Fill Gaps in Melee Hit Detection - UE5 Tutorial

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  • Опубликовано: 31 дек 2024

Комментарии • 7

  • @Risha-ki1xz
    @Risha-ki1xz 3 дня назад

    Let's gooooo I've been waiting for this!! Thanks so much!!

    • @peanut_games
      @peanut_games  2 дня назад +1

      Of course 🙂at this point I'm glad I managed to get it out before 2025
      Happy New Year 🥳

  • @Mr.Sunshine2023
    @Mr.Sunshine2023 8 часов назад

    I did it by anim notify state, If I right remember, you can get position of bone by time from anim sequence

  • @snappliet
    @snappliet 3 дня назад

    awesome!

  • @javascripted_
    @javascripted_ 2 дня назад

    I have been a game dev as a hobby for many years on the side of my engineering job. I feel like we are making similar games and would get along, do you have a discord server i can hop in?
    Love the whole boat series. I took bits from yours and others and finally got my player riding a boat in the ue5 seas with foam and all. Now I have to make sure its all network replicated ):

    • @peanut_games
      @peanut_games  День назад

      Yeah woops I forgot to add the discord server in my descriptions by default, it's in older videos lol...
      But yeah I wouldn't mind giving some pointers on replication, just lmk
      discord.gg/VBwPxJhayy