Souls-like Template for Unreal Engine
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- Опубликовано: 17 окт 2024
- Showing off my souls-like starter project for souls-like games in unreal engine 5. Coming soon to the unreal engine marketplace ( Fab ) with a full intensive demo video.
Check out my Unreal Engine marketplace assets:
Physical Material Profiles - Footsteps and Impacts
www.unrealengi...
AI Jump Navigation Links
www.unrealengi...
Advanced Mobile Camera - Enhanced Input
www.unrealengi...
that legendary gnome wizard run is perfection lol
This looks amazing! Does it use GAS?
@@kylemorrison8573 Nope it's just components and my own functions, do you think it's worth using?
insane, and congrats.
thanks!
Nice work! 😊
Do you have this template available for download?
Almost, it'll be on the marketplace, or... Fab. Been finding a way to eliminate structures from it entirely because they're horribly unstable in unreal and caused it to implode. Then there's the unending docs video. Should be ready for fab's launch
I cant wait to try this out!
Damn i was making my own :( beat me to it, looks great
Honestly someone beat else beat me to it too, not 100% the same but it's similar. There's always gaps to fill somewhere, keep going with it
You dont do data tables no more
GREAT!!!
Run animation looks a lil weird, cool otherwise.
@@nghtrunnr7378 oh yeah, there's a very specific reason for that lol but don't worry it's changing
Hello,can you create a tutorial how to achieve farming system like in this video: ruclips.net/video/n7dPrDwS6gs/видео.html
I don't have any issue with selection points, creating field with tiles inside but I can't understand how to change/replace material inside each tile. So if it's possible - please make a tutorial
I haven't done anything like that but I did some looking and from what I'm seeing it's not possible to truly modify the material by default, but maybe decals would give the same effect?
@@peanut_games hi, decals working but looking flat and ugly. Looking on Dynamic Material Instances and PCG