Lets Talk About Mover (Unreal Engine 5.4)

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  • Опубликовано: 12 май 2024
  • In this video we will take a first look at the new Mover plugin released with Unreal Engine 5.4. The Mover plugin is the long-term replacement for the aging CMC (Character Movement Component) that has been a staple with Unreal for many years.
    See related video for motion matching animations:
    • Unreal Engine 5.4 Moti...

Комментарии • 26

  • @BooneyTune
    @BooneyTune 26 дней назад

    Thanks for the video. It was very informative and a good update on what's to come.

  • @everything-bagel
    @everything-bagel 22 дня назад +6

    I hope Epic takes Mover seriously and finishes the project in a reasonable amount of time with adequate documentation/examples. After working with the Network Prediction Plugin, GAS, and Lyra, that seems like a tall ask tbh 😅

    • @Rukgul
      @Rukgul  22 дня назад +3

      me too. I know they have wanted to upgrade the CMC for a while but the task is complex.

    • @everything-bagel
      @everything-bagel 21 день назад

      @@Rukgul Yea, maybe there are systems already in place in Fortnite that can be leveraged. Of course with a game like that they need to keep networked data to a minimum. However, you can do so many complex movements now in the game, maybe there are character movement innovations they haven’t yet ported directly to UE or Lyra 🤔

    • @LupusMechanicus
      @LupusMechanicus 15 дней назад +1

      @@everything-bagel You can do flags, in combinations to do different things. IE holding jump pressing crouch when landing transitions to a slide.

  • @dmangamesSTUDIO
    @dmangamesSTUDIO 23 дня назад

    thanks for the summary!

  • @Clydiie
    @Clydiie 26 дней назад

    i can defo see this as the future along side motion matching

  • @irusu.
    @irusu. 23 дня назад

    thanks for this vid

  • @bruceoberleitner3031
    @bruceoberleitner3031 26 дней назад

    Hi, Great Video! Got a question for you. I have always wanted to add the ability for my characters to climb a ladder. Could you create a new movement mode to do such a thing with this system? If so, any possibility I can convince you to create a tutorial for that? Thanks

    • @Rukgul
      @Rukgul  25 дней назад

      You absolutely can. I can look into it. My biggest challenge is when should we make the shift from standard ABP state machines (like Lyra was designed on) to motion matching and when should we shift from CMC to Mover.

  • @eddiej.l.christian6754
    @eddiej.l.christian6754 25 дней назад +2

    One thing I can’t find any NFO on is how the new Mover Plugin can work with Motion Matching

    • @Rukgul
      @Rukgul  20 дней назад +2

      Just working on a video to upload for adding a mode. I can look at that next.

  • @LOL1423derp92
    @LOL1423derp92 26 дней назад

    so I'm wondering now if you swap movement modes, it should be locally predicted? so if you test it out with some lag, it should look fine for the client

    • @Rukgul
      @Rukgul  25 дней назад

      I have not done a lot of multiplayer testing on the new code. since we are at version 0.0001 I am sure they will improve the local predication logic. My take is they have started to move away from the hard-coded CMC model. This release is far from perfect but it does signal a shift away. Just like Niagara took several releases to fully replace Cascade - I see the same model being applied here.

  • @ethanwasme4307
    @ethanwasme4307 22 дня назад

    hopefully we can change the capsule shape and transform for prone movement

    • @Rukgul
      @Rukgul  20 дней назад +1

      That appears to be the goal. they are breaking the hard link to the capsule.

  • @user-dx4ql9re3y
    @user-dx4ql9re3y 26 дней назад +1

    I want to know about how works mover in multiplay games

    • @Rukgul
      @Rukgul  25 дней назад +1

      it has network replication built in - HOWEVER it is an experimental release so it is not production ready. Look at the desync test maps. they are designed to test network desync correction.

    • @roostertheastronaut4513
      @roostertheastronaut4513 23 дня назад

      Exactly, I gave up trying to add a climbing or flying system to my multiplayer exploration game when I realized that I was going to have to spend months and months researching and trying to code it all in to the CMC. With this new component on the horizon im gonna take a break working on character movement and maybe see if I can integrate it into my project later

  • @DaDarkDragon
    @DaDarkDragon 23 дня назад

    Id love to get a simple example of how to make a move mode(and maybe transition) in blueprint. Doesnt have to be complicated
    As a noncoder, its difficult been difficult to wrap my head around.

    • @Rukgul
      @Rukgul  22 дня назад +1

      I am going to do something like that. there is a lot of interest in mover. have to figure out if I want it in Lyra or as a stand alone

    • @DaDarkDragon
      @DaDarkDragon 21 день назад

      @@Rukgul my vote would be standalone.

  • @SDynasty-yi3mi
    @SDynasty-yi3mi 26 дней назад +1

    Cool video but image quality is low, don`t know why.

    • @Williazzzz
      @Williazzzz 26 дней назад +2

      Its just a youtube thing, sometimes it takes a while after upload to show the other quality settings.

    • @Rukgul
      @Rukgul  26 дней назад +3

      my end shows the 4k version just finished processing!

  • @ivan-_-8577
    @ivan-_-8577 26 дней назад +1

    Instead of bolting crooked plugins to the engine, it would be more productive to develop the classes existing in the engine with support for backward compatibility.