Brushify: Bootcamp - Road Splines in Unreal Engine 5

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  • Опубликовано: 13 янв 2025

Комментарии • 40

  • @whitesentinix
    @whitesentinix 5 месяцев назад +1

    Ooooooh I've been waiting for this one for a while!!!

  • @naufaldihilmi8507
    @naufaldihilmi8507 5 месяцев назад +5

    This is the cheapest brushify pack and yet joe still giving us an updated video on it. that's when you know it's a great brand!

  • @NickGapp
    @NickGapp 5 месяцев назад +2

    Thanks Joe!

  • @YazdaniPlays
    @YazdaniPlays 5 месяцев назад +7

    Hy Joe, Big fan of your creations. Can you please make a dedicated video on how to Integrate Ultra dynamic Sky with your Assets. Like snow, puddles on objects and Landscape.

    • @BrewbsProductions
      @BrewbsProductions 5 месяцев назад

      Would absolutely love this. I tend to screw something up with Brushify every time I try to integrate UDS.

  • @restoretheworld5700
    @restoretheworld5700 5 месяцев назад +2

    hi,can you make a toturial about how to creat a long river with Brushify?tks

  • @thybo
    @thybo 2 месяца назад

    Great video thou!

  • @rohanmehto7609
    @rohanmehto7609 5 месяцев назад

    Great tutorial Joe! Is there any chance we can get nanite tessellation on these splines? And what about the landscape material.

  • @HipernovaGames
    @HipernovaGames Месяц назад

    Any way to remove Grass using PCG?
    Because our system we implemented, we create all using PCG... not landscape. So we move the actor has the spline, but we must manually remove grass in every change... ?

  • @musiczen7359
    @musiczen7359 Месяц назад

    Object blending isn't working, still getting harsh lines. Using UE 5.4 and Brushify Country Roads. Any ideas? Thanks Joe!

  • @kingender1985
    @kingender1985 5 месяцев назад

    Thanks Joe I was wondering why is there shadows under the spline mesh.
    Also is there a way to increase the amount of landscape material I can add to a single landscape sheared wrap is on, but I can’t add more than five layers or the texture disappears.

  • @UnrealDojo
    @UnrealDojo 5 месяцев назад +1

    Legend

  • @plaguedocphd
    @plaguedocphd Месяц назад +1

    When I tried the procedural removal, most parts of the landscape around the roads turned gloss black and I had to apply fill on the grass layer again to work. But as I haven't yet painted the rest of the layers on my landscape (second repaint) I would like to avoid repainting every time I do this. Why did it happen and how can I avoid it? Thanks in advance.

    • @HavokSage
      @HavokSage  Месяц назад +1

      @@plaguedocphd you skipped a step. You need to make sure the layer info is set to Non weight blended ;)

  • @cvcwebsolutions
    @cvcwebsolutions Месяц назад

    hi what about bridges or tunnels? How can we do them?

  • @ANOKHIKAHANIYAN
    @ANOKHIKAHANIYAN 5 месяцев назад

    When i increase width it gave me some weired result, whats the solution for this i want width 500 or 600 but not 120. also i change the road plane mesh that is different then brushify it not give me result as I want. what should I do for this

    • @HavokSage
      @HavokSage  5 месяцев назад

      Hi, For the natural roads 500 or 600 is probably way too big/wide. They're only meant to be for smaller paths around 2-3 meters wide. If you want bigger roads, try the Country Roads pack, those are more asphalt roads though.
      Also , the brushify materials will only work for the brushify mesh. This tutorial only works for the brushify pack. I can't comment on other spline meshes.

  • @CleisonRodriguesComposer
    @CleisonRodriguesComposer 5 месяцев назад

    Great tutorial!
    How do I fix the shadow on the grass that keeps flickering?

    • @HavokSage
      @HavokSage  5 месяцев назад +1

      @@CleisonRodriguesComposercould be your shadow bias setttings? shadow settings in directional light

    • @CleisonRodriguesComposer
      @CleisonRodriguesComposer 5 месяцев назад

      @@HavokSage I am using Ultra Dynamic Sky.

  • @amisheetrit2119
    @amisheetrit2119 29 дней назад

    this is great studd! from some reason when I download it to my project the files are missing and i cant see the road meshes any idea why?

    • @HavokSage
      @HavokSage  29 дней назад

      @@amisheetrit2119 can you see the brushify folder?

    • @amisheetrit2119
      @amisheetrit2119 29 дней назад

      @HavokSage hey 👋🏽 well I deleted the folder and redownload it to the project, works perfect:) thanks !

  • @Mr.Mirage_YT
    @Mr.Mirage_YT 3 месяца назад

    hey garth can you make another video for RVT. its not working nd there are not any tut which is workingz. I want to blend static meshes with landscapes 😢

    • @HavokSage
      @HavokSage  3 месяца назад

      @@Mr.Mirage_YT hey, please check the setup on any of the example maps. RVT is already setup on almost every brushify example level. So you can see how it works.
      The steps haven’t really changed since ue4

  • @sanjimanga8923
    @sanjimanga8923 5 месяцев назад

    I recently bought your grasslands pack and when I try to make the landscape following your other tutorial the grass doesn’t spawn. I didn’t know if I just misused it or what.

    • @HavokSage
      @HavokSage  5 месяцев назад

      Hi, try to save your level , restart editor, reload level. Sometimes it takes some time for the engine to spawn in the grass.
      You can also try: grass.flushcache
      in the console :)

    • @sanjimanga8923
      @sanjimanga8923 5 месяцев назад

      @@HavokSage sweet thank you so much!

  • @mysol8045
    @mysol8045 5 месяцев назад

    Hello @Joe Garth if you don’t mind may know how change the grass? Hope you notice my comment.. thank you in advance

    • @HavokSage
      @HavokSage  5 месяцев назад

      www.brushify.io/post/procedural-grass
      this is still in ue4 , but the interface is the same. still the same process.
      Simply open grasstype file, and then you can swap out the meshes there.

  • @zhanweiliu
    @zhanweiliu Месяц назад

  • @lazytv363
    @lazytv363 4 месяца назад

    Do you know how to add wetness but only at sea level

    • @HavokSage
      @HavokSage  4 месяца назад

      Hi , yes you can use the decal actor and add the wetness material instance:
      Content\Brushify\Materials\Landscape\Decals\Materials\MI_WetnessDecal.uasset

  • @thybo
    @thybo 2 месяца назад

    Is there a other way without buy the pack?

    • @HavokSage
      @HavokSage  2 месяца назад

      @@thybo I mean, you can always scan your own textures and build your own shaders. Brushify is there incase you need something off the shelf.

  • @kinglaw1688
    @kinglaw1688 5 месяцев назад

    Where can I change culling distance in UE5 on brushfy grass,that way my grass doesnt disappear on a short distance???

    • @i_am_rolkus
      @i_am_rolkus 5 месяцев назад

      It's in the grass layer info.

    • @HavokSage
      @HavokSage  5 месяцев назад

      @@i_am_rolkus yes, or if you want a quick fix:
      grass.CullDistanceScale

  • @gotem123
    @gotem123 5 месяцев назад

    Gaaaas