Hy Joe, Big fan of your creations. Can you please make a dedicated video on how to Integrate Ultra dynamic Sky with your Assets. Like snow, puddles on objects and Landscape.
Thanks Joe I was wondering why is there shadows under the spline mesh. Also is there a way to increase the amount of landscape material I can add to a single landscape sheared wrap is on, but I can’t add more than five layers or the texture disappears.
www.brushify.io/post/procedural-grass this is still in ue4 , but the interface is the same. still the same process. Simply open grasstype file, and then you can swap out the meshes there.
When i increase width it gave me some weired result, whats the solution for this i want width 500 or 600 but not 120. also i change the road plane mesh that is different then brushify it not give me result as I want. what should I do for this
Hi, For the natural roads 500 or 600 is probably way too big/wide. They're only meant to be for smaller paths around 2-3 meters wide. If you want bigger roads, try the Country Roads pack, those are more asphalt roads though. Also , the brushify materials will only work for the brushify mesh. This tutorial only works for the brushify pack. I can't comment on other spline meshes.
I recently bought your grasslands pack and when I try to make the landscape following your other tutorial the grass doesn’t spawn. I didn’t know if I just misused it or what.
Hi, try to save your level , restart editor, reload level. Sometimes it takes some time for the engine to spawn in the grass. You can also try: grass.flushcache in the console :)
Hi , yes you can use the decal actor and add the wetness material instance: Content\Brushify\Materials\Landscape\Decals\Materials\MI_WetnessDecal.uasset
This is the cheapest brushify pack and yet joe still giving us an updated video on it. that's when you know it's a great brand!
Hy Joe, Big fan of your creations. Can you please make a dedicated video on how to Integrate Ultra dynamic Sky with your Assets. Like snow, puddles on objects and Landscape.
Would absolutely love this. I tend to screw something up with Brushify every time I try to integrate UDS.
Thanks Joe!
Ooooooh I've been waiting for this one for a while!!!
hi,can you make a toturial about how to creat a long river with Brushify?tks
Legend
Thanks Joe I was wondering why is there shadows under the spline mesh.
Also is there a way to increase the amount of landscape material I can add to a single landscape sheared wrap is on, but I can’t add more than five layers or the texture disappears.
Great tutorial Joe! Is there any chance we can get nanite tessellation on these splines? And what about the landscape material.
Hello @Joe Garth if you don’t mind may know how change the grass? Hope you notice my comment.. thank you in advance
www.brushify.io/post/procedural-grass
this is still in ue4 , but the interface is the same. still the same process.
Simply open grasstype file, and then you can swap out the meshes there.
When i increase width it gave me some weired result, whats the solution for this i want width 500 or 600 but not 120. also i change the road plane mesh that is different then brushify it not give me result as I want. what should I do for this
Hi, For the natural roads 500 or 600 is probably way too big/wide. They're only meant to be for smaller paths around 2-3 meters wide. If you want bigger roads, try the Country Roads pack, those are more asphalt roads though.
Also , the brushify materials will only work for the brushify mesh. This tutorial only works for the brushify pack. I can't comment on other spline meshes.
I recently bought your grasslands pack and when I try to make the landscape following your other tutorial the grass doesn’t spawn. I didn’t know if I just misused it or what.
Hi, try to save your level , restart editor, reload level. Sometimes it takes some time for the engine to spawn in the grass.
You can also try: grass.flushcache
in the console :)
@@HavokSage sweet thank you so much!
Where can I change culling distance in UE5 on brushfy grass,that way my grass doesnt disappear on a short distance???
It's in the grass layer info.
@@i_am_rolkus yes, or if you want a quick fix:
grass.CullDistanceScale
Do you know how to add wetness but only at sea level
Hi , yes you can use the decal actor and add the wetness material instance:
Content\Brushify\Materials\Landscape\Decals\Materials\MI_WetnessDecal.uasset
Great tutorial!
How do I fix the shadow on the grass that keeps flickering?
@@CleisonRodriguesComposercould be your shadow bias setttings? shadow settings in directional light
@@HavokSage I am using Ultra Dynamic Sky.
Gaaaas