What's funniest to me about all of these is when the spiritual successor comes out and sells well, the big company hurriedly pushes out a grossly underdeveloped version of the IP they abandoned which makes them look even worse
You’ve got to give props to CA’s partner. While Stardew Valley was being created, she saw the stress he was under while working on everything, and suggested he quit his job to work full time on the game while she covered all of their living expenses.
Get yourself a partner that support you that much! But even better, start with being a partner that is willing to be so supportive if it is possible :D
I didn't know this. She must have really seen something in what he was working on. Gotta say though, given she's now worth probably tens of millions, that was one hell of an ROI.
@@kiddy1992 And the sole reason it was cracked is because EA said that it relied on the always online DRM and couldn't be taken out. So, they cracked it, removed it, and it played just fine. Even better actually as the cracked version no longer relied on EA servers to actually be contactable.
EA was right to kill Wasteland, having played 2 and 3. Take the absolute worst, least funny joke in the worst Fallout game, now fill your entire game with that kind of humor, make it literally nonstop, and then call it Wasteland.
the thing with stardew valley is it was like the first on PC/steam . if it released on 3DS i'm not sure it would've even had half the sales. alot of my friends own it but i tried it this year or last year, the default control scheme horrible, so i refunded it. A friend told me you can rebind keys but you never had to rebind keys back in the day on PC, not starting now.
Have yet to see a Harvest Moon clone that had such broken combat as Rune Factory 4. Could make weapons that crashed the game because of how insane every attack was.
In the year 2009 the game Demon's Souls was released for the Playstation 3. The game's director Hidetaka Miyazaki and his team wanted to make a sequel, but Sony refused because they thought that Demon's Souls didn't sell enough copies to justify making a sequel. So they went to Bandai-Namco and made a spiritual successor by the name of Dark Souls which was very successful.
Yeah people forget that Dark Souls is literally a spiritual successor to Demon's Souls and now we've had Sony Execs essentially kicking themselves over dismissing Fromsoft and the series thus causing them to make Dark Souls...though they did have the common sense enough to get them to make Bloodborne after that...
To be fair when the remake of Demon's Souls was announced for the Playstation 5, the CEO of Sony admitted that he admitted that he underestimated how popular Demon's Souls and it's successors would be.
@@luketfer and once again Sony has no common sense because they shut down Japan Studio and didn’t even bother to remaster/remake Bloodborne for the PS5 OR EVEN RELEASE a cruddy PC Port! I honestly believe that Jim Ryan is to blame since his tenure as PlayStation’s head includes him saying things like “why would anyone want to play these old ugly PS3 and PS2 games? And EVERY GAME RELEASED in the later half of the PS4’s life cycle looking like a “The Last of Us/Nathan Drake WE ARE HOLLYWOOD! PLEASE TAKE US SERIOUSLY HOLLYWOOD!!” video game that REEKS of insecurity. Seriously NieR: Automata’s shits all over The Last of Us, and that game was made on a shoestring budget!
no its worse then that. Sony did not even want to publish Demon's souls outside of Japan, so fromsoft had to go elsewhere to publish their game in other countries
CA is one of the most dedicated game devs out there. He released a massive update that added a new quest source, another reward system, late game content that extends several skills, new events and more; 3 months ago. He did this after saying that he would take a step back from Stardew to focus on his sequel idea, Haunted Chocolatier. Consider this an ad for Stardew (on PC), it's amazing and so is CA.
@@aniyn He's also really relatable. "This will be a small update as I need to focus on Haunted Chocolatier". Proceeds to release one of if not the largest updates he's ever made. Feels like "Just one more" before you go overboard.
To this day I have a personal grudge against EA because they bought my favorite game studio, canceled all the games they were working on, and then shut it down and laid everyone off.
y'know its a shame Paradox had to cancel their attempt at a Sims competitor, could you imagine how funny it would be if they managed to beat EA at their own game twice?
@@daggern15 I feel like InZoi will become more of a niche game. Yes, the graphics are extremely good, but for what they showed the characters look like modern day k-pop barbie dolls, young, stylish tweens floating around the city. It gives superficial vibes.
@@MaryGershwin To each their own. Personally, I'm looking forward to a change now that The Sims is beyond stale though I don't disagree that InZoi will be a more niche game, I think the biggest factor in that will be the hardware requirements to run it due to those graphics. Either way, Sims players are going to be eating well for a change.
I know. I'm still mad about Silent Hills. It would have been awesome. If you're not going to do anything with Silent Hill, then, forr the love of god, let someone else do something else with it.
There's been a few takes on it, mostly of the ones I've seen have been mobile. The majority focus on one stage instead of a whole progression which sort of makes sense since Spore is actually 4-5 games in a trench coat.
When I played Rollercoaster Tycoon as a kid, I was horrified when one of the rides ended up killing people due to a malfunction, so I designed the parks to be as safe as possible
Meanwhile my park employed the tried and true method of running safety checks so the ride could open only to delete a part of the track before anyone rode on it. Then once people stopped going on it, fix the ride for safety checks only to repeat the whole process again 😆 - weird how the customers never cottoned on to murder park's business practices 🤔
Meanwhile I trapped people on paths I built over water with a series of "no exit" signs and then deleted the paths. Guest 227 is drowning! Guest 228 is drowning! Guest 229...
@@Monkeyzforever Never mind the fact that guests had weight that changed the speed of the roller coaster, so what tested as safe might very well still crash.
The Electronic Arts mass grave is deep. Though for something NOT from them, Overload as a successor to Descent - even while Descent: Underground was being stolen from the developers by shady publishers.
My favorite thing about these videos is that as publishers shutter dozens of game studios and blame fans for not liking games anymore, OX rocks up with "ya know publisher mishandling has killed sales for decades and we've got receipts". I hope devs see this and are encouraged. ❤
52% of gamers are girls. A disproportionate percentage of girls (and also a sizable percentage of non-girls) plays Sims. EA owns Sims. Then there are sports simulators where they don't need to do much except update databases and pretend these wouldn't be better as live services. They can literally drop the ball on _everything_ except these two.
@@kurtwagner4663it's too bad Life by You was cancelled since it would have been great for players to have other options besides giving EA money for each miniscule feature. The Sims 2 Ultimate edition was the last time a Sims game wasn't a middle finger to their player base.
Tim Cain just did an interview with How to Drink, where he said they really didn't have any real interest in the Wasteland IP and were actually a bit relieved to not have to use it.
I love seeing the studio that is told “nobody wants another one of those games” make another one of those games and it crushes. Also Wreckfest is soooo much fun
To be fair, there are probably lots of times the publisher says 'there's no market for that' and the dev does it anyway on their own and it turns out the publishers were absolutely right. We just don't hear about it because OX doesn't do videos on minor indies that flopped.
@@macdjord People don't realise this. The vast majority of failures in any industry are never heard about. It's only very specific failures that people hear about at all. Other than that, everyone only knows what succeeded.
Anyone else feel like EA is providing an excellent service in improving other game companies? The gaming world would be a very different place without their abject incompetency.
Nah, half the time it's the old people that gave up and quit their job at a EA owned studio to go make a new studio and then get back at working at the games they always wanted to make. EA just make the industry needlessly confusing and complicated.
I mean, part of the reason I'm getting into game development myself is just to rectify some of the sins that they have committed with Star Wars Battlefront.
what, like the reverse platinum? By that I mean, platinum feels like they're great at turning other people's ideas into good action titles. Not saying bayonetta sucks, but it feels like their better work is when someone else is doing the story and whatnot. Ea's instead making their own games that other devs get, ah, inspiration from and do a better job.
Fun fact the original lead developer of Fallout 1 and 2 said that Wasteland was not really a factor while people did mention it they were more focused on the GURPS and later trying to figure out how to make a game without the system when they lost the license.
1:40 I love how no matter how obscure a game is, Outside Xbox/Xtra always get their own footage. They're probably the first people in decades to boot up Fountain of Dreams for any reason
I actually remember Fountain of Dreams from back in the day, because my best friend back then had it and we played it from time to time. But I had completely forgotten the title. So every now and then I would find myself thinking about it and get really frustrated that I didn't know enough to google the damn thing.
@@shanerasmussen5225 I think what was meant was that they always get footage, and if a game is so obscure that there isn't any available, they make their own. Not that they never use anyone else's footage.
I remember seeing it in a computer store and wanting it but my parents nixed the idea. Only thing I remember about it after that is a Dragon Magazine review complaining that it was possible to softlock the game (Autosaved after a teleport when they didn't have the item to break out of the room they teleported to.)
...And now, with Fallout London, Bethesda is being outdone a group of modders who are showing Todd # the Gang where the franchise could have gone had it not made that dreadful stop in Appalachia.
@@andrewowens4421 Is there really any western company that didn't? I'd say there is no big company in this world that is not to blame for the same xDD They all seem to hate money sometimes.
Stardew Valley is nice, but (and this may be an unpopular opinion) I prefer the "Rune Factory: A Fantasy Harvest Moon" spin-offs for the DS and the Switch. Man, those were great!
This is a bit of a stretch but Lies of P could be a good example, a whimsical fairytale turned morbid with violent combat and what not. Although I know P is more of a sekiro-like then a gow-like like Alice but it's close enough
The current spiritual successor for Dungeon Keeper is a series called Dungeons which brought in the Stanley Parable VA as the narrator and rivals Deadpool for 4th wall jokes. Dungeons 4 was released in Q4 last year to give you a sense of how it's going.
@@goldenfiberwheat238 Add Sean Murray to the mix and we've got quite the party. Something of note though is _one_ of these has shown a willingness to finish a game.
I'd say the real successor of "Transport Tycoon" is "Open Transport Tycoon". One of the examples where players loved a game so much, they reverse engineered it for a free version and keep making it better even decades later. Other examples include Doom (id software helped by making the code public though) and, weirdly enough: Advance Wars. To play competitive Advance Wars these days, you don't boot up Advance Wars, you visit a fan website that recreated Advance Wars.
@@theshinken Although you're not wrong, the subject was games that spawned spiritual successors when the studio dropped the game and this was Chris Sawyer redoing his own game at another studio so it fits better 👍
@kalythai easy way to get your fishing level up extremely easily and early is to go up to the mountain lake on the little island with a tree and fish straight down. The most difficult fish you'll attempt to catch is a bass and it's not even difficult. I've gotten level 5 fishing within the first 3 days and it's a hell of a money maker once you do hit level 5 since you can get the perk that makes them worth 25% more. I've gotten 15k from fishing in that short amount of time
@@kalythaiPersonally, i like it. Its a simple minigame that get easier the more you do it(in the levelup sense) and, simultaneously, the more you do it(as in skill). Of course, its difficult to perfect-hook fish that are designed to be hard to catch in the first place. Thats the point.
With the mention of the Frontier Jurassic World games, it's worth noting that Zoo Tycoon had an expansion called "Dinosaur Digs" so...Frontier wooped them there too.
Honestly, I'd love to see a video about franchises that we'd love to see a spiritual successor to. Like 'Bully' or 'Star Wars Force unleashed.' Stardew valley honestly gives me hope that all it takes is the manic obsession of a fan to bring a fantastic game.
One I'd like to see is Brute Force, a squad-based shooter with a Dragon Age-esque party management system... about a decade before Dragon Age, being released in 2003 as an exclusive for the original Xbox.
I'm a little surprised Bug Fables has yet to be mentioned. It was no secret that it was, at the time, a tribute to the first two Paper Mario games. Before each of the newer entries started having radically different mechanics.
Yes. I always loved video games but few resonated with me as much as madness returns. For that unique brand of feminine horror I’m trying to emulate rule of rose and even though they’re incredibly different it might be something madness returns fans could try out
I gotta give a special shout out to Bug Fables. Paper Mario wasn't necessarily dead, but the series was experimenting and people really wanted an RPG similar to the first 2 for a while. And considering how fun the game is, I'd say they succeeded!
Wohoo, thanks for the shout-out! Fun fact: War for the Overworld also brought back the voice of the original Dungeon Keeper games, Richard Ridings, perhaps better known as the voice of Daddy Pig on Peppa Pig.
Then there's the parody series, Dungeons. Played all of the games except for Dungeons 4. Kevan Brighting's sarcastic delivery in narration (just like he did for The Stanley Parable) is absolutely wonderful.
On the topic of Fallout, let's not forget The Outer Worlds from Obsidian. It may lack the open world but they do a pretty great job at recapturing the feeling of exploring a world devastated from forces beyond thei control, with many different planetary settlements suffering the consequences of late stage galactic capitalism instead of one planet suffering from nuclear detonations
For me The Outer Worlds was somewhat mediocre. Still it was way better than vanilla Fallout 4. It is not better than heavily modded Fallout 4 that the community and not Bethesda had to fix. Story wise, The Outer Worlds was far more coherent. With every new Falllout game, Bethesda seems to forgot more and more Fallout lore.
Bloodstained: Ritual of the Night is another good example. Konami refused to let Koji Igarashi make a new 2D style Castlevania game as they thought no one wants to play those kinds of games anymore. So Igarashi left Konami, and started a very successful kickstarter campaign for the game, and eventually got a publisher on board as well. While not as big as something like Fallout, it's still a great example of a publisher refusing to revisit an older title, and then getting proven wrong. There was indeed an audience for the game and since then, we've also seen Nintendo revisit the genre with Metroid Dread.
saddest part is, the last Castlevania game, Lords of Shadow 2 (which had amazing potential, but missed the mark by quite a bit) is over a decade old now.
@@Blue-EyesWhitePrivilege Stardew valley single handedly revitalized the farming sim genre there are several other indie titles that even expand on the premise
I love this channel! I'm not sure if G4 was an international channel, but I know for this American, you have filled the hole and scratched the itch left from XPlay. Thank y'all so much!
empires of the undergrowth is another great example. EA had simant and never did anything with it but here we are with an amazing ant game all these years later
I know this is an old one, but you've missed the greatest one ever: Railroad Tycoon 2. It was a passion project of a guy that scrapped every penny he could get, so he could buy a (dormant) copyright from MicroPose when he learned from their representative the company is not planning to make any sequel of the original and legendary Railroad Tycoon. The end result? One of the forerunners of the tycoon genre, that every single rail-themed game ever since tries to copy. And he then made a sequel to that, RRT3, which is still one of the best transport sims. Oh, and that guy, using experience with making Railroad Tycoon 2, ALSO made the original Tropico as a side project to test programming skills. What not to love?
Harvest Moon is the localization name that Natsume came up with, Story of Seasons is closer to the original Japanese name Bokujō Monogatari, which basically translates to Ranch Story. After the distribution change-up, Natsume has continued to produce Harvest Moon games to rival the Story of Seasons series, though they've been cheaply made games sometimes with vastly different gameplay.
"Thank you, EA" in anything but the most sarcastic of tones would see you forcibly removed from any number of respectable establishments, literally anywhere that has electricity that is not EA's own HQ.
Talking about Bullfrog, most of the devs are in Two Point Studios. Currently made 2 games: Two Point Hospital and Two Point Campus. I love both games as much as I loved Bullfrog stuff back in the early 90's.
Certainly wasn't on my bingo card yet I've gotten three games I actually was sorta interested for free on PS Plus and they were...enjoyable? *Narrows eyes*
Might just be me but I'm honestly surprised the Xenosaga and Xenoblade series weren't brought up. Both are spiritual successors to Xenogears, made under Square before they became focused on Final Fantasy, made by the director of Xenogears under Monolithsoft. While Xenosaga is more obscure (being published under Namco), Xenoblade is one of Nintendo's most popular RPG franchises currently being released. And it shocks me that Square-Enix are doing absolutely NOTHING with the Xenogears IP outside of some insanely expensive watches.
Might be a bit of a contested point, but I would argue that after the... lackluster nature of dragon age: inquisition, and long development time for whatever they're calling DA:4 now, BG3 stepped in to fill that niche so thoroughly that you can now even tell from the DA:4 trailers how hard they're trying to match the fun vibes and character-focused draw of BG3
First time I've heard about "War for the Overworld", but there is another dungeon builder series that picks up where Dungeon Keeper left off, simply named "Dungeons". There are currently 4 main games in the series and each one has a couple of expansions.
EA buys a franchise/game then does nothing with it-> Fans of game/franchise make a spiritual successor because they miss the golden days-> EA gets upset then finally reboots the classic game but makes it 90% micro transactions
Copyright changed from 28 years to 67 years in 1978, it has now been extended to 95, 120 or the life of the author + 70 years depending on category. Notice a pattern?
@@TallDarknGruesome We got lucky Congress is so dysfunctional it literally can't do anything right now (and that Sonny Bono is dead), because stuff is FINALLY falling into the public domain again
Stardew Valley reviving the farm sim genre singlehandedly (literally since it was made by one guy) was so amazing and I'm so grateful. I can't wait for his new projects!
@kunimitsune177 Indie games have been killing the AAA studios lately in terms of better games. There's more passion behind the indie devs then the Corporate Greed of AAA.
Wait a minute, if I remember correctly EA's "Dungeons" was meant to be the "sequel" to "Dungeon Keeper" but the game was nothing like its predecessors and flopped. After a metric ton of bad reviews and the success of " War for the Overworld" EA "learned" of its mistakes and the next installments: Dungeons II and Dungeons III actually used the proven Dungeon Keeper formula and turned out to be quite decent games.
Oh, I didn't realise those were EA games, why throw away the DK brand then? Yeah, Dungeons 2 and 3 are good, though quite on-rail as strategy/management games go.
Maybe I am weird, but I always preferred Rune Factory over Harvest Moon tbh also, didn't Frontier made 3 Dino Games? Isn't Prehistoric Kingdom one of theirs too?
Hopefully one day you can talk about Star Fox: Event Horizon-a friend of mine has spent TEN YEARS making the game, which IS PLAYABLE and constantly updated, and includes voice actors from Star Fox Adventures AND Star Fox 64 (namely Estelle Ellis (Krystal) and Jock Blaney (Bill)). He’s certainly spent more time, blood, sweat and tears on the development than Nintendo has done with the Star Fox IP after the failure of Star Fox Zero.
After many years of bad, gimmicky, and personality-void entries in the Paper Mario series, we got Bug Fables: The Everlasting Sapling, a game that felt like a proper successor to Paper Mario's more classic style of gameplay, and, I like to think, helped remind Nintendo that people *do* like Mario RPG titles (as proven by the SMRPG Remake, Paper Mario 2 Remake, and newly-announced Mario + Luigi: Brothership).
18:28 so wait, what you're telling me is that they botched the game and ended up with some of the worst reviews out there, and *then* decided to shill out presumably *thousands* to Guinness so that they could officially have a world record for the worst rated game in the world?
Speaking of Sim City spinoffs, can someone bring back Streets of Sim City? That was a freakin banger... you build your town, and then you go racing around it blowing people up! What more could you ask for... :D
This is pretty much what Hyperfocus Games is doing with the AKI wrestling series. A beloved franchise that has fallen by the wayside for decades with countless promises from developers to deliver a spiritual successor, only to fail every time. Hyperfocus are literally rebuilding the AKI engine from scratch, expanding the core game play to add new mechanics and will hopefully deliver something fans have been wanting for practically a lifetime in Ultra Pro Wrestling.
A lackluster spiritual sequel. In JPOG raptors would climb unelectrified fences. In JPE they headbash reinforced concrete until it breaks. Then there are all the behaviors of the dinosaurs that are missing. Flocking, playing, hunting, establishing territory. In JPE carnivores are killing machines that kill on sight while in JPOG they only killed to fulfill their need to hunt, their hunger, or in dealing with a persistent rival. Guests were nuanced with specific needs. Herbivore lovers, thrillseekers, nerds who care about authenticity. There also wasn't so much damned mobile game style micromanagement. Nor was there a ridiculous system of sabotage and ego stroking from department heads. The new games are like the new movies: all style and no substance.
Have they already done the Suikoden series being ignored by Konami for so long that the original Creator made a Kickstarter for a spiritual successor called Eiyuden Chronicles: Hundred Heroes? It made it's original campaign goal in just hours.
You've left out the best bit from the Planet Coaster story: Planet Coaster's announcement attracted so much attention that Atari hurriedly greenlit "Rollercoaster Tycoon World" hoping to cash in on the hype. This was an absolute train wreck not least because they started out copying the previous poor attempts and then, when Planet Coaster released into early access - revealing how far behind they were in features - started a panicked attempt to rip off as many of Planet Coasters features as possible. This turned their game into a hideous, frankensteinian mess. As a last ditch effort the release date of their title was changed to the day before Planet Coaster's release, it could be argued to try and confuse some customers into buying the wrong game. This did not work out too well... Atari of course took this gracefully. Just kidding they, we shall assume entirely unrelatedly, started to, we shall assume by honest mistake, miscalculate how many copies of Rollercoaster Tycoon 3 they were selling, thereby reducing royalties payable to Frontier. Unfortunately for them, SteamDB exists, Frontier found out, sued, and won.
Someone could make a lot of money if they made a good VR "War for the Overworld" type game. Players able to spend a lot of building traps and placing monsters to defend the thoroughly decorated dungeon, using your all seeing orb to order your forces.
What's crazy is that Frontier Developments is more known for their space sim, Elite: Dangerous, over Planet Coaster and Planet Zoo. Also, the Dungeons series is another spiritual successor to Dungeon Keeper but it's more of a parody, featuring the sarcastic narration of Kevan Brighting (The Stanley Parable) and many spoofs of popular fantasy IPs within the comedic dialogue.
Electronic "Arts", truly world class alchemists. Their management ability to turn gold into lead is breathtaking.
Snatching defeat from the jaws of victory
Don't be ridiculous, lead is actually useful and thus interesting to some people! 😋
crap... you mean a pile of steamy runny crap
@@Skorpys365and highly poisonous if ingested
Thats not what I heard. I heard they were the anti-midas. They turn gold into shit.
What's funniest to me about all of these is when the spiritual successor comes out and sells well, the big company hurriedly pushes out a grossly underdeveloped version of the IP they abandoned which makes them look even worse
Yeah it's just sad...
Konami comes to mind
@@jjz814 Azure Dreams .... Sigh....
2022 Nintendo Direct was just 60% "Farm Simulation RPG"
With one Glaring exception: Mighty Number 9 and Megaman 11.
You’ve got to give props to CA’s partner. While Stardew Valley was being created, she saw the stress he was under while working on everything, and suggested he quit his job to work full time on the game while she covered all of their living expenses.
Did not know that. That is really awesome of her
So he married her right?? Sounds like a keeper to me!
That's a very supportive woman.
Must be great to have a partner who actually is there for you.
Get yourself a partner that support you that much!
But even better, start with being a partner that is willing to be so supportive if it is possible :D
I didn't know this. She must have really seen something in what he was working on. Gotta say though, given she's now worth probably tens of millions, that was one hell of an ROI.
The anti-piracy strategy for Sim City 2013 was super effective.
EA proving that the Best Anti-Piracy method is making sure nobody wants to pirate it in the first place
it wasn't actually. it was cracked in a few days. still nobody wanted to play it
@@kiddy1992 Yeah, I do remember that happening, but still, the fact remains that few took advantage of that
@@kiddy1992 And the sole reason it was cracked is because EA said that it relied on the always online DRM and couldn't be taken out. So, they cracked it, removed it, and it played just fine. Even better actually as the cracked version no longer relied on EA servers to actually be contactable.
This episode should be called "EA killed a lot of their franchises so fans do their own version of the games they love"
a good example aside from every franchise they ever made is Titanfall
Their
EA was right to kill Wasteland, having played 2 and 3. Take the absolute worst, least funny joke in the worst Fallout game, now fill your entire game with that kind of humor, make it literally nonstop, and then call it Wasteland.
That is basically saying the same thing.
Skater XL and Session comes to mind, those two are essentially the Skate 4/5 successor games if nothing else Epic Skater 2 is good.
Everyone: *Raves about Stardew Valley*
Me: *sad Rune Factory noises*
Stardew Valley owes far more to Rune Factory than it does Harvest Moon.
the thing with stardew valley is it was like the first on PC/steam . if it released on 3DS i'm not sure it would've even had half the sales.
alot of my friends own it but i tried it this year or last year, the default control scheme horrible, so i refunded it.
A friend told me you can rebind keys but you never had to rebind keys back in the day on PC, not starting now.
Have yet to see a Harvest Moon clone that had such broken combat as Rune Factory 4. Could make weapons that crashed the game because of how insane every attack was.
Exactly. Rune Factory is SO GOOD. 4 in particular is a masterpiece.
@@davidmcgill1000RF isn’t a HM clone. They’re made by the same company. And the game play is completely different.
In the year 2009 the game Demon's Souls was released for the Playstation 3. The game's director Hidetaka Miyazaki and his team wanted to make a sequel, but Sony refused because they thought that Demon's Souls didn't sell enough copies to justify making a sequel. So they went to Bandai-Namco and made a spiritual successor by the name of Dark Souls which was very successful.
Yeah people forget that Dark Souls is literally a spiritual successor to Demon's Souls and now we've had Sony Execs essentially kicking themselves over dismissing Fromsoft and the series thus causing them to make Dark Souls...though they did have the common sense enough to get them to make Bloodborne after that...
@@luketfer And now once again Sony is refusing to greenlight a Bloodborne sequel hahaha
To be fair when the remake of Demon's Souls was announced for the Playstation 5, the CEO of Sony admitted that he admitted that he underestimated how popular Demon's Souls and it's successors would be.
@@luketfer and once again Sony has no common sense because they shut down Japan Studio and didn’t even bother to remaster/remake Bloodborne for the PS5 OR EVEN RELEASE a cruddy PC Port! I honestly believe that Jim Ryan is to blame since his tenure as PlayStation’s head includes him saying things like “why would anyone want to play these old ugly PS3 and PS2 games? And EVERY GAME RELEASED in the later half of the PS4’s life cycle looking like a “The Last of Us/Nathan Drake WE ARE HOLLYWOOD! PLEASE TAKE US SERIOUSLY HOLLYWOOD!!” video game that REEKS of insecurity. Seriously NieR: Automata’s shits all over The Last of Us, and that game was made on a shoestring budget!
no its worse then that. Sony did not even want to publish Demon's souls outside of Japan, so fromsoft had to go elsewhere to publish their game in other countries
CA is one of the most dedicated game devs out there. He released a massive update that added a new quest source, another reward system, late game content that extends several skills, new events and more; 3 months ago. He did this after saying that he would take a step back from Stardew to focus on his sequel idea, Haunted Chocolatier. Consider this an ad for Stardew (on PC), it's amazing and so is CA.
Stardew also releases as native on Linux, no need for Proton!
@@ThePlayerOfGames Thanks, tech friend. I trust that you know what you just said means; because I sure don't.
It seems crazy that he's still releasing updates all these years later. But I suppose he's set for life, so he can do literally whatever he wants.
@@aniyn He's also really relatable. "This will be a small update as I need to focus on Haunted Chocolatier". Proceeds to release one of if not the largest updates he's ever made. Feels like "Just one more" before you go overboard.
Yeah it's a tossup between him or the Vampire Survivors guy.
EA: "Let's buy ***! It's successful, but let's see what WE can do with it."
Person in the back: "What are you going to do with it?"
EA: "..."
It's like TV!
EA: Make it online and put microtrandaction
"Remove as much of its content as we can and sell it separately?
People love aneamic empty games they have to pay to make complete."
"It's MY property to sit on and do nothing with!"
To this day I have a personal grudge against EA because they bought my favorite game studio, canceled all the games they were working on, and then shut it down and laid everyone off.
EA: we are losing money because players are resorting to piracy.
Player: pirate old games cause the new one suck
y'know its a shame Paradox had to cancel their attempt at a Sims competitor, could you imagine how funny it would be if they managed to beat EA at their own game twice?
They wouldn't, though. Paradox has gotten almost just as greedy if not more than EA. Rather than being better than EA, their following EA's example.
There's a really good-looking Sims-like coming out called "Paralives." I have hope for them.
@@baseballjustin5 InZoi too, for those who would like Sims to have a more Eastern flavour to it.
@@daggern15 I feel like InZoi will become more of a niche game. Yes, the graphics are extremely good, but for what they showed the characters look like modern day k-pop barbie dolls, young, stylish tweens floating around the city. It gives superficial vibes.
@@MaryGershwin To each their own. Personally, I'm looking forward to a change now that The Sims is beyond stale though I don't disagree that InZoi will be a more niche game, I think the biggest factor in that will be the hardware requirements to run it due to those graphics. Either way, Sims players are going to be eating well for a change.
Still no mention of Bug Fables? That game was the classic "we'll make it ourselves" answer to modern Paper Mario.
Absolutely!! They better make a third one and include Team Snakemouth
That could be a reason for why NIntendo is focusing so much on Mario RPGs sagas. We had a SMRPG and PM:TTYD remakes and a secuel to Mario & Luigi.
Bug Fables is honestly the best Paper Mario game
@@aardbei54 bad take
honestly they should go back to the Super Paper Mario style
If EA's new company motto should be "We're done with this for now", then Konami's should be "What's a video game?"
And Valve's is "What comes after 2, again?"
Konami would reply with "an Electronic Pachinko Machine"
I know. I'm still mad about Silent Hills. It would have been awesome. If you're not going to do anything with Silent Hill, then, forr the love of god, let someone else do something else with it.
@@demonman905 PULL THE LEVER!
Capcom. How much can we charge for this?
Looking at you Asura’s wrath ending.
I’m still sad that Spore hasn’t been revived, I’d love to see a remastered maybe even slightly reimagined Spore.
There's been a few takes on it, mostly of the ones I've seen have been mobile. The majority focus on one stage instead of a whole progression which sort of makes sense since Spore is actually 4-5 games in a trench coat.
Needs a reumagine it had failedfora reason
The biggest issue is how cumbersome gameplay feels in the late stage
Spore AND a little game called HELLGATE LONDON
When I played Rollercoaster Tycoon as a kid, I was horrified when one of the rides ended up killing people due to a malfunction, so I designed the parks to be as safe as possible
Meanwhile my park employed the tried and true method of running safety checks so the ride could open only to delete a part of the track before anyone rode on it. Then once people stopped going on it, fix the ride for safety checks only to repeat the whole process again 😆 - weird how the customers never cottoned on to murder park's business practices 🤔
Huh ... Should I be worried about myself that when that happened to me, I immediately made every kind of deadly roller coasters?
@@akmal94ibrahimI used to make deadly zoos like Jurassic Park, but I overcharged for bathrooms and also physically lifted the visitors sometimes lol
Meanwhile I trapped people on paths I built over water with a series of "no exit" signs and then deleted the paths. Guest 227 is drowning! Guest 228 is drowning! Guest 229...
@@Monkeyzforever Never mind the fact that guests had weight that changed the speed of the roller coaster, so what tested as safe might very well still crash.
The Electronic Arts mass grave is deep. Though for something NOT from them, Overload as a successor to Descent - even while Descent: Underground was being stolen from the developers by shady publishers.
Activison's is about as deep... King's Quest, Mastercook, Police Quest, Gabriel Knight(just out of the Sierra bought and shelved)
EA = Embarrassed Always?
EA= Early Access . Is so obvious like Bethesta is just a typo their real name is Bug Tester cause thats what u r when u play their games.
Eternally Angry
*If* they were capable of being embarrassed.
Eternal A holes
eventually awful...
no matter the subject matter...
My favorite thing about these videos is that as publishers shutter dozens of game studios and blame fans for not liking games anymore, OX rocks up with "ya know publisher mishandling has killed sales for decades and we've got receipts".
I hope devs see this and are encouraged. ❤
Honestly, why is EA still around? They cant manage their way out of a paper bag
They make money, trucks of money
@@Inevixyep just look at sims 4 alone.
They already announced that for sims 5 they'll splitt the season DLC in four SEPERATE DLC
sports licences print money
52% of gamers are girls. A disproportionate percentage of girls (and also a sizable percentage of non-girls) plays Sims. EA owns Sims. Then there are sports simulators where they don't need to do much except update databases and pretend these wouldn't be better as live services. They can literally drop the ball on _everything_ except these two.
@@kurtwagner4663it's too bad Life by You was cancelled since it would have been great for players to have other options besides giving EA money for each miniscule feature. The Sims 2 Ultimate edition was the last time a Sims game wasn't a middle finger to their player base.
Tim Cain just did an interview with How to Drink, where he said they really didn't have any real interest in the Wasteland IP and were actually a bit relieved to not have to use it.
On his own channel he pretty much debunks that wasteland was as big an influence as everyone seems to think.
I love seeing the studio that is told “nobody wants another one of those games” make another one of those games and it crushes. Also Wreckfest is soooo much fun
To be fair, there are probably lots of times the publisher says 'there's no market for that' and the dev does it anyway on their own and it turns out the publishers were absolutely right. We just don't hear about it because OX doesn't do videos on minor indies that flopped.
There was me thinking Wreckfest was a spiritual successor to Destruction Derby. Now I just think that I'm old.
@@macdjord People don't realise this. The vast majority of failures in any industry are never heard about. It's only very specific failures that people hear about at all. Other than that, everyone only knows what succeeded.
spiritual sequels that DON'T embarrassed big publishers
1- Mighty no 9
Civilization Beyond Earth?
The Callisto Protocol?
Sol Seraph?
Anyone else feel like EA is providing an excellent service in improving other game companies? The gaming world would be a very different place without their abject incompetency.
So they're kind of an anti hero. It's the company no one wants but it's the one we all need? Batman would be proud
@@AlexEdwards-sy4yo I think it's more like: for good to exist, there must be evil.
Nah, half the time it's the old people that gave up and quit their job at a EA owned studio to go make a new studio and then get back at working at the games they always wanted to make. EA just make the industry needlessly confusing and complicated.
I mean, part of the reason I'm getting into game development myself is just to rectify some of the sins that they have committed with Star Wars Battlefront.
what, like the reverse platinum?
By that I mean, platinum feels like they're great at turning other people's ideas into good action titles. Not saying bayonetta sucks, but it feels like their better work is when someone else is doing the story and whatnot.
Ea's instead making their own games that other devs get, ah, inspiration from and do a better job.
Fun fact the original lead developer of Fallout 1 and 2 said that Wasteland was not really a factor while people did mention it they were more focused on the GURPS and later trying to figure out how to make a game without the system when they lost the license.
1:40 I love how no matter how obscure a game is, Outside Xbox/Xtra always get their own footage. They're probably the first people in decades to boot up Fountain of Dreams for any reason
Honestly I really appreciate it. Somehow it’s a real value add to these videos.
They don't always get their own footage. I've spotted Oxhorn's Fallout footage in a bunch of their videos.
I actually remember Fountain of Dreams from back in the day, because my best friend back then had it and we played it from time to time. But I had completely forgotten the title. So every now and then I would find myself thinking about it and get really frustrated that I didn't know enough to google the damn thing.
@@shanerasmussen5225 I think what was meant was that they always get footage, and if a game is so obscure that there isn't any available, they make their own. Not that they never use anyone else's footage.
I remember seeing it in a computer store and wanting it but my parents nixed the idea. Only thing I remember about it after that is a Dragon Magazine review complaining that it was possible to softlock the game (Autosaved after a teleport when they didn't have the item to break out of the room they teleported to.)
...And now, with Fallout London, Bethesda is being outdone a group of modders who are showing Todd # the Gang where the franchise could have gone had it not made that dreadful stop in Appalachia.
''You know how earlier we said we can't do _every_ game that EA F'd up?...Well, God help us, we still gonna try''. That's so savage thou 😭🤣
The fact that they have to pace themselves in order to attempt this goes to show you just how badly EA has just fucked so many series up.
Next time: Syndicate and Satellite Reign.
They did every game Bullfrog made though.
They could probably do an entire list with just EA.
@@andrewowens4421 Is there really any western company that didn't? I'd say there is no big company in this world that is not to blame for the same xDD They all seem to hate money sometimes.
The fact that the dungeon keeper mobile game was recognized as being basically free advertisement for WFOW is my favorite part out of this whole video
EA being mentioned in what, half of the list?
Yeah.
and you can make another 3 videos easily with just EA titles.
@@fs9553 Do it!
To be fair, their list of failures could fill an entire channel.
Stardew Valley is nice, but (and this may be an unpopular opinion) I prefer the "Rune Factory: A Fantasy Harvest Moon" spin-offs for the DS and the Switch. Man, those were great!
they're still being put out. 3 just got a remake.
"RIP Asstown."
There's no way you said that with a straight face, Ellen!
There are a lot of real places, quite a number of them in the UK, that have more vulgar names.
Actually, it's spelt Rip-Ass Town.
fartsburg...
st. cloud, minnesota...
anywhere in florida...
I promise you she burst out laughing the moment they had enough footage.
"No one deserves to be stuck in a bin with seaman"
14:31 Why not a rollercoaster in a zoo where assorted animals can snap at you?
Now we just need a spiritual successor to American McGee’s Alice series
The fact that Asylum was never released still hurts.
Yes
This is a bit of a stretch but Lies of P could be a good example, a whimsical fairytale turned morbid with violent combat and what not. Although I know P is more of a sekiro-like then a gow-like like Alice but it's close enough
PLEASE i actually cried when mcgee anounced that asylum was cancelled
@@moonimarc
American McGee was supposed to make an Oz game. I'm just as disappointed that it ever happened.
The current spiritual successor for Dungeon Keeper is a series called Dungeons which brought in the Stanley Parable VA as the narrator and rivals Deadpool for 4th wall jokes. Dungeons 4 was released in Q4 last year to give you a sense of how it's going.
When I'm in a lying competition and my opponents are EA and Peter Molyneux:
And Todd howard
At least good old Peter delivered some creative games.
While EA only put them on the golden throne with false settings and life support at minimum.
@@goldenfiberwheat238 Add Sean Murray to the mix and we've got quite the party.
Something of note though is _one_ of these has shown a willingness to finish a game.
@@goldenfiberwheat238I wonder how Takashi Iizuka, Motomu Toriyama, Tetsuya Nomura, Hideki Kamiya, & Fumihiko Yasuda would handle this…
@@fernie-fernandez quit making up names
I absolutely love _Sities: Skylines._ The best review I saw for it simply said "The _SimCity_ that _SimCity_ wishes it was."
This video is WHAT IF EA didn't f**k games
I miss the C&C series and LOTR middle earth
And Wing Commander
Speaking of Tycoon games... Rollercoaster Tycoon's original Dev created Transport Tycoon, which was amazing, which then was made into Locomotion. :D
I'd say the real successor of "Transport Tycoon" is "Open Transport Tycoon". One of the examples where players loved a game so much, they reverse engineered it for a free version and keep making it better even decades later. Other examples include Doom (id software helped by making the code public though) and, weirdly enough: Advance Wars. To play competitive Advance Wars these days, you don't boot up Advance Wars, you visit a fan website that recreated Advance Wars.
@@theshinken Although you're not wrong, the subject was games that spawned spiritual successors when the studio dropped the game and this was Chris Sawyer redoing his own game at another studio so it fits better 👍
literally everything about stardew valley is just... satisfying. one of the best games i've ever played.
Minus starting out in fishing and the combat in general.
@@kalythai Fishing is my least favorite part of sdv. I always use a mod to skip it
Amazing what not having to design by committee can do for a final product. That and actually having passion for your work.
@kalythai easy way to get your fishing level up extremely easily and early is to go up to the mountain lake on the little island with a tree and fish straight down. The most difficult fish you'll attempt to catch is a bass and it's not even difficult. I've gotten level 5 fishing within the first 3 days and it's a hell of a money maker once you do hit level 5 since you can get the perk that makes them worth 25% more. I've gotten 15k from fishing in that short amount of time
@@kalythaiPersonally, i like it. Its a simple minigame that get easier the more you do it(in the levelup sense) and, simultaneously, the more you do it(as in skill).
Of course, its difficult to perfect-hook fish that are designed to be hard to catch in the first place. Thats the point.
With the mention of the Frontier Jurassic World games, it's worth noting that Zoo Tycoon had an expansion called "Dinosaur Digs" so...Frontier wooped them there too.
Honestly, I'd love to see a video about franchises that we'd love to see a spiritual successor to. Like 'Bully' or 'Star Wars Force unleashed.' Stardew valley honestly gives me hope that all it takes is the manic obsession of a fan to bring a fantastic game.
Star Wars XWing Alliance spiritual succession would be reallly really really nice
One I'd like to see is Brute Force, a squad-based shooter with a Dragon Age-esque party management system... about a decade before Dragon Age, being released in 2003 as an exclusive for the original Xbox.
Black and White. I'd love to see someone actually pull off a Black and White spiritual successor...
Anachronox. I'm still waiting for the sequel.
Front Mission Series
Hexen
I'm a little surprised Bug Fables has yet to be mentioned.
It was no secret that it was, at the time, a tribute to the first two Paper Mario games. Before each of the newer entries started having radically different mechanics.
For awhile, wasn't Ghost of Tsushima often touted by fans as the Japanese Assassin's Creed that they had been clamoring for for years?
Hence why they put it on steam recently (ie, right after that new assassins creed game in Japan got announced)
Which is hilarious cause of all of the controversy with AC Shadows and not just the yasuke thing either
Ellen's sardonic "RIP Asstown" gave me life 😂
I for one can’t wait for the OXtra video “700 times EA screwed up”.
Only 700?
They don't normally have enough time to do 10 hour videos.
Omg!
Talk about job security!😂
The fact ea has closed that many studios down due to their own incompetence is crazy.
EA being dicks for the best part of three decades.
"It's My IP To Sit On and Do Nothing With"
I hated EA long before -i've stopped paying for the crap they make and pirated the rest of their nonsense.- That was cool.
11:06 can we please just pause to acknowledge he fact that there is a real, actual person in this world with the name 'Ocean Quigley'?
This video has filled me with an insatiable desire for a spiritual successor to Alice: Madness Returns. EA I AM INSIDE YOUR WALLS.
Closest thing we’ll ever get to that is that one side quest from Arkham origins
Gotta love the Arkhamverse Mad Hatter levels.
There is an Alice game in the works, called Habromania. It's in development but it looks really good.
OMG!Im not the only one with this oppinion!Im soo glad and sad at the same time!
Yes. I always loved video games but few resonated with me as much as madness returns. For that unique brand of feminine horror I’m trying to emulate rule of rose and even though they’re incredibly different it might be something madness returns fans could try out
I gotta give a special shout out to Bug Fables. Paper Mario wasn't necessarily dead, but the series was experimenting and people really wanted an RPG similar to the first 2 for a while. And considering how fun the game is, I'd say they succeeded!
Wohoo, thanks for the shout-out! Fun fact: War for the Overworld also brought back the voice of the original Dungeon Keeper games, Richard Ridings, perhaps better known as the voice of Daddy Pig on Peppa Pig.
Then there's the parody series, Dungeons. Played all of the games except for Dungeons 4. Kevan Brighting's sarcastic delivery in narration (just like he did for The Stanley Parable) is absolutely wonderful.
“RIP, Ass Town.” I’m dead. 😂
On the topic of Fallout, let's not forget The Outer Worlds from Obsidian. It may lack the open world but they do a pretty great job at recapturing the feeling of exploring a world devastated from forces beyond thei control, with many different planetary settlements suffering the consequences of late stage galactic capitalism instead of one planet suffering from nuclear detonations
Its way worse than any fallout tbh
@@garten Just wait until the sequel... we'll see if they improve.
For me The Outer Worlds was somewhat mediocre. Still it was way better than vanilla Fallout 4. It is not better than heavily modded Fallout 4 that the community and not Bethesda had to fix. Story wise, The Outer Worlds was far more coherent. With every new Falllout game, Bethesda seems to forgot more and more Fallout lore.
@@minhduong1484I’d argue it’s better than modded Fallout 4, but not Fallout London
Bloodstained: Ritual of the Night is another good example. Konami refused to let Koji Igarashi make a new 2D style Castlevania game as they thought no one wants to play those kinds of games anymore. So Igarashi left Konami, and started a very successful kickstarter campaign for the game, and eventually got a publisher on board as well. While not as big as something like Fallout, it's still a great example of a publisher refusing to revisit an older title, and then getting proven wrong. There was indeed an audience for the game and since then, we've also seen Nintendo revisit the genre with Metroid Dread.
saddest part is, the last Castlevania game, Lords of Shadow 2 (which had amazing potential, but missed the mark by quite a bit) is over a decade old now.
Agreed, I was amazed it wasn’t one of the featured games
Uh… It was the first entry in the original video. Did you guys not watch that one?
@@cleffa173 Didn't know there was an original video.
Ironically it was stardew valley that made me want to buy a story of sessions game.
Same. I hadn't played a Harvest Moon game in over a decade but Stardew was so good that I wanted to check out other games in the genre.
Meanwhile there's me sitting here counting the hours to an SoS/pokemon hybrid indie game going EA on Tuesday(Ova Magica)
@@Blue-EyesWhitePrivilege Stardew valley single handedly revitalized the farming sim genre there are several other indie titles that even expand on the premise
I love this channel! I'm not sure if G4 was an international channel, but I know for this American, you have filled the hole and scratched the itch left from XPlay. Thank y'all so much!
To be fair, Sea Man was instrumental in saving a little mermaid girl in Arifuretta: from Commonplace to World's Strongest.
A reference to the henpecked fish, out in the wild?
crazy.
empires of the undergrowth is another great example. EA had simant and never did anything with it but here we are with an amazing ant game all these years later
Ooh thanks for the recommendation~
Loved playing simant 20 years ago, and never saw something similar ever again.
Sure, A**town is off the table, but what about Bumsberg?
Lest we forget Heiniehaven.
Buttingham
Bumbliburg?
Buttesville!
I know this is an old one, but you've missed the greatest one ever:
Railroad Tycoon 2.
It was a passion project of a guy that scrapped every penny he could get, so he could buy a (dormant) copyright from MicroPose when he learned from their representative the company is not planning to make any sequel of the original and legendary Railroad Tycoon. The end result? One of the forerunners of the tycoon genre, that every single rail-themed game ever since tries to copy. And he then made a sequel to that, RRT3, which is still one of the best transport sims. Oh, and that guy, using experience with making Railroad Tycoon 2, ALSO made the original Tropico as a side project to test programming skills.
What not to love?
Outside xbox is the spiritual sequel to inside xbox
Harvest Moon is the localization name that Natsume came up with, Story of Seasons is closer to the original Japanese name Bokujō Monogatari, which basically translates to Ranch Story. After the distribution change-up, Natsume has continued to produce Harvest Moon games to rival the Story of Seasons series, though they've been cheaply made games sometimes with vastly different gameplay.
the current Harvest Moon games are made by random western developers.
Yes! I thought Bomb Rush Cyberpunk felt like Jet Set Radio! So glad others are enjoying this game! So much fun 😊
So much fun and an amazing soundtrack!!!
Love the incredibly precise enunciation of "Seaman." Not a word to toss out casually.
"Thank you, EA" in anything but the most sarcastic of tones would see you forcibly removed from any number of respectable establishments, literally anywhere that has electricity that is not EA's own HQ.
Talking about Bullfrog, most of the devs are in Two Point Studios. Currently made 2 games: Two Point Hospital and Two Point Campus. I love both games as much as I loved Bullfrog stuff back in the early 90's.
Did Peter Molyneux guarantee that War for the Overworld wouldn’t be on rails?
If you want to get wasted on a Friday night, take a shot for every time EA "does a oopsie" just in this episode
If I said "You too" in response to a waitress telling me to enjoy my food, I would not be able to, nor want to, stop them from doing just that.
Nintendo won't let any company do it better than them, they'll sue them out of existence before they get the chance.
I'm with Ellen. Thanking EA for anything just feels wrong.
And leaves an incredibly bad taste in your mouth.
I mean that's true but without them being complete bumblefucks we wouldn't get some of the games we have now
@@darknesswave100 You're not wrong, but it still feels really wrong to thank EA for anything.
It is EA after all.
Certainly wasn't on my bingo card yet I've gotten three games I actually was sorta interested for free on PS Plus and they were...enjoyable?
*Narrows eyes*
Might just be me but I'm honestly surprised the Xenosaga and Xenoblade series weren't brought up. Both are spiritual successors to Xenogears, made under Square before they became focused on Final Fantasy, made by the director of Xenogears under Monolithsoft. While Xenosaga is more obscure (being published under Namco), Xenoblade is one of Nintendo's most popular RPG franchises currently being released. And it shocks me that Square-Enix are doing absolutely NOTHING with the Xenogears IP outside of some insanely expensive watches.
Might be a bit of a contested point, but I would argue that after the... lackluster nature of dragon age: inquisition, and long development time for whatever they're calling DA:4 now, BG3 stepped in to fill that niche so thoroughly that you can now even tell from the DA:4 trailers how hard they're trying to match the fun vibes and character-focused draw of BG3
Soon, my guy/gal, it won't be contested, for it will be gospel, the DA sequels not being enjoyable anymore.
@@michaelandreipalon359 DA:V has been out for 3 weeks now. I haven't heard many good things about it.
First time I've heard about "War for the Overworld", but there is another dungeon builder series that picks up where Dungeon Keeper left off, simply named "Dungeons". There are currently 4 main games in the series and each one has a couple of expansions.
And all the hilarious narration of Kevan Brighting from The Stanley Parable.
"RiP Asstown" no way ya'll kept a straight face for long LOL
EA buys a franchise/game then does nothing with it-> Fans of game/franchise make a spiritual successor because they miss the golden days-> EA gets upset then finally reboots the classic game but makes it 90% micro transactions
If a company doesn't use its IP for a decade, then it should become public domain.
That's stupid.
They'll just do a tiny arbitrary pointless thing every 9 years and 11 months.
@@TheNikoNik Yep. That already happens with film rights.
Copyright changed from 28 years to 67 years in 1978, it has now been extended to 95, 120 or the life of the author + 70 years depending on category. Notice a pattern?
@@TallDarknGruesome We got lucky Congress is so dysfunctional it literally can't do anything right now (and that Sonny Bono is dead), because stuff is FINALLY falling into the public domain again
Stardew Valley reviving the farm sim genre singlehandedly (literally since it was made by one guy) was so amazing and I'm so grateful. I can't wait for his new projects!
Cities in motion was itself a spiritual successor to transport tycoon.
Before he moved to the inner city, he had always believed that security complexes were psychological.
I love how this entire list is just subtly crapping all over AAA.
Don't you mean AAAA.... What a stupid comment by gUbisoft
EAAA
In no way is that what it's doing. Do you even know what AAA means?
@kunimitsune177 Indie games have been killing the AAA studios lately in terms of better games.
There's more passion behind the indie devs then the Corporate Greed of AAA.
@@kunimitsune177 The video is literally called "7 Spiritual Sequels that Embarrassed Big Publishers". How is it *not?*
Wait a minute, if I remember correctly EA's "Dungeons" was meant to be the "sequel" to "Dungeon Keeper" but the game was nothing like its predecessors and flopped. After a metric ton of bad reviews and the success of " War for the Overworld" EA "learned" of its mistakes and the next installments: Dungeons II and Dungeons III actually used the proven Dungeon Keeper formula and turned out to be quite decent games.
Oh, I didn't realise those were EA games, why throw away the DK brand then? Yeah, Dungeons 2 and 3 are good, though quite on-rail as strategy/management games go.
Uh, no. Dungeons is published by Kalypso, not EA. The first game was okay-ish but Dungeons 2 and 3 are great. I wanna play Dungeons 4.
Maybe I am weird, but I always preferred Rune Factory over Harvest Moon tbh
also, didn't Frontier made 3 Dino Games? Isn't Prehistoric Kingdom one of theirs too?
Nah, you're not weird. I 100% agree. Rune Factory is great.
What lies behind us and what lies before us are small matters compared to what lies within us.
Hopefully one day you can talk about Star Fox: Event Horizon-a friend of mine has spent TEN YEARS making the game, which IS PLAYABLE and constantly updated, and includes voice actors from Star Fox Adventures AND Star Fox 64 (namely Estelle Ellis (Krystal) and Jock Blaney (Bill)). He’s certainly spent more time, blood, sweat and tears on the development than Nintendo has done with the Star Fox IP after the failure of Star Fox Zero.
1.Fallout - 0:45
2.Stardew Valley - 3:55
3.Cities:Skylines - 7:02
4.Planet Coaster & Planet Zoo - 11:27
5.Bomb rush Cyberfunk - 14:34
6.Wreckfest - 17:10
7.War for the Overworld - 20:03
After many years of bad, gimmicky, and personality-void entries in the Paper Mario series, we got Bug Fables: The Everlasting Sapling, a game that felt like a proper successor to Paper Mario's more classic style of gameplay, and, I like to think, helped remind Nintendo that people *do* like Mario RPG titles (as proven by the SMRPG Remake, Paper Mario 2 Remake, and newly-announced Mario + Luigi: Brothership).
How about Bug Fables? It’s an RPG heavily inspired by the original Paper Mario games, visible in every part from the mechanics to the art style
But, Sega has said that Jet Set and Crazy Taxi will be multiplayer live service games. So, fingers crossed for Bombrush Cyberfunk Future
18:28 so wait, what you're telling me is that they botched the game and ended up with some of the worst reviews out there, and *then* decided to shill out presumably *thousands* to Guinness so that they could officially have a world record for the worst rated game in the world?
Speaking of Sim City spinoffs, can someone bring back Streets of Sim City? That was a freakin banger... you build your town, and then you go racing around it blowing people up! What more could you ask for... :D
So a Michael Bay simulator?
The other thing about Fallout: it was supposed to use the GURPS system, but Steve Jackson's meddling made them invent the SPECIAL system.
On this episode, we are reminded why EA is the place you go to end a series.
This is pretty much what Hyperfocus Games is doing with the AKI wrestling series. A beloved franchise that has fallen by the wayside for decades with countless promises from developers to deliver a spiritual successor, only to fail every time. Hyperfocus are literally rebuilding the AKI engine from scratch, expanding the core game play to add new mechanics and will hopefully deliver something fans have been wanting for practically a lifetime in Ultra Pro Wrestling.
I like how they reference JW Evolution, but a little disappointed nobody talked about how it's the spiritual sequel to JP Operation Genesis.
A lackluster spiritual sequel. In JPOG raptors would climb unelectrified fences. In JPE they headbash reinforced concrete until it breaks. Then there are all the behaviors of the dinosaurs that are missing. Flocking, playing, hunting, establishing territory. In JPE carnivores are killing machines that kill on sight while in JPOG they only killed to fulfill their need to hunt, their hunger, or in dealing with a persistent rival.
Guests were nuanced with specific needs. Herbivore lovers, thrillseekers, nerds who care about authenticity.
There also wasn't so much damned mobile game style micromanagement. Nor was there a ridiculous system of sabotage and ego stroking from department heads. The new games are like the new movies: all style and no substance.
@@SecretRaginMan Not to be that guy, but JW Evo 2 improves a lot of the first games mechanics, I’d call the second one a worthy sequel to Op Gen.
Have they already done the Suikoden series being ignored by Konami for so long that the original Creator made a Kickstarter for a spiritual successor called Eiyuden Chronicles: Hundred Heroes? It made it's original campaign goal in just hours.
You've left out the best bit from the Planet Coaster story:
Planet Coaster's announcement attracted so much attention that Atari hurriedly greenlit "Rollercoaster Tycoon World" hoping to cash in on the hype. This was an absolute train wreck not least because they started out copying the previous poor attempts and then, when Planet Coaster released into early access - revealing how far behind they were in features - started a panicked attempt to rip off as many of Planet Coasters features as possible. This turned their game into a hideous, frankensteinian mess. As a last ditch effort the release date of their title was changed to the day before Planet Coaster's release, it could be argued to try and confuse some customers into buying the wrong game.
This did not work out too well... Atari of course took this gracefully. Just kidding they, we shall assume entirely unrelatedly, started to, we shall assume by honest mistake, miscalculate how many copies of Rollercoaster Tycoon 3 they were selling, thereby reducing royalties payable to Frontier. Unfortunately for them, SteamDB exists, Frontier found out, sued, and won.
Someone could make a lot of money if they made a good VR "War for the Overworld" type game.
Players able to spend a lot of building traps and placing monsters to defend the thoroughly decorated dungeon, using your all seeing orb to order your forces.
I'd never heard of Flatout. I thought Wreckfest was a spiritual successor to the old Destruction Derby game on N64.
The FlatOut series was always in the shadow of the Burnout series, which were similar but with some distinct differences.
What's crazy is that Frontier Developments is more known for their space sim, Elite: Dangerous, over Planet Coaster and Planet Zoo.
Also, the Dungeons series is another spiritual successor to Dungeon Keeper but it's more of a parody, featuring the sarcastic narration of Kevan Brighting (The Stanley Parable) and many spoofs of popular fantasy IPs within the comedic dialogue.