these people tried really hard to break out pros for the chaos. Other armies had such good fliers that the nerf hurt then, whereas chaos was so bad that they're fine with it... buff????? like for real just admit its a weak army with few builds
Hope a 9th ed codex takes a good long look at CSM. A total transformation like what loyalist marines got(though not as broken good, sadly) would be great. A redo of legion traits and a look into beefing up the actual marines (potentially with an army wide rule like doctrines).
Well there are some subtle hints that we might see world eaters/emperors children codexes soon. If they end up doing that there’s also going to be some pretty big changes to the normal CSM codex as well so I think there’s some hope. I also like Black Legion and it seems like BL is having a hard time being it’s own army over the others.
Getting Emperor's Children and World Eaters their own codex would be a good start. I think CSM with faith and fury laid a good foundation, juicy warlord traits, relics and so on. But I think there should be something you get perhaps for mono building to one particular mark of chaos or solo faction that warbands don't get. As a for instance would you consider more fully a solo build army if there was a single (once per game strat) for 1 or 2 CP that let you take a second warlord trait and relic from the psychic awakening option? Another simple thing GW could do is just give access to better non primaris units like razorbacks, chimeras, drop pods. CSM have good units that are fragile and only rhinos and land raider crusaders and people wonder why the staple psychic loadout was warptime and prescience spam ? Overall CSM are not in a bad place, the overall nerf is the blast rule and the 6 point cultists. The possessed bomb was by far the best build for CSM coming out of 8th, and in 9th it would still have a good spot to help dominate and hold middle build. On top of cheap cultists to throw at objectives, the army had some unique opportunities to run kind of an MSU troop spam death star. (the game is probably better for having blast) That said daemon engines got a whole lot better so I imagine a good build will be patrol/batt with a spearhead... If you have fuck you money you could also buy a shit load of elite dreads from forgeworld which will also probably be good this addition with a master of possessions and just have a dread party. Overall CSM is gonna be okay even though a 14 point Chaos marine and 6 point cultist is a bad joke, what happened to nids and the orcs who really are gonna have to find the 2-3 best units in the codex and spam. CSM can do exalted daemon allies soup, soup with death guard, has forgeworld goodness, daemon engines and some decent elite options.... Nids have 3 units the rest are pretty meh.
@@cullenasaro2229 2bf black legion is the ultramarines of chaos, they're not really supposed to be unique. They're supposed to represent the basic marines in the chaos codex, or at least that was the fluff before
Considering the other choices we have: imperium of man (space nazis), tau empire (space commies), orks (life span of a month), Eldar (screwed in every direction), tyranids (space termites). I guess you could say that chaos give you the most freedom. Khorne (free to kill who anyone), zteench (not really free), nurgle (free but your a bloated zit), Slannesh (freedom to choose your next high). Slannesh is really the only god of freedom but you a slave to your addiction. If you manage to control your addictions then you could have true freedom.
Chaos Spawn are suddenly amazingly and I think you've missed a sleeper unit. 1 Chaos spawn is 25 pts for 4 T5 wounds. Cultists are 24pts for 4 t3 wounds. This makes a 5 man unit of chaos spawn more pts effective as a screen, they don't get killed by BLAST keyword and are more or less immune to moral and you only lose effectiveness every 4 wounds. Their combat profile is also amazing in this meta for killing Primaris. S5 ap-2 2D with either Reroll to wound, +2A or ap-4 is so good on a 25pt frame. Also in units of 1 they're a cheap deepstrike denial unit who is easy to hide.
The Defiler with a Defiler Scourge seems to have come out at incredible value. I've been running one in my IW and he is borderline invincible at 2k (with an MoP casting sacrifice and the IW strat Unholy Vigour). Also, Venomcrawlers, obliterators, and Rhinos have had a huge improvement in my games.
@@matthewlock6677 I think thats a fine idea, my only concern is GW being GW and coming up with some horrifically imbalanced faction specific secondaries. The old Maelstrom of war cards were bad like that, some factions were borderline useless while others basically got free VP just for being on the table ie grey knights getting VP for simply casting psychic powers
Yeah...the Oblitorators went back to their original point cost....but still...its 30 more points for a Big 3 (Mark of Slannesh to use Cocophany Strategem) Oblitorator squad...and I know my Emperor's Children Army would never come to battle without them...
The problem with CSM is that unless you play EC or WE, you have absolutely ABYSMAL troop choices. Cultists got punished so hard it's ridicolous, costing now more than guardsmen while being worst in every aspect, and CSM still only have 1W for 14 points, which makes them worthless in a game where AP and the number of shots is so high.
I don't see this as a big problem. The new meta is pushing MSU which is bad for most factions. Ork boys get hit with blast, 'Nids get hit with blast, Craftworld/Harlequin/Drukhari troops are astonishingly bad at staying on a point through the enemy's turn, Fire Warriors are worse off and became WAY more expensive (29% cost increases and 50% for Kroot), Chaos Daemons have it worse. I could go on, but Chaos Space Marine troops are upper-middle. The only lists that are more cost effective are Intercessors, Skitarii, and Battle Sisters (Valorous Heart only). Pretty much every other faction has it worse than a T4 3+ save for 14 points. Especially when you factor in Alpha Legion's -1 to hit? Omg they're bricks. My takeaway is Chaos is looking good, even in MSU compared to the majority of rosters for ObSec. Yes, Space Marines are OP. But for cost effectiveness? Maybe Thousand Sons, Death Guard, Adeptus Sororitas, and Ad Mech are more cost effective. Everyone else gets to eat crow. Even Guard squads are now vulnerable to blast.
@@Russlem I disagree heavily. I do not know from where your optimism comes from but CSM troops are not looking good. 14 points for a model with little to no offensive output and mediocre durability with the easy ammount of AP. Interesting how you point out 29% cost increase for fire warriors while CSM got a 27.7% increase. Alpha Legion is the single bright spot legion trait wise but calling them bricks well perhaps bricks made of melted butter. Also you seem to slightly overrate the effect of blast. Those still need to hit with BS and there often is the question "is this worth shooting at geq?"
Lmao, sorry I can't entertain this seriously. Open you battlescribe and please go look at the following army's troop choices: Tau, Craftworlds, Harlequins, Drukhari, Adeptus Sororitas, Adeptus Mechanicus, Astra Militarum, Necrons, Orks, Tyrannids, and Genestealer Cults. Only Necron Immortals from that list could be considered tankier and only if your enemy leaves some alive (rare in 2000 points). In terms of damage output? Only again, Necron Immortal really compete. Remember? CSM have Bolter Discipline and Shock Assault now. No one is overrating blast who has found a Guard army or especially one of the formerly meta Ork boys armies. I ran an Ultramarines game against Tyranids and my Auxiliary Grenade launchers were averaging 4 kills per squad of Gaunts. And yes, in an objectives based meta the correct answer is usually "shoot at gek, it's their only ObSec". And I really do have to emphasize how silly it is go disregard blast. It's been so devastating in test games for Guard, Nids, and Orks that Guard and Orks are looking at running Chimeras and Trukk/Battle Wagons just to keep them alive. Eldar are so worried about not having ObSec most lists are deploying their ob sec in Falcons and Wave Serpents. I have no idea how you could have done this little research in the meta.
@@Russlem I never said to disregard blast, simply that you overvalued it. It is not the end of all but it is strong. The issue of troops getting screwed happened across board yes and Kabal Warriors are one of the worst offenses GW has done this time but the point was about CSM troops. Just because most of the troops got gutted and trashed does not make CSM any better than they were in 8e. It just makes them the best of the trash tier troops. When comparing 1 wound models the issue really raises it's head that they can only be so and so tough and the more expensive you make a single wound model the more easier it is to sink in points to them that can quite easily be lost because T4, 3+ only holds out for so long. Now maybe Plague Marines and Rubrics at 18 are worth it but they have T5 5+++ or 5++ and 2+ vs 1D weapons. That's an immense difference for 4 points not mentioning their better offensive output. Then for 6 points more you get the crem de la creme of intercessors not taking into account SM's great army traits and doctrines.
True but what you said about standard chaos marines also applies to both berzerkerz and noise marines they have a fairly decent damage output but their defensive profile is exactly the same
I feel like with the desperate breakout strat you can’t even “attempt” to fall back, even though you’re not technically falling back you’re still attempting to. But good catch on that tactic guys either way, I have a feeling you’re right.
Good coverage, but CSM really do need a rework to be fair. Hopefully, sooner than later. On a side note, how did Obliterators went down in points ? They were 95 in the CA 2019, and went up 10 points to 105 in CA 2020. Something that was not supposed to be said slipped out ? :p
Same goes for them talking about the MoP letting an AL Oblit squad reroll their fleshmetal guns. They have to be in a Specialist Detachment for that.. should at least add that.
I am playing some games next week and running my 2k iron warriors list .. if anyone is interested , this is my list composition with all new points . its 2k on the nose Battalion - HQ 1 - Chaos Lord / Combi Bolter / Powerfist (as I have him built with it otherwise I would have put 10points on auto cannon for troops) HQ 2 - Lord Disco (Warlord ) Daemonsmith Trait (exploding 6s for Engines) Relic - Insidium - Slaanesh marked HQ 3 - Sorceror ( basic load out ). Warptime / Delightful agonies - Slaanesh TROOPS - 3 units of x Chaos Marines (1 unit has a an auto cannon ) (15marines ) ELITES - 3 x Hellforged Contemptors with Dual Butcher Cannons HEAVY - 3 x Oblits (Slaanesh so can use endless plus the disco lord can trigger there shots to explode on 6s if within aura range when they come down) HEAVY - 1 x Venom Crawler HEAVY - 1 x Venom Crawler FLY - 2 x Heldrakes with Baleflamers I may give the chaos lord a relic like spite spitter for more shooting ,
I think I'm going to run two battalions first Red Corsairs second Alpha Legion. Using the Red Corsairs to push forward and hit things hard. And having Alpha Legion to grab objectives and using Conceal to protect them.
I run 3 units of 15 CC Marines at the moment which works well. With advance and charge and warp time I can usually through a unit a turn into their lines. I'm thinking of maybe bring a hellbrute too for an extra threat.
Thanks for the vid! Honestly there's a lot to talk about here: Personally I've already made peace with the CP. I plan to take Iron Warriors alongside my Night Lords so missing CP hasn't really bothered me at all. Same goes with the loss of specialist detachments. Always thought it was a waste of CP to my playstyle. From what I've seen, I personally feel that AL are going to lose their spotlight in this edition, now don't get me wrong the tactics you used are great, but I feel that they will be gimmicky at best. A shorter board distance means that you'll find it to be harder pressed to get that -1 to hit advantage. Folks will also be working with weapons to ignore the blocking LoS, the Whirlwind Scorpius', TFC, Basilisks, etc. and on a wider scale with more models, if your opponent knows what you will be doing then they will be wise to this and simply outmanoeuvre you to make sure that situation also doesn't happen. Secondly, Assault will be more reoccurring in this edition meaning that if you try to be untargettable in shooting then your opponent will go for the assault. Falling Back and shooting is great but is that strat worth it for a whole detachments points cost? Personally I feel that Iron Warriors will take the Alpha Legion spotlight. In an age where Cover will be more dominant in games, a faction that will take those abilities away will thrive in these environments. Oblits are great as you have spoken of and I agree, slap them with a Jump/Terminator Sorcerer with a Jump/Terminator Lord and Deep Strike them all down. Make the Lord your Warlord and give him the Daemonsmith Warlord Trait for exploding sixes on your Oblits and give the Sorcerer Death Hex and Warptime and give the Oblits Mark of Slannesh. Deep strike the lot down on an area where you can either focus fire them on, or, with two lanes of sight onto two areas on the board. When they arrive cast Prescience on the Oblits and Death Hex on a designated unit. Now that unit has to content with an Oblit squad hitting on 2+/reroll 1's with exploding 6's (Lord), you can re-roll their random stats dice if thing go awry with IW strats, they ignore cover AND ignore the opponents Invun (Death Hex). Wanna clear another unit on another area or just focus fire if the unit 'aint dead? Fire again with the Slannesh strat as you gave them the 'ol MoS! Plasma and Autocannons also then gets a good mention too with IW because ignores cover with Plasma and Autocannons with D:2/Overcharge will make a good ton of damage too I feel, so more room to play with! It is expansive and it is putting all your eggs in a basket but when it pulls off then it's dramatically game changing to potentially winning imo.
for Chaos i am mainly going to run either mono iron warriors , they have some great buffs for shooting stuff, can really ramp up daemon engines, or simply go in heavy on hellforged contemptors with dual butchers/ las for shooting needs . I have 3 contemptors with twin butchers i am going to test out next week in a couple of games :) I agree ignore cover is great trait .. Then my other legion i run is red corsairs simply as they move so fast and charge :) plus the extra CP is great ..
@@icklemoo I also play RC. I'm only choising Night Lords for prefrence. They're my boys, my favorite Legion and I really want to see how they fare in the new edition. Otherwise I would be doing exactly as you are doing and have all my assault options in Red Corsairs and my shooting as Iron Warriors.
@@TheWarpForge yeah i like playing mono factions mostly , though i had some great games with red corsairs and chaos knights combined, still got a list 2k for that in 9th to test out soon :) that getting 3CP bonus is handy as it offsets the knights costs , NL are good indeed, they have some great stuf with shutting down abiities for sure
@@icklemoo Yeah! I also like monofaction plays too, but I was just talking (iron) within context to the vid on competitive games. Outside of that My Night Lords will have fun to play playstyle of taking my friends toys away from them with debuffs and all! I look forward to see what this edition bring for my CSM.
Ive been tempted, and tempted, and tempted... to start a chaos marine army over the years. I was so close recently to start playing death guard, but I'd be lying to myself, as I'm not really into the rotting faction. But... omg... when GW finally gets around to updating khorne berzerkers, I will then finally start a chaos army.
@@AlastairGames those are pretty cool models for sure, their just not space mariney enough for my taste. Fingers crossed 🤞 my friend. Hopefully in the next couple years. Probably for the best as I have two armies I need to complete first anyways 😂
Loved your idea for the nine Obliterators list, but definitely would take them in Iron Wariors over any other. Ignoring cover as their legion trait plus the Faith & Fury stratagem that lets you re-roll the dice whe determining their shooting stats is too good to ignore.
I had a discussion with a colleague recently. He made a good point, that they should do something with the Chaos Marines to split them up. Ultimately giving the traitor Legions: Night Lords, Word Bearers, Iron Warriors, Etc. Either their own Codex or Suppliment, to make them feel like these "Veterans of the Long War," make their stats better, give them more of a distinct identity, because as it stands, even the traitor Legions play like the renegades and newly fallen Chaos Marines. This discussion stemming from me stating that I wanted to run Older patterns of Terminator plate and volkite weapons, with my Chaos Space Marines because it'd make sense for the Traitor Legions to own them.
@@jessemartinez1635 They should do what they did with Codex Marines. One main book and supplement codices. Revamp legion traits, make them effect more unit types, make chaos marks actually give stats etc if you pay X ammount of points and give them a some army wide buff with "dedicated to X god" etc. Not doctrines but something. They are warbands and warriors, not professional soldiers. Their discipline and equipment is lesser in so many ways but they are so much more because of the warp's influence and how they are forced to wage war. On volkite weapons I disagree. While it would be cool the fact remains that the warp breaks down equipment eventually so make CSM go more heavily into daemon/warp tainted weapons.
RAW the bonus from the Red Corsairs is that the Command Benefits of a Detachment is increase by either 1 or 3. Since you only get Command Benefits from the Detachment in which your Warlord is, you can only take advantage of those juicy 3 CP once
Fun Note regarding Red Corsairs: a patrol detachment has 3 troop slots but only costs 2 CP, so you could field 2 sorcerers and 3 CSM troops as a "patrol," *netting* you +1 CP. Since sorcerers aren't really faction-locked, I think lists that want to bring multiple sorcerers on top of other HQ's will be doing this to do so. Addendum: Obliterators went up, not down. 95->105. In CA19 they went from 115 to 95, so compared to that they went down.
Hey guys, love the video! I’ve been wanting to get into Chaos Space Marines for a while now, and your first list sounds really fun, but I’m not able to hear it super well. So I was wondering if you have the lists used in this video written down somewhere? Or if anyone else was able to hear it better and comment it, that would also be great. Thanks!
I love your guys' videos. It's really helping me to learn the game. I think that Alpha Legion strat at 21 minutes is pure cheese. I wouldn't play with someone that used that.
It's not pure cheese, it's hard to pull off and can be counterplayed, and only works on one unit. In their example, the dakkabots just walk forward 6" so the MoP is the closest unit, then execute him, for example.
Hey Tabletop Titans, any chance you may write here the Daemon Engine list you mentionned in the video? And what about integrating a Kytan in this list? I think it will be HUGE
I start getting my first army together being the CSM and i would like some feedback on my list or even get playtested by professionals. Black Legion single battalion: HQ: Abaddon - Dark Apostle - Master of Possession Troops: 2x 5 Legionaries - 16 Accursed Cultists (10 mutants, 6 torments) Elites: Master of Execution - Helbrute - 10 Terminators Fast Attack: 2 Chaos Spawns - 2 Venomcrawlers Heavy Support: 5 Havocs - 3 Obliterators 1985 points Or remove the Accursed Cultists and get 3x 5 Legionaries to have 75 points to give units Marks of Chaos.
sorry to ask but whats the points for a leviathan with two butcher cannon, and hellflames. im not going to lie im a bit upset iv only just gotten one and i mean two weeks ago for 9thed.. ps iron with in
The conceal strat says "target" not unit. In order to be a target you have to be legally targeted. Therefore hidden units, units in combat and characters do not prevent a unit with conceal on it from being shot at since they are not "targets"
What do they recommend instead of the leviathan at 19:55 ? They say it three times but the best I can head is "kaiten" or "kite then". Am I dumb? Pls help.
As for your first tactic, there should be no doubt that it will be Faq'ed. It is a variant of the "Fire Frenzy Strategem vs unit with Look out Sir!" in the Chaos Faq, and it should have a similar answer.
Thousand sons need this run down too. Im interested in what you’re guys’ thoughts are on their updates. Either way, even if you don’t do them, i love the content and i enjoyed this video. Thanks for everything.
I’m playing my 30k Death Guard pre heresy/early heresy legion as a loyalist space marine faction mechanically in 40k, just as chaos fluffily. That way they’ll stand a chance competitively.
Crimson Slaughter is a very good legion to use in my opinion. Getting a 1/3 chance to gain a CP on a kill plus that unit that got the kill auto passes Morale checks.
Love the vids guys, keep it up! especially the How to play series! While were talking about heretics here, any chance we can see a Dark Angels How to play? would love to know thoughts on playing all three wings as well as in conjunction with each other!
im really hoping you guys get to do a Deathwatch video, they're one of the factions that looks like they can run Primaris the best. Even if you don't show off a suite of models i'd love to hear yall talk about them.
I find it slightly ironic that the strategy for chaos is similar to when shadowspear dropped. 9 Oblits, MoP... and or demon engines, MoP, Disco. I’m not complaining it’s keeping my collection relevant and the chaos line is overwhelming huge. Other armies go forever and a day playing the same things / with the same (or similar rules). 🤷♂️ someone at gw didn’t like cultists though...
Hey guys. Great channel you have. My daughter has discovered a love for chaos. She collects Emperor’s Children. I’m a long time Ulthwe player and she likes the idea of a chapter that honors a god that nearly killed off my army’s race. Anyway, I would like to help her with what would be good to collect for the Emperor’s Children. Not a ultra competitive list just a practical one that would be thematic. She has Lucius the Eternal as her warlord, a defiler, a squad of noise marines and a squad of generic chaos marines for her army. Any advice you could offer would be appreciated. Thanks.
So going down the list Lucius the Eternal isn't terribly strong and is best used, not as a duellist against characters which makes me sad, but as an infantry bully. I would recommend finding a Chaos Lord with Jump Pack or Daemon Prince as her Warlord. The Defiler is great in 9th Edition, good pick. Noise Marines are good and I recommend proxying the CSM as Noise Marines. As for additions, I'd say Obliterators and Havocs would help. Possessed are a great melee unit when taken in large squads. Greater Possessed are a good addendum to the Possessed as are Masters of Possession. I also recommend more daemon engines.
How does summoning work in 9th edition? If it's basically the same as in 8th, it should be an interesting option for souping now. Don't have to pay CP for souping, and you can keep your options for big dude or infantry unit open.
alot of people and some channels think its probably as GW will be rolling some relics/strats into new codex books , think GW even said this on community site a few months ago as stuff will get removed from books and moved . dont hold me to it though , GW do sometimes like to say one thing and do another :)
@@icklemoo i cant lie thank you cos i had no clue that was happening, ive been too caught up freaking out over the hell forge new rules as their points have rocketed. hopefully chaos get a bit of a nice, i wouldnt say im a pessimist but they have be shafted here
Emperor's Children are jacks of all trades compared to other legions. So you need to take advantage of that. Faultless Duellists is a good warlord trait for Chaos Lords with Jump Packs or Daemon Princes. Noise Marines are fantastic. Slaaneshi Possessed if buffed by Heralds of Slaanesh or Masters of Possessions and other sorcerers are insane. Chaos Predators and Venomcrawlers are good vehicles in 9th.
You should be able to get what you need with a Battalion and a Patrol. 5 slots for each category. 8 for troops and elites. This only puts you down 2cp. I mean you only have 2000 points to work with. How many characters or heavy slots can you buy?
What do you guys think about Black Legion? I really like abaddon and would like to know where I can take a list with him. I plan on doing a council of traitors build with a apostle and sorcerer or termi sorcerer, but I don’t really know where Black Legion excels with their army. Thank you
Equos yea I’m still new to the hobby so I’m just building up during the quarantine, but I’m glad you mentioned land raiders and terminators because I was hesitant on getting a land raider. I was also thinking about having the abaddaddy drop in from Deepstrike but I’m not sure. I also don’t really understand the rules for putting characters into vehicles though. Again I’m new to the hobby
i think personally chaos players will need to see what happens to the forge world dreads. not being to take specialist detachments has really hurt chaos so chaos will struggle if forge world may have to save them
i think you may find triple forgefiends with a Disco lord will become a good shooting blob :) that can move and chomp stuff in combat if needed . plus if you can get a buff on invul to +4 to the group that really nice unit of shooting
@@icklemoo i was debating this, i was going to run a black legion trio with abadon a dicso and a MoP, but i still think despite the poits the dreads are better as they dont need that HQ support the the fiends do
@@SnisInth yeah I agree for now I think Hellforged contempt's are the way forward .. my iron warriors list I have put together has 3 of them with dual butchers for my core shooting , then a disco lord with 2 x venom crawlers or I may run them as slaughter brutes and shave some points from troops
@@icklemoo well god damn this sounds like a spicy list. im taking combat contemptors, with fists and plasma, i have faith in the big dread and due to the fact they are so good at base they need a cheap hq to run with them. so my leviathan and deredeo are making the list with butcherchannons with support from a cheap chaos lord
Hi you mentioned the master of possession allows the oblitorators to reroll the d3 values for their fleshmetal guns.... Where is this in the rules, I don't see it. Thx
Hey guys, great video! loved the info you guys gave us. On a side note, i started playing in 8th with CSM + CK and i really wanna keep that alive. how would you recommend using Chaos knights with CSM?
@@LuisJimenez-pb3ge Yep! Just thought of the same thing earlier this evening before I saw Luis' post here. You will need 3 squads of marines in the Red Corsairs but not hard to do. Then the extra 3 points can be used for a super heavy auxillary. Or a Super Hvy if you are taking just wardogs.
The "Look out Sir" rule got a change. So in the Alpha Legion scenario the Master of Possession would not benefit from the oblits "look out sir", nor from the other unit being the closest target, unless the other unit was both visible, and contained a CHARACTER model. Otherwise that is just broken and all of us chaos would exploit the %@#$ out of that haha
It's because the modifiers are capped at +1/-1 but if you have -4 and they have +3 you still get your -1. Not as powerful but it is something (most offense is built around rerolls not + to hit)
"So many moments I wish I had just a few more inches."
Thats what he said
it's how you use them (:
How very slaanesh
lolol
That sounds very wrong...
Chaos marines are just aesthetic as heck. I will continue to base my purchases on how stylish the figures are. Dont judge me.
these people tried really hard to break out pros for the chaos. Other armies had such good fliers that the nerf hurt then, whereas chaos was so bad that they're fine with it... buff????? like for real just admit its a weak army with few builds
@@AgentZF and 1 wound
Rule of Cool always wins in my book.
Same. I've literally never cared, but I understand why people do, it's a game afterall.
Hope a 9th ed codex takes a good long look at CSM. A total transformation like what loyalist marines got(though not as broken good, sadly) would be great. A redo of legion traits and a look into beefing up the actual marines (potentially with an army wide rule like doctrines).
Well there are some subtle hints that we might see world eaters/emperors children codexes soon. If they end up doing that there’s also going to be some pretty big changes to the normal CSM codex as well so I think there’s some hope. I also like Black Legion and it seems like BL is having a hard time being it’s own army over the others.
Getting Emperor's Children and World Eaters their own codex would be a good start. I think CSM with faith and fury laid a good foundation, juicy warlord traits, relics and so on. But I think there should be something you get perhaps for mono building to one particular mark of chaos or solo faction that warbands don't get. As a for instance would you consider more fully a solo build army if there was a single (once per game strat) for 1 or 2 CP that let you take a second warlord trait and relic from the psychic awakening option? Another simple thing GW could do is just give access to better non primaris units like razorbacks, chimeras, drop pods. CSM have good units that are fragile and only rhinos and land raider crusaders and people wonder why the staple psychic loadout was warptime and prescience spam ?
Overall CSM are not in a bad place, the overall nerf is the blast rule and the 6 point cultists. The possessed bomb was by far the best build for CSM coming out of 8th, and in 9th it would still have a good spot to help dominate and hold middle build. On top of cheap cultists to throw at objectives, the army had some unique opportunities to run kind of an MSU troop spam death star. (the game is probably better for having blast) That said daemon engines got a whole lot better so I imagine a good build will be patrol/batt with a spearhead... If you have fuck you money you could also buy a shit load of elite dreads from forgeworld which will also probably be good this addition with a master of possessions and just have a dread party.
Overall CSM is gonna be okay even though a 14 point Chaos marine and 6 point cultist is a bad joke, what happened to nids and the orcs who really are gonna have to find the 2-3 best units in the codex and spam. CSM can do exalted daemon allies soup, soup with death guard, has forgeworld goodness, daemon engines and some decent elite options.... Nids have 3 units the rest are pretty meh.
@@cullenasaro2229 2bf black legion is the ultramarines of chaos, they're not really supposed to be unique. They're supposed to represent the basic marines in the chaos codex, or at least that was the fluff before
"Traitors"? I believe the words your looking for are "freedom fighters" 8)
Freedom to slaughter the weak.
@Adam Thompson #NoLivesMatter
HERETICS
It's a joyous thing when a youtube comment actually makes you laugh out loud.
Considering the other choices we have: imperium of man (space nazis), tau empire (space commies), orks (life span of a month), Eldar (screwed in every direction), tyranids (space termites).
I guess you could say that chaos give you the most freedom. Khorne (free to kill who anyone), zteench (not really free), nurgle (free but your a bloated zit), Slannesh (freedom to choose your next high).
Slannesh is really the only god of freedom but you a slave to your addiction. If you manage to control your addictions then you could have true freedom.
I think to truly represent that madness of chaos... you should have stood the other way round for this video XD
Love the videos guys, keep it up
Love that they added nightlords specific tactics. Just started rebuilding my army.
Chaos Spawn are suddenly amazingly and I think you've missed a sleeper unit.
1 Chaos spawn is 25 pts for 4 T5 wounds.
Cultists are 24pts for 4 t3 wounds.
This makes a 5 man unit of chaos spawn more pts effective as a screen, they don't get killed by BLAST keyword and are more or less immune to moral and you only lose effectiveness every 4 wounds. Their combat profile is also amazing in this meta for killing Primaris. S5 ap-2 2D with either Reroll to wound, +2A or ap-4 is so good on a 25pt frame.
Also in units of 1 they're a cheap deepstrike denial unit who is easy to hide.
@Aarav I'd call it a win if Spawn are drawing the attention of D2 weapons.
Does a screen need to be 3+ models? More points back for cultists if so I'm guessing.
Mark of chaos needs to be significant again. Never understood why they took god specific buffs away
Would be the perfect way to bring the buffs up to loyalist level. They have doctrines. we have CHAOS GODS!!!
@@Yshelomov this would absolutely be the right time for something like that ,,
Because CSMs are not Primaris. If you name anything Primaris, it's getting premium rules and Wallmart level of points.
@@AirsoftAddicted God specific Special Rules were taken out of the game before Primaris even came about so not sure what your point is.
@@SparseS17 basically gw will always prioritise loyalist over traitor
The Defiler with a Defiler Scourge seems to have come out at incredible value. I've been running one in my IW and he is borderline invincible at 2k (with an MoP casting sacrifice and the IW strat Unholy Vigour).
Also, Venomcrawlers, obliterators, and Rhinos have had a huge improvement in my games.
"the meta will decide your fate"
*The loyalist space marines*
"I AM the meta"
'In 9th ed, killing is less significant' ........... *Sad World Eaters noises*
I am really hoping factions could get unique secondaries to reflect their own flavour and play styles
@@matthewlock6677 I think thats a fine idea, my only concern is GW being GW and coming up with some horrifically imbalanced faction specific secondaries. The old Maelstrom of war cards were bad like that, some factions were borderline useless while others basically got free VP just for being on the table ie grey knights getting VP for simply casting psychic powers
It's not about the significance, it's about the message.
aslong as blood is spilled khorne is happy. so just dont play against thousand sons and a few admech units.
Obliterators went up in points, not down. 95 points at the end of 8th, 105 in 9th.
Uh yeah, exactly. I was looking all the time where i miscalculated... buti hadn’t
Yeah...the Oblitorators went back to their original point cost....but still...its 30 more points for a Big 3 (Mark of Slannesh to use Cocophany Strategem) Oblitorator squad...and I know my Emperor's Children Army would never come to battle without them...
CSM "Jack of all trades", Loyalist SM "Masters of all trades"
Not Masters of Scaling though. *COUGH FIRSTBORN*
That’s some serious recency bias. They weren’t even good at the start of 8th. They literally redid the codex cause they were bad lol.
Too stronk
Orks *kills both*
The problem with CSM is that unless you play EC or WE, you have absolutely ABYSMAL troop choices.
Cultists got punished so hard it's ridicolous, costing now more than guardsmen while being worst in every aspect, and CSM still only have 1W for 14 points, which makes them worthless in a game where AP and the number of shots is so high.
I don't see this as a big problem. The new meta is pushing MSU which is bad for most factions. Ork boys get hit with blast, 'Nids get hit with blast, Craftworld/Harlequin/Drukhari troops are astonishingly bad at staying on a point through the enemy's turn, Fire Warriors are worse off and became WAY more expensive (29% cost increases and 50% for Kroot), Chaos Daemons have it worse. I could go on, but Chaos Space Marine troops are upper-middle. The only lists that are more cost effective are Intercessors, Skitarii, and Battle Sisters (Valorous Heart only). Pretty much every other faction has it worse than a T4 3+ save for 14 points. Especially when you factor in Alpha Legion's -1 to hit? Omg they're bricks.
My takeaway is Chaos is looking good, even in MSU compared to the majority of rosters for ObSec. Yes, Space Marines are OP. But for cost effectiveness? Maybe Thousand Sons, Death Guard, Adeptus Sororitas, and Ad Mech are more cost effective. Everyone else gets to eat crow. Even Guard squads are now vulnerable to blast.
@@Russlem I disagree heavily. I do not know from where your optimism comes from but CSM troops are not looking good. 14 points for a model with little to no offensive output and mediocre durability with the easy ammount of AP. Interesting how you point out 29% cost increase for fire warriors while CSM got a 27.7% increase.
Alpha Legion is the single bright spot legion trait wise but calling them bricks well perhaps bricks made of melted butter. Also you seem to slightly overrate the effect of blast. Those still need to hit with BS and there often is the question "is this worth shooting at geq?"
Lmao, sorry I can't entertain this seriously. Open you battlescribe and please go look at the following army's troop choices: Tau, Craftworlds, Harlequins, Drukhari, Adeptus Sororitas, Adeptus Mechanicus, Astra Militarum, Necrons, Orks, Tyrannids, and Genestealer Cults.
Only Necron Immortals from that list could be considered tankier and only if your enemy leaves some alive (rare in 2000 points). In terms of damage output? Only again, Necron Immortal really compete. Remember? CSM have Bolter Discipline and Shock Assault now. No one is overrating blast who has found a Guard army or especially one of the formerly meta Ork boys armies. I ran an Ultramarines game against Tyranids and my Auxiliary Grenade launchers were averaging 4 kills per squad of Gaunts. And yes, in an objectives based meta the correct answer is usually "shoot at gek, it's their only ObSec".
And I really do have to emphasize how silly it is go disregard blast. It's been so devastating in test games for Guard, Nids, and Orks that Guard and Orks are looking at running Chimeras and Trukk/Battle Wagons just to keep them alive. Eldar are so worried about not having ObSec most lists are deploying their ob sec in Falcons and Wave Serpents. I have no idea how you could have done this little research in the meta.
@@Russlem I never said to disregard blast, simply that you overvalued it. It is not the end of all but it is strong.
The issue of troops getting screwed happened across board yes and Kabal Warriors are one of the worst offenses GW has done this time but the point was about CSM troops. Just because most of the troops got gutted and trashed does not make CSM any better than they were in 8e. It just makes them the best of the trash tier troops.
When comparing 1 wound models the issue really raises it's head that they can only be so and so tough and the more expensive you make a single wound model the more easier it is to sink in points to them that can quite easily be lost because T4, 3+ only holds out for so long. Now maybe Plague Marines and Rubrics at 18 are worth it but they have T5 5+++ or 5++ and 2+ vs 1D weapons. That's an immense difference for 4 points not mentioning their better offensive output. Then for 6 points more you get the crem de la creme of intercessors not taking into account SM's great army traits and doctrines.
True but what you said about standard chaos marines also applies to both berzerkerz and noise marines they have a fairly decent damage output but their defensive profile is exactly the same
Finally one of these videos that didn’t make me want to stop playing completely.
I feel like with the desperate breakout strat you can’t even “attempt” to fall back, even though you’re not technically falling back you’re still attempting to. But good catch on that tactic guys either way, I have a feeling you’re right.
Good coverage, but CSM really do need a rework to be fair. Hopefully, sooner than later.
On a side note, how did Obliterators went down in points ? They were 95 in the CA 2019, and went up 10 points to 105 in CA 2020. Something that was not supposed to be said slipped out ? :p
Mathieu Boé didn’t their guns become free in 9th?
@@ShoLombard27 They've always been free during 8th. :)
I get the feeling they were comparing the points to the codex before they dropped
Same goes for them talking about the MoP letting an AL Oblit squad reroll their fleshmetal guns. They have to be in a Specialist Detachment for that.. should at least add that.
@@DarthBalthasar Nah, it's a MOP specific psychic power, #3 Mutated Invigoration.
Right, this was a "pre-2 wounds on all firstborn" video, I guess. Still interesting, but you guys should really update it.
10 months later and Chaos still doesn't have 2 wound CSm or 3 wound Termies. Fuck gw.
Been seeing a guy in the comments ask for this repeatedly and hope he liked it.
Do Thousand Sons next :D.
The Hellforged Contemptor is alright pointswise.
175 points with twin butchers , yes please take 3 :)
Yes!! I've been looking forward to this! Love your videos. Thanks :)
I am playing some games next week and running my 2k iron warriors list .. if anyone is interested , this is my list composition with all new points . its 2k on the nose
Battalion -
HQ 1 - Chaos Lord / Combi Bolter / Powerfist (as I have him built with it otherwise I would have put 10points on auto cannon for troops)
HQ 2 - Lord Disco (Warlord ) Daemonsmith Trait (exploding 6s for Engines) Relic - Insidium - Slaanesh marked
HQ 3 - Sorceror ( basic load out ). Warptime / Delightful agonies - Slaanesh
TROOPS - 3 units of x Chaos Marines (1 unit has a an auto cannon ) (15marines )
ELITES - 3 x Hellforged Contemptors with Dual Butcher Cannons
HEAVY - 3 x Oblits (Slaanesh so can use endless plus the disco lord can trigger there shots to explode on 6s if within aura range when they come down)
HEAVY - 1 x Venom Crawler
HEAVY - 1 x Venom Crawler
FLY - 2 x Heldrakes with Baleflamers
I may give the chaos lord a relic like spite spitter for more shooting ,
oblits went up in points by 10 pts.
Of course when I own two squads of them
@@jordandevlinhumber7797 I own 9 old oblits and 2 new ones :). I still use them in my games they always kill their target.
Then Obliterators got off pretty easy. They're a damn fine unit and, proportionately, went up less than most other units.
Yeah relatively speaking you could say they went down.
Great stuff! Hoping for some Thousand Sons soon!
I think I'm going to run two battalions first Red Corsairs second Alpha Legion.
Using the Red Corsairs to push forward and hit things hard.
And having Alpha Legion to grab objectives and using Conceal to protect them.
What kind of bill do you think you’re going to go for for red corsairs
I run 3 units of 15 CC Marines at the moment which works well. With advance and charge and warp time I can usually through a unit a turn into their lines. I'm thinking of maybe bring a hellbrute too for an extra threat.
Thanks for the vid! Honestly there's a lot to talk about here:
Personally I've already made peace with the CP. I plan to take Iron Warriors alongside my Night Lords so missing CP hasn't really bothered me at all. Same goes with the loss of specialist detachments. Always thought it was a waste of CP to my playstyle.
From what I've seen, I personally feel that AL are going to lose their spotlight in this edition, now don't get me wrong the tactics you used are great, but I feel that they will be gimmicky at best. A shorter board distance means that you'll find it to be harder pressed to get that -1 to hit advantage. Folks will also be working with weapons to ignore the blocking LoS, the Whirlwind Scorpius', TFC, Basilisks, etc. and on a wider scale with more models, if your opponent knows what you will be doing then they will be wise to this and simply outmanoeuvre you to make sure that situation also doesn't happen. Secondly, Assault will be more reoccurring in this edition meaning that if you try to be untargettable in shooting then your opponent will go for the assault. Falling Back and shooting is great but is that strat worth it for a whole detachments points cost?
Personally I feel that Iron Warriors will take the Alpha Legion spotlight. In an age where Cover will be more dominant in games, a faction that will take those abilities away will thrive in these environments. Oblits are great as you have spoken of and I agree, slap them with a Jump/Terminator Sorcerer with a Jump/Terminator Lord and Deep Strike them all down. Make the Lord your Warlord and give him the Daemonsmith Warlord Trait for exploding sixes on your Oblits and give the Sorcerer Death Hex and Warptime and give the Oblits Mark of Slannesh.
Deep strike the lot down on an area where you can either focus fire them on, or, with two lanes of sight onto two areas on the board. When they arrive cast Prescience on the Oblits and Death Hex on a designated unit. Now that unit has to content with an Oblit squad hitting on 2+/reroll 1's with exploding 6's (Lord), you can re-roll their random stats dice if thing go awry with IW strats, they ignore cover AND ignore the opponents Invun (Death Hex). Wanna clear another unit on another area or just focus fire if the unit 'aint dead? Fire again with the Slannesh strat as you gave them the 'ol MoS!
Plasma and Autocannons also then gets a good mention too with IW because ignores cover with Plasma and Autocannons with D:2/Overcharge will make a good ton of damage too I feel, so more room to play with!
It is expansive and it is putting all your eggs in a basket but when it pulls off then it's dramatically game changing to potentially winning imo.
Now that you're back, we just need Hazard Syndrome and the Night Lords' RUclips presence will be back to its former glory....
for Chaos i am mainly going to run either mono iron warriors , they have some great buffs for shooting stuff, can really ramp up daemon engines, or simply go in heavy on hellforged contemptors with dual butchers/ las for shooting needs . I have 3 contemptors with twin butchers i am going to test out next week in a couple of games :) I agree ignore cover is great trait ..
Then my other legion i run is red corsairs simply as they move so fast and charge :) plus the extra CP is great ..
@@icklemoo I also play RC. I'm only choising Night Lords for prefrence. They're my boys, my favorite Legion and I really want to see how they fare in the new edition. Otherwise I would be doing exactly as you are doing and have all my assault options in Red Corsairs and my shooting as Iron Warriors.
@@TheWarpForge yeah i like playing mono factions mostly , though i had some great games with red corsairs and chaos knights combined, still got a list 2k for that in 9th to test out soon :) that getting 3CP bonus is handy as it offsets the knights costs , NL are good indeed, they have some great stuf with shutting down abiities for sure
@@icklemoo Yeah! I also like monofaction plays too, but I was just talking (iron) within context to the vid on competitive games. Outside of that My Night Lords will have fun to play playstyle of taking my friends toys away from them with debuffs and all! I look forward to see what this edition bring for my CSM.
My Brothers! The Chaos Gods have blessed our our patience!
can you guys show off your armies more i love to see cool models instead of just the shot of you guys talking
UUUUH, been soo waiting for this. Hell yeeeeeah!
Ive been tempted, and tempted, and tempted... to start a chaos marine army over the years. I was so close recently to start playing death guard, but I'd be lying to myself, as I'm not really into the rotting faction. But... omg... when GW finally gets around to updating khorne berzerkers, I will then finally start a chaos army.
@@AlastairGames those are pretty cool models for sure, their just not space mariney enough for my taste. Fingers crossed 🤞 my friend. Hopefully in the next couple years. Probably for the best as I have two armies I need to complete first anyways 😂
You are talking about genestealer cult in the info section, though the video is about chaos
Thanks for heads up!
@@adrianmcp92 We wuv u Adrian!
They're all scum the same so doesn't really matter. :p
@@SwashBuccaneer Is this a good time to talk to you about what the four armed emperor can do for you?
Loved your idea for the nine Obliterators list, but definitely would take them in Iron Wariors over any other. Ignoring cover as their legion trait plus the Faith & Fury stratagem that lets you re-roll the dice whe determining their shooting stats is too good to ignore.
So with the morale changes, the Word Bearer's 8e legion trait isn't hot garbage anymore?
2:23 what is that bigger model behind the word bearers? It looks sick
Adrian's custom daemon prince.
@@lordmalal okay thank you
We need better Troops. Give CSM/Chosen this „Veterans of the long war“-Feeling from the Lore. T5 or W2 or a invuln.
Terminators as Standard!
I had a discussion with a colleague recently. He made a good point, that they should do something with the Chaos Marines to split them up. Ultimately giving the traitor Legions: Night Lords, Word Bearers, Iron Warriors, Etc. Either their own Codex or Suppliment, to make them feel like these "Veterans of the Long War," make their stats better, give them more of a distinct identity, because as it stands, even the traitor Legions play like the renegades and newly fallen Chaos Marines. This discussion stemming from me stating that I wanted to run Older patterns of Terminator plate and volkite weapons, with my Chaos Space Marines because it'd make sense for the Traitor Legions to own them.
@@jessemartinez1635 They should do what they did with Codex Marines. One main book and supplement codices. Revamp legion traits, make them effect more unit types, make chaos marks actually give stats etc if you pay X ammount of points and give them a some army wide buff with "dedicated to X god" etc. Not doctrines but something. They are warbands and warriors, not professional soldiers. Their discipline and equipment is lesser in so many ways but they are so much more because of the warp's influence and how they are forced to wage war.
On volkite weapons I disagree. While it would be cool the fact remains that the warp breaks down equipment eventually so make CSM go more heavily into daemon/warp tainted weapons.
RAW the bonus from the Red Corsairs is that the Command Benefits of a Detachment is increase by either 1 or 3. Since you only get Command Benefits from the Detachment in which your Warlord is, you can only take advantage of those juicy 3 CP once
A squad of Berserkers with Chainaxe/Chainswords plus a Sorcerer casting Diabolical Strength goes a long way
Fun Note regarding Red Corsairs: a patrol detachment has 3 troop slots but only costs 2 CP, so you could field 2 sorcerers and 3 CSM troops as a "patrol," *netting* you +1 CP. Since sorcerers aren't really faction-locked, I think lists that want to bring multiple sorcerers on top of other HQ's will be doing this to do so.
Addendum: Obliterators went up, not down. 95->105. In CA19 they went from 115 to 95, so compared to that they went down.
the thing is, youre spending (not considering heavy weapons or icon) 210 points on 15 csm to get *one* CP
Hey guys, love the video! I’ve been wanting to get into Chaos Space Marines for a while now, and your first list sounds really fun, but I’m not able to hear it super well. So I was wondering if you have the lists used in this video written down somewhere? Or if anyone else was able to hear it better and comment it, that would also be great. Thanks!
I love your guys' videos. It's really helping me to learn the game. I think that Alpha Legion strat at 21 minutes is pure cheese. I wouldn't play with someone that used that.
If my friend saw this he would use it right away and think he was the coolest for doing so.
It's not pure cheese, it's hard to pull off and can be counterplayed, and only works on one unit. In their example, the dakkabots just walk forward 6" so the MoP is the closest unit, then execute him, for example.
I don't think that trick works unfortunately if you read the strat it says "target" not unit
Hey Tabletop Titans, any chance you may write here the Daemon Engine list you mentionned in the video? And what about integrating a Kytan in this list? I think it will be HUGE
I think CSM brigade well. Spawn look handy for holding objectives and coming in from reserve.
Hey Tabletop Titans, any chance of doing an updated breakdown with the news about CSMs and Termies getting extra wounds etc?
lol this comment was 10 months ago and CSM still don't have this rule.
@@jorgeclarkson4639 its unreal ae.
What about "How to play Dark Angeles in 9th edition"?
Love these tips! Eagerly awaiting the Sororitas' time in the spotlight. :3
I start getting my first army together being the CSM and i would like some feedback on my list or even get playtested by professionals.
Black Legion single battalion:
HQ: Abaddon - Dark Apostle - Master of Possession
Troops: 2x 5 Legionaries - 16 Accursed Cultists (10 mutants, 6 torments)
Elites: Master of Execution - Helbrute - 10 Terminators
Fast Attack: 2 Chaos Spawns - 2 Venomcrawlers
Heavy Support: 5 Havocs - 3 Obliterators
1985 points
Or remove the Accursed Cultists and get 3x 5 Legionaries to have 75 points to give units Marks of Chaos.
sorry to ask but whats the points for a leviathan with two butcher cannon, and hellflames. im not going to lie im a bit upset iv only just gotten one and i mean two weeks ago for 9thed.. ps iron with in
its 410 points
The conceal strat says "target" not unit. In order to be a target you have to be legally targeted. Therefore hidden units, units in combat and characters do not prevent a unit with conceal on it from being shot at since they are not "targets"
What do they recommend instead of the leviathan at 19:55 ? They say it three times but the best I can head is "kaiten" or "kite then". Am I dumb? Pls help.
Kytan Daemon engine, it’s a forgeworld model.
Which ability of the Master of Possession do you use to buff the Oblits? I am browsing through my Codex and just can't find it.
Its not in the Codex only in the Datacards or in the Shadowspear book.
I like the +/- 1 cap. Not just for facing chaos but also eldar and what not. I'm thinking of starting a small renegade chapter with 9th.
As for your first tactic, there should be no doubt that it will be Faq'ed. It is a variant of the "Fire Frenzy Strategem vs unit with Look out Sir!" in the Chaos Faq, and it should have a similar answer.
Obliterators went down in points? from what I saw they went from 95 to 105 each, who's in the wrong?
Do you still recommend this loadout?
x3 Defiler
x3 Forgefiend
x3 Decimator
Looks like the x3 Lord of skulls with Ichor cannons has been doing well >_
What about chaos "chainlord"? Can there be place for this unit in 9th edition?
Thousand sons need this run down too. Im interested in what you’re guys’ thoughts are on their updates. Either way, even if you don’t do them, i love the content and i enjoyed this video. Thanks for everything.
I wish the fella on the left spoke a little slower. Otherwise, the content is very good and appreciated.
Ok so obliterators... there's only models in the start collecting box?
That's what im wondering. Its strange, the codex I have says "unit of 3" also. I'm guessing its 1-3 though in the reprint?
I’m playing my 30k Death Guard pre heresy/early heresy legion as a loyalist space marine faction mechanically in 40k, just as chaos fluffily. That way they’ll stand a chance competitively.
I am also doing that with my worldeaters.
YES MORE LOVE FOR IRON WARRIORS!!!
Crimson Slaughter is a very good legion to use in my opinion. Getting a 1/3 chance to gain a CP on a kill plus that unit that got the kill auto passes Morale checks.
Love the vids guys, keep it up! especially the How to play series! While were talking about heretics here, any chance we can see a Dark Angels How to play? would love to know thoughts on playing all three wings as well as in conjunction with each other!
Did you say that Obliterators went down in points? They went up from 90 or 95 to 105... am I missing something??
dude the coherency rules barely make a difference, you can still have a big line, just need a little triangle at each end
im really hoping you guys get to do a Deathwatch video, they're one of the factions that looks like they can run Primaris the best. Even if you don't show off a suite of models i'd love to hear yall talk about them.
Chapter master kharn next to defilers and Lord of skulls has been quite fun
Just curious on your heavy list when Decimators are 300 points each how do you get 3 plus 3 forgefiends and 3 Defilers? o.O
Yeah right and one or 2 disco lords too? XD
Also you won't have much space for objective holders and with many vehicles you bleed secondaries like It's crazy
I find it slightly ironic that the strategy for chaos is similar to when shadowspear dropped. 9 Oblits, MoP... and or demon engines, MoP, Disco. I’m not complaining it’s keeping my collection relevant and the chaos line is overwhelming huge. Other armies go forever and a day playing the same things / with the same (or similar rules). 🤷♂️ someone at gw didn’t like cultists though...
Hey guys. Great channel you have. My daughter has discovered a love for chaos. She collects Emperor’s Children. I’m a long time Ulthwe player and she likes the idea of a chapter that honors a god that nearly killed off my army’s race. Anyway, I would like to help her with what would be good to collect for the Emperor’s Children. Not a ultra competitive list just a practical one that would be thematic. She has Lucius the Eternal as her warlord, a defiler, a squad of noise marines and a squad of generic chaos marines for her army. Any advice you could offer would be appreciated. Thanks.
So going down the list Lucius the Eternal isn't terribly strong and is best used, not as a duellist against characters which makes me sad, but as an infantry bully. I would recommend finding a Chaos Lord with Jump Pack or Daemon Prince as her Warlord. The Defiler is great in 9th Edition, good pick. Noise Marines are good and I recommend proxying the CSM as Noise Marines. As for additions, I'd say Obliterators and Havocs would help. Possessed are a great melee unit when taken in large squads. Greater Possessed are a good addendum to the Possessed as are Masters of Possession. I also recommend more daemon engines.
Excellent shirt Adrian!
How does summoning work in 9th edition? If it's basically the same as in 8th, it should be an interesting option for souping now. Don't have to pay CP for souping, and you can keep your options for big dude or infantry unit open.
do we know why you cant take specialist detachments in tournament games
alot of people and some channels think its probably as GW will be rolling some relics/strats into new codex books , think GW even said this on community site a few months ago as stuff will get removed from books and moved . dont hold me to it though , GW do sometimes like to say one thing and do another :)
@@icklemoo i cant lie thank you cos i had no clue that was happening, ive been too caught up freaking out over the hell forge new rules as their points have rocketed. hopefully chaos get a bit of a nice, i wouldnt say im a pessimist but they have be shafted here
I have been looking at a world eaters infantry heavy list, any advice?
Lots of berserkers. Also, units of five csm with a lascannon give you a lot of board control with some range to do damage to vehicles.
terminators are great as well for WE , with the strat you can give them to boost them permantly , twin claws :) blending at str5 rerolling wounds :)
where can I see more pictures of these models? they look great
Nice video. What troops do you reccomend for CHSM? As both pretty much suck I would like to know your opinion guys.
Hey i think you guys mad a Mistake on the obliteraters they got more expensive not cheaper there 105 points
Oh god I was made to remember the drudge that was play CSM in 5th edition
Did you put the lists discussed up in writing anywhere?
Renegades. Bikes, hellbrutes and demon engine for me
You guys ever think of playing a game against OneMindSyndicate? Would love to see how Brian's luck holds against Gersh's!
Any tips for Emperor's Children and/or mixing in Daemons with CSM? :)
Emperor's Children are jacks of all trades compared to other legions. So you need to take advantage of that. Faultless Duellists is a good warlord trait for Chaos Lords with Jump Packs or Daemon Princes. Noise Marines are fantastic. Slaaneshi Possessed if buffed by Heralds of Slaanesh or Masters of Possessions and other sorcerers are insane. Chaos Predators and Venomcrawlers are good vehicles in 9th.
You should be able to get what you need with a Battalion and a Patrol. 5 slots for each category. 8 for troops and elites. This only puts you down 2cp. I mean you only have 2000 points to work with. How many characters or heavy slots can you buy?
You should recut this video with closeups of the minis that are being talked about while they're talking about them
Aloha! That Hawaiian shirt is "What's up"!
What do you guys think about Black Legion? I really like abaddon and would like to know where I can take a list with him. I plan on doing a council of traitors build with a apostle and sorcerer or termi sorcerer, but I don’t really know where Black Legion excels with their army. Thank you
Equos yea I’m still new to the hobby so I’m just building up during the quarantine, but I’m glad you mentioned land raiders and terminators because I was hesitant on getting a land raider. I was also thinking about having the abaddaddy drop in from Deepstrike but I’m not sure. I also don’t really understand the rules for putting characters into vehicles though. Again I’m new to the hobby
i think personally chaos players will need to see what happens to the forge world dreads. not being to take specialist detachments has really hurt chaos so chaos will struggle if forge world may have to save them
i think you may find triple forgefiends with a Disco lord will become a good shooting blob :) that can move and chomp stuff in combat if needed . plus if you can get a buff on invul to +4 to the group that really nice unit of shooting
@@icklemoo i was debating this, i was going to run a black legion trio with abadon a dicso and a MoP, but i still think despite the poits the dreads are better as they dont need that HQ support the the fiends do
@@SnisInth yeah I agree for now I think Hellforged contempt's are the way forward .. my iron warriors list I have put together has 3 of them with dual butchers for my core shooting , then a disco lord with 2 x venom crawlers or I may run them as slaughter brutes and shave some points from troops
@@icklemoo well god damn this sounds like a spicy list. im taking combat contemptors, with fists and plasma, i have faith in the big dread and due to the fact they are so good at base they need a cheap hq to run with them. so my leviathan and deredeo are making the list with butcherchannons with support from a cheap chaos lord
How do you guys feel about Alpha Legion Noise marines?
I just started 40k and haven't even played a game yet. Are those drop pods in the back? How do you get them as CSM?
I believe they are Kharybdis Assault Claws
Forgeworld units
Dreadclaw Drop Pods
How do you guys think Night Lords will be due to the changes to morale?
Saving the best for last? Vengeance for Prospero!!! Oh, and Custodes which are also cool.
Hi you mentioned the master of possession allows the oblitorators to reroll the d3 values for their fleshmetal guns.... Where is this in the rules, I don't see it. Thx
iron warriors stratagem in PA books
How does the master of possession give the obliterators reroll on the living metal rolls?
There is a spell in the Daemonology chart that grants it
Mutated Invigoration! It's a great spell for the MoP
Where's the Drukhari Tactics? 😭
great video - how do you think imperial fists will fare in 9th?
Are Agents of Bile viable in 9th? They look like they'll be a lot of fun.
Hey guys, great video! loved the info you guys gave us. On a side note, i started playing in 8th with CSM + CK and i really wanna keep that alive. how would you recommend using Chaos knights with CSM?
Make your CSM Battalion a Red Corsair detachment so you get extra CP’s and spend them on a Knight
@@LuisJimenez-pb3ge Yep! Just thought of the same thing earlier this evening before I saw Luis' post here. You will need 3 squads of marines in the Red Corsairs but not hard to do. Then the extra 3 points can be used for a super heavy auxillary. Or a Super Hvy if you are taking just wardogs.
Wish you would remove the loud hammer-on-anvil vignette at the start, or at least turn it down to 1/3 of what it is.
The "Look out Sir" rule got a change. So in the Alpha Legion scenario the Master of Possession would not benefit from the oblits "look out sir", nor from the other unit being the closest target, unless the other unit was both visible, and contained a CHARACTER model.
Otherwise that is just broken and all of us chaos would exploit the %@#$ out of that haha
When they say the -4 does something, but less, what are they referring to? What does it actually do?
Their talking about the possessed bomb which can have a -4 to hit buff, but now you cant do that anymore coz of the stack cap ruling
It's because the modifiers are capped at +1/-1 but if you have -4 and they have +3 you still get your -1.
Not as powerful but it is something (most offense is built around rerolls not + to hit)