valve should do something about the source code or people should port this game to godot or something. quake community is still pretty much alive because of it
Bro I just watched your real time vegetation vid and then I clicked on your channel, the work you have done is out of this reality. Keep up with making things that Valve couldn't👍
why does it look so cursed seeing a working car in Source. Becouse most of the Vehicles in Half Life are more of Scripted Events rather than NPCs or Players Using them. Of course the Train is a Playable Vehicle dont get me wrong.
Pake 4 Tracelines buat suspensi, sama 1 Traceline buat collision sama tanah, terus gw pake Vektor dari ban ke ban buat jadiin rotation PITCH sama ROLL nya. Sementara belum ada collision sama tembok sih, mager :v
finally we can port half life 2 to the way more advanced goldsource engine
Half-life 2 Classic
I fuckimg refuse to admit that being the goldsrc engine
it is, infact!
@@Bacontsu no fucking way
@@therealbritlad2537 check out my other videos if you dont believe! 👀👀
im happy to accept it is goldsrc
that gib sound at the beginning was so funny
0:02 LOL imagine running over civillians in gta trilogy with that gib sound. pure eargasm
valve should do something about the source code or people should port this game to godot or something. quake community is still pretty much alive because of it
It's really interesting to see this in GoldSrc. Nice and smooth, great job done!
thanks alot!
hehe its not finished yet, glad you liked it!
Reminds me the Half Life Rally mod.
yeah, it was mostly a big inspiration for this
That's actually pretty cool. Gonna take a look at the (gold) source code for inspirations :P
thanks! yeah feel free to dig around :D
Me driving (I’m literally Ryan Gosling)
fr
* Half-Life gib splatter sound *
wow with proper suspensions too
it was the most complicated part, glad it turned out decent
@@Bacontsu yeah I bet hooke's law and physics simulations are a drag
HEV-86
i mean cs 1.6 had cars if im right, but damn this is way better
Cool, One step closer to GTA in Half-Life !
Bro I just watched your real time vegetation vid and then I clicked on your channel, the work you have done is out of this reality. Keep up with making things that Valve couldn't👍
thank you for checking out my channel! absolutely will keep creating new stuff :D
im not sure if i should be happy or concerned
looks very impressive
Looks great!
Thanks!
Takumi gotta let Gordon do the tofu deliveries
Ooh, impressive!
thank you!
njir awal nonton video "mana sempat keburu telat" skrg modip modip goldsrc
aowkoqkw
0:02 gib sound
the ground got run over :(
waitt this is awesome
Alexa play deja vu
Trueno
Trueno
kansei dorifto
why does it look so cursed seeing a working car in Source. Becouse most of the Vehicles in Half Life are more of Scripted Events rather than NPCs or Players Using them. Of course the Train is a Playable Vehicle dont get me wrong.
this is not source, it is goldsource as the title states, big difference in some aspects
yeah theres not much vehicles in Half-Life, most of them are func_tracktrain(s) and func_train(s)
that would technically mean most moving objects are playable vehicles 🙃
the fact everything else looks like its from ps1 but the car looks like gta
lol yeah the model was taken from gamerlabs, and world textures was vanilla
ps2 actually 🤓
Gta 4 be like:
mfw gordumi freemiwara
Suka ka❤
Is that the desert skybox??(??!? Why does the car csl look so hD?
yeah looks like desert. also it probably looks better because the original car model in hl1 is brushwork
is the fude riding the car okay? it seems like he drives the car like he's not supposed to(sticking through the roof)
LOL don't worry, hes fine
Cara kerjanya gimn nih bg?
Pake 4 Tracelines buat suspensi, sama 1 Traceline buat collision sama tanah, terus gw pake Vektor dari ban ke ban buat jadiin rotation PITCH sama ROLL nya. Sementara belum ada collision sama tembok sih, mager :v
xash3d is better than goldsrc
i mod both engines, both has its pros and cons. i personally liked Xash more, but Goldsrc is more fun and challenging