Biffa: "People are absolutely loving coming over to this place. It s the hot and happening end of town." Meanwhile the city is burning in the background xD
the small building at the back of the train station is actually connectable to a path so you can have your people exiting the train station from the back side, directly to the main road instead of using the longer main entrance to the station
Biffsy baby, there are so many vanilla props other than just rocks, trees and fences. Have you ever considered using the odd flower planter, hedge, maybe a kiosk or two? You don't have to go overboard or visit the workshop, but some wee flowers here and there will make it look like some of your citizens are making an effort, rather than just fencing off areas of wild trees.
Biffa has been using the vanilla assets for decorating since before parklife was here. Sometimes he spent entire videos decorating. After parklife came out, I think he moved on to other things as a focus.
Travilling would take too long for the sims with to manny transfers to other lines, so they would take their car out of their backpack. Train is faster
I feel like I'm the only one surprised about holding shift to choose which side to place a stop for a train station. I always felt like the stations weren't utilised properly because of the stops only being placed on the one side, now I know there was always an option to swap... haha.
For years I promised I would buy myself this game... now... I wholeheartedly just enjoy Biffa doing his thing. Its enough of a fix for me that I dont need to buy it. That and the 8 month old who wont let me play it haha.
Those last two train POVs were strangely calming, I think it was the exact combination of the music, the trains going there then reversing back along the same route, the parts where the track was in a cutting, and the parts underground where you could see through the terrain. Really chilled me out in about 20 seconds, thanks for that!
I usually grab real world busses from the workshop and change their capacity to accurately reflect their actual capacities (50-80 ish). 30 is way too low... well maybe not for a socially distanced world :p
Biffa, just perfect timing. And maybe give Sipatea Park a tiny train station as well, since the line goes right past it (but on the flast bit not in the trench). Keep up tea good work Biffa! PS: Maybe call the main station Earl Grey Central. Or Tea Mug Central.
Hey Biffa, great work on that train stations! At 26:16 the pillar of the railway bridge, however, is still on the road! Please fix it. :) You can see it at the top right section of the screen. This is the 3rd time I've mentioned this now. But no one seems to read this. :( Keep up the good work! :) Cheers!
Above ground metro is much better than trains for carrying large numbers of passengers. Also, it keeps train jams from coming along if you don't use commuter trains.
@@anthonyortali3260 how can there be much difference? I know trains and metros have the same speed limits on the tracks and that they hold up to 240 passengers.
Hi Biffa, you should use Node controller and Intersection marking tools in Teaport, I think you will really enjoy it. Roundabouts look absolutely amazing with these mods, when you edit roundabout roads. :)
What makes Biffa so great compared to other content creators is that he explains EXACTLY what he is doing and why he is doing it. Great video, keep it up!
Biffa, i love how you did a train crossing next to the high school! It looks good. Maybe a pedestrian path from the train station to the high school could help out walkability in the city a little bit
Unless you build something of high density that Rail Hub isn't worth it!! People aren't using that much frequently and you saw that i guess!! It's just loss of your money!! So you better build smth like high density Houses or commercials!! 🙌🏻🙌🏻
Hi Biffa, I really enjoy your videos but I have a few suggestions: When you talk about realistics, we have to consider your Public Transport: Normally busses and trams have stops in each direction not only in one. I know it's tempting to do it in your way but I think it's more realistic in the other way. Furthermore, I would suggest to speed up the speed limits on your separated tram tracks (next to the train tracks) as they are only 40 right now. I think 70 or 80 would be legit an also realistic. The last thing I would suggest: Combine your train lines to one line to keep things simple.
@@BiffaPlaysCitiesSkylines you got me there, the three train lines reminded me of TeaVille where in the end you got a huge amount of train lines with a lot of them overlapping and as a result there was unnecessarily much train traffic, which we both don't like I guess
@@BiffaPlaysCitiesSkylines How to get started as a new person to the Cities skyline game in and of itself. You use so many mods. I bought the game, and Pfft, fizzled right away, I had roads that wouldn't connect to each other. Anarchy does much to alleviate those issues for you. Maybe, a Quality of Life Modpack Review, what they do, how Come they are your Standard goto Mods For every City you build. Not so much about the assets, and buildings perse' but, Traffic Manager, is a staple Mod you never go without, same as the Anarchy Mod as well.
thanks for using my idea to tuck along the edge like that, it turned out perfectly and is quite interesting to see too. i think some of the most interesting designs and features occur when you have to work with what you have instead of just changing the terrain or buying another square to suit your needs. at that same station though, you might consider taking advantage of the grade change to delete the grade crossing at the other end. just run the rails out level and bring them up after going under the road. that would let you get ahead of potential traffic problems, especially if cargo trains start transiting through later on for point-to-point cargo. and the people that told you are absolutely correct, wither few exceptions standard gauge trains are as straight and level as possible, everything else is generally built around them. and i have to say, those nice smooth runs you have here, outside of a couple of kinks, seem very natural.
I think you should add roads with bicycle lanes in poinTea square and connect the train stations with bicycle paths. I also think that maybe the train could also stop at Downtown Teatown (near the tram road, do that they have a fast link to the festival area and ParTea Village) and in SipaTea Park. Also maybe you can upgrade the gravel roads in Teatown to roads with bicycle paths or just normal roads with trees
Been watching your channel for a few months now and it’s finally paying off - managing to keep a growing city at 80%+ traffic flow using all the tips and tricks!
Really enjoyed this! Thanks for including the fly-by especially when it comes to the night view 😍 Now that that road to the train station is set back (the train station where people used to jump into their cars) it would make sense to complete the bicycle paths in that area again, because right now there's that small patch of road that doesn't have integrated bicycle lanes. And in the new part of town, instead of pulling the green busline to the new train station what you could also do is put in more walking paths. The green busline looped two parallel streets over, that end of the street could have gotten a walking path as well, gives people more options. Even though the bus stop directly in front of the train station is a good thing, I'm just mentioning this in advance for when the traffic around there gets even heavier and the many buses might end up clogging up the streets.
Just spent the last 2 hours working on my train network and Biffa releases a vid doing the same. :D Great stuff. I raise my tea cup (big mug of tea) to you.
I was worried at first when I heard you say trains :P but honestly these were the most realistic train lines you've ever did. Nicely done! Check the tunnel under the river seems to have a slight bump ;)
I don't know how it is in American cities, but in general agglo railway works in this way. There's many urban and suburban lines at full railway standards and metro goes to extremely fully loaded and most urbanised districts, most lines are just rail (but most on dedicated tracks). In most connections where American overpay on metro, Asian European etc. uses trams and railway (especially since railway network is very dense for all contintent). In European cities also each service is in one fare so you use one the same ticker no matter if you use bus, tram, metro, city rail, urban rail, regional rail going through city limits. Since cities have dozens directions - cheaper and more convenient is building two more tracks parallel to national network or share traffic on minor ways. Metro is built where railway doesn't reach.
2:02 And here we see commuters, in their natural habitat, forever waiting for their bus as the drivers sip their tea on an endless break of tea sipping and cookie dipping
Grand steeping terminal is great. Check the second from the right track. It looks like there are bumpers in the track. I love the aquarium train rides you have have constructed in TeaPort. A ride and a show at the same time :0)
I'd LOVE to see you do metro/underground/tube ... BUT go overground too, and even elevated in built-up areas. The metro looks good overground. Also - please do not forget to connect important roads (at the stations etc) with pedestrian paths (cycle lanes too) ... AND add many pedestrian crossings to shorten the CIms walking. As always ... this is another very enjoyable episode ... I do sip whiskey when you sip tea ;-)
22:25 I usually have the metro connected up to the big stations, where the metro will then have stops all throughout the neighbourhood, usually like 3-4 stops as you don't need much. So it's funnelling the stuff essentially.
I am enjoying a "Build Along With Biffa" playthrough and as soon as I connected the three Train Stations, they became very busy and I was able to adjust most of my bus routes down (though I did still need the Express bus route to the Bus/Ferry terminal). As soon as I added the Tram to the Train Main Station, Tram usage rose enormously and I also had a rash of residential upgrades.
Great video Biffa! Something I forgot to comment on the previous video. You had issues with the turn around round about near the Cargo transport. The lanes were locked in to prevent anyone from doing anything but turning around. They could not exit the roundabout away from the cargo transport. Also. Change one of the trams color from purple. :) As always your videos are awesome!
With all that's happened this year, and having a lot of personal stress on top of all that, I just wanna thank you Biffa. Few things make me genuinely happy like scrolling through my YT and seeing a new episode of the latest series in Biffa plays Cities Skylines.
Disallow Intercity trains in the new stations and instead of using a tram to connect the multiplatform station use the bike+walking path to connect it to both the old city and the industry area, since sims cannot walk on the highway connection between the station and the industry. I love the series! Keep it up :)
One thing I gathered from your traffic fixes is that spreading out your industry areas really helps with decreasing traffic. Maybe reducing the commute of some of your Cims by creating a new industry and/or office area in another part of town could be on your agenda. :) Teaport seems to have enough demand for it.
What I do in my cities since I have Network Extensions 2 is the following. I use the small one-way zoned street to create my very own bus stops for multiple bus lanes. I restrict the road to taxi and bus only and after all lanes are set up I beautify it with trees and park props. Besides what I did with my multi platform trainstation is that only one or two are connected to the outside (interceity trains) and the rest is for local lines. This way you reduce the traffic and noise within your city.
3:26 Drop it under the road while your at it Biffa so you can eliminate the crossing (used by cargo) at the same time :) 13:50 Due to the Yellow bus still in service (too many buses I would guess) you'll get less for the city train. Other then that it's starting to become a real nice city ... just waiting for a entertainment park near you multi plat :D
18:35 5'th line not connected and You could have built the multi platform end train station in the high density area above PointTea Square and the multiplatform train station replacing it in the industrial area
Things like 3:07 make me think there should be an asset like a spiral ramp you could add to connect roads with very different elevation levels like that where there's no room to put in a realistically-looking slope. And speaking of connecting different elevation levels, also a mod that changes steep enough walkpaths into stairs. Oh, and some, iunno, texture packs or something to put on cliffs so you don't have to look at sheer rock all the time.
When I do a train network, I like to use the one-sided train hub. One track to take in intercity trains, 6 others for different lines. But I have 2, one on each end of the city.
Biffa, I really must commend you for the improvements in your train lines! As a railfan , when you used train-abouts, steep elevation changes, and those goofy 3 way intersections, i had to cringe and fast forward. I realize their is only so much one can to with time constraints and the fact that this IS a game, but still cheers for the more realistic layouts!!!
Hey Biffa, just wanted to take a minute to thank you for your awesome videos! I am currently building a city and the population is pushing 100K with ZERO major traffic issues! Oh, I have busy spots and hot-spots, but everything is moving. It's a LOT easier to start off using your traffic management tips at the beginning and growing the traffic network as the city grows. Thanks!
if you dont want to use metro stations then use cable cars Xd they are a lot more versatile since they can go over or below highways which is usually going all over your whole city
9:43 Could you add a pedestrian way between the train station and the road that crosses the railway, pedestrians have a longer distance to travel to reach those buildings. I love your content !
There are absolutely huge buses that can hold 150 people on the workshop. I find them very useful and I believe they don't brake any sort of realism. Also, you can modify the capacity of any mass transport vehicle with the transport mod you have.
22:14 The real way to make underground tunnels more realistic is to make them cost much more than they currently do. Tunnels currently cost about six times what surface roads do, and they should probably be more like 200 times more than surface stuff to built and keep up. (Building city roads with all the stuff underneath them to support water and power costs about $5million per mile more or less in the US, and bored tunnels are close to $1billion per mile. "Cut and cover" is less expensive, but to make a game version of that, you'd have to do something like "This automatically bulldozes everything two zone squares to either side of the road and leaves flat, grade-level empty ground above. Cannot happen under where there is water." That's okay for the occasional highway interchange, but crosstown tunneling for the sake of making hyperspace bypasses stops being feasible without the fantasy of infinite money being turned on.
You forgot the pink tram line going back to bring them to the train station. They would have to ride all the way around to get to the train station if they are coming from the industry area. Also, you have one crossing point and all direction junction with the highway (where your residential and businesses are), which creates traffic jams because they have only one crossing point and not other options. Similar with the all direction junction, if you added a junction at both ends (where you have one direction entrances and exits) it would prevent queuing at the singular intersection.
You could have a tunnel going under the road @ 3:26. This would allow traffic to flow without interruption and allow the tracks of the train to be more realistic.
I work at a university, it's September and I'm swamped with work. I just got home, I'm really looking forward the another episode of TeaPort. Thanks Biffa
That rail crossing near the new train station, or rather right outside of it, should be pushed back just a tad bit so trains will have that little bit more space to get to the platforms even if there is already a train on the other track. It may improve things for trains a little bit just like a regular crossing for cars. If you look at 11:12 and place the x-crossing between the station and the railroad crossing, it should likely be great.
Biffa: "People are absolutely loving coming over to this place. It s the hot and happening end of town."
Meanwhile the city is burning in the background xD
:-)
@@BiffaPlaysCitiesSkylines You mean like the entire western US?
Teaport is short for Teaportland.
An episode without something burning? Not in Biffa's channel.
That's the hot part ;)
13:04 Biffa : "Hot and happening end of town" -->> Building's burning in the background :D:D
the small building at the back of the train station is actually connectable to a path so you can have your people exiting the train station from the back side, directly to the main road instead of using the longer main entrance to the station
Agh, what, really? With no mods?
Yeah some buildings randomly do that. It also works with the ground Metro Station (but not with the elevated one, which is endlessly annoying
That's so much more realistic. Most train stations IRL have a tunnel going through and you can enter from either side.
That’s so cool, the train station in my town is like that!
13:06 hot and happening end of town.
Literally, there's a fire in the background!
OMG I was laughing at that one as well.
Was just about to make that exact same comment.
@@zebrin I did make this exact same comment, then saw this one and deleted mine xD
Biffa: "I like trains!"
Citizens of Teaport: **screaming**
Indeed :-)
Did you try to remake the asdf I like train but biffa edition
Biffsy baby, there are so many vanilla props other than just rocks, trees and fences. Have you ever considered using the odd flower planter, hedge, maybe a kiosk or two? You don't have to go overboard or visit the workshop, but some wee flowers here and there will make it look like some of your citizens are making an effort, rather than just fencing off areas of wild trees.
there are other streamers/youtubers who do that really good :) Biffa is for roundabouts and hugo's :)
@@Buizerd88 Some of us want Biffa to up his game. He tends to get in ruts.
Biffa has been using the vanilla assets for decorating since before parklife was here. Sometimes he spent entire videos decorating. After parklife came out, I think he moved on to other things as a focus.
Biffa dropping a new video when I'm about to go to bed...
Eh, it's only an extra half hour...
Enjoy :-)
Could be worse
Biffa dropping a new video when I'm about to get ready for work...
Eh, it's only an extra half hour...
@@atillathekitteh3957 Or Biffa dropping a new video when I'm about to finish my lunch break in work...
Eh, it's only a P45...
4:52 recently my BF started saying “cool beans” and I didn’t know where that came from since we’re both non-native English speakers. Now I know. 😁
:-)
Those beans are coffee btw. They're cold because Biffa prefers tea 😋💚
Named a district in my city Cool Beans yesterday haha
13:10: "The hot and happening end of town" as a building burns to the ground in the background! Brilliant!
It's a boy!
I see what you did there!
:-)
I wonder if it was deliberate
@@ishandey6061 Biffa arson? Could be!
16:15 - LOL! Biffa - "Now I have to AUTOMATICALLY empty things MYSELF". I'm pretty sure it is not automatic at that point. :)
:P
Why didn't he extend the tram line along the station to the industry turning point? Looks like real city planners ;-)
Travilling would take too long for the sims with to manny transfers to other lines, so they would take their car out of their backpack. Train is faster
Imagine being on the train through the sharp curves😂
All of those circle segments would be very displeasing irl, small radiuses only make it worse
Biffa, you could always use above ground or elevated metro: you’d then get the benefits of underground with the logistics and visuals of above ground.
Part of the reason why I love your series so much is that you try to keep it realistic as not just have underground roads everywhere!
I feel like I'm the only one surprised about holding shift to choose which side to place a stop for a train station. I always felt like the stations weren't utilised properly because of the stops only being placed on the one side, now I know there was always an option to swap... haha.
Well... As usual it's a mod, so don't worry about missing a vanilla feature!
19:24 "Hold Shift" .... please tell me that's a brand new feature and hasnt been there the entire time
...um...
It's a mod
It's a mod called advanced stop selection or something like that
Ah! Lunch time Entertainment sorted. Thanks Biffa ;)
You're welcome :-)
For years I promised I would buy myself this game... now... I wholeheartedly just enjoy Biffa doing his thing. Its enough of a fix for me that I dont need to buy it. That and the 8 month old who wont let me play it haha.
Those last two train POVs were strangely calming, I think it was the exact combination of the music, the trains going there then reversing back along the same route, the parts where the track was in a cutting, and the parts underground where you could see through the terrain. Really chilled me out in about 20 seconds, thanks for that!
You should make an foot-bycyle path Connection from the Highway Side path to the endplatform to help people Walk there
Awesome Video as always
Cool idea! :-)
I usually grab real world busses from the workshop and change their capacity to accurately reflect their actual capacities (50-80 ish). 30 is way too low... well maybe not for a socially distanced world :p
How do you do that?
Biffa, just perfect timing. And maybe give Sipatea Park a tiny train station as well, since the line goes right past it (but on the flast bit not in the trench). Keep up tea good work Biffa!
PS: Maybe call the main station Earl Grey Central. Or Tea Mug Central.
Hey Biffa,
great work on that train stations! At 26:16 the pillar of the railway bridge, however, is still on the road! Please fix it. :) You can see it at the top right section of the screen. This is the 3rd time I've mentioned this now. But no one seems to read this. :(
Keep up the good work! :)
Cheers!
👍
Biffa, just add a bus stop on the orange line near a green line stop. The green line goes helter-Skelter enough
The Green Line, a bus for everyone
Biffa you forgot to fix the roundabout near the cargo train station where the lanes are messed up.
Loving this serie
The tram paths are connected only one way! People trying to go the other way will have to make a full loop to reach their destinations.
Biffa you can make metro's go above ground and they can go onto train tracks with your current mods! This means... No tunnels!!! :)))
You don't need any mods to make Metros go above ground but I think you are right that they can't go onto train tracks without mods.
Above ground metro is much better than trains for carrying large numbers of passengers. Also, it keeps train jams from coming along if you don't use commuter trains.
@@anthonyortali3260 how can there be much difference? I know trains and metros have the same speed limits on the tracks and that they hold up to 240 passengers.
@@ExperiencersInternational I think the metros load/unload faster. I've also found that the metro loses less money.
@@anthonyortali3260 might cost less. You should maybe try a comparison between them both.
@13:00
Biffa: "It's the hot and happening part of town."
Me: *looks at the buildings in the background on fire* "It's flaming hot alright."
Hi Biffa, you should use Node controller and Intersection marking tools in Teaport, I think you will really enjoy it. Roundabouts look absolutely amazing with these mods, when you edit roundabout roads. :)
Yes! was gonna suggest this then I saw your post. Check out the Akuras tutorials on these mods if you haven't seen them already, they're amazing!
@@Dave-xc7cj yeah, I saw Akuras video too, YT recommend me :D
What makes Biffa so great compared to other content creators is that he explains EXACTLY what he is doing and why he is doing it. Great video, keep it up!
13:06 “It’s the hot and happening end of town” as buildings burn in the background 😂 Brilliant!
Biffa, i love how you did a train crossing next to the high school! It looks good. Maybe a pedestrian path from the train station to the high school could help out walkability in the city a little bit
Unless you build something of high density that Rail Hub isn't worth it!! People aren't using that much frequently and you saw that i guess!! It's just loss of your money!! So you better build smth like high density Houses or commercials!! 🙌🏻🙌🏻
It's an investment for the future. And it's not like Biffa is short on tea leaves
Hi Biffa, I really enjoy your videos but I have a few suggestions: When you talk about realistics, we have to consider your Public Transport: Normally busses and trams have stops in each direction not only in one. I know it's tempting to do it in your way but I think it's more realistic in the other way.
Furthermore, I would suggest to speed up the speed limits on your separated tram tracks (next to the train tracks) as they are only 40 right now. I think 70 or 80 would be legit an also realistic.
The last thing I would suggest: Combine your train lines to one line to keep things simple.
"Combine your train lines to one line to keep things simple" - very bad idea unless you like train traffic ;-)
@@BiffaPlaysCitiesSkylines you got me there, the three train lines reminded me of TeaVille where in the end you got a huge amount of train lines with a lot of them overlapping and as a result there was unnecessarily much train traffic, which we both don't like I guess
13: 07 "It's the HOT and Happening place in town..."
Why? Because of the fire raging to the right? lol
Awesome work as always Biffa. :)
Biffa should do a Q&A since so many new viewers are coming across his channel and subbing.
What would the Q&A be about? :-)
What’s your favorite brand of tea?
@@BiffaPlaysCitiesSkylines How to get started as a new person to the Cities skyline game in and of itself. You use so many mods. I bought the game, and Pfft, fizzled right away, I had roads that wouldn't connect to each other. Anarchy does much to alleviate those issues for you. Maybe, a Quality of Life Modpack Review, what they do, how Come they are your Standard goto Mods For every City you build. Not so much about the assets, and buildings perse' but, Traffic Manager, is a staple Mod you never go without, same as the Anarchy Mod as well.
thanks for using my idea to tuck along the edge like that, it turned out perfectly and is quite interesting to see too. i think some of the most interesting designs and features occur when you have to work with what you have instead of just changing the terrain or buying another square to suit your needs.
at that same station though, you might consider taking advantage of the grade change to delete the grade crossing at the other end. just run the rails out level and bring them up after going under the road. that would let you get ahead of potential traffic problems, especially if cargo trains start transiting through later on for point-to-point cargo.
and the people that told you are absolutely correct, wither few exceptions standard gauge trains are as straight and level as possible, everything else is generally built around them. and i have to say, those nice smooth runs you have here, outside of a couple of kinks, seem very natural.
I think you should add roads with bicycle lanes in poinTea square and connect the train stations with bicycle paths. I also think that maybe the train could also stop at Downtown Teatown (near the tram road, do that they have a fast link to the festival area and ParTea Village) and in SipaTea Park.
Also maybe you can upgrade the gravel roads in Teatown to roads with bicycle paths or just normal roads with trees
Been watching your channel for a few months now and it’s finally paying off - managing to keep a growing city at 80%+ traffic flow using all the tips and tricks!
👍
Really enjoyed this! Thanks for including the fly-by especially when it comes to the night view 😍
Now that that road to the train station is set back (the train station where people used to jump into their cars) it would make sense to complete the bicycle paths in that area again, because right now there's that small patch of road that doesn't have integrated bicycle lanes.
And in the new part of town, instead of pulling the green busline to the new train station what you could also do is put in more walking paths. The green busline looped two parallel streets over, that end of the street could have gotten a walking path as well, gives people more options. Even though the bus stop directly in front of the train station is a good thing, I'm just mentioning this in advance for when the traffic around there gets even heavier and the many buses might end up clogging up the streets.
I love Biffa, but we really have different ways of setting up our cities.
Just spent the last 2 hours working on my train network and Biffa releases a vid doing the same. :D Great stuff. I raise my tea cup (big mug of tea) to you.
Nice work! :-)
Your oil industry could be efit from a bus line from the new trainstation - as could the highschool from a walking path from its nearby train statin
I was worried at first when I heard you say trains :P but honestly these were the most realistic train lines you've ever did. Nicely done! Check the tunnel under the river seems to have a slight bump ;)
Trench?
If the track is raised then it's an embankment.
If the track is in a trench then it's a cutting.
Just wait till the next spring floods :D
Teaport, where trains are used like metro's... XD
I don't know how it is in American cities, but in general agglo railway works in this way. There's many urban and suburban lines at full railway standards and metro goes to extremely fully loaded and most urbanised districts, most lines are just rail (but most on dedicated tracks).
In most connections where American overpay on metro, Asian European etc. uses trams and railway (especially since railway network is very dense for all contintent).
In European cities also each service is in one fare so you use one the same ticker no matter if you use bus, tram, metro, city rail, urban rail, regional rail going through city limits. Since cities have dozens directions - cheaper and more convenient is building two more tracks parallel to national network or share traffic on minor ways. Metro is built where railway doesn't reach.
I would like to see Inter City Trains coming into the new station from the offmap line which is already nearby
I've been going through some things and this video popped up right when I needed some positivity.
I like trains. Good work as always, Biffa
Glad I could help :-)
2:02 And here we see commuters, in their natural habitat, forever waiting for their bus as the drivers sip their tea on an endless break of tea sipping and cookie dipping
13:04 "people are absolutely loving coming over to this place"
HUGE fire on the right of the screen hahahahah
Episodes are always too short roflol. as in, never enough, not ever, You could upload three times a day every day and it wouldn't be enough lol.
How about putting a parking area near the big train station? That encourages the use of trains IRL.
Grand steeping terminal is great. Check the second from the right track. It looks like there are bumpers in the track. I love the aquarium train rides you have have constructed in TeaPort. A ride and a show at the same time :0)
I'd LOVE to see you do metro/underground/tube ... BUT go overground too, and even elevated in built-up areas. The metro looks good overground.
Also - please do not forget to connect important roads (at the stations etc) with pedestrian paths (cycle lanes too) ... AND add many pedestrian crossings to shorten the CIms walking.
As always ... this is another very enjoyable episode ... I do sip whiskey when you sip tea ;-)
22:25 I usually have the metro connected up to the big stations, where the metro will then have stops all throughout the neighbourhood, usually like 3-4 stops as you don't need much.
So it's funnelling the stuff essentially.
13:06, pure gold. Enjoy a sip of tea for that one. Hope it's not too hot.
Love the rewind shot at the end!
13:04 "It's the hot and happening end of town"
Building on fire to the right, in the background! LOL
I hope BIFFA does something about that train line next to a school. I'm worried about little Timmy getting hit by a train.
There's fences, plus the school was only there as a stop gap :-)
I am enjoying a "Build Along With Biffa" playthrough and as soon as I connected the three Train Stations, they became very busy and I was able to adjust most of my bus routes down (though I did still need the Express bus route to the Bus/Ferry terminal). As soon as I added the Tram to the Train Main Station, Tram usage rose enormously and I also had a rash of residential upgrades.
Loved the video biff! One suggestion- add some focal point or offices near the big train station so that more people use it.
the day/night mod makes it seem like it takes 3 days to drive through your area :P
Great video Biffa! Something I forgot to comment on the previous video. You had issues with the turn around round about near the Cargo transport. The lanes were locked in to prevent anyone from doing anything but turning around. They could not exit the roundabout away from the cargo transport.
Also. Change one of the trams color from purple. :)
As always your videos are awesome!
With all that's happened this year, and having a lot of personal stress on top of all that, I just wanna thank you Biffa. Few things make me genuinely happy like scrolling through my YT and seeing a new episode of the latest series in Biffa plays Cities Skylines.
You're welcome 👍
Disallow Intercity trains in the new stations and instead of using a tram to connect the multiplatform station use the bike+walking path to connect it to both the old city and the industry area, since sims cannot walk on the highway connection between the station and the industry.
I love the series! Keep it up :)
One thing I gathered from your traffic fixes is that spreading out your industry areas really helps with decreasing traffic. Maybe reducing the commute of some of your Cims by creating a new industry and/or office area in another part of town could be on your agenda. :) Teaport seems to have enough demand for it.
Just watched the old Teaville episode of Biffa reworking the train system there, now there's a Teaport train episode. Visualization works! ;)
"hot and happening" as a building burns in the background - perfect
11:00 "Nothing too complicated" he says as he does more work decorating that station than what I ever did in my whole metropolis.
TeaPort Mayor: “how many train lines do you need?”
Biffa: “yes”
😍 everyone loves trains 🚂🚃🚃🚃
What I do in my cities since I have Network Extensions 2 is the following. I use the small one-way zoned street to create my very own bus stops for multiple bus lanes. I restrict the road to taxi and bus only and after all lanes are set up I beautify it with trees and park props.
Besides what I did with my multi platform trainstation is that only one or two are connected to the outside (interceity trains) and the rest is for local lines. This way you reduce the traffic and noise within your city.
Also a bit of detail for the train bridges. For the roads maybe a sing to say the height limit
3:26 Drop it under the road while your at it Biffa so you can eliminate the crossing (used by cargo) at the same time :)
13:50 Due to the Yellow bus still in service (too many buses I would guess) you'll get less for the city train.
Other then that it's starting to become a real nice city ... just waiting for a entertainment park near you multi plat :D
18:35 5'th line not connected and You could have built the multi platform end train station in the high density area above PointTea Square and the multiplatform train station replacing it in the industrial area
and @6:17 that bend is to sharp for trains to properly take it, keep it with about 30degrees (27.5 is pretty much ideal for train tracks)
Things like 3:07 make me think there should be an asset like a spiral ramp you could add to connect roads with very different elevation levels like that where there's no room to put in a realistically-looking slope.
And speaking of connecting different elevation levels, also a mod that changes steep enough walkpaths into stairs.
Oh, and some, iunno, texture packs or something to put on cliffs so you don't have to look at sheer rock all the time.
When I do a train network, I like to use the one-sided train hub. One track to take in intercity trains, 6 others for different lines. But I have 2, one on each end of the city.
It's interesting how the train lines connected the whole city making everything look part of the same, yet so far apart.
This citea is fantastic ☺️
13:03 Hot and happening? Oh yes I get it that building on fire very good Biffa have yourself a sip of tea!!
Biffa, I really must commend you for the improvements in your train lines! As a railfan , when you used train-abouts, steep elevation changes, and those goofy 3 way intersections, i had to cringe and fast forward. I realize their is only so much one can to with time constraints and the fact that this IS a game, but still cheers for the more realistic layouts!!!
Hey Biffa, just wanted to take a minute to thank you for your awesome videos! I am currently building a city and the population is pushing 100K with ZERO major traffic issues! Oh, I have busy spots and hot-spots, but everything is moving. It's a LOT easier to start off using your traffic management tips at the beginning and growing the traffic network as the city grows. Thanks!
You're welcome and well done 👍
That End Terminal needs a name.
Grand Central Tea-rminal
Lu Yu Terminal
Sirke-tea Station
Does anyone else say "Umm" to themselves whenever he says "quick sip of tea" before Biffa says it?
Only if it's *good* tea.
if you dont want to use metro stations then use cable cars Xd they are a lot more versatile since they can go over or below highways which is usually going all over your whole city
9:50 Biffa: That's right you guessed it. Rocks.
Me: Well clearly Biffa is a rock star 😀
9:43 Could you add a pedestrian way between the train station and the road that crosses the railway, pedestrians have a longer distance to travel to reach those buildings. I love your content !
There are absolutely huge buses that can hold 150 people on the workshop. I find them very useful and I believe they don't brake any sort of realism.
Also, you can modify the capacity of any mass transport vehicle with the transport mod you have.
22:14 The real way to make underground tunnels more realistic is to make them cost much more than they currently do. Tunnels currently cost about six times what surface roads do, and they should probably be more like 200 times more than surface stuff to built and keep up. (Building city roads with all the stuff underneath them to support water and power costs about $5million per mile more or less in the US, and bored tunnels are close to $1billion per mile. "Cut and cover" is less expensive, but to make a game version of that, you'd have to do something like "This automatically bulldozes everything two zone squares to either side of the road and leaves flat, grade-level empty ground above. Cannot happen under where there is water." That's okay for the occasional highway interchange, but crosstown tunneling for the sake of making hyperspace bypasses stops being feasible without the fantasy of infinite money being turned on.
You forgot the pink tram line going back to bring them to the train station. They would have to ride all the way around to get to the train station if they are coming from the industry area. Also, you have one crossing point and all direction junction with the highway (where your residential and businesses are), which creates traffic jams because they have only one crossing point and not other options. Similar with the all direction junction, if you added a junction at both ends (where you have one direction entrances and exits) it would prevent queuing at the singular intersection.
You could have a tunnel going under the road @ 3:26. This would allow traffic to flow without interruption and allow the tracks of the train to be more realistic.
I like the metro policy you declared - LAST RESORT.
9:41 you can draw a path behind the train station and people will walk straight out of the back instead of the long way around
Biffa: Gotta smooth out this cliff so you can't see the exposed rocks
Also Biffa: Gonna place some exposed rocks here to beautify this area
I work at a university, it's September and I'm swamped with work. I just got home, I'm really looking forward the another episode of TeaPort. Thanks Biffa
👍
At 13:06
Biffa says Hot & Happening part of the town and there is actually a building on FIRE behind on the right side. 🤣🤣🤣
There are great tramstation assets in the workshop. Much more beautiful then just three stops in a row.
26:50 i suggest downloading the Taiwan train tracks! Built-in rendered tunnel! And same price of ops. Looks much better too when rendered.
To increase the usability of the main trian stations, remove intercity trains from the other stations.
Biffa: "The hot and happening side of town"
City: *On fire*
That rail crossing near the new train station, or rather right outside of it, should be pushed back just a tad bit so trains will have that little bit more space to get to the platforms even if there is already a train on the other track. It may improve things for trains a little bit just like a regular crossing for cars. If you look at 11:12 and place the x-crossing between the station and the railroad crossing, it should likely be great.