I didn’t even know this was a thing! Hyper Street Fighter Alpha deserves to have a re-release. We could’ve had a better Street Fighter 30th Anniversary Collection.
My dream classic SF compilation would contain Hyper SF2, Hyper SFA, and the never-before-seen Hyper SF3. Each based on the final iteration's UI (SSF2T, SFA3U, SF3TS respectively), allows you to choose characters from the previous editions of the particular iteration, and gives you the option of three soundtracks from each of the editions. Too bad creative directing of the SF series IP was handed to Capcom USA after the completion of SFAA, ensuring that we'll never get any of these in-house developed masterpiece collections, and are relegated to lazy outsourced emulation-based ROM cash-grabs.
Yep despite the lack of World Tour this is the Ultimate version of Alpha 3. It's perfect and all the characters look right. No Mugen looking CVS 2 characters added
@@sdlock83 Capcom also needed to make a definitive 2d MvC, that polished the MvC2 system; added the stages and music from all older games; and had a Smash Bros-like Sandbox mode where you can set up a lot of things including old gimmicks like MSH gems; and had a 3v3 Dramatic Battle mode; and all giant bosses fully playable with a proper moveset... like Snk did with bosses in KoF 02UM. And about the HSF3 idea, i would also add: new parry mini games, Dramatic Battle mode; KoF-like 3v3 mode; Sandbox mode where you can set up a lot of stuff like change meter sizes and stocks, and add other Capcom fg mechanics like universal Custom Combo (basically everybody with Genei Jin), Alpha Counter, etc. Capcom just stopped caring in the mid 2000s, but they could still have used their 90's fg's some more for very necessary compilations or definitive editions. MvC and SF3 really needed it.
Finally some light shared on this hidden mode! CAPCOM put TONS of awesome stuff ranging from exclusive remixed OST and moves and buried it so deep down the game it's baffling !
Parry is cool! Characters who have not participated in "CAPCOM vs. SNK 2" did not have Parry's graphic, so I remember saying that the director himself drew a pixel art. I forgot the source, so I'm sorry if it's different.
Hyper Street Fighter Alpha seemed to have potential as a new variation of the series when it was first discovered in the SFA Anthology collection back in the days. Too bad it was a very incomplete project as it didn't even have an arcade mode to practice some of the new setups on.
As someone who has never heard of this particular port (?), if you would have lied to me that this was a well-done _M.U.G.E.N_ game, then I would have believed you between the parrying, air fireballing, and Guy teleporting.
@@biglex42 There is no "port" of SFAA lol! SFAA on the PS2 was the one and only... the last SF hurrah of Capcom Japan before handing the IP off to Capcom USA.
@@sdlock83 actually it isn’t a secret at all. It’s PlayStation one SFA 3 world tour mode. You could find different abilities and disable different abilities. It’s back when game developers loaded the games up with cool goodies.
You can only parry in the 'SF3-Ism' in the unlockable Hyper Street Fighter Alpha. First, beat all of the Alpha games, to unlock HSFA, then start it up by holding select while selecting Alpha 1. Then put your cursor over Mazi, hold start, and press left or right. The cursor will dissappear, meaning you've selected it.
Wow, i had this game when i was a kid and never knew you could actually do parrys on that version, i though it was just some "Alpha 3 Plus" kind of thing with just extra characters.
@@justinkelley7288 Hyper X does and every version of that character from SF2, SF3, SFAG, all the up to alpha 3. The only thing it does not have is Alpha max characters from psp which would not fit considering their assets are from completely different engines.
When you choose a character, it'll ask if you want Normal, Mazi, Saikyo, or Classic. For this version, I think you highlight Mazi, hold select and press (1P Left, 2P Right) to scroll off of that selection (it won't show) and then choose it. Normal = Green-ISM (SFA1-style with chain combos), Mazi = Blue-ISM (this, basically X-Ism with 3S Parries and Special/Super Cancels), Saikyo = Red-ISM (changes animations of certain special moves, most noticably characters from MvC2 or Final Fight), Classic = World Warrior-ISM (busted SF2 WW scripts/damage; only applicable to the OG 12 in that game).
God,the Alpha games were so fucking ahead of its time.Dramatic battle,parry,good portraits,good designs,endings that give the characters more personality(instead of generic endings that came after it),and the list goes on.
Yeah, it only used like, 1-3 of the backgrounds to make room for the BGMs and character variants. You could at least pick A2/A2G Sakura and get her BGM going!
@@TonyTheTGRWhich makes no sense, since they were already on the disc anyway for the other subgames. I guess each subgame required its own duplicate assets and couldn't access the other ones' stuff for some reason.
Imagine this kind of thing in SF6. A Hyper Street Fighter 6 that can have characters play like past game iterations would be phenomenal. I'll take Hyper Street Fighter Alpha rereleased on PC and console as a consolation prize any day.
Sf2t- super combo meter Alpha- Alpha counter, custom combo Sf3- parry, super art selection Sf4- focus attack, red focus. Sfv- v Skill, v trigger, v-reverse, V-shift. Say what you want, but each street Fighter series has their own unique mechanics and stand out in their own way whether you like em or not. Old or new, It's pick your flavor.
@@ricardoredway it's crazy to think that the 30th Anniversary collection dumbed down Alpha 3, when they could have released this on the newer systems and made a killing! I don't know ANYONE that wouldn't buy this game again in a heartbeat.
@@chinwenduizenwata6763Now at least we will finally get Alpha 3 Upper with the release of Capcom Fighting Collection 2. I still hope that some day they will also rerelease Alpha 3 MAX, Hyper Alpha and Alpha 2 Gold.
Hyper Alpha! My favorite fighting game of all time! Parry-ISM, Darkstalker-ISM, Marvel-ISM, and CE-ISM (banned) along with Old characters like O. Sagat, Bison, Ken, Ryu, Chun-Li, Sim and Zangief along with all the other variations of the cast makes for a great fg and quite fun! Thanks for showing some Hyper Alpha! )
Really wish they would re- release this and add all the Alpha 3 Max characters to it. I just wanna finally play a complete, definitive version of this awesome game.
Yeah, can you tell already that this is the best Street Fighter of all time? if you haven't played Alpha Anthology before, you should try it at least once, this secret mode is such a beautiful love letter to SF players.
Me and my bf would play SF games non stop and had a huge rivalry. I remeber playing this game at his apartment like 20 years ago, and us coming from regular SF2, this was a new game. We would play hours on end with like 4-5 othe people. However, we did discover the parry system and was always amazed when one would pull it off. Then we just had to figure it out. I believe you had to do a reverse fireball motion (maybe a punch button too?) As soon as a hit would land to do a parry. Im not 100% sure, but thats what i seem to remember .
Hyper Street Fighter Alpha was a lot of fun when i set Player 2 as CPU. If only Capcom took more time to complete it, or complete it now and release a complete version of this game with online (even though I won't play online much), along withadding EVERY CHARACTER from Street Fighter Alpha 3 Max, every mode from Street Fighter Alpha 3 Max, and the Saturn version of Worl dTour mode, this would be one of the GREATEST treet Fightergames of all time. You would be playing Street Fighter Alpha 3, with Street fighter Alpha 2 balancing, or Parries. EDIT: Forgot to mention this game also has a Vampire Savior mode, a VS Mode (VS as in Marvel), and a hidden Shadoloo mode as well.
Was this introduced before P-Groove in CVS2? I kinda miss grooves/isms, they're pretty rare these days, probably since over time one becomes the default and the others are left by the wayside.
Hyper Alpha was amazing. It even had most music from all 3 alpha games plus some SF2 tracks aswell. Only thing I really dislike is that it only has 3 backgrounds. I don't understand why they didn't include all of them. Then it would be the complete Alpha package
I remember I parried an attack with E.Honda by mistake, when trying to make his super... then after the parry the super came out and I finished my friend... I remember yelling "prooooo, that was prooooo"
Reason #25 why I miss my old backwards compatible ps3. Used to play the hell out of this on Alpha Anthology after my ps2 died. Plus it had “Vs Ken” with that one Ism.
Brother I still got my copy of Street Fighter Alpha Anthology when it first came out. And that’s the game I still play for my PS2 and other games. Sometimes I wish the game was available on PS4 and PS5 and it would include Street Fighter Alpha 3 Max and not Super Gem Fighter Mini Mix to make it the PERFECT Street Fighter Alpha game.
This game should had been included as a free DLC for the Street Fighter 30th anniversary collection. Ashame that isn't making the collection feel barebone.
One of the many wonders of the Street Fighter Alpha Anthology.
Or zero fighters generation depending if you lived in Japan
M
yes the most wondrous being sagat having a move called tiger genocide
Only in anthology? ?, ¿ps2? . .
Si
Hyper SFA was such a cool mode. Very mysterious though. I hope they rerelease it to some capacity someday.
Me too, it was hype as hell to play with friends.
HSFA deserved to be releseased with online mode like Capcom did years ago with SF3, Marvel, DS, etc.
@@carlosaugusto9821 with rollback
Fightcade. Only thing is all characters aren't available
I think one of the best Street Fighter games ever to not be made is the alpha series plus parries
You would literally have everything
Read the description, people. This is sfa anthology on ps2. It's not a mod and it's not a cheat.
Yeah, lazy readers! Just clear all games with one round and on easiest difficulty to save your time to unlock it.
People so bad at this
Really street fighter alpha on ps2
Oh yeah st fighter Alpha anthology on ps2
I had street fighter alpha anthology and I new nothing about this smh 🤦🏿♂️
I didn’t even know this was a thing! Hyper Street Fighter Alpha deserves to have a re-release. We could’ve had a better Street Fighter 30th Anniversary Collection.
I'm so mad I got the street fighter collection second hand, I could have not bought it at all and not have to look at it and seethe!
Not only was there a sf3-ism with parry, but also a vampire-ism and mvc-ism. Really wish this version would get ported to a newer system.
My dream classic SF compilation would contain Hyper SF2, Hyper SFA, and the never-before-seen Hyper SF3. Each based on the final iteration's UI (SSF2T, SFA3U, SF3TS respectively), allows you to choose characters from the previous editions of the particular iteration, and gives you the option of three soundtracks from each of the editions. Too bad creative directing of the SF series IP was handed to Capcom USA after the completion of SFAA, ensuring that we'll never get any of these in-house developed masterpiece collections, and are relegated to lazy outsourced emulation-based ROM cash-grabs.
Um video link pls i wanna see this
how was the MVC-ism?
Yep despite the lack of World Tour this is the Ultimate version of Alpha 3. It's perfect and all the characters look right. No Mugen looking CVS 2 characters added
@@sdlock83 Capcom also needed to make a definitive 2d MvC, that polished the MvC2 system; added the stages and music from all older games; and had a Smash Bros-like Sandbox mode where you can set up a lot of things including old gimmicks like MSH gems; and had a 3v3 Dramatic Battle mode; and all giant bosses fully playable with a proper moveset... like Snk did with bosses in KoF 02UM.
And about the HSF3 idea, i would also add: new parry mini games, Dramatic Battle mode; KoF-like 3v3 mode; Sandbox mode where you can set up a lot of stuff like change meter sizes and stocks, and add other Capcom fg mechanics like universal Custom Combo (basically everybody with Genei Jin), Alpha Counter, etc.
Capcom just stopped caring in the mid 2000s, but they could still have used their 90's fg's some more for very necessary compilations or definitive editions. MvC and SF3 really needed it.
Finally some light shared on this hidden mode! CAPCOM put TONS of awesome stuff ranging from exclusive remixed OST and moves and buried it so deep down the game it's baffling !
It even ported SNES Alpha 2's tracks into the game
Parry is cool!
Characters who have not participated in "CAPCOM vs. SNK 2" did not have Parry's graphic, so I remember saying that the director himself drew a pixel art.
I forgot the source, so I'm sorry if it's different.
I'm fairly certain that the parry stance simply reuses existing frames of animation.
@@CDages he's talking about the parry light blue spark animation itself
That's cool stuff, thanks for sharing mate
Actually, it's the frames of Alpha Counter or Air Blocking
Counter start up frames. It ain’t that deep
Hyper Street Fighter Alpha seemed to have potential as a new variation of the series when it was first discovered in the SFA Anthology collection back in the days. Too bad it was a very incomplete project as it didn't even have an arcade mode to practice some of the new setups on.
@@clutchkace No wonder capcom wants to go back to "zero"
@@clutchkace how?
@@clutchkace Thanks!
As someone who has never heard of this particular port (?), if you would have lied to me that this was a well-done _M.U.G.E.N_ game, then I would have believed you between the parrying, air fireballing, and Guy teleporting.
It was a hidden game on the Ps2 port of Alpha Anthology.
@@biglex42 There is no "port" of SFAA lol! SFAA on the PS2 was the one and only... the last SF hurrah of Capcom Japan before handing the IP off to Capcom USA.
@@sdlock83 I call it a port because they aren’t arcade perfect.
@@sdlock83 actually it isn’t a secret at all. It’s PlayStation one SFA 3 world tour mode. You could find different abilities and disable different abilities. It’s back when game developers loaded the games up with cool goodies.
Where can we get a copy of this? ahhhhhhh
Not only he parried, but followed-up with a deadly super combo just like the famous Daigo parry.
I was wondering what shenanigans were afoot when Guy teleported, then I read the description.
Surprised they havent re released this version, and i hadnt heard of it till now
Mr Desk once again gracing us with his awesomeness, i didnt even knew this existed, hat is off to u sir
I love this game so much. Shame not a lot of people know about it.
Desk, I appreciate each and every video you upload. The work that you put into them does not go unnoticed. Keep it up.
You can only parry in the 'SF3-Ism' in the unlockable Hyper Street Fighter Alpha. First, beat all of the Alpha games, to unlock HSFA, then start it up by holding select while selecting Alpha 1. Then put your cursor over Mazi, hold start, and press left or right. The cursor will dissappear, meaning you've selected it.
not working and im on the correct game, do yk any other way?
Wow, i had this game when i was a kid and never knew you could actually do parrys on that version, i though it was just some "Alpha 3 Plus" kind of thing with just extra characters.
If I remember correctly I think it was hidden or some kind of cheat code on the Anthology
You had to win the 3 alphas to unlock Hyper.
it doesn't even have the extra characters :(
@@justinkelley7288 Hyper X does and every version of that character from SF2, SF3, SFAG, all the up to alpha 3. The only thing it does not have is Alpha max characters from psp which would not fit considering their assets are from completely different engines.
When you choose a character, it'll ask if you want Normal, Mazi, Saikyo, or Classic.
For this version, I think you highlight Mazi, hold select and press (1P Left, 2P Right) to scroll off of that selection (it won't show) and then choose it.
Normal = Green-ISM (SFA1-style with chain combos), Mazi = Blue-ISM (this, basically X-Ism with 3S Parries and Special/Super Cancels), Saikyo = Red-ISM (changes animations of certain special moves, most noticably characters from MvC2 or Final Fight), Classic = World Warrior-ISM (busted SF2 WW scripts/damage; only applicable to the OG 12 in that game).
God,the Alpha games were so fucking ahead of its time.Dramatic battle,parry,good portraits,good designs,endings that give the characters more personality(instead of generic endings that came after it),and the list goes on.
how did I love playing Alpha Anthology on the PS2 and never knew this was a thing? what the fuck
I was expecting the recreation of EVO Moment 37
Amazing and it definitely makes the game better, parrying is soo cool looking in fighting games.
Guy parrying M. Bison’s psycho crusher and following up with Bushin Muso Renge is so badass
I really enjoyed Hyper SFA. I just wished they had included all of the stages in it.
Sakura's SFA2 stage was a classic.
Yeah, it only used like, 1-3 of the backgrounds to make room for the BGMs and character variants. You could at least pick A2/A2G Sakura and get her BGM going!
it drove me nuts that they threw out all the stages with each version of SFA. There were stages in Alpha and Alpha 2 that were awesome sights.
@@TonyTheTGRWhich makes no sense, since they were already on the disc anyway for the other subgames. I guess each subgame required its own duplicate assets and couldn't access the other ones' stuff for some reason.
Imagine this kind of thing in SF6. A Hyper Street Fighter 6 that can have characters play like past game iterations would be phenomenal. I'll take Hyper Street Fighter Alpha rereleased on PC and console as a consolation prize any day.
Sf2t- super combo meter
Alpha- Alpha counter, custom combo
Sf3- parry, super art selection
Sf4- focus attack, red focus.
Sfv- v Skill, v trigger, v-reverse, V-shift.
Say what you want, but each street Fighter series has their own unique mechanics and stand out in their own way whether you like em or not.
Old or new, It's pick your flavor.
Alpha 2 and Alpha 3 are actually completely different games. Even sf3 2i and 3s are very different from each other.
@@vodkagobalsky yeah I know but like I said, different mechanics and different methods of play.
I've been saying this for years.
I like the parry mechanic myself.
Big facts and agree. I personally love SFV and the Alphas the most then SF3 then 4. .
If this game had more than 2 stages it could have been the best Street Fighter game ever.
Hands down Capcom's greatest hidden gem! If this ever got on fightcade or sold legitimately, people will go ape shit!
I still have that game, and the hyper sfa is awesome. Too bad they did not release again. I will buy it in a heartbeat again.
that would require smart capcom something that has been on vacation for too long
@@ricardoredway it's crazy to think that the 30th Anniversary collection dumbed down Alpha 3, when they could have released this on the newer systems and made a killing! I don't know ANYONE that wouldn't buy this game again in a heartbeat.
@@chinwenduizenwata6763Now at least we will finally get Alpha 3 Upper with the release of Capcom Fighting Collection 2. I still hope that some day they will also rerelease Alpha 3 MAX, Hyper Alpha and Alpha 2 Gold.
Loved this! It was so fun with all the new moves and such. Thank you for acknowledging this (even though it was deemed forbidden by the scene).
I was hoping you would cover this! Im so glad you got around to it!
reminder this game had custom palettes as well
Hyper Alpha! My favorite fighting game of all time! Parry-ISM, Darkstalker-ISM, Marvel-ISM, and CE-ISM (banned) along with Old characters like O. Sagat, Bison, Ken, Ryu, Chun-Li, Sim and Zangief along with all the other variations of the cast makes for a great fg and quite fun! Thanks for showing some Hyper Alpha! )
Really wish they would re- release this and add all the Alpha 3 Max characters to it. I just wanna finally play a complete, definitive version of this awesome game.
Parrying is one of the top ten best features in the best fighting games out there.
Yeah, can you tell already that this is the best Street Fighter of all time? if you haven't played Alpha Anthology before, you should try it at least once, this secret mode is such a beautiful love letter to SF players.
It would have been great if Capcom at that time still cared enough to make a definitive edition, with that same mindset, for SF3
Never heard of this until now, I had the psp version
Best Street Fighter for casuals who do not want to learn you mean.
Should've got this game when I seen it in a store back in 07-08
@@StatiCRjm should’ve got her number too
Wow, at first I thought this was a mod, until I read that it isn't, this looks amazing!
I was waiting for the famous Ken parry Chun-Li Evo moment at the end. This was a great vid by the way
Awesome nostalgic compilation of SF Alpha 3 & SF3 takes me back to 2000 thanks.
I am sure and deeply in memories of this Game!
Thank you for your great Work!👍😎👍
I was half expecting an Evo Moment 37 at the end.
@@clutchkace But we just saw it at 0:54
Am I missing something?????
@@maximoleon3110 That's S-ISM A (any can be performed). It is not S-ISM B (can parry, but uses only SSF2T super move)
Me and my bf would play SF games non stop and had a huge rivalry. I remeber playing this game at his apartment like 20 years ago, and us coming from regular SF2, this was a new game. We would play hours on end with like 4-5 othe people. However, we did discover the parry system and was always amazed when one would pull it off. Then we just had to figure it out. I believe you had to do a reverse fireball motion (maybe a punch button too?) As soon as a hit would land to do a parry. Im not 100% sure, but thats what i seem to remember .
that wasn't a parry, that was the alpha counter function from the alpha games
Glad i checked the description, I’m sitting over here like, I had this when it released, and I’ve never seen a parry.
I love Karin's smug like "Good God, sometimes I forget I'm this fucking good, you have royally fucked up kiddo"
Hyper Street Fighter Alpha was a lot of fun when i set Player 2 as CPU. If only Capcom took more time to complete it, or complete it now and release a complete version of this game with online (even though I won't play online much), along withadding EVERY CHARACTER from Street Fighter Alpha 3 Max, every mode from Street Fighter Alpha 3 Max, and the Saturn version of Worl dTour mode, this would be one of the GREATEST treet Fightergames of all time. You would be playing Street Fighter Alpha 3, with Street fighter Alpha 2 balancing, or Parries.
EDIT: Forgot to mention this game also has a Vampire Savior mode, a VS Mode (VS as in Marvel), and a hidden Shadoloo mode as well.
Wait what? This was a thing you could do?! I never really knew that 😆
1:10 he looks like hes boutta do a raging demon😂😂😂
I must have missed something, because I'm still bugging at how Guy had Strider Hiryu's teleport move
Guy’s master Zeku is the original Strider.
This and reverse dramatic battles and 3 human player dramatic battles were amazing. They need to bring all of these modes back
After a long time finally something worth seeing
We need this on fightcade
Yo wtf, how did they add so much cool shit to Anthology without me knowing. I thought it was just some barebones collection
Yeap, Capcom actually gave a shit back then and didn't just outsource barebones emulation
Arcade perfect port of Alpha 3 upper.
This was definitely a nice treat in the game. Seeing the Zero characters parry
Hyper street fighter alpha is probably the single most interesting thing capcom has done with an existing game
0:21 you just HAD to show off, Gouki!
I'm a die hard SF fan and today is the day I found out about this (time to dig out my PS2 and get this game)
Imagine a stadalone rom on Fightcade.
the air throw KO at 1:19 was sick as hell
OMG THATS WHAT I SAID !!!!!!!
Back when air blocks and everyone had an air throw. Zangief players were king. Kanzuki was S-tier god
This was the funnest ISM ever, and it's *CRIMINAL* that you can't rock Arcade Mode with it.
sadly, you can't in this bonus mode. Anything happen in Hyper Street Fighter Alpha, stays in that game for good.
Was this introduced before P-Groove in CVS2? I kinda miss grooves/isms, they're pretty rare these days, probably since over time one becomes the default and the others are left by the wayside.
Seeing it made my mind explode. This is awesome!
the visual effect in this game is top notch
Hyper Alpha was amazing. It even had most music from all 3 alpha games plus some SF2 tracks aswell.
Only thing I really dislike is that it only has 3 backgrounds. I don't understand why they didn't include all of them. Then it would be the complete Alpha package
Space constraints of the PS2 hardware!!
@@TonyTheTGR Except that they were already present in the other games in the collection, so why they couldn't just load them in Hyper is beyond me.
I remember I parried an attack with E.Honda by mistake, when trying to make his super... then after the parry the super came out and I finished my friend... I remember yelling "prooooo, that was prooooo"
Parrys are a MUST for SFVI
Love the new sprite work! Never knew this existed.
Reason #25 why I miss my old backwards compatible ps3. Used to play the hell out of this on Alpha Anthology after my ps2 died. Plus it had “Vs Ken” with that one Ism.
Among all the other cool stuff I still love that Suntanned Sakura was a thing in this game. Capcom needs to let this one out of the vault.
brings so many memories, HSFA is a true diamond, only warriors found it
I think it's in the Snes version too, but it's very rare to get it.
WHOA WHOA WHOA!!! Since when the hell did Guy have a teleport move!?!? 0:32
I'm surprised Hyper Street Fighter Alpha was never played at a tourney for fun.
Maaaaan I remember playing Alpha 3 on my game boy advance…. Attempting to beat all those challenges like Juli & Juni an once. Good old days.
Brother I still got my copy of Street Fighter Alpha Anthology when it first came out. And that’s the game I still play for my PS2 and other games. Sometimes I wish the game was available on PS4 and PS5 and it would include Street Fighter Alpha 3 Max and not Super Gem Fighter Mini Mix to make it the PERFECT Street Fighter Alpha game.
We love seeing these new vids on HSFA. I'd love to see one exploring the MVC-ism; we saw a bit of it with Ken's air Hadouken there!
This game should had been included as a free DLC for the Street Fighter 30th anniversary collection. Ashame that isn't making the collection feel barebone.
You got every version of SF 2 and 3 with netplay and art galleries + music and that’s barebones to you?
@@Jetanium
“Every”… well, where’s HSF2?
I'd love to see Desk's custom-made MUGEN or at least his choice of set for characters modded by others :3
Clayton: desk isn't a good combo video maker
Desk: hold my arcade stick
More of these please. I want to see how the rest of the characters parry attacks
THE BEAST, HAS BEEN UNLEASHED!!!
I had no idea this exists. I also had no idea I had this for ps2 til just now. Time to explore!
"Street Fighter 3-ISM" fucking lmao
Definitely reminds me of Royal Guard from Devil May Cry 3
Imagine if Capcom just gave everyone a Parry again.
Man I miss this game. I’m pretty sure you could do dual supers with Gen
Whaaaaaaat!?!? I have SFAA. Haven't played it in forever but this is all new to me!! Awesome!
Messing with those dip switches was the time of my life
This version of Gen's stage is really good
How Did Charlie Nash Received That Down Kick Before It Was Introduced In Street Fighter 5?
it was introduced in the VS. series
Glad it will be back in SF6
That Guy teleport..... alright this sure seems like a fixed version of Zero 3 Upper... gonna have to compare I guess!😁
Really cool Mode.
Also funny how after playing A3 so much on turbo2 on fightcade anything else slower looks weird
0:49 1:10 1:42 1:53 I forgot this game had blood
At last someone delved into it, and its Desk!
imagine a new SF Anthology game and it'll have all ISMs in this and includes new ones like SFV-ism and SFIV-ism
We need a SF3 Anthology, I can just imagine super cancels and Ryu and Ken having air hadoukens
Fuckin' aye this game deserves an HD remake.
God, I wish they ported Hyper SFA to other platforms. It was soooooo cool!
1:50 wait you can do that much damage with Dan in hyper SFA?
Thanks for sharing! Question: how do you find the parrying system in alpha compared to sf3 third strike?
0:52 **Ken get parried**
Chun-Li: **Well well well, how the turntables**