Fully agree that it's magic gems but I don't think the Rupees are healing, I think the hearts that you find are made with the same process and are healing while the Rupees are protection which makes them useful in creating Items / clothing with magic defense (houses and furniture too). Hearts and Heart Containers are sold in regular shops so they must be items that exist
Seeing the mystic armor (connected to the blupees, bubbulfrogs and the LOTM) set in TOTK, that does the same thing as the magic armor, i believe that you are completely right on what rupees are.
You know what game immediately proves this theory right? Tingle's rosy rupeeland! I know it's not technically canon but the entire plot is about the rupees being magic to the point where the rupees are even Tingle's health so he just straight up dies once he is out of rupees... also in the good ending you give all of your rupees to your companion who then transforms into a great fairy if i remember correctly
The only thing that doesn't make sense is why some rupee colors have different values in some games. Like how in the oracle games red rupees are worth 5, but in pretty much every other game there worth 20.
Plus how do you pick them up by slashing with your sword if not by magic? The wallets must also diffuse the magical value into themselves so you can pay 20 rupees for something, when you only picked up a 50. Think about it, the counter just goes down, the shopkeepers never make change for you.
I like Subrosia and their ore chunk currency, and Tokay Island and their barter system. Say what you will about the reliability of the rupee being everywhere, but it's interesting when we see other lands in the world and find one that actually HAS a different economic standard (as well as other differences) from Hyrule proper.
interesting video! you only mentioned it briefly, but could you elaborate more on how you would distinguish the function of the magic of rupees from the magic meter? not trying to disprove, just wanting to know more of your thoughts because i liked this theory!
No worries! Without doing too much research into it, think about the spells in Ocarina of Time. When link uses spells, they take a few seconds to charge before he can use that magic. If Link is being actively stabbed in wind waker, he probably doesnt have enough time to charge the energy for healing, but the armor could draw the existing healing power from the rupees to instantly heal with no charge time required. The slow magic drain could just be to maintain the connection to the fairies and allow them to make that magic happen so link can focus on combat. That's just off the top of my head so no idea if that can be disproven lol. Thank you for the comment!
Found the channel on the totk video, but i figured you’d be more likely to see a comment here. Point is; you’re a zeldatuber now my Guy, embrace it. Jk do what you want. But i actually enjoyed this video more than the totk timeline, mainly cause your timeline theory is pretty much what i thought already
I'm pretty sure I the only version of Wind Waker where the magic armor used rupees was the WiiU version. Why? Because I explicitly remember it working without rupees just fine in the original GameCube version. Of course, that is far from the only nerf the WiiU version had made in exchange for some other imprivements Replacing the typically useful Tingle Tuner with the objectively inferior Tingle Bottle is another case of "using a nerf as a retcon" between the two versions.
Fully agree that it's magic gems but I don't think the Rupees are healing, I think the hearts that you find are made with the same process and are healing while the Rupees are protection which makes them useful in creating Items / clothing with magic defense (houses and furniture too). Hearts and Heart Containers are sold in regular shops so they must be items that exist
Seeing the mystic armor (connected to the blupees, bubbulfrogs and the LOTM) set in TOTK, that does the same thing as the magic armor, i believe that you are completely right on what rupees are.
You know what game immediately proves this theory right? Tingle's rosy rupeeland! I know it's not technically canon but the entire plot is about the rupees being magic to the point where the rupees are even Tingle's health so he just straight up dies once he is out of rupees... also in the good ending you give all of your rupees to your companion who then transforms into a great fairy if i remember correctly
The only thing that doesn't make sense is why some rupee colors have different values in some games. Like how in the oracle games red rupees are worth 5, but in pretty much every other game there worth 20.
Fairies felt like trying something new
The oracle games don't take place in Hyrule, maybe fairy magic works different there
I loved this! So excited that you uploaded another video. I love the franchise but haven’t played since the 90’s/early 2000’s.
Thank you so much! It has evolved a lot since then, it is definitely up there my favorite game franchises
Oh when you mentioned healing everything in my brain just started clicking
The bass on this music really dlapped me hard my dude!! Freakin sick!!
Plus how do you pick them up by slashing with your sword if not by magic? The wallets must also diffuse the magical value into themselves so you can pay 20 rupees for something, when you only picked up a 50. Think about it, the counter just goes down, the shopkeepers never make change for you.
I like Subrosia and their ore chunk currency, and Tokay Island and their barter system. Say what you will about the reliability of the rupee being everywhere, but it's interesting when we see other lands in the world and find one that actually HAS a different economic standard (as well as other differences) from Hyrule proper.
If you do more video game stuff. Like zelda i would like to watch that.
interesting video! you only mentioned it briefly, but could you elaborate more on how you would distinguish the function of the magic of rupees from the magic meter? not trying to disprove, just wanting to know more of your thoughts because i liked this theory!
No worries! Without doing too much research into it, think about the spells in Ocarina of Time. When link uses spells, they take a few seconds to charge before he can use that magic. If Link is being actively stabbed in wind waker, he probably doesnt have enough time to charge the energy for healing, but the armor could draw the existing healing power from the rupees to instantly heal with no charge time required. The slow magic drain could just be to maintain the connection to the fairies and allow them to make that magic happen so link can focus on combat. That's just off the top of my head so no idea if that can be disproven lol. Thank you for the comment!
Gemstones are used as magic repositories in many forms of fiction so this is actually a valid and interesting idea
The sheikah also use shadow magic
the rupee armor returns in Tears you buy it with blupple gems from klinton's brother
Found the channel on the totk video, but i figured you’d be more likely to see a comment here. Point is; you’re a zeldatuber now my Guy, embrace it. Jk do what you want. But i actually enjoyed this video more than the totk timeline, mainly cause your timeline theory is pretty much what i thought already
I'm pretty sure I the only version of Wind Waker where the magic armor used rupees was the WiiU version.
Why? Because I explicitly remember it working without rupees just fine in the original GameCube version. Of course, that is far from the only nerf the WiiU version had made in exchange for some other imprivements
Replacing the typically useful Tingle Tuner with the objectively inferior Tingle Bottle is another case of "using a nerf as a retcon" between the two versions.
How’s it going?
Doing pretty alright all things considered, how are you