HDR General Technique Guide [HDR v0.25.2-beta]

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  • Опубликовано: 20 сен 2024

Комментарии • 88

  • @kaiokendo6916
    @kaiokendo6916 Год назад +184

    This video helped me get a wife and two kids idk where i'd be without it ❤️

    • @nya69
      @nya69 Год назад +11

      such a useful video i fucking love hdr man

  • @rufi0.
    @rufi0. Год назад +59

    also worth noting that there is ledge hogging especially if people are coming from Ultimate. overall, a very informative video!

    • @automagic_fgc
      @automagic_fgc  Год назад +11

      i forgor :|

    • @treehann
      @treehann 8 месяцев назад

      I like how no matter the smash mod OR smash clone, everyone agrees ledge trumping is wack and deserves the shadow realm 😂

    • @silentserenity8243
      @silentserenity8243 8 месяцев назад +3

      I actually prefer it over ledge hog. Especially in HDR ,where recovery is non existent. Ledge trump creates another option. Characters without an attack are at a severe disadvantage with ledge hog. You can't really recover low without being punished.
      ​@@treehann

  • @TheDomlax
    @TheDomlax Год назад +31

    This guy is pretty rad, imagine seeing him at frosty faustings in 2023

  • @RiahGreen
    @RiahGreen Год назад +13

    This guide helped me mend my relationship with my girlfriend of five years. She's the love of my life and watching this guide during a period of intense stress helped me to gain the clarity I needed in my life to see how much she meant to me. Thank you.
    Oh also HDR is cool. If you're reading this you should try it :)

  • @Wulf_YT
    @Wulf_YT Год назад +24

    thanks a lot for this, I do hope hdr gets as impactful as P+

  • @dee7352
    @dee7352 Год назад +6

    Im a bit (pleasantly) surprised to see ppivots come back
    edit: also yay for codename steam music :)

    • @automagic_fgc
      @automagic_fgc  Год назад +4

      Perfect pivots are so fun to play around with but i am admittedly pretty bad at them lol.

  • @luigiprofeta2295
    @luigiprofeta2295 Год назад +5

    I've been dying for a PM/P+ style mod for Ultimate. I can't wait to see if this Mod catches on.

    • @TheyBenefit
      @TheyBenefit 8 месяцев назад

      It should be there by 2025 at this rate. Looking forward to it

  • @duckeggcarbonara
    @duckeggcarbonara Год назад +3

    This video guided me on the general techniques in HewDrawRemix, a modification of the videogame Super Smash Bros. Ultimate for the Nintendo Switch.

  • @alfyn7867
    @alfyn7867 Год назад +34

    seeing all this cool shit makes me wish ultimate was a more mechanically complex game. Even just having something as simple as wavedashing or shield dropping would make the game so much more enjoyable. I don't know why the development team decided to remove those, they could be there if you wanted to get good but nobody is forcing you to use them

    • @automagic_fgc
      @automagic_fgc  Год назад +13

      I competed in Ult for around 3 years and i always wished that it had more depth in general gameplay. I think it was intentionally done however to lower the skill ceiling since Nintendo is pretty adamantly against smash as a competitive game.

    • @joeykeilholz925
      @joeykeilholz925 Год назад +7

      Not having shield drop is batshit insane to me

    • @automagic_fgc
      @automagic_fgc  Год назад +3

      @@joeykeilholz925 Its such an odd decision

  • @VitulaJoy
    @VitulaJoy Год назад +2

    This is exactly what I was looking for. Thank you so much for this.

  • @pk-mixtapes5231
    @pk-mixtapes5231 Год назад +4

    hdr is so sick

  • @tasaismog1576
    @tasaismog1576 Год назад +2

    Nice you got the video out

  • @cesurtheguy3807
    @cesurtheguy3807 Год назад +2

    I never knew something like this existed thank you for sharing. I will definitely check this mod.

  • @solaris_cc4353
    @solaris_cc4353 Год назад +2

    Please do a followup with defensive techniques in HDR like ASDI and crouch canceling. It'd help immensely to have this information condensed in video form.

  • @mint1250
    @mint1250 Год назад +3

    good video i hope this mod catches on

  • @colinhay1666
    @colinhay1666 2 месяца назад

    Love this video THANK YOU! Quick question though... Why would the devs give SF characters magic series or "gatling" style combos from anime fighters when SF games mostly uses Links and (like FGC characters in Ult) Special Cancels?

    • @automagic_fgc
      @automagic_fgc  2 месяца назад

      From what I understand, they are more based off of the Marvel vs Capcom iterations. It makes them feel unique from other characters so I think its pretty interesting.

  • @iamtimnar5289
    @iamtimnar5289 Месяц назад

    Sick video!

  • @Z0niC101
    @Z0niC101 Год назад +1

    even tho i already know smash tech i still enjoyed this video
    well made!

  • @SS2Balls
    @SS2Balls Год назад +2

    I love hdr

  • @FerousFolly
    @FerousFolly Год назад +3

    just a tip for future vids, the [universal techniques] title card lasts waaaay too long.
    perhaps chapters have to be a minimum of 10 seconds and that's why you did it, but if that's the case honestly I think just putting the title screen down to 3 seconds and including [universal] or [non universal] at the start or end of each chapter title would be a better way of going about it.
    edit: removed the second title card from my feedback cos turns out u did that one much closer how I suggested, prolly even better lmao. first title card was the outlier I guess

    • @automagic_fgc
      @automagic_fgc  Год назад

      Thx for the comment! I'll take more consideration on the title cards for when I get around to my next video.

  • @theARDISAN
    @theARDISAN Год назад +2

    It would be cool to see a basic overview of what characters specifically can do but id imagine that would take a lot of work to edit, film, and organize.
    Feel like people just look at the universal mechanics and just scream "just plah melee bro" (even tho they work different and theres like 30 more characters to play) and also ignore what the HDR team did for the movesets. Like new Ridley and Banjo in the nightly is so much fun compared to their prev.

    • @automagic_fgc
      @automagic_fgc  Год назад +2

      Funnily enough, going thru character changes was the video I had planned on finishing next. I would most likely break it up into multiple parts though. And I do agree that it is frustrating when people say 'just play X game' but that usually comes from a place of ignorance so I try not to get upset.

  • @MaTaTa_999
    @MaTaTa_999 Год назад

    Never knew this existed, but wish I found it before Faustings RIP
    W Vid Auto 💯

  • @extinctjuan
    @extinctjuan Год назад

    Wow so cool! This video helped cure my cancer!

  • @dinglemcdangledongle
    @dinglemcdangledongle Год назад

    this video made me quit my herobrine addiction ❤️❤️🙏🙏

  • @miniyodadude6604
    @miniyodadude6604 Год назад

    Taunt cancels are helpful for going from dash or run into grabbing ledge

  • @ldubs5884
    @ldubs5884 Год назад +1

    With this K rool will finally be good. This makes me happy. Also is there a tier list for this game I need to see where K rool stands

    • @automagic_fgc
      @automagic_fgc  Год назад +4

      Game is fairly early meta wise and has updates semi-frequently so while tierlists exist, they are constantly outdated. It may help to know that one of HDRs top players plays Krool, and they were able to get 4th at HDR's first major.

    • @ldubs5884
      @ldubs5884 Год назад

      @@automagic_fgc that’s good to know

  • @captainphoton1693
    @captainphoton1693 3 месяца назад

    People just discovered a way to cancel dash back by doing the moonwalk ING input. So guess I prefer the ultimate version thi time.

  • @eternoakashadecimus6818
    @eternoakashadecimus6818 Год назад +1

    Hey but why does it say [HDR v0.25.2-beta] that doesn't apply to the true smash ultimate?? some techniques are from MELE explain to me They run and jump a lot similar to MELE and is it smash ultimate ???

    • @automagic_fgc
      @automagic_fgc  Год назад +4

      HDR is a mod of Smash Ultimate that introduces new mechanics, a reworked engine, and a lot of balance changes. A lot of inspiration has been taken from other games such as Melee, P+, Smash 4, Brawl, Rivals of Aether, and even MvC & Street Fighter. As such, many of the techniques in the video can be found in other games. If you want to play HDR you would need to either mod your switch or emulate on a computer.

    • @eternoakashadecimus6818
      @eternoakashadecimus6818 Год назад

      @@automagic_fgc THEN does not apply in the original ok

  • @jasomega2446
    @jasomega2446 Год назад +1

    Interesting.

  • @patrickburton1401
    @patrickburton1401 Год назад +3

    Wow Falcon dash dancing is literally the cringiest looking thing in ultimate, but it looks mad good in this.

    • @automagic_fgc
      @automagic_fgc  Год назад +3

      Yea it doesnt have that weird momentum shift when he turns around.

  • @YungSchmuel
    @YungSchmuel 11 месяцев назад

    I don't know if something changed in 0.38.9 but i cannot hit a dacus or dacds to save my life. I can in the lower speed in training, but cannot hit them in full speed. Anybody have any tips as to how to improve on that?

    • @automagic_fgc
      @automagic_fgc  11 месяцев назад +2

      Its important to know that every characters optimal dacus/dacds timing will be different. Sometime you want to do the inputs as fast as possible and sometimes you want to wait until the timing window is about to end. Updates that change a characters dash attack or smash attacks may also effect if/how a character can dacus

  • @konsth191
    @konsth191 Год назад

    at 2:30, you say that you can waveland from horizontal or even upwards air dodges. how does that work? do you check if there's ground below the character and always waveland? does the player need to press down or anything? does the upward angle need to be shallow or can you even land when air dodging straight up?

    • @automagic_fgc
      @automagic_fgc  Год назад +2

      I havent looked into the code directly but from what I understand, the most likely case is it checks if there is any ground/platform within a specific range below the players ECB during an airdodge and snaps them to said ground/platform. This is regardless of direction so you can waveland onto a platform by airdodging straight up. I believe it was done this way to get max length horizontal wavedashes to be easily accessible like in rivals and slap city, but I'm not sure if upwards wavelands were intentional or an emergent consequence of how it was implemented.

  • @peamut547
    @peamut547 2 месяца назад

    Does this mod have similar no input buffer like melee, or is input buffer kept?

    • @automagic_fgc
      @automagic_fgc  2 месяца назад

      There is still an input buffer but its been altered from Ultimates. iirc there's still 4-5 frames of input buffer but no hold buffer.

    • @peamut547
      @peamut547 2 месяца назад

      @@automagic_fgc Thanks. I have one more question:
      How broken is the AI from level 9 CPUs due to this mod? Typically they can find combos but is that completely broken in HDR from your experience?

    • @automagic_fgc
      @automagic_fgc  2 месяца назад +1

      @@peamut547 AI hasnt really been touched from what I know so some characters are pretty strong and some forgot how to recover. Its something planned but not a priority rn

  • @zachstarattack7320
    @zachstarattack7320 Год назад +1

    can u slingshot in hdr??

  • @kavinbala8885
    @kavinbala8885 Год назад

    is there no boost run in hdr damn

  • @amazed_consumer3176
    @amazed_consumer3176 Год назад

    Do you have a list of songs you use in this video?

  • @huskySSBM
    @huskySSBM Год назад +1

    does it still have the native switch input delay?

    • @automagic_fgc
      @automagic_fgc  Год назад +2

      Unfortunately yes, but there have been large changes to the buffer system to improve game feel, and the online for HDR has been improved so that you are able to set the delay in arenas.

  • @bluexco
    @bluexco Год назад

    Wait, oh snap does this game auto L-cancel? Or did you just not talk about it?

    • @automagic_fgc
      @automagic_fgc  Год назад +1

      There's no L-Cancel in HDR

    • @bluexco
      @bluexco Год назад +1

      @@automagic_fgc Free! My boys and I wanna join you guys!

    • @automagic_fgc
      @automagic_fgc  Год назад

      @@bluexco discord.gg/hdr

  • @DaleWillFail
    @DaleWillFail Год назад

    Mic Inconsistency: The Movie

  • @joeykeilholz925
    @joeykeilholz925 Год назад +1

    Hdr or dolby vision

  • @justjasonk3998
    @justjasonk3998 Год назад

  • @maxieprimo2758
    @maxieprimo2758 8 месяцев назад

    I love mods, but this one sort of makes me tired.
    It's the six billionth "what if advantage was even advantage-ier also wave dashing" mod. Yes, lots of heart and love. No, nothing new.
    The best thing here is that it's like every character rebalance mod combined into one and that is cool. But fighting Melee fox and Falco with what feels like Sm64 hitstun won't be fun no matter how much heart was put into it.

    • @reganverses3003
      @reganverses3003 5 месяцев назад

      Weird comment to leave on this video specifically. I think if you don't appreciate the level of depth added to a game by giving more movement options (both offensive and defensive) it might just not be for you, but most people appreciate that

    • @maxieprimo2758
      @maxieprimo2758 5 месяцев назад +1

      @@reganverses3003 No shit it isn't for me I just explained exactly why

    • @reganverses3003
      @reganverses3003 5 месяцев назад

      @@maxieprimo2758 I don't think your reasoning (as in, your analysis of HDR) is great, but the "isn't for you" portion of my comment is mostly "I get what you are saying but most people who I have seen talk about this feel differently," which matters in the context of "this is a video that's explaining the mechanics and a weird space to talk shit about it"

  • @Crazybark
    @Crazybark Год назад +1

    alot of this is melee stuff

    • @automagic_fgc
      @automagic_fgc  Год назад +6

      Yes, I know. This video is a general guide for techniques that are not found in base ult.

  • @jonathanc3001
    @jonathanc3001 Год назад

    To all the people saying this is so cool and wish ultimate was like this: Try melee.

    • @slnt6542
      @slnt6542 7 месяцев назад +1

      I’d say project m. Don’t get me wrong melee will always be the goat but for newcomers its off putting because of the tech, limited character selection, and how only like 6 characters are viable.

    • @Amoro22
      @Amoro22 5 месяцев назад

      Melee has l canceling and tap jump is always on. Melee also doesn't have based hitfalling incineroar. So nah.

    • @jonathanc3001
      @jonathanc3001 5 месяцев назад

      @@Amoro22 if you’re gonna come in with an attitude, then leave. melee has actual good online netplay, and fun tech that this video adds as a “mod.” None of which ultimate will ever have. The game is still played after all these years for a reason.

  • @ramblincapuchin9075
    @ramblincapuchin9075 Год назад

    Projects like these are fine, but I feel like there is always a bit of niche to it when you use the argument "add depth" to the game
    It comes off authoritative when the reality is that you have decided to improve the rate at which combos can be achieved. You could say that it enhances the experience based on speed. It's just that the only other time that such language was documented in an official way was when Melee's website introduced L cancelling
    The reason I'm compelled to use the term niche is due to the overhead that brings 'advanced techniques" into the conversation. No one wants to discuss the philosophy behind convention, postulate the influence of new mechanics, or have inductions of new techniques that would influence how we perceive setplay. Many many variables that are worth round table discussions
    So every time we double dip into AT's it's always to revert to rote habits. Ostensibly reworking the entire cast around old frame data. That's a broad subject to have authority over especially for a game that has significantly large audience
    Everyone that happens upon this formula acts as though they have been exposed to it for generations. Meanwhile, the actual author is providing his own footnotes about how why he made the decisions that he did regarding direction. It would be a shame to discount his input ala _the author is dead_ on account of it being one person. Saying nothing of his vested interests and experiences

    • @automagic_fgc
      @automagic_fgc  Год назад +11

      I feel like you have to major misconceptions about the project as a whole.
      Firstly, it is objectively true that adding mechanics to an engine that offer new options in facets of play like neutral and punish game do inherently add depth, just by the pure nature that both players are allowed to make more nuanced choices. It is true that since many of the options added are movement based, faster gameplay will be brought out as a result, but that is more so due to people having more ways to play. What I mean is that if you look into HDR tournament footage, you will still see many slower paced characters doing very well in the meta. Faster gameplay is more accessibly viable because the new options allow it. I also would like to note that this does not mean that Ultimate is a shallow game. I competed in Ult for around 3 years so I understand how difficult competition in it can be, and how nuanced decision making has to be to succeed. However Ultimates depth comes almost entirely from its mindgame aspect (prevalent in all competitive games) than any system within it. Ultimate was made to be as accessible as possible to as many people as possible by streamlining many classic parts of smash (shield drops, for example).
      Secondly, HDR is not trying to be Melee or PM again. I understand that it is very easy to see it that way, and even I liken it to PM when explaining it to newcomers, but HDR's main philosophy is to create a collage of the best aspects of every smash game. The developers want to make every character the most enjoyable version that they can be, which often means borrowing from older titles. But even the characters that are similar to Melee and PM counterparts still vary in many key areas. Falco for example has his Melee style down-b and laser, but has a different up tilt and forward air. This as well as stat changes on other key moves make his playstyle only resemble his older counterparts on the surface level.
      At the end of the day I recommend everyone give it a fair shot. It may not be very similar to ultimate, but its also not very similar to any smash game. The devs pay constant attention to community feedback to make sure the game is as enjoyable as possible. If you give HDR a fair shot, and its still not for you, thats fine too. I can respect that other people may not enjoy what HDR has to offer, an would prefer a different experience. Not every game is for every person but as long as we are all having a good time then thats all that matters :)

    • @RiahGreen
      @RiahGreen Год назад +2

      Is this a copypasta?