Man, game 2 I had such a big brain plan of creepy block die then use delay and play out levia to pop magna x twice. Playing blanc out put me at more cards in play so I couldn't levia since I forgot about emperor. Feelsbad.jpg. also man why was I shuffling for so long? lmao, also we know we messed up memory in game 1. Oh hey, i also should have milled in game 2 when creepy blew up magnamon and it played out veemon from source.
I agree in your opinion of Magna X, I consider that the design of that card limits the meta to only decks that have a natural answer to magna x, I like to play different decks but if I want to have a decent chance against magna I dont have a choice
@@Perceval308 it feels like you kinda have to play perfectly against it while they can just throw caution to the wind and in most cases they don't even care what your cards do! Lol
the only day i won against a mangaX was when it faced a perfectly placed bitting crush on my security. like keep this in mind: if he checks for a card that wont deal with him, hes imune until his next turn and it triggers not only on digivolve, but everytime a card is removed from security... thats just way too much.
Magna needs an Errata. His protection should only last for the turn the security was removed. That would give the opponet at least a small chance to remove it on their turn.
much like how oppressive garuru was back in the day, it's all about if your deck has an answer to these kinda omni protections or boss mons. 7GDL is very toolboxy and have a lotta answers, but it can't answer to everything at once.
@@joshuabonorino9561 maybe not put it to 1 but I think limiting cards like "awakening of the golden knight" so it's harder for them to keep turn while going into MagnaX would be ideal.
@@TheMessiahTCG that option card is the least of my worries because the main issue I have is magna x because with that built in auto immune effect that can be easily turned on is a terrible design. They thought apocolymon magna force us to play specific decks which hurts the diversity in the game.
@@joshuabonorino9561 Yeah I agree its definitely a gatekeeper in the meta. It's why we see AncientGaru get so much play next format because it can get around Magna fairly easily.
Man, game 2 I had such a big brain plan of creepy block die then use delay and play out levia to pop magna x twice. Playing blanc out put me at more cards in play so I couldn't levia since I forgot about emperor. Feelsbad.jpg. also man why was I shuffling for so long? lmao, also we know we messed up memory in game 1. Oh hey, i also should have milled in game 2 when creepy blew up magnamon and it played out veemon from source.
@@Lewdeon you were shuffling to diffuse the pain haha
Probably 😂
We can run it back. 😬
@@thevoidbeckons😂 bet, I'll scoop faster next time
You still would have armor purged the magna x with the one pop
I agree in your opinion of Magna X, I consider that the design of that card limits the meta to only decks that have a natural answer to magna x, I like to play different decks but if I want to have a decent chance against magna I dont have a choice
@@Perceval308 it feels like you kinda have to play perfectly against it while they can just throw caution to the wind and in most cases they don't even care what your cards do! Lol
the only day i won against a mangaX was when it faced a perfectly placed bitting crush on my security. like keep this in mind: if he checks for a card that wont deal with him, hes imune until his next turn and it triggers not only on digivolve, but everytime a card is removed from security... thats just way too much.
@@duelponzac yep, I def consider this matchup a 95/5 in favor of magna
Magna needs an Errata. His protection should only last for the turn the security was removed. That would give the opponet at least a small chance to remove it on their turn.
@@hobobandit that would def make it easier
I think It would be better if the skill activates the when digivolving only in ur turn and not in both turns
@@alexisnahuelaguero6302 That would also be more reasonable!
much like how oppressive garuru was back in the day, it's all about if your deck has an answer to these kinda omni protections or boss mons. 7GDL is very toolboxy and have a lotta answers, but it can't answer to everything at once.
Ironically even full power garu would get crushed in this format IMO! One magna X or one SEC bomb and that's all she wrote haha
Magna and imperial dramon ace need be band
I play pokemon tcg
Magic the Gathering tcg
And digimon tcg
Digimon all ways better
They need to hit Magna X to one
@@joshuabonorino9561 maybe not put it to 1 but I think limiting cards like "awakening of the golden knight" so it's harder for them to keep turn while going into MagnaX would be ideal.
@@TheMessiahTCG that option card is the least of my worries because the main issue I have is magna x because with that built in auto immune effect that can be easily turned on is a terrible design. They thought apocolymon magna force us to play specific decks which hurts the diversity in the game.
@@joshuabonorino9561 Yeah I agree its definitely a gatekeeper in the meta. It's why we see AncientGaru get so much play next format because it can get around Magna fairly easily.