Reaction To R1Ps Arena's "The Aftermath of Final Kombat"

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  • Опубликовано: 16 июн 2024
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Комментарии • 8

  • @R1psArena
    @R1psArena 16 дней назад +1

    Love the Video and love the points your making! Looking back I think we should've made the video a bit longer to extend certain topics and talk about it in more detail. I honestly think we're in a situation, where making it right for everyone is close to impossible. Finding the balance for the competitive scene & casual viewerbase is insanely hard and both need each other to exist. Generally speaking I'm just happy that a lot of different people share their opinion and that a lot of people do care about the game. Speaking as a content creator who has seen the impact of a dry meta: I PERSONALLY (and it's perfectly fine if people disagree) want to see a more neutral based meta. I'd have a complete different approach to the Kameo System, which is ofc unrealistic. I'd slightly tone (yes nerf) the top 1% of the Kameos, because they're offering too much "Auto-Gameplay". At the same time we need heavy buffs on every other aspect of the cast, including characters / summon kameos and buff them to that new slightly toned down "top-level". Then we have a fighting game, which is worth watching. Buffing lowtier characters to the current TOP-Level would mean they have to offer the same utility. And right now that Utility is: Auto-neutral, Nonstop-Safety with very minimal cooldown , which results in the worst repetetive gameplay possible (my opinion again). Raiden/Kano nearly killed my events (which is crowdfunded) in the early days. Even though players had a blast with it, the viewers just find it boring. No matter what Pro/competitive players say: The casuals are the BACKBONE of the Pro Scene

    • @mrAPchem
      @mrAPchem  4 дня назад

      Wow, thank you for watching this!!!!
      I love what you have been doing for the MK scene, especially now. I fully agree with you when you say that it's impossible for NRS to please both the competitors and the casuals even as both of them need each other to exist.
      I also agree that I want a more neutral-based meta where auto-gameplay options are rare and brief. I would totally accept some slight tweaks to the cheapest aspects of the top-tier characters, like what we've been getting from Johnny Cage. Meanwhile, the bottom 15 characters should see substantial buffs so that they become as good (for the same reasons) as a character like Kitana is.
      And I've made a video detailing exactly how each of the unused Kameos should be buffed.
      The only point of slight disagreement from me is the level of deference to the casuals. For you, the casuals keep your thing going, so you're implicitly encouraged to advocate for things that appease them. The only issue is this: there is no appeasing casuals in MK games. If it were up to them, the entire cast would be watered down to MK11 levels and worse because the vast majority of them can't handle the most basic components of FGs.
      Having said that, their opinion is important, so I don't advocate for ignoring them. But NRS should make sure that every strong character, move and Kameo have some kind of counter-play so that casual whining can be mitigated, and gameplay doesn't look too repetitive. That's about all the influence that I want the casuals to have on MK's gameplay - they consistently call for the most annoying characters to be killed competitively, even if those characters aren't top tier.
      Where casuals can do the most good in MK games is with the offline modes and costumes - NRS needs to do everything in its power to appease them in those areas. Keep their influence as far from the gameplay as humanly possible because they can't be objective and reasonable.
      Nonetheless, thank you again for watching and replying to me! I have been a long-time viewer of your events, I enjoy your voice and enthusiasm for the game and encourage you not only to keep on going, but also to keep making MK1 meta videos not only so that I can look at them and react, but more importantly so that the community can learn.

  • @Vivid114
    @Vivid114 17 дней назад +1

    To be honest, characters that don't have a lot of combos/sauce or just can't perform that well need some buffs, but I'd honestly emphasize buffs on some other Kameos. I think that would help give players more variety instead of choosing the same ones all of the time. I usually stick with Scorpion Kameo since he has easy combo extenders and can mix you up with his overhead.

    • @mrAPchem
      @mrAPchem  17 дней назад +1

      Yes, buffs to unused Kameos and moves rather than nerfs to currently strong ones is the path forward.
      We don't need more unused Kameos in the game, especially when they don't have to be.

  • @Fabzz
    @Fabzz 16 дней назад

    Great video brother

    • @mrAPchem
      @mrAPchem  4 дня назад

      Thank you so much for watching!!!

  • @cptfred2361
    @cptfred2361 17 дней назад

    If they just put a max on using the kameo let's say 3 times in 1 round and after that they can't be called up again in that round.. Then now both players need too think twice using it and you will see more fighting more thinking more footsy more skills... Thats how I would adjust the meta...

    • @mrAPchem
      @mrAPchem  17 дней назад

      I am not in favor of handcuffing or limiting Kameos, especially when so many moves that could make a Kameo viable already cost too much or recharge at the rate continental drift.
      There is a middle ground that can be achieved where Kameos are plentiful but do not dominate the neutral. The Sub-Zero Kameo is a perfect example of this.