Wo this combo feels not that bad tbh. And you are not playing obviously bad cars in your deck this time (besides bounty board, but that is part of the combo so fine. Only having to draw 3 cards for this combo to work is pretty good.
I have long given up on this kind of approach with combos for a single turn, you only show the positive side of things, there are many players at the rank who take out minions of small drops 1,2,3 in a maximum of 4 rounds, this in the idea that it will have resistance on the battlefield, which you practically wouldn't expect to reach the 6th round to be able to do that combo, meaning that you have very little chance of having more wins than losses!!
Immune in Hearthstone is basically protection against damage and targeted spells and abilities, but Murmur neither targets nor damages. Boardwipes like Twisting Nether work for the same reason.
Honestly, this deck you're showing is a big mess, you're basically sacrificing yourself for a one-turn combo, which can bring you even more losses than gains!!
This kind of pathetic deck you show doesn't bring you more than 10 consecutive wins, don't forget there are players of different types, if you are fortunately in diamond 5, like you are, or if you are in legend, you can play quietly and taunt as much as you want, but it doesn't apply to those who want to go beyond gold and platinum!!
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So weird to see Mark's ETC not have boulderfist lol
A very brave choice indeed
ETC is such a cool card. Having a sideboard is very useful
It is so fun that Etc manager more popular then Etc himself lol.
@@impkiller5932and then you have Elise where no version of her was popular.
Wasnt original used in control decks back when league of explorers came out?
Your community post links to the wrong video link atm!
Expected azalina sheananigans, this is even more evil
Wo this combo feels not that bad tbh. And you are not playing obviously bad cars in your deck this time (besides bounty board, but that is part of the combo so fine.
Only having to draw 3 cards for this combo to work is pretty good.
I have long given up on this kind of approach with combos for a single turn, you only show the positive side of things, there are many players at the rank who take out minions of small drops 1,2,3 in a maximum of 4 rounds, this in the idea that it will have resistance on the battlefield, which you practically wouldn't expect to reach the 6th round to be able to do that combo, meaning that you have very little chance of having more wins than losses!!
I don't understand why The Jailor, an Immune card, is destroyed by Murmur's effect.
Immune in Hearthstone is basically protection against damage and targeted spells and abilities, but Murmur neither targets nor damages. Boardwipes like Twisting Nether work for the same reason.
Your Battlecry minions cost (1), what could possibly go wrong?
ETC Shudderblock is FR funny
*bakes Mark a cake with a saw in it so he can escape Blizzard jail*
Wow, fantastic!))
Wait, so it WORKS like this. Nice.
get wrecked standard priest in wild
i cant win with this deck 20 times
It's a package for clowns in my opinion, the risk of this package is 94% compared to the overall winning chances!!
Honestly, this deck you're showing is a big mess, you're basically sacrificing yourself for a one-turn combo, which can bring you even more losses than gains!!
Never been this Early u.u
same
This kind of pathetic deck you show doesn't bring you more than 10 consecutive wins, don't forget there are players of different types, if you are fortunately in diamond 5, like you are, or if you are in legend, you can play quietly and taunt as much as you want, but it doesn't apply to those who want to go beyond gold and platinum!!