I'm absolutely dying at Kripp saying "Even though we didn't like level scaling in beta, I'm here to tell you it's actually even worse than you thought" lmao. Had me in the first half I thought he was going to say it doesn't play out that badly for most people.
EDIT: Thank you guys for letting me know that the cursor distance makes the horse's speed different oh god yes, and sometimes you can like stack two bursts of speed to go super fast and sometimes this burst feels like it's doing nothing
Bro y’all are fucking insane. The mount is fine. It’s user fucking error. Getting stuck? Don’t blindly run into stuff. Barricades? You’re going into an enemy area, they want you to fight the enemies, not blast through them. Fuck man if you guys want to zoom just play path of exile. This game is meant for immersion and gritty gameplay. It’s great
It's crazy that most of the stuff you pointed up was actually going through my head while playing, while I was having fun still made me questioned why these issues are even a thing.
@@Gubers no. Its not that complicated. Certain issues would be super easy to fix by anyone with a bare minimum amount of tech knowledge. Doesnt take time, skill, or money. They just dont care and thats the truth. Blizzard lies about their team sizes, budget and time spend on a game. Diablo.madw them so so much money, and almost nothing is flowing back into their games. D4 is not the product of a big, talented team, with massive budget. There is nothing there to suggest so. Nice cutscenes and art alone are not enough. There are so many issues, that should never be a thing in a game like that.
@@Gubers Because the people making those decisions dont need technical knowledge, thats a engineers/developers job. Its a designers job to predict those gameplay interactions and if they cant predict those basic interaction or at least notice them when playtesting, what are they getting paid for? Also no this game wasnt made from scratch, a lot of the functions are copy pasted from D3 and the engine updates arent exclusive to this title.
The stash is such a nightmare to use. They really need a search bar or checkboxes with keywords like Vulnerability added to it. There isn't enough room for 1 copy of each legendary, let alone multiple characters gear, gems, sigils, aspects, etc etc
@@lilazndrgnboi This isnt POE. and D4 has about 65% less loot drops compared to POE. POE you LITERALLY have to run a filter because of the amount of trash items that drop. Literal full screens of just Greys, blues, andt trash uniques. D4 does not need to have loot filters especially with the sacred/Ancestral items having their own dedicated item level brackets.
Your remark about not being able to one-shot the enemy with chain lightning was interesting because I think it sort of shines a light on another weird aspect of Diablo IV: the loot level. Back when I was in the beta, it felt really weird that I was always getting gear that required anywhere from 5 to 10 levels below my current level. I'm not a huge ARPG player, but I've played other ARPGs where I'd get randomly dropped gear that I wasn't even able to equip yet because the level requirement was too high. While leveling my first character, I'd try to save some gear for my alts (mostly weapons), and let me tell you... when you equip a level-appropriate weapon on your alt, it really does make a world of difference. I'm only playing my alts on World Tier 1, so it isn't terribly hard to begin with, but once I hit 15 on my Sorcerer and was able to equip a staff that I had saved, I went back to one-shotting most enemies with chain lightning. To be honest, I actually wasn't having a ton of fun in Diablo IV while leveling as I really didn't find the campaign itself that enthralling. My main issue is that the storytelling just didn't have a very good pace. It seemed like they wanted to have something with deeper character motivations (especially with Elias and Lilith) without really giving them time to shine. Back in Diablo III, I'd do a lot of rift running each season, and as a result, I came to enjoy the aspect of "get better and do it faster". Surprisingly, I've actually enjoyed Helltides a bit because I can treat them in that sort of masochistic "throw myself into a group of enemies and wreak havoc" mentality that I've been missing in the game.
Having to run permanent unstoppable is a byproduct of how overtuned the enemy crowd control is in torment when mobs are faster and spam their abilities. Half the monsters in the entire game seem to have some kind of snare or stun built into some of their attacks. Get clipped by just one of them and it can cause a chain where you’re locked down for 5 seconds.
there is a rare bug in the game involving the butcher in certain dungeons, if he spawns he takes up 1 limited elite spawn in the dungeons spawn list. Youre probably wondering whats wrong, well the butcher despawns himself if he kills you which is highly likely for many players. Add this onto dungeons that require every elite killed in the dungeon to proceed to the boss room and youve got yourself a bug typhoon.
Lmao just git gud kid. I'm playing melee sorc and Butcher became a joke since like lvl 37+. Respec to a better build, Butcher himself has only one major skill - head slam when he stuns you, but its very well telegraphed and u can dodge/dash/blink out of it.
@@MrAngerius what world tier are you on??? Also getting good is not the issue here, the issue is that the punishment for dying to the butcher is a total dungeon reset.
It's funny you mention this. I ran the "Seaside Descent" dungeon today, and the first area required me to slay all the enemies. I had 1 enemy left, and I scoured the map several times but couldn't find the last mob. I even zoned out and back into the dungeon, hoping it would refresh and knock loose the mob if it was stuck in a wall or something. I didn't want to start over, because the dungeon was selected for Whisper favor and the clock was running out. THAT's when something funny happened... I heard these chains and piggish noises and recognized it was the Butcher. I got depressed because I like farming the Butcher for loot, and he was in the second area of the map that I couldn't reach. Or was he? I went up to the barrier and I cast Blood Wave (necro ultimate). I have aspects that modify its behavior to put a shadow dot field on the floor that covers over 2 screens of distance. I tapped the Butcher through the barrier; he rushed to the door and kept swinging at me, but nothing happened cause he was stuck on the other side. My shadow wave started generating corpses (via Hewed Flesh passive skill) which I exploded and killed the Butcher. *Then the barrier disappeared because apparently he was considered that one remaining mob the whole time!*
I'm glad you voiced how I've been feeling. I feel like I'm just chasing some sort of esoteric number on my armor, and that's about the most progression I've felt. It doesn't really translate to much. I guarantee they won't bring me back for each league if this is how it stays.
One thing that really annoys me is the utter abundence of worthless stats that are just there to make items 'bad'. Like necros getting Skeleton Mages inherit 5% of your thorns as an attribute that can be rolled on gear. Enchanting costs are also wildly out of control.
''''leveling feel slow after level 50 and game feel grindy''' i was about to sub to the channel but you cleraly do not understand how diablo should work and the fact that slow progress is a must in such a game useless video from wannabe players
@@artemisftwable It's not. The complain is there are useless affixes that do nothing but pad. You want meaningful affixes, even if more of them mean harder bis.
This is the first Diablo game that I play. My friends and me played FFXI back in the day, and we were rememebering how cool was to grind XP and gear to be able to kill monsters in certain areas. With a skilled party, you could clear areas many levels above your party's level and get a huge XP bonus. It made you feel powerful. In Diablo, it feels like we get punished for leveling up and getting better gear.
Yeah, so this is Blizzard. Unlike FFXI they use their playerbase mainly as a fleshlight and even though it gets worse every year, people still give them money for some reason. Expect nothing but anti consumer practices in every game they make and some form of pay to win coming very soon to D4. Also forget about any bug fixes, they only do that when they feel like it. Lastly 0 customer support unless you have problem with giving them money. Welcome to Blizzard/Activison games, good luck.
Really good point about the grind and redoing everything. My friend stopped playing because “if the season is coming out soon I don’t wanna redo all this” I think maybe map completion should carry into seasons at a minimum.
The question is going to be if you have to redo renown every season and the altars. If you do that is going to kill the game. Unless the altars remain visible on the map you just have to go click them again which might be ok.
@@rekrn12345 This is not a question, because this has been already answered. The answer is : altars are permanent and one-time thing so once you find them all now, they will be unlocked for every character in the future doesn't matter if eternal or seasonal, but the renown grind is not. I mean it would be kinda dumb if it was, especially going from eternal to seasonal, they're separate game modes.
@@DoctorStrange01 the altars i knew, for the renown your answer is questionable, because there are 2 rows in it, the gold row and the one below it with skill points and so on. the gold is per character and has to be unlocked over and over, but the lower row is account wide. for now we cant say if it is only account wide for eternal, but it still, contrary to what you said, is: account wide.
@@DoctorStrange01 Resetting the rep doesn't seem to make sense since characters would just loose 6 skl points out of nowhere, so maybe the rep will reset but the permanent realmwide bonus you got won't, and each season will have rep bonus specific for that season, maybe even more skill points and whatnot.
@@senditu3073 They'll likely keep your current renown progression because it wouldn't make sense to have people get reset. What they will probaly do is tie every activity to renown (Battle pass xp) and give renown according to what activity you complete with a cap on certain activities so it's not exploitable, like open world events but keep stuff like dungeons repeatable but at lesser rewards after daily/weekly amount of completion.
I always appreciate your honesty about the game. Almost everyone who got early access is praising the game as "highly replayable" and other buzz words but they never go into the meat and tell the audience the truth.
Yeah, while it does have a lot of issues still, we are only 1 week into a 10+ year live service game. I do have a little faith things will get tweaked positively over time
That's why I waited before buying the game. I wanted people to help by testing the game for me, particularly on the mid to late game. I may pick it up in a few months if the updates are good
The worst part with leveling up is that you stay at the same power if you do not find any new gear but the enemies get stronger. I have in some levels felt very weak in Nightmare even though nothing happened other than I leveled up. The system where higher mobs deal more damage because they are higher levels is also stupid and probably a part to why the scaling feels so off. The level 70+ Elias in Trial 4 is an example of how bad the system is, Elias basically becomes weaker and weaker the more you level up, even though your character wears the exact same gear, Elias 1 shot me with all his spells the first time I tried and after a few levels I was able to take a couple of hits without dying. I do NOT think that the developers thought about how upscale+downscale should work at the same time.
@Psikick Someone who clearly doesn't understand the entire purpose to what "gaining a level" of experience is supposed to mean. They are not supposed to be just arbitrary numbers. ANY rpg fan would understand this, pew pew action gamers do not. Yes, the game is supposed to get harder and should be coded properly in such a way to expect a certain degree of experience as you move forward... not follow the South Park joke of killing the same thing over and over to obtain levels because boars apparently gain levels too, right!? Level syncing is lazy programming garbage for short-attention span gamers.
My favorite is the "Get gud" guys... I always ask em how they picked what items dropped for them so as to avoid bad rng ruining the experience. I've never gotten an answer just "get lucky"... Kinda person I'd tell to breathe harder while they're drowning.
Almost everything about Diablo 2 is better than this game frankly I can't believe this game came out like this I haven't been watching the news about it and I'm just actually flabbergasted by how f****** s***** some of the decisions they made were no procedurally generated dungeons, can't re-imprint aspects multiple times, atrocious monster level scaling... It's like people who don't know what Diablo feels like to play made this game..
@@moonrooster7160 it's true. you can clearly see that they dont have a dedicated team doing something they truly love but rather just a corporate product shat out by a company that doesnt really care about anything else than shareholders. while it obviously went through all the current quality gates, it just doesn't feel like anything i'd play more than a few days and then it's done. i play d2 to this day, since 20 years. this game...not so much
@@moonrooster7160 Dont get me wrong, I do like the game, I like how much gore they put in the game, not just in dungeons but just people on spikes everywhere, getting back the classic Diablo feeling, the things I dont like about the game is the scaling system, it just doesnt work as well as it would in for example Skyrim, and I dont like that the resistance and armour basically dont do that much and you just need a high DPS output.
Hope the team is on the same page with you. I agree with all of these. Played for around 50 hours to unlock all difficulties and then got a bit bored, it's not hard to level but it's so long. And if there is challenge after level 90 but I still have to spend 50+ hours to go from 70 to 90 and feel less powerful I don't want to do that. Will definitely put in some decent hours again should they go in this direction for next updates.
@@hhmaniak it's not bad to be fair but for an ARPG you would expect a bit more, I can easily play 100 hours if I love the game, I'm sure many can play even more
It says a lot when the most balanced part of the endgame is Nightmare Dungeons. The only activity you can do that doesn't have level scaling. It's also the most difficult (besides Uber Lilith) because again, it isn't scaled so you can actually choose to challenge yourself instead of blizzard's algorithms homogenizing every single aspect of the game around your stupid character level and not your gear (or even your skill tbh). It's a lot of these reasons why some players hate level scaling. They could of left all this scaling stuff for the 1-50 experience and then turned it off at the endgame. Hell, I actually had the most fun in the endgame when I got into T4 difficulty at level 60 and had to face much more difficult enemies. Then I started to level up and everything became a cakewalk (due to invisible differences in damage and damage reduction that level differences make). Now the endgame is a complete slog. Devoid of anything remotely interesting EXCEPT the nightmare dungeons. Thank god they are in the game. I know I sound like I don't like the game but like Kripp, I think the base of D4 is incredibly solid. I hope Blizz makes more scaled and especially unscaled content in the future like Nightmare Dungeons. Also, thinking about it, Uber Lilith and even the Elias fight to get into T4 are also not scaled content. That Elias fight was quite fun when I fought him under leveled because well.. I could actually be "under leveled."
Nm dungeons are the worst part of the game. I've pretty much just spammed nm dungeons and a lvl 100 character with a near perfect build and gear will get 1 shotted by a white quill rat if your defensive actives aren't up.
I've been pretty shocked by how good the game is as a baseline, but also by how much is missing. It's a very tight minimum viable product. The fact that the store has barley anything on it is telling 😅
the store is doing the ESO (elder scrolls online) method, of making dozens of skins and such and slowly drip feeding it on the store as "limited" to try and manipulate weaker people's fomo (fear of missing out) only for those same skins to eventually make it back into the skin rotation 9 months later.
My biggest complaint is that leveling doesn’t really seem to be that rewarding or fun. I’ve leveled a druid that was my first toon, and I never really had that much fun doing it. It wasn’t inherently difficult, but I never really felt like I was getting stronger aside from the numbers, gradually getting bigger, I understand how scaling is supposed to work, but I feel the game would benefit from scaling zones more than just scaling everything up to the current level you are I feel like you could easily over level your character to a point where you have a difficult time doing contact until you get those specific loot drops.
The problem is that there aren't really milestones that you can purposely go after because most things are linear and just happen outside of your control if you just play.
What if, zones scaled like a normal rpg. After you complete the main story, all zones jump to X level. After you complete a different milestone, all zones jump to a different level. Then you still feel like you are getting stronger as you level, but it opens these zones up for late game potential
@@DutchiezRNG Hardcore would be something I'd enjoy, if they could fix the server latency issues. I have 1gb download speeds on a new rig and still get ping upwards of 1.5-2k. The game is quite literally unplayable. This all started shortly after the official launch last Monday. I beat the campaign on my druid and got to level 50 during the early access and have not been able to enjoy the game since due to the server stability issues.
Damn I really tried to like this game, I've played hundreds of hours in D2/D3, but D4 is just tedious to me and I can play it for 1-2h max per day before getting bored. Maybe I'll try after a year because currently it really feels undercooked.
@@jefferyreis3551 Well tbf, D4 for consoles is worse designed regarding UI and gameplay than D3 on consoles was. D3 had great UI / Controls on PC and had a incredibly good UI / Controls on PS4, which made couch coop fun as fuck. It's obvious they tried to find a middle ground for D4 between both versions and now D4 is worse than D3 on PC AND consoles. But that was obvious since the Alpha. Dont blame consoles.
getting weaker is really a mood killer. also. not full investing into items because I throw them away every 10 levels is just feels wrong. Also think there should be zones for a specific item / player strength range. So you could feel your power and progress. I fear the solution will be some band aid :(
It's like blizzard removed fun from the game on purpose and replaced it with a horse and a map you have to look at all the time. Can't decide if it's the $99 i wasted or the time i wasted that's worse so far.
@@dougfoster445 It looks like a different dial of arpg, which is not necessarily bad. I think the most responsible thing to do is to not buy this game and wait months until they build upon the (admittedly good) skeleton they have for endgame and flesh out mechanics. Buying Diablo 4 now is almost like buying a beta of a game.
the biggest issue is max HP, it's the sole reason we get one shotted, why in the world don't we have vitality stat is beyond me, think someone was drunk/new when they designed the stat mechanics and forgot to add vitality stats
The only reason the leveling speed doesnt feel more atrocious is the fact, that you get a paragon point every 25% of a level. one reason leveling feels that slow is also the fact, that you have so much downtime, e.g. travelling to dungeons, distance between packs in open world etc. even going to a town feels bad, because running from one vendor to the next to your stash and so on takes an eternity aswell.
i agree, for the way how vendors and everything is scattered in towns you have to go way way too often into town. i would not mind the current design in towns if you were not forced to go back to town halfway through dungeons... going to town and managing your inventory feels like a chore and this already tells you that game design wise there is something broken, because no system in the game should feel like that.
And that's the reason an open world was never a good idea imo. I'm not even through the story yet and I'm already tired of having downtime because I need to run from A to B and back to B after doing a quest. Chasing that icon on the map feels bad imo.
i also hate how spread apart the vendors and stash/wardrobe is in so many cities. it makes no sense to me that i have to go up and down stairs and across the whole city just to see the blacksmith to salvage and the occultist to salvage legendaries
The scaling is by far the biggest issue for me. I play arpgs to eventually feel powerful, to crush certain content. I'm not interested in pushig the max difficulty, I just enjoy reaching a point where I can obliterate the enemy while not engaging in max difficulty content. It messes up the power fantasy when you're never able to.
I like the scaling, it allows different lvl chars to play together. I've gone from struggling to kill things to mopping the floor with everything, so I didn't not experience the thing you are crying over. Git good.
there is also a bug with nightmare sigils while in a group. if one person goes into the dungeon ~30 seconds before anyone else, nobody else can enter without kicking the other person out
Great to see you doing D4. I still remember you doing races in PoE back in the day. Good times. One of the only streamers that isn't super obnoxious or click baity.
Kripp has always been great. Was sad that i could no longer get to watch him because i was not playing any blizzard games. Also happy that Diablo4 changed that
I also want to mention that overpower is one of the worst designed mechanic. On multihit attacks, instead of applying the overpower chance on each individual hits, it instead applies on the whole cast. Meaning you get an all or nothing overpower. Example, you cast a spell that throws out 6 frostbolt. Instead of applying the overpower proc on each individual frostbolt, the game will either apply overpower on ALL the projectiles or NONE. This creates too much variance. It was supposed to be an alternative to crit for tankier characters since overpower damage scales with fortify and hp, and as evidently shown by druid, necro, and barbarian being the only classes having access to conditional guaranteed procs of overpower. The problem is that there is absolutely no source of overpower outside of a VERY FEW conditional procs in those 3 classes, and those conditions are either too hard, sometimes overlap with each other, wasting an overpower proc, and just too scarce. There is right now ZERO way to build around overpower as it is just too scarce. So you're left with a random 3% proc that is just there for the sake of being there. Blood necro is actually one of the only spec that has a reasonable way to play around overpower and I think blizzard should take notes, but even blood necro needs more way to proc it. Overpower creates also too much damage variance when it procs with crit simultaneously. Overpower needs to not proc with crit, to prevent overpower builds from being op. Either way, overpower would be a good opportunity to provide tankier builds with another way to scale their damage, but it needs A LOT of work.
the fun part is there is a way to scale it, scaling willpower, witch should be the necro and sorc stat, that's useless! (like half of int, since res are bugged :) )
Overpower is irrelevant late game. You dont even use the guaranteed procs besides the free one every 12s. With a good set you delete packs with normal pulverize (300%+ dmg) scaling.
@@Spinexus Kind of the point. It shouldn't be. During beta werebear seemed like it was going to build entirely around overpower but its really not supported.
Overpower damage also doesn't scale with crit multiplier, as best people can tell. It's just extra damage that gets added on to a hit or a crit. It will likely always be trash without crit multi scaling, considering almost every viable build scales crit/crit multi.
I think my biggest issue, in addition to the XP requirements which really begin to feel awful in WT4 at level 70+ (2-3 hours for one level unless you go down to WT3 and spam dungeons, which is lame), is the wide range of item levels you can drop. I'm dropping stuff at level 75 which is weaker than what dropped when I was 45, it's all RNG. I wish they'd tighten it up to make it so you're more consistently getting gear upgrades. I didn't change any gear from 55 to 68 because I couldn't get an upgrade, and then in WT4 now that I've replaced all my items with Ancestrals I'm not getting anything remotely close to an upgrade since like level 72 which was 6 hours ago (I'm 75 now). Sorta just feels pointless to keep grinding to 100 in WT4, since whispers, helltides, nightmare dungeons, etc give no XP and no item upgrades for the most part.
Tbh, game never said you gonna hit lvl 100 fast, in no Diablo it was fast, actually here it's so much faster to get lvl 100 by FAR than Diablo 2. Or you really want to spend 70$+ to be lvl 100 in 4 days?...
@@N4iiiisits not only about it being fast. In poe 95-100 are extremely slow for example but a 5 point difference in the tree is gigantic for a late game build. You need to feel like youre getting stronger when you level.
yeah your aware as item lvl goes up in a lvl bracket so def not getting no lvl 45 gear at 75. gear changes in stat portions as you higher item lvl gear as welll as legendary powers. nm dungeons give very high chance for higher gear rolls on completion-based on tier you are in. when you run champions demise all day drops are kind of going to be shit until you get 3-5 levels up. once again kripp talking out his but about things that he assumed was correct without testing at all.
The ranged damage is so true. Got to like 75 without dying and then got killed by a regular bone ballista guy offscreen in 1 hit lol. I like the idea of the game being grindy but if I get bored is that because it's too grindy or because what i'm doing to grind gets boring? I think it's the xp curve, 85-100 should be slow and 50-85 needs to be way faster.
Ranged damage has been a problem for actual decades. I don't know why, but Blizzard insists on spears, arrows, and homing fireballs dealing at least three times the damage of any potential melee hit. It's garbage design that no player will ever interpret as a "fun challenge".
Also something I really dislike right now is the cost / commitment needed for everything gear related. In an hack'n slash, changing gear during the leveling phase should be encouraged but in Diablo IV, changing gear means finding relevant aspects + spending hundred thousand golds to extract/apply them (and ressources) + spending millions to reroll a stat on the item. It makes players, not want to change gear for small upgrades or to test a new piece of gear because you have to commit a lot into every single piece of equipment before equipping that you're then reluctant to the idea.
Agreed. Especially considering how important gear is with level scaling. They made the most important factor in increasing your relative power level the most costly/frustrating to upgrade. I have a ton of aspects chilling in my inventory because I either don't have the resources to imprint them or I'm worried I'll be wasting the aspect on an item I'll just be upgrading in a few levels anyway. It's by far the most frustrating feature of the game for me so far (lvl 48).
Biggest gripe for me is end-game items. If youre looking to get the best items in the game, you farm normal tier 4 dungeons on repeat - theres is absolutely no reason to challenge yourself, or take on end-game bosses (one of those lmao). This is to me insane, and in opposition to everything ARPG.
Why has no one mentioned the massive misstep of not having a way to group with randoms easily? In D3 it was a joy to level because you could easily matchmake with 3+ other people. Now, I have to try and invite randoms who almost never respond. It makes leveling that much slower, and even more grindy/tedious.
@@1907Aries ?? What he means is that after certain point, most relevant content is built to be tackled in groups and you also get extra xp. You can keep soloing the game for as long as you can, buddy, people asking for a better way to group up with randoms and tackle endgame content doesnt affect you in any way, mongo.
I don't understand why World Tier 1 & 2 aren't 'level scaling' disabled. Keep each region level locked as it is now (I.e. minimum monster levels), so you have to physically level up to the mobs level or you will do less/take more damage (Depending on level difference). This will work and it gives you that sense of power creep that we have lost with level scaling. It works in other games and MMOs, I really think this is how it should be. We can then apply level scaling to WT 3 & 4, which essentially would be our 'adventure modes'. This at least gives us the option of farming for sacred and ancestral at any level, providing the capstone dungeon has been completed. You would have to get rid of the "free choice" story progression, which to me makes for a better more coherent story. There are no benefits or narrative deviations, from been able to do the story in any order we want - apart from giving us fake choice. For me if these level scaling issues aren't addressed by at least Season 1 or 2, there will most likely be a big exodus of people leaving until it is solved.
I agree with most all your points, but the last one. I do not think there will be an exodus of people. At its core, Diablo has never been about the campaign, that has only every compromised a small percent of your time played over a ladder/season. While I agree the scaling could be better and fixed by your proposed suggestions, I think it might be a lower priority over other things.
@@BloodhawkAHS You are probably right about the mass exodus, maybe an over exaggeration on my part. Hopefully the new season mechanics solve most of the issues. But if two seasons don't come up with a solution, I think people will be incredibly disheartened. People will definitely take a break, with other ARPGs coming out which look fantastic. But D4 will continuously improve as the previous releases did. People would return.
@@garethg2501 I think mob scaling won't be noticeable past this opening month. Now that someone has completed the campaign, they will level up in a new season under adventure mode, where it would assume the level scaling makes sense. Most people will likely not level doing the campaign again under a season (Same as D3, also saying this as someone who played closed end game beta).
Agreed. The level scaling is awful and it sucks the game is made around that. Whats the point of going anywhere basicly when enemies are tailored to your lvl constantly.
because it would make the game feel like world of warcraft; where you are forced to move on to different zones prior to other quests to be complete. Allowing level scaling for most zones allows for you to go at your own pace. I was level 43 when i left Act 1.
The only reason a game with 300 QA people in the credits would have such a frustrating inventory system would be if they were going to sell you the solution later.
It's because they had a console focus in mind. The PC version was very clearly an afterthought. Literally all the early gameplay videos were using controller on PS5 as well.
yea people really aren't paying attention. The game is dripping with monetization focused design. The one that really gets me and is so fucking obvious it hurts that no one seems to notice is how respeccing works. Forget about it not being free, it's designed to be such an awful experience that it's better to just start a new character for every build you wanna play. Because of the scaling you have to have the build you want to switch to completely geared out or you just get crushed by everything. That kind of just kills the point. Why'd they design it like this? So they can sell you more character slots. When they said they're working on the next two expansions before the game even launched I suspected they're going with the destiny 2 expansion model. So if you put the game down for a few months and wanna pick it back up you pretty much have to buy the game again.
@@BelimaiSykes I can't really name examples but I encountered some artificial walls screaming "we are planning to sell you a solution in near future" as well. A lot of design choices indicated the game was or is planned as a pay trap. It is a very nice foundation. But it's very possible they are gonna ruin it to get to that fine Chinese money. And we all know they love to pay for micros and ruin things for other people.
remember when you played Diablo 2 and you went to Nightmare ? your resistances were MINUS 50-90 or so. You also got experience from the mobs in a way that you levelled(1-2 levels) in early Nightmare and Hell difficulties in just one "zone".
Amen to the level scaling rant, Kripp! I switched from Veteran to Easy when my sorcerer was in his late twenties, because I was doing noticably less damage with every level I gained. The fact that the game is needlessly stingy with good loot only makes things worse. Until right before beating the campaign (at level 51) I still had two pieces of gear from sub level 30 (I think pants and amulett)! They should give you a choice of 3 different pieces of class-specific gear of your current level for doing quests instead of a handful of crafting mats.
They gotta do something about item stats. There's so many with minor differences that make it a pain to deal with - what should be the funnest part of the game (loot!) turns in to a giant chore. Many differences are nearly pointlessly redundant too.
like what exactly is the difference between "shock" damage and "lightning" damage for sorcerers? I moused over my shock abilities and they all do "lightning" damage lol so is shock and lightning interchangable?
@@wizirbyman i can't say for Shock but for Necromancer we have "Darkness Skills" that deal "Shadow Damage" so likely Sorc has "Lighting Skills" that do "Shock damage"... or something idk. I've literally seen both "Darkness damage" and "Shadow damage" interchangeably used IN THE ACTUAL GAME so I don't think the devs even know what the fuck they are talking about
@@wizirbyman just incase you never did find your answer, "shock" refers to the sorc specific lightning skills and the "lightning damage" part refers to the lightning damage all classes do,so if you are lightning sorc and say some boots gives both shock n lightning damage bonus they should stack for your sorc lightning build,far as I know anyway
Trying to find gear in my inventory that has certain aspects takes so long I started writing them down on paper. Hahaha, it's like what we used to have to do for NES games.
What I dont understand is why they dont hire you for a job like an adviser or something when they are making the game. You clearly played lots and lots and lots of games made by Blizzard, and you are able to know what is going right/wrong with in the game system, you are a really really smart person when it comes to gaming or game mechanics. Not to mention you still hold the world first title of beating D3 in HD. If they hired you I am pretty sure at least some of the problem you have mentioned wont be effecting the game right now.
Because if Kripp had his way you’d be playing Diablo 4 Ruthless mode where only the class he’s interested in is good and every other class is dogshit. The guy can’t handle the mere thought that another class in a basically single player game might be better at specific parts of the game than the one he’s playing.
@@Benjamin-xv9le Because when you make a game that people like... They spend more on it..... That's why Kripp has hundreds of thousands of people that follow him... Cos we respect his opinion and like his content. Clearly your knew around here.....
They could at least invite people such as him to the closed beta to provide this feedback years ago, instead of inviting friends & family who, apparently, provide no substantive feedback at all.
I agree with allmost everything you said. I Also really enjoy D4 atm, I must say. Personally the things that bug me the most are the quality of life things like the stash with the aspects, sigils,... But one thing I would also like to add is the progression in gear. I'm currently 70 in T4. From lvl 55 to 65, I almost found no upgrades anymore. This was after like 8-10 lvl's in T3. So in the first 10 lvl of Torment 3 I found quite a lot of better gear options and then it stopped. But Now that I'm in Torment 4 again I find massive amounts of upgrades again in a short window of time(fun for now though). I have a suspicion that after 5 to 10 lvl I'm not going to find any more upgrades again. Its something that could use some tweaking imo.
If you're level 70 you need to be significantly higher in tiers. Nightmares scale monster level differently than normal dungeons. So you need to keep pushing, in addition to getting Torment unlocked so you can get ancestral gear.
@@chedisLoL I'm doing nightmare sigels... what is your point? I was doing lvl 20s in t3 and I'm doing higher ones now. Ancestral gear also drops in other places. Doesn't change the fact that the gear upgrades stop comming at the end of t1/2 and 3. And you get a serieus amount again in the beginning of t3 and t4
great video,I'll take a look at it again later to really get all the points. I agree with you, in last eboch you could buy an infinite number of bank compartments, but they became more expensive so that you still developed a feeling for your items, and you could enter the search and sort things differently.
Non mentionned QOL: - ability to lock an item (selling / destroying prevention) - bigger stacks of gems / stash and inventory tabs for them - adding a loot filter (at least being able to hide whites, blues, non-sacred or non-ancestral) per character - ability to trade legendaries / unique with teammates for like 2h (like it was in D3) - ability to upgrade the legendary aspects stored in collection. For example an aspect with 10 possible rolls, can be upgrade from the lowest to the highest, 1 stage at a time, by consuming an item with this aspect with a higher roll, or doing the associated dungeon at a specific nightmare tier - ability to store extracted aspect in the aspect collection and access it from the mystic. - teleport to teammates from anywhere (at least any town) - at least 1 town where every POI are not more than 1 screen away (at the moment, the best town is the Act 2 main city of s almost every POI are the closest to one another)
My biggest fear was that late endgame was going to be "You must stack as much CC Immunity/Cooldown Reduction as possible" like D3 was, and I'm really bummed to see that it's the same in the current state of late endgame here. I found it so boring and made all the classes feel the same and if you didn't have those things you just weren't even playing a real class because you were just dead or dealing zero damage.
You must stack as much CC Immunity/Cooldown Reduction as possible" - What are you on about lol. You could clear 130+ rifts just with pure damage in D3.
valid criticisms they should address. makes one question the release date and plans for when season1 comes along and what it should and should not contain.
Except they don't even sort the dungeons within the same region to be next to each other. So when they group say 3 sigils from Dry Steppes, how are they deciding the order of that 3? No logic. No conveyance.
@@catzblu999 It's sorted by dungeon level first, then by region. Why the same dungeon type is not always adjacent, I don't know. Maybe it only sorts on those 2 criteria and has some hidden value to sort further (which item was acquired first or some such).
@@theral056 Incorrect, if you watch him sorting them in the video you can see a NM43 before a NM39 in the same zone. The sorting has no logic in the slightest but nice shill attempt.
Spot on. I can feel my sorc getting weaker at each level. I hope they fix all of these things. Also PVP is a whole other subject. 50s alongside 70s that just farm you with the click of a button doesn't feel good at all.
Theres a bug with the focus offhand (fiendish folio bug - book kind focus) where you cannot imprint over it. Error is "only rare and legendary items can have aspects imprinted on them" Also when you transmog it to another style, it changes back to the book focus after a few minutes thats the indicator it would say its another "kind" of item or something.
As a high lvl barb, who has to fondle the balls of their enemies, unstoppable is pretty necessary if I want to live longer than 10sec. I've yet to even remotely reach the 100% unstoppable uptime. I agree with most of your other points though.
Big tip: Mount speed in open world is tied into curser location. Cursor far away from horse = fast speed, cursor close to horse = Slow. In towns horse speed capped.
When they showed those graphs showing the scaling curve the 1st thing I said was "so you get weaker as you level up" but not many people seemed to agree so I was expecting it, but even so it feels SO bad. Fundamentally, getting relatively weaker as you level is 100% facing in the wrong direction for me when it comes to character progression and the feeling of satisfaction a game like this is supposed to give you. I can't understand what they were thinking on that one at all.
Having 4 tabs in a box-priced game that is also a live service that Is also a game without real trading and all your builds are based n items... insane. I wonder if they'll sell stash tabs.
I woulnd't be surprised. I bet season 1 will come with a bunch of "pay for convenience" and people already invested 1 month into the game will complain while reaching for their wallets. The game being grindy past certain point spells paying for xp boosts (which are already planned) to me.
For me the monsters leveling in the same time with you is very concerning and I think it will cause me to quit the game if I hit a wall and come back when it's addrssed/updated. We'll see, I'm about to finish the main story
My biggest issue with D4 is the lack of bank/bag space. I feel like the bags are half the space they need to be, and we really need 1 more bag tab for sigils, the fact that sigils and pots share space is completely cancer xD I also think it drops waaaaay too much items. Im lvl 100 and if i do a lvl 55+ nm dungeon with the magic find mod my bag is filled to the brim at the end, even tho im only picking up ancestral items AND only the items im looking to upgrade (I skip axes, polearms, pants etc) idk maybe im out of touch but I feel like getting 3-5 rares from 1 dungeon is good enough. dont need 30-50 >_
Game needs a loot filter built into it so you can specify what affixes/legendary aspect you're looking for on which piece of gear. Then you only loot what you're actually looking for. Sifting through a mountain of loot just in case you miss an upgrade is time consuming and not particularly fun in my opinion. Main issue there is the relative scarcity of upgrade resources vs cost means you kinda need to pick up shit to salvage it just to make sure you always have resources on hand to re-roll or upgrade.
@@ChilledUnskilled a search bar. Not loot filter. Loot filters are static options for dropped items in POE. It is not officially supported and only tolerated by GGG. All they need is a search bar or a new stash UI for handling uniques.
@@chedisLoL Search bar is a solid compromise. Was thinking about Last Epoch not POE. POE loot filter is a 3rd party tool. In Last Epoch they actually implemented a full loot filter in-game. It's great and pretty easy to setup when you start a play through. Can even target specific gear for specific levels etc. But that might be a bit much to ask for devs on D4. It feels like it would be quite a big dev task to get implemented so even just a search option would be far better than is currently the case.
My biggest gripe with Blizz games and leveling has always been that you get weaker as you level up. It's the same thing in WoW. A level 15 has a much easier time killing mobs than a level 68 does. Not that it is hard to kill mobs at 68, but it takes 10 actions instead of 1 or 2. It feels bad to get weaker when we're told we're getting stronger.
Definitely not "always", this is a modern Blizz problem. Mob scaling is pretty recent in both Wow and Diablo and sucks in both. With Chromie Time and scaling in Wow you can get a level 10 in your group in rdf and they'll solo the whole dungeon.
Used to follow the crap out of you back in the days leading up to d3, and through when you played d3, but I never did catch the hearthstone bug and eventually more or less lost touch with your world. I'm glad to see that you still have the pro-gamer touch in recognizing and identifying these shortcomings are plaguing the arpg (really, in all gaming at this point...) scene at the moment. Well reasoned and thought out observations, of which I am in full agreement. Good to see you all these years later still doing it right! Peace out Kripp.
After I finished the story and hit 55 I got super bored immediately and felt like I had no reason to keep playing. Hoped i'd get more out of it but is what it is.. I'll come back for the next season and see how things are going then.
Things I want added to the game: Overlay Map, World Map Search Function (so you can find specific dungeons), Loot Filter (So when you are farming ancestrals the rares and magic items dont pop up as text), Pets to Gather Gold, Map Pins which work in dungeons, Health Bars over your character, Numbers &/or Percentages on your health globes (without having to scroll over them), a gem tab (or at least put gems in the consumables tab), and a rework of certain stats (like you don't need 3 different types of crit damage just some of the stats need to be merged together). Mostly just a bunch of UI stuff that all ARPGs have had since D2 and its weird that it is missing some 25 years later.
My issue with the game is that the lategame is basically just nm dungeons without any loot scaling. Like if you do higher difficulty there is no actually difference in loot. Also there is nothing really to farm because gearing is pretty easy. But thats hard to avoid because it doesnt have an insane crafting system like other games
Really agree with your point on the game needing to have a realistic feel to it. This is also one of the things D2 nailed, but newer games lack due to pleasing diversity.
I have every intention of getting the game, but these are the sorts of things I was noticing in the betas that caused me to delay purchasing it until the first season launches at least, and hopefully by then SOME of these criticisms and concerns are addressed. When playing the beta, I really couldn't get over the feeling that the game felt half-baked and needed more time(and content/depth) before a full release.
My man game is in good condition these are cry for views from streamers and narrow minded poe players.. I can say that if u buy the game you will have very good experience and will realise why the fuck these people crying like this. Most of the issues mentioned are Overly exaggerated and its sad to see that people are actually getting baited into this bullshit clickbait
The game is not half-baked. We are currently alpha testing the game for Blizzard. Instead of them paying us, they want us to pay 100 EUR to them. Brilliant. Unless you are the intended low IQ audience, you will most likely not enjoy the game. I have a hard time seeing how this will be good even after multiple seasons, as the fundamentals are all pathetic. For example: -There are maybe 40 monster types. Diablo 3 had hundreds. -Animations and sounds are pathethic. In Diablo 1 and 2 monsters had these cool death animation and sounds and whatnot. In D4 monsters just ragdoll to the ground then disappear. Your skills look and sound absolutely garbage. I would fire anyone who came to me and told me "Look boss, this will be D4's version of the Frozen Orb". No amount of seasons will fix these issues.
The corpse bow off screen one shots are the first thing that really brought down my thoughts on the game. It feels so bad. I had thought they had gone back on ranged nonsense after the bees in d3, but here we are :(
The bees were at least somewhat avoidable, lol. There are a lot of offscreen or close offscreen attacks in D4 that are completely unavoidable and oneshot you for no reason.
"Bosses are often the least dangerous mobs in the entire dungeon... idk how that ended up that way" Love the boss comment... I can't help but laugh every time I hit a boss room its so ridiculously silly
We need more stash tabs, more uniques and legendaries, more aspects variability, more complex talent tree, more builds. Gameplay, atmosphere, music, voices, events, dungeons, details ingame 10/10.
I think aspects are fantastic. Youre no longer tied to looking for x item and if it's not named x it's trash for your build. With aspects, you are still able to get meaningful gear upgrades while having easy access to retain the bonus.
I started playing Hearthstone when it first came out and then I found Kripp's videos, I played for a few years and then slowly stopped playing. Now I start playing Diablo IV and what pops up, a Kripp video, nostalgia, like coming home.
Agree with just everything... You pointed out most of things that definitely have to be fixed ASAP. Also would add an issue around comparing found items to those you are wearing, since it is hard to understand the power outcome before upgrading the item. It annoys so hard, especially at higher lvls when you have to compare 720+ power items with each other, but don't understand if it will get higher dmg or not.
My biggest issue is after about lvl 30 (sorcerer perspective) It feels as if my build is pretty much complete. I have all the skills i wanted and unlocked enchantments. I feel as if you have little to look forward to. Because of level scaling you never feel more powerful especially since after about lvl 35 or so the only skill points i get are points that are not really game breaking they are just percent increases in situational areas of the game. If it werent for trying to finish the campaign i would have quit the game before even hitting 50. Level scaling should be based on area. For example a starting area should scale from 1-9 that way when you hit 10-13 you feel powerful in these areas. Then another area 10-19 and so on and so forth i think that would work well for all the content in the game. It would limit areas for levels 50-100 but its better than the system in place now also if you really wanted to you could make end game areas scale as is now. Lvl 50-95. It would feel bad but at least you wouldnt limit certain lvl threshholds to 3 or 4 areas and it would make the campaign more enjoyable to go through for levels 1-50.
You sound like you have 0 experience in hack and slash games and earlier diablo games. Not the issue of the game, character progression goes much more beyond further than talent points my man. Also level scaling is not power scaling its only number the only difficulty scaling happens when you go higher difficulty level literally from the difficulty tab scaling is only for the party with different levels which still does no effect as powerful guy oneshots mobs even if there is a low level guy and party and low level guy with no gear and talents dont do much damage as they are supposed to very simple.
@@VTAcraft i mean... i get stronger and stronger as i level because i properly gear my sorc and other characters.... so side dungeons for codex aspect's and every 20-25 levels i upgrade my gear by keeping rares that mostly work with my build and add aspect's onto them that fit the build. and i get as much passives as i can in the skill tree. some skills like teleport i only put 1 single point into (and its passive points) and the rest i dump into my main skills or supporting passives. the paragon tree i do the exact same thing. also you only need to do the campaign once then you can skip it on all other characters, my first character i was lvl 53 before i even started my first story mission. i just went out and power levels in a loop around the starter town to farm obels (which can get you a lot of legendaries early on) and just farming exp and testing different builds as i level. the reason you want to get to tier 3/4 is to get the really good/interesting gear. crafting costs way too much and needs to be reduced by a good 70-80% in costs.... if i want to reroll another stats it will cost me 4.3MILLION GOLD to do it....
Biggest issue really is the leveling. If they want to make it feasible for casual players to achieve stuff in the game, since that appears to be their target audience, they need to tune things so leveling doesn’t feel like hitting a brick wall as soon as you hit 50.
@@Creamworks Blizzard lol. If they were just marketed to the smaller, hardcore, dedicated ARPG crowd, why in the world would their allocate marketing budget to hand out early access to people for KFC sandwiches and get virtual Megan Fox for tailored videos. They're casting as wide of a net as they can.
Just put a minimum and maximum level for zones, areas, normal dungeons, whatever else is there, so monsters can't scale above certain level. Then you will always have somewhere to return to with monsters weaker than you, for example when you need to grind some gear to catch up to scaling in other places. The easiest way to fix things.
Just don't rush to world tier 4 like everybody seems to be doing and proceeding to complain. mobs in world tier 2 in the open world and in dungeons are all capped at 50, stronghold enemies will always be 2 levels above you regardless however. The game feels amazing when you get sidetracked a lot and overlevel in the the same world tier.
@@collarbombbedwetter3902 I don't fully agree with you. I've played a lot, slow and min/maxed my gear (currently level 60). When I was level 55 for example I melted the mobs and elites, now at 60 my damage is noticeable worse...
Hah! Mentioning the stash. I remember how you complained over the item description pop up delay. You did not mention it here, but your swiping through the stash tap was a mixed sensation of pain and chuckling for me. Hope they fix this. :) All in all very reasonable feedback and i totally agree!
One may wonder what the hell the design team was doing all this time. No way they are happy how this game ended up being designed. it's like they stiched everything together hoping that it just worked in the end, without proper thought if it was fun or not and engaging.
I guess the Dev team thinks that just because you are not actually getting weaker by leveling, they have cracked the code. But everything is relative and if you stay the same and everything else gets stronger everytime you level, you feel like and infact are getting weaker. It absolutely sucks to level "down", most of the fun of an ARPG is to level up. They really dropped the ball on this one so hard that they need to fix it. It was also possible to create a seamless world with level scaling while keeping a power up when you level up, at the cost of lower players not being as strong in higher level areas(which is quite natural). But they needed to design their open world in such a way that there are areas with higher level monsters and areas with lower level monsters.
very good points especially about the resistances, when it comes to the XP grind i consider myself a casual in diablo and i don't mind it taking so long because it feels like i can get a lot of game time out of this and i quite enjoy the grind however i can understand that this probably does'nt match with seasons so perhaps an xp buff on seasonal would be a good idea.
I thought the boss being the easiest part of the dungeon was just a product of my rogue build. I'm playing hardcore and I'm honestly terrified of basic mob packs because I never know if I'm going to be instantly one shot before my stuff stacks up to give me DR and Healing. I'm also terrified to change my build because again, I have no idea if it's going to get me one shot lmfao. Also, the realm wide reknown rewards better carry over to seasons. No one wants to do it again and it will 100% be the death of the game for a majority of players if they don't. I'm also fairly surprised Dungeon Sigils are consumables. I thought they would basically be their own thing like crafting materials are...kind of like how rift keystones in Diablo 3 stopped being physical items.
I agree with the CC so much! Coming from PoE and LE, the D4 CC situation feels like WoW PvP, where you get stun-locked and subsequently one-shot. I find this to be extremely anti-hardcore, but actually also anti-casual because you always have to play with extreme effort to avoid barely visible overlapping CC mechanics. The whole endgame reminds me a lot of retail WoW, in fact, with nightmare dungeons bringh basically the same as WoW's M+ dungeons in DF S1, where you constantly need to dodge and if you get hit by anything, you're as good as dead.
Both the resistance and boss issue was part of my main complaints I had and reported 1000s of times when I was in the NDA beta. Not only these issues I reported and nothing was fixed or changed since then.
Thanks for pointing out that everyone has such a hard time leveling up, because honestly I thought that I myself was just unbelievably bad at the game for still beeing so "low level" while most streamers are already 100
A note on unstoppable being too strong in Kripp's opinion: Druid would be literally unplayable without unstoppable skills. They have no mobility to dodge CC and unit collision is a very real problem for melee classes.
Nailed it. A lot of it for me boils down to the development decisions have eliminated players choice and freedom of how they want to approach their characters. Those CC mechanics are so devastating that I have to have a full bar of shouts. I would love to have a bar of active skills and maybe one shout and cycle through fun abilities and combos but I am forced into defending against the long duration CCs
Bro my characters is so unplayable now , my cc kept my rogue alive , even my dark shrouds movement boost sucks. I ran RF+PS no TB Why am I weaker than I was 8 hrs ago
Thanks @Kripparrian This convinces me that I ought to wait for a couple more patches to release before I commit to buying this game. I suspected there might be a LOT of issues at release. Thankfully, it looks like server issues arent as big as they were on the d3 release. but yeah... LOTS of big issues in the game still
Almost completely agree, only thing I'd add is how quickly the game difficulty can change from easy to damn near impossible. Yesterday, had an end-dungeon boss that one shot me, one hit from anything and I was dead, but, I breezed thru everything that was in the dungeon. Some mobs are just insanely powerful, nearly one shotting me, while most mobs are a breeze. Yes, I play a sorc and I do move out of puddles and kite like crazy.
‘We are a week into the game and halfway to 100. How will we get everything with a months more time?’ Seems like 2 weeks worth of content, honestly based on what you’ve said.
I'm absolutely dying at Kripp saying "Even though we didn't like level scaling in beta, I'm here to tell you it's actually even worse than you thought" lmao. Had me in the first half I thought he was going to say it doesn't play out that badly for most people.
Please mention mounts. They’re so frustrating stopping every tiny little bump.
they literally added barricades to the paths to force you to get off your mount. Like wtf do they want us to use the mounts or not?
EDIT:
Thank you guys for letting me know that the cursor distance makes the horse's speed different
oh god yes, and sometimes you can like stack two bursts of speed to go super fast and sometimes this burst feels like it's doing nothing
@@Glockmog2007 the barricades are to slow you down to allow the map to load
Bro y’all are fucking insane. The mount is fine. It’s user fucking error. Getting stuck? Don’t blindly run into stuff. Barricades? You’re going into an enemy area, they want you to fight the enemies, not blast through them. Fuck man if you guys want to zoom just play path of exile. This game is meant for immersion and gritty gameplay. It’s great
@@pronick619 Holy dude, you're genius!! (Not kidding)
It's crazy that most of the stuff you pointed up was actually going through my head while playing, while I was having fun still made me questioned why these issues are even a thing.
@@Gubers no. Its not that complicated.
Certain issues would be super easy to fix by anyone with a bare minimum amount of tech knowledge. Doesnt take time, skill, or money. They just dont care and thats the truth.
Blizzard lies about their team sizes, budget and time spend on a game. Diablo.madw them so so much money, and almost nothing is flowing back into their games.
D4 is not the product of a big, talented team, with massive budget. There is nothing there to suggest so. Nice cutscenes and art alone are not enough.
There are so many issues, that should never be a thing in a game like that.
An early access beta can be fun even if its broke.
@@Gubers Because the people making those decisions dont need technical knowledge, thats a engineers/developers job. Its a designers job to predict those gameplay interactions and if they cant predict those basic interaction or at least notice them when playtesting, what are they getting paid for? Also no this game wasnt made from scratch, a lot of the functions are copy pasted from D3 and the engine updates arent exclusive to this title.
@@Gubers You paid for the artists and animators.
@@hunzukunzlmfao then explain to us how they should fix it.. yeah that’s right you CANT
The stash is such a nightmare to use. They really need a search bar or checkboxes with keywords like Vulnerability added to it. There isn't enough room for 1 copy of each legendary, let alone multiple characters gear, gems, sigils, aspects, etc etc
and loot filters
@@lilazndrgnboi This isnt POE. and D4 has about 65% less loot drops compared to POE. POE you LITERALLY have to run a filter because of the amount of trash items that drop. Literal full screens of just Greys, blues, andt trash uniques. D4 does not need to have loot filters especially with the sacred/Ancestral items having their own dedicated item level brackets.
@@chedisLoL you do need filters to find shit in your stash
Do characters share the same stash?
@@stebobibo yup. If your main character fills up the stash, your alt only has his own Inventory as an option. Stash space in D4 is terrible.
Your remark about not being able to one-shot the enemy with chain lightning was interesting because I think it sort of shines a light on another weird aspect of Diablo IV: the loot level. Back when I was in the beta, it felt really weird that I was always getting gear that required anywhere from 5 to 10 levels below my current level. I'm not a huge ARPG player, but I've played other ARPGs where I'd get randomly dropped gear that I wasn't even able to equip yet because the level requirement was too high. While leveling my first character, I'd try to save some gear for my alts (mostly weapons), and let me tell you... when you equip a level-appropriate weapon on your alt, it really does make a world of difference. I'm only playing my alts on World Tier 1, so it isn't terribly hard to begin with, but once I hit 15 on my Sorcerer and was able to equip a staff that I had saved, I went back to one-shotting most enemies with chain lightning.
To be honest, I actually wasn't having a ton of fun in Diablo IV while leveling as I really didn't find the campaign itself that enthralling. My main issue is that the storytelling just didn't have a very good pace. It seemed like they wanted to have something with deeper character motivations (especially with Elias and Lilith) without really giving them time to shine. Back in Diablo III, I'd do a lot of rift running each season, and as a result, I came to enjoy the aspect of "get better and do it faster". Surprisingly, I've actually enjoyed Helltides a bit because I can treat them in that sort of masochistic "throw myself into a group of enemies and wreak havoc" mentality that I've been missing in the game.
Having to run permanent unstoppable is a byproduct of how overtuned the enemy crowd control is in torment when mobs are faster and spam their abilities. Half the monsters in the entire game seem to have some kind of snare or stun built into some of their attacks. Get clipped by just one of them and it can cause a chain where you’re locked down for 5 seconds.
fuck spiders
and barbs still cry that their unstoppable is only NEARLY permanent after the nerfs
The only ones i have had a issue with are the ones who freeze on basic hit get hit once and you're perm frozen
@@jbeard3390 the elite frost archers who do 80% of your hp in one hit and freeze for 3 sec xD
Any nightmare dungeon with those red spiders, try doing one of those with a Cold Enchanted modifier.
Have fun throwing your monitor out the window.
there is a rare bug in the game involving the butcher in certain dungeons, if he spawns he takes up 1 limited elite spawn in the dungeons spawn list. Youre probably wondering whats wrong, well the butcher despawns himself if he kills you which is highly likely for many players. Add this onto dungeons that require every elite killed in the dungeon to proceed to the boss room and youve got yourself a bug typhoon.
Lmao just git gud kid. I'm playing melee sorc and Butcher became a joke since like lvl 37+. Respec to a better build, Butcher himself has only one major skill - head slam when he stuns you, but its very well telegraphed and u can dodge/dash/blink out of it.
@@MrAngerius what world tier are you on??? Also getting good is not the issue here, the issue is that the punishment for dying to the butcher is a total dungeon reset.
It's funny you mention this. I ran the "Seaside Descent" dungeon today, and the first area required me to slay all the enemies. I had 1 enemy left, and I scoured the map several times but couldn't find the last mob. I even zoned out and back into the dungeon, hoping it would refresh and knock loose the mob if it was stuck in a wall or something. I didn't want to start over, because the dungeon was selected for Whisper favor and the clock was running out.
THAT's when something funny happened... I heard these chains and piggish noises and recognized it was the Butcher. I got depressed because I like farming the Butcher for loot, and he was in the second area of the map that I couldn't reach. Or was he? I went up to the barrier and I cast Blood Wave (necro ultimate). I have aspects that modify its behavior to put a shadow dot field on the floor that covers over 2 screens of distance. I tapped the Butcher through the barrier; he rushed to the door and kept swinging at me, but nothing happened cause he was stuck on the other side. My shadow wave started generating corpses (via Hewed Flesh passive skill) which I exploded and killed the Butcher. *Then the barrier disappeared because apparently he was considered that one remaining mob the whole time!*
@@Vashna yup. it’s bs man, they need to fix that.
Not a bug if everyone dies he disappears they made it that way. He is not normal mob or boss to the area.
I'm glad you voiced how I've been feeling. I feel like I'm just chasing some sort of esoteric number on my armor, and that's about the most progression I've felt. It doesn't really translate to much. I guarantee they won't bring me back for each league if this is how it stays.
same here....Not feelin a lot of crap in this game tbh.
One thing that really annoys me is the utter abundence of worthless stats that are just there to make items 'bad'. Like necros getting Skeleton Mages inherit 5% of your thorns as an attribute that can be rolled on gear. Enchanting costs are also wildly out of control.
Its intended to make sure getting the bis version isnt trivial to get, thats totally normal
''''leveling feel slow after level 50 and game feel grindy'''
i was about to sub to the channel but you cleraly do not understand how diablo should work and the fact that slow progress is a must in such a game
useless video from wannabe players
@@Traficzek You can do that with volume of meaningful affixes instead of pointless ones.
@@nugget7865 it really isn't hard to get "bis" rares. compared to other games like poe you could even say it is very easy.
@@artemisftwable It's not. The complain is there are useless affixes that do nothing but pad. You want meaningful affixes, even if more of them mean harder bis.
This is the first Diablo game that I play. My friends and me played FFXI back in the day, and we were rememebering how cool was to grind XP and gear to be able to kill monsters in certain areas. With a skilled party, you could clear areas many levels above your party's level and get a huge XP bonus. It made you feel powerful. In Diablo, it feels like we get punished for leveling up and getting better gear.
It is the same way that WoW screwed up their game. Level syncing and scaling is just an absolutely horrible design.
The game would be too easy otherwise.
how do you get punished for getting better gear? lol
@@Shipdacheese becuase it doesnt matter if the gear is better when the enemies get stronger with you
Yeah, so this is Blizzard. Unlike FFXI they use their playerbase mainly as a fleshlight and even though it gets worse every year, people still give them money for some reason. Expect nothing but anti consumer practices in every game they make and some form of pay to win coming very soon to D4. Also forget about any bug fixes, they only do that when they feel like it. Lastly 0 customer support unless you have problem with giving them money. Welcome to Blizzard/Activison games, good luck.
Really good point about the grind and redoing everything. My friend stopped playing because “if the season is coming out soon I don’t wanna redo all this”
I think maybe map completion should carry into seasons at a minimum.
The question is going to be if you have to redo renown every season and the altars. If you do that is going to kill the game. Unless the altars remain visible on the map you just have to go click them again which might be ok.
@@rekrn12345 This is not a question, because this has been already answered. The answer is : altars are permanent and one-time thing so once you find them all now, they will be unlocked for every character in the future doesn't matter if eternal or seasonal, but the renown grind is not. I mean it would be kinda dumb if it was, especially going from eternal to seasonal, they're separate game modes.
@@DoctorStrange01 the altars i knew, for the renown your answer is questionable, because there are 2 rows in it, the gold row and the one below it with skill points and so on. the gold is per character and has to be unlocked over and over, but the lower row is account wide. for now we cant say if it is only account wide for eternal, but it still, contrary to what you said, is: account wide.
@@DoctorStrange01 Resetting the rep doesn't seem to make sense since characters would just loose 6 skl points out of nowhere, so maybe the rep will reset but the permanent realmwide bonus you got won't, and each season will have rep bonus specific for that season, maybe even more skill points and whatnot.
@@senditu3073 They'll likely keep your current renown progression because it wouldn't make sense to have people get reset. What they will probaly do is tie every activity to renown (Battle pass xp) and give renown according to what activity you complete with a cap on certain activities so it's not exploitable, like open world events but keep stuff like dungeons repeatable but at lesser rewards after daily/weekly amount of completion.
I always appreciate your honesty about the game. Almost everyone who got early access is praising the game as "highly replayable" and other buzz words but they never go into the meat and tell the audience the truth.
Yeah, while it does have a lot of issues still, we are only 1 week into a 10+ year live service game. I do have a little faith things will get tweaked positively over time
That's why I waited before buying the game. I wanted people to help by testing the game for me, particularly on the mid to late game. I may pick it up in a few months if the updates are good
Cash, food, money, cream, dollar dollar bills y'all
Only reason anyone praises D4
Probably because they are paid. Blizzard is going all-out trying to secure GotY.
Demonstrably false. But then you idiots never have cared about anything near truth, so do carry on.
Kripparrian and Diablo go together like wine and cheese. It's great seeing him doing this kind of content again.
Like Blizzard money and Kripparrian pocket
@@Wakka9000 xd yea
@@Wakka9000 true
Maybe Bobby will take him to fuck island and play out Diablo 5.
It's not a Diablo game
The worst part with leveling up is that you stay at the same power if you do not find any new gear but the enemies get stronger. I have in some levels felt very weak in Nightmare even though nothing happened other than I leveled up. The system where higher mobs deal more damage because they are higher levels is also stupid and probably a part to why the scaling feels so off. The level 70+ Elias in Trial 4 is an example of how bad the system is, Elias basically becomes weaker and weaker the more you level up, even though your character wears the exact same gear, Elias 1 shot me with all his spells the first time I tried and after a few levels I was able to take a couple of hits without dying. I do NOT think that the developers thought about how upscale+downscale should work at the same time.
Level syncing is just a garbage system full of tons of flaws.
I like it. It makes a lot of things better. Way more than omg I don't feel strong I leveled up. The game is meant to get harder as you level...
@Psikick Someone who clearly doesn't understand the entire purpose to what "gaining a level" of experience is supposed to mean. They are not supposed to be just arbitrary numbers. ANY rpg fan would understand this, pew pew action gamers do not. Yes, the game is supposed to get harder and should be coded properly in such a way to expect a certain degree of experience as you move forward... not follow the South Park joke of killing the same thing over and over to obtain levels because boars apparently gain levels too, right!? Level syncing is lazy programming garbage for short-attention span gamers.
My favorite is the "Get gud" guys... I always ask em how they picked what items dropped for them so as to avoid bad rng ruining the experience. I've never gotten an answer just "get lucky"... Kinda person I'd tell to breathe harder while they're drowning.
Imagine that. Getting stronger when you level up compared to the same level 70 mob who doesn't level up. Crazy. :')
Back in Diablo 2 resistance was the most important stat to have, since in Hell you start with -75% to all .
Almost everything about Diablo 2 is better than this game frankly I can't believe this game came out like this I haven't been watching the news about it and I'm just actually flabbergasted by how f****** s***** some of the decisions they made were no procedurally generated dungeons, can't re-imprint aspects multiple times, atrocious monster level scaling... It's like people who don't know what Diablo feels like to play made this game..
@@moonrooster7160 as someone who has played both I like the game wayyy more than d2. You should try it and judge for yourself
@@moonrooster7160 I played D2 for thousands of hours. D4 is better and will be much better when seasons begin.
@@moonrooster7160 it's true. you can clearly see that they dont have a dedicated team doing something they truly love but rather just a corporate product shat out by a company that doesnt really care about anything else than shareholders. while it obviously went through all the current quality gates, it just doesn't feel like anything i'd play more than a few days and then it's done. i play d2 to this day, since 20 years. this game...not so much
@@moonrooster7160 Dont get me wrong, I do like the game, I like how much gore they put in the game, not just in dungeons but just people on spikes everywhere, getting back the classic Diablo feeling, the things I dont like about the game is the scaling system, it just doesnt work as well as it would in for example Skyrim, and I dont like that the resistance and armour basically dont do that much and you just need a high DPS output.
I really do hope that they'll fix the ICE SHARDS not touching the small enemies.. or the enemies downhill (going over the target)
Ah yes, that‘s annoying haha 😂
yes please
you mean you don't like spending 75% of your mana killing a tiny mob???
Not hitting blood blisters. So annoying
Yea I love when I mouse over where the small enemies are pathing, and then my attack gets auto aimed on where they were and misses.
Hope the team is on the same page with you. I agree with all of these. Played for around 50 hours to unlock all difficulties and then got a bit bored, it's not hard to level but it's so long. And if there is challenge after level 90 but I still have to spend 50+ hours to go from 70 to 90 and feel less powerful I don't want to do that. Will definitely put in some decent hours again should they go in this direction for next updates.
U can allways beat the last boss echo of lilith she have 100 lvl I think
@GreenAnchor true I think 50hrs i still plenty for a game
@GreenAnchor the "go play something else don't criticize" has to be the dumbest dialectic ever
@@hhmaniak it's not bad to be fair but for an ARPG you would expect a bit more, I can easily play 100 hours if I love the game, I'm sure many can play even more
It says a lot when the most balanced part of the endgame is Nightmare Dungeons. The only activity you can do that doesn't have level scaling. It's also the most difficult (besides Uber Lilith) because again, it isn't scaled so you can actually choose to challenge yourself instead of blizzard's algorithms homogenizing every single aspect of the game around your stupid character level and not your gear (or even your skill tbh). It's a lot of these reasons why some players hate level scaling.
They could of left all this scaling stuff for the 1-50 experience and then turned it off at the endgame. Hell, I actually had the most fun in the endgame when I got into T4 difficulty at level 60 and had to face much more difficult enemies. Then I started to level up and everything became a cakewalk (due to invisible differences in damage and damage reduction that level differences make). Now the endgame is a complete slog. Devoid of anything remotely interesting EXCEPT the nightmare dungeons. Thank god they are in the game. I know I sound like I don't like the game but like Kripp, I think the base of D4 is incredibly solid. I hope Blizz makes more scaled and especially unscaled content in the future like Nightmare Dungeons.
Also, thinking about it, Uber Lilith and even the Elias fight to get into T4 are also not scaled content. That Elias fight was quite fun when I fought him under leveled because well.. I could actually be "under leveled."
I hope it gets better I’m at 54 and I almost feel like shelving the game …I feel just as powerful as I did at the start which is shit
Nm dungeons are the worst part of the game. I've pretty much just spammed nm dungeons and a lvl 100 character with a near perfect build and gear will get 1 shotted by a white quill rat if your defensive actives aren't up.
I've been pretty shocked by how good the game is as a baseline, but also by how much is missing. It's a very tight minimum viable product. The fact that the store has barley anything on it is telling 😅
the store is doing the ESO (elder scrolls online) method, of making dozens of skins and such and slowly drip feeding it on the store as "limited" to try and manipulate weaker people's fomo (fear of missing out) only for those same skins to eventually make it back into the skin rotation 9 months later.
My biggest complaint is that leveling doesn’t really seem to be that rewarding or fun. I’ve leveled a druid that was my first toon, and I never really had that much fun doing it. It wasn’t inherently difficult, but I never really felt like I was getting stronger aside from the numbers, gradually getting bigger, I understand how scaling is supposed to work, but I feel the game would benefit from scaling zones more than just scaling everything up to the current level you are I feel like you could easily over level your character to a point where you have a difficult time doing contact until you get those specific loot drops.
The problem is that there aren't really milestones that you can purposely go after because most things are linear and just happen outside of your control if you just play.
What if, zones scaled like a normal rpg. After you complete the main story, all zones jump to X level. After you complete a different milestone, all zones jump to a different level. Then you still feel like you are getting stronger as you level, but it opens these zones up for late game potential
Stop playing baby mode and come over to hardcore if u actually want a challenge
@@DutchiezRNG Hardcore would be something I'd enjoy, if they could fix the server latency issues. I have 1gb download speeds on a new rig and still get ping upwards of 1.5-2k. The game is quite literally unplayable. This all started shortly after the official launch last Monday. I beat the campaign on my druid and got to level 50 during the early access and have not been able to enjoy the game since due to the server stability issues.
Your "first tune" what does this mean?
Damn I really tried to like this game, I've played hundreds of hours in D2/D3, but D4 is just tedious to me and I can play it for 1-2h max per day before getting bored. Maybe I'll try after a year because currently it really feels undercooked.
It’s designed for console. It’s not really a well designed pc game. Basic search functions are missing and basic quality functions.
@@jefferyreis3551 Well tbf, D4 for consoles is worse designed regarding UI and gameplay than D3 on consoles was. D3 had great UI / Controls on PC and had a incredibly good UI / Controls on PS4, which made couch coop fun as fuck.
It's obvious they tried to find a middle ground for D4 between both versions and now D4 is worse than D3 on PC AND consoles. But that was obvious since the Alpha. Dont blame consoles.
You're not alone. I'm already about sick of it. It's just not enjoyable. Tedious is NOT fun.
Got to 50 something, can’t play the game at all. I’ll wait a year too.
getting weaker is really a mood killer. also. not full investing into items because I throw them away every 10 levels is just feels wrong. Also think there should be zones for a specific item / player strength range. So you could feel your power and progress. I fear the solution will be some band aid :(
i agree. The game just feels off. The world. The weird monster scaling...Doesn't feel like a diablo game at all.
It's like blizzard removed fun from the game on purpose and replaced it with a horse and a map you have to look at all the time.
Can't decide if it's the $99 i wasted or the time i wasted that's worse so far.
@@dougfoster445 It looks like a different dial of arpg, which is not necessarily bad. I think the most responsible thing to do is to not buy this game and wait months until they build upon the (admittedly good) skeleton they have for endgame and flesh out mechanics. Buying Diablo 4 now is almost like buying a beta of a game.
Nightmare dungeons literally scale very appropriately
the biggest issue is max HP, it's the sole reason we get one shotted, why in the world don't we have vitality stat is beyond me, think someone was drunk/new when they designed the stat mechanics and forgot to add vitality stats
The only reason the leveling speed doesnt feel more atrocious is the fact, that you get a paragon point every 25% of a level. one reason leveling feels that slow is also the fact, that you have so much downtime, e.g. travelling to dungeons, distance between packs in open world etc. even going to a town feels bad, because running from one vendor to the next to your stash and so on takes an eternity aswell.
i agree, for the way how vendors and everything is scattered in towns you have to go way way too often into town.
i would not mind the current design in towns if you were not forced to go back to town halfway through dungeons...
going to town and managing your inventory feels like a chore and this already tells you that game design wise there is something broken, because no system in the game should feel like that.
Paragon system is doing some very heavy lifting in D4
And that's the reason an open world was never a good idea imo. I'm not even through the story yet and I'm already tired of having downtime because I need to run from A to B and back to B after doing a quest. Chasing that icon on the map feels bad imo.
i also hate how spread apart the vendors and stash/wardrobe is in so many cities. it makes no sense to me that i have to go up and down stairs and across the whole city just to see the blacksmith to salvage and the occultist to salvage legendaries
Check D2 then whine about D4 :)
The scaling is by far the biggest issue for me. I play arpgs to eventually feel powerful, to crush certain content. I'm not interested in pushig the max difficulty, I just enjoy reaching a point where I can obliterate the enemy while not engaging in max difficulty content. It messes up the power fantasy when you're never able to.
I like the scaling, it allows different lvl chars to play together. I've gone from struggling to kill things to mopping the floor with everything, so I didn't not experience the thing you are crying over. Git good.
@@DutchiezRNG shouldnt be struggling at all. the game is brain dead easy mode
Lower your world tier to 1. Boom. You are a god
@@TheCrimson7272 lol. Even tier 4 is super easy. If your a Poe player you will have no real issues
@@DutchiezRNG mhmm you like the game because it's an mmo and want to play an mmo. ARPG gamers aren't with you on this.
there is also a bug with nightmare sigils while in a group. if one person goes into the dungeon ~30 seconds before anyone else, nobody else can enter without kicking the other person out
Great to see you doing D4. I still remember you doing races in PoE back in the day. Good times. One of the only streamers that isn't super obnoxious or click baity.
It maybe because he is sponsored
@@pavelmat372 or maybe it’s just because he likes blizzard and Diablo, his logo is literally from Diablo
@@pavelmat372 He's not. If you dont know what kripparrian has done in the diablo franchise, you should do some research.
Kripp has always been great. Was sad that i could no longer get to watch him because i was not playing any blizzard games. Also happy that Diablo4 changed that
Kripp was a god in Diablo 3 haha
im surprised people missed his time in D3.
I also want to mention that overpower is one of the worst designed mechanic.
On multihit attacks, instead of applying the overpower chance on each individual hits, it instead applies on the whole cast. Meaning you get an all or nothing overpower. Example, you cast a spell that throws out 6 frostbolt. Instead of applying the overpower proc on each individual frostbolt, the game will either apply overpower on ALL the projectiles or NONE. This creates too much variance.
It was supposed to be an alternative to crit for tankier characters since overpower damage scales with fortify and hp, and as evidently shown by druid, necro, and barbarian being the only classes having access to conditional guaranteed procs of overpower. The problem is that there is absolutely no source of overpower outside of a VERY FEW conditional procs in those 3 classes, and those conditions are either too hard, sometimes overlap with each other, wasting an overpower proc, and just too scarce. There is right now ZERO way to build around overpower as it is just too scarce. So you're left with a random 3% proc that is just there for the sake of being there.
Blood necro is actually one of the only spec that has a reasonable way to play around overpower and I think blizzard should take notes, but even blood necro needs more way to proc it.
Overpower creates also too much damage variance when it procs with crit simultaneously. Overpower needs to not proc with crit, to prevent overpower builds from being op.
Either way, overpower would be a good opportunity to provide tankier builds with another way to scale their damage, but it needs A LOT of work.
the fun part is there is a way to scale it, scaling willpower, witch should be the necro and sorc stat, that's useless! (like half of int, since res are bugged :) )
Overpower is irrelevant late game. You dont even use the guaranteed procs besides the free one every 12s.
With a good set you delete packs with normal pulverize (300%+ dmg) scaling.
@@Spinexus Kind of the point. It shouldn't be. During beta werebear seemed like it was going to build entirely around overpower but its really not supported.
Overpower damage also doesn't scale with crit multiplier, as best people can tell. It's just extra damage that gets added on to a hit or a crit. It will likely always be trash without crit multi scaling, considering almost every viable build scales crit/crit multi.
overpower is actually great for blood surge necro
I think my biggest issue, in addition to the XP requirements which really begin to feel awful in WT4 at level 70+ (2-3 hours for one level unless you go down to WT3 and spam dungeons, which is lame), is the wide range of item levels you can drop. I'm dropping stuff at level 75 which is weaker than what dropped when I was 45, it's all RNG. I wish they'd tighten it up to make it so you're more consistently getting gear upgrades. I didn't change any gear from 55 to 68 because I couldn't get an upgrade, and then in WT4 now that I've replaced all my items with Ancestrals I'm not getting anything remotely close to an upgrade since like level 72 which was 6 hours ago (I'm 75 now). Sorta just feels pointless to keep grinding to 100 in WT4, since whispers, helltides, nightmare dungeons, etc give no XP and no item upgrades for the most part.
Tbh, game never said you gonna hit lvl 100 fast, in no Diablo it was fast, actually here it's so much faster to get lvl 100 by FAR than Diablo 2. Or you really want to spend 70$+ to be lvl 100 in 4 days?...
@@N4iiiisits not only about it being fast. In poe 95-100 are extremely slow for example but a 5 point difference in the tree is gigantic for a late game build. You need to feel like youre getting stronger when you level.
@@Igelme this ain't poe 😐😐😐😐 go play poe then
@@wishlistdestoroyah8245 but do you dislike what he said tho? why cant they both do it if its better for everyone
yeah your aware as item lvl goes up in a lvl bracket so def not getting no lvl 45 gear at 75. gear changes in stat portions as you higher item lvl gear as welll as legendary powers. nm dungeons give very high chance for higher gear rolls on completion-based on tier you are in. when you run champions demise all day drops are kind of going to be shit until you get 3-5 levels up. once again kripp talking out his but about things that he assumed was correct without testing at all.
The Lilith shrines need a detection range, like a screen or sound effect the closer you get to one.
People wont even bother... Everyone goes for map online
The sheer volume of CC in this game is absolutely astounding. Whoever greenlit the idea doesn't deserve a bonus this Christmas.
YEAH DID MY 1ST TIER 9 LAST NIGHT AND IM A BARB IT WAS ALL POSION AND ICE WALLS AND FREEZE BOMBS
@@SportySpice2004 skill issue sory
Blizzard has a long history of ruining their games by turning them into a CC clusterf*ck! Why would they stop now!
@@fahrtknok309 lol
@@Zaete Yea, because EVERYTHING must be a "git gud" problem right? gtfoh lol
Fuckin LOVE Kripp and Diablo content. He was the man 11 years ago with D3, and he is the man now with D4. #nolifegang4ever ♥️
Fuck yeah. Discounted Orange Juice forever.
Lol watching his content when he was the op Hunter class in wow. That's a lot more than 11 years ago.
yet he was always wrong about shit lol and still is wrong about shit still lol
@@JeggyBarb the scumbag dps himself
@@freezax4 Nah this is all objectively true. Blizzard shit the bed, endgame in D4 is absolute dogshit.
Thanks for paying $70 to beta test it though
The ranged damage is so true. Got to like 75 without dying and then got killed by a regular bone ballista guy offscreen in 1 hit lol. I like the idea of the game being grindy but if I get bored is that because it's too grindy or because what i'm doing to grind gets boring? I think it's the xp curve, 85-100 should be slow and 50-85 needs to be way faster.
these bone ballistas hit so hard it's insane. Literally the hardest mob in the game as a glass sorc
Ranged damage has been a problem for actual decades. I don't know why, but Blizzard insists on spears, arrows, and homing fireballs dealing at least three times the damage of any potential melee hit. It's garbage design that no player will ever interpret as a "fun challenge".
@@dethshot_fps My first Character is a lvl 38 Sorc in Hardcore.
Iam looking forward to getting oneshot by that and stop playing until they fixed that.
I love your candor about the game. These issues really need to be addressed. I do love the game as well. Just frustrated at times.
Also something I really dislike right now is the cost / commitment needed for everything gear related.
In an hack'n slash, changing gear during the leveling phase should be encouraged but in Diablo IV, changing gear means finding relevant aspects + spending hundred thousand golds to extract/apply them (and ressources) + spending millions to reroll a stat on the item.
It makes players, not want to change gear for small upgrades or to test a new piece of gear because you have to commit a lot into every single piece of equipment before equipping that you're then reluctant to the idea.
Agreed. Especially considering how important gear is with level scaling. They made the most important factor in increasing your relative power level the most costly/frustrating to upgrade.
I have a ton of aspects chilling in my inventory because I either don't have the resources to imprint them or I'm worried I'll be wasting the aspect on an item I'll just be upgrading in a few levels anyway.
It's by far the most frustrating feature of the game for me so far (lvl 48).
Even Diablo Immortal has a much better solution to this.
Biggest gripe for me is end-game items. If youre looking to get the best items in the game, you farm normal tier 4 dungeons on repeat - theres is absolutely no reason to challenge yourself, or take on end-game bosses (one of those lmao). This is to me insane, and in opposition to everything ARPG.
20+ years, and this is where they get lazy smh.
Why has no one mentioned the massive misstep of not having a way to group with randoms easily? In D3 it was a joy to level because you could easily matchmake with 3+ other people. Now, I have to try and invite randoms who almost never respond.
It makes leveling that much slower, and even more grindy/tedious.
Yup... the social aspect of this game is legit non-existent. That plus limited trading will not fare well for the longevity of the game.
Dude game is so new.. some people wanna play themselves. Like me i don’t wanna get in to group right now i wanna discovery it by myself..
@@1907Aries Its because you get a buff that gives you more xp if you are in a group. You dont have to do shit together its just for the xp buff
@@Zypherxx Plus completing dungeons in a group unlocks aspects for everyone in the group even if they never entered the dungeon.
@@1907Aries ?? What he means is that after certain point, most relevant content is built to be tackled in groups and you also get extra xp.
You can keep soloing the game for as long as you can, buddy, people asking for a better way to group up with randoms and tackle endgame content doesnt affect you in any way, mongo.
I don't understand why World Tier 1 & 2 aren't 'level scaling' disabled. Keep each region level locked as it is now (I.e. minimum monster levels), so you have to physically level up to the mobs level or you will do less/take more damage (Depending on level difference). This will work and it gives you that sense of power creep that we have lost with level scaling. It works in other games and MMOs, I really think this is how it should be.
We can then apply level scaling to WT 3 & 4, which essentially would be our 'adventure modes'. This at least gives us the option of farming for sacred and ancestral at any level, providing the capstone dungeon has been completed.
You would have to get rid of the "free choice" story progression, which to me makes for a better more coherent story. There are no benefits or narrative deviations, from been able to do the story in any order we want - apart from giving us fake choice.
For me if these level scaling issues aren't addressed by at least Season 1 or 2, there will most likely be a big exodus of people leaving until it is solved.
I agree with most all your points, but the last one. I do not think there will be an exodus of people. At its core, Diablo has never been about the campaign, that has only every compromised a small percent of your time played over a ladder/season. While I agree the scaling could be better and fixed by your proposed suggestions, I think it might be a lower priority over other things.
@@BloodhawkAHS You are probably right about the mass exodus, maybe an over exaggeration on my part.
Hopefully the new season mechanics solve most of the issues. But if two seasons don't come up with a solution, I think people will be incredibly disheartened. People will definitely take a break, with other ARPGs coming out which look fantastic. But D4 will continuously improve as the previous releases did. People would return.
@@garethg2501 I think mob scaling won't be noticeable past this opening month. Now that someone has completed the campaign, they will level up in a new season under adventure mode, where it would assume the level scaling makes sense. Most people will likely not level doing the campaign again under a season (Same as D3, also saying this as someone who played closed end game beta).
Agreed. The level scaling is awful and it sucks the game is made around that. Whats the point of going anywhere basicly when enemies are tailored to your lvl constantly.
because it would make the game feel like world of warcraft; where you are forced to move on to different zones prior to other quests to be complete. Allowing level scaling for most zones allows for you to go at your own pace. I was level 43 when i left Act 1.
The only reason a game with 300 QA people in the credits would have such a frustrating inventory system would be if they were going to sell you the solution later.
You can see there’s spaces ready for it now.
It's because they had a console focus in mind. The PC version was very clearly an afterthought. Literally all the early gameplay videos were using controller on PS5 as well.
yea people really aren't paying attention. The game is dripping with monetization focused design. The one that really gets me and is so fucking obvious it hurts that no one seems to notice is how respeccing works. Forget about it not being free, it's designed to be such an awful experience that it's better to just start a new character for every build you wanna play. Because of the scaling you have to have the build you want to switch to completely geared out or you just get crushed by everything. That kind of just kills the point. Why'd they design it like this? So they can sell you more character slots. When they said they're working on the next two expansions before the game even launched I suspected they're going with the destiny 2 expansion model. So if you put the game down for a few months and wanna pick it back up you pretty much have to buy the game again.
@@BelimaiSykes I can't really name examples but I encountered some artificial walls screaming "we are planning to sell you a solution in near future" as well. A lot of design choices indicated the game was or is planned as a pay trap. It is a very nice foundation. But it's very possible they are gonna ruin it to get to that fine Chinese money. And we all know they love to pay for micros and ruin things for other people.
So hyped that you mentioned about the bosses being the weakest mobs in the dungeons 😂 I thought it was just me
remember when you played Diablo 2 and you went to Nightmare ? your resistances were MINUS 50-90 or so. You also got experience from the mobs in a way that you levelled(1-2 levels) in early Nightmare and Hell difficulties in just one "zone".
Amen to the level scaling rant, Kripp! I switched from Veteran to Easy when my sorcerer was in his late twenties, because I was doing noticably less damage with every level I gained. The fact that the game is needlessly stingy with good loot only makes things worse. Until right before beating the campaign (at level 51) I still had two pieces of gear from sub level 30 (I think pants and amulett)! They should give you a choice of 3 different pieces of class-specific gear of your current level for doing quests instead of a handful of crafting mats.
Yes thats a good idea 💡
Class specific level legendary gear on main quest chapter completion reward
Veteran has absolutely zero point. You should breeze through WT1 until you can do WT3. WT2 is just a pointless noobtrap.
Me building critical damage stat on gear for a few days.
Kripparrian: "Cooldown is the best by a factor of 2 at least".
They gotta do something about item stats. There's so many with minor differences that make it a pain to deal with - what should be the funnest part of the game (loot!) turns in to a giant chore. Many differences are nearly pointlessly redundant too.
Unfortunately the point is to make it harder to get perfect items.
I agree with you though nonetheless
like what exactly is the difference between "shock" damage and "lightning" damage for sorcerers? I moused over my shock abilities and they all do "lightning" damage lol so is shock and lightning interchangable?
@@wizirbyman i can't say for Shock but for Necromancer we have "Darkness Skills" that deal "Shadow Damage" so likely Sorc has "Lighting Skills" that do "Shock damage"... or something idk. I've literally seen both "Darkness damage" and "Shadow damage" interchangeably used IN THE ACTUAL GAME so I don't think the devs even know what the fuck they are talking about
@@wizirbyman just incase you never did find your answer, "shock" refers to the sorc specific lightning skills and the "lightning damage" part refers to the lightning damage all classes do,so if you are lightning sorc and say some boots gives both shock n lightning damage bonus they should stack for your sorc lightning build,far as I know anyway
Trying to find gear in my inventory that has certain aspects takes so long I started writing them down on paper. Hahaha, it's like what we used to have to do for NES games.
My god you hit me right back to 2015 with that "Hey guys how's it going Kripparian here" xDDD GENIUS, YOU'RE A GENIUS!!!
What I dont understand is why they dont hire you for a job like an adviser or something when they are making the game. You clearly played lots and lots and lots of games made by Blizzard, and you are able to know what is going right/wrong with in the game system, you are a really really smart person when it comes to gaming or game mechanics. Not to mention you still hold the world first title of beating D3 in HD. If they hired you I am pretty sure at least some of the problem you have mentioned wont be effecting the game right now.
Why would they? Their goal is not to make a game Kripp likes. It's to maximize income.
Because if Kripp had his way you’d be playing Diablo 4 Ruthless mode where only the class he’s interested in is good and every other class is dogshit. The guy can’t handle the mere thought that another class in a basically single player game might be better at specific parts of the game than the one he’s playing.
@@Benjamin-xv9le Because when you make a game that people like... They spend more on it..... That's why Kripp has hundreds of thousands of people that follow him...
Cos we respect his opinion and like his content.
Clearly your knew around here.....
@@JVL1988 but his complaints in this video aren't anything to do with his class? They affect everyone
Imagine being dumb
They could at least invite people such as him to the closed beta to provide this feedback years ago, instead of inviting friends & family who, apparently, provide no substantive feedback at all.
Seeing Kripp doing Diablo 4 vids brings much joy to the day.
I agree with allmost everything you said. I Also really enjoy D4 atm, I must say. Personally the things that bug me the most are the quality of life things like the stash with the aspects, sigils,...
But one thing I would also like to add is the progression in gear. I'm currently 70 in T4. From lvl 55 to 65, I almost found no upgrades anymore. This was after like 8-10 lvl's in T3. So in the first 10 lvl of Torment 3 I found quite a lot of better gear options and then it stopped. But Now that I'm in Torment 4 again I find massive amounts of upgrades again in a short window of time(fun for now though).
I have a suspicion that after 5 to 10 lvl I'm not going to find any more upgrades again. Its something that could use some tweaking imo.
Im on the same boat. Loot drops in t3 are ATROCIOUS and i got stuck with the same gear for almoy 9 levels with nothinh relevant to show for.
If you're level 70 you need to be significantly higher in tiers. Nightmares scale monster level differently than normal dungeons. So you need to keep pushing, in addition to getting Torment unlocked so you can get ancestral gear.
@@chedisLoL I'm doing nightmare sigels... what is your point? I was doing lvl 20s in t3 and I'm doing higher ones now. Ancestral gear also drops in other places. Doesn't change the fact that the gear upgrades stop comming at the end of t1/2 and 3. And you get a serieus amount again in the beginning of t3 and t4
Thanks for the on-point info, Kripp
great video,I'll take a look at it again later to really get all the points.
I agree with you, in last eboch you could buy an infinite number of bank compartments, but they became more expensive so that you still developed a feeling for your items, and you could enter the search and sort things differently.
Non mentionned QOL:
- ability to lock an item (selling / destroying prevention)
- bigger stacks of gems / stash and inventory tabs for them
- adding a loot filter (at least being able to hide whites, blues, non-sacred or non-ancestral) per character
- ability to trade legendaries / unique with teammates for like 2h (like it was in D3)
- ability to upgrade the legendary aspects stored in collection. For example an aspect with 10 possible rolls, can be upgrade from the lowest to the highest, 1 stage at a time, by consuming an item with this aspect with a higher roll, or doing the associated dungeon at a specific nightmare tier
- ability to store extracted aspect in the aspect collection and access it from the mystic.
- teleport to teammates from anywhere (at least any town)
- at least 1 town where every POI are not more than 1 screen away (at the moment, the best town is the Act 2 main city of s almost every POI are the closest to one another)
Legies aspects should have a grade level on them, it’s a pain to compare full stash of legies and need to calculate which is better
lol kiddo, go to your options and turn on advanced tooltips... problem solved on which item is the better rolled
@@ninvusoogoar6098 Alright pedo calm down
My biggest fear was that late endgame was going to be "You must stack as much CC Immunity/Cooldown Reduction as possible" like D3 was, and I'm really bummed to see that it's the same in the current state of late endgame here. I found it so boring and made all the classes feel the same and if you didn't have those things you just weren't even playing a real class because you were just dead or dealing zero damage.
personally i feel like the classes actually feel pretty different, but hard agree with everything else
@@yoshiwhere148 The abilities feel different but everyone is wearing the same gear with the same 3 stats.
It's because everything is tied to skills making itemisation boring
@@yoshiwhere148 Buffoon
You must stack as much CC Immunity/Cooldown Reduction as possible" - What are you on about lol. You could clear 130+ rifts just with pure damage in D3.
valid criticisms they should address. makes one question the release date and plans for when season1 comes along and what it should and should not contain.
really appreciate kripp's videos, actual nuance
11:36 The sort button for Nightmare Sigils will sort them by the regions: Dry Steppes, Fractured Peaks, etc.
Except they don't even sort the dungeons within the same region to be next to each other. So when they group say 3 sigils from Dry Steppes, how are they deciding the order of that 3? No logic. No conveyance.
@@catzblu999 It's sorted by dungeon level first, then by region. Why the same dungeon type is not always adjacent, I don't know. Maybe it only sorts on those 2 criteria and has some hidden value to sort further (which item was acquired first or some such).
@@theral056 Incorrect, if you watch him sorting them in the video you can see a NM43 before a NM39 in the same zone. The sorting has no logic in the slightest but nice shill attempt.
Spot on. I can feel my sorc getting weaker at each level. I hope they fix all of these things. Also PVP is a whole other subject. 50s alongside 70s that just farm you with the click of a button doesn't feel good at all.
Yeah it's almost like you shouldn't be fighting level 70s at lvl 50
Your build must be terrible if you feel like you’re getting weaker as you rank up💀
@@bullymaguire7684 No it happens for all builds it's the level scaling a lot of people have covered the topic.
Theres a bug with the focus offhand (fiendish folio bug - book kind focus) where you cannot imprint over it. Error is "only rare and legendary items can have aspects imprinted on them" Also when you transmog it to another style, it changes back to the book focus after a few minutes thats the indicator it would say its another "kind" of item or something.
As a high lvl barb, who has to fondle the balls of their enemies, unstoppable is pretty necessary if I want to live longer than 10sec. I've yet to even remotely reach the 100% unstoppable uptime. I agree with most of your other points though.
Big tip: Mount speed in open world is tied into curser location. Cursor far away from horse = fast speed, cursor close to horse = Slow. In towns horse speed capped.
When they showed those graphs showing the scaling curve the 1st thing I said was "so you get weaker as you level up" but not many people seemed to agree so I was expecting it, but even so it feels SO bad.
Fundamentally, getting relatively weaker as you level is 100% facing in the wrong direction for me when it comes to character progression and the feeling of satisfaction a game like this is supposed to give you.
I can't understand what they were thinking on that one at all.
Very this. Too much this.
Having 4 tabs in a box-priced game that is also a live service that Is also a game without real trading and all your builds are based n items... insane. I wonder if they'll sell stash tabs.
I woulnd't be surprised. I bet season 1 will come with a bunch of "pay for convenience" and people already invested 1 month into the game will complain while reaching for their wallets. The game being grindy past certain point spells paying for xp boosts (which are already planned) to me.
For me the monsters leveling in the same time with you is very concerning and I think it will cause me to quit the game if I hit a wall and come back when it's addrssed/updated. We'll see, I'm about to finish the main story
Great video! I bet they are taking notes from this video because your critique credibility is solid.
Thanks for letting us know about how bad resistances are.
My biggest issue with D4 is the lack of bank/bag space. I feel like the bags are half the space they need to be, and we really need 1 more bag tab for sigils, the fact that sigils and pots share space is completely cancer xD I also think it drops waaaaay too much items. Im lvl 100 and if i do a lvl 55+ nm dungeon with the magic find mod my bag is filled to the brim at the end, even tho im only picking up ancestral items AND only the items im looking to upgrade (I skip axes, polearms, pants etc) idk maybe im out of touch but I feel like getting 3-5 rares from 1 dungeon is good enough. dont need 30-50 >_
Yes, this is so annoying. The lack of space is the biggest issue, I hope we can somehow increase that with gold or simply patch it
Game needs a loot filter built into it so you can specify what affixes/legendary aspect you're looking for on which piece of gear. Then you only loot what you're actually looking for.
Sifting through a mountain of loot just in case you miss an upgrade is time consuming and not particularly fun in my opinion.
Main issue there is the relative scarcity of upgrade resources vs cost means you kinda need to pick up shit to salvage it just to make sure you always have resources on hand to re-roll or upgrade.
@@ChilledUnskilled a search bar. Not loot filter. Loot filters are static options for dropped items in POE. It is not officially supported and only tolerated by GGG.
All they need is a search bar or a new stash UI for handling uniques.
@@chedisLoL Search bar is a solid compromise.
Was thinking about Last Epoch not POE. POE loot filter is a 3rd party tool.
In Last Epoch they actually implemented a full loot filter in-game. It's great and pretty easy to setup when you start a play through. Can even target specific gear for specific levels etc.
But that might be a bit much to ask for devs on D4. It feels like it would be quite a big dev task to get implemented so even just a search option would be far better than is currently the case.
@@chedisLoL I have a big surprise for you..Loot filter exist in ARPG games since waaaay before PoE (TQ - 2006)
My biggest gripe with Blizz games and leveling has always been that you get weaker as you level up. It's the same thing in WoW. A level 15 has a much easier time killing mobs than a level 68 does. Not that it is hard to kill mobs at 68, but it takes 10 actions instead of 1 or 2. It feels bad to get weaker when we're told we're getting stronger.
Definitely not "always", this is a modern Blizz problem. Mob scaling is pretty recent in both Wow and Diablo and sucks in both. With Chromie Time and scaling in Wow you can get a level 10 in your group in rdf and they'll solo the whole dungeon.
@@fahrtknok309 You are correct. Not always, but since scaling appeared.
Used to follow the crap out of you back in the days leading up to d3, and through when you played d3, but I never did catch the hearthstone bug and eventually more or less lost touch with your world.
I'm glad to see that you still have the pro-gamer touch in recognizing and identifying these shortcomings are plaguing the arpg (really, in all gaming at this point...) scene at the moment. Well reasoned and thought out observations, of which I am in full agreement. Good to see you all these years later still doing it right! Peace out Kripp.
After I finished the story and hit 55 I got super bored immediately and felt like I had no reason to keep playing. Hoped i'd get more out of it but is what it is.. I'll come back for the next season and see how things are going then.
Things I want added to the game: Overlay Map, World Map Search Function (so you can find specific dungeons), Loot Filter (So when you are farming ancestrals the rares and magic items dont pop up as text), Pets to Gather Gold, Map Pins which work in dungeons, Health Bars over your character, Numbers &/or Percentages on your health globes (without having to scroll over them), a gem tab (or at least put gems in the consumables tab), and a rework of certain stats (like you don't need 3 different types of crit damage just some of the stats need to be merged together).
Mostly just a bunch of UI stuff that all ARPGs have had since D2 and its weird that it is missing some 25 years later.
My issue with the game is that the lategame is basically just nm dungeons without any loot scaling. Like if you do higher difficulty there is no actually difference in loot. Also there is nothing really to farm because gearing is pretty easy. But thats hard to avoid because it doesnt have an insane crafting system like other games
Interesting. Is this verified informstion? Can u link the source pls
@@GIadius You dont need a verified information, just play higher nm dungeons and you will definetely notice it lol
Really agree with your point on the game needing to have a realistic feel to it. This is also one of the things D2 nailed, but newer games lack due to pleasing diversity.
I have every intention of getting the game, but these are the sorts of things I was noticing in the betas that caused me to delay purchasing it until the first season launches at least, and hopefully by then SOME of these criticisms and concerns are addressed. When playing the beta, I really couldn't get over the feeling that the game felt half-baked and needed more time(and content/depth) before a full release.
My man game is in good condition these are cry for views from streamers and narrow minded poe players.. I can say that if u buy the game you will have very good experience and will realise why the fuck these people crying like this. Most of the issues mentioned are Overly exaggerated and its sad to see that people are actually getting baited into this bullshit clickbait
I think you are wise to wait for the game to mature a little more!
The game is not half-baked. We are currently alpha testing the game for Blizzard. Instead of them paying us, they want us to pay 100 EUR to them. Brilliant.
Unless you are the intended low IQ audience, you will most likely not enjoy the game. I have a hard time seeing how this will be good even after multiple seasons, as the fundamentals are all pathetic. For example:
-There are maybe 40 monster types. Diablo 3 had hundreds.
-Animations and sounds are pathethic. In Diablo 1 and 2 monsters had these cool death animation and sounds and whatnot. In D4 monsters just ragdoll to the ground then disappear. Your skills look and sound absolutely garbage. I would fire anyone who came to me and told me "Look boss, this will be D4's version of the Frozen Orb".
No amount of seasons will fix these issues.
@@txdmsk some people like me enjoy the game, as I enjoyed diablo 3 lmao
And you are beautiful the way you are. Don't let anyone tell you otherwise!
Im completely new to your channel but this video was really interesting and easy to listen to
The corpse bow off screen one shots are the first thing that really brought down my thoughts on the game. It feels so bad. I had thought they had gone back on ranged nonsense after the bees in d3, but here we are :(
The bees were at least somewhat avoidable, lol. There are a lot of offscreen or close offscreen attacks in D4 that are completely unavoidable and oneshot you for no reason.
"Bosses are often the least dangerous mobs in the entire dungeon... idk how that ended up that way"
Love the boss comment... I can't help but laugh every time I hit a boss room its so ridiculously silly
We need more stash tabs, more uniques and legendaries, more aspects variability, more complex talent tree, more builds. Gameplay, atmosphere, music, voices, events, dungeons, details ingame 10/10.
lol then play Path of Exile you just named everything it has
@@DetectiveLobotomy I play PoE too, but Diablo devs can learn more from GGG how to make game even greater.
All these things will be obviously added with each new season.
@@vvendygraves9375 Hopefuly 😎
@@vvendygraves9375 i bet they add stashtabs for 15 dollars lol
I think the devs dug themselves into a corner with the way gear works, they didn't learn anything from D3 in that aspect and it's very sad
I think aspects are fantastic.
Youre no longer tied to looking for x item and if it's not named x it's trash for your build. With aspects, you are still able to get meaningful gear upgrades while having easy access to retain the bonus.
@@oopomopoo I disagree - aspects are a crutch. They could just be baked into the skills themselves, and we could use the rares.
I started playing Hearthstone when it first came out and then I found Kripp's videos, I played for a few years and then slowly stopped playing. Now I start playing Diablo IV and what pops up, a Kripp video, nostalgia, like coming home.
Agree with just everything... You pointed out most of things that definitely have to be fixed ASAP.
Also would add an issue around comparing found items to those you are wearing, since it is hard to understand the power outcome before upgrading the item. It annoys so hard, especially at higher lvls when you have to compare 720+ power items with each other, but don't understand if it will get higher dmg or not.
My biggest issue is after about lvl 30 (sorcerer perspective) It feels as if my build is pretty much complete. I have all the skills i wanted and unlocked enchantments. I feel as if you have little to look forward to. Because of level scaling you never feel more powerful especially since after about lvl 35 or so the only skill points i get are points that are not really game breaking they are just percent increases in situational areas of the game. If it werent for trying to finish the campaign i would have quit the game before even hitting 50. Level scaling should be based on area. For example a starting area should scale from 1-9 that way when you hit 10-13 you feel powerful in these areas. Then another area 10-19 and so on and so forth i think that would work well for all the content in the game. It would limit areas for levels 50-100 but its better than the system in place now also if you really wanted to you could make end game areas scale as is now. Lvl 50-95. It would feel bad but at least you wouldnt limit certain lvl threshholds to 3 or 4 areas and it would make the campaign more enjoyable to go through for levels 1-50.
You sound like you have 0 experience in hack and slash games and earlier diablo games. Not the issue of the game, character progression goes much more beyond further than talent points my man. Also level scaling is not power scaling its only number the only difficulty scaling happens when you go higher difficulty level literally from the difficulty tab scaling is only for the party with different levels which still does no effect as powerful guy oneshots mobs even if there is a low level guy and party and low level guy with no gear and talents dont do much damage as they are supposed to very simple.
100%
@@VTAcraft i mean... i get stronger and stronger as i level because i properly gear my sorc and other characters.... so side dungeons for codex aspect's and every 20-25 levels i upgrade my gear by keeping rares that mostly work with my build and add aspect's onto them that fit the build. and i get as much passives as i can in the skill tree. some skills like teleport i only put 1 single point into (and its passive points) and the rest i dump into my main skills or supporting passives.
the paragon tree i do the exact same thing. also you only need to do the campaign once then you can skip it on all other characters, my first character i was lvl 53 before i even started my first story mission. i just went out and power levels in a loop around the starter town to farm obels (which can get you a lot of legendaries early on) and just farming exp and testing different builds as i level.
the reason you want to get to tier 3/4 is to get the really good/interesting gear. crafting costs way too much and needs to be reduced by a good 70-80% in costs.... if i want to reroll another stats it will cost me 4.3MILLION GOLD to do it....
Biggest issue really is the leveling. If they want to make it feasible for casual players to achieve stuff in the game, since that appears to be their target audience, they need to tune things so leveling doesn’t feel like hitting a brick wall as soon as you hit 50.
Exp is not bad it's about the down time when you travel or low density of mobs
who said casuals are their target audience?
@@Creamworks Blizzard lol. If they were just marketed to the smaller, hardcore, dedicated ARPG crowd, why in the world would their allocate marketing budget to hand out early access to people for KFC sandwiches and get virtual Megan Fox for tailored videos. They're casting as wide of a net as they can.
Just put a minimum and maximum level for zones, areas, normal dungeons, whatever else is there, so monsters can't scale above certain level. Then you will always have somewhere to return to with monsters weaker than you, for example when you need to grind some gear to catch up to scaling in other places. The easiest way to fix things.
Just don't rush to world tier 4 like everybody seems to be doing and proceeding to complain. mobs in world tier 2 in the open world and in dungeons are all capped at 50, stronghold enemies will always be 2 levels above you regardless however. The game feels amazing when you get sidetracked a lot and overlevel in the the same world tier.
@@collarbombbedwetter3902 I don't fully agree with you. I've played a lot, slow and min/maxed my gear (currently level 60). When I was level 55 for example I melted the mobs and elites, now at 60 my damage is noticeable worse...
@@spoonherr you noticed your damage was worse at 60 in world tier 2? I'm 55 in world tier 2
@@spoonherr it's possible you just haven't been gearing passed 55 maybe, and now your gear is too low level for you.
They literally said they didnt do this for a reason they want every area to be relevant always as opposed to leveling past and never returning.
omg i remember you from PoE days. This vid randomly got fed to me. Glad it did.
Hah! Mentioning the stash. I remember how you complained over the item description pop up delay. You did not mention it here, but your swiping through the stash tap was a mixed sensation of pain and chuckling for me. Hope they fix this. :)
All in all very reasonable feedback and i totally agree!
i thought i was going crazy with the corpse bow and general bow mobs doing crazy dmg lol. they legit do more dmg than any boss in the game atm lol
Seriously! I've just been running away from them, if I'm able....the pay off just to tough it out just doesn't feel worth it.
I always have to focus on those ones first
One may wonder what the hell the design team was doing all this time. No way they are happy how this game ended up being designed. it's like they stiched everything together hoping that it just worked in the end, without proper thought if it was fun or not and engaging.
Love you Kripp thanks for the d4 content have always been a big fan of yours
Keep posting man🎉 cheers
I guess the Dev team thinks that just because you are not actually getting weaker by leveling, they have cracked the code. But everything is relative and if you stay the same and everything else gets stronger everytime you level, you feel like and infact are getting weaker. It absolutely sucks to level "down", most of the fun of an ARPG is to level up.
They really dropped the ball on this one so hard that they need to fix it. It was also possible to create a seamless world with level scaling while keeping a power up when you level up, at the cost of lower players not being as strong in higher level areas(which is quite natural). But they needed to design their open world in such a way that there are areas with higher level monsters and areas with lower level monsters.
very good points especially about the resistances, when it comes to the XP grind i consider myself a casual in diablo and i don't mind it taking so long because it feels like i can get a lot of game time out of this and i quite enjoy the grind however i can understand that this probably does'nt match with seasons so perhaps an xp buff on seasonal would be a good idea.
They should just make it Elemental Res + Armor (physical res) and be done with it.
I thought the boss being the easiest part of the dungeon was just a product of my rogue build. I'm playing hardcore and I'm honestly terrified of basic mob packs because I never know if I'm going to be instantly one shot before my stuff stacks up to give me DR and Healing. I'm also terrified to change my build because again, I have no idea if it's going to get me one shot lmfao.
Also, the realm wide reknown rewards better carry over to seasons. No one wants to do it again and it will 100% be the death of the game for a majority of players if they don't.
I'm also fairly surprised Dungeon Sigils are consumables. I thought they would basically be their own thing like crafting materials are...kind of like how rift keystones in Diablo 3 stopped being physical items.
I agree with the CC so much!
Coming from PoE and LE, the D4 CC situation feels like WoW PvP, where you get stun-locked and subsequently one-shot. I find this to be extremely anti-hardcore, but actually also anti-casual because you always have to play with extreme effort to avoid barely visible overlapping CC mechanics. The whole endgame reminds me a lot of retail WoW, in fact, with nightmare dungeons bringh basically the same as WoW's M+ dungeons in DF S1, where you constantly need to dodge and if you get hit by anything, you're as good as dead.
@@adroe1120 lol if only it was a skill issue
What did you expect? It's blizzard.
Both the resistance and boss issue was part of my main complaints I had and reported 1000s of times when I was in the NDA beta. Not only these issues I reported and nothing was fixed or changed since then.
First time?
100% agree, the scaling has me questioning if i should even continue playing. At this point i only play bc my friends play
Thanks for pointing out that everyone has such a hard time leveling up, because honestly I thought that I myself was just unbelievably bad at the game for still beeing so "low level" while most streamers are already 100
A note on unstoppable being too strong in Kripp's opinion: Druid would be literally unplayable without unstoppable skills. They have no mobility to dodge CC and unit collision is a very real problem for melee classes.
Nailed it. A lot of it for me boils down to the development decisions have eliminated players choice and freedom of how they want to approach their characters. Those CC mechanics are so devastating that I have to have a full bar of shouts. I would love to have a bar of active skills and maybe one shout and cycle through fun abilities and combos but I am forced into defending against the long duration CCs
Bro my characters is so unplayable now , my cc kept my rogue alive , even my dark shrouds movement boost sucks. I ran RF+PS no TB Why am I weaker than I was 8 hrs ago
Thanks @Kripparrian This convinces me that I ought to wait for a couple more patches to release before I commit to buying this game. I suspected there might be a LOT of issues at release. Thankfully, it looks like server issues arent as big as they were on the d3 release. but yeah... LOTS of big issues in the game still
Almost completely agree, only thing I'd add is how quickly the game difficulty can change from easy to damn near impossible. Yesterday, had an end-dungeon boss that one shot me, one hit from anything and I was dead, but, I breezed thru everything that was in the dungeon. Some mobs are just insanely powerful, nearly one shotting me, while most mobs are a breeze. Yes, I play a sorc and I do move out of puddles and kite like crazy.
‘We are a week into the game and halfway to 100. How will we get everything with a months more time?’
Seems like 2 weeks worth of content, honestly based on what you’ve said.