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Ep 26 : How to tackle a Fire planet : Oxygen not included Spaced out
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- Опубликовано: 31 авг 2021
- New rocket parts means a new rocket design, it can hold 4 dupes for long term missions to other planets. Bringing 8 dupes to the fire planet might be overkill as it's a slow going on a planet this hot. But I regret nothing this rocket design feels perfect.
Save game file from end of video
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/ francisjohn
Credits song - Aaron Kenny - Happy Haunts
Mods
Pliers Fixed
No Sensor Limits
Drink Tea not coffee
Aku Monument
as I understand it, the liquid and gas ports to outside the rocket vent to space when in space, so you could also send the CO2 there and not have potential issues with overpressurizing with the oxalite.
[edit:] and yes, they do now exit through the door when using the lander, no more accidental suitless spacewalks.
I was banging on my desk saying "just vent the CO2 to space through the port you absolute MUPPET!"
yeah that would save 1 space wich could be used for somethnk for decor maby?
@@sober667 Would you really need more decor with that amount of pixel packs though? :P
@@Zaughon Are you REALLY suggesting overkill isn't a thing on a FJ OnI video? :-D
@@Zaughon A Buddy Bud would give another reduction to stress for floral scent. Always handy
If instead of using a water tank you fill the interior with water pipes you can hold 1.2 tons of water, that's 120 cycles for 4 dupes, more than what 20 tons of oxylite last
Important comment ^^^^
He's done that before, I think this time he used the tank because he mentioned steam turbines.
10:10 Madly trying to fit stuff in, savouring every tile of space. Reminds me of the Mini Base from last year.
you don't need a liquid tank, you can just spam liquid pipes on every single tile in the rocket and it will keep the toilet working for ages.
I was thinking the same. Could just store it the same way he used to store CO2
Hey John! At 16 mins you use ur oxylite to delete the CO2, instead you can directly pipe out the CO2 via the gas output on the bottom right (just ejects it into space)
Also! With the wall toilet, why not just use the water pipes as a storage? Run the water all around the room, fill it up from the outside input port, and then just run off that. That way you don't need the liquid cargo module
You can also make a somewhat small Oxygen tank using pipes in the background
More efficiencies, I love it.
I'm watching this again for ideas and I thought the same thing. But you don't need a vent set up on the outside of the rocket to get rid of the co2?
@@AdamRotering not to my knowledge. At least, whilst in space, it just seems to delete the gas
I believe he has multiple ideas for the water tank, considering that if he used it for the toilets alone it would be 900 cycles before needing a refill. Besides, it's always a good idea to bring extra water. 🤔🐶🐕
Storage bins can hold spare suits. Since we are leaving on relatively short terms and small teams, it might be better to bring, say, 20 extra suits with you instead of bringing along reed fiber. No need to set up suit repair; when you return, dupes will gather the broken suits and fix them at home.
"So, bear with me here, what if, what if, when we launch our rockets, instead of just setting off a nuclear bomb beneath us, we also poured magma over the rocket. Whatdya think."
Proceed.
Took my suggestion and made it 100x cooler (or hotter I suppose). Love your content!
FJ is so kind. He actually lets his dupes use suits in a rocket. I just shove them in and make them tough it out when they land. Motivates them to build life support quickly.
Usually.
Why not use the free water output?
I don't have any suggestion for the magma silo, but man, you always find a new way to push these games to the limit xD
Not a single space wasted. That's the kind of satisfying efficiency I'm subscribed for. Reminds me of when Steve Jobs submerged the prototype iPod in water to see how much air came out, just to show his engineers how much wasted space was inside.
Also rocket silos submerged in magma sounds great, can't wait to see how it turns out. A nice companion to the underwater lair.
One small hilarious optimization for the rocket. Remove the ladder and the third mess table, put a diamond block where the mess table was, and the mess table where the ladder was. Instant decor buff.
He already have max decor
@@Pawel1396 ah, yes. The panels. Didnt see that until later. But there could be something built there and the dupe will eat through the door.
Carpet for the toesies buff?
Always a great day when I hear "Aaaaaaaaand We're Back!"
@Francis from what i remember in the patch notes the gas output on the rocket can be used to get rid of any carbon dioxide even when the rocket is not on the ground. this might be a better alternative since oxilite will over pressurize the rocket eventually when deleting carbon dioxide.
The pixel pack behind the fourth exosuit dock in your rocket is lit. Considering rerouting the power cables or disabling it with automation. Also, for your info, you can build mechanized airlocks through mechanized airlocks horizontally as well as vertically. They can be built diagonally up but not diagonally down.
Haven't played ONI for ages, but still have been waiting for the latest ep in this series for what seems ages! Thanks Francis!
I honestly get more satisfaction watching FJ play it than I do playing it myself.
24:44 If food decays in there, you might get some polluted oxygen that will ruin your food. If you can, crank the aquatuner down until the temperature is low enough to freeze the polluted oxygen.
Berry sludge is not decay.
@@yearss612 Berry sludge may not decay. But didn't you see some of the bristle berries at Stale(54%)? That clearly means that they were taken out(most likely to be cooked). It is unlikely, but still possible for those Bristle berries to reach maximum(or minimum?) staleness and rot.
@@thesentientneuron6550 nothing will decay there. Ever. Unless something from the outside messes with it; and that would require him explicitly requesting the food to be disturbed. Even losing power won't make any 1% stale stuff go out of deep freeze. Too much mass in the metal tiles and ice block to worry.
@@deathx0r essentially, this is true, but on game-load there are several issues in both vanilla and the dlc, food degradation (no matter how it's stored) is one of these issues, and can happen. Some of my food turned to a rot pile this way, and it was stored in -28°C Chlorine, thoroughly frozen (I'm still using FJs first design after food got patched). Didn't offgas pO2 when that later on became pDirt, but stored in a vacuum, it's a different matter.
Dupes getting called away from lunch before they finish their food is an absolute nightmare in most of my bases, and it's been this way since before the dlc came to early access. Hope this is something Klei is aware of and plans to fix
@@deathx0r The food was taken out and it went stale outside. The food will increase in staleness for the tiny amount of time that it's outside the deep storage. My point is that there's always the tiny chance that after a long time, there could be some food at 1% staleness that's picked up by the auto sweeper and loaded into the conveyor loader. Since it's at 1%, it may decay into a rot pile on the rails/inside the conveyor loader. There is a considerable distance from the mess hall and the cold storage, so I believe this is something worthy of consideration, with several million calories of food and several tons of potential resin on the line.
Every tile is sacred, every tile is great
If a tile gets wasted, Francis gets quite irate
Oooh dont spoil it dont spoil it! Opening 1 second, planet size tank of water, video name how to tackle fire planet.
God I love this series. You are the the best Francis!
That rocket design looks amazing. I'm just coming back to oni again to check out the dlc and this was definitely a little intimidating getting started. Thanks!!
That rocket interior is a work of art.
You made me addicted to this game again
Give me the last couple of weeks back
Good content btw subscribed
I still want to see the lossless niobium tamer but since you're not just doing the usual approach of dumping magma into space - how cool would it be to take them entire magma biome you cooled down on your home planet and remelt it on the magma planet. You get loads more magma to hide under and ALSO more water tank space
the new liquid (and gas) interior input and output are very useful, no need for an external liquid tank to refill or empty the snake pipes for toilets, thanks klei
that said before this patch, i did put a liquid tank not only for convenience (no need to deconstruct/reconstruct it at each maintenance) but also because i needed that liquid tank for operations on magma/tungsten or niobium planetoid
it's very useful to have 2x 9t of water for magma taming/mining when not using glitches, straight obsidian insulated tile + ladder + insulated tile 12tiles deep/cycle easy, just close and solidify magma with water when it enters the bottom, i never had pressure damage with this method
snakes pipes can store a lot of clean water, enough for 2-3-4 dupes for 15-20 days, i love snake pipes
for my gas snake piping i use a classic automation co2 filter, co2 pipes go directly to the output interior slot, then O2 goes to a 2k vent (low priority) and the atmo suit docks (high priority bridge) if i didn't add an oxygen gas tank, i'll probably add the double bridge+sensor to it
In the end the biggest problem i had was burns/scalding/dupes damage during magma operations, it was manageable with some attention and micro, but an hospital bed might be a good option (on the planetoid or in one of the rocket interior), there was very hot sour gas midway in the artefact room/ruin on my niobium/magma planetoid and 29t obsidian tiles didn't help lol (klei removed it i guess ? anyway i'm swimming into obsidian)
@FJ your design is very efficient, i was going to rant about the decor bonus but these pixel racks...
Thanks for your videos !
the left side of the magma planet already looks like a natural silo, i wouldnt not think twice and go left with it
I'd like to add something you may not have thought of, i used the liquid input, and fill a bunch of mazed piping with water, the liquid output doesn't matter for the toilet so you can store water in the piping directly. As for the air it vents directly into space once launched and disconnected from the venting system, so using a powerless gas filter and a micro pump you can setup a sensor system to turn on pump (when it doesn't detect o2 or detects c02 whatever floats your boat and vent c02 into space while keeping oxygen onboard, no more messy piping to store the c02. No gas storage, no liquid storage modules. EDIT at 8:39 no this is no longer the case. They actually use the door and check for docks next to it now.
Well, you got the underwater lair. now all that is missing is the volcano lair...
Good Luck.
You inspired me to pick the game up again, thank you
with the new command capsul ports you dont really need a liquid cargo container or the gas pump. Fill the entire rocket with pipes to hold spare water and oxygen and it should get you by for a few days. Mix that with bringing the supplies to build your beacon and cargo unloader. Then launch more water and oxygen to the new planet and have the unloader feed it directly into the rocket.
All this is in excess of course but if your talking about being space efficient.
30:22 that's nuts, Francis. Love it!
Sub magma rocket silo, now that sounds like an adventure^^
make an air/magmalock with bunker doors and some automation so you don't have to worry about overheating and pumps at the bottom and burning dupes
If you make sure the silo is closed before the 'buffer' closes you can hold all the excess lava in the open door space. Takes a while on an open field to fill the map again tho.
So - doors open - lava falls in. Doors closed after rocket lands - lava gets pushed over again. The lava might be moving to slow though.
3 wall thick, upright doors in between. Then push the lava back up from the bottom 1 door at a time. Thatll work, me thinks...
Sounds satisfying to watch. Would be quicker than pumping it through pipes too, right?
Yeah, lots
I found that you can actually set the gas valve to 0.1g which makes the system 10x as robust.
Looking forward to the design for the magma covered rocket silo :)
I've resorted to designing two rockets to be used in tandem. One is for sleeping quarters and atmo-docks and the other has a mess hall, food vacuum storage and a fully plumbed toilet with a water sieve.
I found that I just can't live with dupes with limited skillsets so this arrangement allows me to send even fully skilled dupes without them getting stressed out.
Okay, they will stress out on the journey since they'll only have half their living quarters but they revcover quickly once they arrive.
18:50 I see Hamson taking a radiation bath beneath the rocket trying to pick something up.
You should make the ladder out of plastic. The dupes deserve the higher quality
It's always a good day when you upload a new ONI episode, keep them coming for as long as you want
Be careful not to run into Darth Vader on Mustafar
I could watch this all day
like i said this is a very efficient rocket interior design, probably a reference with a few changes (snake pipes and removal of unwanted automation on pixel packs)
but i also find it ugly lol, it lacks symmetry and feel like rabbit/rat tunnels
my dupes have high standards, they won't climb into an interior if it doesn't have carpets or if they have their hair sticked to the roof in the mess hall, and this hamster wheel, what a monstruosity !
thanks for your videos !
They actually fixed that atmosuit dock issue on the rocket entrance tile. I tested it the other day and they work fine now,
It’s not much but the last thing selected stays selected when swapping rocket modules to deconstruct, just select swap and build, don’t have to pick each time.
I'm designing my rockets with a fish hatchery inside them, so theoretically the rocket will produce it's own food, not to mention the huge decor bonus from 100+ tropical pacu
there's an automation port on the driver's seat that en/disables restrictions
combined with a starmap sensor you can set restrictions to specific planets only
I look forward to these videos! wish there was more!
Does anyone else think that the "small" tanks are too big? 900 cycles worth of water for a Colony setup ship seems extreme, and the 3 tile height is seriously limiting. 1/3 the size for 1/3 capacity would be useful and convenient for colony setup missions, and when you want to ship large volumes you have the large tanks.
Yea, the current game's balance is such that you need maybe a ton or two of liquid and gas, but there's no good way to store such amounts. If you need to move large quantities of liquid you have the big tanks, but the small tanks seem awkwardly sized. A 1 or 2 height tank would be better.
You could use automation based gas element filter (enable vent when not oxygen detected) to save a tile.
You could also build just one atmo suit dock and micromanage dups entering and leaving the rocket. That'd give you nine tiles back
@Francis John "Not sure if I can get a sub magma rocket silo to work, but it should atleast be fun to fail at." Indeed, it shall 😅 and no, at this stage, I'm not sure whether I want it to work or fail, either way it'll be fun to watch
Hi FJ. Love your videos! Question: I’m so curious, how many hours do you typically spend playing to get an episode of footage?
lol "our radiation level is back to not horrifically murdering everyone"
Taming the Fire Planet is the new concept album by Industrial Power Sauna.
A sub-magma rocket platform? Never go full Blofeld.
I know you plan a lot in the background, but damn do you make creating rockets look easy
Love your ONI videos!
So Aku is in his secret Base underneath an Ocean and now you want to build a Base underneath the Magma of an active Volcano World. We need another villain to put there, my vote goes to the old goofy TMNT Shredder.
Or DC's Constantine... He's bound for the Bad Place, so
FJ, you don't need use oxylite to remove CO2, you can just connect you CO2 gas pipe to the wall port. It will pump the content out like the wall toilet does.
Come back, we miss you and I only have a few more weeks of oxygen not included before I'm sick of it again 😁
I take it you did not end up addicted to Rimworld then 😁
I'll be back for more ONI when I finish the current Satisfactory playthrough.
@@FrancisJohnYT I go through phases. Rim world just isn't striking a cord right now. That could change next week 😂 I'm following your playthrough though.
Hey just a quick tip, you can now DIRECTLY connect gas and liquid pipes to the spacemodule frpm the OUTSIDE.
So no gas or liquidmodules are required.
@francisjohn: I love your solutions.. just gives me a reason to think about different solutions that i already use, which, to be honest makes the game boring sometimes. However, in your minibase series you have already introduced a filtration system that works better than your current powerless one. The solution alexander burgers proposed to went into an output will only work in space, however puting a gas element sensor right in front of the vent will allow you to filter anything other than o2. this means you have an extra tile to work with. Also using the sideways door instead of the ladder will grant you 1 more space, which wold make it possible to create a sleeping quarters as well as a dibing room if you got rid of the for the win storage.
The rocket silo under magma idea might be doable, as long as you have a pit under the rocket pad that can catch all of the magma.
Love this, thank you
hahahaha I see you embraced your sheepish style on this one :)
Edit: just realized my comment is the same as @Nicolás Rodriguez quote, see his.
Do you even need a water tank module on that rocket? if you filled the interior with pipes, that would be 10x8 (can't remember if you can build pipes in walls), and at 10 kg a pipe, that would be 800 kg. This saves you a rocket module, a interior space and a interior space @10:15.
Transport water from planet to planet with the deconstructed liquid tank.
I believe the correct pronunciation is Toast-ee-boy-O... or the most fun one anyways.
I use pipes was my tank... I made a serpentine inside .. It is used was collant tô the space ship also for poop :D
we don't talk about the wall toilet animation...
You have a nice module there...aaaannddd it's goneeee
Random troll chat for the meme... 😜
Thank U for your videos. I've learned a lot.
Door on top of a ladder never works... Only if you put a door sideways it registers permissions right (but you already solved that :P )
*New ports don't work correctly (..yet. They probably need some more updates...). They get blocked frequently.
You know that your map is a bit .. old, right?. There are no planet POI (having artifacts and giving a new achievement) or the Tear opener. But I wouldn't like it if you rushed a new start. I'm enjoying how this one goes. :)
Well, I think that answers my previous question
The early days of rockets before they introduced some of the rocket specific stuff was an interesting design time.
23:25 ever considered replicating seeds? There's a tutorial by GreezyHammer, this was made possible ever since spaced out came out with the feature of feeding fishes with seeds
Fun fact! You don't need to wash hands in space after toilet because radiation kills all the bacteria immediately
I am definitly stealing that rocked design, if i ever decide to finally get to space exploration
Same. Screenshots of the interior of the rocket, in case I forget it (which I will) 😅
Isn't the solar panel enough to charge the rocket "without" atmo dock.
They don't use the docks in travel.
You can just fill up a couple atmo suits. Place in container and when you get to said planet.
Manually assign atmo suit.
1st thing to do when you get there is build up a small 3h*8w room for them to run out the rocket, enter the room, put on suit and get to work.
Giving you 15 more tiles to make it a bathroom and bedroom for moral, containers.
Hey man, love your videos. What difficulty settings do you play on? I play on survival difficulty with everything standard. Colonizing new planets is a real chore for me though, as I have to deal with stress. Gotta prioritise a massage clinic and decor before I can do much else. Your settings look a lot more enjoyable to play with, where you can concentrate on the gameplay instead.
I think they added a feature that dupes will go out the door when put into the trailblazer module meaning they will put on an atmo suit automatically now.
Yesss more ONI!
Do liquid hydrogen and use a hydrogen engine. Gives you more rocket height to play with and the engine produces lots of power you can use in flight.
The just released test branch update also nerfs nuclear somewhat and buffs hydrogen rockets.
Yes!
officers sleep at the "right side" then?..asking as a "submarine engineer"... pizza. lgp
That big map might kill my laptop
an idea for the rockets both rockets can have a sustained period of time but 1 rocket is for the dupes to land and do stuff and the other has gas and liquid on it so a cargo rocket and a colonization rocket
you can vent gas from the bottom right port
You could use doors to part a magma sea above your rocket
good video
I really wanted to run the original asteroid size but my game is already slowing down. I started a spaced out map, it turns out that not only the starter asteroid, but the planet it teleports to is also smaller (starter from 240 to 160 wide, 2nd planet from 160 down to 120 wide), and there is no uranium on either of them to have fun with in a reactor. I can deal with the limited water geysers, but it's a let-down not having beetas or any uranium at all.
Beetas and uranium biome should be on one of the three starter planets, maybe you just got unlucky, and all of them are on the third planet?
You mention a change for oxygen on round trip rockets for harvesting from asteroids but I can't seem to find a setup that you have for that rocket version. Could you point me towards a video that has a build for an asteroid harvesting rocket?
Why don't you use the gas input of the rocket and a lot of background pipes to store O2 for the suit docks? This way you can store a lot of O2 without pumping it.
more dupes in the rocket, more dupes to suffer in new planet.
how many scalding accident will happen while building the lava base?
With the ladder beds on the rocket, could you mirror the ones on the left so that the ladder isn't used by dupes going to the bathroom?
so, uhm, when do we predict Her Majestys Secret Service to be paying you a visit? Because I'm noticing a trend developing in the base designs here .....
If there's some volcano's, could it be possible make a Magma tank on the home planet and use the magma to pump heat infinitely into the heat spike?
I've seen you do this a few times and I still don't get it: Why do you bring fibers with your rocket missions? Why not just bring spare suits instead? Mission prep work is the very same as with fibers, and you can skip the whole repair thing on the remote site.
Doing the repairs on-site saves the possibility of micromanaging saving on the suits, and maybe sending the team home early. Atleast that's my understanding
Edit: huh, that was a great phrasing, and excellent English right there ^^ lol
@@salemprompthous3820 Uhm yeah, but my point is: Instead of bringing 20 fibers and repairing a suit 20 times you could just bring 20 suits ready to go in a storage bin. It's the very same result and you don't have to send them back any earlier than you would when the fibers are used up.
@@emmeffgeh that is a good point, yeah. Should be the same outcome.
One difference though, minor as it is: with repairing the suits, the reed fibres don't need transportation back, the worn out suits would. With the "store-and-drop", it's a negligible difference ofc.
Is it less viable to just bring a bunch of spare suits instead of doing the repairs at the new planet?
I’ve been watching your videos for a while now, and I’m just curious. Why don’t you use the power control stations? All you need to do is give them 50 kg of refined metals (including lead) and it’ll increase almost any power generator’s output be +50%. I use it on my coal generators and they each produce 900 watts of power.
it usually not worth the duplicant labor or the metal long term when you could use it to build permanent stuff.
Why not do the tardis exploit for rockets? I mean its there. and its so beneficial and has no downsides. So why not do it?
Over-Time?
BLASPHEMY