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Learn your VERY IMPORTANT Knockdown Options in Street Fighter 6!
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- Опубликовано: 18 авг 2024
- Landing the Knockdown is one of the single most important things you can do in Street Fighter 6, and in fighting games in general. So for SF6 let me teach you the many ways to pressure your opponent on their wakeup after you have knocked them down. If you have ever heard the term Okizeme, this is that stuff right here!
0:00 - Intro and Meaty Attacks
3:25 - The Frame Kill
9:21 - Throw Loops
11:25 - Knockdowns are important!
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#gaming #streetfighter #sf6
So here we are with another Street Fighter 6 guide and its time to learn your options after you land the knockdown and begin your pressure! Its always good to attack the enemy as they are getting up, but learning how to make that offense much more efficient is very much to your benefit, so learn the secrets of Knockdown Pressure, or Okizeme as they call it in the biz!
That thumbnail is crazy😂
If it tricks someone into learning street fighter, than it did its job.
@@rooflemonger absolutely. I love your videos and I love 🍑 so it was a win win for me
That thumbnail is blessed*
I’m actually pretty bored of this game already actually. A lot of frustration with it. Scrubby players seem to be rewarded in this game.
Mr Roofle knows his craft very well, and even though he has the best or second best educational content when it comes to learning fighting games currently on the FGC, people might not know it... So it doesn't hurt to throw in a little spice to get the casual attention
Came for the thumbnail, stayed for the legitimately helpful Oki tips.
Once again Rooflemonger showing why he's one of the best content creators in the FGC space
🙏
Plenty more Guides to come, also ideally before the week is up another big character guide(honda) and some more combos and if I can manage it, 2 big character guides the week after! Oh and turns out for todays news the Mortal Kombat 1 Online Stress test is like next week, so get ready for that lol
did you see the kof news?
@@supervialentrandomaudio1007 I did, I am in an unfortunate situation right now where SF6 has to take priority over kof as far as videos go right now for the health of the channel. When things slow down a bit and goenitz is out properly hopefully I can give him good coverage there
@@rooflemonger all right i get it. these dam kids and their street fighting video games.
Whelp this changes everything i thought i knew about frame data, and has cemented that feeling of "the more i know the less i know". Every time i think i have my head wrapped around something, it turns out its way deeper than i expected! Thanks Roofle for making this explanation so crystal clear, so i can know how much i dont know :P
Street fighter is a game where frame data is very important. That's why they came up with that meter and stuff.
I simped for the thumbnail stayed for the lesson 😀
Hope this era takes your channel to heights you never even imagined!
We're in entering a new golden age of fighting games and I hope it's a golden age of rooflemonger too. Appreciate the content, you're not missing a beat and I'm not missing an upload!
Things are going very well for me on my end, been waiting years for this opportunity. Between this and MK1 200k subscribers by the end of the year is very possible
@@rooflemongerAs it should be. Ya love to see it!
Thank you! This practical information is what is really helping me get into a fighting game for the first time ever.
I would really appreciate a beginner's guide on the reverse of this situation - the wakeup game. To be honest, I'm probably going to need that info more until I get better at the game 😅
well a lot of SF comes down to how patient are you willing to be. Patience and blocking for the most part beats everything but throws. Some characters have better reversal options than others as well
@@rooflemongernaw
Just wake up OD dp, they wont expect it the 5th time KEKW
Now we need the extended cut of this video, where you go over all the 1000s of knockdown scenarios :)
i really like how this video is made (it's about tekken tho)
ruclips.net/video/mq1f_X5th4U/видео.html
Just a basic "why this works" explanation:
You are more plus for meaties because there is a fixed amount of "getting hit" animation frames (both hit and block animations). It is to your advantage to hit on the latest possible active frame because they will still go through 26 frames of "getting hit" animation whether you hit them on the first active frame or the 4th active frame. you're basically shifting the bottom indicator frame timeline slightly to the right giving you more frame advantage.
Really good explanation of something that was tricky to grasp when I was starting out. Between this video and the great training mode features, I think you'll help a lot of people.
Hello rooflemonger. I just want to thank you as a beginner who got into fg with sf6, you have the best content out there. Please continue your amazing work. I learn a lot from you. And I am sure I am not the only one.
Bro the frame meter makes this stuff SOOOOOOO much easier. Imagine having to find out all the frame data by yourself, having to look at another screen all the time etc. Such a powerful tool
That was a splendid explanation to a very complicated thing for me. Thanks! Time to hit the lab!
next video: allowing your opponent to fully recover after wake up for a good clean fight
11:57 - "For the most part Marisa is always going to be on top of you."
Yes mommy.
Been watching your videos all week and they are the best tutorials I've seen. I've been playing since 4 and I swear nobody else can explain it as clearly as you have. Thank you!
🙏
After watching this vid, I started labbing what kinds of meaties Zangief can get off of certain knockdowns. Turns out he gets some good options off of Double Supplex if he follows up with a drive rush into Forward Knee, thanks to it having 7 active frames! After ending combos with EX Lariat against a grounded foe, he can frame kill with forward knee (whiff) and be +4 and threaten an SPD even against back roll. There's certainly more knockdowns I'll have to experiment with. :o
Fellow Zhangief here, if you find anymore i would be forever grateful if you let me know
@@mitchmediakif you watch some Snake Eyez or Itazan matches, and what they do after knockdown, you can get a LOT of ideas about what to do, and then it’s just about labbing and practicing yourself.
@@mitchmediak Playing around a bit more, Siberian Express (running grab mid/far range) can also get the DR Knee meaty, but unlike Supplex it must be manually timed, but can link into cMP > Lariat, or be +6 on block if timed correctly. Meterless Lariat in the corner can allow Siberian Express to grab meaty, but you'll have to space yourself by holding back during Lariat, and the grab is reactable, so you might be better off going for an SPD, a strike or an anti-air, lol. As I mentioned before, EX Lariat will be the one you want to use Midscreen, as you can close in with the forward knee (whiff) and threaten an SPD even if they back roll.
Like the other guy said, it can help to spectate skilled Zangief players like Snake Eyez or Itazan, try labbing out possible knockdown options yourself.
I started playing Zangeif and am enjoying playing him. I'd also like to know more setups , thanks 😎
commenting here so I can come back to this info later, haha. thank you for your service
Thank you for all your videos and all your efforts to help us getting better, looking forward to the next guides
Thank you for putting this together! Made me realize there are so many options out there that I can take advantage of to keep up the pressure. Game got a whole lot faster after learning these.
Thanks man, you explained this so well. Coming from smash pressure after knockdown just made no sense in this game but now I think I can come up with something!
Dawg… your fighting game expertise is literally insane ! You really have a fighting game brain. 🙏🏾🤙🏾 Love ya Roof
🙏
Honestly that thumbnail got me intrigued with the video lol
Roofs thanks for always making your guides entertaining, I keep rewatching your Manon guide and I just really appreciate how funny some of your side commentary actually is. 😄
Your guides are amazing. This topic is something that was bugging me for a while now and you have the ability to explain things crystal clear. I´m a beginner but i want to at least get decent at the game and you have helped a lot with your videos. Thank you!
Glad to be of help!
This was an excellent explanation. Newcomers are very fortunate for having all this information.
I always did wonder why people would whiff attacks on knockdown, but this painted an easily decipherable picture why. Thank you for this, this was extremely educational
Top tier thumbnail. It has “5 margaritas” energy. 🤣🥵
Rooflemonger, you must be clairvoyant to drop this the day I planned to lab Oki. Keep it up dude! Also 10/10 thumbnail.
Wow! Thank you so much for this video! I finally feel like i understand what the hell oki is
Been playing SF for years and now I finally undestand frame data. Thank you very much bro, new sub
I've taken many math classes but this stuff still seems like magic
So ironic….you’re talking about meaties and RUclips has an ad underneath for “BEYOND MEAT” 😆
Craziest rooflemonger thumbnail EVER ong 😂😂😂😂
I've been playing fgs for a long time, this one is my first street fighter, but it still had never occurred to me that active frames of the moves change the framedata
Love how thorough and informal you are in your videos!
This is one of the best deeper FG tutorial I have watched as it answers so many questions from the "how the **** did he do that" departement. In order to honor your continous work for the community, I shall greet everyone in my office with hellooooo and welcoome for the rest of the week.
Thank You for showing how the Training Mode can be used to learn & train meaties. I'd heard about it since the end of SFIV era but now I can finally begin to understand thanks to you. It's so disheartening that some important terms are thrown around but not articulated or explained. Thanks for teaching meaties & frame kills. Looking forward to more!
did i get baited by muscle mommy standing over the british bake off? yes.
did i watch the whole video? yes.
a win is a win.
Came here just to listen to the Heeeello aaand WELcome. It's so fun to say i've been doing it myself too LOL
Gotta love how cammy's one of the only characters that has every oki option shown without needing drive rush
Thanks for making this video. I finally understand frame traps. Your content has legitimately been the most helpful for understanding and upping my street fighter and King of fighters game. 🤙
Thank you for explaining meaties and frame kills in a way that made me legit wanna hop into training mode and find some for myself
This is a great detailed video about meaties and knockdown setups. I have been showing some friends the ropes on sf6 and they are having difficulty grasping what a meaty actually is but this video will help alot. What's crazy is I even used your method to learn a new Kimberly meaty!
IMO this is your best video ever. I had no clue about this, Capcom should put your guides inside the game and force beginners to watch them. You helped me a lot to get out of Silver and now I have this info to survive the gorillas in the gold jungle. Can't wait to get home to hit the lab and count frames til 4am. Thanks!
The knockdown timing has been giving me the fits in this game.
Currently assembling a short written guide on all the little details of SF for friends that are picking up 6, and man, this video was so damn helpful. Great work man!
Very good explanation of the mechanics you covered! Thank you Rooflemonger!
Your videos are so incredibly helpful. Well spoken and explains everything so a noob like me can understand it. Super! This is why your videos are the best!
That’s a rather dangerous thumbnail.
Cant wait to see 1mill subs on this channel
haha I don't think that will ever happen, but happy to help people along the way
Good explanation, thank you :)
That video changed my life, thanks, I now can create my own oki setups instead of copying guides!
You FLAGRANT for that thumbnail 💀
Your explanation is very clear. Thanks!
Little late to the vid but man good stuff . Never turned on my frame meter till today and I’m glad i watched ur entire vid even if it’s old haha. Good luck man
DeeJay has like 4 different jump arc timings when you include jack knife feint and j.2LK. So depending on the amount of time you have after a knockdown you have multiple options to time a safejump in the corner.
Cammy being so many content creator's example character means we Cammy mains are eating good.
Definitely gonna use the Honda framekill, and find a few more.
I love that cammy frame kill
Gives me a free st.HP into heavy arrow
Come on with the thumb nail Roofle, I’m on Monk Mode 😂🤣
Quality content. Thanks.
Needed this video. Could next video be about how to defend against other people doing this stuff to me? When Cammy gets me in a corner, I basically just die.
As someone who struggles with pressuring on wakeup, this helps a lot thanks rooflemonger!
Wild ass thumbnail 💀
my teachers will be proud that im still using math in every day life thanks to this video. very informative as always Rooflemonger!
Very nice guide!
This was legitimately life changing Roofle. Imma go lab this right now. 👍
I did not know the frame data changed based on when the meaty hit this is blowing my mind. Is this is a street fighter thing or is this for most fighting games?
Every fighting game
If you hit on later active frames, the opponent will have the same number of recovery frames as normal but you won't have to wait through as many active frames. Those active frames whiffed before you made contact.
Its prevalent in just about every fighter, but its always been extra key in street fighter
I was not aware of this type of frame advantage. Cheers! :)
Jamie has incredibly good throw loops, his sweep after drink leaves him at the perfect frames for a meaty grab, and even if they jump it his 2KK covers forward and back jump and leads to the same situation. But even then I kind of hope throw loops don't remain in the game lol, even though I am aware of delayed throw tech being an option.
I think it would be great to also learn how to defend against all that mess. It's not very fun to go against a cammy and just not be able to even stand up despite attempting to block.
Long live RoofleMonger! ➡️⬇️↘️➕👊
🙏
Probably the most instructive video I've ever watched. Thanks mate ❤
Let me follow up with some beginner questions, since you didn't dive into the defensive options. I feel like that was almost necessary for this video:
1) Throw loops from a Cammy or a Ryu. I assume I defend those by teching the throw while standing up? Or neutral jump? Would that work during a throw loop?
2) Meatys. What do I do against those? Parry while standing up? Use an EX invincible move like a Shoryuken? What if my character doesn't have any invincible wake up options. Am I stuck in a loop and get meaty-combo'ed to death?
3) If there are options against all of that stuff, I assume in the end it then boils down to mind games? Should I EX DP since my opponent is going for a meaty into full combo? Should I tech throw?
You have to learn these reads yourself
Tech the throw, either dp or go for the parry
Block and stay on defense
These are all options you have
The onus is on you to understand how your opponent is playing the pressure game, and get the reads
Your game is leveling up
Thank you for the video guide! Now I will definitely go play some street fighter!
good stuff, helpful
I wanna be Cammy in the thumbnail.
Me too
I've made quite a few mashers one and done me after I kept hitting them with meaties on wake up over and over. Shit carried me out of iron and bronze to SIlver. There's something in them that just refuses to block on wakeup lol.
Tbh I'd rather wakeup parry than block in this game
If i perfect parry that meaty its my turn
@@V2ULTRAKill That's a good point. I mostly just hold down back on wake up but I'll try to start doing this more.
Awesome video you should cover when to enter your inputs for a wake up in the next one
Man im early to this, hell yeah. Ty for these videos
Thank you so much
Rooflemonger you’re a boss thank you sir
thanks now im trying chun li back throw> forward dthrow as a "loop" combo
You have great intonation, you could cast games with that voice too
Thanks for this, super helpful! It would be great to get your insights on the flip side - defending knockdown options, especially in the corner lol
Thanks, I needed this video
This information is so cool.
Marisa is about ot get it in. Looking at the checks blow her chin 👏🏽
Very helpful. Thanks
This video should be what plat player must know because i see a lot of ppl failing meaty or complaining about frames qhen they get knocked down. I usually dont understand what to do on certain matchups(cammy for example) if i get meaty’d. Now i understand what im doing wrong on the defensive position. Thank you so much (is there any chance we can get a “defense against meaty guide”?)
Valuable video 🔥
This was a very good video. Can't believe how much I didn't know about Street Fighter as a whole, despite playing since SFII in the 90's.
An issue I seem to encounter is after being hard knockdown by a Manon player, they ALWAYS are able to grab me when I get up with her half-circle grab. It feels like it's guaranteed, regardless if I jump, block, counter-punch.
What am I doing wrong, and how can I have a least a slightly better chance of getting out of this annoying trap I getting caught in?
manon can never get her grab on you, ever, if you are jumping or backdashing. Its just straight up not possible in the game.
Then it must be my timing if it's my fault. I'll try to lab it out.
I love ur content. Sometimes, I wonder why I watch these types of videos, though because this is so far beyond my level of skill in the Iron league.
Clicked for cammy 🎂
But the tips and advice is always top tier.
Been watching and liking thumbnail got me to subscribe 😂
Love your SF6 content rooflemonger! But I gotta ask: when's your Lily guide coming out? :D
we are working on it, the great lily learning journey actually begins this weekend for me
@@rooflemonger yay! i'm so looking forward to it! :D
We need this video from the defensive point of view on how to be better at wake-up since let’s face it as a new player you’re typically gonna be the one on the ground
Cammy doing that Jack-O challenge 👀
Let's get our hero to 200k Subs!
I kinda doubt throw loops in the corner are going anywhere, it seems very intentional that the majority of the cast got them. Its most likely to balance out how strong parry is going to be once the game gets more developed, it blocks all other kindd of mix ups for you and getting your meaty perfect parried is almost certainly going to be very common at the high level. So i think in general throws are gonna stay very strong.
Which in turn is gonna make cammy even more top tier because she remains a character who has some of the best oki that doesnt cost drive gauge