So SF6 has been out for a week and change now, and Drive Impact still has some people up in their feelings. We all know that "oh just DI back the DI" is sometimes not as easy as it seems, so in this video let me walk you through a lot of concepts of beating Drive Impact, from the basics, to some more advanced theory! Enjoy!
You forgot to mention that Gray Life can kill you, so if you are not having enough life left, countering a Drive Impact with a Drive Impact, you are going to lose. So basically, you can SPAM Drive Impact if your opponent could be chipped out.
Reacting to it is usually less a matter of raw reactions, and more anticipation. Once you start looking for it, it becomes easier to react to. Like in the corner? Thats probably when you should start looking out
I was getting whooped by Drive Impact all day yesterday and told myself that I would spend the day learning about it. This couldn't have come at a better time. Great video!
@@thenewkalpa WTf this answer 4 month after. If you salty, i have only one advice, find people to play with, friend or stranger, it always the best way to pratice and learn in fighting game.
As always, plenty more guides/combos/etc to come so keep watching the channel! I am back home from the Mortal Kombat trip so I will be focused on the YT grind for the next little bit, stay tuned!
That's good to hear. Your tutorials & reactions are always look forwarded to. Goentiz was revealed early morning for KOF15, so can't wait to see your input on that.
I think one of the biggest reasons it's catching me out at the minute is that you've never been punished so heavily for blocking an attack in the corner before and focus attacks were a lot easier to break with dedicated specials in SFIV. Losing 40% HP for blocking a move near the wall, sometimes even quite far out seems.. unnatural and weird.
For a second I was worried and intrigued, since I read it as “Duel Drive Impact”, implying that there was a way to beat someone drive impacting your drive impact.
Yeah... The one mechanic that I really don't like in SF6 is the corner Drive Impact... You BLOCK one attack at the corner (or even quite a bit far from it) and you lose almost half your life. That's pretty absurd IMO.
Its the name of the game designed to punish complacency. Myself back in the SF4 days I would down back all day long and nobody could stop me, this is basically designed to stop that style of play lol
GG Strive is even worse, you get pinned in the corner by a lot or regular atacks and besides the damage, the opponent also gets a boost on the special meter and better position on the screen change
@@rooflemongerNo, you're just someone with no backbone and shill for Capcom. Your entire existence is Fighting Games and you need to pretend it's a player problem instead of admitting it's both aesthetically-ugly and scrubby mechanic.
Theres an interesting interaction with DI and fireballs. From supercombo: "Against projectiles, there are 6 frames of armor hit-freeze that slow down your Drive Impact without affect the opponent's recovery." Because of this I've seen DIs that were activated at different times clash because a fireball slowed one down.
I learned that the easiest way to beat a DI on reaction is pressing any two buttons of the same strength. Throws, parry and late DI will save you from your opponent.
I try to grab them if I'm burned out in the corner and feel like they are fishing for a DI. OK so I thought I was crazy when it felt like DI lasted longer when you get some hits in first. Nice. I love the DI mechanic. It feels so great to counter. I usually feel like it's my fault and I wasn't paying attention when I get hit by it. Fun to watch in high level too because it's rare and usually hype.
For me it depends how aggressive they are with drive impact... like if they do it all the time then i can just predict it and use drive impact back. But your video have given me other options to counter it so cheers! :D
Maybe I haven't heard it as much or even at all really, but I'm glad and SHOCKED that I haven't heard the word "nerf" being thrown around like it was in SFV. Finally, we can just get good at certain things instead of complaining. If you grew up playing MvC2 like I did, you know exactly what I mean.
I have a friend that always waits for me to use a special move to throw out drive impact, I genuinely thought their wasn’t a way to beat it, so thank you for this guide
I think it’s also important to add that these long non-cancellable pokes are still good. Just not neutral footsies tools. They should be used as whiff punishes instead
God bless you. I never realized it was that easy to cancel it. I would react but not even try thinking people were sneaking in like a drive parry cancel or something. Can’t wait to start countering the mashers lol
I'm actually starting to react to it and I've never been happier lmao. it feels good every time, they really nailed that. edit - manon's standing hp has the same issue as chun's, and in fact has an extra weird negative where if you could recover in time but mash DI too -fast-, you will get her 5hp~5hp target combo noooooo haha. it's a minor annoyances but I actually find these interactions cool ultimately so I won't complain. edit 2 - but her 5hp is super cancelable! thanks for bringing that to the front of my brain!
Great video! ONLY THING YOU COULD IMPROVE THE VIDEO WITH: You should have turned on the frame options that flash moves red when they are sp. cancel, and blue when they are super cancellable. It's an option in training to find what moves you can do that with. Super valuable. Thanks for the tips!
I've been having trouble playing Chun because I keep using a lot of her long range pokes in neutral and I get smoked by DI, since down here in Silver/Gold people spam that stuff like no tomorrow
I just really suck at reacting fast enough. But at least it's POSSIBLE, unlike cancelling someone's grab, which essentially has to be predicted in advance rather than actually seeing it and then rejecting it
For Chun players I find that going into stance after standing Hp allows you to Di back in some situations as you can combo off S.Hp using stance buttons. It's pretty tricky however
Great video man, I also just want to mention that it is a viable option to parry in the corner against some checkmate scenarios (assuming you're not in burnout). I ended so many rounds just by doing meaty standing HP xx drive impact and killing with the wall splat just because the opponent chose to do regular block instead of parrying. Of course parrying carries the risk of losing to a throw but it is a viable option against drive impact in the corner. Just wanted to mention that since it wasn't mentioned in the video otherwise great video as always and very informative!
As always great video. Simply the best fighting game channel on youtube, simple as that. As a Gief main since sf2 i really struggle with deive impact. The character is really weak against it. Personnally i think that deive impact is a cool mechanic but not great as it is now. It has pratically no use at high level because pro have the reflex to react and know how to deal with and for intermediate and beginner it's nightmare witch feels unfair and really frustrate people. It's weird for a game that want to initiate so much people and be really beginner friendly to have a some kind of cheat buttons for them. Then there's lot's of character witch are "bad" because of the drive impact. Personnaly i think that make every normal move cancelable with drive impact a good idea. It will still be usable but you can always react. So if you take one you could have done something.
My biggest problem is moving my hand to hit HP and HK at the same time on arcade stick, my brain is hard wired for that to be V Trigger and that was never something I had to do on reaction so it's messing me up lol
Thats a legitimate hurdle. That was me in the betas, I see it, know I should do something, and than just freeze up. For that its simply a matter of just getting time in and being more comfortable in that situation
The main reason I suck against DI is im just not used to playing with and against a universal "F you" button from neutral. DI doesnt exist in MK. It existed in SC6 but thats 3D and much easier to avoid Power Crushes from Tekken are the closest thing but they lose to lows
Great video! This will help allot. I always forget all the options I have for drive impact because I play classic and there’s so many moves. It’s just a learning thing. But also what’s the song at the end of your video? Don’t scold me if it’s common amongst folks😭
Whenever people complain about DI, I think about what you said about Honda headbutt. It's supposed to be good. It's like complaining about Focus Attacks in 4 lol
Also one thing to keep in mind, not every multi hit normal is cancelable on every hit, forward HP with juri is cancelable on first and second hit but say neutral MK is only cancelable on the first hit be careful about this =), i also love to grab ppl in the startup of the drive impact, so enjoyable :p
11:43 Marisa can use a command grab after that special block in the corner after a Drive Impact. Like JP Amnesia, you are practically screwed at this point.
@@rooflemonger Im so hyped that you replied. I wasn't sure if anyone would even know who I was talking about lol. Love your channel. Thanks for all the great content. 😄
After being able to get my hands on the game, I actually think the Drive Impact is a cool mechanic. It's dangerously powerful, but also has powerful counterplay that can punish players for getting too predictable with it. I still need to practice reacting to them more consistently. I think it's cool to explore options to work around it, especially in burnout state. Zangief's stand HP is screwed against reactionary DIs, but since it armors at frame 4, it can be used to beat DI without drive (provided there's enough gap for it.)
I know that you can also grab someone out of the startup of their drive impact. Would a grab be able to save you out of that burnout state in the corner against Cammy you showed at the end?
I use JP so I try to use Amnesia as much as I can against Drive Impact. It is not optimal, but it get you out of the corner and seems easier to react than hitting Drive Impact. It is the one thing I definitely needs to get better at.
I have a feeling the damage scaling of drive impact will be nerfed in the future. Remember when SF5 came out and crush counters and Vtrigger activations had no scaling? That was messed up.
So SF6 has been out for a week and change now, and Drive Impact still has some people up in their feelings. We all know that "oh just DI back the DI" is sometimes not as easy as it seems, so in this video let me walk you through a lot of concepts of beating Drive Impact, from the basics, to some more advanced theory! Enjoy!
You forgot to mention that Gray Life can kill you, so if you are not having enough life left, countering a Drive Impact with a Drive Impact, you are going to lose. So basically, you can SPAM Drive Impact if your opponent could be chipped out.
@Rooflemonger Marisa can crack drive impact also with her fully charged moves she has a few really good options!
Man rooflemonger is awesome
Agreed
strongly agree
🙏
@@rooflemonger LETS GOOOO
Facts
Kick countering Cammy's DI is insane. I hope to see it in a tournament one day
its gonna be an exceptionally rare occurrence for sure, but when it happens in a real match its gonna be mega hype
Thanks roof, I deadass have no reacted to a single one since launch, I feel inept lol
Reacting to it is usually less a matter of raw reactions, and more anticipation. Once you start looking for it, it becomes easier to react to. Like in the corner? Thats probably when you should start looking out
Agreed! I just instinctively go for the block and I *always* end up getting fucked for it.
I was getting whooped by Drive Impact all day yesterday and told myself that I would spend the day learning about it. This couldn't have come at a better time. Great video!
Same ! I play at Iron rank and people spam it so much !
@@SakdosYou arent going to get better. You 100% still are Iron. This game doesnt reward good technique. Just give up.
@@thenewkalpa WTf this answer 4 month after. If you salty, i have only one advice, find people to play with, friend or stranger, it always the best way to pratice and learn in fighting game.
I just got my drive impact read and perfectly countered three times in a row, so this video is both making me salty and exactly what I need right now!
Get a job. You arent going far playing this, especially when they baby new players with these mechanics.
As always, plenty more guides/combos/etc to come so keep watching the channel! I am back home from the Mortal Kombat trip so I will be focused on the YT grind for the next little bit, stay tuned!
That's good to hear. Your tutorials & reactions are always look forwarded to. Goentiz was revealed early morning for KOF15, so can't wait to see your input on that.
@@bhlakbatosai I might have something when he drops but there wont be a vid on his announcement simply because SF6 has to take priority at the moment.
It's like you heard my cries of getting blown up in neutral for pokin' around looking for them conversions. Thanks Roofle u da man
I think one of the biggest reasons it's catching me out at the minute is that you've never been punished so heavily for blocking an attack in the corner before and focus attacks were a lot easier to break with dedicated specials in SFIV. Losing 40% HP for blocking a move near the wall, sometimes even quite far out seems.. unnatural and weird.
Remember you can also parry and its a lot safer than going for a drive impact without reacting
It was intended to be different and wild yes.
Imo blocked wall splat combos should be scaled as hard as perfect parry combos
Its a stupid mechanic
@@itstaeday Yeah I'm kinda surprised they aren't
For a second I was worried and intrigued, since I read it as “Duel Drive Impact”, implying that there was a way to beat someone drive impacting your drive impact.
Imagine Itazan winning Capcom Cup with Tundra Storm while burnt out in the corner! I would love it!
Yeah... The one mechanic that I really don't like in SF6 is the corner Drive Impact... You BLOCK one attack at the corner (or even quite a bit far from it) and you lose almost half your life. That's pretty absurd IMO.
Its the name of the game designed to punish complacency. Myself back in the SF4 days I would down back all day long and nobody could stop me, this is basically designed to stop that style of play lol
Indeed a stupid mechanic.
GG Strive is even worse, you get pinned in the corner by a lot or regular atacks and besides the damage, the opponent also gets a boost on the special meter and better position on the screen change
@@rooflemongerNo, you're just someone with no backbone and shill for Capcom. Your entire existence is Fighting Games and you need to pretend it's a player problem instead of admitting it's both aesthetically-ugly and scrubby mechanic.
Nice explanation. This move catches me off guard a lot and now I have a clear understanding of how to counter it. Thanks 👍
"Emotional mechanic" is the best new fighting game term I've heard. That's for sure a new entry to the glossary.
I say so because it really gets people up in their emotions lol
New sub,your content on fighting games is second to none 👌🏻 quality!!
🙏
Theres an interesting interaction with DI and fireballs. From supercombo: "Against projectiles, there are 6 frames of armor hit-freeze that slow down your Drive Impact without affect the opponent's recovery." Because of this I've seen DIs that were activated at different times clash because a fireball slowed one down.
I learned that the easiest way to beat a DI on reaction is pressing any two buttons of the same strength. Throws, parry and late DI will save you from your opponent.
I try to grab them if I'm burned out in the corner and feel like they are fishing for a DI. OK so I thought I was crazy when it felt like DI lasted longer when you get some hits in first. Nice.
I love the DI mechanic. It feels so great to counter. I usually feel like it's my fault and I wasn't paying attention when I get hit by it. Fun to watch in high level too because it's rare and usually hype.
For me it depends how aggressive they are with drive impact... like if they do it all the time then i can just predict it and use drive impact back. But your video have given me other options to counter it so cheers! :D
I love you Roofle this one mechanic is bodying my progress and motivation. I’m grateful for more options than “jump, grab, di back, etc.”
You have no idea how much I needed this, thanks rooflemonger
What you need is to drop the game and play something superior. This game is meant to reward bad players that dont want to commit.
It's uncanny how much rooflemonger sounds like Brian Mitsoda from VTMB cir. 2004! "I like 'em...stacked." 🤣🤣🤣
Thank you very much for the support!
I could listen to you talk all day.
Thank you Roof! This has been my number #1 killer 😭 Needed this video bro 🙏🏾🤙🏾 keep it going brodie
Maybe I haven't heard it as much or even at all really, but I'm glad and SHOCKED that I haven't heard the word "nerf" being thrown around like it was in SFV. Finally, we can just get good at certain things instead of complaining. If you grew up playing MvC2 like I did, you know exactly what I mean.
Dude your guides are the best on fighting games ive ever seen
Great vid. This is a guaranteed way to get more wins. Just catching a couple and moderately punishing will give you a big advantage.
This info will help boost me into Gold. Thanks!
I'm case no one has said it, Rooflemonger is clearly a god with the thumbnails. The informative video is a great bonus as well.😅
In case*
I have a friend that always waits for me to use a special move to throw out drive impact, I genuinely thought their wasn’t a way to beat it, so thank you for this guide
I had a blanka in the corner and went for DI on his wakeup. Idk if it's character specific but he did slide and low profiled and beat it.
yep depending on the DI, certain characters can low profile it!
@@rooflemonger I jumped out of my chair in shock when it happened lol
I am having TOO MUCH FUN PLAYING THIS GAME
I think it’s also important to add that these long non-cancellable pokes are still good. Just not neutral footsies tools. They should be used as whiff punishes instead
They can still work in neutral. They can't be spammed.
Like ryu's stand mk? What conversions can I get from that?
@Ekwensu it's not for conversions, it's a poking tool. Again, just don't spam it.
@@ekwensu8797 in the beta you could link a lvl 1 if it hit punish counter if I remember correctly
God bless you. I never realized it was that easy to cancel it. I would react but not even try thinking people were sneaking in like a drive parry cancel or something. Can’t wait to start countering the mashers lol
Kick counter against DI, never thought of that!
Being able to cancel a button into DI was something I didn't know until very recently. It was driving me crazy. I thought my controller was broken.
Just today I was asking about ways to train against DI on twitter, you are godsent lmao
Best video to understand the drive impact mechanic 👍🏿
Ps : because of you I play KOF 15 you hype me so much 😁
It sure did thanks roofmonger
🙏
Great tips!
Yeah this kind of turned me off to the game and I still don’t want it but I’m glad there’s a way to stop DI should I change my mind later. Great vid
I appreciate the quality vids! Keep up the good work, we'll be watching
I'm actually starting to react to it and I've never been happier lmao. it feels good every time, they really nailed that.
edit - manon's standing hp has the same issue as chun's, and in fact has an extra weird negative where if you could recover in time but mash DI too -fast-, you will get her 5hp~5hp target combo noooooo haha. it's a minor annoyances but I actually find these interactions cool ultimately so I won't complain.
edit 2 - but her 5hp is super cancelable! thanks for bringing that to the front of my brain!
My friends always ask how to beat spam jabs and crossups. Might be worth a vid 🤣
Great video. I get drive impacted by my lad all the time in the middle of combo’s when online. I think I’m still playing SFV style 😅
Great tips. Getting back into fighting games after a long hiatus and trying to "get good". Your tips have definitely helped. Appreciated!
Great video! ONLY THING YOU COULD IMPROVE THE VIDEO WITH: You should have turned on the frame options that flash moves red when they are sp. cancel, and blue when they are super cancellable. It's an option in training to find what moves you can do that with. Super valuable. Thanks for the tips!
Love this guy
Wow I was wondering about this about Chun-li sense the game been out very dope video 🙌🏾
I've been having trouble playing Chun because I keep using a lot of her long range pokes in neutral and I get smoked by DI, since down here in Silver/Gold people spam that stuff like no tomorrow
I just really suck at reacting fast enough. But at least it's POSSIBLE, unlike cancelling someone's grab, which essentially has to be predicted in advance rather than actually seeing it and then rejecting it
Let's not forget Drive Parry. If you parry a DI, you won't get sent backwards like if you block it, opening up options for you.
The thing is, if you had time to parry, you had time to DI back which is the strictly superior option
This is the best channel for the FGC period
🙏
Both DI and Parry Drive Rush should cost 2 stocks the same as Drive Reversal
Great content , well delivered wrapped in a silky bed time story teller voice. Class
06:49 This feels like a blooper that got purposely left in lol
No tips for my man Ryu T.T lol. Great video bro!
For Chun players I find that going into stance after standing Hp allows you to Di back in some situations as you can combo off S.Hp using stance buttons. It's pretty tricky however
I love your analysis and voice. You sound like chef john from food wishes
Great video man, I also just want to mention that it is a viable option to parry in the corner against some checkmate scenarios (assuming you're not in burnout). I ended so many rounds just by doing meaty standing HP xx drive impact and killing with the wall splat just because the opponent chose to do regular block instead of parrying. Of course parrying carries the risk of losing to a throw but it is a viable option against drive impact in the corner. Just wanted to mention that since it wasn't mentioned in the video otherwise great video as always and very informative!
As always great video. Simply the best fighting game channel on youtube, simple as that. As a Gief main since sf2 i really struggle with deive impact. The character is really weak against it. Personnally i think that deive impact is a cool mechanic but not great as it is now. It has pratically no use at high level because pro have the reflex to react and know how to deal with and for intermediate and beginner it's nightmare witch feels unfair and really frustrate people. It's weird for a game that want to initiate so much people and be really beginner friendly to have a some kind of cheat buttons for them. Then there's lot's of character witch are "bad" because of the drive impact. Personnaly i think that make every normal move cancelable with drive impact a good idea. It will still be usable but you can always react. So if you take one you could have done something.
My biggest problem is moving my hand to hit HP and HK at the same time on arcade stick, my brain is hard wired for that to be V Trigger and that was never something I had to do on reaction so it's messing me up lol
Very emotional mechanic…😅 absolute facts!
I think with time DI will be a huge risk / reward. It’s getting easier and easier to react to.
people in Master rank barely use it. Saw a 5 game set featuring Daigo and it was used literally once. in the entire set
It is just me or does Chun-li's alternate costume look too hot? I think adding physics to it makes it the ultimate distraction 😻
I know I should react but my brain stalls every time haha
Thats a legitimate hurdle. That was me in the betas, I see it, know I should do something, and than just freeze up. For that its simply a matter of just getting time in and being more comfortable in that situation
Thank you rooflemonger, you are goated.
@Rooflemonger you confirmed with Ken what I was doing by accident let's go!. Now it's time to practice and layer that punish bait.
Thanks for getting me into fighting games
Thank you for playing fighting games, they are great 🤗
I’m so dumb I hit party all battle but never do it when I’m being drive rushed and it has a built it counter smh. Great vid
started playing some casual matches and I am swarmed by DI's.
The main reason I suck against DI is im just not used to playing with and against a universal "F you" button from neutral. DI doesnt exist in MK.
It existed in SC6 but thats 3D and much easier to avoid
Power Crushes from Tekken are the closest thing but they lose to lows
Art of the Thumbnail
Thank you for the Tips 👍
Great video, now we need a new one : "How to beat the most OP move in SF6......THROW LOOPS"
there may be a video on throw loops soon
Command Grab 6 😂
What’s the point in using normals that can’t be special canceled when drive impact exists?
because many of them are very good in neutral, and their only actual downside is random drive impact.
Awesome content as always. I have been reacting to almost every drive impact since watching this video😃
good stuff!
Great video! This will help allot. I always forget all the options I have for drive impact because I play classic and there’s so many moves. It’s just a learning thing. But also what’s the song at the end of your video? Don’t scold me if it’s common amongst folks😭
Well now I feel like a big goof, for some reason I didn't realize you can cancel into Drive Impact from special-cancelable moves
Emotional is the new word for dumb and random? Still thanks for this vid man keep it up!
emotional, because it makes people emotional
@@rooflemonger that’s a nice way to put it
Whenever people complain about DI, I think about what you said about Honda headbutt. It's supposed to be good. It's like complaining about Focus Attacks in 4 lol
Honda's stomach, its...mesmerizing
Eye opening!
Also one thing to keep in mind, not every multi hit normal is cancelable on every hit, forward HP with juri is cancelable on first and second hit but say neutral MK is only cancelable on the first hit be careful about this =), i also love to grab ppl in the startup of the drive impact, so enjoyable :p
11:43 Marisa can use a command grab after that special block in the corner after a Drive Impact. Like JP Amnesia, you are practically screwed at this point.
i drive impact alll day long and i like it
Chun's buns are #1
DSP needs this
no amount of info will stop him from crying and complaining
@@rooflemonger Im so hyped that you replied. I wasn't sure if anyone would even know who I was talking about lol. Love your channel. Thanks for all the great content. 😄
Geif can also do charged havy punch and best impact clean aswell. Might be a little less rusky but also less cool than kick counter
I love that the best answer is "also drive impact," let's be honest
the mechanic is so strong, its greatest weakness is itself 🤔
@@rooflemonger Hahah, that's the most perfect way to describe it.
After being able to get my hands on the game, I actually think the Drive Impact is a cool mechanic. It's dangerously powerful, but also has powerful counterplay that can punish players for getting too predictable with it. I still need to practice reacting to them more consistently. I think it's cool to explore options to work around it, especially in burnout state.
Zangief's stand HP is screwed against reactionary DIs, but since it armors at frame 4, it can be used to beat DI without drive (provided there's enough gap for it.)
I know that you can also grab someone out of the startup of their drive impact. Would a grab be able to save you out of that burnout state in the corner against Cammy you showed at the end?
About time! I've been getting lucky but also veru unlucky
It's brutal in the corner, and I still can't seem to react.
With all these mechanics......AKUMA IS GONNA BE SO BALANCED
I use JP so I try to use Amnesia as much as I can against Drive Impact. It is not optimal, but it get you out of the corner and seems easier to react than hitting Drive Impact. It is the one thing I definitely needs to get better at.
Nice thumbnail
SNK character trailer drop 🤩
I have a feeling the damage scaling of drive impact will be nerfed in the future.
Remember when SF5 came out and crush counters and Vtrigger activations had no scaling? That was messed up.
I just screech like a gorilla and press buttons. Seems to work out all the same.
that is the best way to play fighters