I'd known the name Porygon was supposed to be a pun on "polygon" for years, but its specific nature of Tajiri including it to go "oh, you want me to make a game with polygons? Here's one!" is absolute gold.
I’m not surprised at the Miyamoto not wanting Pokémon to be an RPG. He said something similar about The Legend of Zelda at one point. He has stated in the past that he is just not a fan of the RPG genre as a whole. I’m glad Tajiri held his ground. The RPG core of the series is what has continued to keep it relevant all these years later.
@@Zelink108 I understand trying to change the direction of a new franchise that was still in development, but Paper Mario was established already. He really didn't have the qualifications to dictate how it changed, even if he owned the original IP. It was a bad call that he clearly lacked the correct frame of mind to make -- someone who hates RPGs should never be in charge of the future of an RPG series.
@@maidor This is a common argument that misunderstands Pokémon as a whole, usually from people who stopped playing it. I can't even blame you for it, and I'll explain why, but hear this out for a second. Your conclusion is misplaced, but the idea of it is entirely understandable. First, it needs to stay as an RPG of some kind at this point. Its sheer scale as a monster collecting game with enormous customization in a large open (sometimes) world necessitates the format of an RPG. As a matter of fact RPGs are commonly chosen for such complex systems for that very reason, it's much easier to manage them. The complexity is what keeps players around for the postgame and subsequent games, even when there isn't a _real_ postgame anymore. To uproot the main franchise and make it no longer an RPG is to shoot your foot because you knee hurts; it solves nothing and gets rid of a perfectly functioning limb. The real issue is the directors' decision to remove features every game to keep the past ones "unique." Evolutions are made constantly, especially in the core RPG mechanics themselves (playing Gen 1 competitively and Gen 8 competitively are wholely different activities -- browse any competitive history video or a gen 1 glitch compilation, and you'll find that out fast). The problem is, every time they've added in one new feature since Gen 5, they've taken away three more. Despite constant evolution, they purposely decide to discard proven ideas for the sake of keeping each generation "unique." So, despite changing things up constantly, people are tossing themselves off of the Pokémon hype train because as soon as anything cool is announced, it's assumed that it's not going to stick around anyways -- meanwhile, their favourite features from previous generations get axed. Nothing feels new, because nothing is permanent, so the only permanent thing (the root RPG mechanics from Gen 1) is the only thing acknowledged. The directors have achieved their goal of making every generation unique, but as a result, there is very little motivation for existing fans to move on to the next game. This is especially true after they made the decision to no longer make every Pokémon from previous generations usable in new games. After all, why abandon everything you liked in your current game to spend money on a new game with more or (often) less the same amount of content? And if you do get the game, why experiment with the side content if it's never going to be around again? Tl;dr: the issue isn't the RPG core, or a lack of evolution, but rather the fact that Gamefreak is purposely discarding its own evolutions for an incredibly misguided creative decision.
@@maidor On the contrary (Serperior), they've made plenty of changes to Pokémon RPG formula over the years and done a pretty good job of keeping things fresh. However, they *can't* change the core mechanics in a main series game, or it just wouldn't be Pokémon anymore, and most long-time fans (including myself) would hate it and not even consider buying it. Thus, it will always be turn-based battles with 4 move slots and 6 party members, etc. as it always should be, and we will always love it for sticking to its core like that. If it's never broke, never fix it! The spinoffs like "Legends: Arceus" are where they get to experiment, and while many of them are also very good games, they will never be as good as the main series games. Also, "Pokken Tournament" is a *great* fighting game, not mediocre at all!
@@mythosinfinite6736 To be fair, most of the mechanical additions and updates do stay around in future generations. It's just one or two gimmicks like Triple/Rotation Battles, Sky Battles, Mega Evolution, and Z-Moves that are left unique to a single generation. Otherwise, mechanical updates like Hidden Abilities, reusable TMs, Fairy types, trainer customization, regional forms, Poké Rides, gaining EXP from catching Pokémon, etc. have stuck around in various forms. Besides, trying the next gimmick and experimenting with it within its generation is plenty of motivation even without it carrying on to the next one. For example, I love using Mega Evolutions in my Gen 6 games despite them being restricted to those games. Why would their absence in Gen 7 & 8 keep me from enjoying them in my games that do have them? Neither did it affect my motivation to later buy a Gen 7 game so I could then try out Z-Moves.
The origin of badges as whips-like martial arts belts certainly explains why Pokemon would pay attention to little metal decorations their trainers earn. They originally had a discipline element to them.
@@psychokinrazalon in the manga the badges actually have some sort of mystical power that gives the trainer power towards handling Pokémon and a few other random things
I didn't know a lot of these. The Porygon one is fascinating! I kinda thought he was a representation of the graphics at the time (N64 polygons) and how as technology improved graphics got better (Porygon 2) and were hacked to do things they weren't supposed to do (Porygon Z.) The fact that Porygon was designed to be ironic is pretty funny in hindsight!
Game Graphic Glitch Gremlin was the Nerd's own way of saying "Polygons Schmolygons". Nice to see that people even back then are against the ideas of fads and how self-destructive they can be, given THAT involving ugly monkeys.
Hello, this is Pia Carrot. I should mention everything about the forest map *is* speculation, but I am very confident based on how maps between different builds of the prototypes link up that this is what it was meant to be! Thanks so much for the shoutout!
Cheers Pia :) Yeah you told me all about this and sent me maps almost two years ago now. Since then something else came along that made even *more* confident about the map’s placement, although tbh now I can’t remember what it was exactly. Maybe something in a later Gen 2 leak. I actually wrote this video like 3 months ago, and I’ve written about 5 more videos since then, so some of the details that aren’t mentioned in-video are kinda fuzzy in my memory at this point. Anyway, thanks again for the info Pia. Cheers mate :)
I LOVE the commitment to originality of information here! It's become very rare in the Poketuber space, and it's presented fantastically well! Well done, Great video, & Merry Christmas
Please, please continue to get this info translated. As a longtime fan its so hard to find new information on the development of Pokemon as a series, especially information that doesn't shy away from the darker undertones of the concept (and treating it matter of fact instead of making stereotypical youtuber jokes). Keep up the fantastic work!
agreed. like,i LOVE the original concept stuff of pokemon but so much of it has already been talked about 1000 times over that you don't want to just hear the same stuff over and over and over again.
@@temporal_paradox - Well this video used info from two magazines and two books. The two magazines are fully translated (well, the Pokémon stuff anyway), and one book has already had all its Pokémon stuff translated (about 130 pages, but a very very small percentage was usable unfortunately). The other book is 600 pages, and we’ve only had about 10% of it translated so far. Btw I’m the guy who writes most of the Pokémon videos on this channel. Anyway, mostly I try to combine info from various translations into one narrative (like the last Pokémon video about Mew’s origin story). And there were a few other videos I wrote between them that have one topic covered, but this video got uploaded first. This video’s basically the leftovers from these translations that didn’t fit into those other, more narrow topics. But we’re always having at least one book or magazine translated at any given time. And videos get written about what’s found in those translations as they come up. So it’s not like we had a few translations done, now we're finished and we’re milking them. We’re gonna keep translating stuff so long as the results of those translations keep turning up good info, and people keep watching them. Cheers mate.
@@DJIVision Ah, thanks for the extensive breakdown. I should clarify I didn't mean that in a negative way, I just naturally assume the translations weren't intended as charity but as an investment for content. I didn't realize that so much was still untranslated though, that's interesting.
I always thought that Porygon was supposed to represent the future and how humans were on the cusp of making a technological leap. It didn't occur to me that it was supposed to be ironic that a creature made of polygons was in a sprite-based game.
Like sure creatively it would’ve been interesting to see this game function as a platformer or adventure game or maybe even some wild new genre or a mix we’ve never thought of. But considering that Pokémon is the most popular and profitable franchise in the history of the planet, kind of hard to say it was a bad call. Haha
realistically, there are not many genres that can reach their full potential with the limited controls of the game boy, so I think RPG was the only good choice. A Pokemon platformer or action game would have never been as big because the original game probably would not have been as good.
If they had gone with a platformer and/or action game, it would've needed a lot of backtracking to go with the ideas of individual habitats and catching 'em all, so it probably would've turned into a Metroidvania.
It's cool how a game formed from the developer's nostalgia has itself become nostalgic for so many people. Even as the games lag behind in content and graphics and pretty much everything else nowadays, its core tenants of battling and collecting critters will always have appeal
Sitting here dumbfounded on the Porygon part, even thinking about how the L and R switch from Japanese is a thing so it really just blew my mind on that one lol
Concerning the Porygon fact, I noticed a long time ago that "Porygon" was a pun on "polygon," but I never knew the reasoning behind the creation of that Pokémon. And it makes me smile. Here they were telling Tajiri to make 3D polygon games, but little did anyone know, Pokémon would become one of the main reasons for the Game Boy continuing to be popular for another decade.
As to Pokémon being an RPG, I'm glad that it started that way. It was an easily accessible JRPG for children, but it had a lot of depth for those willing to put in the effort to explore and test things. That made it perfect for its early spread in popularity, and gave it staying power. Now, these days, Pokémon has spinoffs in many genres, ranging from tile-matching puzzle games, Picross, and pinball, to the fighting game Pokken, to a whole series of roguelike dungeon crawlers in the Pokémon Mystery Dungeon series. I'm glad we get to experiment with all these different ways to experience the world, all thanks to that first RPG. For a few new genres I think it would be cool to see Pokémon take on someday: - Open-world, "Western" Pokémon RPG. By that I don't mean a Old Western setting, with cowboys and such - though admittedly that could also be cool. I just mean the sort of RPG that is allegedly more popular in the West, the kind where the story is less linear, and player decisions can vastly change the game's story. It would be an interesting change. - A Pokémon game in the style of Monster Hunter. Either you could be a trainer controlling a Pokémon in real time, or your character itself could be a region starter Pokémon. Every combat encounter would feel difficult and significant. You could be sent out on missions to fight big, powerful Pokémon, eventually needing to fight rampaging Legendary and Mythical Pokémon. - A Pokémon RTS game. I know those aren't as popular anymore, but I'm still curious what that would look like. (I would also suggest a MOBA Pokémon game, but that's basically what the Pokémon Rumble spinoffs are.) - Some kind of Pokémon flight simulator/aerial racing game. Whether it would be based on trainers riding flying Pokémon, or just playing as the Pokémon themselves, I think it would feel really cool. - Does a Pokémon tower defense game already exist? Well, if it doesn't, I also think that would be interesting. - This may be the biggest pipe dream of all, but it would be so cool if we could ever have some kind of 3D puzzle-platformer in the Pokémon universe, sort of in the style of Legend of Zelda. Rather than getting lots of different weapons and tools to traverse dungeons, you could catch certain predetermined Pokémon at certain locations, and use their skills for the puzzle-solving. ...Yeah. I'm glad that I live at a time where it seems like the Pokémon franchise isn't going anywhere, so maybe someday I'll get to see some of these come to exist.
I never grow tired of the large amounts of Pokémon info that still emerges years after Gen 1. Keep it up, I also found the Alder info interesting too. Makes sense, he does look the part of an elderly person who might be a bit out of touch with the modern world. However, he still has great knowledge of the world.
I knew that Porygon was based on polygonal graphics, but Gen 1 also had Pokemon based on Whack-a-Mole, mimes, toxic sludge, and whatever the hell Jinx is supposed to be, so I just figured it was included to give the game more variety.
Even more, most Pokemon are named explicitly in Japanese for what they are...the Legendary Birds being iconic examples: Fire, Thunder, and Freezer. They literally named a Pokemon based on the mythological thunder-bird "Thunder". So a Polygon-themed Pokemon named "Polygon" is straight-up Gen 1 Japanese naming conventions.
Jynx is most likely based on the Yamanba/Yamauba, a mountain crone with dark skin, blond hair, a prominent mouth and a red dress. She also has control over winter weather.
@@leetri jynx doesn't have dark skin, she's like tangela and cloyster, pokemon that hide their faces. In the stadium games and gb puzzle league shows that she's just the blonde hair trying to be human
The thought of Creatures inc feeling bad that Tajiri presented an idea similar to what they ALREADY had in production. So they just made his instead is adorable and hilarious.
Tajiri was 100 percent right, with complete respect to miyamoto. I've been playing this series for 20+ years specifically for its rpg mechanics and collectable creatures
Thank you @DYKG for going through the trouble of not only consistently uploading new videos, but having pieces of gaming history translated. Cheers guys! Have a great New Year!
I always thought Porygon was suppose to reflect the evolution of computer technology that was going on in the late 90s to early 2000s, didn't know it was suppose to be a sense of irony that a polygon pokemon would exist in a spirte-based game.
I also just learned about Porygon being intentionally ironic from this video, lol. I always knew it was obviously based on a computer-generated 3-D figure from the time period, but the reason behind it being based on that was what I never knew. As for Pokemon's genre, I can't really say that Tajiri was right or wrong. It is still a very successful RPG, obviously, but I do feel like using different RPG styles at the least like Final Fantasy does would at the least be interesting.
@@theblackgamer8103 Well, even back then, they did still experiment a bit, such as with the Active Time Battle. But at least as far as I've seen, really the only main Final Fantasy game to actually be mostly hated; outside of sequels like 10-2; is 13. Granted, I don't follow the fandom that much, so I'm not completely sure.
I've been playing Pokemon ever since it came out during my late-teens. I never once considered Porygon to be ironic as much as stylistic. Like, if I had been asked why I thought Porygon was in the game, I would have said _"Well, there are other electronic Pokemon, like Magnemite and Electrode, so Porygon is just another Electronic Pokemon, just in style, not type."_ And since CG computer graphics was primitive back then, that was the best design they could give Porygon in-world.
Honestly, I'd never really thought about Porygon's origins until now. I'd just figured somebody at Game Freak liked the idea of a living computer program.
Pretty neat analysis & fact video! Love the work you do to find all this new info! Thanks so much for uploading! Personally, I like Pokemon as an RPG. It gives reason to have lots of lore & dialogue, & to have a multiple Pokemon party that battle together with a HUGE variety of abilities!
I'm impressed - I knew some information presented in this video, like beta Gold and Silver (not its entirety but at least the beta Pokémon), but all the main points of each fact are brand new to me. Every PokéTuber who does a "Top 10 facts you didn't know" video all end up being the same collective facts, to a point where I will be impressed to hear ONE new fact. You guys were able to present me with completely new facts, which is honestly mind boggling. Thank you for your hard work
I'm so glad Pokemon was an RPG. I wouldn't have it any other way. The spin offs are epic in their own right and I love them too. But the core series must remain RPG. The best single player experiences of all time!
I mean the more I learn about him the more I think he needs out of the industry or should only be allowed to work on his own new games and more allowed to influence anything else
@@kidthegeek You do realize that without Miyamoto Pokemon wouldnt even exist? People can have differing views and opinions, that's okay. It worked out in the end.
@@Omar_E11 yet his decisions on just about anything are completely out of touch. Just about anything I find out I don't like that has changed in a series is due to him. 10 years ago I worshipped the ground he walked on.
@@kidthegeek People to like to rise Miyamoto to this godlike standard, but not every call has to be a genius one. The truth is people are just unhappy with modern-day Paper Mario and they like to make Miyamoto the punching bag for that, even though he was only involved with Sticker Star and barely anything else. The truth is, Nintendo would be no where without his mind.
So the funny thing about the Porygon fact is that it made me realize why he’s named what he is. He’s all Polygons, and in Japanese they don’t have an L sound in their alphabet and so they most commonly replace an L sound with an R sound. Porygon’s name is literally just how someone from Japan would say the word Polygon. Porygon
I honestly didnt think it was ironic as a kid. I was all "haha weird janky birdie". Also, Im so glad they dropped the whips for more adorable badges. I cant imagine having to whip my digital data babies in a whipping minigame.
Okay as a Porygon Fan the reason why it exists is so hilarious lol but I do appreciate that even tho it was supposed to be a humorous reason they did give it a fair amount of interesting lore. This makes Porygon even cooler.
Wow even though I played pokemon gen 1 as a kid and I saw all those sprites of trainers with whips, it never occurred to me that they might be using the whips on their pokemon! I guess I just thought it was like... part of their aesthetic or whatever
I'll be honest, I didn't know the irony of Porygon and I've been playing since the original red and blue (ironically got red version on christmas eve of 1998, and as I'm writing this, its christmas eve). I also think Pokemon only works as an RPG. Sure there are fun spin-offs, but the strategy, adventuring, collecting and trading all work around the RPG center.
I definitely didn't realize the irony of Porygon til watching this video. I just thought it was a cool idea that there was an artificial Pokémon made with computers in-universe. Full respect to Satoshi Tajiri for his keen sense of subtle humor. Merry Christmas!
I wasn't sure about Porygon being an artificial mon based off of low-poly 3D models, but now I appreciate our little virtual-duck son even more than I did. Same goes for their evolutions, too!
I never even thought about Porygon that way, even though I could definitely see the link between it and its name. Porygon has just always been one of those Pokémon I'd look at, go "Oh hey, I know that one" and then move on.
I didn't realize porygon was suppose to be ironic I thought it was more representative as I always heard it was to look like a 3d duck of the time. It doesn't seem unexpected to me at all.
A part of me knew Porygon was suppose to be ironic, being one of my favorite gen 1 I thought it was a jab at the game itself for making electronic animals. So I guess I simultaneously got the joke and missed the joke.
It was more of a jab at chasing trends. As you can tell, it looks derpy compared to the series mascot, Pikachu. Pikachu is an iconic design that can only be made on the game boy, where the most you can get from 3D polygonal gaming was Ballz and Big Rigs. So in a sense Tojiri had the last laugh despite Pokemon Legends: Arceus trying to break away from that and is already showing signs of struggle.
@@Gaia_BentosZX5 "So in a sense Tojiri had the last laugh despite Pokemon Legends: Arceus trying to break away from that and is already showing signs of struggle." The Super Smash Bros. series, Pokemon Stadium, Pokemon Stadium 2 (JP), Pokemon Stadium GS (Stadium 2 in the west), Pokemon Coliseum, Pokemon XD: Gale of Darkness, Pokémon Battle Revolution and Gen 6 onward all say hi. (Not a comprehensive list of course, just going with the biggest titles)
Given that collecting and battling a whole bunch of different monsters is the whole point of Pokemon, I can't imagine what it would be if NOT an RPG. That said, now that the technology has really progressed, I would kill for a spinoff game which played more like Monster Hunter, where you have to put more effort into tracking and actively training Pokemon on an individual basis, instead of being randomly mobbed by low-level trash mons every couple steps, then leaving most of the ones you catch in storage.
Actually new facts, nice :D also good job on trying to make the video material relevant to what was being discussed instead of just random Pokémon footage
Well, that and probably battling rules, like how the person that looses a battle has to give money to the winner, nobody is there to enforce that it happens but trainers do it anyways. it would be funny to have an evil organization on some future gen that uses 8 or 9 pokemons in a single battle, as if they are breaking the rules since they dont care.
If I remeber correctly, in the manga Oak mentions that the League defined 6 as enough to make a team, plus is harder to care for and raise more at once
When people catch Pokemon after they have a full party, the pokeball looks like it gets locked and can't be used and apparently, the Pokedex can be used as a sort of "portable PC" to change your current party with the Pokemon you have with you. Also, another apparent assumption is that...well, training Pokemon is extremely hard in their world. We don't notice because it's extremely simplified for the sake of gameplay but the reason why many trainers give up their own journey can be that taking care of six creatures with widely different needs and natures can be too much for a single person. So Alder carrying several pokeballs really cements him as a certified Pokemon Master because he CAN take care of that many Pokemon on his own without stuffing them on a PC.
"Belts" would make sense because "gyms" are basically dojos; the "gym leaders" are testing the trainers according to their skill level, not going all out. They're all masters to some degree and employees of the Pokemon League, which is essentially the martial arts federation of Pokemon. Which also explains why they use specific types, instead of a balanced team; to also test trainers on their knowledge of type match-ups. Think about that; Brock could have probably sent out a level 60 Golem at any time and sent you back home crying but that wasn't his job, he tested you as a trainer taking a test for your first "badge".
I did not think of Porygon as a joke, just a really cool computerized pokémon. I find the Gen 2 Safari zone (idea) fascinating. I agree with Tajiri and think Pokémon being an RPG was the right best idea.
The Pokemon franchise has spawned some interesting spinoffs over the years, one of which (Pokemon Mystery Dungeon: Explorers of Sky) is a strong contender for my favorite game in the franchise. But I think the gameplay loop they chose for the core series was likely the best choice they could have made at the time, as it played very nice with what the Game Boy was capable of doing. I think any other potential genre would have been very likely to have suffered from the Game Boy's limitations, while the gameplay we ended up with works well for a portable console, and in fact I think I prefer it being on a portable system - Pokemon games are great to take on the go because of how seamlessly you can switch between playing and paying attention to your surroundings as the need arises. There's a lot more they can do with the franchise with today's technology, but if the earlier games weren't as successful, Pokemon may not still be with us today, and I think choosing a simple gameplay loop (including the specifics of the battle system) that the SNES or N64 couldn't have done better (not counting graphics) likely played an important role in making it able to be successful so late into the Game Boy's life cycle.
this video is relevant because I've been replaying the first 5 gens of pokemon lately (in no particular order because I did Emerald first and now I'm doing Red)
I didn't know why the Pokemon porygon was made I just love all Pokemon. Am 31years old now and I love Pokemon all my life. And still find lots of information on Pokemon as I get older such as this beautiful you tube channel and other sources. Pokemon rules.
The thing about the suicide forest IS pretty creepy, though it DOES help to explain why Misdreavus, a new Johto Pokémon, can only be found in the Kanto part of the game.
The RPG genre was perfect for pokemon back in the day because the hardware couldn't handle much more. The issue with it now is the fact that hardware evolved and pokemon (ironically) didn't. We're only just now getting a game like Legends Arceus, which I know a lot of children, myself included, had envisioned as the true essence of pokemon even back in gen 1. Pokemon should be a game where you can truly wander around and come upon a pokemon in their natural habitat, then befriend and train it until it's the strongest around. It's looking like Legends Arceus is getting pretty close to the real essence of what pokemon is. Gen 1 did the best it could to capture that essence with gameboy hardware, but it was limited to following a route's set path, allowing all pokemon that live on that route to be found in the same small patch of grass, and condensing training into using a few moves over and over until you level up. That was fine, but the GBA could do more, and might have been best to expand out of the limitations that were forced upon the series by the original gameboy. The DS, 3DS, and now the Switch have given it even more power to move past those limitations, but we've still been given games that feature the same shackles that have long since been broken for other games. Sword and Shield still feel like gameboy games despite their much stronger hardware - they still feature mostly just linear corridors instead of real exploration, patches of grass bursting with random pokemon instead of real individual habitats, and training that can turn a wild pokemon into a champion-level threat in a matter of hours. These things are not the real essence of pokemon, they are what pokemon had to settle for back in 1996, and it's well past time for us to show its true potential. The RPG genre was great for pokemon on the gameboy because it was the best way to condense a whole adventure into a few megabytes of data, but we've got dozens of gigabytes to work with now, and it's time to use them to show what a real adventure looks like.
I got the whole Porygon/polygon connection right away, but I never realized that it was meant to be ironic. I honestly just believed the game's lore, that it was an artificial Pokémon, and that the design was just an interesting idea. I mean, if they could have a floating eyeball with magnets and a screw attached, why not a polygonal... duck thing? XD
Finally a new pokemon video where all the information is new!!! It's annoying when you click on a video and they talk about everything every other video talks about. But all this new info is refreshing!!
8:22 WHAT?! Porygon was supposed to be ironic?! And here I am, a 28 year old, 21 year vet of the franchise, and savy in tech, and had no idea. Damn Taijiri is good
weirdest part about alder having more than six pokeballs on him at a time is that the 6 max rule isn't some kind of pokemon world law or pokemon training rule: you CAN have more than six,it's just that most people don't because that's what the PC is for.
ok those explanations for Alder & Porygon are pretty funny... & yeah Tajiri was right, i just now got the joke of "see? we put Porygons in this Gameboy game, so modern" I wonder what kind of genre Miyamoto was even thinking would work for Pokemon's main idea?
Hmmm mahbe action rpg? You still create a character and name them and choose.appearance. You play as a character going through a journey. Still seems pretty rpg to me.
Hmmm mahbe action rpg? You still create a character and name them and choose.appearance. You play as a character going through a journey. Still seems pretty rpg to me.
Hmmm mahbe action rpg? You still create a character and name them and choose appearance. You play as a character going through a journey. Still seems pretty rpg to me
Hmmm mahbe action rpg? You still create a character and name them and choose appearance. You play as a character going through a journey. Still seems pretty rpg to me
I'd known the name Porygon was supposed to be a pun on "polygon" for years, but its specific nature of Tajiri including it to go "oh, you want me to make a game with polygons? Here's one!" is absolute gold.
I’m not surprised at the Miyamoto not wanting Pokémon to be an RPG. He said something similar about The Legend of Zelda at one point. He has stated in the past that he is just not a fan of the RPG genre as a whole. I’m glad Tajiri held his ground. The RPG core of the series is what has continued to keep it relevant all these years later.
Unlike Paper Mario which Miyamoto ruined with Sticker Star and now we have the office supplies games.
@@Zelink108
I understand trying to change the direction of a new franchise that was still in development, but Paper Mario was established already. He really didn't have the qualifications to dictate how it changed, even if he owned the original IP. It was a bad call that he clearly lacked the correct frame of mind to make -- someone who hates RPGs should never be in charge of the future of an RPG series.
@@maidor
This is a common argument that misunderstands Pokémon as a whole, usually from people who stopped playing it. I can't even blame you for it, and I'll explain why, but hear this out for a second. Your conclusion is misplaced, but the idea of it is entirely understandable.
First, it needs to stay as an RPG of some kind at this point. Its sheer scale as a monster collecting game with enormous customization in a large open (sometimes) world necessitates the format of an RPG. As a matter of fact RPGs are commonly chosen for such complex systems for that very reason, it's much easier to manage them. The complexity is what keeps players around for the postgame and subsequent games, even when there isn't a _real_ postgame anymore. To uproot the main franchise and make it no longer an RPG is to shoot your foot because you knee hurts; it solves nothing and gets rid of a perfectly functioning limb.
The real issue is the directors' decision to remove features every game to keep the past ones "unique." Evolutions are made constantly, especially in the core RPG mechanics themselves (playing Gen 1 competitively and Gen 8 competitively are wholely different activities -- browse any competitive history video or a gen 1 glitch compilation, and you'll find that out fast). The problem is, every time they've added in one new feature since Gen 5, they've taken away three more. Despite constant evolution, they purposely decide to discard proven ideas for the sake of keeping each generation "unique."
So, despite changing things up constantly, people are tossing themselves off of the Pokémon hype train because as soon as anything cool is announced, it's assumed that it's not going to stick around anyways -- meanwhile, their favourite features from previous generations get axed. Nothing feels new, because nothing is permanent, so the only permanent thing (the root RPG mechanics from Gen 1) is the only thing acknowledged. The directors have achieved their goal of making every generation unique, but as a result, there is very little motivation for existing fans to move on to the next game. This is especially true after they made the decision to no longer make every Pokémon from previous generations usable in new games. After all, why abandon everything you liked in your current game to spend money on a new game with more or (often) less the same amount of content? And if you do get the game, why experiment with the side content if it's never going to be around again?
Tl;dr: the issue isn't the RPG core, or a lack of evolution, but rather the fact that Gamefreak is purposely discarding its own evolutions for an incredibly misguided creative decision.
@@maidor On the contrary (Serperior), they've made plenty of changes to Pokémon RPG formula over the years and done a pretty good job of keeping things fresh. However, they *can't* change the core mechanics in a main series game, or it just wouldn't be Pokémon anymore, and most long-time fans (including myself) would hate it and not even consider buying it. Thus, it will always be turn-based battles with 4 move slots and 6 party members, etc. as it always should be, and we will always love it for sticking to its core like that. If it's never broke, never fix it!
The spinoffs like "Legends: Arceus" are where they get to experiment, and while many of them are also very good games, they will never be as good as the main series games.
Also, "Pokken Tournament" is a *great* fighting game, not mediocre at all!
@@mythosinfinite6736 To be fair, most of the mechanical additions and updates do stay around in future generations. It's just one or two gimmicks like Triple/Rotation Battles, Sky Battles, Mega Evolution, and Z-Moves that are left unique to a single generation. Otherwise, mechanical updates like Hidden Abilities, reusable TMs, Fairy types, trainer customization, regional forms, Poké Rides, gaining EXP from catching Pokémon, etc. have stuck around in various forms.
Besides, trying the next gimmick and experimenting with it within its generation is plenty of motivation even without it carrying on to the next one. For example, I love using Mega Evolutions in my Gen 6 games despite them being restricted to those games. Why would their absence in Gen 7 & 8 keep me from enjoying them in my games that do have them? Neither did it affect my motivation to later buy a Gen 7 game so I could then try out Z-Moves.
The origin of badges as whips-like martial arts belts certainly explains why Pokemon would pay attention to little metal decorations their trainers earn. They originally had a discipline element to them.
You could say that now it’s more a general reflection of experience at disciplining.
Awoo
@@psychokinrazalon in the manga the badges actually have some sort of mystical power that gives the trainer power towards handling Pokémon and a few other random things
@Safwaan lorge awoo
That’s a great point
I didn't know a lot of these. The Porygon one is fascinating! I kinda thought he was a representation of the graphics at the time (N64 polygons) and how as technology improved graphics got better (Porygon 2) and were hacked to do things they weren't supposed to do (Porygon Z.) The fact that Porygon was designed to be ironic is pretty funny in hindsight!
Game Graphic Glitch Gremlin was the Nerd's own way of saying "Polygons Schmolygons". Nice to see that people even back then are against the ideas of fads and how self-destructive they can be, given THAT involving ugly monkeys.
Not until the (stupid) anime staffs decided to kill the poor creature because of their "false charge" and refusal of taking responsibilities.
Hello, this is Pia Carrot. I should mention everything about the forest map *is* speculation, but I am very confident based on how maps between different builds of the prototypes link up that this is what it was meant to be! Thanks so much for the shoutout!
Appreciate your work!
Cheers Pia :) Yeah you told me all about this and sent me maps almost two years ago now. Since then something else came along that made even *more* confident about the map’s placement, although tbh now I can’t remember what it was exactly. Maybe something in a later Gen 2 leak. I actually wrote this video like 3 months ago, and I’ve written about 5 more videos since then, so some of the details that aren’t mentioned in-video are kinda fuzzy in my memory at this point. Anyway, thanks again for the info Pia. Cheers mate :)
I LOVE the commitment to originality of information here! It's become very rare in the Poketuber space, and it's presented fantastically well! Well done, Great video, & Merry Christmas
Please, please continue to get this info translated. As a longtime fan its so hard to find new information on the development of Pokemon as a series, especially information that doesn't shy away from the darker undertones of the concept (and treating it matter of fact instead of making stereotypical youtuber jokes). Keep up the fantastic work!
agreed. like,i LOVE the original concept stuff of pokemon but so much of it has already been talked about 1000 times over that you don't want to just hear the same stuff over and over and over again.
Yeah, it's crazy finding new info after all this.
AFAIK the book is all translated, they're just spreading it out into as many videos that they can to turn their investment into a profit.
@@temporal_paradox - Well this video used info from two magazines and two books. The two magazines are fully translated (well, the Pokémon stuff anyway), and one book has already had all its Pokémon stuff translated (about 130 pages, but a very very small percentage was usable unfortunately). The other book is 600 pages, and we’ve only had about 10% of it translated so far. Btw I’m the guy who writes most of the Pokémon videos on this channel. Anyway, mostly I try to combine info from various translations into one narrative (like the last Pokémon video about Mew’s origin story). And there were a few other videos I wrote between them that have one topic covered, but this video got uploaded first. This video’s basically the leftovers from these translations that didn’t fit into those other, more narrow topics. But we’re always having at least one book or magazine translated at any given time. And videos get written about what’s found in those translations as they come up. So it’s not like we had a few translations done, now we're finished and we’re milking them. We’re gonna keep translating stuff so long as the results of those translations keep turning up good info, and people keep watching them. Cheers mate.
@@DJIVision Ah, thanks for the extensive breakdown. I should clarify I didn't mean that in a negative way, I just naturally assume the translations weren't intended as charity but as an investment for content.
I didn't realize that so much was still untranslated though, that's interesting.
"Alder never learned to use a computer."
That's adorable.
But not in real life.
Dont even know this character but first impression was Akuma with his prayer beads
Porygon is legitimately my favorite pokemon and I never knew it was meant as a joke. This just makes porygon more special for me.
I always thought that Porygon was supposed to represent the future and how humans were on the cusp of making a technological leap. It didn't occur to me that it was supposed to be ironic that a creature made of polygons was in a sprite-based game.
His names technically Polygon since L and R are always switched around.
@@SolidFoxHoundSF Indistinguishable from each other, actually. Not actually switched around.
Same 🤚😓
@@psychokinrazalon oh learry?
@@SolidFoxHoundSF Yep. Bery much.
I stand with Tajiri on the decision. Being an RPG has opened up tons of fans to the games that love the mechanics that can only exist in the RPG genre
Like sure creatively it would’ve been interesting to see this game function as a platformer or adventure game or maybe even some wild new genre or a mix we’ve never thought of. But considering that Pokémon is the most popular and profitable franchise in the history of the planet, kind of hard to say it was a bad call. Haha
realistically, there are not many genres that can reach their full potential with the limited controls of the game boy, so I think RPG was the only good choice. A Pokemon platformer or action game would have never been as big because the original game probably would not have been as good.
@@Razsac I wouldn't mind seeing a 3D platform Pokémon game though so far the closest thing we have to that is Poké-Park.
@@PeterGriffin11 probably not for the original Gameboy though lol
If they had gone with a platformer and/or action game, it would've needed a lot of backtracking to go with the ideas of individual habitats and catching 'em all, so it probably would've turned into a Metroidvania.
"Porygon is meant to be ironic."
I'm 30 and have known about Porygon since I was around 8 so yeah this is pretty wild to finally learn.
I didn't know literally any of these, so y'all did a great job finding rare facts
It's cool how a game formed from the developer's nostalgia has itself become nostalgic for so many people. Even as the games lag behind in content and graphics and pretty much everything else nowadays, its core tenants of battling and collecting critters will always have appeal
Sitting here dumbfounded on the Porygon part, even thinking about how the L and R switch from Japanese is a thing so it really just blew my mind on that one lol
L and R don't "switch", they are one and the same in Japanese.
Concerning the Porygon fact, I noticed a long time ago that "Porygon" was a pun on "polygon," but I never knew the reasoning behind the creation of that Pokémon. And it makes me smile. Here they were telling Tajiri to make 3D polygon games, but little did anyone know, Pokémon would become one of the main reasons for the Game Boy continuing to be popular for another decade.
As to Pokémon being an RPG, I'm glad that it started that way. It was an easily accessible JRPG for children, but it had a lot of depth for those willing to put in the effort to explore and test things. That made it perfect for its early spread in popularity, and gave it staying power.
Now, these days, Pokémon has spinoffs in many genres, ranging from tile-matching puzzle games, Picross, and pinball, to the fighting game Pokken, to a whole series of roguelike dungeon crawlers in the Pokémon Mystery Dungeon series. I'm glad we get to experiment with all these different ways to experience the world, all thanks to that first RPG.
For a few new genres I think it would be cool to see Pokémon take on someday:
- Open-world, "Western" Pokémon RPG. By that I don't mean a Old Western setting, with cowboys and such - though admittedly that could also be cool. I just mean the sort of RPG that is allegedly more popular in the West, the kind where the story is less linear, and player decisions can vastly change the game's story. It would be an interesting change.
- A Pokémon game in the style of Monster Hunter. Either you could be a trainer controlling a Pokémon in real time, or your character itself could be a region starter Pokémon. Every combat encounter would feel difficult and significant. You could be sent out on missions to fight big, powerful Pokémon, eventually needing to fight rampaging Legendary and Mythical Pokémon.
- A Pokémon RTS game. I know those aren't as popular anymore, but I'm still curious what that would look like. (I would also suggest a MOBA Pokémon game, but that's basically what the Pokémon Rumble spinoffs are.)
- Some kind of Pokémon flight simulator/aerial racing game. Whether it would be based on trainers riding flying Pokémon, or just playing as the Pokémon themselves, I think it would feel really cool.
- Does a Pokémon tower defense game already exist? Well, if it doesn't, I also think that would be interesting.
- This may be the biggest pipe dream of all, but it would be so cool if we could ever have some kind of 3D puzzle-platformer in the Pokémon universe, sort of in the style of Legend of Zelda. Rather than getting lots of different weapons and tools to traverse dungeons, you could catch certain predetermined Pokémon at certain locations, and use their skills for the puzzle-solving.
...Yeah. I'm glad that I live at a time where it seems like the Pokémon franchise isn't going anywhere, so maybe someday I'll get to see some of these come to exist.
...it's not a pun. It's the word itself. Japanese R and L people.
I never grow tired of the large amounts of Pokémon info that still emerges years after Gen 1. Keep it up, I also found the Alder info interesting too. Makes sense, he does look the part of an elderly person who might be a bit out of touch with the modern world. However, he still has great knowledge of the world.
The Porygon one makes so much sense. I had no idea until this video.
I knew that Porygon was based on polygonal graphics, but Gen 1 also had Pokemon based on Whack-a-Mole, mimes, toxic sludge, and whatever the hell Jinx is supposed to be, so I just figured it was included to give the game more variety.
Even more, most Pokemon are named explicitly in Japanese for what they are...the Legendary Birds being iconic examples: Fire, Thunder, and Freezer. They literally named a Pokemon based on the mythological thunder-bird "Thunder".
So a Polygon-themed Pokemon named "Polygon" is straight-up Gen 1 Japanese naming conventions.
Jynx is most likely based on the Yamanba/Yamauba, a mountain crone with dark skin, blond hair, a prominent mouth and a red dress. She also has control over winter weather.
@@leetri and gangoru make-up
@@bewearstar9462 jynx is not gangoru lol
@@leetri jynx doesn't have dark skin, she's like tangela and cloyster, pokemon that hide their faces. In the stadium games and gb puzzle league shows that she's just the blonde hair trying to be human
Translating new info that we would have never known is prob the best thing you have done since you started this channel. Pls keep it up
You need certain badges to make high-level trade Pokémon listen properly. Wonder if that in-game explanation is a remnant of the belt whip concept.
It's the only logical conclusion- the alternative is that Pokémon inherently and inexplicably understand and respect badges.
@@thisplatformsucks Yeah I always thought that was the real explanation, that Pokemon respect the trainer the more badges they have
The thought of Creatures inc feeling bad that Tajiri presented an idea similar to what they ALREADY had in production. So they just made his instead is adorable and hilarious.
Tajiri was 100 percent right, with complete respect to miyamoto. I've been playing this series for 20+ years specifically for its rpg mechanics and collectable creatures
Porygon's my favorite Pokémon, but I had no idea that it was meant to be ironic. You learn something new everyday, really good job with this video!
I never put any though to a polygon Pokémon being in a 2D game, and the irony behind that. That’s neat.
Using belt whips for pokemon would make more sense explaining why some badges are required to have pokemon above a certain level obey consistently.
but it would be mean.
@@JT5555 but super effective!
the badges are like the scouts
This was great, I really appreciate the effort you all put in to translate old magazines to being us this really interesting info!
The Porygon fact is definitely new to me lol
this is the only channel i can trust when they tell me they can actually give me cool pokemon facts i did not know
The dude strikes back
The return of the dude
The dude awakens
The rise of the dude
Thank you @DYKG for going through the trouble of not only consistently uploading new videos, but having pieces of gaming history translated. Cheers guys! Have a great New Year!
I always thought Porygon was suppose to reflect the evolution of computer technology that was going on in the late 90s to early 2000s, didn't know it was suppose to be a sense of irony that a polygon pokemon would exist in a spirte-based game.
Overthinking, overanalyzing, separates the body from the mind
I also just learned about Porygon being intentionally ironic from this video, lol. I always knew it was obviously based on a computer-generated 3-D figure from the time period, but the reason behind it being based on that was what I never knew.
As for Pokemon's genre, I can't really say that Tajiri was right or wrong. It is still a very successful RPG, obviously, but I do feel like using different RPG styles at the least like Final Fantasy does would at the least be interesting.
Tbh not sure on that most people aren't a fan on what FF has become these days vs older games
@@theblackgamer8103 Well, even back then, they did still experiment a bit, such as with the Active Time Battle. But at least as far as I've seen, really the only main Final Fantasy game to actually be mostly hated; outside of sequels like 10-2; is 13. Granted, I don't follow the fandom that much, so I'm not completely sure.
I've been playing Pokemon ever since it came out during my late-teens. I never once considered Porygon to be ironic as much as stylistic. Like, if I had been asked why I thought Porygon was in the game, I would have said _"Well, there are other electronic Pokemon, like Magnemite and Electrode, so Porygon is just another Electronic Pokemon, just in style, not type."_ And since CG computer graphics was primitive back then, that was the best design they could give Porygon in-world.
@@Daniel_Coffman Me neither but I only hear mixed feelings on 15 and 7 Remake combined traditional and action so it gets a pass
@@theblackgamer8103 I'm not sure about 15, but I'd heard a lot of people enjoyed 7's remake, myself.
Honestly, I'd never really thought about Porygon's origins until now. I'd just figured somebody at Game Freak liked the idea of a living computer program.
Pretty neat analysis & fact video! Love the work you do to find all this new info! Thanks so much for uploading!
Personally, I like Pokemon as an RPG. It gives reason to have lots of lore & dialogue, & to have a multiple Pokemon party that battle together with a HUGE variety of abilities!
I definitely think it being an rpg made it so accessible to all ages.
I'm impressed - I knew some information presented in this video, like beta Gold and Silver (not its entirety but at least the beta Pokémon), but all the main points of each fact are brand new to me. Every PokéTuber who does a "Top 10 facts you didn't know" video all end up being the same collective facts, to a point where I will be impressed to hear ONE new fact. You guys were able to present me with completely new facts, which is honestly mind boggling. Thank you for your hard work
I'm so glad Pokemon was an RPG. I wouldn't have it any other way. The spin offs are epic in their own right and I love them too. But the core series must remain RPG. The best single player experiences of all time!
These games gave me a great love for RPGs as a genre, and honestly shaped a big part of my life. Miyamoto-san was dead wrong on this one.
I mean the more I learn about him the more I think he needs out of the industry or should only be allowed to work on his own new games and more allowed to influence anything else
@@kidthegeek You do realize that without Miyamoto Pokemon wouldnt even exist? People can have differing views and opinions, that's okay. It worked out in the end.
@@Omar_E11 yet his decisions on just about anything are completely out of touch. Just about anything I find out I don't like that has changed in a series is due to him. 10 years ago I worshipped the ground he walked on.
@@kidthegeek People to like to rise Miyamoto to this godlike standard, but not every call has to be a genius one. The truth is people are just unhappy with modern-day Paper Mario and they like to make Miyamoto the punching bag for that, even though he was only involved with Sticker Star and barely anything else. The truth is, Nintendo would be no where without his mind.
Yeah, it's safe to say Pokemon was my childhood gateway into RPGs/JRPGs. Before that I mostly played platformers and action games
I love the Alder bit, he's my favorite champion and its cool to learn more about him
I gotta admit the story behind porygon is super clever, also I love that he made basically the first pokemon hacks
Merry Christmas guys!! Really good video I didn’t know about the Porygon and the forest ones
Love the concept of Alder not knowing how to use a computer. There’s probably lots of trainers carrying around more than 6 Pokémon!
So the funny thing about the Porygon fact is that it made me realize why he’s named what he is. He’s all Polygons, and in Japanese they don’t have an L sound in their alphabet and so they most commonly replace an L sound with an R sound. Porygon’s name is literally just how someone from Japan would say the word Polygon. Porygon
I honestly didnt think it was ironic as a kid. I was all "haha weird janky birdie". Also, Im so glad they dropped the whips for more adorable badges. I cant imagine having to whip my digital data babies in a whipping minigame.
Okay as a Porygon Fan the reason why it exists is so hilarious lol but I do appreciate that even tho it was supposed to be a humorous reason they did give it a fair amount of interesting lore.
This makes Porygon even cooler.
Wow even though I played pokemon gen 1 as a kid and I saw all those sprites of trainers with whips, it never occurred to me that they might be using the whips on their pokemon! I guess I just thought it was like... part of their aesthetic or whatever
The quality of this channel's videos is simply amazing. Great job on another excellently researched video!
I'll be honest, I didn't know the irony of Porygon and I've been playing since the original red and blue (ironically got red version on christmas eve of 1998, and as I'm writing this, its christmas eve). I also think Pokemon only works as an RPG. Sure there are fun spin-offs, but the strategy, adventuring, collecting and trading all work around the RPG center.
I am just surprised that I never heard that polygon fact before but seems obvious now. thanks for the info!
I definitely didn't realize the irony of Porygon til watching this video. I just thought it was a cool idea that there was an artificial Pokémon made with computers in-universe. Full respect to Satoshi Tajiri for his keen sense of subtle humor. Merry Christmas!
I didn't know any of these and I've been watching Pokemon videos for years now! Thank you.
I wasn't sure about Porygon being an artificial mon based off of low-poly 3D models, but now I appreciate our little virtual-duck son even more than I did. Same goes for their evolutions, too!
I didnt know a lot of these and i have been a fan since the 90s. Great stuff
I never even thought about Porygon that way, even though I could definitely see the link between it and its name. Porygon has just always been one of those Pokémon I'd look at, go "Oh hey, I know that one" and then move on.
I didn't realize porygon was suppose to be ironic I thought it was more representative as I always heard it was to look like a 3d duck of the time. It doesn't seem unexpected to me at all.
A part of me knew Porygon was suppose to be ironic, being one of my favorite gen 1 I thought it was a jab at the game itself for making electronic animals. So I guess I simultaneously got the joke and missed the joke.
It was more of a jab at chasing trends. As you can tell, it looks derpy compared to the series mascot, Pikachu. Pikachu is an iconic design that can only be made on the game boy, where the most you can get from 3D polygonal gaming was Ballz and Big Rigs. So in a sense Tojiri had the last laugh despite Pokemon Legends: Arceus trying to break away from that and is already showing signs of struggle.
@@Gaia_BentosZX5 "So in a sense Tojiri had the last laugh despite Pokemon Legends: Arceus trying to break away from that and is already showing signs of struggle."
The Super Smash Bros. series, Pokemon Stadium, Pokemon Stadium 2 (JP), Pokemon Stadium GS (Stadium 2 in the west), Pokemon Coliseum, Pokemon XD: Gale of Darkness, Pokémon Battle Revolution and Gen 6 onward all say hi. (Not a comprehensive list of course, just going with the biggest titles)
Neat. I knew porygon was meant to be a polygon but i didnt get the irony till now
Given that collecting and battling a whole bunch of different monsters is the whole point of Pokemon, I can't imagine what it would be if NOT an RPG. That said, now that the technology has really progressed, I would kill for a spinoff game which played more like Monster Hunter, where you have to put more effort into tracking and actively training Pokemon on an individual basis, instead of being randomly mobbed by low-level trash mons every couple steps, then leaving most of the ones you catch in storage.
That's what Legends seems to be going for on some level
Actually new facts, nice :D also good job on trying to make the video material relevant to what was being discussed instead of just random Pokémon footage
I actually didn't know any of these, great job guys!
Alright DYKG, I gotta give you props for still finding new information about these games!
I... Never considered Porygon to be a jab at the then-current generation of consoles.
Clever.
This is great content guys. I apreciatte when yoo go the extra mile to found interesting unonwn facts like these
The story about Alder implies the six pokeball limit is just something that people do because they can't be bothered with carrying more pokeballs
Well, that and probably battling rules, like how the person that looses a battle has to give money to the winner, nobody is there to enforce that it happens but trainers do it anyways.
it would be funny to have an evil organization on some future gen that uses 8 or 9 pokemons in a single battle, as if they are breaking the rules since they dont care.
If I remeber correctly, in the manga Oak mentions that the League defined 6 as enough to make a team, plus is harder to care for and raise more at once
When people catch Pokemon after they have a full party, the pokeball looks like it gets locked and can't be used and apparently, the Pokedex can be used as a sort of "portable PC" to change your current party with the Pokemon you have with you.
Also, another apparent assumption is that...well, training Pokemon is extremely hard in their world. We don't notice because it's extremely simplified for the sake of gameplay but the reason why many trainers give up their own journey can be that taking care of six creatures with widely different needs and natures can be too much for a single person. So Alder carrying several pokeballs really cements him as a certified Pokemon Master because he CAN take care of that many Pokemon on his own without stuffing them on a PC.
A great video! I didn’t know any of these. Please keep up the great work!
"Belts" would make sense because "gyms" are basically dojos; the "gym leaders" are testing the trainers according to their skill level, not going all out.
They're all masters to some degree and employees of the Pokemon League, which is essentially the martial arts federation of Pokemon.
Which also explains why they use specific types, instead of a balanced team; to also test trainers on their knowledge of type match-ups.
Think about that; Brock could have probably sent out a level 60 Golem at any time and sent you back home crying but that wasn't his job, he tested you as a trainer taking a test for your first "badge".
I believe the miniseries Pokemon Origins actually confirms that. I would love to see it in the games.
I did not think of Porygon as a joke, just a really cool computerized pokémon.
I find the Gen 2 Safari zone (idea) fascinating.
I agree with Tajiri and think Pokémon being an RPG was the right best idea.
The Pokemon franchise has spawned some interesting spinoffs over the years, one of which (Pokemon Mystery Dungeon: Explorers of Sky) is a strong contender for my favorite game in the franchise. But I think the gameplay loop they chose for the core series was likely the best choice they could have made at the time, as it played very nice with what the Game Boy was capable of doing. I think any other potential genre would have been very likely to have suffered from the Game Boy's limitations, while the gameplay we ended up with works well for a portable console, and in fact I think I prefer it being on a portable system - Pokemon games are great to take on the go because of how seamlessly you can switch between playing and paying attention to your surroundings as the need arises. There's a lot more they can do with the franchise with today's technology, but if the earlier games weren't as successful, Pokemon may not still be with us today, and I think choosing a simple gameplay loop (including the specifics of the battle system) that the SNES or N64 couldn't have done better (not counting graphics) likely played an important role in making it able to be successful so late into the Game Boy's life cycle.
It wouldn't be a DYKG video without making us question Shigeru Miyamoto's entire career.
this video is relevant because I've been replaying the first 5 gens of pokemon lately
(in no particular order because I did Emerald first and now I'm doing Red)
That "Ulala" made me cackle so hard lmfao
I am always amazed by the facts y’all dig up and the amount of effort y’all put into the digging
I was always curious about Porygon's appearance, but today I learned
I always thought that Porygon was added just for the lore of humans researching pokemon
Wow this was awesome!!
36 year old, been playing off and on since Gen 1, that Porygon fact is kinda mindblowing.
I didn't know why the Pokemon porygon was made I just love all Pokemon. Am 31years old now and I love Pokemon all my life. And still find lots of information on Pokemon as I get older such as this beautiful you tube channel and other sources. Pokemon rules.
I feel like that Manscaped ad would have been better placed after the comment about Alder going around with all his balls jangling out.
Haha yeah, it would have.
Honestly a little surprised they skipped out on it.
@@XenonOdyssey22 As the editor, that was just how it was given to me. Maybe the sponsor wanted it in a specific place?
The thing about the suicide forest IS pretty creepy, though it DOES help to explain why Misdreavus, a new Johto Pokémon, can only be found in the Kanto part of the game.
The RPG genre was perfect for pokemon back in the day because the hardware couldn't handle much more. The issue with it now is the fact that hardware evolved and pokemon (ironically) didn't. We're only just now getting a game like Legends Arceus, which I know a lot of children, myself included, had envisioned as the true essence of pokemon even back in gen 1. Pokemon should be a game where you can truly wander around and come upon a pokemon in their natural habitat, then befriend and train it until it's the strongest around.
It's looking like Legends Arceus is getting pretty close to the real essence of what pokemon is. Gen 1 did the best it could to capture that essence with gameboy hardware, but it was limited to following a route's set path, allowing all pokemon that live on that route to be found in the same small patch of grass, and condensing training into using a few moves over and over until you level up. That was fine, but the GBA could do more, and might have been best to expand out of the limitations that were forced upon the series by the original gameboy. The DS, 3DS, and now the Switch have given it even more power to move past those limitations, but we've still been given games that feature the same shackles that have long since been broken for other games.
Sword and Shield still feel like gameboy games despite their much stronger hardware - they still feature mostly just linear corridors instead of real exploration, patches of grass bursting with random pokemon instead of real individual habitats, and training that can turn a wild pokemon into a champion-level threat in a matter of hours. These things are not the real essence of pokemon, they are what pokemon had to settle for back in 1996, and it's well past time for us to show its true potential. The RPG genre was great for pokemon on the gameboy because it was the best way to condense a whole adventure into a few megabytes of data, but we've got dozens of gigabytes to work with now, and it's time to use them to show what a real adventure looks like.
5:55 Me with hundreds of pokeballs in my bag
*sweats nervously*
This channel has gotten amazing in the last year or so, I'm loving it!
This video was AWESOME! I didnt know any of this:)
I got the whole Porygon/polygon connection right away, but I never realized that it was meant to be ironic. I honestly just believed the game's lore, that it was an artificial Pokémon, and that the design was just an interesting idea. I mean, if they could have a floating eyeball with magnets and a screw attached, why not a polygonal... duck thing? XD
Finally a new pokemon video where all the information is new!!! It's annoying when you click on a video and they talk about everything every other video talks about. But all this new info is refreshing!!
The whole reason I loved Pokémon as a kid was because it’s an rpg game. I’m so glad they kept it an rpg game
You guys did your research. Good job guys keep it up.
Ok so being a boomer with technology makes you OP in Pokemon huh
8:22 WHAT?! Porygon was supposed to be ironic?! And here I am, a 28 year old, 21 year vet of the franchise, and savy in tech, and had no idea. Damn Taijiri is good
Aside from the fact about trainers originally being able to whip their Pokémon all this other stuff is new to me...well done.
Belts were news to me!
weirdest part about alder having more than six pokeballs on him at a time is that the 6 max rule isn't some kind of pokemon world law or pokemon training rule: you CAN have more than six,it's just that most people don't because that's what the PC is for.
These Pokétubers have really stepping up lately with the obscure facts, these are great!
Finally some new fax, amazing! Been a fan of this series for 20 years. Didnt know about Porygon haha
ok those explanations for Alder & Porygon are pretty funny... & yeah Tajiri was right, i just now got the joke of "see? we put Porygons in this Gameboy game, so modern"
I wonder what kind of genre Miyamoto was even thinking would work for Pokemon's main idea?
Ironically, Legends Arceus is now showing us what Pokemon would be like if it wasn't a traditional RPG.
Hmmm mahbe action rpg? You still create a character and name them and choose.appearance. You play as a character going through a journey. Still seems pretty rpg to me.
Hmmm mahbe action rpg? You still create a character and name them and choose.appearance. You play as a character going through a journey. Still seems pretty rpg to me.
@@david-jonballinger6638 ARPG. Not RPG. Not exactly the same. Though LA is a mix of both.
Hmmm mahbe action rpg? You still create a character and name them and choose appearance. You play as a character going through a journey. Still seems pretty rpg to me
Hmmm mahbe action rpg? You still create a character and name them and choose appearance. You play as a character going through a journey. Still seems pretty rpg to me
"Alder doesn't know how to use a PC."
...Yep...definately having flash backs to having to help my mom set up her email account.
"Is Miyamoto thinking a game shouldn't an RPG a bad thing?"
"Depends on the context."
"Pokémon? Maybe."
"Paper Mario? *_FUCK YES IT IS!_*
Okay, usually whenever a video like this is uploaded i already know all these facts but the whip one was new