I think the biggest thing the game is missing is more terrain variety. You could add places with more rocks and less grass and places with sand or mud. (but not always, more like biomes) The easiest way to implement variety could be changing the color of the grass as you get farther
Things you could consider adding: Daily Challenges and Leaderboards More Character Customization Diverse Environments Expand the range of power-ups and introduce strategic elements Achievements and Rewards Social Integration: Send gifts to eachother like skins or coins Multiplayer Add Special Events and special event skins and stuff Mini-Games More Character customisation (hats and stuff) Power-up shop and upgrades That's all I could think of
Very cool game but the characters look like the animals that you save in sonic(edit: I meant this as a thing to point out and not really a negative and I like the design and the wording of the original post alleged that I meant that negatively but I didn't)
Great game man. I do have a couple of ideas. Glide-grape: while in air you glide. Lazer-lemon: shoots a Lazer that destroys obstacles. Shield something: while active, saves you from death once. You could also maybe add some biomes, they could change every 500 to 1000 distance. Maybe a beach that gets close to the water, or a forest with less vertically and more obstacles. or just have tunnels in any biomes.
Pretty cool stuff! Some suggestions: -I would definitely consider a control overhaul/rewrite. It still feels quite clunky/unresponsive to move around. I find myself fighting with the controls to move left/right. Maybe because it's a bit.. slow? Not sure, maybe a more fundamental thing about the implementation. For instance, when I want to go further left then I already am, I'll just lift my finger and swipe left again, which won't work and will just center my position, not going where I want. If I instead just keep holding my finger on the leftmost side of the screen, the character won't be going fast enough, so I'll end up hitting a wall. Once the game does what you want though, it's pretty fun! So might wanna consider changing some things around, it honestly doesn't feel very natural currently. (Maybe increase the "range" of sensitivity? Like, if I swipe just a tad, move just a tad. If I swipe all the way to the left, move me all the way to the left. And also, when I let go, just stop moving left/right all together.) -Also about controls, a downward swipe to slam into the ground would help land a tough jump. Subway surfers style! It would be more responsive + expressive. (Though the way movement works currently kinda requires you to constantly hold down so may not work... Still, I'd give it a shot.) -You already said you're adding biomes but what about a day/night cycle also? Could spice things up, of course it shouldn't get too dark or be too distracting though. -As a fellow unity dev, not sure why but the music stutters for me constantly. It's minor but like, it plays a bit of the music and then stutters very briefly and then keeps going. Might want to look into it. It also seems to affect sound effects. (Note: Looks like it happens as chunks get spawned in.) -On a more positive note, LOVE the sound effects and UI. It's got that Nintendo level of polish in it if you know what I mean 😮 -Maybe add a safe zone as the very first chunk of level that is spawned in? Because, right after you're launched off of the springboard, on occasion an obstacle is directly in front of you. So adding a very brief "safe zone" may help? (Minion Rush does smth like this iirc) -The game over screen could perhaps be shorter. It's still quite short compared to other games (especially when they prompt you to watch an ad) but unlike say, Subway Surfers, this game is quite fast paced, so you will be dying much more often. Maybe just add a big fat restart button right on the game over screen? And also the time it takes to display the "game over" text could be shorter. You want to constantly be right in the action so any help there would go a long way.
I would also consider some post-processing and maybe some more vfx on collisions etc. Also, have you tested it with a slightly increased gravity? Airtime seems a bit big. Might even let you add a power up that lowers gravity or something.
Add different world that change depending on how far you rolled. Here some ideas: -Cave -Desert -Woods -Underwater -Space -Cloud -City -Pirates ship -Beache
Very cool game! It's pretty fun. One thing I noticed while playing it is that often if I'm launched into the air, either by the flower or bouncy ability, I am unable to collect any coins I see on the ground or avoid certain obstacles, like the big arch. It would be nice if you could tap to launch downwards or something like that. Something that allows more control in the air.
Additionally like an arc of coins that spawn on your path in the air as you're launched in the air, so you get some coins as a reward for getting the bounce ability. Also, there are these high platforms that I can never seem to reach, even after such a jump. Could be a skill issue, but it would be nice to be able to access such locations after the bounce pad, perhaps have something on the end (like a small cloud) to aim for and when you hit it a few cloud platforms spawn in front of you so you can increase your path in the sky. Again with coins to collect so it feels like a reward if you succeed!
I love the concept of making anything food themed so how about doing the platforms also food themed? That way they don’t look like Sonic and if you use a cake for example instead of generic dirt and grass it would be far more colorful and fun to look at
Wow man, this is great actually, love it, I hope this game will become even more unique and popular And I found some kind of bug, the earth just disappeared on my device, the walls, the environment and the rest are there, but not the earth
I love this game. I would say i am adicted lol. I have some little sugestions. 1.When you reach insane speed its really easy to overshoot the bouncy flower or platforms and die so there could be bigger gaps. 2.Tbh we need more rollos. They are just so cute. Maybe you could add rollos for reaching high score. 3.The most fun thing about the game are power-ups. They are just so fun to use. But i think we need more. Like Strawdrill that makes you go underground and if you swipe up you will jump out of the ground and when you land you go back underground. Flopybanana which if you tap the screen you can fly like flapy bird. This would help reach high platforms! But i need to stop here for the moment. All the power-ups are insanely fun! They have some serious impact. Like the bomberry. You even managed to make generic magnet power-up insanely fun beacose of its reach. 4.I think inhancing the moveset of rollos would be cool. Like if you are in air you could swipe down and slam on the ground. 5.Some race mode with race specific power-ups to slow down enemis. Like spilling smoothy or something. And i would also like to see 4 player mode that will be who will survive for longest. 6.The game needs more color and animation. Like rollos could blink and do funny faces enviroments could be difrent colors (with difrent mechanics) 7. My last point is that we need more game-modes (like i already have mensioned). Maybe we could have a mystery portal in main menu that activates every weekend and provides unique twist on the game. Maybe that the platforms and obstacles change sizes, ground could brake and sink, maybe you could be thrown into the air every 10 seaconds So yeah amazing game! Cant wait to see the next update!
The game looks really fun! Perhaps consider adding more levels/section variety, different biomes with different quirks -- sandy biome makes you slower, snowy/glacial biome makes you slippery. Also, different types of collectibles like rare items/in-game currency. Really cool game, keep it up!
Oh my god this is actually very fun! You can even keep the experience ad free as long as you don’t respawn too, most games blurt one out at you when you push something :) Amazing game!
I have a few ideas: 1: The game really needs some kind of dashing, because you can easily get trapped between some rocks.I recommend if you double tap left or right you dash in that direction. 2:The power-ups should appear more. 3:Make the characters easier to get. 4:Add a leaderboard and quests. 5:Custom Springboards/Accessories in Shop. 6:You die way to easily. You should make it kind of similar to subway surfers, if you slightly hit a corner you slow down or something, if you do it twice in a row, you die. 7:Make some more vfx when running, specifically the dirt trail you leave, and make more vfx when you die (maybye some juice vfx?). 8:Make this stuff: You encounter a rocket, and if you press it you attach it to your back and fly for a few seconds, it has a timer(also explodes on contact saving ur life) Next: You could make some spikes that kill you if you come too close (they retract) Next: Make some sort of Cannonballs? That you find around rhe map and if you tap it you get shoot out of it, and it can be continuous. Next:BOUNCE PADSS ON THE WALLS!!!! The bounce pads are really fun, but if sometimes you can have some on a wall and dhoot you in a direction yhat would be awesome! Speed pads: You gind these on the ground and they have either a blue arrow going forward, or an orange/red arrow going backwards. These either slow you down or speed you up! LAST IDEA: Make a multiplauer mode: it cpuld be one of these: Racing (You race some1 to the finish line, you die, you respawn at a checkpoint.) Capture The Flag (Self explanatory?) Thats All!!! Short, right!?
Also, make the jumplum be able to make you bounce on water for a maximum of 2 or 3 times and make it so that you die or at least get covered woth more leaves if you go into more than 1 bushes at the same time! (And make it so that the top of trees make you bounce and/or give you that leave effect instead of killing u). (AANND maybye add some jump pads in the water so u survive some times?) AAAAAANNND make vines up walls that you can climb
Alright fine! I have an idea for a power-up: Prune Scuba diver (idk the name) it lets you bounce on water. Another idea: Dragon Fruit/Spider? It lets you roll up stuff like walls. Tomato: 50/50 chance to do something good or bad, (the creator pf d gaem chooses) since tomatoes ARE but ARENT fruits?? (Different people think differently) BanaMedal: Gives you 3X Coins (the purple currency) for a limited amount of time (has a timer) OR it just gives you a pack of a few coins. (3X one better imo) Raspberry?? It goves you a button on your left that lets you jump and double jump (yes even with the other jumping power up on) OR instead of a button, you swipe up. EXTRA: MAKE A CHARACTER THAT IS A CLOCK AND A FRUIT (Maybye called Clockin or Timin? )THAT CAN GO IN SLOW MO TEMPORARILY IF HE DOUBLE TAPS (Or hits a button) U GET HIM WITH SPECIAL COINS YOU GET FOR COMPLETING SOME QUESTS THAT Give THESE Instead Of Normal coins. (Or you could buy the v Character with irl cash.) CLOUDSHROOM: (I know its not a fruit but still) this is an EXTREMELY rare power-up that normally only appears OVER a gap, making you have to jump for it, but sometimes its found normally too. You know when you find an ad to revive? Well, its that, but with a power up thing, and it could TEMPORARILY give you some sort of invincibility, so basically: you get it, and if you bump onto something it does that thing where you are in clouds (ad revive) BUT if you fall in water it just bounces you back up A LOT. (Also, you're immune to bushes for a short period of time.) (Powerup activates once you get it automatically, and you start to kinda glow when its on.
This game looks so fun! Hope to see it fleshed out even more in the future, it has the potential to truly become one of the greats!! (Also hope it comes to iPhone someday so I can play it);;
I had a similar idea like this game a few years ago, it was called “downhill mayham” Basically it was a game where you are a boulder, you then roll downhill in different terrains, obstacles and etc, you roll and destroy buildings and people, secret quests as you roll, when you crush a human you gain a soul, you use souls in the shop where you can buy different kinds of boulders, each boulder would have a ability, for example, i made a boulder that can turn into a whirlwind. If you hit to many obstacles to fast you will lose (just try to keep your speed) i also included secret missions you had to do to unlock something called “secret boulders” for example a hidden sequence of destroying these obstacles in order. But these missions wont just come up, players would need to find these secret sequences, clues all on their own.
nice game! i have a little suggestion though, maybe add some shaders to the game so it dosent look too flat, other than that, i really love this game :]
Few ideas A Coin pick up effect so it doesn't just disappear Different zones like a desert or snowy zones Maybe add a timer/ indicator to the powerup so you can see how long it lasts And as a final idea; a bit of side decoration so the world doesn't look so empty
Hear me out.. *GRAVITY FLIP.* ... Lemme explain. You could add a surreal space-like level where your rollo BREAKS THE LAWS OF PHYSICS and exceeds the atmosphere. This leads to a pevel that has 3 sets of foating isles, each tilted at a different angle. In certain parts of each isle, there would be a bounce pad that flipped or twisted the angle of the screen and bounced the character to another isle, in a disorienting but cool kinda way! Also, amazing work on the game ^ ^
The game is Great! I have a few suggestions though. I think you should add more skins. One way to unlock some of them Are by completing achievements. For example if you get a score of 500 you get a new skin.
I think adding the hability to jump (even if not really high) would be cool, sometimes it feels kinda weird that the player is almost always touching the ground. But still, I love how the game is turning out, it looks really good and I'm sure that after some updates it will have some huge potential to get popular :D
Things I would add if it was my game: Different biomes depending on the score , the further you go the more badass it becomes. More skins with different animations. 1-2 powerups with like 0.5%-2% spawn probability that are ultra OP. More powerups to make the game more interesting and not repetitive. Skins for the launcher , like you said , a cannon , a catapult etc. Make a level system , add objectives that give XP and gold to make people want to grind. These are things i think on the top of my head , sure there are more. Nice idea though i liked it.
this looks great!! definetly think some life in the sky would help it look a little less bland.. clouds, birds, blimps, planes, ufo's etc.. also you could think of adding different biomes / themed worlds the further you progess in the game.. i think that'll add a lot of character and variety :) hope this helps
My ideas that I think would make the game even more fun / engaging: -swipe up to do a small jump over smaller obstacles -online race mode -perhaps even a battle royale mode which includes moving platforms / mini jumps?
I tried the game out it's fun but I have a feeling that if you tried to make a mode so you could tilt your phone instead of placing your finger then that would be nice but i understand that it might be hard to code
@@SilvertealGames also after playing for a while I think making the rollo thing go to your finger because sometimes I placed my finger to the side and it was hard to put it on the middle
You earned a 5 star on the play store for making my dream game concept. Add six to the menu and different sounds and commentary for the characters so the could have different personalities and maybe a super power difference, add speed boost build up and increased difficulty
Cool game... but it feels kinda empty. Maybe add more props and stuff. More kinds of rocks, and trees and maybe change the biomes around. Also tunnels through the cliffs could be cool. Maybe even some wooden ramps or something. Also both the cliff wals and the floor look kinda flat so maybe give them a bit more texture. Anyway a really cool game and I can imagine that a lot of people would really like it.
You can add things that can get bounced away like fruits and (increases your score) you also get a combo meter when you hit more fruits in a combo like pattern
This looks so cool! An idea I have is maybe you can an online thing were players can play together in a race of how survive the longest wins and another one I have is last idea that you can put in different modes like in Mario cart you can change the difficulty by taking away the most useful items and leave them with the most none useful ones.(This game is already great by its self no matter how it changes)
3 ideas,new map like lava and make it for ingame money, coconut when you break something it gives you ingame money and make it that if you dont have a boomberry and swipe up or in settings make it a button you can jump
Ideas: When you destroy stuff with the bowling ball small amounts of currency. The jump power up should have coins in the sky to collect. Challenges per round/ day/ week. (Destroy 100 items [day] , collect 20 coins mid air [round] ) A level up system biased on distance. A different currency for challenges possibly used on (higher tier new customizations) New customizations (glowing trails, animated skins, map customizations [winter, city, fantasy] ) Event power ups/ new power ups. More power ups for events and base game (some can be of help or a hindrance to the player) Events( during holidays have goal to work towards (play 100 with a total of matches with *distance* for animated santa skin). Daily log in bonus (including basic currency, challenge currency, and a after 7 days or the end of the month [if a player misses a day they can keep their streak by spending challenge currency] Leaderboard, possible Facebook connectivity or just apple/ android leaderboard showing top players. Leaderboard challenges, let players compete worldwide for top prizes within the top 100 player range Event tracks, harder tracks for events or multiplayer Online multiplayer, see players running the course to your left and right. Last player alive wins higher levels of currency. Competitive ranks, copper to diamond the higher the rank the better reward in online multiplayer. To get monetization add the challenge currency available for micro transactions, also try paid bundles (lava map, lava trail, animated magma rock skin).
Love the game. Some feedback after testing it: - The fast sensitivity option should be the default, or make an even faster one. Having more control feels so much better. - The "touch here" ui element sometimes stays even though you are already playing and controlling the character. - The character could be more in center of the screen to make it easier to see where you are instead of the character being obscured by the finger. This could be achieved by zooming out the camera. - The gravity physics seems a bit off. When going off a ramp you almost instantly start falling downwards instead of being launched upwards to then go down. But the gravity still seem slow, so idk what it is. - You should be able to look at the colour variations before buying a skin. - Add an Armadillio rollo!
my dream mobile game is an actual good quality game about Kane pixels “the oldest view” where you are stuck in The Valley view mall and you get chased by the rolling giant ,and you have to find keys around the shop and mining equipment to unlock doors and get rid of the stones and rocks blocking off the exit,and that’s basically it.
Very cool game, Quick tip, don't ask for reddit's opinion too much, they will roast you, instead try community posts, discord servers, etc. Places with a more positive place
We neeed some squash and stretch to the character when landing and jumping!! Make the lil radkin squishyyyy :D Maybe even a tilt on the squash as they go side to side!
You can add these things 1. Different maps and location 2.shading and texture 3.Some enemies like a walking cactus 4.make the sky a bit more bright and add the sun 5.make more characters 6.add some info for the characters 7.Add different types of music in the game to make it cheerful 8.add some sound affects There, those things might help you in your game, I hope you like these ideas and I hope you get successful in your game 😁 and just one more thing you can do all or some it is optional 😁
Maybe add some fun coloured goo like fruit jellows to bounce against, some fruit juice on the ground to slow you down, coconuts falling from the tree, some trees with fun coloured fruits in it, maybe day/sunset/night, and at night no music but sounds of the sea and crickets and seagulls. Or rainy days where its slippery, I'm sorry I'm I kinda like this it's so cute so hopefully not too much crap 😭 I'm going to download it right now. Edit* After playing it I do have some more things to add. Please give it a voice, let it's eyes blink and mouth open and close. Maybe if it's possible add some momentum? It feels a bit too stiff moving up and down. Not a lot of momentum just a small bounce or something
I think you should add a special event something rare for example: the sloth in Super Auto Pets or the encounter of a shiny pokemon in their games. This things always give you replay value and brings a surprise and a special element to the game (but you'll have to make it very rare)
i've read some comments and now i'll write my own. the game is really fun but it kinda lacks in movement, making the character kinda bounce around would be fun, making riskier paths that are off on the sides more rewarding with an ability or smt would also be fun. adding more variety with the biomes and stuff is necessary, even making the amount of islands off on the sides would be nice and just making the place have other obstacles and other stuff like the jump flower. for example, making the slopes work like ramps would be fun for the player and make the game have more substance, more power ups and maybe even use those springs in the lobby to bounce you off far away with more islands that work and spawn differently!! instead of making the player speed up more and more the further they get make the islands trickier to navigate and sprinkling them off far away from eachother even making them smaller and adding flowers or the springs mentioned earlier to bounce from one to another make it so that you dont die to literally everything too 🐁🐁 the list goes on and on.. thank you for reading!!
Looks fun! I love the little characters you can play as and the fruit power ups you can get. My ideas: - I think changing the ground texture could make it look a lot more original (i.e. less like sonic) - having a gravity fruit where you can ride on walls would be cool - maybe have some ruins you can go through (this with the gravity fruit idea could have some fun possibilities!)
The game would greatly benefit from a way to dash left or right. Also being able to spend your coins on a level up system of some sort would be kool too.
I think a good Idea would be a boss fight in which a bigger rollo maybe called a crasho from a previous comment could appear and you have to slowly have to catch up to it whilst it throws projectiles which could be indicated by a red marker and it would occasionally shoot the bomberries and you would have to defeat it with that. The death animation could be the boss flying into the water or crashing into a wall leaving a crack
Heres an idea, a simple mechanic twist that allows u to aim at where u want to land, make coins close together at the start and then spread out the further u go, to make it harder to collect coins, and also add some enimies like evil onions or something ( i dont like onions lol😂)
The game is pretty cool. Loved the concept! Should add new season or map Like desert, winter , etc Keep it up Looking for your upcoming project Best wishes! Edit: the maps are added (both winter and desert)
Yeah, maybe soft transition to different stages, Stage 1 intro to the stage, Stage 2 a few new obstacles, Stage 3 things that shoot at the player. Then Stage 4 it transitions to a new texture (snow, desert, etc) and we repeat the cycle above with anything new?
Playing the game, I have a simple suggestion. Make a Retry Button to simplify the process to wait for the continue, return to home and then replay again. I think that the replay could appear 2 seconds after the continue loading bar. Also, to mantain the game replayablity not to boring and still get money, the ads could be choosen to appear after 3-6-3 time replaying by the replay button in order, like, after 3 run, an ad play, and after, the player play more 5 runs and an ad play, then, after 8, and then, 12 runs, then the counter resets. This will get 3 ads to play and 12 runs. Also, put a no ad purchase button on the top of the shop ou menu, for 2,48 dollars. Sorry for the bad english, but i think that you will get the idea
I think passive upgrades would be nice, you´d buy them with the currency but to make the game feel more fun and customizable having a sort of spread of stats would be awesome! Its a fun game already though and has great potential.
You could do boss fight too , bosses like junk food or computers/root themed boss , while you keep dodging and trowing stuff at him he'll trow some stuff back that can change the eviroment , like creating barriers, trowing bombs , stuff like that
Maybe worlds with new skins different textures for the obstacles and other stuff like new music for each world and the worlds have different terrain like under ground and more. Do not forget to keep up the good work
Downloaded it and it very fun! Things i would add are "stages" like after lets say 1000 it rurns snowy or somthing. Also more characters cus why not :>
I have an idea for a powerup! The powerup is called "Banaboat." Basically when collected, the player hops on a boat which is a banana and it gives a speed boost. I would have come up with a better name but I have no idea so yeah that's my idea!
I have an update idea, so, the update should add jumping by swiping up, because sometimes u die because u don't turn fast enough, and if you can jump, u could save yourself, and also u could make custom skins for people who got their update idea implemented
I have played the game now for 10 Rounds and I noticed a few things: 1. The tutorial, Does not explain any of the items 2. Responsiveness, Sometimes you have no chance to roll a different direction because the char just rolls sode to side so slow 3. Hard to collect items and coins, The hitboxes are so small and with the stiff character movement it is really not cool to catch coins without the magnet 4. Variation in world and maybe bit wobble and bounce in characters to make every character unike 5.More opstacles and better and more rewarding system for collecting coins
Idea: What if there was different levels that you unlock with coins, maybe a Taiga with blizzards that make it hard to see, how about a jungle white 2x as many trees and rocks but more flat terrain, possibly a volcano were you don’t want to step in lava puddles or you burn to death.
I have an idea: more bioms for example: Desert biome Cloudy biom Airship factory Reteo style place. Hope you find these helpful!! Oh yeah i forgor. A story mode.
You could add little pets that would help you with certain things like one could have a little magnetic power to stretch your reach by a bit or you could make it so that it could destroy an obstacle you hit but have a cooldown
I have an idea that will make the game look better, make it have sonic generations shaders, and add more curved slopes. When you scroll down with your finger, the ball will fall faster, right? So that could be momentum which you can use it on the slope to launch yourself in the air!
Man, I don't know how to get in touch with you but I'm playing this game like crazy (my top is 4416, don't know if it's a lot or not). I'd want to say something about current things and propose some ideas. Bugs/Improvements: 1) Swipe down is readed while on pause 2) Swipe down is a must have but I avoid using it because it also moves my character left/right. I think it'd be better to lock horizontal movement while falling down 3) Bomb fruit requires to let finger off from controlling the character and to press the button. On high speeds you can't afford letting finger off and trying to hit the button. I think a swipe up would be a better solution 4) I play as Floppin and sometimes he trembles up-down in flight. It doesn't affect gameplay and just a visual glitch 5) I think an Average Score should be based on last 50-100 plays because if it just calculates a middle denominator between the least score ever and the highest score ever then it is ruined by a single death at the start 6) Bowling rollo is affected by blinding bushes. They are indistinguishable on a fast screen and also in a desert. I think it'd be better if we weren't affected by them while we are big 7) After Bowling power-up it'd be good to have some 1-2 sec immunity for a time a character changes its size Propositions: 1) The game is not only about playing it but also about getting the highest score. I think it'd be better to have more "try again"s by watching an ad or paying coins to reach a better score. I think a timer or reaching some score could reset this ability 2) New fruit: Shield to protect from 1 hit 3) New fruit: Temporal collected coin multiplier 4) A coin worth of 5/10 coins 5) A visual guide where you would fall if you swiped down 6) After reaching some distance we could be start the next game with a head start. For example, start at 1000 after reaching 2000. It bums out when I have to start again from a start point with a low speed 7) A light pointer on the ground that shows a direction the character moves I won't be suggesting Achievements or Scoreboards as it's a low hanging fruits and not much of updates rather than a QoL things. Thanks, I hope you'll read it. The game is awesome
I'm glad you like the game and good suggestions! Btw you don't have to lift your finger in order to throw the boomberry. You can just keep your finger down and then move it up so it touches the "Throw" button. And the average score is based on your last 15 plays
i have an idea : when a player hits the side of a wall make it so they can still survive but they kinda spin out and go out of control for a few moments
I think you should consider to adding: More enviorment More interesting envaiorment New skins Maybe like effects? For example you can get an effect for example 5 rounds , like making the coins apear more Events Quests Shop Leaderboards Power ups like: Double jump Water jump(when you get on the water you bounce off)
Maybe you can add different powers for different characters, and make the powers only usable after a circular bar around the button of the power fully charge or something(maybe some characters can charge it automatically by time or something idk).I think this would be really cool to see in game
Make the playable area wider,so when you move in portrait,the camera also moves left/right and also this feature will make landscape mode very interesting to play, because you can see the whole area without the camera movement
I think the biggest thing the game is missing is more terrain variety. You could add places with more rocks and less grass and places with sand or mud. (but not always, more like biomes) The easiest way to implement variety could be changing the color of the grass as you get farther
I'm adding biomes in the next update :)
@@SilvertealGamesmake a duck character
@SilvertealGames make a Bossfight.
then switch from the money hungry company to android@@JustDoinWhatever
a few ideas: gravity tangerine, speed banana, suggestions discord,more platforms
Race Mode would be pretty cool, i can race against my friends and stuff also you should add acheivements that give characters.
This mans is cooking
yeah
Look up sanic ball
@@box_boy6206 ok
thiss right here
Things you could consider adding:
Daily Challenges and Leaderboards
More Character Customization
Diverse Environments
Expand the range of power-ups and introduce strategic elements
Achievements and Rewards
Social Integration: Send gifts to eachother like skins or coins
Multiplayer
Add Special Events and special event skins and stuff
Mini-Games
More Character customisation (hats and stuff)
Power-up shop and upgrades
That's all I could think of
Maybe biomes like minecraft like a desert an ice theme
@@samirelhage1318if he adds maps then he could just make a snow map
I think he could add bosses
@@samirelhage1318 but now people would probably say it looks like sandoplis zone
@@RandomSecret712 now Ice Cap
Very cool game but the characters look like the animals that you save in sonic(edit: I meant this as a thing to point out and not really a negative and I like the design and the wording of the original post alleged that I meant that negatively but I didn't)
💀💀💀 bruhhh
Very cool game but the sky looks like the sky in sonic
Very cool game but the air looks like from sonic
very cool game but the blue sky is a direct copy of sonic
Very cool game
Great game man. I do have a couple of ideas.
Glide-grape: while in air you glide.
Lazer-lemon: shoots a Lazer that destroys obstacles.
Shield something: while active, saves you from death once.
You could also maybe add some biomes, they could change every 500 to 1000 distance.
Maybe a beach that gets close to the water, or a forest with less vertically and more obstacles. or just have tunnels in any biomes.
Starfruit + Shield?
Shieldurian works
@@jme7046 oh my god thats genius
@@jme7046 he oughtta add that fast before pvz trademarks it or something 💀
@@SirAntelope Hear me out, glaper (glider + grape) and lazelon (lazer + lemon)
Pretty cool stuff! Some suggestions:
-I would definitely consider a control overhaul/rewrite. It still feels quite clunky/unresponsive to move around. I find myself fighting with the controls to move left/right. Maybe because it's a bit.. slow? Not sure, maybe a more fundamental thing about the implementation. For instance, when I want to go further left then I already am, I'll just lift my finger and swipe left again, which won't work and will just center my position, not going where I want. If I instead just keep holding my finger on the leftmost side of the screen, the character won't be going fast enough, so I'll end up hitting a wall. Once the game does what you want though, it's pretty fun! So might wanna consider changing some things around, it honestly doesn't feel very natural currently. (Maybe increase the "range" of sensitivity? Like, if I swipe just a tad, move just a tad. If I swipe all the way to the left, move me all the way to the left. And also, when I let go, just stop moving left/right all together.)
-Also about controls, a downward swipe to slam into the ground would help land a tough jump. Subway surfers style! It would be more responsive + expressive. (Though the way movement works currently kinda requires you to constantly hold down so may not work... Still, I'd give it a shot.)
-You already said you're adding biomes but what about a day/night cycle also? Could spice things up, of course it shouldn't get too dark or be too distracting though.
-As a fellow unity dev, not sure why but the music stutters for me constantly. It's minor but like, it plays a bit of the music and then stutters very briefly and then keeps going. Might want to look into it. It also seems to affect sound effects. (Note: Looks like it happens as chunks get spawned in.)
-On a more positive note, LOVE the sound effects and UI. It's got that Nintendo level of polish in it if you know what I mean 😮
-Maybe add a safe zone as the very first chunk of level that is spawned in? Because, right after you're launched off of the springboard, on occasion an obstacle is directly in front of you. So adding a very brief "safe zone" may help? (Minion Rush does smth like this iirc)
-The game over screen could perhaps be shorter. It's still quite short compared to other games (especially when they prompt you to watch an ad) but unlike say, Subway Surfers, this game is quite fast paced, so you will be dying much more often. Maybe just add a big fat restart button right on the game over screen? And also the time it takes to display the "game over" text could be shorter. You want to constantly be right in the action so any help there would go a long way.
Thanks for all the suggestions!
This game looks quite fun, I was a bit sad to see it wasn’t available on the AppStore. Still I’ll keep looking forward to new updates!
The video got 100k views and id bet alot of those people wanted to play it but cant since no app store. Missed opportunity
Hi, the game is out now on the App Store!
apps.apple.com/us/app/rollo-rush/id6476885563
@@SilvertealGames i like it
I would also consider some post-processing and maybe some more vfx on collisions etc. Also, have you tested it with a slightly increased gravity? Airtime seems a bit big. Might even let you add a power up that lowers gravity or something.
I think the low gravity is supposed to make you feel like your going extremely fast.
Yhe low grav makes it fun
Add different world that change depending on how far you rolled. Here some ideas:
-Cave
-Desert
-Woods
-Underwater
-Space
-Cloud
-City
-Pirates ship
-Beache
Very cool game! It's pretty fun. One thing I noticed while playing it is that often if I'm launched into the air, either by the flower or bouncy ability, I am unable to collect any coins I see on the ground or avoid certain obstacles, like the big arch. It would be nice if you could tap to launch downwards or something like that. Something that allows more control in the air.
Additionally like an arc of coins that spawn on your path in the air as you're launched in the air, so you get some coins as a reward for getting the bounce ability. Also, there are these high platforms that I can never seem to reach, even after such a jump. Could be a skill issue, but it would be nice to be able to access such locations after the bounce pad, perhaps have something on the end (like a small cloud) to aim for and when you hit it a few cloud platforms spawn in front of you so you can increase your path in the sky. Again with coins to collect so it feels like a reward if you succeed!
Nice game! I would like to add post-processing effects to the game like bloom or ambient occlusion so that it looks better :)
I let out an audible noise of approval at the radkin, awesome design
This game looks very nice!! One recommendation I have is as you progress, maybe the theme of the world could change, adding more variety.
I love the concept of making anything food themed so how about doing the platforms also food themed? That way they don’t look like Sonic and if you use a cake for example instead of generic dirt and grass it would be far more colorful and fun to look at
Wow man, this is great actually, love it, I hope this game will become even more unique and popular
And I found some kind of bug, the earth just disappeared on my device, the walls, the environment and the rest are there, but not the earth
Did you fall through the earth? And when did it happen? 🤔
@@SilvertealGames The earth works as it should, it's just invisible. And it happened as soon as I started playing, I tried to reinstall, but nothing
@@isefol Hmm, that's really weird
@@SilvertealGameswhen will you add App Store support
App store I'm assuming is IOS, yes? Because in that case it costs money to put something on the app store.@@SovietCat69
I love this game. I would say i am adicted lol. I have some little sugestions.
1.When you reach insane speed its really easy to overshoot the bouncy flower or platforms and die so there could be bigger gaps.
2.Tbh we need more rollos. They are just so cute. Maybe you could add rollos for reaching high score.
3.The most fun thing about the game are power-ups. They are just so fun to use. But i think we need more. Like Strawdrill that makes you go underground and if you swipe up you will jump out of the ground and when you land you go back underground. Flopybanana which if you tap the screen you can fly like flapy bird. This would help reach high platforms! But i need to stop here for the moment. All the power-ups are insanely fun! They have some serious impact. Like the bomberry. You even managed to make generic magnet power-up insanely fun beacose of its reach.
4.I think inhancing the moveset of rollos would be cool. Like if you are in air you could swipe down and slam on the ground.
5.Some race mode with race specific power-ups to slow down enemis. Like spilling smoothy or something. And i would also like to see 4 player mode that will be who will survive for longest.
6.The game needs more color and animation. Like rollos could blink and do funny faces enviroments could be difrent colors (with difrent mechanics)
7. My last point is that we need more game-modes (like i already have mensioned). Maybe we could have a mystery portal in main menu that activates every weekend and provides unique twist on the game. Maybe that the platforms and obstacles change sizes, ground could brake and sink, maybe you could be thrown into the air every 10 seaconds
So yeah amazing game! Cant wait to see the next update!
Is this game on the app store?
@@GummyGriffin i am not sure. I think its only on Google play rn
The game looks really fun! Perhaps consider adding more levels/section variety, different biomes with different quirks -- sandy biome makes you slower, snowy/glacial biome makes you slippery. Also, different types of collectibles like rare items/in-game currency. Really cool game, keep it up!
add other areas to go through once you reach specific distances like desert or swamp
Oh my god this is actually very fun!
You can even keep the experience ad free as long as you don’t respawn too, most games blurt one out at you when you push something :)
Amazing game!
I think it would be super cool if the islands were also generated to the left and right, for more variety from other games.
I have a few ideas:
1: The game really needs some kind of dashing, because you can easily get trapped between some rocks.I recommend if you double tap left or right you dash in that direction.
2:The power-ups should appear more.
3:Make the characters easier to get.
4:Add a leaderboard and quests.
5:Custom Springboards/Accessories in Shop.
6:You die way to easily. You should make it kind of similar to subway surfers, if you slightly hit a corner you slow down or something, if you do it twice in a row, you die.
7:Make some more vfx when running, specifically the dirt trail you leave, and make more vfx when you die (maybye some juice vfx?).
8:Make this stuff: You encounter a rocket, and if you press it you attach it to your back and fly for a few seconds, it has a timer(also explodes on contact saving ur life) Next: You could make some spikes that kill you if you come too close (they retract) Next: Make some sort of Cannonballs? That you find around rhe map and if you tap it you get shoot out of it, and it can be continuous. Next:BOUNCE PADSS ON THE WALLS!!!! The bounce pads are really fun, but if sometimes you can have some on a wall and dhoot you in a direction yhat would be awesome!
Speed pads: You gind these on the ground and they have either a blue arrow going forward, or an orange/red arrow going backwards. These either slow you down or speed you up!
LAST IDEA: Make a multiplauer mode: it cpuld be one of these:
Racing (You race some1 to the finish line, you die, you respawn at a checkpoint.)
Capture The Flag (Self explanatory?)
Thats All!!! Short, right!?
Also, make the jumplum be able to make you bounce on water for a maximum of 2 or 3 times and make it so that you die or at least get covered woth more leaves if you go into more than 1 bushes at the same time! (And make it so that the top of trees make you bounce and/or give you that leave effect instead of killing u). (AANND maybye add some jump pads in the water so u survive some times?) AAAAAANNND make vines up walls that you can climb
Alright fine! I have an idea for a power-up: Prune Scuba diver (idk the name) it lets you bounce on water. Another idea: Dragon Fruit/Spider? It lets you roll up stuff like walls. Tomato: 50/50 chance to do something good or bad, (the creator pf d gaem chooses) since tomatoes ARE but ARENT fruits?? (Different people think differently) BanaMedal: Gives you 3X Coins (the purple currency) for a limited amount of time (has a timer) OR it just gives you a pack of a few coins. (3X one better imo)
Raspberry?? It goves you a button on your left that lets you jump and double jump (yes even with the other jumping power up on) OR instead of a button, you swipe up. EXTRA: MAKE A CHARACTER THAT IS A CLOCK AND A FRUIT (Maybye called Clockin or Timin? )THAT CAN GO IN SLOW MO TEMPORARILY IF HE DOUBLE TAPS (Or hits a button) U GET HIM WITH SPECIAL COINS YOU GET FOR COMPLETING SOME QUESTS THAT Give THESE Instead Of Normal coins. (Or you could buy the v
Character with irl cash.)
CLOUDSHROOM: (I know its not a fruit but still) this is an EXTREMELY rare power-up that normally only appears OVER a gap, making you have to jump for it, but sometimes its found normally too. You know when you find an ad to revive? Well, its that, but with a power up thing, and it could TEMPORARILY give you some sort of invincibility, so basically: you get it, and if you bump onto something it does that thing where you are in clouds (ad revive) BUT if you fall in water it just bounces you back up A LOT. (Also, you're immune to bushes for a short period of time.) (Powerup activates once you get it automatically, and you start to kinda glow when its on.
This game looks so fun! Hope to see it fleshed out even more in the future, it has the potential to truly become one of the greats!! (Also hope it comes to iPhone someday so I can play it);;
Jeez, I was actually looking for some kind of game like that for the phone. Also those are some most creative power ups I saw, like for real, lol.
finally a game where they actually finish it and not have a time limit, great video
I had a similar idea like this game a few years ago, it was called “downhill mayham”
Basically it was a game where you are a boulder, you then roll downhill in different terrains, obstacles and etc, you roll and destroy buildings and people, secret quests as you roll, when you crush a human you gain a soul, you use souls in the shop where you can buy different kinds of boulders, each boulder would have a ability, for example, i made a boulder that can turn into a whirlwind. If you hit to many obstacles to fast you will lose (just try to keep your speed) i also included secret missions you had to do to unlock something called “secret boulders” for example a hidden sequence of destroying these obstacles in order. But these missions wont just come up, players would need to find these secret sequences, clues all on their own.
The whole time i was thinking that a lava world would be really cool
nice game! i have a little suggestion though, maybe add some shaders to the game so it dosent look too flat, other than that, i really love this game :]
Few ideas
A Coin pick up effect so it doesn't just disappear
Different zones like a desert or snowy zones
Maybe add a timer/ indicator to the powerup so you can see how long it lasts
And as a final idea; a bit of side decoration so the world doesn't look so empty
This is really good. Crazy how he made something so simple yet so interesting and fun
Hear me out..
*GRAVITY FLIP.*
... Lemme explain.
You could add a surreal space-like level where your rollo BREAKS THE LAWS OF PHYSICS and exceeds the atmosphere. This leads to a pevel that has 3 sets of foating isles, each tilted at a different angle. In certain parts of each isle, there would be a bounce pad that flipped or twisted the angle of the screen and bounced the character to another isle, in a disorienting but cool kinda way!
Also, amazing work on the game ^ ^
I love these devlogs ❤
The game is Great! I have a few suggestions though. I think you should add more skins. One way to unlock some of them
Are by completing achievements. For example if you get a score of 500 you get a new skin.
I think adding the hability to jump (even if not really high) would be cool, sometimes it feels kinda weird that the player is almost always touching the ground. But still, I love how the game is turning out, it looks really good and I'm sure that after some updates it will have some huge potential to get popular :D
Things I would add if it was my game:
Different biomes depending on the score , the further you go the more badass it becomes.
More skins with different animations.
1-2 powerups with like 0.5%-2% spawn probability that are ultra OP.
More powerups to make the game more interesting and not repetitive.
Skins for the launcher , like you said , a cannon , a catapult etc.
Make a level system , add objectives that give XP and gold to make people want to grind.
These are things i think on the top of my head , sure there are more. Nice idea though i liked it.
this looks great!! definetly think some life in the sky would help it look a little less bland.. clouds, birds, blimps, planes, ufo's etc.. also you could think of adding different biomes / themed worlds the further you progess in the game.. i think that'll add a lot of character and variety :) hope this helps
I suggest you add a cloud character in the game, also the game music is awesome :D!
Biomes would be an awesome addition to the game. None of them have to be harder than the other, it just adds variety and makes if feel extra nice.
My ideas that I think would make the game even more fun / engaging:
-swipe up to do a small jump over smaller obstacles
-online race mode
-perhaps even a battle royale mode which includes moving platforms / mini jumps?
2 things you should add
-A apple port (pls I really wanna play it)
-and lakes which have moving fish that you need to dodge
I tried the game out it's fun but I have a feeling that if you tried to make a mode so you could tilt your phone instead of placing your finger then that would be nice but i understand that it might be hard to code
Good idea. I might try to add it
@@SilvertealGames also after playing for a while I think making the rollo thing go to your finger because sometimes I placed my finger to the side and it was hard to put it on the middle
You earned a 5 star on the play store for making my dream game concept.
Add six to the menu and different sounds and commentary for the characters so the could have different personalities and maybe a super power difference, add speed boost build up and increased difficulty
Cool game... but it feels kinda empty. Maybe add more props and stuff. More kinds of rocks, and trees and maybe change the biomes around. Also tunnels through the cliffs could be cool. Maybe even some wooden ramps or something. Also both the cliff wals and the floor look kinda flat so maybe give them a bit more texture. Anyway a really cool game and I can imagine that a lot of people would really like it.
the power ups r nice and it was funny when u edit the bear in the animal's crossing portrait
You can add things that can get bounced away like fruits and (increases your score) you also get a combo meter when you hit more fruits in a combo like pattern
This looks so cool! An idea I have is maybe you can an online thing were players can play together in a race of how survive the longest wins and another one I have is last idea that you can put in different modes like in Mario cart you can change the difficulty by taking away the most useful items and leave them with the most none useful ones.(This game is already great by its self no matter how it changes)
3 ideas,new map like lava and make it for ingame money, coconut when you break something it gives you ingame money and make it that if you dont have a boomberry and swipe up or in settings make it a button you can jump
Ideas:
When you destroy stuff with the bowling ball small amounts of currency.
The jump power up should have coins in the sky to collect.
Challenges per round/ day/ week. (Destroy 100 items [day] , collect 20 coins mid air [round] )
A level up system biased on distance.
A different currency for challenges possibly used on (higher tier new customizations)
New customizations (glowing trails, animated skins, map customizations [winter, city, fantasy] )
Event power ups/ new power ups. More power ups for events and base game (some can be of help or a hindrance to the player)
Events( during holidays have goal to work towards (play 100 with a total of matches with *distance* for animated santa skin).
Daily log in bonus (including basic currency, challenge currency, and a after 7 days or the end of the month [if a player misses a day they can keep their streak by spending challenge currency]
Leaderboard, possible Facebook connectivity or just apple/ android leaderboard showing top players.
Leaderboard challenges, let players compete worldwide for top prizes within the top 100 player range
Event tracks, harder tracks for events or multiplayer
Online multiplayer, see players running the course to your left and right. Last player alive wins higher levels of currency.
Competitive ranks, copper to diamond the higher the rank the better reward in online multiplayer.
To get monetization add the challenge currency available for micro transactions, also try paid bundles (lava map, lava trail, animated magma rock skin).
I love this. Especially the way you named things and categorized, it’s very creative!!
You should add online races! (And also apple support, I’m dying to play the game!)
“Sonics balls” was CRAZY
Love the game. Some feedback after testing it:
- The fast sensitivity option should be the default, or make an even faster one. Having more control feels so much better.
- The "touch here" ui element sometimes stays even though you are already playing and controlling the character.
- The character could be more in center of the screen to make it easier to see where you are instead of the character being obscured by the finger. This could be achieved by zooming out the camera.
- The gravity physics seems a bit off. When going off a ramp you almost instantly start falling downwards instead of being launched upwards to then go down. But the gravity still seem slow, so idk what it is.
- You should be able to look at the colour variations before buying a skin.
- Add an Armadillio rollo!
Very epic! The video and the game are awesome. I would recommend adding some different biomes to the terrain like a desert or some snow terrain.
my dream mobile game is an actual good quality game about Kane pixels “the oldest view” where you are stuck in The Valley view mall and you get chased by the rolling giant ,and you have to find keys around the shop and mining equipment to unlock doors and get rid of the stones and rocks blocking off the exit,and that’s basically it.
Very cool game, Quick tip, don't ask for reddit's opinion too much, they will roast you, instead try community posts, discord servers, etc. Places with a more positive place
We neeed some squash and stretch to the character when landing and jumping!! Make the lil radkin squishyyyy :D
Maybe even a tilt on the squash as they go side to side!
I would add a nice satisfying long grass area where you cut through the grass with your character.
Purely satisfaction reasons ;)
You can add these things
1. Different maps and location
2.shading and texture
3.Some enemies like a walking cactus
4.make the sky a bit more bright and add the sun
5.make more characters
6.add some info for the characters
7.Add different types of music in the game to make it cheerful
8.add some sound affects
There, those things might help you in your game, I hope you like these ideas and I hope you get successful in your game 😁 and just one more thing you can do all or some it is optional 😁
Maybe add some fun coloured goo like fruit jellows to bounce against, some fruit juice on the ground to slow you down, coconuts falling from the tree, some trees with fun coloured fruits in it, maybe day/sunset/night, and at night no music but sounds of the sea and crickets and seagulls. Or rainy days where its slippery, I'm sorry I'm I kinda like this it's so cute so hopefully not too much crap 😭 I'm going to download it right now.
Edit* After playing it I do have some more things to add. Please give it a voice, let it's eyes blink and mouth open and close. Maybe if it's possible add some momentum? It feels a bit too stiff moving up and down. Not a lot of momentum just a small bounce or something
Underrated RUclipsr. Needs more subs.
I think you should add a special event something rare for example: the sloth in Super Auto Pets or the encounter of a shiny pokemon in their games. This things always give you replay value and brings a surprise and a special element to the game (but you'll have to make it very rare)
You should make the game harder as you progress maybe add a few new obstacles when you reach a certain score?
i've read some comments and now i'll write my own.
the game is really fun but it kinda lacks in movement, making the character kinda bounce around would be fun, making riskier paths that are off on the sides more rewarding with an ability or smt would also be fun.
adding more variety with the biomes and stuff is necessary, even making the amount of islands off on the sides would be nice and just making the place have other obstacles and other stuff like the jump flower.
for example, making the slopes work like ramps would be fun for the player and make the game have more substance, more power ups and maybe even use those springs in the lobby to bounce you off far away with more islands that work and spawn differently!!
instead of making the player speed up more and more the further they get make the islands trickier to navigate and sprinkling them off far away from eachother even making them smaller and adding flowers or the springs mentioned earlier to bounce from one to another
make it so that you dont die to literally everything too 🐁🐁
the list goes on and on.. thank you for reading!!
Made you can add the camera effects from the game you took inspiration from (ie: the camera tilting on inclines) and giving the sense of speed
listen, you just hit the algorithm yesterday, your gonna start getting traction soon
the sound effect from the first character reveal had me lol
Looks fun! I love the little characters you can play as and the fruit power ups you can get.
My ideas:
- I think changing the ground texture could make it look a lot more original (i.e. less like sonic)
- having a gravity fruit where you can ride on walls would be cool
- maybe have some ruins you can go through (this with the gravity fruit idea could have some fun possibilities!)
The game would greatly benefit from a way to dash left or right. Also being able to spend your coins on a level up system of some sort would be kool too.
-a costume based on kirby
-achievements
-make a few costumes only unlocked when you get a specific achievement
great game! i think it'd look nice if the rollo tilted according to the direction you swerve in
I think a good Idea would be a boss fight in which a bigger rollo maybe called a crasho from a previous comment could appear and you have to slowly have to catch up to it whilst it throws projectiles which could be indicated by a red marker and it would occasionally shoot the bomberries and you would have to defeat it with that. The death animation could be the boss flying into the water or crashing into a wall leaving a crack
That's what Eggman did to the stolen animals... 💀💀
Heres an idea, a simple mechanic twist that allows u to aim at where u want to land, make coins close together at the start and then spread out the further u go, to make it harder to collect coins, and also add some enimies like evil onions or something ( i dont like onions lol😂)
Add unlockable trails to give players more motivation to play in addition you could do a night day cycle and freshen up with some light effects.
The game is pretty cool. Loved the concept!
Should add new season or map
Like desert, winter , etc
Keep it up
Looking for your upcoming project
Best wishes!
Edit: the maps are added (both winter and desert)
Yeah, maybe soft transition to different stages, Stage 1 intro to the stage, Stage 2 a few new obstacles, Stage 3 things that shoot at the player. Then Stage 4 it transitions to a new texture (snow, desert, etc) and we repeat the cycle above with anything new?
a multiplayer racing game with this would be so cool
Playing the game, I have a simple suggestion.
Make a Retry Button to simplify the process to wait for the continue, return to home and then replay again. I think that the replay could appear 2 seconds after the continue loading bar.
Also, to mantain the game replayablity not to boring and still get money, the ads could be choosen to appear after 3-6-3 time replaying by the replay button in order, like, after 3 run, an ad play, and after, the player play more 5 runs and an ad play, then, after 8, and then, 12 runs, then the counter resets. This will get 3 ads to play and 12 runs.
Also, put a no ad purchase button on the top of the shop ou menu, for 2,48 dollars.
Sorry for the bad english, but i think that you will get the idea
I think passive upgrades would be nice, you´d buy them with the currency but to make the game feel more fun and customizable having a sort of spread of stats would be awesome! Its a fun game already though and has great potential.
You could do boss fight too , bosses like junk food or computers/root themed boss , while you keep dodging and trowing stuff at him he'll trow some stuff back that can change the eviroment , like creating barriers, trowing bombs , stuff like that
Maybe worlds with new skins different textures for the obstacles and other stuff like new music for each world and the worlds have different terrain like under ground and more.
Do not forget to keep up the good work
Downloaded it and it very fun! Things i would add are "stages" like after lets say 1000 it rurns snowy or somthing. Also more characters cus why not :>
I have an idea for a powerup! The powerup is called "Banaboat." Basically when collected, the player hops on a boat which is a banana and it gives a speed boost. I would have come up with a better name but I have no idea so yeah that's my idea!
You might not see this lol
I have an update idea, so, the update should add jumping by swiping up, because sometimes u die because u don't turn fast enough, and if you can jump, u could save yourself, and also u could make custom skins for people who got their update idea implemented
I have played the game now for 10 Rounds and I noticed a few things:
1. The tutorial, Does not explain any of the items
2. Responsiveness, Sometimes you have no chance to roll a different direction because the char just rolls sode to side so slow
3. Hard to collect items and coins, The hitboxes are so small and with the stiff character movement it is really not cool to catch coins without the magnet
4. Variation in world and maybe bit wobble and bounce in characters to make every character unike
5.More opstacles and better and more rewarding system for collecting coins
Idea: What if there was different levels that you unlock with coins, maybe a Taiga with blizzards that make it hard to see, how about a jungle white 2x as many trees and rocks but more flat terrain, possibly a volcano were you don’t want to step in lava puddles or you burn to death.
This is really cool! I’m genuinely looking forward to the next updates.
just subbed im going to be here from the start
I have an idea: more bioms for example:
Desert biome
Cloudy biom
Airship factory
Reteo style place.
Hope you find these helpful!!
Oh yeah i forgor.
A story mode.
You could add little pets that would help you with certain things like one could have a little magnetic power to stretch your reach by a bit or you could make it so that it could destroy an obstacle you hit but have a cooldown
Thats super cool game man! Could you please add a hat cuz thos sonic b- ROLLOS 😅 Look kinda basic without accessories 😢🔥
I have an idea that will make the game look better, make it have sonic generations shaders, and add more curved slopes. When you scroll down with your finger, the ball will fall faster, right? So that could be momentum which you can use it on the slope to launch yourself in the air!
Omg Im loving this video I never laughed in this way for a long time with a youtube video
Man, I don't know how to get in touch with you but I'm playing this game like crazy (my top is 4416, don't know if it's a lot or not). I'd want to say something about current things and propose some ideas.
Bugs/Improvements:
1) Swipe down is readed while on pause
2) Swipe down is a must have but I avoid using it because it also moves my character left/right. I think it'd be better to lock horizontal movement while falling down
3) Bomb fruit requires to let finger off from controlling the character and to press the button. On high speeds you can't afford letting finger off and trying to hit the button. I think a swipe up would be a better solution
4) I play as Floppin and sometimes he trembles up-down in flight. It doesn't affect gameplay and just a visual glitch
5) I think an Average Score should be based on last 50-100 plays because if it just calculates a middle denominator between the least score ever and the highest score ever then it is ruined by a single death at the start
6) Bowling rollo is affected by blinding bushes. They are indistinguishable on a fast screen and also in a desert. I think it'd be better if we weren't affected by them while we are big
7) After Bowling power-up it'd be good to have some 1-2 sec immunity for a time a character changes its size
Propositions:
1) The game is not only about playing it but also about getting the highest score. I think it'd be better to have more "try again"s by watching an ad or paying coins to reach a better score. I think a timer or reaching some score could reset this ability
2) New fruit: Shield to protect from 1 hit
3) New fruit: Temporal collected coin multiplier
4) A coin worth of 5/10 coins
5) A visual guide where you would fall if you swiped down
6) After reaching some distance we could be start the next game with a head start. For example, start at 1000 after reaching 2000. It bums out when I have to start again from a start point with a low speed
7) A light pointer on the ground that shows a direction the character moves
I won't be suggesting Achievements or Scoreboards as it's a low hanging fruits and not much of updates rather than a QoL things. Thanks, I hope you'll read it. The game is awesome
I'm glad you like the game and good suggestions! Btw you don't have to lift your finger in order to throw the boomberry. You can just keep your finger down and then move it up so it touches the "Throw" button. And the average score is based on your last 15 plays
I can’t wait to see more! This looks sick!
i have an idea : when a player hits the side of a wall make it so they can still survive but they kinda spin out and go out of control for a few moments
I think you should consider to adding:
More enviorment
More interesting envaiorment
New skins
Maybe like effects? For example you can get an effect for example 5 rounds , like making the coins apear more
Events
Quests
Shop
Leaderboards
Power ups like:
Double jump
Water jump(when you get on the water you bounce off)
Awesome... It would be cool to see also a sqashy animation for the carachter
An ability or power up like Sonic’s homing attack and air balloons to tap to target when in the air would add more ways to traverse
Very cool game for me to stea..ah get inspired by :) I would love to see your progress
Maybe you can add different powers for different characters, and make the powers only usable after a circular bar around the button of the power fully charge or something(maybe some characters can charge it automatically by time or something idk).I think this would be really cool to see in game
Bro,make a skip button for the respawn ad bar
Make the playable area wider,so when you move in portrait,the camera also moves left/right and also this feature will make landscape mode very interesting to play, because you can see the whole area without the camera movement
Also quests(daily&permanent),special weekend quests gives you more reward or something like that
Obstacles that you can go under
Holes in the sides of the hills (pathway/shortcut)