The game does seem too easy if you're an experienced gamer. My first game, learning it, was with two friends who don't play board games. It was the closest and most fun game I had with it. I want to try it again with a bunch of objectives per character, but haven't had a chance. I like that the mechanics of the game are different than the normal kind of game today (at least the ones I play). My biggest problem with the game is it adds a bunch of mechanics that are meant to add more of the theme of TCM (truck, hitchhiker, cook, even searching), but they don't really do much other than add more rules. Currently, I feel like the most nail biting moment in the game is in the beginning, trying to get through the brambles without taking damage.
What wacky rules for solo are you talking about? Seems to me if you're playing two characters by yourself, that IS solo. What's wacky about that? More like every co-op game ever.
There are special rules to use if you're playing solo. If I remember right, it was you play using three characters. If anyone gets their fourth damage from Leatherface, you lose instead of that character going to the meathook with the chance of escaping. To offset that, any action tokens you pull from the bag can be assigned to any character, not just the one who's turn it is. I like the whole meathook mechanic, and I didn't want to lose that playing solo, so I didn't use the special solo rules.
@@fonimer Not sure what you mean by that. I wanted to play it with standard rules, no special solo mode rules, so I did. Like other co-op games, as you say.
Well-presented gameplay - and great channel name. 😬
Thank you!
Thank you for the compliment!
Do you find the game too easy?
The game does seem too easy if you're an experienced gamer. My first game, learning it, was with two friends who don't play board games. It was the closest and most fun game I had with it. I want to try it again with a bunch of objectives per character, but haven't had a chance. I like that the mechanics of the game are different than the normal kind of game today (at least the ones I play). My biggest problem with the game is it adds a bunch of mechanics that are meant to add more of the theme of TCM (truck, hitchhiker, cook, even searching), but they don't really do much other than add more rules. Currently, I feel like the most nail biting moment in the game is in the beginning, trying to get through the brambles without taking damage.
What wacky rules for solo are you talking about? Seems to me if you're playing two characters by yourself, that IS solo. What's wacky about that? More like every co-op game ever.
There are special rules to use if you're playing solo. If I remember right, it was you play using three characters. If anyone gets their fourth damage from Leatherface, you lose instead of that character going to the meathook with the chance of escaping. To offset that, any action tokens you pull from the bag can be assigned to any character, not just the one who's turn it is.
I like the whole meathook mechanic, and I didn't want to lose that playing solo, so I didn't use the special solo rules.
@@OldManYellingAtCardboard Why couldn't you just house rule it? It IS your game.
@@fonimer Not sure what you mean by that. I wanted to play it with standard rules, no special solo mode rules, so I did. Like other co-op games, as you say.
@@OldManYellingAtCardboard And how did it work out for you?
@@fonimer It works fine. The game is a full co-op without any hidden information between players.