It's a practice called "Patent Hoarding" basically keeping as many patents as possible for the sole purpose of keeping competitors from exploring new ideas and concepts
That ping system exists LONG before EA patented it, so they basically did something stupid for once Pretty much every FPS games out there have that system, so EA just wasted their time patenting something they haven't created themselves to begin with
It's probably because they are not the first to implement system like that and they know it could cause problems for them Portal 2 from 2011 had ping system for co-op mode to make it easier for players to communicate
I thought the same thing. EA something good! No, something must be wrong. Then, I had a scenario in my head where someone at EA initially made the patent to block other publishers from using the mechanic. But their lawyers told them they couldn't. Seeing they already wasted time making it, they thought that they might as well use it to uplift their image.
@@tobiasschaffler1498 patents are given out to the first person to file a patent on it. Since nobody ever filed a patent on the ping system, EA did it. Now nobody else can snatch up the patent and use it to sue EA.
How does it? These companies created the system, it makes them unique and gives the games a selling point again by it's competitors. Arguably it amplifies creativity as if a gaming company/studio wanted to they could 1. Buy the usage of the patent 2. Create a new style of said banned innovation.
@@ellon1100 until a company group creates to many patents that they then patent jumping and if in your game you have a character that can jump well I patented that so you can’t jump so get sued
@ellon- just say youre a fucking moron…the poster is 100% spot on w everything he said. Absolutely correct on every aspect he touched on. They dont fully create anything. They take something publically available and expand on it. Then they stop making games. Meaning no other studio can take that feature and evolve it more for public use. Stamping a copyrite on it just shows your company is scared they cant do anything else and that feature is 100% what they bank on to get players to buy the game. Its toxic as can possibly be you fucking jackass.
@@redwolves285 That's not how it works, you know... Jumping in general can't be patented, but if the character does a specific animation in the way they jump, it could be patented For example, the way that Lara Croft can climb up a ledge by doing a handstand and flipping her legs over her head in the old Tomb Raider games. I think that can be patented since it's directly associated with the games and the IP
If I was Palworld developer I would be petty and change the animation of trowing the ball to kicking the ball and Nintendo patent falls short, since it is patented trowing the ball into monsters to catch them.
The thing is Banjo-Kazooie: Nuts and Bolts did ultrahand before The Legend of Zelda: Tears of the Kingdom and everyone hated it then Zelda does it and everyone loses their mind.
I'll never forgive WB for locking the nemesis system so many games could have a pretty cool versions of the system with there own twists and turns but no WB Greed blocks all fun
Let's be honest here, no other developer will manage to do a proper nemesis system even if the patent wasn't there. Look at Assassin's Creed Odyssey with it's mercenaries, nowhere close to Shadow of War. And turning the nemesis system into another souls-like where every second game tries to half-assed copy the original is not good.
it does not look that complex COD is not going to used it because they make enough money and just being FPS they dont need to add more shit to it but it seen like a niche the ultra hand mod would be
@@Spyder13337it doesn't look complex in code? Because guarantee it does. Every object in the environment needs to be able to clip to every other object using multiple surfaces. It's ludicrously complex.
I read that WB cancelled the Shadow Of War sequel, so we probably won't be seeing the Nemesis System anymore at all unless they decide to license it to another developer. Just what the hell are they doing over there?
Makes me wonder if devs can implement something similar and build on that across sequels until it's pretty much the same thing but the mechanics don't quite match up. "Hello. My name is Inigo Montoya. You broke my father's arm. Prepare to... pay for his medical bills"
Locking gameplay mechanics is never cool, taking inspiration and feeding of each others work should be always part of the creative process, video games have come a long way thanks to that!
@@gameranxTV Guys you should probably edit an article on your site about the whole CDPR CEO because there is a lot of proof posted by CDPR contradicting the CEO claims
I think patents like these should not exist or have a 2 year limit after which a new game using the same mechanics must have been made by the patent holder.
I like how a bunch of these are “Nintendo being asshats and patenting novel concepts”. Also it is still always a major bummer we will NEVER see the nemesis system anywhere else.
Your website needs to edit your article about how the claims against CD projekt Red were true and remove your slander of Endymion. I didn't expect this kind of stuff from you.
This isn't legal advice and I'm not a lawyer (though I did study law to a degree for work-related resons), but patent law is designed to protect unique inventions and, in most cases, the specific mechanics used in playing a game don't qualify (i.e. moving a piece across spaces on a board or placing letter tiles to form a word) because they are able to be implemented in any number of innovative ways to create something wholly different. There are multiple patents for manufactury processes of copper wires, but making something that uses copper wiring is not an infringement upon said patents because the invention itself is unique from the wire it contains. I don't believe any of these patents are enforcable just based on the nature of video games as a medium unless you can prove the code itself was lifted from one game and placed into another. 🤷
OOH! let's patent, side scrollers! Isometric! 3rd person! open world! over the shoulder! first person! lets patent all the things! ... F off. HEY lets patent the jump mechanic!
You know how they call games IPs? Guess what that stands for? Intellectual property. All Intellectual property outside of gaming is patented why shouldn't they patent there creations within the gaming space?
@@McYeroc well, where to start... While it is one thing for a company to claim ownership of for example, the Dragon Age universe, or the Resident Evil universe, as that much makes sense. When it comes to game mechanics, and can become very limiting for developers and result in lower quality gaming experiences for the consumer. Let's say, that like pokemon, a developer team wants to have a creature capture mechanic for their game with dinosaurs (like Ark), so they have to make something different, they patent that idea. Then the next team comes along, with a new world, new premace, new story, new and totally different gameplay, blah blah, but they also want to be able to capture creatures in their game. So they patent their Idea. Then along comes a small indie dev, and they have what could potentially be the best thing EVER. but the ideas they have are all patented out, they either have to change things drastically to make things fit, or fork over a ton of cash to use an existing patent. Make sense yet???
@@Nijonibi Your last example contradicts the everything you said preivously. How can it be the best thing EVER if it's already been used in pokemon and the next team comes along? Your last example also shows that patents lead to innovation and things that are actually new: "change things drastically to make htings fit."
You guys started hiring talentless hacks from these other gaming sites to write for you now? Gameranx is the only gaming channel I still turn to. Please dont go down this road.
Had a quick glance through the patent for nemesis system...it only seems to cover them for creating the mechanic way Monolith did, but tbh there are probably a couple of ways you could approach it and get a similar result 🤔
00:29 Number 15 - Nemesis System (Middle-earth: Shadow of Mordor) 02:26 Number 14 - Pokéball (Pokémon franchise) 04:50 Number 13 - Dual Reality (The Medium) 06:37 Number 12 - Ping System (Apex Legends) 08:54 Number 11 - Ultrahand (The Legend of Zelda: Tears of the Kingdom) 11:32 Number 10 - Loading Screen Minigame Patent (Ridge Racer series) 12:58 Number 9 - "Ghost Form" (Super Mario Bros. Wonder) 14:07 Number 8 - Last Known Positon & Mark and Execute (Tom Clancy's Splinter Cell: Conviction) 16:04 Number 7 - Active Time Battle (Final Fantasy IV) 18:11 Number 6 - Corkscrew Graphics (Sonic The Hedgedog franchise) 19:18 Number 5 - Right Stick Targeting (The Mark of Kri) 20:33 Number 4 - The Dialogue Wheel (Mass Effect series) 22:00 Number 3 - Sanity Level System (Eternal Darkness) 22:55 Number 2 - Giant Pointer (Crazy Taxi) 24:29 Number 1 - Rolling up junk in a giant ball (Katamari Damacy)
Did anyone else just realize that Matriarch Benezia is voiced by Marina Sirtis (Deanna Troi)? When she said my mind at 21:44 my brain was like, I’ve heard that voice say that before.
The concept of "owning" mechanics or genres is killing creativity. Most of these you named already existed in other prior games, so these developers are basically saying "I'm copying this thing, but I will sue you for copying from me." It's bullshit, and it's affecting many industries like music where people are getting sued for similar compositions that likely never even heard the source. Sure the lawsuit may not succeed, but independent/small artists and developers don't have the resources to fight against big corporations that don't care about creativity, only isolating their profits.
Nintendo literally made up that patent like 8 months after palworld released in early access solely so they have grounds to sue them. If this wasn't frivolous they wouldn't have had to make up a new patent to go after them, it would have already existed before that
The nemesis system is an innovation of earlier games that introduced persistent interactions with npcs. Personalized enemies, and dynamic hierarchical systems where enemies could climb the ranks are certainly unique as far as I'm aware. Hopefully, a studio will take inspiration from this and come up with something even more ambitious. Adaptive AI outside of this has been rather disappointing, I can't think of any games that are doing anything special in that area.
To add to the pal world debacle, they didn't have a pattent till after the game came out. Its hard to inforce copy rights of something written after somrone else was already using it.
The first side scrolling video game showed up in 1977, eight years before the first mario game. Imagine if the makers of that game had patented the whole concept of side scrolling video games. We wouldn't have had mario or sonic or castlevania or any of the other classics. Nothing regarding a game should be allowed to be patented.
Anybody catch the mistake that they said simpsons hit and run and showed footage of it instead of ROAD RAGE? Even the lawsuit article is about road rage NOT hit and run.
My favorite part of the Nemesis System was when you reminded an Orc that he is a husband and father and he is so distraught that he flees the battle to go hug his wife and daughter. As Tolkien intended
Game mechanics should not be allowed to have a copyright or patent. All that does is give a big middle finger to the industry and show that you're scared someone else might be able to do that mechanic better.
I mean, you want to use your original mechanics as your "secret weapon" to ensure people will only play your game. But what's the point of that when the rest of your game isn't so great? You can find great mechanics in bad or boring games. Shadow of War has the *Nemesis System,* but is so repetitive game for me that the mechanis alone it's not enough to make the game better. Lookslike they're afraid talented devs would take their mechanics and make better games.
Nemesis system is one of the most amazing dynamic systems ever made IMO and WB is like meh... Imagine a Batman game with it like come on its a perfect fit, Batman yet again creates his own problems by accident.
Surprised you didn't mention Sega's patent for Parallax scrolling that actually got a few developers in trouble for emulating it. Instead you went with the corkscrew? Sheesh.
You got the Sega lawsuit wrong. They didn't sue over Simpsons hit n run. They sued over Simpsons roadrage. Which is much closer to crazy taxi than hit n run. It's the same premise and they have the exact same arrow above the driver
For me, two battle systems in RPGs are the best I've ever encountered. The first one is from a really old game, Ambermoon on the Amiga, and the second is the one from Last Remnant. The ATB is a close third.
Long-time subscriber here, unsubscribing due to the lies and misinformation you people are spreading about Endymion's article. Hope you'll have the good sense to apologize for it, but I won't hold my breath.
@@cabecorra91 If you're talking about Endymion being a liar, he is not - at the very least not in this instance. You can visit the CDPR website right now and see that they actively participate in DEI. Endymion also posted tons of actual evidence in his latest video on the subject.
17:15 100% agree! The battle system in FF7 Remake was great, and then Rebirth somehow got even better. It’s easily one of the most fun games in my opinion to play! The combat is so addicting.
i remember watching a video like this last year from you guys. that’s how i found out that the nemesis system is owned by WB. can’t believe they STILL are doing nothing with it. hopefully the new arkham game can implement something
10:08 Everyone acts like Ultrahand is some new thing... its just a targetable application of the Katamari Damacy ball. Its not new... just a variation on a theme.
Super Mario RPG/Paper Mario was more significant than the atb of Final Fantasy. Atb was just a step between turn based and real time. While the action commands of this series introduced input precision and reaction-based gameplay. Both attack and defense were more dynamic, blending aspects of action games into its turn based combat. Even now this rpg series is still more significant than many rpgs coming out of japan which default to the same recycled system seen for many decades now. The fact SE is still using that relic just shows how bankrupt this studio is on gameplay innovation, not that the ff series was known for anything more than flashy visuals anyway.
Important to note that all of these patents are basically only enforcable in the US. In the majority of the world, you cannot patent an idea (which is what a mechanic is), you could patent the implementation of the idea in a specific programming language (assuming it's not something basic that can only be done one way, such as arithmetic), but not the idea itself.
Guys, love the channel - but have been meaning to say this for a while, we do not need 6-10 seconds of nauseating, obnoxiously loud gameplay in the middle of Jake or Falcon's narration. It completely disturbs the flow and takes us out of the video. I get having it to illustrate your point, but half the time it's not needed and even when it is, the editor leaves it on screen for far too long. It is infuriating. For anyone thinking I'm being OTT - skip to 24:10 - WTF is the need for this? Then literally 30 seconds later we've got 24:43. Enough already!
The Nemesis system was truly mind-blowing when I first came across it. It's probably the main reason why a lot of us were drawn to those two games. That being said, titles like these is why I subscribed 👍🏻
Patenting game mechanics shouldn't be legal. It's the same as patenting a camera technique. Imagine if Hitchcock was able to patent the Hitchcock Zoom. (I know Hitchcock wasn't the first to use it, don't @ me.) Famous shots like the one from Jaws with Brody on the beach would never have existed without it.
Never heard of the nemesis system before today. Sounds like an absolute gem that WB should be taking advantage of in their games. Would greatly raise my interest in them for sure
It was Simpsons Road Rage, which was totally a Crazy Taxi knock off. Road Rage was more a light GTA clone that really needs a remaster... though I am still having fun with the old version.
Dang man another rockin video my dudes! GR is a regular playlist during my workdays. Seriously guys thank you so much for such amazing content, it really does brighten my day when I get my GR fix going.
Nemesis in pokemon . Defeated encounter pokemon , whom lost due fire move , returns all burned up - visually- with a 30% resistence to your charmender .
I love how WB decides to do ABSOLUTELY NOTHING with the freeflow and nemesis systems.
cries internally :')
It's a practice called "Patent Hoarding" basically keeping as many patents as possible for the sole purpose of keeping competitors from exploring new ideas and concepts
What is the freeflow mechanic?
It's the combat system that Warner Brothers used in the batman Arkham games and shadows of Mordor series@@zachtwilightwindwaker596
The Batman Arkham combat @@zachtwilightwindwaker596
EA’s ping patent being free for literally everyone AND also essentially a guide is like the one good thing I’ve heard of them doing
That ping system exists LONG before EA patented it, so they basically did something stupid for once
Pretty much every FPS games out there have that system, so EA just wasted their time patenting something they haven't created themselves to begin with
It's probably because they are not the first to implement system like that and they know it could cause problems for them
Portal 2 from 2011 had ping system for co-op mode to make it easier for players to communicate
@@martinde-serres8724But how did they get a patent on something they didn't invent? Usually patents are only give out if it's something new.
I thought the same thing. EA something good! No, something must be wrong.
Then, I had a scenario in my head where someone at EA initially made the patent to block other publishers from using the mechanic. But their lawyers told them they couldn't. Seeing they already wasted time making it, they thought that they might as well use it to uplift their image.
@@tobiasschaffler1498 patents are given out to the first person to file a patent on it. Since nobody ever filed a patent on the ping system, EA did it. Now nobody else can snatch up the patent and use it to sue EA.
this is toxic, just like patent trolls, except stifling game creativity and innovation. especially when companies barely use said patent.
How does it? These companies created the system, it makes them unique and gives the games a selling point again by it's competitors. Arguably it amplifies creativity as if a gaming company/studio wanted to they could 1. Buy the usage of the patent 2. Create a new style of said banned innovation.
@@ellon1100 until a company group creates to many patents that they then patent jumping and if in your game you have a character that can jump well I patented that so you can’t jump so get sued
@ellon- just say youre a fucking moron…the poster is 100% spot on w everything he said. Absolutely correct on every aspect he touched on. They dont fully create anything. They take something publically available and expand on it. Then they stop making games. Meaning no other studio can take that feature and evolve it more for public use. Stamping a copyrite on it just shows your company is scared they cant do anything else and that feature is 100% what they bank on to get players to buy the game. Its toxic as can possibly be you fucking jackass.
@@redwolves285
That's not how it works, you know...
Jumping in general can't be patented, but if the character does a specific animation in the way they jump, it could be patented
For example, the way that Lara Croft can climb up a ledge by doing a handstand and flipping her legs over her head in the old Tomb Raider games. I think that can be patented since it's directly associated with the games and the IP
@@x0b34rd4 ok then how about wall jumping x amount of times before you run out of steam
I can't believe nobody adopted the cutting mechanics from Metal Gear Rising...
If I was Palworld developer I would be petty and change the animation of trowing the ball to kicking the ball and Nintendo patent falls short, since it is patented trowing the ball into monsters to catch them.
The thing is Banjo-Kazooie: Nuts and Bolts did ultrahand before The Legend of Zelda: Tears of the Kingdom and everyone hated it then Zelda does it and everyone loses their mind.
I loved nuts and bolts, but i was sad it was a banjo kazooie game
@@electroman51 I'll admit it kinda took the piss outta of Banjo and Kazooie a lot but I still found an enjoyable game out of it.
Game is titled Mechanics NOBODY ELSE CAN USE but number 12 is about a mechanic literally anyone can use. I will be suing Gameranx over this.
I'll never forgive WB for locking the nemesis system so many games could have a pretty cool versions of the system with there own twists and turns but no WB Greed blocks all fun
Let's be honest here, no other developer will manage to do a proper nemesis system even if the patent wasn't there. Look at Assassin's Creed Odyssey with it's mercenaries, nowhere close to Shadow of War.
And turning the nemesis system into another souls-like where every second game tries to half-assed copy the original is not good.
@@SomeOne-hc3bd yea not wrong there unfortunately just sucks no one else even gets to attempt till 2036
@pancake-px1be a billion people already expressed your sentiment like 10 years ago. Get out of here, poser.
@@TheJoker-gg8hc lol mad at the air 😂
The Ultra hand is basically just G-Mod
it does not look that complex COD is not going to used it because they make enough money and just being FPS they dont need to add more shit to it but it seen like a niche the ultra hand mod would be
@@Spyder13337it doesn't look complex in code? Because guarantee it does. Every object in the environment needs to be able to clip to every other object using multiple surfaces. It's ludicrously complex.
I read that WB cancelled the Shadow Of War sequel, so we probably won't be seeing the Nemesis System anymore at all unless they decide to license it to another developer. Just what the hell are they doing over there?
rumour is they are putting it in there next game wonder woman
Supposedly the Nemesis System will be featured in Monolith's upcoming Wonder Woman game.
@@HAL-9OOO U like bots HAL lol
WB is doing everything wrong.
Y'all know you're replying to a bot right?
Makes me wonder if devs can implement something similar and build on that across sequels until it's pretty much the same thing but the mechanics don't quite match up. "Hello. My name is Inigo Montoya. You broke my father's arm. Prepare to... pay for his medical bills"
Locking gameplay mechanics is never cool, taking inspiration and feeding of each others work should be always part of the creative process, video games have come a long way thanks to that!
Great point!
@@gameranxTV Guys you should probably edit an article on your site about the whole CDPR CEO because there is a lot of proof posted by CDPR contradicting the CEO claims
I think patents like these should not exist or have a 2 year limit after which a new game using the same mechanics must have been made by the patent holder.
I like how a bunch of these are “Nintendo being asshats and patenting novel concepts”. Also it is still always a major bummer we will NEVER see the nemesis system anywhere else.
Yeah. Sadly Nintendo nowadays are just a bunch of ass hats profiting from old ideas, nostalgia and minimum effort
1
We need a law stating: _Devs can only patent designs, not concepts_
yeah, more regulations oughta do the trick.
Your website needs to edit your article about how the claims against CD projekt Red were true and remove your slander of Endymion. I didn't expect this kind of stuff from you.
2 little 2 late, unsubbed, blocked channel from feed. I have 0 patients with woketards.
Who gives a sh!t
nah
@@cabecorra91why not? You support lies? That's not very cool of you
@@cabecorra91how does it feel to be a loser?
You're ignoring evidence and slandering Endymion!
This isn't legal advice and I'm not a lawyer (though I did study law to a degree for work-related resons), but patent law is designed to protect unique inventions and, in most cases, the specific mechanics used in playing a game don't qualify (i.e. moving a piece across spaces on a board or placing letter tiles to form a word) because they are able to be implemented in any number of innovative ways to create something wholly different. There are multiple patents for manufactury processes of copper wires, but making something that uses copper wiring is not an infringement upon said patents because the invention itself is unique from the wire it contains. I don't believe any of these patents are enforcable just based on the nature of video games as a medium unless you can prove the code itself was lifted from one game and placed into another. 🤷
OOH! let's patent, side scrollers! Isometric! 3rd person! open world! over the shoulder! first person! lets patent all the things! ... F off. HEY lets patent the jump mechanic!
You know how they call games IPs? Guess what that stands for? Intellectual property. All Intellectual property outside of gaming is patented why shouldn't they patent there creations within the gaming space?
@@McYeroc well, where to start... While it is one thing for a company to claim ownership of for example, the Dragon Age universe, or the Resident Evil universe, as that much makes sense.
When it comes to game mechanics, and can become very limiting for developers and result in lower quality gaming experiences for the consumer.
Let's say, that like pokemon, a developer team wants to have a creature capture mechanic for their game with dinosaurs (like Ark), so they have to make something different, they patent that idea.
Then the next team comes along, with a new world, new premace, new story, new and totally different gameplay, blah blah, but they also want to be able to capture creatures in their game. So they patent their Idea.
Then along comes a small indie dev, and they have what could potentially be the best thing EVER. but the ideas they have are all patented out, they either have to change things drastically to make things fit, or fork over a ton of cash to use an existing patent.
Make sense yet???
@@Nijonibi Your last example contradicts the everything you said preivously. How can it be the best thing EVER if it's already been used in pokemon and the next team comes along? Your last example also shows that patents lead to innovation and things that are actually new: "change things drastically to make htings fit."
@@casual_user-vt4bd you must be a ton of FUN at parties
WB patents nemsis system and does absolutely nothing with it ever since.
"Onimusha 3 Demon Siege" has the dual reality concept, maybe Capcom should get in on this!
You guys owe @EndymionTv an apology
ENDYMIONtv was right about CDPR.
You guys started hiring talentless hacks from these other gaming sites to write for you now? Gameranx is the only gaming channel I still turn to. Please dont go down this road.
Jake : “Can you imagine like Link going crazy from being stuck in a dungeon….”
Nintendo lawyers: “🗣️📞Yes, his name is Jake Baldino…”
Yall are wrong for what you guys said about endymion
100% my days with this channel are over
Wack for them to write an article without using any facts.
Who gives a sh!t
Haven't watched an Endymion vid in months. What happened?
He's throwing a fit because of CDPR new scholarship and the wording the CEO uses to describe and explain why. Or something like that.
Saw the endymion vid. Even gameranx is losing integrity now.
The palworld one is a patent that was applied for AFTER palworld was in development.
that and other one they got is so BS
They sewing for "multiple patent rights". I think it's about pokemon design of creatures also which is obviously stolen
@@awfulname7610 Pokémon stole them first
@@awfulname7610
Suing
Not sewing
@@awfulname7610 They aren't suing for designs they're suing for gameplay specifically
ultra rare EA W for sharing ping mechanic
I for one would love to see the nemesis system used in a Batman or Wolverine game.
Had a quick glance through the patent for nemesis system...it only seems to cover them for creating the mechanic way Monolith did, but tbh there are probably a couple of ways you could approach it and get a similar result 🤔
00:29 Number 15 - Nemesis System (Middle-earth: Shadow of Mordor)
02:26 Number 14 - Pokéball (Pokémon franchise)
04:50 Number 13 - Dual Reality (The Medium)
06:37 Number 12 - Ping System (Apex Legends)
08:54 Number 11 - Ultrahand (The Legend of Zelda: Tears of the Kingdom)
11:32 Number 10 - Loading Screen Minigame Patent (Ridge Racer series)
12:58 Number 9 - "Ghost Form" (Super Mario Bros. Wonder)
14:07 Number 8 - Last Known Positon & Mark and Execute (Tom Clancy's Splinter Cell: Conviction)
16:04 Number 7 - Active Time Battle (Final Fantasy IV)
18:11 Number 6 - Corkscrew Graphics (Sonic The Hedgedog franchise)
19:18 Number 5 - Right Stick Targeting (The Mark of Kri)
20:33 Number 4 - The Dialogue Wheel (Mass Effect series)
22:00 Number 3 - Sanity Level System (Eternal Darkness)
22:55 Number 2 - Giant Pointer (Crazy Taxi)
24:29 Number 1 - Rolling up junk in a giant ball (Katamari Damacy)
Did anyone else just realize that Matriarch Benezia is voiced by Marina Sirtis (Deanna Troi)? When she said my mind at 21:44 my brain was like, I’ve heard that voice say that before.
A mob game with the nemesis system would be unbelievable
The concept of "owning" mechanics or genres is killing creativity. Most of these you named already existed in other prior games, so these developers are basically saying "I'm copying this thing, but I will sue you for copying from me." It's bullshit, and it's affecting many industries like music where people are getting sued for similar compositions that likely never even heard the source. Sure the lawsuit may not succeed, but independent/small artists and developers don't have the resources to fight against big corporations that don't care about creativity, only isolating their profits.
Patents on vide game mechanics should be prohibited
Nintendo literally made up that patent like 8 months after palworld released in early access solely so they have grounds to sue them. If this wasn't frivolous they wouldn't have had to make up a new patent to go after them, it would have already existed before that
I can't believe most of those can be patented.
I am glad we dont have loading screens any more, i could see the loading screen mini games evolving into advertising for another game or product.
The PING system has changed World of Warcraft so much. There is no more yelling amongst pug raids and such. It is an amazing system
The nemesis system is an innovation of earlier games that introduced persistent interactions with npcs. Personalized enemies, and
dynamic hierarchical systems where enemies could climb the ranks are certainly unique as far as I'm aware. Hopefully, a studio will take inspiration from this and come up with something even more ambitious. Adaptive AI outside of this has been rather disappointing, I can't think of any games that are doing anything special in that area.
Ubisoft should patent "punching an enemy with metallic helmet can be knocked out".
To add to the pal world debacle, they didn't have a pattent till after the game came out. Its hard to inforce copy rights of something written after somrone else was already using it.
Imagine a Resident Evil game where they can use the Nemesis system with The Nemesis…
The first side scrolling video game showed up in 1977, eight years before the first mario game. Imagine if the makers of that game had patented the whole concept of side scrolling video games. We wouldn't have had mario or sonic or castlevania or any of the other classics. Nothing regarding a game should be allowed to be patented.
Apologies to endymiontv and do your research you “game journalist”.
Anybody catch the mistake that they said simpsons hit and run and showed footage of it instead of ROAD RAGE? Even the lawsuit article is about road rage NOT hit and run.
My favorite part of the Nemesis System was when you reminded an Orc that he is a husband and father and he is so distraught that he flees the battle to go hug his wife and daughter.
As Tolkien intended
Ultrahand is just garry's mod's build gun. Nintendo is one of the most malicious patent filers of all time
Game mechanics should not be allowed to have a copyright or patent. All that does is give a big middle finger to the industry and show that you're scared someone else might be able to do that mechanic better.
Exactly
Portal 2 had a ping system, and I'm sure that wasn't the first time in use
Doodoo choice tbh because I know there are companies that would absolutely cook with the Nemesis system and freeflow systems.
It's just ridiculous to prevent someone from using a mechanics similar to yours.
Especially the WB and pokemon one
I mean, you want to use your original mechanics as your "secret weapon" to ensure people will only play your game. But what's the point of that when the rest of your game isn't so great?
You can find great mechanics in bad or boring games.
Shadow of War has the *Nemesis System,* but is so repetitive game for me that the mechanis alone it's not enough to make the game better.
Lookslike they're afraid talented devs would take their mechanics and make better games.
Nemesis system is one of the most amazing dynamic systems ever made IMO and WB is like meh... Imagine a Batman game with it like come on its a perfect fit, Batman yet again creates his own problems by accident.
14:07 but didn't Hitman: Absolution use that whole "mark and execute" system first?
Surprised you didn't mention Sega's patent for Parallax scrolling that actually got a few developers in trouble for emulating it. Instead you went with the corkscrew? Sheesh.
I absolutely LOVED playing Galaxian while Ridge Racer loaded, and I loved playing Ridge Racer itself. It was fantastic.
You got the Sega lawsuit wrong. They didn't sue over Simpsons hit n run. They sued over Simpsons roadrage. Which is much closer to crazy taxi than hit n run. It's the same premise and they have the exact same arrow above the driver
These guys don't actually do any research.
@@paulparker4133 whoa there, it's a simple mistake. We're all human. No need for malice, it's just video games😆
For me, two battle systems in RPGs are the best I've ever encountered. The first one is from a really old game, Ambermoon on the Amiga, and the second is the one from Last Remnant. The ATB is a close third.
Long-time subscriber here, unsubscribing due to the lies and misinformation you people are spreading about Endymion's article. Hope you'll have the good sense to apologize for it, but I won't hold my breath.
I only respect Falcon.
🦅✨🐐
8:42 the early gameplay of Apex has me nostalgic 😅
"nobody else can use" - number 12 "everyone can us it" hm.....
number 8 - everyone can and does use it
Did gameranx edit their arcticle called endymion a liar yet?
is he not?
@@cabecorra91He's clearly not, keep swallowing DEI come.
@@cabecorra91 no, he isnt and there is tons of proof posted publicly by CDPR themselves
@@cabecorra91 If you're talking about Endymion being a liar, he is not - at the very least not in this instance. You can visit the CDPR website right now and see that they actively participate in DEI. Endymion also posted tons of actual evidence in his latest video on the subject.
@@cabecorra91 nope Endymion has evidence. You can go on cdpr official website and what he said was true.
12:51 If only Todd Howard decided to use loading screen mini games in Starfield, probably would've had much less folks complaining about it
still waiting on the apology to Endymion
The sam fishers no scope accurate shooting mechanism was used in assassin creed 3 when desmond directly attacks abstergo headquarters in the present
of all those publishers who patented video game mechanics, i never expect EA to be the most generous of them
The Nemesis System being introduced and being one of the most innovative mechanics to just... Never be used is really just a slap in the face.
Nintendo is just mad they didn't think of Palworld first. It's not like Pokemon fans haven't been asking for a "Palworld" game for years.
How many useless videos Gameranx produces until they address the Sweetbaby ink & DIE plague on recent games
should also call it 15 Scummiest moves in gaming history
#3 explains why I have never seen in other horror adventure games... one day it'll be a remake
I just have to point out 8:08 bro needs aimbot
Thank you
17:15 100% agree!
The battle system in FF7 Remake was great, and then Rebirth somehow got even better. It’s easily one of the most fun games in my opinion to play! The combat is so addicting.
I always think about the finding Nemo video game loading screen game
Patenting Nemesis system then never using it again, priceless
i remember watching a video like this last year from you guys. that’s how i found out that the nemesis system is owned by WB. can’t believe they STILL are doing nothing with it. hopefully the new arkham game can implement something
10:08 Everyone acts like Ultrahand is some new thing... its just a targetable application of the Katamari Damacy ball. Its not new... just a variation on a theme.
bro... ping system existed in RTS since the 90s
Super Mario RPG/Paper Mario was more significant than the atb of Final Fantasy. Atb was just a step between turn based and real time. While the action commands of this series introduced input precision and reaction-based gameplay. Both attack and defense were more dynamic, blending aspects of action games into its turn based combat. Even now this rpg series is still more significant than many rpgs coming out of japan which default to the same recycled system seen for many decades now. The fact SE is still using that relic just shows how bankrupt this studio is on gameplay innovation, not that the ff series was known for anything more than flashy visuals anyway.
Its really a pinch moment when ea is mentioned for a good reason
The Simpsons Road Rage used the Crazy Taxi gameplay and everything.
Important to note that all of these patents are basically only enforcable in the US. In the majority of the world, you cannot patent an idea (which is what a mechanic is), you could patent the implementation of the idea in a specific programming language (assuming it's not something basic that can only be done one way, such as arithmetic), but not the idea itself.
The nemesis system being patented is a blow to the entire gaming community.
Copywriting game mechanics might be the most anti progress thing a game company can do.
I remember playing a dual universe game back on DS, so most that patent can be probably made null and void due to preexisting works.
Guys, love the channel - but have been meaning to say this for a while, we do not need 6-10 seconds of nauseating, obnoxiously loud gameplay in the middle of Jake or Falcon's narration. It completely disturbs the flow and takes us out of the video.
I get having it to illustrate your point, but half the time it's not needed and even when it is, the editor leaves it on screen for far too long. It is infuriating.
For anyone thinking I'm being OTT - skip to 24:10 - WTF is the need for this? Then literally 30 seconds later we've got 24:43. Enough already!
I like seeing the examples of what they’re talking about in lists like this. I wouldn’t change it, Gameranx.
well, EA definitely gets a few cookie points for that move. good on them
Update your article about CD projeckt red
Mechanics should not be allowed to be patented. It would be like if we could copyright a chord progression.
so you gonna rewrite that post about CDPR & Endymion for falsely calling him out?
The Nemesis system was truly mind-blowing when I first came across it. It's probably the main reason why a lot of us were drawn to those two games. That being said, titles like these is why I subscribed 👍🏻
Patenting game mechanics shouldn't be legal. It's the same as patenting a camera technique. Imagine if Hitchcock was able to patent the Hitchcock Zoom. (I know Hitchcock wasn't the first to use it, don't @ me.) Famous shots like the one from Jaws with Brody on the beach would never have existed without it.
Never heard of the nemesis system before today. Sounds like an absolute gem that WB should be taking advantage of in their games. Would greatly raise my interest in them for sure
They already abandoned it. Lmao
The Nemesy System didn't prevent Shadow of War to become repetitive and not welcome to new players.
It was Simpsons Road Rage, which was totally a Crazy Taxi knock off. Road Rage was more a light GTA clone that really needs a remaster... though I am still having fun with the old version.
Dang man another rockin video my dudes! GR is a regular playlist during my workdays. Seriously guys thank you so much for such amazing content, it really does brighten my day when I get my GR fix going.
The Apex ping system is so good that it's hard to go back to what we had before.
For honor's art of war. When paired with mocap animations its easily the best combat mechanic on the market, balancing set aside.
Nemesis in pokemon .
Defeated encounter pokemon , whom lost due fire move , returns all burned up - visually- with a 30% resistence to your charmender .