I would love to see an enemy type or even boss, where you fight multiple copies of the enemy at the same time. Each copy has a different ability. The catch is, that when one is killed, it inherits its abilities to all other copies. So the player has to make interesting decisions in what order to kill them.
That Saitama face killed me
Fits in surprisingly well with Zelda's "western yokai-esque" designs.
Their behavior is reminiscent of the Bob-Ombs in Link’s Awakening, Four Swords and Minish Cap.
Of course that candlehead was disappointed, you got its buddies fired up for nothing. 😂
Wild Litwick appeared!
We can use it to catch the others on fire! Get the pokeball ready I'll weaken it with this bat
I remember these guys from Oracle of ages!
I love them! I wonder if they're based on those monsters in Oracle of Ages.
Not only an Indigo, but EVERY hackrom being ported to PC will be heaven
The mods here are really something else
I would love to see an enemy type or even boss, where you fight multiple copies of the enemy at the same time. Each copy has a different ability. The catch is, that when one is killed, it inherits its abilities to all other copies. So the player has to make interesting decisions in what order to kill them.
You should encourage a mod contest on your channel and see who can come up with the most original game from Zelda 64
I think hylian modding is trying to host another mod contest pretty soon coming up
When I wrote the code for this enemy I tried a little experiment with it and it went wrong, after that nobody wanted me to write any more code lmao
3841 rupees??
Were they in Oracle of Seasons, or was it just Ages?
I looked it up on ZeldaDungeon and it says they only appeared in Oracle of Ages.
I remember these guys being frustrating lol.
@@omberonilink4118 I figured that.
Did that last Candlehead actually react to ice? Or was it the result of being hit by something not normally in the mod?
The ice changes his mood