Liminal Spaces You Can Never Reach in Ocarina of Time (Zelda)

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  • Опубликовано: 2 окт 2024
  • 🌽 Grab a Zardy plush keychain ► shop.makeship....
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    Have you ever stumbled into a liminal space in Ocarina of Time? Usually they vanish before your eyes, but if you play your cards right... You could find yourself on the edge of two realities. (And hopefully not in the Zelda backrooms)
    #zelda #ocarinaoftime #swankybox #outofbounds #gamingmystery
    Game breaking and editing by SwankyBox.
    Music credits:
    "Out of this World" - Glover
    "Vs Altair" - Bomberman 64
    "Red Mountain" - Bomberman 64
  • ИгрыИгры

Комментарии • 300

  • @SwankyBox
    @SwankyBox  2 года назад +61

    What games would you want to see liminal spaces covered in next?
    Also if you want, grab a Zardy plush keychain here shop.makeship.com/3qG78oa to celebrate the 2 year anniversary of my game!

  • @tigerspruce8580
    @tigerspruce8580 2 года назад +393

    Man, checking out the transitional area for Princess Zelda's courtyard/castle really gives "keep off the grass" a whole new meaning.

    • @dhans9662
      @dhans9662 Год назад +7

      "go touch grass"
      Mf i cant, i phase through it

    • @Jacob39822Gaming
      @Jacob39822Gaming Год назад +4

      Now its Keep off the flowers

  • @michaelfalcone7110
    @michaelfalcone7110 2 года назад +177

    Liminal spaces?
    When Link pulled the Master Sword he got trapped in the Backrooms for seven years.

    • @sxg0017
      @sxg0017 2 года назад +17

      Zelda backrooms mod when-

  • @wilsonkilmer9776
    @wilsonkilmer9776 2 года назад +224

    This reminds me of Any Austin’s “Unremarkable and odd places in Ocarina of Time” video that’s part of his unremarkable and odd places series. This game has such a special emotional atmosphere! Love it

    • @chompythebeast
      @chompythebeast 2 года назад +25

      I know Swanky here is familiar with Austin, he's been getting a lot of comments like these on some of his recent OoT vids and he's responded to some of them. But I agree, this is very reminiscent of Austin's concepts. Of course, Swanky is all about that Publish-A-Book-On-How-To-Be-A-Successful-RUclipsr-polish, and Austin is all about that raw, emotional feel

    • @SwankyBox
      @SwankyBox  2 года назад +60

      Honestly I want to thank everyone who pointed out his channel since the desert video. Prior to doing a deep dive into OOT this summer I didn't know it existed (which is kinda a shame). The energy behind his videos is very similar to the feelings that drew me into making my mystery videos and Pixel Portal series about environments I was nostalgically connected to. Seeing someone speak about these games and obsess over their little quirks is 100% the content I'm into!

    • @RedSpade37
      @RedSpade37 2 года назад +5

      @@SwankyBox That's really cool, honestly! This community is pretty darn decent.

    • @ninja_tony
      @ninja_tony Год назад +3

      Any Austin's channel is fantastic, I just found it recently, and fell in love with everything about it. Anyone that enjoys SwankyBox's videos will most likely be a fan of Austin's as well!

  • @wickedishiccy7621
    @wickedishiccy7621 6 месяцев назад +10

    It always astounds me how they worked things out like this in older 3D games. Stuff we never thought about as kids, how its all basically smoke and mirrors to make the world seem connected, real and alive.

  • @TaroKunLife
    @TaroKunLife 2 года назад +121

    That Temple of Time transition used to trip me out, even as a kid.

  • @davidker8820
    @davidker8820 2 года назад +88

    It’s time for the ultimate Ocarina of Time question: what happens if the Gerudo guards arrest Link while he’s fishing in a liminal space?
    My guess is that it either unlocks the Triforce or allows you to beat the running man.

    • @jordanrobshaw1406
      @jordanrobshaw1406 11 месяцев назад +5

      Teleport you to the unicorn fountain

    • @alvaro4996
      @alvaro4996 4 месяца назад +1

      You can now enter the pyramid

    • @blitzie66
      @blitzie66 Месяц назад +2

      sky temple

  • @TheGoldenDunsparce
    @TheGoldenDunsparce 2 года назад +61

    This reminds me of when I played Banjo-Tooie and tried to fly after defeating one of the dragons in that fire-ice mountain area. It's essentially a fire level and an ice level combined, with an ice mountain and a fire mountain across from one another, claimed by fire and ice dragons respectively. When you look across from either mountain, you see the peaks of the other. If you decide to try to fly as Kazooie alone, you can fly all the way to the other mountin... But it's literally just a super super super far away shitty .jpeg-quality flat image of a mountain peak, and nothing else... It's hard to explain, but it was a total mind-fook for me when I crashed into the image and didn't actually transition to the other mountin peak as expected when I flew across...

    • @anlev11
      @anlev11 2 года назад +11

      I actually did the exactly same thing as you

    • @RTU130
      @RTU130 Год назад +1

      Ye

    • @williamdrum9899
      @williamdrum9899 Год назад +1

      Glitch in the matrix

    • @2l84me8
      @2l84me8 5 месяцев назад +1

      Yep. Like a giant painting of a mountain that wraps around the entire battlefield.

    • @CrazyMetroid
      @CrazyMetroid Месяц назад +1

      Did the same thing as a kid 😂

  • @toxicmanbaby1069
    @toxicmanbaby1069 Месяц назад +3

    For those who don't know, the practice of loading a lower-quality object when at a distance is called "LOD", or "Level of Detail".
    I'm not sure about N64 games, but later on, on Gamecube and so on, most objects, enemies and NPCs in a game will have lower quality models for when you look at them from a distance.
    The main one you see up close is LOD0 (zero), if you back away it's LOD1, then LOD2 and so on.
    Try looking at an enemy in later Zelda games, leave it alone and keep backing away while looking at it. Eventually, you'll see it pop from LOD0 to LOD1 (I think it's noticeable in Twilight Princess if you pay attention)
    Anyways, Im really surprised they had the collisions for so many of the OOT rooms, I would've expected them all to be like Princess Zelda's courtyard.

  • @staceyjordan2001
    @staceyjordan2001 2 года назад +27

    that was really interesting, it was cool seeing the places with transitional areas look different from what they look like when passing through

  • @KairuHakubi
    @KairuHakubi 2 года назад +51

    This is so surreal because I've SEEN the loading happen, yet I never realized what was actually happening as the map changes.

  • @ManoredRed
    @ManoredRed 2 года назад +17

    Techniques like this are still very common in modern videogames. Dark Souls uses low-poly models of distant areas you can see from where you are extensively.

    • @NickMC512
      @NickMC512 Год назад +1

      The RUclipsr Illusory wall has some great videos going into this in great detail. Highly recommended. 🙂

  • @BR-jw7pm
    @BR-jw7pm 2 года назад +15

    Welcome to Swankybox where we take the camera out of bounds and try to find secrets and new discoveries in some of our favorite games

  • @ShelbyAQD
    @ShelbyAQD 2 года назад +21

    I love videos that dive into obscure oddities of the low poly era. I'm currently developing a small game primarily inspired by Mario 64 and the N64 Zelda games. But with the additional quirk of leaning hard into the kind of weird playground rumors and prank articles you'd sometimes find in gaming magazines back then. This video has given me a delightfully devilish idea for my project, so thanks!

    • @hylianmono
      @hylianmono 2 года назад

      what's the name of the game?

    • @ShelbyAQD
      @ShelbyAQD 2 года назад

      @@hylianmono Bunny Knight 2 is my current title, though I may change it before it's actually released. There's no info about it online just yet.

    • @adamantsteel634
      @adamantsteel634 2 года назад

      @@ShelbyAQD so there’s a bunny knight 1?

    • @ShelbyAQD
      @ShelbyAQD 2 года назад +1

      @@adamantsteel634 Nope. It's an oddity to confuse players until they find certain secrets in the game.

  • @DeltaPro137
    @DeltaPro137 2 года назад +17

    Im suprised you didn't revisit the shadow temple to try after you beat the Boss

    • @SwankyBox
      @SwankyBox  2 года назад +14

      I'm gonna be honest - for a lot of these deep dives I'm like super meticulous, and then there's just times when something obvious totally just slips my mind. This is one of those times. 😅

    • @Preston241
      @Preston241 25 дней назад

      @@SwankyBoxdidn’t occur to me either mate.

    • @sterlingcampbell2116
      @sterlingcampbell2116 24 дня назад

      What do you mean? You don't need to do this to go back to the shadow temple?

    • @Preston241
      @Preston241 24 дня назад

      @@sterlingcampbell2116 if you go back to the boss room after beating the boss then the cut scene won’t trigger.

    • @sterlingcampbell2116
      @sterlingcampbell2116 24 дня назад

      @@Preston241 what cut scene? What does this isn't to do with out of bound areas? I still don't get what he should have done

  • @shawnwolf5961
    @shawnwolf5961 2 года назад +13

    Programing stuff like this is REALLY cool!! Glad you share stuff like this, especially with Ocarina of Time which defined my early teen years!!!

  • @rysea9855
    @rysea9855 2 года назад +7

    This is just boundary break for ocarina of time, I love it

  • @KairuHakubi
    @KairuHakubi 2 года назад +7

    I was just thinking about transitional areas while playing xenoblade 3
    they did some amazing stuff this time, what they've been kind of building up to.. first game had huge but largely still things in the background that they had to do a new cheat for for every map, second had the thing you were on MOVING and needing to see distant giant heads gently swaying or whatever, but this one had MULTIPLE massive things in the background of every map, and while each map is huge, they're more interconnected, so... they had to find little ways to cheat.. and there are entire long 'roads' of land that you can see, but never actually be on, because you warp across them once you cross a certain threshold. Piecing the roughly ring-shaped world together in my head while exploring it has been incredible.

  • @MartKart8
    @MartKart8 2 года назад +8

    I think this is really useful when developing a game.

  • @theknightowl3476
    @theknightowl3476 4 дня назад +1

    Lol!~ Modders should take all of these liminal spaces between OoT and MM and create an entire additional dungeon using them. x3 haha...

  • @XenoSOL985
    @XenoSOL985 Год назад

    Imagine games like n64 where you can clip out of bounds and be stuck in games like sword art you can't die but you can't leave and no one can reach you because no one was intended to. That's definitely a horror story

  • @3NTR4PT4
    @3NTR4PT4 2 года назад +1

    The Deku Tree architecture always creeped me out... who built it? The Sheikah? The Kokiri? Its so weird

  • @Zet237yt
    @Zet237yt 2 года назад

    This video:*starts with Glover music*
    Me:”Alright, you got my attention.”

  • @EltaleLibrarian
    @EltaleLibrarian 2 года назад +2

    You missed the coolest ones! The rooms before the boss rooms are amazing, and often totally different!

    • @phoenixdark9
      @phoenixdark9 Год назад +1

      I think a Part 2 episode containing the pre-boss rooms would be excellent. They give a lot of insight into earlier development concepts. An example would be (Spoiler Warning)… The room before the Fire Temple boss room shows that early concepts had Link needing to hammer two pillars down from above (probably one from each side of Spectacle Rock) instead of just one.

  • @Majo_Ellen
    @Majo_Ellen 2 года назад

    Bomberman Altair theme, my heart stopped. Favorite character as child. Memories flood.
    How appropriate it was the Temple of Time.
    ... Ahem.

  • @sleepykittyMMD
    @sleepykittyMMD 2 года назад +1

    can you do the liminal space between the sewers and the astrology lab in majora's mask? if you havn't yet, ive always wondered what if anything was there or if theres more sewer down there.

  • @ENJAY64_
    @ENJAY64_ 2 года назад +8

    Just when I needed more OOT!

  • @whtiequillBj
    @whtiequillBj 2 года назад +5

    Yes, the spaces are liminal per the definition of them being transitional areas programatically, but the areas don't seem to have that sense of emptiness that is often characteristic of spaces that are considered liminal.
    Many times an uncanny feeling of non-belonging is a strong component of the feeling of liminality. A time or place which feels like something should be happening but, nothing is.

  • @YosherYoshi
    @YosherYoshi 2 года назад +4

    Can't you just beat Bongo Bongo and then go back to that room?

  • @inkandvinegar
    @inkandvinegar 2 года назад

    The Bomberman 64 soundtrack really takes me back

  • @darklordyianni4463
    @darklordyianni4463 2 года назад

    Also: PLEEEEASE do MORE Zelda videos, with all kinds of unknown things, oddities, mysteries, glitches, etc. in the games!

  • @victfv
    @victfv Год назад

    10:10 Are those overlapping scrolling textures on the lava? I didn't know the N64 could do that.
    I guess it would be possible with microcode, but it seems like it would be very expensive for the time.

  • @williamdrum9899
    @williamdrum9899 Год назад

    So what you're tellibg me is, in order to reduce lag in the Deku Tree they made a "dummy" of the basement that only exists for you to see what's below, thereby taking up more space on the cartridge than just having the full room. Interesting. I guess the lack of lag was worth creating the basement twice (or in this case, 1.5 times)

  • @Hyperion-5744
    @Hyperion-5744 Месяц назад

    I would love to do this with the 2006 Prey, since each level ends with a portal.

  • @nicholasdaisyawesomeness1291
    @nicholasdaisyawesomeness1291 2 года назад

    Actually, trying to enter or exit these liminal spaces can *sometimes* crash the game. It's inconsistent, but it happens. I remember when I was playing on emulator and tried to go back to the normal map from a partially loaded, partially unloaded (liminal) area in the Temple of Time, and the game crashed on me. Same thing happens in Majora's Mask at the Southern Swamp.

  • @michelst10
    @michelst10 Месяц назад

    i think you forget to show the area that you get the Kokiri Sword, you can enter the area like adult Link using floating cheat

  • @kazooha8174
    @kazooha8174 Год назад

    is it weird that I fall asleep to these videos at night sometimes? yes? okay.. I’ll go be weird then
    I dunno I think it’s just his voice

  • @toadalthug4055
    @toadalthug4055 Год назад

    this is why dreams look the way they do

  • @Adrastia
    @Adrastia Год назад

    Way up in the vertical shaft of the Fire Temple there's an unused door that can only be seen in the low res version. And I think that you can actually stand on the top of the shaft itself but it's been years so I'm not 100% sure.

  • @jhinkadaj58
    @jhinkadaj58 29 дней назад

    Is that the Altair battle music I hear? Brilliant taste.

  • @Hexstream
    @Hexstream 2 года назад

    10:39 Now I REALLY want to see the Bongo Bongo liminal area. ;P
    Surely it's possible to disable the boss/cutscene trigger...

  • @nemoisnobody
    @nemoisnobody 2 года назад +3

    Really cool. Kinda gives you an idea of what the devs were thinking and how they solved problems getting things to work with very limited memory to work with.

  • @VioletWhirlwind
    @VioletWhirlwind 2 года назад +2

    Now, the question becomes...can you fish in these liminal areas? :P

  • @MAZZ0Murder
    @MAZZ0Murder 2 года назад

    That was a lot I didn't realize, though noticed some of the janky transitions in a recent playthrough lol

  • @TheCreepypro
    @TheCreepypro Год назад

    even if you can never reach them it is still fun to know about them

  • @jaidens.g.1920
    @jaidens.g.1920 2 года назад

    these are super unnerving yet also really fasciinating

  • @brigoose7945
    @brigoose7945 Год назад

    This is the 1 game we all wanted them to remake with better graphics but everything kept...sadly they never did

  • @michaelcinotti4130
    @michaelcinotti4130 2 года назад +2

    Really cool stuff! I'm sure it's happened, but it'd be nice to come across a developer easter egg message that says something like "You shouldn't be here"

  • @0xPRIMEgs
    @0xPRIMEgs Месяц назад

    Re: Bongo bongo: Could you set the room spawn at the center of the bongo bongo arena below the trigger? Not crossing or touching it, but just starting out the scene below it?

  • @Matt-md5yt
    @Matt-md5yt 2 года назад +1

    pretty cool video and I just bought your Zardy plush Keychain. the plush is adorable and I am helping you in a thing is good

  • @fieldsofmercury1291
    @fieldsofmercury1291 2 месяца назад +1

    I have watched every single video of your Swanky, but the way pronoucnce words and your cadence truly perplexes me. What is going on?

  • @linkspokemon4114
    @linkspokemon4114 2 года назад

    This video show what lengths nintendo had to do to make this game run on the n64

  • @robo3007
    @robo3007 2 года назад +2

    A lot of people have been in the unloaded space in the well before! Speedrunners go there to collect bombchus early, or if you want to get the glitch that gives you black gauntlets those bombchus are required for that too.

  • @camwyn256
    @camwyn256 2 года назад

    Out of sight, out of memory

  • @saschachristensen1908
    @saschachristensen1908 2 года назад +2

    I really love the background music. Bomberman 64 was one of the best games back in the days and still is I think. Really loved the soundtrack

  • @connorknight4275
    @connorknight4275 Месяц назад

    This video has popped up in my feed for weeks. Everytime i click on it, it wont play.

  • @archivelibrarian6818
    @archivelibrarian6818 2 года назад +2

    3:19 everywhere at the end of ocarina of time

  • @Zackaria_sMax
    @Zackaria_sMax 2 года назад +2

    6:05 does the ring around Mt. Doom usually clip through the top of the temple like that?

  • @cuchulainn3309
    @cuchulainn3309 2 года назад

    that pumpkin guy kinda looks like the one from FnF

  • @anthonibrookshire3867
    @anthonibrookshire3867 Год назад

    This was your best video! Also, was the the Bomberman 64 OST from F4m1LyGuy10?

  • @UltimateTobi
    @UltimateTobi 2 года назад +1

    The Bomberman 64 music, especially Altair's boss theme, was a nice touch.

  • @95TurboSol
    @95TurboSol 2 года назад

    What's up with the new trend on "liminal spaces", I'm seeing it everywhere and it's a term that I never heard used in the past, where did it come from?

  • @HeyitsEkim
    @HeyitsEkim 2 года назад +1

    6:52 this is extremely ironic since this location is the most common and most known one out of this entire video, due to almost every speedrun route that needs chu's diving to unloaded botw

  • @landenj4403
    @landenj4403 2 года назад +3

    Love your videos!

  • @bobmalibaliyahmarley1551
    @bobmalibaliyahmarley1551 2 года назад +1

    You should do one of these about Majoras Mask, as it has much more Liminal Spaces/Forced perspective Low Poly areas than Ocarina of Time does, especially in transition in the open world.

  • @wompastompa3692
    @wompastompa3692 2 года назад +1

    You can actually get to some of these in standard gameplay. I'm honestly surprised you didn't show off the Graveyard/Shadow Temple entrance transition.

  • @InuYasha86000
    @InuYasha86000 2 года назад +1

    one spot you didn't check was in zora's domain, the cave in the outside wall that you can normally only access when zoras domain is frozen over.

  • @wolvensoul9147
    @wolvensoul9147 2 года назад +4

    One of my personal favorite games to mess with is Jedi outcast 2. You can noclip into the cutscene areas and mess with the stationary actor models. Really cause chaos with some of the additional cheats. I managed to get the main character, kyle katarn, to make out with the side of the love interest face in one of the cutscenes

  • @Peace.and.knowledge1
    @Peace.and.knowledge1 2 года назад +6

    Yay! Another amazing Oot vid 😄👍

  • @casualamber
    @casualamber 2 года назад +1

    that elf with a box in the intro is sure having a good time 😏😏

  • @shantakidd6230
    @shantakidd6230 Год назад

    What about trying the Bongo Bongo section after the fight? Does it still trigger the falling animation to prevent fall damage?

  • @steelie7987
    @steelie7987 2 года назад +1

    There's Legend of zelda videos, then there's swankybox's voice on zelda videos.

  • @jacobtrolo2310
    @jacobtrolo2310 День назад

    0:14 I remember as a kid, during a Goldeneye multiplayer game getting knocked outside of the wall in, I believe it was the Temple level. I'm pretty sure that was before we had Internet, or RUclips even existed. I'm pretty sure it was a grenade or rocket that did it.

  • @saminbball
    @saminbball 2 года назад +1

    Big ups for the glover soundtrack

  • @theandyman47
    @theandyman47 2 года назад

    Nice using the weird space music from Glover another great game on the N64 whooping we ahhh

  • @heartbeatbeat6071
    @heartbeatbeat6071 2 года назад +1

    Please do one of Majoras Mask!

  • @Animal14722
    @Animal14722 Год назад

    The internet is getting so bizarre.

  • @Melting_Skull
    @Melting_Skull 2 года назад

    what if you defeat bongo-bongo, first, would that change it?

  • @CoolKidGamer55
    @CoolKidGamer55 Год назад

    you made zardys maze? cool!

  • @rareosts5752
    @rareosts5752 2 года назад

    This video needs a credit to Any_Austin, the dude's got a growing channel and has inspired a lot of good content, like this video. You took inspiration but denied him a shoutout to that sweet sweet 582K subscriber base.

  • @linkthehero8431
    @linkthehero8431 Год назад

    1:25 _Sorry I'm not home right now. I'm walking in the spiderwebs, but leave a message and I'll call you back. A likely story, but leave a message and I'll call you back. IIIIIIIT'S ALL YOUR FAULT! I SCREAM MY PHONE CALLS! NO MAAAAAAATTER WHO CALLS, I GOTTA SCREEEEEAM MY PHONE CALLS!_

  • @Blazingflare2000
    @Blazingflare2000 2 года назад

    You quickly glossing over the middle transition room in the Fire Temple disappointed me. That middle room with the paper thin floors is arguably the most interesting one of all the liminal spaces, since it has a doorway that no longer exists from an earlier layout of the temple.

  • @Wicksta473
    @Wicksta473 16 дней назад

    You should explore the southern swamp area in majoras mask if you clip out of bounds theres a huge area that would be the top of the swamp shop with plenty of weird stuff to see, you can also levitate back into Ikana Canyon from the waterfall behind the potion shop
    And in the area that you start the game and chase skull kid you can walk on an invisible ceiling above and still see below

  • @Psythik
    @Psythik Месяц назад

    "Ocarina of Time Online"? That's a thing? When's it coming out?

  • @TruePersonaGirl
    @TruePersonaGirl 9 месяцев назад

    This Masterpiece of game really needs a remake of current consoles! >•>;
    Still very unique gameplay.
    Majoras mask is full of well programmed npcs, that changes on your progression and past time(game had 3days limit)

  • @nicholasharvey1232
    @nicholasharvey1232 2 года назад

    Of course a room that you're seeing from afar is not going to be rendered fully. The N64 works hard enough without rendering polygons that the player cannot possibly be currently interacting with. Super Mario 64 similarly doesn't draw or even load sections of the level that are far away from Mario. It's actually quite clever how Nintendo programmed their early 3D games to cut corners graphically in order to make video game magic like SM64 and OoT possible in a time when hardware limitations were very real. The levels themselves were even designed around these limitations, making players go through tunnels (like the one in Dire, Dire Docks) to conceal what is essentially half the course being erased from existence. The vertical shaft leading to the Deku Tree basement is no exception.

  • @FunzeeTime
    @FunzeeTime 2 года назад

    ive actually been ion the castle coutryard and the path of grass in the low resolution version when i was messing around with the moon jump ability in proect64

  • @ClaydenGreyvenstein
    @ClaydenGreyvenstein Месяц назад

    For the shadow temple cant you just beat the boss come back and then go OoB???????😂😂😂

  • @umadbro4493
    @umadbro4493 6 месяцев назад +1

    i prefer sub-liminal spaces

  • @RaphBlade7
    @RaphBlade7 2 года назад +1

    I really would like to see Swanky explore the underground portions of Dampe's without the timer, as it would be nice to see him explore around! Also at least Dampe has the courtesy to actually race Link, unlike the Running Man!"

    • @lpfan4491
      @lpfan4491 2 года назад

      It's moreso a timetrial than a race.

  • @Kitsudote
    @Kitsudote 4 месяца назад

    Poor poor windmill guy, be like:
    "Let me teach you that song I hate, so you can use it and make it the reason I hate it."
    Broken physics ain't like you bro.

  • @keithtorgersen9664
    @keithtorgersen9664 Год назад

    I can’t remember what game it was, but awhile back I had watched a video about Star Wars game, it might be knights of the old republic but I can’t be sure. There’s a liminal space where you can go to a certain room and if you take this really hard secret entrance you have access to certain Easter eggs. But if you go to the exact same room via a normal way, the Easter eggs don’t show up.

  • @dryrub
    @dryrub 2 года назад

    Can you do a collab with any_austin? He loves this kinda stuff. His channel is small but so underrated. Edit: i can't believe the next comment below mine also mentions any_austin lol. This man needs to blow up!!!

  • @SamDalorian1875
    @SamDalorian1875 2 года назад

    Swankybox, I need your help. I can’t get to the seven stumps ending in zardys maze. I need the last achivement, and this is the last. I need to get this done by the time zardys maze 2 gets done. I walk into the stumps, and nothing happens. I need help. I’ve been resetting for so long…

    • @SamDalorian1875
      @SamDalorian1875 2 года назад

      Swanky what’s going on? When I ask for a keychain you delete our messages, when I ask for help you don’t give it to me. Dude, just help me please

  • @HerrrLuna
    @HerrrLuna Год назад

    About the final part, have you covered it "the other way"? When you are in the "real" Ganon's Castle you can see the bridge with(out) the redead, but never access it? Have you done that? Is there collision? Are the doors there?

  • @Solarallergie
    @Solarallergie Месяц назад

    i love the majoras mask one for speedrunning where you can activate an owl statue out of bounds than gives you instant quicktravel to all the bigger locations :D

  • @stalwartyardgamer8211
    @stalwartyardgamer8211 2 года назад

    Am hoping it is going to get funded if a makeship plush doesn't get funded you won't get it and the key chains need 500 sold to get funded

  • @joshbarros1995
    @joshbarros1995 Месяц назад

    I managed to find the Temple of Time and Inside Jabu Jabu low quality areas... pretty weird

  • @0DRONZER
    @0DRONZER 2 года назад

    this video reminded me of a thing i like doing in lego star wars 1 where i push the cpu player out of bounds and tag to him to go to places im not supposed to go to lol

  • @xbinxpurp6118
    @xbinxpurp6118 7 месяцев назад

    crazy how i noticed lagg when jumping thru...but also when climbing up like shown how lighting changed i never got he right angle but now it all makes sense. i noticed this before i even knew what it was lol