EmberGen to Unreal Engine | Real time Smoke Simulation

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  • Опубликовано: 8 июн 2024
  • In this Unreal Engine Tutorial I am talking about importing VDBs from Embergen to Unreal Engine 5.3, how to setup colliders, emitters and alining it with your animation in Unreal. Hope you enjoy that!
    #unrealengine #embergen #tutorial
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    Winbush VDB material Tutorial: • Mastering VDB in Unrea...
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    0:00 Intro
    1:00 Shuttle Launch Animation
    1:40 Adding Emitters and Baking Transform
    3:10 Adding Colliders
    3:35 Exporting Animation to FBX
    4:27 Embergen Import
    5:19 Fitting animation to Embergen Viewport
    5:47 Emitter Shape Setup
    6:48 Collider Shape Setup
    7:26 Setup Simulation Frame rate
    8:01 Adjusting simulation parameters
    9:10 Exporting VDB
    10:02 Importing VDB to Unreal Engine
    11:12 Adjusting and Placing VDB Volume
    12:18 Animating VDB Volume
    13:19 Final Result
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Комментарии • 84

  • @postprocessed
    @postprocessed  7 месяцев назад +6

    Ka-boom?

    • @OMG3Dmax
      @OMG3Dmax 7 месяцев назад

      🔥🔥🔥🚀🚀🚀

    • @slipfer291
      @slipfer291 7 месяцев назад

      yes rico, ka-boom

    • @borrowedtruths6955
      @borrowedtruths6955 Месяц назад

      Any idea how to get the fracture chaos cache and the Niagara system to work properly and together in the sequencer?

  • @copperband43
    @copperband43 7 месяцев назад

    It's worth waiting for your video. It was a lecture that I really needed and I will try it!

  • @kbravo5287
    @kbravo5287 5 месяцев назад

    You are the best! I love your tutorials very much! Thank You!

  • @JasonKey3D
    @JasonKey3D 7 месяцев назад +2

    great step by step workflow tutorial 👍 thanks for making it 🙏

    • @postprocessed
      @postprocessed  7 месяцев назад +2

      Thanks Jason! Really like the software so far. Fast, simple and a lot of presets. Only few things to work out is how to scale that properly, but I think it is unreal import issue

  • @ScraPieDeeVFX
    @ScraPieDeeVFX 7 месяцев назад

    Another great tutorial! Thank you ! 😍

  • @user-tv2zn6lp7g
    @user-tv2zn6lp7g 7 месяцев назад

    love your tutorials

  • @artnaut
    @artnaut 7 месяцев назад

    You’re the best buddy! Can’t waiy to try ambergen

  • @VaibhavSoni
    @VaibhavSoni 2 месяца назад

    Thanx a lot, it was my 1st lesson for this software.. Fully setisfied..

  • @OMG3Dmax
    @OMG3Dmax 7 месяцев назад

    Thank you for this launch!!! low bow for you this lesson! I also didn't know why the fire with smoke scale would be so small after exporting from Embergen)🔥🔥🔥

  • @HoomanBhr
    @HoomanBhr 7 месяцев назад

    Great tutorial . thank you . keep it up

  • @brunosampaio4160
    @brunosampaio4160 7 месяцев назад

    your videos its just amazing!

  • @gazablife4065
    @gazablife4065 7 месяцев назад

    Very nice, thxx for this 👌🙂

  • @FreetrotteMioxFoxs
    @FreetrotteMioxFoxs 3 месяца назад +1

    Amazing !!! Thanks

  • @hurricanepirate
    @hurricanepirate 6 месяцев назад

    You are the man!

  • @AlistairClark
    @AlistairClark 7 месяцев назад

    Mate, fantastic.

    • @postprocessed
      @postprocessed  7 месяцев назад

      thanks, Al! Haven't seen you for a while )

  • @Artistounable
    @Artistounable 3 месяца назад

    Thanks!!

  • @bendiba28
    @bendiba28 5 месяцев назад

    Hey! This is a great tutorial as usual. Thx a lot!!!
    Do you have any workflow to bring gpu particle from embergen to unreal please!??
    I am about to try passing by blender or houdini... but I was wondering if you have a more straight forward way to do it!??
    Thx again, keep rocking!! 😉

    • @postprocessed
      @postprocessed  5 месяцев назад

      Hey man! Thanks! Well particles are easier and cheaper in Niagara, so most of the time I use Niagara for particles

  • @iursingh
    @iursingh 7 месяцев назад

    This is amazing. I'm assuming I can do this with all kinds of VDBs in UE and EmberGen.

  • @user-id7eg4my8q
    @user-id7eg4my8q 7 месяцев назад

    Great tutorial, thanks for sharing!Could you do me a favor? when exporting a pyro VDB file in C4D, how should its coordinates and scaling be adjusted?

    • @postprocessed
      @postprocessed  7 месяцев назад

      Hi, mate! I am sorry to dissapoint you, I never worked with C4D and won't be able to help you with that :(

  • @rendermanpro
    @rendermanpro 3 месяца назад

    👏👍

  • @b.a.g2073
    @b.a.g2073 7 месяцев назад

    Awesome tutorial! Thanks . Have you found any difficulty in rendering vdbs with the path tracer?
    I get hot and miss results. Sometimes whole chunk of vdbs is missing, while rest rendering fine.
    Also had super transparent cloud flicker on and off in animation sequence as well. I figured the flicker could be due to turning the density right down 🤔

    • @postprocessed
      @postprocessed  7 месяцев назад

      hmmmmm if you have that issue try console variable r.SparseVolumeTexture.Streaming.PrefetchMipLevelBias
      It happens if Unreal can’t load fast enough so it can stuck on 1 frame. I never had this issue, but some people noticed it in the comments before

    • @b.a.g2073
      @b.a.g2073 7 месяцев назад

      @@postprocessed thanks! I will try that

  • @unreal_enginemail
    @unreal_enginemail 7 месяцев назад

    make a render video of VDB after add sequencer in path tracing

  • @melsayed.modesign
    @melsayed.modesign 7 месяцев назад

    Super amazing tutorial, thank you so much!! I have a question but it is regarding to the wheel motion blur in Unreal, the motion blur doesn't show up in the sequencer, only in render, which makes it hard to judge while animating, Is there a way to see motion blur in the sequencer instead of waiting for rendering then adjust then render again and so on ?

    • @postprocessed
      @postprocessed  6 месяцев назад +1

      Motion blur in viewport will not give you proper results anyway, as it will have some buggy stuff when wheel is in the fast motion, it requires more samples to get proper result from MB. So… only render will tell you how it looks. But you can enable showing motion blur in editor by “Show” menu post process effects -> motion blur

    • @melsayed.modesign
      @melsayed.modesign 6 месяцев назад

      @@postprocessed thank you so much! That helped a lot!

  • @thekhakimov023
    @thekhakimov023 7 месяцев назад

    👍👍👍

  • @Michaentus
    @Michaentus 3 месяца назад

    if the temp color not showing the material provided has a default value of 1, on the instance change it to like 4000 and see from there

  • @ComeLordJesus
    @ComeLordJesus 5 месяцев назад +2

    Did anyone encountered a problem with the temperature not being visible inside Unreal although you enabled it?

    • @postprocessed
      @postprocessed  5 месяцев назад

      try using blackbody parameter, it also affects density of temperature and it's visibility, should be working

    • @ComeLordJesus
      @ComeLordJesus 5 месяцев назад

      Thanks, when I imported it 16 bit instead of 8 bit it somehow worked... @@postprocessed

  • @Cenzard
    @Cenzard 3 месяца назад

    Hey great tutorial thx for this :)
    I have a problem when importing my vdb : Unreal Engine crashes at 60%, maybe my BFB folder is too heavy (5.5gb) am i the only one to have this problem ?

  • @fabfov6064
    @fabfov6064 2 месяца назад

    I really like the tutorial but I totally dont get the same result...I dont know if you can help me ?

  • @jysn101
    @jysn101 3 месяца назад

    Hi i'm a bit late to the party, do you have any suggestions on optimisation in Unreal for the memory management of VDBs for real time? im finding that after a period of time playing the vdb sequence on a loop in the viewport the resolution of the Volume cloud suddenly drops and it just becomes a mush with low voxels. just using Lumen, and hoping to make a sequence that plays back in real time.
    any thoughts appreciated for this newbie.

    • @postprocessed
      @postprocessed  3 месяца назад

      currently no :( You need some expertise with houdini or embergen on how optimize VDB render. Currently in UE there is not not much that can be done with memory optimization of VDB inside the engine

  • @ezSonix
    @ezSonix 6 месяцев назад

    Great tutorial, tried using it for different VDB simulation. Unfortunately it always crash on 99% due to out of memory error :( Even tho I deleted over 60% of my simulation and kept just chunk of the frames, it still crash. 64GB DDR5 ram, 8gb VRAM is probably not enough for VDBs :/

    • @postprocessed
      @postprocessed  5 месяцев назад

      Hey, yes, man… it pumps the VDB into VRAM on render… you need to have at least 16gb :(

  • @ANUPAM-ny8ee
    @ANUPAM-ny8ee 7 месяцев назад

    Global texture parameter is not showing in the material instance.. how do you make that option available?.. i downloaded your vdb material setup thing.. i'm new to unreal

    • @postprocessed
      @postprocessed  7 месяцев назад

      Hey man, when copying the material it can not find by default the empty SVT texure. You need to open master material and assign it manually one time and all material should be working.
      Just check main material, it will show you an error on what is missing and where

  • @romainfusilier8806
    @romainfusilier8806 7 месяцев назад

    Hi there!
    I follow all the steps of your tutorial, but when i put my heterogeneous volume, and put the material of my vdb, i just see a transparent square just below the dragon head.
    Any idea what is going on?
    Thank for your help

    • @postprocessed
      @postprocessed  7 месяцев назад

      Hey, is your VDB animated?

    • @romainfusilier8806
      @romainfusilier8806 7 месяцев назад

      Yes, it is an animated torch fire. And i checked the box "animate". @@postprocessed

    • @postprocessed
      @postprocessed  7 месяцев назад +1

      @@romainfusilier8806 set it “playing” and “looping” see if that changes something. Try the scale maybe too? That’s really strange

    • @romainfusilier8806
      @romainfusilier8806 7 месяцев назад

      Yes i cheked these 2 boxes, i will try to change the scale, hope it will fix it..@@postprocessed

    • @DavidWKimber
      @DavidWKimber 6 месяцев назад

      @@romainfusilier8806 Also make sure you have lighting on your volume, either a separate light in a diff lighting channel, or a global directional light. Then you can use a console variable 'r.HeterogeneousVolumes.IndirectLighting 1' to make it responsive to that lighting. Also if your VDB is disappearing when you move the camera too far from it use 'r.HeterogeneousVolumes.MaxTraceDistance ###', where the #'s are the max distance you want to be able to see it at.

  • @AzizaFarooq-xc2el
    @AzizaFarooq-xc2el 7 месяцев назад

    But if someone like me is making a fight scene with guns and wanted add muzzle file flash bullet blast how is it possible to do that. Please can you ake small tutorial on small gun fight.

    • @postprocessed
      @postprocessed  7 месяцев назад

      Hey! You can use Embergen Preset for muzzle fire shot! And export it and attach to a gun! In that case you don't even need to export animation from unreal. Just attach and repeat muzzle flashes on timeline in Sequencer

    • @AzizaFarooq-xc2el
      @AzizaFarooq-xc2el 7 месяцев назад

      @@postprocessed can you have small tutorial on this.

  • @th-redattack
    @th-redattack 5 месяцев назад

    Hi im using a magic portal when i imported it in ue5 it was looking like fire smoke not like in embergen is there a way to make it like in embergen

    • @postprocessed
      @postprocessed  5 месяцев назад

      magic portal uses particles, but if you export it as VDB is uses Voxels. For portals you can simply use Niagara like that. ruclips.net/video/DsamjuFINXc/видео.html
      Embergen mostly used for fluid/smoke simulations

    • @th-redattack
      @th-redattack 5 месяцев назад

      @@postprocessed ok thank you

    • @postprocessed
      @postprocessed  5 месяцев назад

      no prob! Unfortunately I never used embergen for particle sims as it is faster to make in Unreal with niagara @@th-redattack

  • @sen3productions
    @sen3productions 7 месяцев назад

    Any way to bake transform for a car rig on a spline?

    • @postprocessed
      @postprocessed  7 месяцев назад

      Yes! Actually same way! I did it same in my preivous VDB tutorial! It bakes movement on the spline too!

    • @sen3productions
      @sen3productions 7 месяцев назад

      I tried but in the fbx the car isn't moving, and if I use a placeholder it just freezes it in 1 location with all the keyframes @@postprocessed

    • @postprocessed
      @postprocessed  7 месяцев назад

      @@sen3productions are you sure you used “All frames”? Coz it works for me. I tried it couple days ago

    • @sen3productions
      @sen3productions 7 месяцев назад

      @@postprocessed I did indeed. Been struggling with this for few days now :(

  • @denizcarta9915
    @denizcarta9915 Месяц назад

    hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that. In Blender forexample, when you start a simulation, you can us an Geometry as an Effector inside the Domain Box. I really need this Option in Embergen. Someone can help pls ?

    • @postprocessed
      @postprocessed  Месяц назад

      hmmm I think that was discussed in Embergen Discord server, I think for Embergen questions it is better to get help there

    • @denizcarta9915
      @denizcarta9915 Месяц назад

      @@postprocessed thank you

  • @animegod2474
    @animegod2474 6 дней назад

    Please where did you get the rocket asset

    • @postprocessed
      @postprocessed  6 дней назад

      Its free model from either sketchfab or cgtrader

  • @stereosteyn
    @stereosteyn 3 месяца назад

    can that smoke cast shadows?

    • @postprocessed
      @postprocessed  3 месяца назад

      Currently only in path tracing. Should soon be available for lumen

  • @J4ME5_
    @J4ME5_ 5 месяцев назад

    Strangely the VDB is not playing. I created a new level sequence and added the heteroV to that, but it didnt work. Thanks for an AMAZING tutorial! ... LOL.. thanks for bearing with me. Not sure what I am doing wrong, the VDB does nothing..

    • @postprocessed
      @postprocessed  5 месяцев назад +1

      maybe it is somewhere far away? or not enough density to see it?

    • @J4ME5_
      @J4ME5_ 5 месяцев назад

      @@postprocessed I figured it out. I just needed to make sure that the playing button was checked in unreal for the hetero volume. thanks so much for responding man. I love your content. now I just gotta get it working in a sequencer and also have it not disappear. When i'm too far away. It's a really big explosion for an architectural scene

    • @J4ME5_
      @J4ME5_ 4 месяца назад

      @@postprocessed I think the main challenge for me is getting the frame rates to work. when you have such a perfect fluid. Dynamic simulation in embergen at 60 FPS and then go over to unreal for cinematic project at 25. It is really, really hard to get that same quality. A heck of a lot of tweaking

    • @postprocessed
      @postprocessed  4 месяца назад +1

      hey man, I have another video on VDBs where I actually tackle the problem of disappearing of VDB in distance and stuff. There is console command which makes VDB visible and various distance@@J4ME5_

    • @J4ME5_
      @J4ME5_ 4 месяца назад

      @@postprocessed thank you so much!

  • @danielvanderkaaden8502
    @danielvanderkaaden8502 2 месяца назад

    7:40 You're not supposed to change the timestep. The right way to fix the framerate is to set the import framerate to 30 and the export framestride to 2. That way you won't have to bother with changing all the simulation settings. Good explanation --> ruclips.net/video/INpZL_JvuHI/видео.htmlsi=2chyKa51gd9E8_hc&t=97

  • @alessandromaffei9505
    @alessandromaffei9505 2 месяца назад

    takes off too soon and too quickly

    • @postprocessed
      @postprocessed  2 месяца назад

      well, I think you can do it too then! It is for tutorial purposes only ;)