Lose Fewer Commander Games by Adding THIS

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  • Опубликовано: 25 янв 2024
  • There's a very specific type of card that helps you lose less games, and we're here to talk about it!
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Комментарии • 105

  • @cabbagedestroyer1693
    @cabbagedestroyer1693 4 месяца назад +153

    I added Grave Titan to all my commander decks with black mana, and I started winning every game I play now.

    • @alex.sanders
      @alex.sanders 4 месяца назад +3

      Sounds like an amazing idea. Thanks!!!

    • @muhammadhamid4170
      @muhammadhamid4170 4 месяца назад +2

      Threefold thunderhulk is a versatile version 👍

    • @obadijahparks
      @obadijahparks 4 месяца назад +1

      Noxious gearhulk is the lesser version of it.

    • @metricarea7546
      @metricarea7546 4 месяца назад +1

      lol

    • @vivienjoly7617
      @vivienjoly7617 4 месяца назад +6

      You should also add grave titan in your non black decks, you will win even more games this way

  • @charliemarlow647
    @charliemarlow647 4 месяца назад +52

    Heroic Intervention I'd say is green for the "winning" quadrant. It doesn't help you finish a game faster, but it's exactly the type of card I want when I'm winning - one that's going to help keep me in that winning position!

    • @pablogarin
      @pablogarin 4 месяца назад +3

      Not only that, if you have a board wipe and the board state is stalled, you can cast Heroic with the wipe on the stack, and it's usually GG. I've used that trick a bunch of time and I've closed games with that.

    • @zweis
      @zweis 4 месяца назад +1

      It's also strong at parity cause you'll win every combat

    • @charliemarlow647
      @charliemarlow647 4 месяца назад

      @@zweis Yep, very true! Can help turn the tides at parity, even if only a little.

  • @Wyld13kard47
    @Wyld13kard47 4 месяца назад +21

    I love seeing heroic intervention while winning, cause when an opponent tries to gain parity with most board wipes, you just continue winning. You make your opponents have to have multiple answers to get back in the game.

    • @dirtyfrench2926
      @dirtyfrench2926 4 месяца назад +1

      I'm always the one doing the grossest thing at the table so I'm playing archenemy by default. Heroic Intervention is the type of card that makes sure I get to do that gross thing instead of telling that story about how close I was.

  • @yumyumeatemup
    @yumyumeatemup 4 месяца назад +42

    Disagree with the thoughts on Heroic Intervention. When i play a deck that is go wide, where combat is how i get my win. You wouldn't believe the amount of times people who are in the losing state will want to wipe the board to prevent me from going off. Be it elf-ball, or go wide tokens, etc. You can very easily be set up in a board state with an army on the board but the inability to swing out due to summoning sickness means having to wait an entire rotation.
    When that happens, having a way to preserve your built up board state is paramount. Heroic intervention doesn't just help when you are on the back heel and trying to prevent a losing board state from becoming even worse, but for preserving what you have. In that way its almost like a counter spell in green for boardwipes, be they direct damage like blasphemous act, wraths in white, or damnations in black. I've been saved so many times and been able to close out games by preventing the one person at the table who held up a wipe, or luckily drew into it, from setting us all back to square 1.

    • @doktarr
      @doktarr 4 месяца назад +8

      Yeah, I was legitimately confused by the arugment that it doesn't help when you're winning. That's the primary use case I see for it.

    • @GhostandHorseAnimation
      @GhostandHorseAnimation 4 месяца назад +1

      I have it with Miirym as well as white go wide and for both decks they've been played every time they've been in by hand. Completely invaluable, especially when you have a hated commander

    • @stfinalwrath
      @stfinalwrath 4 месяца назад

      Same. I've had heroic intervention be a key part in winning a game I was ahead in a multitude of times. I've literally never had to cast it to save myself when I'm in a losing position. That honestly doesn't even make sense. Like why would I burn a heroic intervention when I'm behind, all I'm doing is delaying the inevitable. Just feels like a waste of time at that point. I've had to cast it on attack multiple times as well when someone goes to remove my more key creatures on attack to keep them from getting exiled or blown up by targeted removal. Heroic is one of those spells that seems to teeter between oh, this is back breaking in my play groups or oh, this does absolutely nothing in my play groups, and people always seems to judge a cards playability based on how effective it is in their group, and entirely dismisses every other circumstance. So it almost never seems to get judged accurately. Yet people lost their minds at everybody lives which is literally just a delay and far worse lol. The only time I'd play everybody lives is to troll the table with an isochron scepter... 😆

    • @jcalendar882
      @jcalendar882 4 месяца назад +2

      Heroic is only good when you're ahead. In it's not as good as it used to be. I have been running more exile effects to stop people from playing it. Farewell, sunfall, toxic deluge.

    • @doktarr
      @doktarr 4 месяца назад +2

      @@jcalendar882 100%, the biggest issue with Heroic is that the three boardwipes I see most often are Toxic, Farewell, and CycRift, and it stops none of them. This can reduce it to, effectively, a 2-mana counter against targeted removal. Not nothing but not as good.
      This doesn't change the fact that I still see its primary use case as protecting a strong board state when you are ahead and drawing hate from the other players.

  • @CurtisCooper-sy3kg
    @CurtisCooper-sy3kg 4 месяца назад +9

    I think you guys have missed important uses of Heroic Intervention. YOU can at parity be the one to cast a board wipe and this right after on your turn. Heroic Intervention is good.
    Fog spells can also be used when there's parity to get a swing on your turn with their creatures tapped.

  • @danielhavens8819
    @danielhavens8819 4 месяца назад +10

    I personally don't agree that heroic intervention is good when you're losing, at least most of the time. if someone else wipes the board while you're behind it's probably good for you anyway. you may get to save a few creatures and be in a spot to pull back ahead afterwards, but if you're losing you probably don't have too many creatures worth saving. I think it's best when you're ahead or at parity, since that's when someone is most likely to wipe the board. either you're at parity in that case and now you're the only one with creatures, or someone wiped the board to keep you from winning and now you're winning even harder. still agree that it's situational and I almost never play it, but I don't think it's at its best while you're losing

  • @fenderslasher5538
    @fenderslasher5538 4 месяца назад +11

    You're grid is inconsistently applied. Example, Heroic Intervention is great when you have a scary board and everyone is trying to board wipe you. How can you argue that you are not winning in that scenario? But you say it's bad in that scenario, or you say that that is in fact losing, except for the fact that you wouldn't need to the Heroic Intervention if you have no board state to lose.
    Again, you guys flip flop on what parity, winning, and losing means from one card to the next. I like the grid idea but you both apply it erratically.
    Heroic Intervention is in fact good in parity, winning, and losing. In parity, you can trade for something important and not lose ground. When winning, you dodge a board wipe and now your opponents are wipe open for the kill shot. When losing, you end up having the only board left standing and have an edge on the come back. The only time Heroic was dead in hand was early game or when the opponent doesn't have the answer and I didn't need it.

    • @ianmoore059
      @ianmoore059 4 месяца назад +1

      Yeah, the Heroic Intervention take is weird.
      It's an amazing top deck when you are winning. Because then your board state is likely to stay the same until you untap. There's a reason why it's $8 at the cheapest as a rare even though it's been reprinted 7 times.

  • @BeefHarbor
    @BeefHarbor 4 месяца назад +5

    Heroic is good at parity, because when domeone goes to wipe, your stuff survives. Now youre winning.

  • @vengefullyyours
    @vengefullyyours 4 месяца назад +9

    The energy between yall 2 keeps me coming back! Big love from TX

  • @thork_tv
    @thork_tv 4 месяца назад +3

    Toxrill technicly does not give -1/-1 counters it gives slime counters and -1/-1 for each slime counter. This is relevant because slime counters do not cancel out and remove +1/+1 counters. Also if you proliferrate a creatur with a +1/+1 counter and a slime counter it gets both counters (relecant for stuff that cares about the number of counters or removing them).

  • @Zzmj975
    @Zzmj975 4 месяца назад +14

    This whole grid thing has actually really improved my deck building, or at least the "making cuts" stage of deck building. Love to see more of it!

  • @patricklynch4074
    @patricklynch4074 4 месяца назад +3

    I think you guys are wrong about heroic intervention while winning.
    It makes sure my winning swing connects

  • @Chucklepuffs
    @Chucklepuffs 4 месяца назад +6

    I want to send this video to my best friend that I caught complaining about me being a “try hard” in a Facebook group he didn’t know we were both in. He gets salty when I remove his Ob Nixilis as All Will Be One is hitting the field and doesn’t like when I win with an Alroma’s Will through combat damage. I don’t know how to make a better experience for him if he doesn’t see how that’s silly

    • @Kazz1187
      @Kazz1187 4 месяца назад

      What a silly Billy 😂

  • @nathanwilliams9158
    @nathanwilliams9158 4 месяца назад +2

    I’ve said it before, I’ll say it again, the 4-quadrant grid is not appropriate for evaluating cards for commander because there are 4 players. In 1v1, yes you are winning or losing or parity. In a 4 player game and you have a smaller board state or less life you aren’t necessarily losing or even at parity because you have a different hand state. You have 3 other players who might take aggro. You might have propaganda on the board making your opponents more attractive targets. The gotcha cards work because you don’t need to outrace all your opponents. In fact being ahead is the hardest point to win from, because the game becomes 1v3. Best case in commander is to be middle of the pack board state until the opponents overextend. That’s why fogs win games in spite of looking bad on the quadrant system.

  • @TheBlitzgundam
    @TheBlitzgundam 4 месяца назад +5

    I believe Heroic Intervention is not only great for Go Wide type decks in terms of protecting your creatures , but also, great in protecting your lands when you gave a toxic mass land destruction deck!

    • @CurtisCooper-sy3kg
      @CurtisCooper-sy3kg 4 месяца назад

      I think you guys have missed important uses of Heroic Intervention. YOU can at parity be the one to cast a board wipe and this right after on your turn. Heroic Intervention is good.
      Fog spells can also be used when there's parity to get a swing on your turn with their creatures tapped.

  • @MrSamthefan
    @MrSamthefan 14 дней назад

    A lot of people have already mentioned very good things about Heroic Intervention but there is one part of it that's not being discussed enough in my opinion: The Hexproof
    When you're faced with agents of treacheries and blatant thieveries being copied and blinked and whatnot, having a heroic intervention in hand can protect all your best stuff from being taken. It's so good in non-boardwipe scenarios too!

  • @kayel9489
    @kayel9489 4 месяца назад +2

    funny to see kokusho in this video, I bought one yesterday as a birthday gift to myself, and yes, that’s for my Henzie boi

  • @heecks9375
    @heecks9375 4 месяца назад +3

    Breach the multiverse: ''it's seven mana so it's basically uncastable'' I play mtg arena and I see this card casted regulary and its a 60 cards deck. Commander have tone of mana rock.

    • @masalanicholoff3593
      @masalanicholoff3593 4 месяца назад

      They said during the developing stage. Sure there are a few one in a million opening hands that could cast it turn 2 or 3, but you’re not usually going to be able to cast it before turn 5.

  • @janwicher
    @janwicher 4 месяца назад +1

    Super helpful this! Explaining the card based on those four gameplay phases is so enlightening. 👌

  • @3LimbedHero
    @3LimbedHero 4 месяца назад +1

    I can't tell you how many times heroic intervention has saved my aggravated assault to go infinite combats with my werewolves.

  • @quayo90
    @quayo90 4 месяца назад +1

    Heroic Intervention and many cards like are necessary and great for non blue aggro/token decks. You can be at parity with one or 2 players and that 4th just wants to see the board wiped away. In which case it should be at least yellow in all but developing blocks. Cards like heroic intervention are like insurance policy, does it suck leaving up the 2 in taxes ever time? sure. But better to pay the insurance company than not have it when you get wrecked.

  • @trymepoppo
    @trymepoppo 2 месяца назад

    Toxrill is my first commander though.... It built my notoriety enough that I always be focused in my local playgroup everytime I brought Dimir or Esper decks to the table.

  • @andrewtaylor5883
    @andrewtaylor5883 4 месяца назад

    Many casual players don't play cards like: Whirlwind Denial, Summary Dismissal, Mindbreak Trap or Flusterstorm. Those cards tend to be either too expensive or too narrow [or both].
    With this in mind a card that has won me more games than any other card is: Storm King's Thunder [SKT].
    Decks that would/could run SKT usually run other copy spells/ability like: Chandra or Ral. If you copy SKT at X = 5. You get X = 10 without an opponent counterspelling the SKT or X = 5.
    It's a win-win card. SKT turns any 'OK' instant or sorcery into a Torment of Hailfire level threat. Usually winning on the spot.
    Examples: Tasha's Hideous Laughter, Seismic Spike, Stitch in Time, Insult // Injury....the list goes on

  • @narkfly
    @narkfly 4 месяца назад +1

    Is Mia's thumbnail Cling to Dust / from another card? Or is it a metaphorical representation of snatching victory from the jaws of defeat?

  • @harrisonheppelmann7938
    @harrisonheppelmann7938 4 месяца назад +2

    Prismari command - is faithless looting good? Is abrade good? What about stapling them together?

  • @twl232
    @twl232 4 месяца назад +3

    I'm not sure I understand or agree with your assessment of Heroic Intervention. Where it should shine most is protecting your winning board state, would it not?
    The best play for someone in a losing position is leveling the field by firing off a board wipe. Someone ahead on board (winning) would want to protect their board.
    Maybe I'm not understanding the quad box.

  • @OodustwindoO
    @OodustwindoO 4 месяца назад

    Hey guys, I'm wondering when your next commander tuneup stream is. Thanks for providing great content!

  • @kalebhendrickson7672
    @kalebhendrickson7672 4 месяца назад +3

    Are you guys going to be at Commandfest Orlando again this year??

  • @thatguyintherain3168
    @thatguyintherain3168 4 месяца назад

    I dont have a Grave Titan joke this time, just a compliment to your guy's awesome channel!

  • @pilcrowe
    @pilcrowe 4 месяца назад

    Also with fogs I mostly agree with you but anexception being constant miss which can keep you several turns alive or lets you spent several turns on develping something else.

  • @zramirez5471
    @zramirez5471 3 дня назад

    Omg that THUMBNAIL! ❤❤❤

  • @brinks2469
    @brinks2469 4 месяца назад

    I started adding lands to my decks and now I can actually cast my spells.

  • @codywilson4938
    @codywilson4938 4 месяца назад

    I know someone who worked at CK, and they say that they don't work there anymore or won't buy there due to how poorly they treat their workers.

  • @the_names_rob
    @the_names_rob 4 месяца назад

    Ezuris predation confirmed better than farewell.

  • @financecarter
    @financecarter 4 месяца назад

    Heroic intervention should be yellow for winning. If you have 7 creatures and are headed for the win then someone casts a board wipe this will save you

  • @Shoyro
    @Shoyro 4 месяца назад +1

    I used Toxrill, and oh god, it saved me from losing a game and if you do the MLD combo with him, it's going to cripple your opponents.
    Edit: These quadrant approaches are do helpful for understanding the cards better.

  • @tymenvanessen3119
    @tymenvanessen3119 4 месяца назад

    7:45 as long as they dont have trample? that is why i like to chumpblock with banding. thx Baton of Morale!

  • @lloydeversley6963
    @lloydeversley6963 4 месяца назад +1

    convinced me to try putting benevolent offering back into my millicent deck haha

    • @sarahbuck2506
      @sarahbuck2506 4 месяца назад

      It's been so good for me in Millicent

  • @simonnice9030
    @simonnice9030 4 месяца назад

    I'll make a guess before I watch the video:
    Fogs?
    2, 3 or more for ones? (Dismantling Wave, Druid of Purification, Grasp of Fate)

  • @m0ffemp1re11
    @m0ffemp1re11 4 месяца назад

    Where can I find the shirt that's he's wearing? It's awesome

  • @jameswise9696
    @jameswise9696 4 месяца назад

    I added a Kokusho to my Braids deck last week, glad to see it on this list! Seeing cards evaluated cards like this has helped me rebuild that deck into even more of a problem.
    I think Kokusho will help guarantee that last bit of life loss in the late game when people are more willing to sacrifice stuff as their life totals are low; also has utility as a body and reanimation target and helps pad my life from either being targeted or doing Bolas Citadel things.

    • @pistolpete7422
      @pistolpete7422 4 месяца назад

      Would love to see the deck list, I’m brewing braids right now and can’t wait to order singles.

    • @darylmcnaughton748
      @darylmcnaughton748 4 месяца назад

      I used to run kokusho in my grixis deck until i swapped him out for gray merchant. Always had fun rite of replicationing him to smack the board for 25 life and gain that per player lol

    • @pistolpete7422
      @pistolpete7422 4 месяца назад

      @@darylmcnaughton748 why not both?

  • @ajaydassani9931
    @ajaydassani9931 4 месяца назад

    I play blessed respite as a fog and graveyard tuck

  • @obadijahparks
    @obadijahparks 4 месяца назад

    26:10 I HAVE DARK VISION!....
    Sorry, force of habit. XD

  • @topo-esploso
    @topo-esploso 4 месяца назад

    How is heroic intervention bad when you are winning? If you are winning you probably have a good board to protect and your opponents probably want to board wipe, ok it doesn’t stop farewell, but it still is the best scenario to use it, and might be not enough if you are the archenemy because every opponent will board wipe asap

  • @tylerjacobwilson
    @tylerjacobwilson 4 месяца назад +1

    Thought it. Disagree on the Heroic Intervention. And then everyone else said it.

  • @hanschristopherson8056
    @hanschristopherson8056 4 месяца назад

    Really like these kind of breakdown videos, makes it much easier to understand how a card works and how good it can be

  • @corvonerodellatempes
    @corvonerodellatempes 4 месяца назад

    whatnot link not working for me

  • @bobfranklin2572
    @bobfranklin2572 4 месяца назад

    I ALWAYS get an immovable wall at 107 cards. It always feels im shooting myself in the foot cutting from there moving forwards. Can't i just add 3 lands? Nobody will notice😂

  • @famousstranger8468
    @famousstranger8468 4 месяца назад

    Previewing
    Is it land? I bet it's land

  • @michaelsparks1571
    @michaelsparks1571 4 месяца назад

    Disagree on Ezuri's Predation only because everytime i've seen it cast, it will take out a few smaller utility creatures, but many many times it makes a 4/4 that just gets eaten by a bigger creature, leaving you often with half-or-less of the 4/4s you expect, that often have to chump the bigger creatures their brothers lost a fight to. And especially RIGHT after a board wipe, it does literal nothing, as no opponents have creatures to make you any 4/4s. Even with Green's ramp to often let you cast it well before turn8, 8-mana is just WAAAY to much for this flip-floppy of an effect.
    Maybe its a meta difference, but Predation "when losing" has never *in my experience* done even close to enough to get someone back into a game.

  • @bazzam429
    @bazzam429 4 месяца назад

    See double has actually not done that much for me unfortunately. It could just be the deck it's in, I ended up cutting it

    • @PaulissVegan
      @PaulissVegan 4 месяца назад

      really? I think it's insane and you probably don't even need a mill deck for it

    • @bazzam429
      @bazzam429 4 месяца назад

      @@PaulissVegan Everytime I had it in my hand, I could only choose one mode because of the graveyard hate, and holding up 4 mana is kinda rough. I just ended up cutting it, a mill deck would really love this card

  • @pilcrowe
    @pilcrowe 4 месяца назад

    Imma join the Heroic Intervention train in the comments

  • @rdmissey2084
    @rdmissey2084 4 месяца назад

    Just starting the ep…BasicLands??

  • @thork_tv
    @thork_tv 4 месяца назад

    Heroic should be yellow in parody because:
    You can use it to alpha strike with it. I agree that you beeing attackt and then you use it as combat trick is unlikely. But can attack your selfe and maybe force some blocks.
    Also why is it red when im winning? That is by far the most likely time i am useing heroic Intervention. I alredy have a board thet needs to be dealt with (by a wipe in most cases).
    And now to the point where i am loosing: 1. If i am in parody and a wipe is on the stack I dont consider my selfe to be loosing, because i can still react (counterspell/heroic/sac etc.) 2. If i am in a loosing Position heroic would not be the card that i want to see as topdeck. I dont want something that protects my suppar board i want an Equalizer

  • @brettpryor4907
    @brettpryor4907 4 месяца назад

    Yo why you gotta tell people about Kokusho it’s already expensive and I want one

  • @jessicasumait7707
    @jessicasumait7707 4 месяца назад

    Interesting ♨now 💎

  • @erichunt1974
    @erichunt1974 4 месяца назад +2

    See the easiest way to win commander games is by being kinda friendly and hoping nobody targets you. A good mix of being political/helpful, and building a board just competent enough nobody suspects you. if that doesn't work there's always the backup plan of infinite 1/1 goblins with haste (created by Krenko, Mob Boss).

  • @lorenzomarquez9122
    @lorenzomarquez9122 4 месяца назад

    23:35

  • @thork_tv
    @thork_tv 4 месяца назад

    One thing i dont Like about farewell as a "steal the Game" spell is that you are Not in a winning Position after the wipe. Since its symetrical you will Most likely end in parody again

    • @darylmcnaughton748
      @darylmcnaughton748 4 месяца назад

      Depends on your board and the modes chosen. Also using your own teferis protection in conjunction with it is game ending

  • @totakekeslider3835
    @totakekeslider3835 4 месяца назад +2

    Yeah, Farewell is great if you're behind, but you also forgot about the extra hour tax that it adds to the game. I'd rather just let someone have this one and then we can just play a new game.

  • @ksscientistorrapper9919
    @ksscientistorrapper9919 4 месяца назад

    Was playing the other day and one guy turn four breach into toxrill shit was gross 🤢

  • @jaredcross897
    @jaredcross897 4 месяца назад

    I thought you guys didnt used to be big on board wipes as they just reset the game and makes things a slog. I myself avoid them unless theyre one sided as i dont see a point in resetting the game to stop someone from winning when you could just let them win and play snother game that wont be a slog

  • @damonhymer5960
    @damonhymer5960 4 месяца назад

    Real money tax dollars? Please elaborate

  • @williamchu4595
    @williamchu4595 4 месяца назад

    the truth of how to lose less commander games ? : add more lands
    no matter how many rocks u add to the deck , how many ramp you add to the deck
    31 lands = 3 lands drop on turn 3 if lucky and after turn 3 is 31% chance drawing a land
    37 lands = 4 lands drop on turn 4 if lucky and after turn 4 is 37% chance drawing a land
    42 lands = 5 lands drop on turn 5 if lucky and after turn 5 is 42% chance drawing a land
    47 lands = 6 lands drop on turn 6 if lucky and after turn 6 is 47% chance drawing a land
    simple easy math which all players disregard and disrespect
    i dont take any objection, becasue i know your commander game is far from ending by turn 7,

  • @alexroel123
    @alexroel123 4 месяца назад

    Do not play farewell.

  • @caleblarson2640
    @caleblarson2640 4 месяца назад +6

    Farewell is obnoxious. Too good for al levels of non-cedh play. Personally find it more cancerous than Rift

    • @Dgoold2
      @Dgoold2 4 месяца назад +2

      It’s also not played in cEDH, outside of maybe fringe mono-white decks. It’s really only for high power EDH where boardwipes are still generically good but yeah it’s pretty salty

    • @defendeur3themaster220
      @defendeur3themaster220 4 месяца назад

      Rift is popular not cancer

    • @Sweetguy1821
      @Sweetguy1821 4 месяца назад +1

      Rift is fine if it's just used one time. It's when it's cst multiple times from the yard it gets old fast.

    • @maxpelaez4955
      @maxpelaez4955 4 месяца назад

      It really do be, especially when someone completely behind drags the game out another three plus turns

    • @avall0nNn1992
      @avall0nNn1992 4 месяца назад

      Farewell is a precon sweeper now, so is toxic deluge. You better get used and Update your EDH Decks to a more modern standard.