The legs weren't hard to attach, but they are connected using a tiny C shaped piece that isn't the strongest. The hardest part of this kit is the transformation and posing. The whole body unit is hollow to allow the head to drop in and the way Bandai decided to connect the sections (chest, head, waist, and arms) makes it very prone to coming detached or out of place. Ideally, you pose this once and leave it.
@@MGConstructs how difficult or easy to fall/detacched the parts? for example RG Destiny and RG Justice arm(specifically somewhere in the shoulder, the one in shoulderpad) advance MS Joint is verry easy to separate even tho it isn't intended since the entire length of the arm is a wholeMS Joint. its not that it is soft it is hard to raise arm etc. what is bad about it is how the joints for the shoulder---basically if you spin it enough you can literally snap it out and detached it. altho it isn't literally broken you have to glue unlike RG Unicorn's probable issue , and you can actually reattched the ball joint back when it fell off, but the issue is still there. I wonder if there is part in RG's MS Joint or probably in the entire kit that could snap out similar to it due to poor design? not when transforming it. just when moving the arm, rotating the arm, legs etc.
Unfortunately I had some issues with the model and broke part of it while filming the transformation. Afterwards it was too fragile to try refilming so I wasn't able to put it in. :(
i had a hard time while building the head and the chest its was so hard than the others not gonna lie
harder than the unicorn gundamd
Yup I snapped a piece in the chest frame myself and had to glue it up :/. Beautiful but fragile.
Is it hard to attach the leg unit to body unit? Which part that you feel so hard when you build this kit?
The legs weren't hard to attach, but they are connected using a tiny C shaped piece that isn't the strongest. The hardest part of this kit is the transformation and posing. The whole body unit is hollow to allow the head to drop in and the way Bandai decided to connect the sections (chest, head, waist, and arms) makes it very prone to coming detached or out of place. Ideally, you pose this once and leave it.
@@MGConstructs how difficult or easy to fall/detacched the parts? for example RG Destiny and RG Justice arm(specifically somewhere in the shoulder, the one in shoulderpad) advance MS Joint is verry easy to separate even tho it isn't intended since the entire length of the arm is a wholeMS Joint. its not that it is soft it is hard to raise arm etc. what is bad about it is how the joints for the shoulder---basically if you spin it enough you can literally snap it out and detached it. altho it isn't literally broken you have to glue unlike RG Unicorn's probable issue , and you can actually reattched the ball joint back when it fell off, but the issue is still there.
I wonder if there is part in RG's MS Joint or probably in the entire kit that could snap out similar to it due to poor design? not when transforming it. just when moving the arm, rotating the arm, legs etc.
0:50
where is the transformation ?
Unfortunately I had some issues with the model and broke part of it while filming the transformation. Afterwards it was too fragile to try refilming so I wasn't able to put it in. :(
@@MGConstructs oh
@@MGConstructs i hope the next time you build a model that can transform , show it to me
@@MGConstructs its ok i break one of the part while transforming it which is the waist transformation
Bro the instructions Don’t make sense on how to put the wings on
I hate this rg zeta very much its so fucking fragile
lol it really flops around
It’s garbage. Doing it right now. I think I’d rather trash it.
I’m doing it now as well and I’m ready to lightly glue some loose parts