Space Engineers Tutorial: Elevator Vanilla Build (at least when it's silent)

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  • Опубликовано: 12 сен 2024
  • If you've ever wanted to build a useful, functional and good looking elevator or lift in Space Engineers then this guide should have you covered.
    If you want to take a look at the blueprint for the elevators shown head on over to my workshop: steamcommunity....
    This design is vanilla apart from the sounds, the functional parts of the elevator can be built on any world you like :)
    For those of you kind enough to want to support me in making more videos: / splitsie
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    Music and Sound Effects by:
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Комментарии • 257

  • @Skreedence
    @Skreedence 6 лет назад +89

    You lift Space engineers to a new level!

    • @Splitsie
      @Splitsie  6 лет назад +10

      Lol 😆 well played

  • @samuelclark16
    @samuelclark16 3 года назад +17

    For those that want supplies in their elevator, a pipe does just as well as blast door blocks

  • @aussieviking1548
    @aussieviking1548 6 лет назад +33

    This guy really got me into space engineers. A bloody legend tbh. Keep up the fantastic work. Gotta go copy this design for my base :)

    • @Splitsie
      @Splitsie  6 лет назад +3

      You've too kind :)

  • @KamiThulak
    @KamiThulak 4 года назад +1

    I was looking for a way to build a spaceelevator with a railed vehicle and found your video.
    That desing motivated me to build (allthough altered) my entrance and deploy ports for my underground base. Its realy satisfying to load your heavy ships on an elevator and bring them to the surface like that.
    Great tutorial.

  • @joshualeigh6674
    @joshualeigh6674 4 года назад +4

    Thank you so much! I just got into space engineers and saw this and I simply knew I had to build it. I made a two floor model that uses sensors on each floor to open both the elevator and exterior doors using timer blocks (each floor has one to open the doors and *Ding, another to close them). It works pretty well and adds a lovely aesthetic to the base.

    • @Splitsie
      @Splitsie  4 года назад +1

      Glad I could help you get it set up - there is something fun about building elevators in Space Engineers, I seem to do it even when it's definitely the slow way to get around :D

  • @outerheaven155
    @outerheaven155 4 года назад +6

    My Elevators use piston legs to walk up a shaft with landing gear. When it reaches the necessary floor, A rotor connection or a merge block will grab the independent cabin of the elevator and a timer block thats been firing since the cabin disconnected from the ship will finally be able to communicate and tell everything to go back to its idle state.
    Each floor has a button system that turns on the corresponding floors connecting block and turns off all others so the only floor that can grab the elevator is the one you chose.
    Its been a while since I worked on it but I still have to work out the timer system to tell the cabin whether its supposed to be moving up or down and it will be ready.
    The big problem aside from that is how many small ship buttons I can fit in the cabin. 4 or more floors and I have to start covering the interior with them. Might be better just to trigger them from the control panel.

  • @Shaunus82
    @Shaunus82 6 лет назад +1

    One of the best tutorials I have seen in a long time. I already knew a lot of this from watching your Survival Maybe series, and from experimenting and building my own elevator, but, there is a lot I have learnt from watching this, so thank you for sharing this with us. I just wish, and hope that Keen will one day give us some kind of winch system which will make building elevators so much easier.

    • @Splitsie
      @Splitsie  6 лет назад +1

      Sadly I don't expect we'll get one, but at least the pistons don't break when we use them this way now :)

  • @buzbom1
    @buzbom1 5 лет назад +1

    Wow, that's allot of extra time on one's hands. I just got this game a couple or so weeks ago, work for a living(50/60hrs) so there's that.
    An hour or so a day, and the w/e's are doing chores around my home and several acres of property. This did help considerably on just the basics. Spacing the elevator car from the main grid was my first question, now solved...yay! I'm just gonna use a simple piston to join my mine cave to my surface base so nothing this intense. I simply don't have the time...maybe if I get laid off late this year like my work has warned, I'll have lots of time....not that I want that of course. eeesh.
    Love watching all of your vids sir, bravo to having the technical vision you have. I have found myself drawing out schematics in between my machining work day...lol. This game eats up the 2 hours I have a night so damn fast it's frustrating,.....but fun.
    Thanks for doing this for all us new recruits.
    Salute ✌😎👍

    • @Splitsie
      @Splitsie  5 лет назад +2

      I also work 50+hours a week with my day job so this has been my escape from that whenever I got home, I've accumulated my in game hours over a rather extended period of time, having started to play Space Engineers when it had just gotten survival mode :)
      Glad you're having fun with it, the feeling of achievement when you make something that works well and looks good is quite addictive :)

    • @buzbom1
      @buzbom1 5 лет назад

      @@Splitsie Amen to achievement! ;)

  • @chrisf84
    @chrisf84 6 лет назад +6

    You can use conveyor tubes for the piston offsets in lieu of blast door blocks, and this would also allow conveyance through the elevator.

    • @Splitsie
      @Splitsie  6 лет назад +1

      That is a very good point :)

  • @RedGallardo
    @RedGallardo 6 лет назад +1

    Awesome! You're a real engineer! =D
    What I never understood is why such games like SE, MC, Terraria cannot add one simple thing for elevator: a block that would either move on 1 axis or move between 2 blocks until collision. It's the most basic action there is in any 3D editor. Just a programmable 1-axis movement! And we get millions of ways to use that! SE could rather add a monorail. That would work. Just imagine - making a line (like conveyor but much cheaper, maybe 1 or 2 metal for unit or 10 units) and having a block that would move along that line without stumbling. At high speed, using electricity. They already have all it needs. Junctions for turning. Slowing blocks. Triggers.
    Actually, MC surprises me because they do have minecarts but they cannot move vertically (only diagonally). Mines do have elevators, common sense.
    I think everyone loves taking a ride, be it a train or a plane or a ship. Or a transparent elevator. It would add so much fun. Sliding hangar doors, unfolding bases, transformers (more than meets the eye!), puzzles (like Cube movie), trains between settlements, mines that go miles underground and take the player down by elevator. And all this could be done with only one block that could move along other blocks without damage at any distance and speed. Gosh, this game has such a potential!

    • @Splitsie
      @Splitsie  6 лет назад +2

      The only game I've played (I'm sure there are others) that has such simple methods of movement is Skywanderers, but it just turns off collisions between the blocks to allow it, certainly a solution but maybe not the best one :P
      Speaking of trains though, that's something that is fully achievable, I'm most of the way through my tram build in survival and am working on something that's even more ridiculous in creative mode using similar techniques - should be quite the ride when it's finished :)

  • @DarkPhoenixDack125
    @DarkPhoenixDack125 6 лет назад +31

    I clicked as soon as the notification showed up. Still a minute late. I blame the Pacific Ocean.

  • @madmann225
    @madmann225 6 лет назад +3

    Really well done explaining how its done. Now I can get rid of my elevator mods and build my own. Thank you and keep up the great work.

    • @Splitsie
      @Splitsie  6 лет назад +1

      Thanks, hopefully you'll be able to figure out a visually nice way of hiding the trigger for the beep if you use it :)

  • @s.g.3898
    @s.g.3898 3 года назад

    Was struggling to build a lift. Came to Splitsie and was not disappointed. Thanks fella, keep up the great work
    (Yeah, the horizontal piston was what I needed)

  • @tassie7325
    @tassie7325 6 лет назад +22

    You sir, are a legend.

    • @Splitsie
      @Splitsie  6 лет назад +5

      You sir, are too kind ;)

  • @Frizzleman
    @Frizzleman Год назад

    Extremely helpful video I feel like so many creative opportunities are unlocked with elevators in my build. Only took me five years to learn lmao

  • @nonplayercharacter6478
    @nonplayercharacter6478 6 лет назад +6

    That is a great elevator design. One of the hardest things to get right in SE, you make look easy. Even in the real world, it wasn't easy; "mind the gap" was the 19th century solution. I think you got it smaller than even a real world elevator. A certain mountain stronghold could use an improved elevator floor. Do I sense a refit? ;)

    • @Splitsie
      @Splitsie  6 лет назад +6

      Absolutely! I might even be tempted to build a pair - so one's always up and one down ;)
      Saying that, I have no idea where I'd fit the second one... maybe I won't be building two :P

    • @macgabhann1108
      @macgabhann1108 6 лет назад +1

      i think a refit of the base is in order and keep them side by side because if you ended up with them on opposite sides of the base they that would defeat the purpose of having one up while one was down because then you would just end up waiting for it rather than running to the other one especially as your base gets bigger and bigger.

    • @nonplayercharacter6478
      @nonplayercharacter6478 6 лет назад +4

      Two elevators in the real world always end up together on the floor furthest from where you need them. I think there's an ordinance. ;)

    • @macgabhann1108
      @macgabhann1108 6 лет назад

      yea that always seems to work out that way

  • @mikek3459
    @mikek3459 6 лет назад +2

    Very cool Splitsie to design an elevator with music and a ding :D.. Thanks for the tips and tricks when it comes to pistons ;) Keep up the good work

  • @orci77
    @orci77 5 лет назад

    Very nice tutorial to build it with vanilla blocks. Never used timer blocks in the past but now I also understand in which way they could be used 👍

    • @Splitsie
      @Splitsie  5 лет назад

      Glad you found it helpful, I was very happy when I managed to put a nice vanilla elevator together :)

  • @d-zeronut5094
    @d-zeronut5094 6 лет назад

    Nicely explained. I've always avoided vanilla elevators before but I might have a go now

    • @Splitsie
      @Splitsie  6 лет назад +1

      Thank you :)
      You definitely should, even though they end up quite bulky I always feel a real sense of achievement when I get them finished and functional

  • @kalsaari4670
    @kalsaari4670 6 лет назад +14

    Ooooh shiny wheel of clang doom !

    • @Splitsie
      @Splitsie  6 лет назад +3

      I would probably not ride it in multiplayer, though I might offer a free ride to some friends for a laugh ;)

    • @kalsaari4670
      @kalsaari4670 6 лет назад +2

      *makes the line 8 hours in advance*
      Would totaly try it in multiplayer they did a decent job in the recent physics patches despite the jokes, haven't had pistons or rotors break on my MPs since then to be fair.

    • @Splitsie
      @Splitsie  6 лет назад +3

      That's true, they don't break so much, but they do behave strangely when latency gets involved :P

    • @kalsaari4670
      @kalsaari4670 6 лет назад +3

      Like how things like the solar tower (3 rotors) makes appear the 'unsafe grid' warning, and how the VTOL vehicle (2 rotors) doesn't... although i've had this warning, i've never seen it do anything weird. Or i just made enough sacrifices to clang a while back to make up for today's clangness (that's a new official word btw).

  • @egbertdefatt9259
    @egbertdefatt9259 6 лет назад

    Thanks for this! I liked seeing this function on your planet, but this one seems easier, somehow. I like how you have worked this out in vanilla, which I really prefer to use. Great inspiration!

    • @Splitsie
      @Splitsie  6 лет назад +1

      I streamlined the process quite a bit over the past few weeks while testing out for the video, I'm glad it came across as a lot easier :)

  • @slr321
    @slr321 6 лет назад +1

    That wheel is bloody fantastic Splitsie! - Will you be putting in some of these tips into your Survival Maybe elevator? would be nice to see it in a 'real' world scenario

    • @Splitsie
      @Splitsie  6 лет назад

      Absolutely, I was super excited when the horizontal piston worked so well, the first thought was... can't wait to upgrade the survival build :)

  • @michellenikisch6642
    @michellenikisch6642 5 лет назад +1

    Thanks this really helped me build a elevator down to my mine

    • @Splitsie
      @Splitsie  5 лет назад +1

      You're very welcome :)

  • @cbeaulac
    @cbeaulac 6 лет назад +1

    Thanks, I was just about to build a lift, this will help.

    • @Splitsie
      @Splitsie  6 лет назад

      Awesome, I love a bit of good timing :)

  • @eduardofarrell6539
    @eduardofarrell6539 3 года назад

    Your video helped me make my underground bunker.

  • @michealnelsonauthor
    @michealnelsonauthor 6 месяцев назад +1

    Oh Perf, man! I’m looking to build a Star Frontiers Assault Scout. It’s a vertical stack design. So it needs lift tubes to go between floors. 1-3 and 3-5? This is a great complication but I should be able to get two of these nested close enough.
    Gg, thanks!

  • @Cee64E
    @Cee64E 6 лет назад

    Just a note or two: Dover built elevators use pistons IRL, which is why you only find them on buildings 4 floors or less. Consider this next bit a challenge: Elevators ding -twice- if they are headed down. So blind people can tell which way it's going.

    • @Splitsie
      @Splitsie  6 лет назад

      You could certainly achieve that with a script, but without one you'd need extra sensors to activate or deactivate the sound block as you approach a floor from each direction... there might be an easier way, but I think that would be reliable enough :P

  • @WuerfelweltlersWelt
    @WuerfelweltlersWelt 6 лет назад +5

    You can replace the offset piston with a rotor if you're tight on space...

    • @Cyberguy42
      @Cyberguy42 6 лет назад

      Wuerfelweltler Apart from saving space, are there any advantages/disadvantages of using a rotor vs a piston? For example, is one of the setups more stable / less susceptible to clang?

    • @WuerfelweltlersWelt
      @WuerfelweltlersWelt 6 лет назад

      Cyberguy42 I can't really answer that question, since I primarily use rotors... however, I've never really had any problems doing so

    • @Splitsie
      @Splitsie  6 лет назад +1

      The main disadvantage of a rotor is pretty minor, if you're building in survival you'll need to weld it up completely before placing any other parts or it'll freely spin and cause problems, otherwise it's about the same :)

    • @auraswolf
      @auraswolf 6 лет назад

      could use it to make a really complicated elevator that can get to floors that are not a straight shot of the pistons XD

  • @charlieodom9107
    @charlieodom9107 5 лет назад

    So...I have been playing around with my 20 piston elevator and I figured something out that makes the elevator smooth as butter when starting and stopping, mostly stopping. I have altered the speed of every single piston by a micro amount. My pistons all move at about 0.4m/s, so I made them all move at increments on 0.001 variation.
    In other words: 0.391, 0.392, 0.393, 0.394, etc. I did this to all the pistons, so that no single piston would stop at the same time as another. Now, the elevator is silky smooth when stopping.
    I tried in creating mode with a 6 piston elevator and making a 0.002 adjustment to each piston worked a little better, but I have too many pistons in my survival game.
    I just thought I would share for anyone else coming in 2 years late like me. Lol

    • @Splitsie
      @Splitsie  5 лет назад +1

      That's quite a good solution to it :)

  • @BlazinNSoul
    @BlazinNSoul 4 года назад

    I'm going to try this with a ship lift. I tried using merge blocks and that ended not so well lol. As always a brilliant tutorial here
    :)

    • @Splitsie
      @Splitsie  4 года назад +1

      If you're going to build this on a ship just beware that pistons, rotors and hinges can make the inertial dampeners not work properly so I'd stick to space to avoid troubles :)
      Also the recent collision updates will make the elevator work even more easily too

  • @cmilkau
    @cmilkau 6 лет назад

    You know it is not necessary that all pistons face upwards. You can save more space by alternating upward-facing with downward-facing pistons. Then to go up, extend the upward-facing pistons while retracting the downward-facing ones and vice versa. (this needs more vertical space but less horizontal space, so probably more suitable for elevators with many levels.)

    • @Splitsie
      @Splitsie  6 лет назад

      The reason I keep them all facing upwards is precisely so I can limit the vertical space necessary, you also wouldn't be able to get it that much tighter as you'd still need the extra spaces so the pistons don't catch on each other :(

  • @Ariethefloof
    @Ariethefloof 6 лет назад +1

    Thanks Splitsie, i needed this a soon as you had your elevator with music, ;)

    • @Splitsie
      @Splitsie  6 лет назад +1

      Hope it helps you out, it also means I need to upgrade the elevator in my survival world ;)

    • @Ariethefloof
      @Ariethefloof 6 лет назад

      Yeah xD

  • @mattp1337
    @mattp1337 6 лет назад +3

    This has inspired me....to build a ferris-wheel-based elevator.

    • @Splitsie
      @Splitsie  6 лет назад +1

      Oddly, the ferris wheel was originally going to be part of the tutorial. I had planned on showing a bunch of different elevator mechanisms including a rotor once like a ferris wheel. Might still use it for a different one though :)

  • @nomekop777
    @nomekop777 4 года назад

    7:48 interior pillars do the same thing on all 4 sides, and they're way cheaper. Instead of the blast door edges, replace the middle one with an interior pillar, then the end one with a blast door corner going into the next piston like you had it. You can fit 5 in a 3x3x3 cube, then stack the 3x3x3 cubes however you like
    Edit: Conveyor tubes would be better if you need to transport items through it. This would be good if you used it for a drilling setup

    • @Splitsie
      @Splitsie  4 года назад +1

      Yep both of those are definitely good options too :)

  • @Bonbon1948
    @Bonbon1948 6 лет назад +5

    Hi, who built the ferris wheel?
    2 days ago i posted my ferris wheel in the workshop.
    I guess i wasn't so original..

    • @Splitsie
      @Splitsie  6 лет назад +2

      I built it myself :)

    • @macgabhann1108
      @macgabhann1108 6 лет назад

      there are also a few other Ferris wheel designs on the work shop as well if you look up clangs amusement park there is one there as well

  • @TrueDJ
    @TrueDJ 6 лет назад

    Built my first lift with the help of this video, its over three floors but each exit is on three different sides which made it tricky also I have lift doors on the carriage and room doors to the lift entrances, I programmed it so when you select a floor the two doors of the floor your on automatically close and the floor your about to go to open up ready , would be handy if there was a way to delay the doors opening until you get there but it was a challenge to get that working properly, also added the lift music which is a bit hit and miss if it plays, probably my settings some where.

    • @Splitsie
      @Splitsie  6 лет назад +1

      Nice work, sadly the music isn't you - there's more than a few bugs with the sound block in the game, it's still fun when it works though :P

  • @lowrads3653
    @lowrads3653 6 лет назад

    The paternoster is the pinnacle of elevator design.

    • @Splitsie
      @Splitsie  6 лет назад

      Are you suggesting building a paternoster in SE? That would be a bumpy ride, but taking the tank treads and adding cars, you could probably do it :P

  • @Tiltrotortech
    @Tiltrotortech 3 года назад

    The first piston arrangement will work if you extend the second piston before placing the third.

  • @iowadirt99
    @iowadirt99 3 года назад

    This was sure helpful!

  • @blue-tb2fd
    @blue-tb2fd 5 лет назад +1

    Great tutorial! Great use of a small space. Not something I'm particularly good at haha
    I do wonder if you could make an angled elevator using this method. Mount everything on a 45° rotor and then have the carriage on another rotor at -45° so it's upright. I guess there's only one way to find out...

    • @Splitsie
      @Splitsie  5 лет назад +2

      You definitely can, I'd recommend using the rotor lock once the rotors are in position or making sure the upper and lower limits are set or you may find it getting a little bit wedged in the elevator shaft :P
      Not that I've done that or anything... ;)

  • @changsplace
    @changsplace 10 месяцев назад

    Great tutorial. I put this into my base. But I added 2 additional pistons in and I only had 1 stop. Just need to add all the other bells and whistles ( Music, bell, etc). I made a walkthrough video of what I built. Can I put a link in my description to this video and your channel? Thanks again

  • @01jinky
    @01jinky 4 года назад

    Excellent tutorial, thanks so much.

  • @jeremyswain9842
    @jeremyswain9842 6 лет назад

    Thanks so much for the tips. Helped so much.

    • @Splitsie
      @Splitsie  6 лет назад

      You're very welcome, glad I could help :)

  • @zaxs166
    @zaxs166 2 года назад

    Suggestion, the 4th button could be an emergency call button, if the elevator got stuck.

  • @squantrill
    @squantrill 5 лет назад

    This is outstanding!

  • @samuelallen1402
    @samuelallen1402 4 года назад

    you're a super genius

  • @macgabhann1108
    @macgabhann1108 6 лет назад

    very impressive elevator now i am going to have to go and build some in my world.

    • @Splitsie
      @Splitsie  6 лет назад

      I was pretty happy with how it turned out, and now I'm going to have to go and rebuild the one in my world :P

  • @losthope5348
    @losthope5348 5 лет назад

    Hey Splisie, I am a little late for the party, but I build my own Elevator after this Tutorial, works great! Thank you.
    One small question, the savetydoor only works for the top floor, because the sensor goes all the block length, when u build it on the 2nd floor, any Ideas for this?
    Greetz

    • @Splitsie
      @Splitsie  5 лет назад

      The best solutions I've used for that have involved elevators where I could place the sensor in such a position that it didn't pick up the elevator when it was away from the middle floors, sometimes you'll need a large elevator shaft for that to work though

  • @wagnerantonio6498
    @wagnerantonio6498 5 лет назад

    A lot of tricks. Ctrl+click... I didnt know about this. Help a lot! Think about a video for Blast Doors. Types, uses, etc. Are you a Developer? How many hours playing? 😅 My Master guru. Tnks for sharing!

    • @Splitsie
      @Splitsie  5 лет назад +1

      That might be the exact plan for the next video :)
      Glad you've found it helpful so far, I'm just a player though, with a lot of hours and a love of teaching things :)

  • @parajacks4
    @parajacks4 6 лет назад

    This is really good. I just made my own elevator today in survival with this video playing on my iPad and it worked first time. Mine has 4 floors but I managed that with the same piston layout you used. When I was finished just like you in your survival I went up and down, up and down....like a kid who is just able to reach the buttons.
    One thing I couldn’t find was the “share inertia” button. Has that been changed?

    • @Splitsie
      @Splitsie  6 лет назад

      Thanks, I wonder if that's hidden with experimental mode off, maybe check to see if that's off? It's still in the same spot for me and I can't think of another reason it would have disappeared

    • @parajacks4
      @parajacks4 6 лет назад

      Splitsie
      Yes, you are right. Experimental mode does it.
      Thank you.

  • @HNMusic13
    @HNMusic13 3 года назад

    my first elevator was simply a piston and doors controlled by a sequence of timer blocks. Biggest pitfall is it does not know what floor its on, so it always calls to the floor, and you must wait even if the elevator is already there.

    • @Splitsie
      @Splitsie  3 года назад

      That's still impressive with just timers as any complex logic with them is really hard work

  • @caboose6861
    @caboose6861 5 лет назад +1

    Please make a space elevator please

  • @SeedlingNL
    @SeedlingNL 5 лет назад

    Maybe use one of the lights for the door/ding trigger instead of the catwalk? Or perhaps move the soundblock and have it detect that?

    • @Splitsie
      @Splitsie  5 лет назад

      Those would certainly be good options to keep in mind :)

  • @BrianJ1962
    @BrianJ1962 4 года назад +1

    Oooo... Sweet! Bet Capac could still get stuck in there, tho - lol

    • @Splitsie
      @Splitsie  4 года назад +1

      You're almost certainly correct on that :P

  • @XIII1987
    @XIII1987 6 лет назад

    Boom, the horizontal piston tip is amazing! i always hated the blast door lifts, so that alone is worth its weight in gold. fuck man..... you need more subs imo, you have high caliber content mand keep up the good work!

    • @Splitsie
      @Splitsie  6 лет назад +1

      Thanks! I was super excited when I started playing around with it and realised it was a really simple method that looks so much better than anything else I've built for an elevator :)
      Now I've got to upgrade the elevator in my survival world :P

  • @Cyberguy42
    @Cyberguy42 6 лет назад

    splitsie Very nice! The safety doors are a nice touch. Unless I missed something, the elevator car's doors will automatically open for you whenever you approach, even when moving between floors. Can you suggest a simple way to safety lock those doors closed while in motion?

    • @macgabhann1108
      @macgabhann1108 6 лет назад +1

      one simple solution would be not to walk up to it while in motion but the more immersive method would probably be to turn the door off while the elevator is in motion I use that method for my airlock setup to keep doors from accidentally opening and venting air but that method would work here as well

    • @Cyberguy42
      @Cyberguy42 6 лет назад +1

      MacGabhann Good idea. Now that I think about it, the door could be locked/unlocked using the same triggers used for the safety doors.
      A script would definitely provide some advantages, but I'm impressed by how much can be done without one.

    • @macgabhann1108
      @macgabhann1108 6 лет назад +1

      yea I tend to avoid scripts though i have started using a few off the workshop just have not gotten to writing my own since I can do the same thing with timer blocks.

    • @Splitsie
      @Splitsie  6 лет назад +1

      Yeah, the elevator door does have that problem, you could probably use the safety door switch to turn the auto door sensor on and off between floors to fix that little oversight :P

    • @nonplayercharacter6478
      @nonplayercharacter6478 6 лет назад

      If you turn the safety door around, you wouldn't be able to get into the car's sensor unless the car is at that floor.

  • @michaeleber4752
    @michaeleber4752 11 месяцев назад

    I am a new player and just now needed an elevator for my home base. But my ground floor is...on the ground...and I cannot tell what the dimensions are in your video for the elevator basement. Is it 5x5 blocks?

  • @davidwarburton-burley9967
    @davidwarburton-burley9967 9 месяцев назад

    Great guide. Mine lifts kept on getting caught on the sides

  • @cybersteel8
    @cybersteel8 4 года назад

    Does that ferris wheel need one timer block per light so that they light up correctly in sequence like that? How many timer blocks were required?

  • @Bigrignohio
    @Bigrignohio 4 года назад

    Hm. I wonder if a locked rotor would work better than that horizontal piston in some applications. After all, you can change offsets with a rotor.

    • @Splitsie
      @Splitsie  4 года назад +1

      It may, I chose to do the piston for the tutorial as it required less explanation to ensure things would work :)

  • @JUNIsLuke
    @JUNIsLuke Год назад

    Bro I thought it was another’s add audio glitching over your video untill I thought about it lmao

  • @wesleybartoszek425
    @wesleybartoszek425 6 месяцев назад

    I have a couple questions first you said you can have it hang I was thinking this could be used for a mine shaft and in that case would you just build it the same but upside down the second question is more hypothetical if for some mad man reason I wanted 6 7 or even 8 levels would you dig further down to accommodate for extra pistons or is that just impossible with the weight and wobble. Finally you said that you weren’t sure about the elevators speed when reaching the desired floor this is how elevators work in real life think of it as a car and your braking you don’t want to come to a sudden stop you want to ease into the stop now some people want to get to places so their make their elevators fast all the way but how yours is built that’s how a normal elevator functions oh and before I forget you didn’t go over how to download that music or sound effects to the game unless I’m stupid and there in the base game.

  • @maarten3225
    @maarten3225 6 лет назад

    i like your video's found out about ur channel about a week ago watched nearly all your video's

    • @Splitsie
      @Splitsie  6 лет назад

      Thanks, glad you're enjoying them :)

  • @991leafy
    @991leafy 3 года назад

    Are three pistons the limit? is there anything else I need to do if I build this on a ceiling?

  • @Midwinter_Snow
    @Midwinter_Snow 5 лет назад

    How effective would this be scaled up? I'm planning on building something that led me to find this video; essentially a vehicle cargo lift up the side of a mountain since the only way to drive up is like a 50km drive around it.
    We also have a huge armored transport military truck weighing roughly 1 million kg, I expect that wouldn't be able to be lifted by a scaled up version of this.
    I'm hoping our light rovers would though.

    • @Splitsie
      @Splitsie  5 лет назад +1

      Pistons can generate a crazy amount of force, especially if you have experimental mode on, so I'd expect you'd be able to push most things up with them, but you may need to lock onto the elevator with a connector to prevent damage with especially heavy grids :)

    • @Midwinter_Snow
      @Midwinter_Snow 5 лет назад

      @@Splitsie Thanks! I'll keep the connector in mind then :)

  • @markcunningham2243
    @markcunningham2243 6 лет назад

    Can this design lift vehicles ? would they need to be locked in place on the elevator ( I want an underground hangar but where i am on my world burrowing into the mountain would look odd so I want a base above ground mostly but the hanger below )
    also, do you have a printer video ? or could you make one ? :)

    • @Splitsie
      @Splitsie  5 лет назад

      You could lift vehicles with it, there might be some issues in multiplayer if you leave the vehicle on it, but for shorter time frames should be ok :)
      A lock shouldn't be necessary either. I haven't made a printer video yet, but it's something that's been on my list for a while :)

  • @bannanagaming434
    @bannanagaming434 3 года назад

    Won’t the safety doors open as you pass them?

  • @ianbunch1583
    @ianbunch1583 6 лет назад

    Couldn't you stack more of them closer if you used pillars for the straight bits instead of blast doors?

    • @Splitsie
      @Splitsie  6 лет назад

      Yeah, you probably could actually

  • @kevingriffith6011
    @kevingriffith6011 6 лет назад

    Welp, now i'm going to have to try to make a thruster-based elevator using guide rails and merge blocks, connectors or landing gear.... it would certainly be more compact than pistons... but potentially more explosive. I like that in a build.

    • @Splitsie
      @Splitsie  6 лет назад

      That sounds incredibly explosive... And fun! :)

  • @a-tad-ape
    @a-tad-ape 6 лет назад

    Nice. So far my elevators have just been a very deep hole with a few pistons stacked right on top of each other. I'll try work this system into my new designs. I also have an idea for the Goose's (Geese?) turntable in your survival series. What if the floor was a large rectangular shape with blast doors that open around it to allow it to rotate 180 or whatever you set it to. It might be neat if you make it rotate 90 degrees and into another side hangar. I'm excited to see how you tackle this problem.

    • @a-tad-ape
      @a-tad-ape 6 лет назад

      Oh, A second thought! What if you put a piston on the rotor to raise or lower it in case it doesn't rotate around the corners. Similar to the elevators of all the docking bays in Elite Dangerous.

    • @Splitsie
      @Splitsie  6 лет назад +1

      I've got a pretty simple solution worked out (was playing around in creative last night) I think you'll be pleasantly surprised by how easy it should be to build :)

    • @aracuron9956
      @aracuron9956 4 года назад

      Btw, you should build a Goose base with a turntable Garage, maybe even having more than one level and develop more Trailers for the Goose, it is a pretty perfect Design that even survivalproofed it's worth.
      - Mobile defense post
      - Mobile power Station (with plenty batteries and a connector crane)
      - Mobile base (refinery, o2/h2/Assembler/decent storage/survival it
      - One with a projector plus 2 welder cranes to print at least Chickenhawks / Tick / Sandbags), maybe even bigger things, depending how far the welder cranes can stretch out without summoning Clang.
      Maybe you can even have connectors and piston cranes with connectors, to park a powerstation trailer between a mobile base Trailer, and a defense Post Trailer, connect them and are good to go until you are done at this place, or have the permanent base built.
      I even can imagine in my mind a Team using 4 Goose with such Trailers, Finding a Spot, parking launching the butterball and Immediate starting to print stuff building a base in no time. This concept may even work on no jetpack/high grav scenarios.
      Anyway, the Goose is just to perfect and Well done to collect dust.

  • @truesnakegod
    @truesnakegod 3 года назад

    Can you by chance do an updated video of this since the block collision update likely made it possible to improve on it.

  • @revenevan11
    @revenevan11 4 года назад

    So this would be a bit different/easier with the updated block collisions these days, right?

    • @Splitsie
      @Splitsie  4 года назад

      Yep, still some advantages to doing things this way as it gives you a bit more clearance, but depending on the blocks used it's no longer absolutely necessary :)

  • @trainmaster5365
    @trainmaster5365 6 лет назад +1

    Sooooo...... you can make clang bombs with overpowered pistons?

    • @Splitsie
      @Splitsie  6 лет назад +1

      Unless the pistons end up acting like the ones on my bouncy bear and just make your bomb bounce off the target :P

  • @miguelhernandez72
    @miguelhernandez72 4 года назад

    Was this patched? The piston and blast door approach doesn't work anymore, they get stuck.

  • @coolpeopleit
    @coolpeopleit 4 года назад

    Why didn't you just add doors to the time block? Start with closing all the doors then open the pair of doors on the floor you want

  • @b151proof
    @b151proof 2 года назад +1

    This was way too complicated. Can you just show the "right way" without all the extra blocks?

  • @ElixirEdits
    @ElixirEdits 4 года назад

    This is a lot harder than I thought it would be... For underground survival I mean.

    • @Splitsie
      @Splitsie  4 года назад

      I've built a large one underground in survival, the hardest part was drilling out the massive space you need for all the pistons :P

  • @Zetboi
    @Zetboi 6 лет назад

    Is there any chance you'd make a cargo lift vanilla guide? Like an elevator you'd use as either a landing pad or for vehicles to go down a mining shaft or something similar?
    I made a bunker approximately 65m below surface, and I dug a hole in order to have my vehicles get to my base. The original idea was to have them go down the shaft, but stacking the pistons just makes the 5x4 platform explode using this method trying to extend all the pistons at once.. What could I do?

    • @Splitsie
      @Splitsie  6 лет назад +1

      You should be able to build it the same way as the personal elevator was built in this tutorial, the only thing that will make it more difficult is that to go over 65m you'll need at least 7 pistons which will be a tight squeeze for a 5x4 platform. You may also need the pistons to have an increased maximum impulse so that they can move the vehicle as well as everything else that makes up the elevator

    • @Zetboi
      @Zetboi 6 лет назад

      @@Splitsie Thanks for your quick response, I did figure it out in the end. It even has a connector reaching down to the base directly. It seemed to be because there was some blocks in the way, it was very picky where to be. I'll have a look at increasing the max. impulse though, as we still have a fair amount if wobble even on share inertia tensions when its fully extended. :)

  • @thehotsloppy7395
    @thehotsloppy7395 Год назад

    Do you know if the collision block for the blast doors have changed as they seem to act the same as a full block for me.

    • @Splitsie
      @Splitsie  Год назад +1

      The blast door block is very slightly different but not in any way that would affect this design, the significant part that has changed is that *some* of the armour blocks have had their collisions shrunk so you can do some of this without the blast door blocks now

  • @Rayce_Istanus
    @Rayce_Istanus Год назад

    I tried scaleing it by putting like 3 pistons on top of each other and it backfired terribly. Going to test it a bit more.

  • @TevisC
    @TevisC 3 года назад

    @Splitsie This needs an update with the changed collisions!

    • @Splitsie
      @Splitsie  3 года назад +1

      Given a lot of blocks still haven't been updated, I'd still build this way to avoid issues with blocks like catwalks

  • @JUNIsLuke
    @JUNIsLuke Год назад

    Love it

  • @FlyingVneckSweater
    @FlyingVneckSweater 4 года назад

    Can you not use conveyor tubes instead of blast door blocks? They're alot cheaper to make...

    • @Splitsie
      @Splitsie  4 года назад

      You definitely can, out of force of habit I used blast doors, but it's worth noting, for small grid setups that are similar you can only use blast doors as on small grid the conveyor collision is full block sized

  • @GMLSX
    @GMLSX 6 лет назад

    I wonder what can be done if you place the sensor for the savety door horizontal/flat on the rectangular side of a half slope tip. Like the camera on the red ship in th background video of SE's main menue. And what can be done for looks by using slopes instead of catwalks to trigger sensors. Or just the rails on the catwalks. Or the rails alone. They both coud save a block of deph.

    • @Splitsie
      @Splitsie  6 лет назад +1

      The railings are a good idea, would certainly be much smaller and easier to hide, I'd been thinking of hiding a rotor with small blocks underneath the car for extra sensor and sound block space too - your solution is a lot simpler :)

  • @EanHaworth
    @EanHaworth 6 лет назад +1

    welp, time to convert the floor of my garage into a massive elevator :3

    • @Splitsie
      @Splitsie  6 лет назад +1

      That's going to be quite the project, but would end up pretty cool :)

  • @fritsberends6230
    @fritsberends6230 6 лет назад

    hmm my elevator seems to have an issue with the pistons not fully retracing and extending

    • @Splitsie
      @Splitsie  6 лет назад

      For heavier elevators you'll need to increase you maximum impulse axis to deal with this problem. The way I do it is to gradually increase it until each piston behaves consistently - you will almost certainly take the values into the red, but it shouldn't cause a problem if you know they can extend normally sometimes anyway :)

  • @Thenotsofamousone
    @Thenotsofamousone 4 года назад

    ive tried putting blocks on the piston tops but it keeps moving :o

  • @mantis84
    @mantis84 5 лет назад

    Hey Splitsie, awesome design. I totally (and shameless) copied it (by hand) on our multiplayerplayer-server up to 8 pistons high.
    Sadly i still struggle to get custom music on soundblocks to the server. And somehow the music starts only once or sometimes 2-3 times entering the elevator car. Stopping works fine. Any clue what might cause this?

    • @Splitsie
      @Splitsie  5 лет назад +1

      Sounds blocks are incredibly bugged in multiplayer, I've not found a workaround for it anywhere :(

  • @dovakhiindima
    @dovakhiindima 6 лет назад

    9:10 you can just reverse piston without head and add it, its works

    • @Splitsie
      @Splitsie  6 лет назад

      I probably should have pointed that out as another option, I may have been a little preoccupied trying to make it clear that there were some tight arrangements that don't work - I was worried people might get frustrated trying it if I didn't show that :P

  • @thozseatrolhate5736
    @thozseatrolhate5736 4 года назад

    Hey love your guides would this work on a longer elevator safely I'm making a mine shaft but worry on the explosions lol subbed

    • @Splitsie
      @Splitsie  4 года назад

      Yep, it works for much larger elevators. I've built one with this style which was a stack of over 10 pistons in my survival maybe series :)

    • @thozseatrolhate5736
      @thozseatrolhate5736 4 года назад

      Thanks dude I'll definitely be using this trick was so worried as people tell me pistons can be trouble lol

  • @DocBrown086
    @DocBrown086 3 года назад

    Why would that not be safe in multiplayer?

  • @RickMercury
    @RickMercury 4 года назад

    Спасибо за видео.
    Не мог понять как убрать то, что блоки сталкиваются друг с другом. Идея с горизонтальным поршнем оч крутая.
    Thanks.

  • @jackschitt7783
    @jackschitt7783 5 лет назад

    I'm determined to build an elevator in this game and have been trying with rotors and tires and I kind of have it working but it's not stable (shakes, getting the rotors to stop turning exactly where they need to has been difficult). I'll try this way.

    • @Splitsie
      @Splitsie  5 лет назад

      I've built many this way and they're quite stable and reliable even in multiplayer with lots of people on them :)
      Hopefully you have the same experience :)

    • @jackschitt7783
      @jackschitt7783 5 лет назад

      @@Splitsie So. This is awesome-ness what you built here and exactly what I need. Can it be horizontal? I've been trying to build a monorail kind of thing between the original Easy Start platform/base and a platform I've built which I want to be the entrance and control center to my "city". So it needs to go --this-->way and

    • @Splitsie
      @Splitsie  5 лет назад

      It shouldn't be a problem, though it may end up a bit more shakey than the vertical version depending on the length of it

  • @rishoh
    @rishoh 6 лет назад

    So does this mean you'll be doing some elevator remodeling in your survival series? :P

    • @Splitsie
      @Splitsie  6 лет назад

      Why yes, yes it does ;)

  • @antoniopaivadasilva2716
    @antoniopaivadasilva2716 9 месяцев назад

    How would I set an elevator up for more than 3 floors though?

    • @Splitsie
      @Splitsie  9 месяцев назад

      Same concept just more pistons :)

  • @thentox4778
    @thentox4778 4 года назад

    Is there a risk of clang with the blast door edges along the flat side not the point side with pistons?

    • @thentox4778
      @thentox4778 4 года назад

      also, does this work with passage doors intead of regular doors on both sides? Im having trouble where the pistons slow down and often just stop halfway through, could show picture

    • @Splitsie
      @Splitsie  4 года назад

      Yes there is a risk, though if you're having troubles you could try replacing the blast doors with conveyor tubes or interior pillars to check if they're the issue as both of those blocks have reduced hit boxes on all sides not just 2 or 3 that blast door blocks have. The type of door doesn't matter, I just find that the sliding doors have a neater finish which is why I tend to use them :)

    • @thentox4778
      @thentox4778 4 года назад

      Splitsie it seemed like it was slowing down and grinding a bit but I increased the non axis resistance on the horizontal piston and increased the force on the vertical one. Only needed 2 but ended up using three, is there a discord or something I could post my version?

  • @gary0228
    @gary0228 6 лет назад

    That last song sounded really familiar but idk from where

    • @Splitsie
      @Splitsie  6 лет назад

      It's by jahzzar and he's released quite a few royalty free songs, so you would have a reasonable chance of coming across it in RUclips :)

  • @wayneperry2002
    @wayneperry2002 6 лет назад

    Genius

    • @Splitsie
      @Splitsie  6 лет назад

      Thanks :)
      I was pretty proud of this one ;)

  • @emmab6253
    @emmab6253 6 лет назад

    Are you going to change the elevator in the survival to add the horizontal piston?

    • @Splitsie
      @Splitsie  6 лет назад

      Yep, as soon as I realised how well it worked with the horizontal piston I knew I'd have to upgrade the survival elevator :P

  • @Bonekraka
    @Bonekraka 4 года назад

    Can you set up a powering up powering down to grids to sound like the windows start up shut down lol

    • @Splitsie
      @Splitsie  4 года назад

      Only if you mod that sound in yourself, I've not seen something like it on the workshop (though I haven't specifically looked for it)