Antenna, Laser Antenna and Beacons - Space Engineers Tutorial

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  • Опубликовано: 25 окт 2024

Комментарии • 323

  • @pauln07
    @pauln07 Год назад +300

    It would be cool to do a series where voice/text like discord only works over ingame antenna connections. Especially in a multiplayer military situation where relay stations could become vulnerable but important assets for both sides.

    • @danielhomant2832
      @danielhomant2832 Год назад +39

      I've been on a hardcore survival server like that, and I enjoyed greatly setting up signal relays and conducting remote operations.
      In practical application though, it is more limiting than useful.
      It needs a healthy player count that is varies and active to make it enjoyable.
      The other limit is range and PCU. It needs quite a few relay satellites just to go from earth to moon, which makes trying to connect any other planet into the network effectively impossible. To make that work it would need a new mod block that has extremely long ranges.
      With extremely long range comms, then it works fine even with a smaller player count. Again, as a survival player base rather than just combat oriented one.
      Edit. Laser antennas have infinite range? Well, that's new and actually makes things viable, heh.

    • @seannemo8076
      @seannemo8076 Год назад +8

      @@danielhomant2832 As to your edit: Possible, yes. But given the quadratic increase in power consumption, you'll probably need a _lot_ of power to relay between planets. Of course, that gives me a long-term goal in my present game... Maybe I'll actually set foot on something other than the earth-like and the moon!

    • @danielhomant2832
      @danielhomant2832 Год назад +4

      @@seannemo8076 A relay setup could reach other planets, just have to place them before the power demand spikes. But then it runs into PCU limits again.
      Either way, for it to be practical, mods of some kind are needed.

    • @teloak5545
      @teloak5545 Год назад +1

      Regular antennae will work as such using the in game voice function over the max range of the nearby antennae. So a relay network would be required for planet to planet connections... yikes the PCU count and power demands on that setup.

    • @pauln07
      @pauln07 Год назад +2

      @@seannemo8076 I recon the power shouldn't increase when travelling outside of atmosphere. It makes some sense to do it like that

  • @saxmo8024
    @saxmo8024 Год назад +73

    Some advanced gps tips and tricks: if you loose a grid, and don't have an antenna, beacon, laser antenna set up or a gps marker, you can still get the gps of the grid. Build a contract block, and set up a search contract with all values being blank except the grid name (hopefully you know which grid name your wanting to find. Then accept the contract. It will give you the GPS of that missing grid.
    Also, you can use the contracts block to set up a GPS that follows your grid: place the contracts block on the grid you want tracked, set up a hauling contract with all values blank except the destination to b the same contract block grid. Then accept the contract and leave the box it gives you somewhere safe. Tada, a gps location you can copy and paste from the gps tab, that stays on your ship no matter where your ship is. And only you can see it.

    • @Splitsie
      @Splitsie  Год назад +24

      Dang, those are some clever uses of the contract blocks :)

    • @simboulisxbox7939
      @simboulisxbox7939 Год назад +3

      A search contract can do the same with it’s radius turned all the way down, as long as you own the grid

    • @saxmo8024
      @saxmo8024 Год назад +10

      The search contract one is also weaponisable. That is how people make a "tracking device". say you visit a player's ship when they are outside a safe zone and maybe... Offline. All you need is a small grid battery and a magnetic plate. The mag plate attaches the battery to the target grid and tada: you have a grid that follows the targets grid. Then you create a search contract at your home base for that block you left on that grid. It is powered because of the battery, and the search contract gives you their effective GPS. plus it doesn't show up in their info menue because it's not a part of the grid. Also, armor blocks don't show up on a grids inf tab. So you could literally grind off an armor blocks, place the tracker, and place an armor block back in place. And of course repaint it to match the targets color pattern. The target player would not know it's there unless they checked their armor for ownership.

    • @saxmo8024
      @saxmo8024 Год назад +3

      @@Splitsie as if you didn't know some of these tricks. Lol

  • @chakatfirepaw
    @chakatfirepaw Год назад +28

    Another niche use case for a beacon is if you are playing with a hostile spawn mod that has something like the Hacker Drone from Corruption. Using a beacon rather than an antenna avoids things like it chatting "WHEEEEEEEE! at you as it sets all your gyros to random overrides.

  • @nzdobbs
    @nzdobbs Год назад +85

    Thanks Splitsie! Your tutorials are how I found your channel all those years ago, and even now I am still learning from you.

    • @OneOfThePauls
      @OneOfThePauls Год назад +1

      Same - been watching Splitsie "do stuff in Space Engineers" since 2016 and have learned so much that I probably wouldn't have figured out on my own

  • @elindis
    @elindis Год назад +38

    Idea for a playthrough goal: you have to set up a satellite system that connects every planet, and then control a grid on the other side of the system. Could be fun, definitely difficult.

  • @christopherambrose7605
    @christopherambrose7605 Год назад +19

    Ironically I watched the old tutorial on this earlier this week! Enjoyed both versions, thanks Splitsie!

    • @Splitsie
      @Splitsie  Год назад +5

      Not ideal timing but glad you liked the new one :)

  • @SofieBrink
    @SofieBrink Год назад +35

    Yay, a new tutorial. I don’t expect to need it. But its content!🎉

  • @standstrong
    @standstrong Год назад +10

    So happy you're back making these!! Literally the only reason I can function in this game is due to you're old tutorials! Keep it up man!

    • @Splitsie
      @Splitsie  Год назад +2

      Thanks, currently working on a design tips video, hopefully get it out in the next week or so :)

  • @teloak5545
    @teloak5545 Год назад +2

    Awe YEAH!!! Look at Steve standing tall and being helpful!!
    I have tried to use laser antennae in the past, but they always struggled to attain connections. So this demonstration shed some light on what I was probably doing wrong.

  • @MMuraseofSandvich
    @MMuraseofSandvich Год назад +8

    Welcome back Splitsie! Looking forward to whatever you're cooking up.

  • @KrimsonStorm
    @KrimsonStorm Год назад +2

    Great video. I used to use Lazer antenna on a MP server so my clan could build bases in certain areas and not broadcast our loot. One thing that we did was at the end of the linear scale for power, we created relay satellites with two lazer antenna and a crapload of solar panels. Thankfully nobody stumbled into the sats. Looking back, one thing you could do is make some explosive prox mines that detonate and kill the lazer antenna if an enemy gets to close, that way they cant find your base by looking at the settings

  • @jmatya
    @jmatya Год назад +27

    Love splitsie tutorials! Great editing, good length and details, good visualization, good music.
    Can't wait to explore the endless possibilities of the upcoming Grid AI with you, hope you're planning on going tutorial mode on those

    • @Splitsie
      @Splitsie  Год назад +10

      100% been learning all I can do I can get the tutorials out soon after release 🙂

    • @mugsy8
      @mugsy8 Год назад

      @@Splitsie oh man i hope there is input power % for solar panels so we can turn hinges and rotors on and off.
      i hate the complications of building gyros on disconnected sub grids in order to do it without a script.

  • @jakemiles2500
    @jakemiles2500 Год назад +5

    I would love to see a remake of all your tutorials, just because so much has changed in space engineers since you made the first tutorials. Love your content Splitsie :)

  • @DemTacs
    @DemTacs Год назад +49

    With this tutorial, I now want to see a satellite+drone control series. Anything outside of base, you can't do manually or explore only via drone, because you'll die otherwise.

    • @Splitsie
      @Splitsie  Год назад +29

      Depending on what comes with the grid AI stuff that Keen's been teasing that could well be on the cards :)

    • @violent_shadow
      @violent_shadow Год назад +6

      YES.
      i would love to watch that series !

    • @Chronostra
      @Chronostra Год назад +4

      Stranded alone on a space station with only broken suits and tools? Yes please!

    • @saschadaniels6879
      @saschadaniels6879 Год назад

      How do I switch on/off my suits antenna on xbox? Does anybody know? Cannot find it on the keys layout in game.

    • @sverhrazum4935
      @sverhrazum4935 Год назад +1

      Yeah, sounds exciting with proper implementation and a plot with tasks. I hope Splitsie will seriously think about making such series

  • @imperialspacemarine1539
    @imperialspacemarine1539 Год назад +6

    another usecase of the laser antenna: If for some reason (for example a kind of chalange were hud elements like gps are turned of) you cant use gps, Just connect to laser antennas together. theyll become a compass between vehicle and base as the the mobile antenna keeps looking in the direction of the base antenna (as seen in the vid)

  • @trindleshadowmane2495
    @trindleshadowmane2495 Год назад +12

    Thanks for the upload! You mentioning using a beacon as a notification kind of makes me wonder if we're going to be able to use the new Logic Block to set up some kind of alarm system to go off when detecting an antenna or beacon signal. I like to set up little bases on ore nodes to auto drill while I have drones going back and forth so I'm hoping to be able to rig up a control room with status lights for each of the bases to tell me when the drilling has completed or the cargo containers have filled.

    • @Splitsie
      @Splitsie  Год назад +5

      I was thinking the exact same thing 🙂

    • @mailleweaver
      @mailleweaver Год назад +1

      Yeah, let your base tell you when something needs attention instead of your HUD. HUD markers all over the place can be distracting. And even if you don't mind the visual clutter, you're less likely to notice a new signal if you have a lot of them. A way for grids to recognize signals would make up for that.

  • @niclasbjerregaardmadsen1751
    @niclasbjerregaardmadsen1751 Год назад

    I have played space engineers for many years now, and never knew that antennas worked as relays, and neither did i know how laser antennas work
    Great tutorial, keep up the great work.
    I've been tagging along since Survival Maybe

  • @erizamanu6122
    @erizamanu6122 Год назад +5

    More splitsie knowledge!

  • @arismilonas
    @arismilonas Год назад +4

    Finally a new SE video! It's great to see that you revisit the old tutorials didn't know that we can have relays! Time to build some satellites! I would love to see some 'tips and tricks videos' of things you have learned over the years or maybe some new cleaver ways of using existing blocks in order to build cool stuff.

    • @Splitsie
      @Splitsie  Год назад +2

      I've been mulling over a few formats to do some of those sorts of things in, if you see any shorts they may well be me testing that out as an approach for it :)

  • @Isai1a
    @Isai1a Год назад

    I got 800+ hours on SE and still don't know how laser antenna's work. Now I do, THX!

  • @AODsan
    @AODsan Год назад +3

    Thank you Splitsie, for this easy to understand tutorial. Learned something new today!

  • @marinaramonk8641
    @marinaramonk8641 Год назад +1

    I once used these to send a little drone mini factory equipped with a projector alongside a pair of utility drones to completely mine-process-and build and entire base on a planet I never set foot on. Another note for those that might not know, laser antennas do not work to go through an atmosphere, they work inside it just not from space and back (at least on Xbox unless something has changed since then)

  • @BannorPhil
    @BannorPhil Год назад +2

    This was very interesting - and explained things not covered in the earlier tutorials. Thanks!

  • @patrickmichel9604
    @patrickmichel9604 Год назад

    i really appreciate your calm and easy to understand toturials.
    cheers

  • @christiankomodo
    @christiankomodo 2 месяца назад

    I love the physical examples. Great video!

  • @stevenscott2136
    @stevenscott2136 Год назад

    Wow, you're still doing these! I was watching your 5-year-old ones yesterday. I just got this game, and now I'm thinking "Uh oh, the tutorials alone take FIVE YEARS!" 😲

    • @Splitsie
      @Splitsie  Год назад

      Lol 😂
      This is an update to one of the old tutorials that had become a bit outdated (the starter survival ones are still good), but even after all this time there are still some topics I'd like to cover that I haven't yet 🙂

  • @Dragonorder18
    @Dragonorder18 Год назад +1

    I actually didn't know the Suit could be used as a Relay too. That's so interesting!

  • @execute214
    @execute214 Год назад

    I never knew this kind of programming existed in the game. Great video!

  • @aviatorengineer3491
    @aviatorengineer3491 Год назад

    It took me a long while to figure out the laser antenna. It's my favorite solution for public servers now, though, because I'm super paranoid about privacy. I didn't know that the player's suit antenna actually works as a relay! That's quite cool.

  • @barrylopes
    @barrylopes Год назад +3

    I started playing Space Engineers after watching Splitsie's videos, your earlier tutorials were very useful and I have copied many designs in terms of welder and drill ships. 😅

  • @tinchopf
    @tinchopf Год назад +4

    I remember when you created the relay towers in survival impossible to connect to the asteroid iron catapult mining base. You mentioned something about the laser antennas at the moment

    • @Splitsie
      @Splitsie  Год назад +3

      Yeah, unfortunately for si the components required meant that laser antennas weren't an option for me - because the superconductor components required gold

  • @riseofphoenix4639
    @riseofphoenix4639 Год назад +1

    This was really helpful, thank you

    • @Splitsie
      @Splitsie  Год назад +1

      Glad it was helpful :)

  • @mikep2504
    @mikep2504 Год назад +1

    I primarily use laser antennae to connect bases in a hidden manner to avoid reavers. I also like to create a laser antenna connection to a cheap base with a regular antenna with a large radius so i can control drones in my area, and if reavers come, they go for my cheap base far away from my important stuff.

    • @Splitsie
      @Splitsie  Год назад

      That's a very smart approach for dealing with the challenges of reavers :)

  • @Gottaculat
    @Gottaculat Год назад +1

    Something that might not have been clear in the video is that laser antennas can establish links to bases at extreme range (like between planets), but if you add a regular antenna to the remote base, the laser antenna at the remote base on the same grid as the remote antenna will let you link to other antennas within range of the remote base antenna.
    Okay, that's still confusing...
    1. Build laser antenna on home base.
    2. Build laser antenna at outpost.
    3. Build regular antenna at outpost on same grid.
    3.a. Regular antenna at outpost can communicate with other regular antennas in range of outpost.
    4. Establish link between home base laser antenna and outpost laser antenna.
    4.a. Home base can now access/control any grids in the outpost's regular antenna network.
    4.a. Make sure outpost has a remote control block. This will act like a cockpit, as if you were actually there (lets you use toolbar rather than just control panel).
    5. Make sure regular antennas on static and mobile grids near outpost are also broadcasting far enough to reach outpost regular antenna.
    5.a. Make sure grids in range of outpost regular antenna have remote control block if you want cockpit controls on grids in range of outpost.
    5.b. Make sure grids in range of outpost regular antenna are transmitting their regular antennas far enough to reach the outpost.
    If, say, a drone is broadcasting 500m, and a regular antenna is broadcasting 5 Km, you can access the drone terminal out to 5 Km, but you can only remote control the drone within 500m, because the drone must be able to transmit back to the outpost to be remote controlled. Since the outpost's regular antenna is on the same grid as the laser antenna, establishing a link with the outpost laser antenna via home base laser antenna is effectively acting as if you're in a control seat at the outpost, despite being hundreds or even thousands of Km apart.
    I know, this can still seem a bit confusing, but once it clicks in your head, it makes a ton of sense. As long as all grids in the network can both send and receive signals to at least one other grid in the chain of signals (the network), they can be controlled if equipped with a remote control, and of course, have adequate power.

  • @invictus127
    @invictus127 Год назад

    I learned a lot of this stuff on my own from dealing with Reavers and trying to have separate bases in communication with each other.
    Very glad to know that laser antenna actually will reconnect with a mobile grid if the mobile grid breaks connection and then re-aligns though. I was afraid to try and use it with a mobile command ship for fear that I might break connection and just be locked out of communication with my base(s)

  • @chriskelso723
    @chriskelso723 Год назад +1

    That antenna relay is something I've been wondering about. I've just never taken the time or had the to learn it. But now that you have done the heavy lifting for me, I may have to force a use for it. In the name of science, of course. Lol
    Edit:
    Thank you very much for the informative video. :D

    • @Splitsie
      @Splitsie  Год назад +1

      lol You're welcome Chris :)

  • @anthonyohara2599
    @anthonyohara2599 Год назад

    I was just having troubles with laser antenna two days ago, well timed!!! 3k hours on SE and I never tried them

  • @Conqueror933
    @Conqueror933 Год назад

    yay a splitsie tutorial! about something I already know! Gonna watch in excitement anyway! :D

  • @armastat
    @armastat Год назад

    Great tutorial. Love that you do this for people

  • @matthewgillies7509
    @matthewgillies7509 Год назад +1

    It should be noted that Safe Zones create line of sight problems for the laser antennas, and this disruption has a massive range. Simply put, a laser antenna on a ship can connect to another laser antenna of a base, within the safe zone, but outside of it the safe zone blocks it. Simply extending the base antenna outside the safe zone with a piston, or having it otherwise peek outside the safe zone is not enough. It needs to be hundreds of metres away from the field, beyond the maximum operational range of that safe zone. The reasons for this aren't clear to me, but this is a continuing problem on public servers, and possibly in private games as well.

    • @Splitsie
      @Splitsie  Год назад +2

      Oh that's good to know, I've done so little with safe zones after discovering that all the things I want to do cause the game to crash 🤣

    • @matthewgillies7509
      @matthewgillies7509 Год назад +1

      @@Splitsie the server play keeps me on my toes, to be sure. This is because I operate several large public outposts, and I seem to have started a trend, as right now there are no fewer than five public trading stations run by other players on Keen server CA#2. They vary from space stations with funny gravity, to hollowed out asteroids, to Moon cities.

  • @theepicslayer7sss101
    @theepicslayer7sss101 Год назад +1

    Laser antennas are great for secret bases, you can remote to things but not output a visible signal. (also a stealth ship just floating about far from people but still connected.)

  • @horman1973
    @horman1973 Год назад

    Another great tutorial by splitsie! Love it!
    Just an idea for another tutorial - I read about the possibility of building a sun tracking solar farm by using the custom turret control.
    I hope you enjoyed you days off and have gained your strengh back again! Great to have you back!

  • @violent_shadow
    @violent_shadow Год назад +2

    you said @7:15 it could be handy if something happend then this happens.
    then if the inventory is full turn on a beacon.... then do this
    i love to see a tutorial about this.
    Also, would be nice if you could update the Info LCD Mod tutorial
    i find this mod intresting and quite fun but very difficult to use, how to show damaged blocks in a display, inventory level ( full - empty )
    the main page on steam is 5 + years out of date
    i love to use this with welder ships, to display what i have in my inventory, so i know if i am out of plates.
    Lastly i have been watching your Assertive Acquisitions series.
    and i have learned something so important and fun - you used the command Special Hidden on a cargo container.
    That is so, SOO useful and i am using it constantly now, auto refill attack ships, auto fill welder ships........
    Thank you so much for this one.
    i find this so useful, might be worth it to make a short tutorial about it? ( + isy's inventory manager )

  • @Toanasatre
    @Toanasatre Год назад +2

    Hi Splitsie. One thing you forgot to mention regarding the Laser Antenna is that it's also only visible for you and your faction, if you set one up / are in one and set the antenna to share.

  • @ivanheffner2587
    @ivanheffner2587 Год назад +1

    Nice tutorial on “frickin’ lasers”, Splitsie. You know what you need to revisit: Parachutes. I mean, it’s not exactly going to redeem your reputation from Engineer Core, but you can at least put the record straight.

  • @peterolssen9537
    @peterolssen9537 Год назад

    this was very useful as always. just started playing with a friend and we both went through all you tutorials along the way as we played. Now I understand why sometimes gps works and sometimes it doesnt😅

  • @cobaltblue1975
    @cobaltblue1975 Год назад

    Thank you for that. This demystified antennas in a very easy to understand way. I was actually toying with the idea of an interplanetary communication network. This basically made how to build it very clear. Now that I have this understanding, one thing I have my fingers crossed for is the new event controller blocks having antenna connections as an event. With "antenna connected" and "antenna disconnected" events the things that could be done remotely would be interesting to say the least.

  • @Jenachy
    @Jenachy Год назад

    One thing laser antennae are very useful for is long-distance relay functions, as the laser antenna does not broadcast a marker of its own. As such, you can make smaller bubbles (say 5km) of radio signal with the regular antennae for controlling rovers, managing outposts etc., but do so from say 100km without publicly broadcasting in a 100km radius.

  • @redsmallhat
    @redsmallhat Год назад

    A renewable energy renewed tutorial in honor of Capac! (This can talk about variation of power of wind turbines on weather and so do solar, comparing space and how to setup a rotation simple math for them to work nicely if not even a remote control setup?)

  • @mandyspence1599
    @mandyspence1599 Год назад +1

    That was a lovely little tutorial, thank you, please keep these coming!
    You did a tutorial set about not making brick-ships, could you do another using some of the newer blocks and maybe something about making good looking bases/stations as well, because I always struggle with making something look nice and useful and not a brick! Also could you do a weapons tutorial, both block and character weapons, sometimes its hard to know which ones work best for certain tasks.

  • @otisgk
    @otisgk Год назад

    Thanks Splitsie, very educational as usual.

  • @DariusT32
    @DariusT32 Год назад

    These tutorials are excellent. Keep making them!

  • @JG-hi6by
    @JG-hi6by Год назад

    Dang Man I’ve been trying to figure out how to use this thing for a long time. Thank you so much.! (the laser antenna)

  • @chacelow2438
    @chacelow2438 Год назад

    Wasnt mentioned in the video but another great thing about Laser Antennas is they don't show up for other players /grids. So you can use them for more "covert" operations.

  • @samuraidriver4x4
    @samuraidriver4x4 Год назад

    I have tried setting up relay networks a couple of times with the laser antenna but couldn't figure it out.
    This tutorial really helps with that
    might do another attempted at visiting every planet with remote access only in the near future.

  • @metazare
    @metazare Год назад

    Laser antenna are also good if you are using remote drones on an unfriendly multiplayer server to get tasks done. You won't be broadcasting your presence to anyone nearby. You just need to be mindful to not maneuver in a way that you'd break the connection.

  • @captain61games49
    @captain61games49 Год назад

    That know receives function is so helpful.

  • @EikeSky
    @EikeSky Год назад

    I know you've covered it before, but a deep dive into the turret controller: what's the minimum you need, what's the most insane you get get (not just by guns, but most complex mechanism using a turret controller).

  • @allbriardup6451
    @allbriardup6451 7 месяцев назад

    Brilliant video, thank you! I was using some of them right without knowing lol

  • @ZorgKirill
    @ZorgKirill 7 месяцев назад

    Thanks for interesting video. Playing SE since 2013, never used laser antennas, i can't imagine a good use for them on multiplayer servers. In my opinion they can only make harm, when a hostile player finds one of bases and will see the direction of this antenna, to go to find another base there.

  • @Rodvard
    @Rodvard Год назад

    Thank you so much for clearly explaining this!!

  • @maxrander0101
    @maxrander0101 Год назад

    Splitsie the limit of them is based on what the world can handle in relation to amount of grids in it so my discords one for example is about 200 but it does cause issues when newer things with Antennas are added within the same overlap area or adding to the liked area

  • @noaharaldsson703
    @noaharaldsson703 Год назад

    More laser antenna tutorials. Yes!

  • @Eisen_Jaeger
    @Eisen_Jaeger Год назад +3

    I had not realized laser antenna would attempt to reconnect while moving. Steve is looking a bit Scavvy, keep an eye on him.

  • @aelien27
    @aelien27 Год назад +27

    Like now, watch later

  • @FunkyBaconArts
    @FunkyBaconArts Год назад

    Creating a long line of short range antennas to connect two distant bases without making a huge sensor bubble for everyone to see unless they move close to the line of signals. Or using laser antennas ofc.

  • @LeeSpork
    @LeeSpork Год назад

    One thing that wasn't really mentioned is that if an antenna has broadcasting turned off, it consumes a lot less power, but can still receive signals. This is most useful with programmable blocks, as programmable blocks can send and receive signals through antenna networks.

  • @hunnybunnysheavymetalmusic6542

    Cool stuff! Some day I will try playing the game, eventually.

  • @Voltikz95
    @Voltikz95 Год назад +1

    Yet another really informative video, but I have two questions
    1. When you was showing the lasers and you lose connection, what was keeping you connected at that point?
    2. Could you, there be a way to keep a bunch of little relay stations either in space or on the ground so you could keep constant connection? Similar to how we have satellites in orbit irl?

    • @Splitsie
      @Splitsie  Год назад +2

      If you wanted to use laser antennas for a constellation like that you'd need a dedicated pair for every single link. It should be possible but it would be prohibitively complex I would think.
      Nothin was maintaining connection at the time I disconnected, the antennas(e?) were looking at each other trying to re-establish connection. Once it was possible they reconnected. I was driving the vehicle directly as I found that perspective gave a much clearer view of the obstructions than attempting to control it remotely

    • @Voltikz95
      @Voltikz95 Год назад

      @Splitsie ohh right, that makes sense. I thought you were still sitting on the base, lol.
      Thanks for the reply 😊

  • @Dth091
    @Dth091 Год назад

    Laser antennas could be good for connecting your outposts and turret platforms up to the main base without a broadcast alerting anything too.. assertive, perhaps? :P
    Great video as usual, nice rover too.

  • @armastat
    @armastat Год назад

    One thing you didn't mention is why you may not want an antenna. I think that is a basic mechanic we all should know. Attracting hostile NPCs. I have played 100;s of hours but am not 100% on how it works myself, but my understanding is that your suit antenna will attract NPCs and their fire. Even when hidden, and that they will lose track of you if u turn it off as long as they can no longer see you directly? I assume the same is with antennas? by shutting them off you can stop attracting NPCs from far away? Especially turn off to avoid Player enemies.
    And finally that the laser antennas do not attract NPCs and their broadcasts cannot be seen by anyone but you are the grids they connect.
    What I would also like an answer to is - does the relay function work for people outside you faction? or NPCs, especially players. do they also get the relay benefit or can they only see transmitters when they are in their actual broadcast range?

  • @KevinNguyen1
    @KevinNguyen1 Год назад +2

    So I tried putting laser antennas from a planet to a station 1,500 km away, but I encountered two issues. First, I encountered an issue where the laser antenna would not connect if they were over 500km away. I am going to assume this is a bug as there were no asteroids blocking the laser and the terminal UI suggests that there is no hard limit. I had to make relay stations 500km apart. Second, I encountered another issue where I had to be like 1km above the surface of the Earthlike planet in order to connect to a relay station in space.

  • @thegovernor184
    @thegovernor184 Год назад

    Enjoyed your SE videos, have you thought about doing any with some Sci Fi shows inspiring it? Such as BSG, where you have to defend a fleet while searching for home or ST Voyager finding your way home while keeping your crew alive. Both of these would have to limit how much you change your base ship.

  • @TheMegamaster44
    @TheMegamaster44 Год назад

    Unknown signals and respawn pods generate a special gps signal attached to their grid and assigned to their specific player

  • @jeremievigliaturo1317
    @jeremievigliaturo1317 Год назад

    Question on the laser ant. can you get a connection to keep with two grids that are moving with out the use of a static grid? for example you and a mate are flying two separate fighters using laser ant to keep track of each other in a covert style. Another way i have thought about this is lets say you are mining, you have some fighter protection. you want to stay covert so others dont wonder into your ant range to ambush you. you also want to keep a small profile so perhaps you have your mates hiding/ scouting adjacent asteroids. In this way you can have a HUD reference to your allies with out giving up your location bubble.

  • @AndrewTFenn
    @AndrewTFenn Год назад

    Something not mentioned in the video is that a lot of servers use torch with something called a concealment plugin. This plugin freezes grids that are more than 5km away from the player thus making antenna networks completely useless. You should check if antennas are useful on your server before trying to build out a network.

    • @Splitsie
      @Splitsie  Год назад +1

      Oh yeah, the concealment plugin breaks all sorts of long distance stuff, from laser antennas to NPCs. It's a pity as it does help performance

  • @WarGiver
    @WarGiver Год назад +2

    I have done a couple play through where I setup an antenna highway between default solar system earth and Mars. My God is it messy on the Hud.

    • @Splitsie
      @Splitsie  Год назад +2

      lol So true :D

    • @WarGiver
      @WarGiver Год назад

      @@Splitsie I keep asking for a way to control the Antenna signals on the HUD so we can filter them (Almost like GPS) but people just keep saying to use Laser Antennas, not going to give the same functionality. Personally I wish we had the ability to set an antenna be set to a certain "Frequency" and we would have controls on the hud to toggle friendly frequencies display. But I guess nobody else wants that as it never seems to get attention.

  • @GhostOfSnuffles
    @GhostOfSnuffles Год назад

    Laser antennas have been a little bugged in survival. I found the best way to get them to work properly is to get the GPS coordinates for the stationary and paste it to the laser antenna of the grid you intend to move (i.e. your ship/rover), if you attempt to paste the coordinates of both into one another or the moving grid into the static one it tends to freeze and stay stuck in the "searching" setting.
    You can sometimes get it to work by saving then reloading your game but it's still kind annoying when it should work but it doesn't.

  • @Dinkleberg96
    @Dinkleberg96 Год назад

    Thanks Splitsie! On my own save im playing only with remote controlled rovers controlled by laser antenas and beacons (normal antenas set to 10m-20m max only to relay the signal between laser antenas), no base GPS coords. Witch forces me to build sattelites and huge towers, planning in advance on how to launch those sattelites only with cameras and be careful to not screw up (and lose signal or power) else ill lose its location rip sattelite. That idea came from one of ur tutorials. Maybe just mayyyybe this could inspire you with some cool ideas for S.I.

  • @Alimer_1
    @Alimer_1 Год назад

    Its been such a long time since I used a laser antenna that I didn't know they have infinite range now. I want to use them now :D

  • @BNETT21
    @BNETT21 Год назад

    Laser antenna RC only run where you have to launch a rocket into space to establish satellites for proper ground coverage. It would be your very own satcom system that actually has a function.

  • @halfcirclehranch6877
    @halfcirclehranch6877 Год назад

    As far as how far you can go with linking one antenna to the next, I once set up a grid of communication satellites that enabled communication between Earth, the moon, Mars, and Europa, as well as my asteroid base between Earth and Mars. So yeah, there's pretty much no limit but what your system can handle.

  • @michaelyoung7261
    @michaelyoung7261 Год назад +1

    I don’t even play space engineers. Why am I here watching the tutorials?!!?

  • @trolly4233
    @trolly4233 Год назад

    Imagine a series or server called “Vassals” that is basically centered around doing everything with drones. You can only have 1 player-present ship, every other ship you have must be a drone or remote controlled. Only exception is when you are building new ships/drones

  • @duncananderson1434
    @duncananderson1434 Год назад

    Your next tutorial should be on power systems. Pros and cons, when one is better than the other [ie no wind in space (no duh) but why solar might be better than hydrogen power.] , on say a mining ship which is better running on batteries or using hydrogen? , etc. Which then can lead into programs and scripts that either are always use (solar tracking if you have a solar farm), inventory manager, power toggling hydrogen engines based on battery charge, etc

  • @xorvious
    @xorvious Год назад

    This convinced me to give laser antenna another try. Does assert notice antennas broadcasting?
    I would like to see a deep dive into block collision, what you can make a piston or block scrape by and (probably) not klang out.

    • @Splitsie
      @Splitsie  Год назад +1

      Assert doesn't react to antenna at all, so you can use them with abandon. For reavers the laser antenna should be safe though 🙂

  • @MannyXVIII
    @MannyXVIII 11 месяцев назад

    I just realized, laser connections would make the most sense between relay stations
    And you control your remotes through antennas from there. Yeah, they may find your relay station and take it out, but that wouldn't give them your precise location. An observant foe, might still deduce the vector from the laser antenna though.

  • @player-0f_gam3s
    @player-0f_gam3s Год назад +1

    Can you make a new beginners tutorial with a beginner base rover and ship in it that would be great!?

  • @askjeroen
    @askjeroen Год назад +3

    Thnx for the tutorial. One question, if you play with Reavers or any other enemy. Does the laser antenna 'attract' the same way as an beacon or normal antenna do?

    • @Splitsie
      @Splitsie  Год назад +5

      Nope, the laser antenna is safe to use 🙂

    • @DC2022
      @DC2022 Год назад +1

      since it's a focused beam, there is no broadcast so no issue with those pesky reavers and their fracking habit to ram your dear ships and bases (and you as well 🤕 )

  • @alusion48
    @alusion48 Год назад

    @splitsie you read my mind

  • @deigratiarei6174
    @deigratiarei6174 Год назад

    i would be interested in hearing your thoughts on a main remote control with other remote controls on sub grids

  • @CT-1035
    @CT-1035 Год назад

    I would love a series where all ground borne craft can only be controlled via laser/antenna, except the starting pod, of corse

  • @Teedeedubbelu
    @Teedeedubbelu Год назад

    Yhea professor Splitsie is back!
    now a question, Splitsie have you seen the game Hardspace: Shipbreaker? i think its a game you could have fun with to do for a few relaxed single player streams.

  • @bawabik233
    @bawabik233 Год назад

    Take all your play list and make a modern version for all of them. Bringing new players to the game with a up to date versions. Show modern content with the latest updates. For the casual player with only a 1000 hours. And a couple of dlc releases. One may not know how your older vids mix well the latest released DLC's. You videos are very enjoyable. It is a blast to hear other YT makers refer to your shows. More vids more Capac, more "P" for parking...

  • @arthurmartin7626
    @arthurmartin7626 Год назад

    I would like to see an updated video for warfare 2 and turrets like how to set them up

  • @marcelscott6358
    @marcelscott6358 Год назад +1

    Is it just my bad memory or maybe a mod but I thought beacons can also be used to jump drive to, same as GPS location.

  • @Ben-wi4ww
    @Ben-wi4ww Год назад

    Where is my assertive acquisitions content? The ending you guys have planned for this series is kind of a series that I wanted to plan for you guys. the adventures of captain Capac with his super carrier and crew keeping the peace in the galaxy! Think of the tales of Don Quijote but space themed, starship troopers a little star trek and guardians of the Galaxy all rolled into one.

  • @Its_just_Dave.
    @Its_just_Dave. Год назад

    That laser mod showing the red line reminds me of Cloudy With A Chance of Meatballs 2. Even more so with Steve! Lol random thoughts
    “Shrimpanzee!” “Steve!” “Shrimpanzee!” “Steve!” “Shrimpanzee!” “Shove”

  • @alexandermuller7142
    @alexandermuller7142 Год назад

    one small addition to the use of antenna (relays) for those who want to use remote miners - asteroids do not spawn for those remotes.. sadly they only spawn if you are physically there.

  • @vaevictis6990
    @vaevictis6990 Год назад

    Thank you! Learned so much about SE from you. I do have a question though; why or how is it that in space, when I try to set up relays, I lose contact outside 12 km or so? And yes, I've ensured all have power, have ownership, and have range. Haven't seen any answers of redit or anywhere that aren't "have you turned them on ?" Yes I have. Is it an SE glitch?