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My ally main is an herb/miner so I'm gonna be gathering the mats, but instead of selling I'll be sending them to my alt BS/Alchemist to use. Since I won't technically need to be max level to dabble a bit in the crafting professions, I can get quite a bit of knowledge from first time crafts and get the first 50 points done before having to commit to leveling up to get the end level secrets, quests, and such for the further knowledge. Good note here is I'm sure Darkmoon Firewater will carry over to Dragonflight so would be a good thing to use until you unlock the full faster gathering in your knowledge.
all of them, i have an army of alts, so i'll be utilizing them. my main will be an Engineer/Arms Dealer, come to me Hunters and i'll keep you stocked on the best Guns and Ammo.
My plan is herbalism and Mining until max level, then do a big gathering turn to get as many materials early to sell (But reserving as much skinning). Then swapping out for skinning and enchanting, disenchanting all the materials that I can. Then that becomes Leatherworking as the final choice.
@@Mithras734 lol dont believe in alts? sounds very silly to work on professions then suddenly ditch them. especially when you need time to develop those professions because getting to Max isnt going to be easy, nor quickly.
@@UltimateGamerCC I should specify max level in this context means level 70. They are just a means of gathering high profit materials while I level up for some easy gold.
This exceptionally fantastic video is beyond my overall comprehension, much tougher than my PhD lectures as such. But all I could understand that I will be doing gathering only
I think people are being overly optimistic about how profitable professions are going to be. The very first people to get things will make millions but casuals aren't going to be making much at all. Especially since there doesn't seem to be a mission table type source of infinite gold to supply those millions in terms of raw gold.
Well yeah first to market within any market real world or not is going to reap the most benefit in the shortest time. This has always been the case from vanilla to now. i don’t think anyone realistically expects that the average casual player is going to be drowning in gold come DF just because they dipped their toes into crafting. What people are excited about are there being more longer lasting options for crafting to be profitable and viable as a full time endgame activity passive gold isn’t going to suddenly cease to be just because one of many ways to generate it is gone. it’s not like we were getting WoD levels of gold from mission tables anyway, callings were the best way of generating easy gold in SL and DF has dailies and weeklies as well for renown as well with reps along with all the other ways of passively generating gold also everyone hates mission tables lol oh no you might have to play the game to make gold how dreadful
It depends on demand, how many people are not going with gathering this time. Is there always a high demand for gathering? Are people using the new professions and upgrading gear, in return, earning money in the process. I would hope this would allow things to be more profitable throughout the expansion, rather than being dead by the end of a patch.
What a mush brain take. You literally just said "The people who put in the most effort are going to see the most benefit so it's bad." My gamer, that's how life works. Sorry you have to play the game to make gold in it?
@@kindalmify Turns out my "mush brain take" is exactly what's happening on my server. I'm seeing people pay others to list work orders for them to fill - the exact opposite of making gold with crafting.
I'm excited for professions. Ive never been a hardcore profs person either and this is quite the prof overhaul. Theres gonna be so much time to grind into the start for sure. I'm trying to prioritize and figure out which classes I want to play first and I'm having a difficult time deciding which toons will have which professions. I REALLY wanna dive into profs. I'm sorta prioritizing my gatherers at the start. I'm somewhat surprised theyve managed to make gatherer profs unique and fun as well but I want gatherers first so I can mostly focus on exploring/leveling my alts but then I'm leveling the quality of my mats 1st as well then when I get my crafters it'll be easier to access my higher quality mats. I just need to figure out what's going on who. This xpac looking soooo good tho :)
Honestly, this is the first time I see myself investing long term in a crafting profession, I've always been the kind of guy that survives by just mining and herbing what I can find, but like the possibility to get such great gear and items in the end game is such a treat
The biggest fear I have of every expansion, once patch x.1 hits on any expansion, those recipes become irrelevant and we're stuck in the same grind as before. I love the revamp but hope that Blizzard continues the trend of making more elite recipes after x.1 hits.
There will always be people at a certain point, so i don't think they will become irrelevant if they stay away from "easy catchups" , which they have to if they wanna keep this system solid imo
no worries there as we'll get items to boost the ilvl of these crafts, much like how we did in Shadowlands, they will just be harder to make as a result, so crafters will need to keep working on their mastery.
I feel the same way, with combined auction house and chronic botting materials will be dirt within 2 months. With callings / emmisary not rewarding gold anymore and blizzards obvious destruction of raw gold farms aimed to entice the community to buy tokens for gold. My plan is to farm hard early so I can sell to the crafting rushers who'll pay crazy prices. If profession don't offer bonus perks, (extra enchants/sockets,special gems,synapse springs) my goal is to make enough gold early farming and then level professions once the bots oversaturate the market.
This seems like the best time sink for a solo player. It's confusing af, but I can tell it's gonna be a great version of something like AP. A long term investment, but instead of something that offers a small boost to your toon it offers a small boost to anyone you want.
Top notch and informative video! Thank you so much for taking your time making this! :) I've had a hard time choosing, but it's now clear to me. Cheers!
I plan to absolutely go ham on professions. Will eventually have enough alts to work on all of them but I plan on starting the expansion with my Evoker main w/skinning and leatherworking, a Mage w/herbalism and inscription and a Paladin w/mining and Jewelcrafting. Once those start slowing down as they inevitably will, I'll start working on an enchanter/alchemist alt since they should be stable goldmakers throughout the expansion.
I haven't messed around with Professions since WoD. I used to be big into Herbing and Alchemy. During Cata, I made a lot of gold with this combo. It's also nice to have invisibility potions or speed potions Ect.. I'm debating whether I want to pick those up again, or go for skinning and leatherworking.
Just a small tip; if you go skinning/LW , you may want to look into 2x4 farming. That's where the big gold is. 👍 and good luck with whichever you choose 😉
Quite honestly, as a casual player for over the last 6 years I have come to terms with the idea that I wont be wealthy in WoW. I earn my money by doing quests and the levelling process gives me a boost of income thay I spend during the expansion. I usually use WoW money for buying one of other cheap mounts, fly masters and all of that but I don't think money is that important anymore for a casual player. unless you want to buy the tundra Mammoth (which, to me honest, is not expensive anymore) or one of those obsenely pricey mounts that the add from time to time. For example, they other day my alts made a Pool and I was able to afford the Tome to start of the green fire quest for my warlock, Which was 44k at the auction house. That is being wealthy for me hahaha, an I have never, ever leveled a profession in WoW.
They did originally test it that you could give partial mats but that ran into some issues. Mainly on how to price those mats out in order to know how much of a commission to give.
best piece u can craft in all this expansion is the neck from jewlcrafting that give u 450 of the secondary stat u have as gem in the neck! that is a must for every one as neck piece! so that would be around 250k gold each for sure
As a Huntard, I'll always start off with skinning and leatherworking to craft that sweet mail gear and worry about gold making or item crafting later on in the expac.
Nice video! It should be noted that Inscription has unique, soulbound crafts called "DraconicTreatises" for each profession, which allows you to buy crafting/specialization knowledge via Work Orders!
I'm stubborn, and have stuck to engineering since forever. Over the first few weeks of the expansion, I made a little over 2 mil profit (not revenue!) from it. This was from being among the first to make the highest quality cogwheels (missive equivalent for goggles) and the reagent Arclight Capacitor. Most of my profit actually came from making R3 capacitors via inspiration procs, and recouping costs by selling the non-inspired R2 ones. Sadly, the market has long-since died out. Something strictly necessary to do this was getting the Khazgorite Fisherfriend recipe, as it's pretty much the only craft that takes you to max level while also not needing you to invest points in a tree (like bombs).
What an amazing video! Thanks, Kelani! One question regarding crafting orders, maybe I've missed that information in any of the videos: Can we only create crafting orders for the new Dragonflight recipes, or is it possible to create them for any recipe a profession is able to craft? e.g. someone would want a transmog piece from an earlier expansion - is that going to work with crafting orders as well?
Oh thank GOD they included a new Wyrmhole Generator I was afraid they'd forget that gem of a device! It and other abilities are why all of my characters are engineers! Level 1 is the only thing required for most teleportation devices but I love using tinkers on all my characters it makes for way better gameplay particular when dealing with movement speeds, I put rocketboots on my belt as one of my speed boosters! It's awesome! Not to mention the goblin glider tinker for the cloak!
I took a break after S03 of SL, and have been dragged back into WoW for Dragonflight. As such I reupped my sub this week. I'm wading around all this new content trying to dig through the massive amount of stuff. I've watched quite a few videos from people who I kind of recognize, but still come out confused. I clicked on Kelani because I was like "that sounds familiar" and the SECOND he started talking I was like "oh yeah, I'm in the right place"
I'm so glad they scaled up the item level cap for crafted gear. One of the things that bothered me in Shadowlands is that there was attrition due to player power gaps as time went on. If you weren't doing raiding/pvp/mythic+, then you were eventually bullied out of war mode, and the barrier to getting into raiding/pvp/mythic+ would increase because players only wanted to recruit those who were already a high ilvl. If you fell behind, you stayed behind and there were no options to improve item level or skill because you couldn't get into the only content that offered it. (unless you bought a boost, but that is another issue.) There was circular logic in that if you wanted to do harder content, you needed better gear, but the only way to get better gear was to do harder content. Having these new choices is hopefully going to resolve that issue, and less players are going to feel stuck or pushed out. There is also the point that world content players exist, and it didn't seem fair that these players are capped at a lower item level. World content players value completion and reaching a maximum is part of that. However, the lower ilvl caps for a world content player could be reached in a single month, and then there was nothing left to do to progress further. I don't believe anyone would disagree that the more difficult content should have a higher reward, but gear ilvl caps is a weird choice because it leads to attrition and player dissatisfaction. Which also means less subs and revenue. This change is going to give world content players a plethora of things to do, and even to help contribute to the other types of players in their preferred content.
This is the same complaint people have had for over a decade. I'm sorry, but world content is not the end game. It's a filler for while you wait for the weekly/daily resets if the end game. Lfr has always been a way to solo yourself to decent enough gear to make it into other end game content. They can't just make everything give equal gear all the time, the gear grind is the biggest reason people sub. When you get to the max you stop playing as much.
I tend to level up as tailor, skinner so I can make bags and sell the skin. I then switch one of them to enchanting and disenchant all my levelling gear I’ve accumulated to get a lot of enchanting mats. I then choose what’s best/needed on the server.
Gathering seems to be the way to go, why bother leveling a "harder" profession when I could just gather my own top tier mats and commission what I need from someone who leveled the other professions.... Great video as always, very informative!
That's what I'm thinking as well. My hunter is currently engineering and enchanting. I'm replacing engineering with herbalism for sure. Enchanting might get replaced with skinning for my crafted armor mats. I'll be able to make gold but more importantly to me save gold on mats for the stuff I use.
crafters can only fill a limited number of orders. they aren't going to waste them on people not offering a good price. also gathering as the most popular professions by far, including bots the market always tanks fairly quickly.
Based on previous expansions, it seems that tailoring and skinning seems to be the lowest effort professions since you naturally loot lots of cloth materials from enemies you'll be killing anyway, and skinning because you can just skin the beast enemies that you would already be killing anyway.
Herb + Alchemy is the underrated winner in every xpack. Especially since M+ introduced in Legion. Everyone needs potions and flasks, and there is never an overabundance of supply. You will never run out of people to feed your potions and flasks to, meanwhile, some day, everyone will have their BIS.
"meanwhile, some day, everyone will have their BIS." The meta shifts every patch, many people reroll their main and there are always alts who need quick item lvl to get into content asap
You forget the Fishing. When i look at it this expansion as goldmaker it will be extremly proffitable (if not changed from beta) this expansion, mostly start.
I've recently come back, but am playing alliance fir the first time. So starting from scratch kind of >.< do I need to level fishing to max before DF hits?
I usually don't use a gathering profession on my main, always went with JC/engineering combo. Do you think it's still viable doing this or it's gonna hurt my economy badly ? 🤔
always have a gathering prof with the other prof u want, to go along, and u have easy days also make gold when u dont need the mats , i always had blacksmith and mining! easy days
I think the price of mats will drop “somewhat quickly,” now that it’s cross realm AH. Big guilds will buy up all they can initially for the race to world first but if you’re willing to go low quality to start with I bet they won’t even touch that stuff. You’ll have so many gatherers dropping that stuff in the AH it’ll be cheaper
@@BeastMastery yeah I’ve always waited to level my professions, I gather and instantly sell to make some quick good gold for the first month or so. I actually switched my main to Mining to grab some as I level up
@@johnwarner4178 waiting to level the crafting profession has a downside in that you will be behind the curve on knowledge gained from weekly profession quests..and knowledge is key to developing your given choice of profession..a crafter/gatherer or dual gatherer to support your crafter/s will likely be the way to go..that said the sub-specialisations in gathering alone mean that it might be worth having multiple dual-gatherers, and also extra crafters to spread the weekly knowledge grind across alts to max out specific sub-specs within both crafting and gathering..but this comes with a time issue or no-lifing of the game..so cheaper low quality mats off the AH that you can upgrade to quality 2 or 3 would perhaps be a good option to sink knowledge points into on alts but you would still need knowledge..also you could spread the different armor sub-specs across multiple alts..again all this is time or gold dependent..whatever you choose to do happy gold making and crafting..
For DF, an Evoker will be my first 60 followed by my Ven DH. For my Evoker I'm thinking Herbalism and Inscirption for the missives. Having easy access to missives right out the gate sound good for alts. My DH will most likely be Lw and skinning since I tend to like leather and Mail classes.
I don’t think it’s a matter of good for gold, but rather what’s less bad. With a broken AH, work orders looking like a massive time sink for very little gold, and crafting looking like an insane time sink, it will be a matter of only players with a ton of free time can make a little bit of gold.
It will play out roughly like in ffxiv since the new crafting system is kinda similar. Gathering will be the most valuable early on but will go down really quick after a few weeks and then the people who sell the highest quality stuff will profit the most. If you want quick and easy money go 100% into gathering day 1 and when it flats out start leveling your profession of choice for more consistent money throughout the expansion. And yeah ofc it will take your time because that's how a market works. People with more time will make more money.
I always go with skinning cause I will naturally kill a lot of mobs while leveling and I am to lazy to reroute for nodes or herbs. Not sure about my secondary yet. Leatherworking looks good for my monk, but enchanting is always a ton of easy gold in the first few months of an expansion simply with disenchanting all the useless purples they throw at us.
go skinning + tailoring, it gives increased cloth drop chance, so since youre killing mobs anyway, if humanoid, they give cloth, if beast theyre skinnable
WOW Mine while mounted means we no longer have to be Druid just to keep up with the min-maxers? :P That's bloody huge!!!!! Wish it were applicable to non-Dragonflight mining zones too
I know this is a 1 month old video but 380+ gear is already attainable just from endgame quests and elite rares/world bosses. I would focus more on stuff like enchanting jewel crafting and alchemy for gold making where it will always stay relevant
IMO the biggest silent money maker will be inscription. Those trinkets will be just insane gold.. trinkets are always so hard to come by at start of expansion and darkmoons never fail to deliver for at least entire season 1 not just for mains but every alt.
I have made 20+ million every expansion (well since I took it up 4-5 expansions ago) with inscription and darkmoon decks alone. Maybe it will be different this time but even NOW like a week from part 2 prepatch Im selling dozens of them every day for 1000-9000g a piece. They are 200 ilvl, I dont understand lol.
im bad at crafting professions. im gonna stick to mastering gathering to get juicy mats to sell. i also hope they update archeology since drag isles is a historical place in wow
Looking professions from the perspective of gold making is interesting and understandable but i am wondering if i am not interested in gold making should I bother to engage with the system and actually craft some long lasting items or they will quickly be replaced by mythic bosses and high end m+/weekly vault?? Or should i just stick to herb/alchemy to gather a herb here and there and save a lot of gold on pots? Blacksmith looking dope tho i would love to craft something longterm relevant myself!
There is a crucial error in 13:15. Epic gear crafted is all soulbound / bind on pick up, there is no way to "charge a huge premium on the AH" by making the best equipment. The only way to make gold with equipment is by filling out crafting orders. However, public orders don´t have any minimum quality restrictions currently, so everyone can fill them (specialized or not). The only way to make extra gold as a specialised equipment crafter is too seek out /2 or discord´s or whatever and find someone who wants gear/weapons crafted with a minimum quality.
I wish WoW would take a page out of EvE's playbook and introduce some sort of alternate pvp system that causes permanent loss of gear once it breaks or upon loss. This would generate a constant demand for pvp gear and would mean even old pvp-related gear recipes would become viable sources of income (even if not to the same degree as max ilvl gear). Unfortunately, I don't see any other way to crate constant organic demand for lower-lvl crafted items - an item sink is the only way, long-term.
I've tested the new professions on the BETA . They are pretty amazing but I kinda think they overly-complicated them. This beeing said I`m ok with beeing this complex but let's hope the gear is worth it and it's good , if it's just gear that you will easily replace in raids then it's gonna be super bad.
Always a beautiful piece of work! But with all this grinding, worries me for alt playing tbh. I think this might be why I'm playing wrath classic, your prof adds to your player power, along with hating having to farm m+ to stay relevant in raids, but thats a whole other issue, lol
What's happening wit the secondary profession, first aid, archaeology and fishing? have they been deleted or something because no ones talking about them...
I've had enchanting and mining forever, enchanting made a ton of gold but with the AH change you make nothing, went from 1200g to 30g for an enchanting, I might switch to BS
So which professions look good to you? How are you planning on making your gold in Dragonflight?
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My ally main is an herb/miner so I'm gonna be gathering the mats, but instead of selling I'll be sending them to my alt BS/Alchemist to use. Since I won't technically need to be max level to dabble a bit in the crafting professions, I can get quite a bit of knowledge from first time crafts and get the first 50 points done before having to commit to leveling up to get the end level secrets, quests, and such for the further knowledge. Good note here is I'm sure Darkmoon Firewater will carry over to Dragonflight so would be a good thing to use until you unlock the full faster gathering in your knowledge.
all of them, i have an army of alts, so i'll be utilizing them. my main will be an Engineer/Arms Dealer, come to me Hunters and i'll keep you stocked on the best Guns and Ammo.
My plan is herbalism and Mining until max level, then do a big gathering turn to get as many materials early to sell (But reserving as much skinning). Then swapping out for skinning and enchanting, disenchanting all the materials that I can. Then that becomes Leatherworking as the final choice.
@@Mithras734 lol dont believe in alts? sounds very silly to work on professions then suddenly ditch them. especially when you need time to develop those professions because getting to Max isnt going to be easy, nor quickly.
@@UltimateGamerCC I should specify max level in this context means level 70. They are just a means of gathering high profit materials while I level up for some easy gold.
Dude this quality video is amazing the amount of passion you put in these videos 👍👍
By far the best WoW channel i've seen so far, your eloquence is the key. Cheers and gl for everything!
idk how someone can make such a detailed guide 30 minutes long 👏🙌
Its the amount of detail that causes it to be 30 min in the first place
@@Tom-he9zr I think they’re saying 30 minutes seems short for how densely packed with information the video is
Mining and Herbalism are the way to go for me because you can easily do both while doing open world stuff.
Ive made 600k just mining here and there some days. I cant imagine how much Id have made if I had taken it seriously. lol.
Dragonflight is gonna be the most alt-friendly expansion since a long time. This will mean crafted gear is gonna be a hot seller.
thanks for putting in the time to make this video. I am just amazed at the amount of relevant information here.
This exceptionally fantastic video is beyond my overall comprehension, much tougher than my PhD lectures as such. But all I could understand that I will be doing gathering only
Thank you, Kelani. I love your voice, so I'm glad to have another video from you!
Great breakdown.
Normally I skip to the parts I want, but I genuinely listed to this in it's entirety.
I think people are being overly optimistic about how profitable professions are going to be. The very first people to get things will make millions but casuals aren't going to be making much at all. Especially since there doesn't seem to be a mission table type source of infinite gold to supply those millions in terms of raw gold.
I think it will be more profitable for a longer period of time. The first people to get those rare recipes are always going to make the most.
Well yeah first to market within any market real world or not is going to reap the most benefit in the shortest time. This has always been the case from vanilla to now.
i don’t think anyone realistically expects that the average casual player is going to be drowning in gold come DF just because they dipped their toes into crafting. What people are excited about are there being more longer lasting options for crafting to be profitable and viable as a full time endgame activity
passive gold isn’t going to suddenly cease to be just because one of many ways to generate it is gone. it’s not like we were getting WoD levels of gold from mission tables anyway, callings were the best way of generating easy gold in SL and DF has dailies and weeklies as well for renown as well with reps along with all the other ways of passively generating gold
also everyone hates mission tables lol oh no you might have to play the game to make gold how dreadful
It depends on demand, how many people are not going with gathering this time. Is there always a high demand for gathering? Are people using the new professions and upgrading gear, in return, earning money in the process.
I would hope this would allow things to be more profitable throughout the expansion, rather than being dead by the end of a patch.
What a mush brain take. You literally just said "The people who put in the most effort are going to see the most benefit so it's bad." My gamer, that's how life works. Sorry you have to play the game to make gold in it?
@@kindalmify Turns out my "mush brain take" is exactly what's happening on my server. I'm seeing people pay others to list work orders for them to fill - the exact opposite of making gold with crafting.
I'm excited for professions. Ive never been a hardcore profs person either and this is quite the prof overhaul. Theres gonna be so much time to grind into the start for sure. I'm trying to prioritize and figure out which classes I want to play first and I'm having a difficult time deciding which toons will have which professions. I REALLY wanna dive into profs. I'm sorta prioritizing my gatherers at the start. I'm somewhat surprised theyve managed to make gatherer profs unique and fun as well but I want gatherers first so I can mostly focus on exploring/leveling my alts but then I'm leveling the quality of my mats 1st as well then when I get my crafters it'll be easier to access my higher quality mats. I just need to figure out what's going on who. This xpac looking soooo good tho :)
same, can't choose the proper combination a class a prof
Honestly, this is the first time I see myself investing long term in a crafting profession, I've always been the kind of guy that survives by just mining and herbing what I can find, but like the possibility to get such great gear and items in the end game is such a treat
Managed to hit 100 skinning while only getting TWO of the items that give skinning specialization points
Kelani this is A+ content. AGAIN you are already the best thing about this expansion.
The biggest fear I have of every expansion, once patch x.1 hits on any expansion, those recipes become irrelevant and we're stuck in the same grind as before. I love the revamp but hope that Blizzard continues the trend of making more elite recipes after x.1 hits.
except for engineering, some trinkets stay useful/fun no matter the expansion.
There will always be people at a certain point, so i don't think they will become irrelevant if they stay away from "easy catchups" , which they have to if they wanna keep this system solid imo
no worries there as we'll get items to boost the ilvl of these crafts, much like how we did in Shadowlands, they will just be harder to make as a result, so crafters will need to keep working on their mastery.
I feel the same way, with combined auction house and chronic botting materials will be dirt within 2 months. With callings / emmisary not rewarding gold anymore and blizzards obvious destruction of raw gold farms aimed to entice the community to buy tokens for gold. My plan is to farm hard early so I can sell to the crafting rushers who'll pay crazy prices. If profession don't offer bonus perks, (extra enchants/sockets,special gems,synapse springs) my goal is to make enough gold early farming and then level professions once the bots oversaturate the market.
@@ushi6976 It'll be the same. Its hard for any game to keep professions relevant all the time. Even FF14 has really big dips here and there.
Just started WoW again after 3 years hiatus. Thanks for the informative video.
This seems like the best time sink for a solo player. It's confusing af, but I can tell it's gonna be a great version of something like AP. A long term investment, but instead of something that offers a small boost to your toon it offers a small boost to anyone you want.
This guide actually makes sense :)
I'm really just looking forward to doing more fishing and have that rank up to maximum in the new expansion. Fishing is just the best profession.
Top notch and informative video! Thank you so much for taking your time making this! :) I've had a hard time choosing, but it's now clear to me. Cheers!
thank you!
really cool and informative video, you've done a great job
I'm going to take leatherworking with skinning for sure
I plan to absolutely go ham on professions. Will eventually have enough alts to work on all of them but I plan on starting the expansion with my Evoker main w/skinning and leatherworking, a Mage w/herbalism and inscription and a Paladin w/mining and Jewelcrafting. Once those start slowing down as they inevitably will, I'll start working on an enchanter/alchemist alt since they should be stable goldmakers throughout the expansion.
Best video for info on professions. Thanks mate
I haven't messed around with Professions since WoD. I used to be big into Herbing and Alchemy. During Cata, I made a lot of gold with this combo. It's also nice to have invisibility potions or speed potions Ect..
I'm debating whether I want to pick those up again, or go for skinning and leatherworking.
Just a small tip; if you go skinning/LW , you may want to look into 2x4 farming. That's where the big gold is. 👍 and good luck with whichever you choose 😉
@@byrdmaan6171 Thanks for the tip. I'll keep that in mind when I go out.
Nice video, thank you! I really hope Blizzard has a better system to prevent gathering bots and multiboxers in DF then in SL.
Quite honestly, as a casual player for over the last 6 years I have come to terms with the idea that I wont be wealthy in WoW. I earn my money by doing quests and the levelling process gives me a boost of income thay I spend during the expansion. I usually use WoW money for buying one of other cheap mounts, fly masters and all of that but I don't think money is that important anymore for a casual player. unless you want to buy the tundra Mammoth (which, to me honest, is not expensive anymore) or one of those obsenely pricey mounts that the add from time to time.
For example, they other day my alts made a Pool and I was able to afford the Tome to start of the green fire quest for my warlock, Which was 44k at the auction house. That is being wealthy for me hahaha, an I have never, ever leveled a profession in WoW.
I was really hoping that zappthrottle thing was going to be engineers only. I remember gas harvesting in TBC making lots of gold.
I think they should give the option for the crafter to give all or some of the mats for creating orders for a higher commission
They did originally test it that you could give partial mats but that ran into some issues. Mainly on how to price those mats out in order to know how much of a commission to give.
they was going to do that, but then it became a P2W debate, so now Crafters only provide the skilled hands.
might actually do leather and skinning this time.. was always alchemy and engi
best piece u can craft in all this expansion is the neck from jewlcrafting that give u 450 of the secondary stat u have as gem in the neck! that is a must for every one as neck piece! so that would be around 250k gold each for sure
As a Huntard, I'll always start off with skinning and leatherworking to craft that sweet mail gear and worry about gold making or item crafting later on in the expac.
Nice video! It should be noted that Inscription has unique, soulbound crafts called "DraconicTreatises" for each profession, which allows you to buy crafting/specialization knowledge via Work Orders!
I'm stubborn, and have stuck to engineering since forever. Over the first few weeks of the expansion, I made a little over 2 mil profit (not revenue!) from it. This was from being among the first to make the highest quality cogwheels (missive equivalent for goggles) and the reagent Arclight Capacitor. Most of my profit actually came from making R3 capacitors via inspiration procs, and recouping costs by selling the non-inspired R2 ones. Sadly, the market has long-since died out.
Something strictly necessary to do this was getting the Khazgorite Fisherfriend recipe, as it's pretty much the only craft that takes you to max level while also not needing you to invest points in a tree (like bombs).
What an amazing video! Thanks, Kelani!
One question regarding crafting orders, maybe I've missed that information in any of the videos: Can we only create crafting orders for the new Dragonflight recipes, or is it possible to create them for any recipe a profession is able to craft? e.g. someone would want a transmog piece from an earlier expansion - is that going to work with crafting orders as well?
Herb and alch must be on top, the flasks and potions in df is insane!
Wow, great info. This video was great. Thank you for the work you put into it. Subscribed.
Oh thank GOD they included a new Wyrmhole Generator I was afraid they'd forget that gem of a device! It and other abilities are why all of my characters are engineers! Level 1 is the only thing required for most teleportation devices but I love using tinkers on all my characters it makes for way better gameplay particular when dealing with movement speeds, I put rocketboots on my belt as one of my speed boosters! It's awesome! Not to mention the goblin glider tinker for the cloak!
lol nah, Gnomes will never stop messing with the fabric of reality, that would be like Goblins making things that DONT explode. XD
To bad it looks like it will be a random one, and those suck compared to the specific areas ones.
Truly appreciate the effort you place into your informative WoW videos! Thank you 🙏🏾
I took a break after S03 of SL, and have been dragged back into WoW for Dragonflight. As such I reupped my sub this week. I'm wading around all this new content trying to dig through the massive amount of stuff.
I've watched quite a few videos from people who I kind of recognize, but still come out confused. I clicked on Kelani because I was like "that sounds familiar" and the SECOND he started talking I was like "oh yeah, I'm in the right place"
I'm so glad they scaled up the item level cap for crafted gear. One of the things that bothered me in Shadowlands is that there was attrition due to player power gaps as time went on. If you weren't doing raiding/pvp/mythic+, then you were eventually bullied out of war mode, and the barrier to getting into raiding/pvp/mythic+ would increase because players only wanted to recruit those who were already a high ilvl. If you fell behind, you stayed behind and there were no options to improve item level or skill because you couldn't get into the only content that offered it. (unless you bought a boost, but that is another issue.) There was circular logic in that if you wanted to do harder content, you needed better gear, but the only way to get better gear was to do harder content. Having these new choices is hopefully going to resolve that issue, and less players are going to feel stuck or pushed out.
There is also the point that world content players exist, and it didn't seem fair that these players are capped at a lower item level. World content players value completion and reaching a maximum is part of that. However, the lower ilvl caps for a world content player could be reached in a single month, and then there was nothing left to do to progress further. I don't believe anyone would disagree that the more difficult content should have a higher reward, but gear ilvl caps is a weird choice because it leads to attrition and player dissatisfaction. Which also means less subs and revenue. This change is going to give world content players a plethora of things to do, and even to help contribute to the other types of players in their preferred content.
This is the same complaint people have had for over a decade.
I'm sorry, but world content is not the end game. It's a filler for while you wait for the weekly/daily resets if the end game.
Lfr has always been a way to solo yourself to decent enough gear to make it into other end game content.
They can't just make everything give equal gear all the time, the gear grind is the biggest reason people sub. When you get to the max you stop playing as much.
I tend to level up as tailor, skinner so I can make bags and sell the skin. I then switch one of them to enchanting and disenchant all my levelling gear I’ve accumulated to get a lot of enchanting mats. I then choose what’s best/needed on the server.
...and the timestamps in the info!!
Gathering seems to be the way to go, why bother leveling a "harder" profession when I could just gather my own top tier mats and commission what I need from someone who leveled the other professions.... Great video as always, very informative!
That's what I'm thinking as well. My hunter is currently engineering and enchanting. I'm replacing engineering with herbalism for sure. Enchanting might get replaced with skinning for my crafted armor mats. I'll be able to make gold but more importantly to me save gold on mats for the stuff I use.
belbolsucking will be number 1 gold making in DF
crafters can only fill a limited number of orders. they aren't going to waste them on people not offering a good price. also gathering as the most popular professions by far, including bots the market always tanks fairly quickly.
So if there are a small amount of crafters they will be charging a lot or less what do you think lmao.
I cant even imagine how lonng this video takes to make.. Great content.
Excellent overview, will have a lot to play with in dragonflight. Gems always sell. Made a lot gold from jewlcrafting. Thank you for nfo
Based on previous expansions, it seems that tailoring and skinning seems to be the lowest effort professions since you naturally loot lots of cloth materials from enemies you'll be killing anyway, and skinning because you can just skin the beast enemies that you would already be killing anyway.
Skinning has been the lowest effort profession since Vanilla :p
If this ain't worth a sub, I don't know what is. Amazing job really
Glad they made crafted gear relevant.
Wow I think that was almost in the area of TMI. almost sounds like professions are a endgame in itself.
Thanks for the video!
Herb + Alchemy is the underrated winner in every xpack. Especially since M+ introduced in Legion. Everyone needs potions and flasks, and there is never an overabundance of supply.
You will never run out of people to feed your potions and flasks to, meanwhile, some day, everyone will have their BIS.
Problem is that AH is now region wide for potions and flasks. There will be an extreme amount of competition selling consumables.
@@evovolvo there hasn’t been this far but a new xpac there are usually more people. It all depends on bots really.
@@evovolvo you have equally more consumers as well? It balances out
"meanwhile, some day, everyone will have their BIS." The meta shifts every patch, many people reroll their main and there are always alts who need quick item lvl to get into content asap
@@Odium16 Only like 5% of players play this game at a seriously high level, the rest will never be anywhere near BiS items.
WoW. Excellent video. BEST info on RUclips for WoW, by far.
You forget the Fishing. When i look at it this expansion as goldmaker it will be extremly proffitable (if not changed from beta) this expansion, mostly start.
I've recently come back, but am playing alliance fir the first time.
So starting from scratch kind of >.< do I need to level fishing to max before DF hits?
@@vacationgal05 Nope - each prof (including fishing) have specific ranks for each expansion. Soo DF have its 0/100
gathering sounds so much better
I have an army of alts to handle all of the professions. :)
I usually don't use a gathering profession on my main, always went with JC/engineering combo. Do you think it's still viable doing this or it's gonna hurt my economy badly ? 🤔
always have a gathering prof with the other prof u want, to go along, and u have easy days also make gold when u dont need the mats , i always had blacksmith and mining! easy days
I think the price of mats will drop “somewhat quickly,” now that it’s cross realm AH. Big guilds will buy up all they can initially for the race to world first but if you’re willing to go low quality to start with I bet they won’t even touch that stuff. You’ll have so many gatherers dropping that stuff in the AH it’ll be cheaper
Well, buying mats the first 3months will be verry expensive. So maybe use an alt for ghatering?:p
@@BeastMastery yeah I’ve always waited to level my professions, I gather and instantly sell to make some quick good gold for the first month or so. I actually switched my main to Mining to grab some as I level up
@@johnwarner4178 waiting to level the crafting profession has a downside in that you will be behind the curve on knowledge gained from weekly profession quests..and knowledge is key to developing your given choice of profession..a crafter/gatherer or dual gatherer to support your crafter/s will likely be the way to go..that said the sub-specialisations in gathering alone mean that it might be worth having multiple dual-gatherers, and also extra crafters to spread the weekly knowledge grind across alts to max out specific sub-specs within both crafting and gathering..but this comes with a time issue or no-lifing of the game..so cheaper low quality mats off the AH that you can upgrade to quality 2 or 3 would perhaps be a good option to sink knowledge points into on alts but you would still need knowledge..also you could spread the different armor sub-specs across multiple alts..again all this is time or gold dependent..whatever you choose to do happy gold making and crafting..
Really, really well done!! Keep up the great work!!!
If Leatherworking is going to be good then wouldn't Skinning make you a lot of money too?
For DF, an Evoker will be my first 60 followed by my Ven DH. For my Evoker I'm thinking Herbalism and Inscirption for the missives. Having easy access to missives right out the gate sound good for alts. My DH will most likely be Lw and skinning since I tend to like leather and Mail classes.
Evokers are actually bad and won’t be invited to mythics because people will be bad
@@zerkaoce7373 that's fine. I'm not that interested in mythic anyway. More of an open world player
@@zerkaoce7373 Thats your mindset, doesnt mean everyone is doing this. They will get invited.
nice, my Ret Pally will be followed by my Dev Evoker, who will not be named as i dont want someone snagging my name. XD
@@zerkaoce7373 Nice try chief, evokers are actually very strong at lvl 70.
I don’t think it’s a matter of good for gold, but rather what’s less bad. With a broken AH, work orders looking like a massive time sink for very little gold, and crafting looking like an insane time sink, it will be a matter of only players with a ton of free time can make a little bit of gold.
THIS
Broken AH?
Sounds like working in real life...
It will play out roughly like in ffxiv since the new crafting system is kinda similar. Gathering will be the most valuable early on but will go down really quick after a few weeks and then the people who sell the highest quality stuff will profit the most. If you want quick and easy money go 100% into gathering day 1 and when it flats out start leveling your profession of choice for more consistent money throughout the expansion. And yeah ofc it will take your time because that's how a market works. People with more time will make more money.
Excellent video
Fantastic video!
After 25 profession skill where do I go to unlock these specializations in Beta?
Are there changes to Cooking/Fishing/Archeology too??
I always go with skinning cause I will naturally kill a lot of mobs while leveling and I am to lazy to reroute for nodes or herbs.
Not sure about my secondary yet.
Leatherworking looks good for my monk, but enchanting is always a ton of easy gold in the first few months of an expansion simply with disenchanting all the useless purples they throw at us.
go skinning + tailoring, it gives increased cloth drop chance, so since youre killing mobs anyway, if humanoid, they give cloth, if beast theyre skinnable
WOW Mine while mounted means we no longer have to be Druid just to keep up with the min-maxers? :P That's bloody huge!!!!! Wish it were applicable to non-Dragonflight mining zones too
I know this is a 1 month old video but 380+ gear is already attainable just from endgame quests and elite rares/world bosses. I would focus more on stuff like enchanting jewel crafting and alchemy for gold making where it will always stay relevant
Didn't you post a small spreadsheet of all the profession related gear? I can't seem to find it in the video.
Watched it twice! Great job. I have a spreadsheet going for all my toons and their respective professions
very good summary
found that skinning and enchanting are nice goldmakers. (disenchanting and selling the stuff)
IMO the biggest silent money maker will be inscription.
Those trinkets will be just insane gold.. trinkets are always so hard to come by at start of expansion and darkmoons never fail to deliver for at least entire season 1 not just for mains but every alt.
Problem now is that cards are also world drops and you don't use any herbs to make cards but the elemental mats. Might be different this time around.
I have made 20+ million every expansion (well since I took it up 4-5 expansions ago) with inscription and darkmoon decks alone. Maybe it will be different this time but even NOW like a week from part 2 prepatch Im selling dozens of them every day for 1000-9000g a piece. They are 200 ilvl, I dont understand lol.
@@mviolette8365 omg, please show me how to do that, I've been struggling 😂
im bad at crafting professions. im gonna stick to mastering gathering to get juicy mats to sell. i also hope they update archeology since drag isles is a historical place in wow
Thanks!
Definitely going evoker for min/herb. DH will be skinning/lw and warrior will be BS/jc
Looking professions from the perspective of gold making is interesting and understandable but i am wondering if i am not interested in gold making should I bother to engage with the system and actually craft some long lasting items or they will quickly be replaced by mythic bosses and high end m+/weekly vault?? Or should i just stick to herb/alchemy to gather a herb here and there and save a lot of gold on pots? Blacksmith looking dope tho i would love to craft something longterm relevant myself!
There is a crucial error in 13:15. Epic gear crafted is all soulbound / bind on pick up, there is no way to "charge a huge premium on the AH" by making the best equipment. The only way to make gold with equipment is by filling out crafting orders. However, public orders don´t have any minimum quality restrictions currently, so everyone can fill them (specialized or not).
The only way to make extra gold as a specialised equipment crafter is too seek out /2 or discord´s or whatever and find someone who wants gear/weapons crafted with a minimum quality.
Yeah, having to spam trade chat like it's 2010 seems so bad. I don't get why you can't specify quality on public orders.
First max lvl = herbalism, mining;
Second max lvl = Blacksmithing, Jewelcrafting;
Third max lvl = LeatherWorking, Skinning;
How does the racials that affcets professions will work?
It seems a lot like New World in places. Work orders, better materials make better item quality etc.
I wish WoW would take a page out of EvE's playbook and introduce some sort of alternate pvp system that causes permanent loss of gear once it breaks or upon loss. This would generate a constant demand for pvp gear and would mean even old pvp-related gear recipes would become viable sources of income (even if not to the same degree as max ilvl gear).
Unfortunately, I don't see any other way to crate constant organic demand for lower-lvl crafted items - an item sink is the only way, long-term.
I've tested the new professions on the BETA . They are pretty amazing but I kinda think they overly-complicated them.
This beeing said I`m ok with beeing this complex but let's hope the gear is worth it and it's good , if it's just gear that you will easily replace in raids then it's gonna be super bad.
Always a beautiful piece of work! But with all this grinding, worries me for alt playing tbh. I think this might be why I'm playing wrath classic, your prof adds to your player power, along with hating having to farm m+ to stay relevant in raids, but thats a whole other issue, lol
My double gatherer Druid main right now🤑🤑🤑🤑🤑
I'll be sticking to good old fashion Enchanting and Tailoring. Someone has to.
I was looking for info on fishing and cooking… are you going to put those in a different video?
Really looking forward to the new system. question: My nitro boots will still work on belt gear in dragonflight?
This is the first time in 18 years that i will have 5 alts with maxed professions
alchemy got the shaft
Im going for inscription and LW
Anything bout the secondary proffs Mr Kelani?
Wait, what about fishing and cooking?
What's happening wit the secondary profession, first aid, archaeology and fishing? have they been deleted or something because no ones talking about them...
Will we need to be maxed out in a profession from previous expansions to continue into Dragonflight?
Never a thing in wow
@@jtowensbyiii6018 Yes it has been which is why I asked
Hasn't been a thing for a few expansions now..
I still can't decide between skinning/lw hunter and mining/herbalism druid. I'll probably have to do coin toss when the time comes.
on my server there are a lot of crafting goblins so insciption might be really huge for the books early on
AH is region wide for all consumables. Only equipable gear is server based.
@@evovolvo oh is it really?
Whats the best professions to the hunter?
I’m worried of Crafting Order bots. Since Crafting Orders require resources from the buyer, bots could just auto complete orders
I belive they are limited in how many they can take in a day, they are aware that it could be a problem.
You can only complete 30 in a day so that will at least stop them a bit
I've had enchanting and mining forever, enchanting made a ton of gold but with the AH change you make nothing, went from 1200g to 30g for an enchanting, I might switch to BS