Can you beat Factorio with ONE Assembler?
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- Опубликовано: 11 июл 2024
- Assembling Assembly in an Assembler. Awesome.
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I wanted to put more work into the explainer animation to make it more understandable, but I'd been working on that animation for over 2 days straight and I didn't want to delay the video too much :P
oh speaking of editing time, I kept track for this video, take a look:
- ??:??:?? :circuit design time (24h+ for sure)
- ~26:00:00 :playtime-ish (speedup mods used), 16.5 hours of footage produced
- 00:14:30 :setting up editing workspace (moving footage)
- 02:23:28 :generating proxy footage
- System crash, instant shut off, PSU trip style, but theres no way im hitting the power limits.
- 01:19:05 :generating proxy footage (resumed)
- 00:01:45 :proxy setup
- 00:02:15 :first editing pass
- 00:00:02 :realized i forgot to remux to mp4 before creating proxies, which makes resolve freak out and output stuttery footage.
- 02:27:27 :make new proxy
- Another crash? cannot be a coincidence. too close to the same timeframe.
- 00:25:00 :generating proxy footage (resumed)
- ANOTHER CRASH??? what the hell
- 01:03:00 :generating proxy footage (resumed) (again)
- 00:01:00 :proxy setup
- 08:00:08 :first editing pass (for real this time)
- 00:20:00 :set up Manim
- 04:18:38 :work on Manim
- 00:58:28 :final Manim attempt, move to Resolve instead.
- 02:47:57 :write script for code explainer
- 00:11:15 :read explainer script
- 00:05:21 :audio editing
- 02:24:55 :visuals
- 08:29:43 :back to manim because resolve has problems with my text
- 07:12:38 :more Manim debugging
- 01:13:16 :start keyframing the movements
- 01:33:06 :more keyframing
- 00:37:52 :wait for Manim to render
- 00:02:23 :render failure, fix cause
- 00:24:16 :wait for Manim to render
- 00:21:46 :QA (fail), fix some things
- 00:40:56 :wait for Manim to render
- 00:02:13 :QA (pass)
- 00:53:52 :Full quality Manim render
- 00:03:17 :QA (FAIL) another bug
- 00:08:23 :Full quality Manim render
- 00:00:05 :BUG!!!!
- 00:04:09 :Full quality Manim render
- 00:00:05 :ANOTHER BUG!!!!!
- 00:01:15 :Full quality Manim render
- 00:01:40 :another one
- 00:01:17 :Full quality Manim render
- 00:02:13 : >:(
- 00:31:29 :more bugfixes
- 00:40:40 :Full quality Manim render
- 04:38:56 :Bring animation into resolve, explainer editing.
- 02:08:41 :start Script video
- 04:32:50 :finish script
- 00:59:31 :record voiceover
- 02:52:09 :voiceover cleanup
- 07:21:19 :align voiceover and aditional editng
- 02:35:41 :Thumbnail design
- 03:03:29 :Subtitles
- 00:04:18 :rendering
- RENDERING ERROR! YAY!
- 00:44:55 :fix and re-render (Optimized media fixed it)
- 02:18:12 :Upload video file (~2GB) (really terrible ISP throttling)
times are in hour:minute:second
@@DocJade Really impressive how much effort you put in your videos. I really love them.
Don't feel pressured, but it would be cool to get a followup that goes more in depth on the control stuff
"After slightly less belts than my dad used on me"
Jesus christ man... it's *fewer* belts.
"could of" "should of" energy
@@MinkSquared "should have" (just doing this to play into the bit)
@@datasneeze6211 you mean greater or fewer correct?
@@Cenitopius
*sounds of belt buckle*
*sound of leather violently being ripped through denim loops*
Language is what ever you want it to be, as long as you're understood it, do whatever
This was weirdly environmentally friendly for a Factorio video
If time has no value.
So this run is the Cube mod in reverse, instead of moving a cube around the base you hook everything to the only assembler in existence
you can do that in ultracube too!
Every Doc video is him playing the game in the most unoptimal way ever then he just pulls out assembly code to automate crafting like damn didn't know you were like that
The funny thing is that in 2.0 he would be able to do this with circuits in game.
@@axeleverttv It will still need a lot of circuits to be that advanced.
@@lorrdy7640 don't tempt me to blueprint a programmable controller, aah my free time and sanity whyy
Ah yes, just hit them with a gigabyte of RAM lmao. What a great movie Under Siege 2 is.
Imagine what you can hack with 16 gigabytes of RAM!
@@HatsMcHats It's a lot easier if you stick some kind of blade on the RAM stick.
@@timothymclean is that a reference to the knife from Titanfall 2?
@@Cruciblecoder Not intentionally!
Wait, that's from a serious movie? Even for the time period suggested I thought that was a joke!
I low how the "lazy bastard" achievement actually requires a lot more thought and work. imo.
There are two kinds of laziness
So when is "Beating factorio by handcrafting"?
can't be done on account of engine units
Assuming you minimize the engine assemblers and electricity and liquids etc, there's a video calculating the _absolute minimum_ you would need to send a rocket in ideal conditions. It's about 7 full days of non-stop playing and crafting.
"How long does it take to beat Factorio without automations"
@@sigstackfault True. Could make the things that cant be handcrafted in a 1x speed assembler while not crafting anything else by yourself at the same time.
@@sigstackfault Beating factorio using as little automation as possible
Someone has done that already
They only let him use 1 assembler, so he invented assembly.
6:28 I think the first 'cursed technique' for Factorio I ever saw was a mega-base that used cars on conveyor belts to move items.
Pretty sure using that technique summons eldritch beings.
It's a great way to make cheap high throughput belts and compact multi crafting setups though! I use cars and wagons extensively to make nice ratios of crafts that inserters couldn't reach otherwise.
have you seen the guy who built a base that had no belts, only traincars? cause thats quite the base ;3
@@Aliceintraining ah doshdosh
Anyone remember on reddit for a while when someone said the maximum output of a miner was half a bluebelt and people started finding ridiculous to move ore from a miner to increase throughput?
This video is actually so cool. I’m a computer science person and haven’t touched assembly in a while so it’s nice to see it again. Didn’t realize it was relevant to factorio lol
This is the only true Assembly machine
Wube mentioned in their blog, how factorio was made. it uses a fully custom engine based on C++. Some parts of the code which are highly optimized are written in assembly.
the fCPU making Regirock noises is very fitting since computers are just rock we tricked into thinking
@@GameCyborgCh technically computers are sand that is cursed with the capability to think
You forgot to electrocute it first, rookie mistake
You take a rock, electrocute it, and THEN you can trick it into thinking 😊😊😊
With how long these challenges are taking, I'm almost convinced you're playing multiple instances of factorio at the same time.
Tbh this one seemed like a lot of waiting, you could easily multibox with another run 😂
This challenge is "small" enough to simply run in the background.
He did use speedup mods this time. I don't know how often he does that.
Absolute fantastic work on the animations, hard to tell if you're a legend or a fucking crackhead after you got adhd meds
Amphetamines will turn a motherfucker into a wall street-fucker
what about both 😄
One idea to let the system have more storage capacity: track the amounts of stuff in the train wagons and if anything is over a certain amount, move it out of the train car into a chest with filter inserters. Then if something is in the extra storage, and there is below X amount of it in the wagons, move that item back to the wagons with filter inserters.
This run will be so interesting when 2.0 drops because you could wire a huge logistics network that dynamically changes the recipe in the assembler. Fully automated 1 assembler factory
Factorio without the "factori" part!
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A brief suggestion on how to automate fluid inputs:
1. Make a shared fluid bus even though the game doesn't like it
2. Different fluids are connected via circuit-controlled pumps
3. The excess is dumped via another pump to one more pump which leads to storage tank
4. This tank is then deconstructed by robots via recursive blueprints mod
5. And immediately built again
Maybe just an array of pumps that pump the liquids to the according storage tanks?
@@AbsoluteHuman you can't filter their input before 2.0, and their input fluid box can be clocked with wrong fluid type
@@PeterZaitcev possibly not if you ensure that the receiving tanks are always not full?
@@AbsoluteHuman No, their INPUT will have the wrong fluid kind, not output.
@@PeterZaitcev Oh, you mean even if it leads to a wrong fluid tank? Ok, sad then.
4:25 You can't just say "perchance"!
I was looking for this comment
Iirc you can rotate buildings by pasting a blueprint over them, even without bots. With recursive blueprints, you could use this to rotate the assembly machine between different fluid inputs without sushi fluids.
Tip: you can disable crafting in the Controls settings. Just unset the "Craft 1" "Craft 5" and "Craft all" controls
4:27 PERCHANCE LOL
Having city blocks change what they craft based on what's in high demand is a super cool thought (that I wish I had thought of myself).
I'm totally gonna need to try that out myself at some point.
Pro tip for the Lazy Bastard achievement:
Type /permissions in chat and disable hand crafting in that menu. Now you can't hand craft even if you wanted to!
Oh, nice! You do it in the video!
The captions are always fantastic to see. I appreciate the effort you go through to add them! I look forward to the next challenge, but please go easy on yourself. Your sanity is important
Factorio is more than a game. it's like a canvas that allows people to create/draw whatever they want. However, they want
And it's getting even way more awesome ❤
Your factory needs a hand
This Assembled has never felt this loved
i built my own cpu not too long ago and recently got into factorio - so that assembly and the fcpu really scratched that itch in my brain, thank you kind stranger
you have to redo this challenge when space age is here with the changable recipes with circuits
I was thinking that this should have waited to be a 2.0 version run.
That explains why I thought changing recipes would be vanilla. It was just a 2.0 factorio friday fact.
Subscribed 10 minutes into the video - keep it up. Great content.
This made me actually go and start learning assembly, thank ya
I can imagine Doc being so happy while editing with all the memes and references (yes I know still tedious task but still ❤)
developing an entire system to recursively dig backwards through crafting recipes to automate the crafting process in assembly, building your own stack system in the process is fucking insane
well done, from someone who studied assembly and computer architecture in college
As a software developer, that fCPU sound like a lot of fun to work with. Thanks for kinda showcasing it. I now want to use it for some crazy methode too.
Hints of zisteau with all the alliteration and jumpcuts but still retaining enough of docjade, - i love your style!
i actually haven't seen a single zisteau video lol
@@DocJade that makes it an even bigger deal! I love it :)
What is this absolute gem of a channel I have found?
Yes, but I do not wish to suffer that much. Thanks for doing it for us Doc!
2:33 So how many belts did you dad use to assemble you?
Comparing Doc's tendency to exaggerate with words like "slightly" I'd estimate at least a hundred belts
loved the explanation, I may have had no clue at all what was happening, but I liked seein it
I love the humor, good shit
I really enjoyed the small ping towards Factorio 2.0 where we'll be able to set recipes with the circuit network! :)
The amount of effort needed to add these sound effects to the cpu running example is probably insane
Loved the animation, the discord noises drove me insane though.
Great video as usual!
gotta say, waffles is now my favourite explaination of the stack lol
Excited for the car video you mentioned, they are a underated storage unit
Now this, this is completely insane.
And in 2.0 coming soon we should be able to set recipes with circuits in vanilla. Gonna love it.
Survey says...
WE HAVE THE INGREDIENTS!
"it didn't have a stack built in so I made my own" you fkn madman you
I wasn't expecting to see Assembly automating an Assembler in Factorio, but I shouldn't be surprised.
love your vids man factorio is sutch a good game
Definitely a usefull blueprint for modded gameplay. It would need changes if intermediates are crafted in different machines or you need different fluid input so taking the unused fluid and training it away would be needed. Since new machines could be automated too it would only need circuit controlled train stations for fluids and input/output to other machines that craft the items not craftable in the assembler
Great program, you make it look easy
24:25 Excellent editing there :)
Up until the moment you revealed the Crafting Combinator mod, I'd had an increasing sense of dread for your sanity.
I still have a sense of dread, but it's no longer increasing. Automation may be possible!
appreciated this xkcd's 221
Awesome! Thanks for your videos!
never expected for my assembly lessons to ever have any use hahahahahh
4:15 “After doing a like of coal” lmao, I think I see where you’re going with that
BLUD YOUR INSANE !!!! GOOD VIDS
When you paused after "doing a line of coal" I was expecting a snort noise.
At first i thought he would hand craft most stuff but then he just used the assembler man thats just torture at this point
Love the toki pona easter eggs. I found 3 of them
the absolute whiplash i had when you said baja blast
I did something similar to this, but with the idea of recipe preprocessing before being thrown to a distributed array of generic crafters, my storage and my requests were also the same feed.
Basically
If itemsignal 0
Else, remove itemsignal, add ingredients to requests
and this was cascaded to an identical circuit.
I had a second set that routed the item types to the correct assember.
Then each assembler had enough logic to "take" one resource request, then remove that item and pass it to the next assembler.
This caused the assemblers to scale based on how many items where needed, If I had 100 assemblers, and needed 50 copper wire, 50 of the assemblers would assemble copper wire, while the other 50 did not craft.
With logistics bots, this worked pretty decently, but fell apart for overly complex recipes.(It would overflow if it had to expand 20 recipies)
If you adjusted your fcpu to not use a stack, but a memory register as a "table of all needed craftable items" that might do something similar, then loop over your storage input every 160 or so ticks.
this has me so excited for 2.0
Never seem something so crazy.
My favorite channel to watch someone else suffer for my enjoyment
I feel like making a huge base that can craft anything would be fun
This run would’ve benefited a lot with the ability to use combinators to automatically change recipes coming in the factorio 2.0 update.
The DocJade ARG fascinates me so much because I notice it in every single video but I also know that I am far too stupid and/or lazy to figure it out
I have learned so much in the last few minutes. So much about a truly beautiful language and about how hard it is to translate to and from it. I love you, DocJade
that took surprisingly much less time than I thought it would
I LOVE THE BAJA BLAST MOD‼️‼️‼️‼️‼️ GIVE THE BITTERS HEART PALPITATIONS‼️‼️‼️‼️‼️‼️
Every time I see one of these challenge videos, I just say to myself: "Yes...by why would you..."
This is crazy impressive
Awesome video as always, thanks for the upload! Are you looking forward to the Factorio 2.0 update? Seems like it might be real cool
very very looking forward to it
lol With only one assembler you still launched the rocket faster than me in my first play through
Michael Hendricks approved handfeeding run
Hey ! really cool video (the programming section was a bit long but i liked it), maybe prod 3 in the assembler wasnt worth it beacause of the speed decrease?
I love toki pona easter eggs
I can't actually read toki pona
but I like that they're there
Also can't wait for the expansion.
to complicate things there a several kinds of stacks:
LIFO, FIFO - the one you described, FILO, LILO
Last-In First-Out, First-In First-Out, First-In Last-Out, Last-In Last-Out.
If you really want to bend your brain the stack in a computer grows up towards low memory and the heap grows down towards high memory.
let me know if I got that wrong.
it's funny how you programmed your Assembler in Assembly
I don’t care what they say about you, DocJade. You’re a very mentally sound individual. A stable genius.
Yay DocJade video!! 🍌🍌
quite the crazy run, funny that you can beat the game at around the same time it took me with unlimited assemblers allowed :D
I'd love to see a run without any damage to trees (both cutting and pollution)
Howard Nemerov might be proud of you.
Now do it getting "There is no spoon"
Writing assembly for Factorio is WILD lol
So how many things did that assembler make at the end? Even though you broke the assembler 1 and 2 so we can't know how much those made, whould be fun to get an end game view on that
now try pyanodons!
A comment for engagement.
Love your videos!
Doc, you should try and beat factorio in your very first box
one miner challenge incoming
Next challenge: beat factorio without forgetting anything.
it should be against youtube TOS to use discord sound effects thanks for the jumpscares doctor "docjaden (docjade)" jaden lmao
Solar power : I WILL TAKE YOUR BITS !