I played BC and Lurker was always the first boss people would do in SSC. He was easy loot. Hydros was difficult for most guilds the first time, but you can walk past him.
4 года назад+7
@@devoureddeath222 actually hydros was pretty easy... there were a few tutorials how to solo him as a warlock... he was hitting hard but he had no hard phase at all...lurker was easy too but he was kinda buggy so we often skipped him...
I loved Fishing in WOW !! and in WOW Fishing is full of surprises .. !! from shoes to epic gems, you basically get some crazy stuff when you Fish in Dungens or Heroic.
I remember lurker very distinctly because it reminds me of how FREAKING BAD my first raiding guild was. My guild wiped on lurker over and over and over. I played a mage at the time. It's been a very long time so I don't remember all the details, but I do remember there were certain phases where the boss would go under water and adds would spawn and you had limited time to deal with the adds before the boss would surface again. The add phase always wiped us because there were always adds left up when the boss came back up. I think 2 adds would spawn on each of the 3 outer platforms, and 3 adds would spawn on the middle platform, 9 adds total. Someone once suggested the raid put a mage on each outer platform to polymorph one of the adds and keep polymorphing every time it almost wears off to keep the mob as a sheep. If the add was still alive during the next add phase, then only 1 add would spawn on the platform instead of 2. This basically eliminated needing to kill 3 adds during the add phase, as long as the mages could consistently keep them polymorphed. It's a strategy a lot of much better guilds used. My guild leader said "ABSOLUTELY NOT, we will not do that." His reasoning? He didn't think the game was meant to be played that way. He felt it was a bug, or a glitch, and basically said he didn't want to over simplify the game. He said the game spawned a total of 9 adds and it was up to us to deal with all 9 adds. I was a brand new raider so I didn't disagree because I didn't know any better. But then on a night when the guild leader wasn't there, we tried that strategy and it worked and the encounter was much easier. His mentality of "it spawns 9, so you deal with 9" is still valid by polymorphing 3 of them..... you're just dealing with them through crowd control isntead of killing. And it made things a little more difficult overall (but still not that difficult) because you had to have 3 dependable mages who could dps the boss and other adds while also keeping an eye on their polymorphed adds during the entire fight, and you also had to depend on the entire rest of the raid group to NOT attack the adds. If someone accidentally puts a DoT on one of them, it's impossible to polymorph it since the damage will keep unsheeping it.
When u click the altar downstairs on the troll boss in sunken temple there will be green lights lighting up the order in which u need to click the statues.
Sunken Temple always felt like a legit dungeon crawl to me- a bit difficult to navigate, the puzzle for Atal'alarion, shade of Hakkar event, and killing the priests to unlock jammal'an.
I think hirum's comment was tongue-in-cheek. If he wanted to he could easily just ask people on twitter or wherever would volunteer to help him because people are cool like that, assuming he really doesn't have enough RL friends or guildies to do it. I suspect he just doesn't like socializing that much, judging from his previous comments.
There was this one "Loch Ness" monster looking boss that was hidden underneath the final boss-room in Blackfathom Deeps. It was kinda out of the way, and I can remember showing countless people that it even existed in the first place, as most people hardly even jumped into the water in that room until Cata, when the quests were given inside the dungeon, and everyone noted that quest object in the water.
@Designer Fetish No, there's a rare boss that has the "Loch Ness Monster" inspired model. It's underneath the area that you walk into to proceed to the next boss and leave the water room. It's this one: wow.gamepedia.com/Old_Serra%27kis
Ghaz'rilla in Zul'Farrak needed a mallet from the hinterlands. Want your carrot on a stick? better hope someone did that quest on the other side of the world!
Wasn't even a quest hah. It was just an item that dropped from a 50 elite (accompanied by another 50 elite) that then required you to reach the alter in jint alor to activate it. Getting the mallet was significantly more difficult than doing zf as the jint alor mobs were far harder hitting and higher level
@@ronanmcw Ah yeh :D having the mallet made you feel like a boss when you stepped up and hit that gong! Particularly back then when no1 had any idea wtf was happening xD
Omg, I remember getting that mallet and keeping it a secret from my guild. Then I just ran up to the gong and hit it. I felt super proud of myself for having that mallet!
@@Benzinilinguine But the hivemind is almost only as old as its discovery. I mean, I didn't even know Yor existed either and it goes back to Burning Crusade !
For #1 rep grind, just do HC Mana-Tombs, kill all the mobs and leave the bosses alive. There is a balcony at the end which leads to the entrance. The mobs are dropping Prison Keys as well. Hope it helps someone. Great video, as always.
@@Lordillidian yup for me it totally is worth it, at least. I already have all the mounts and toys I can buy with time walking badges and since the commendations are bind on account all you really need is 8 toons above level 71 doing 1 time walking dungeon (assuming you have no badges to begin with) or 7 If the toon you want to unlock the boss is a human, and bingo bango bongo you have the rep. It's actually colicky quick to grind it that way.
@@kopitarrules or even better, clear up to last boss, pull boss without damaging, go afk, alt tab youtube, come back 10 minutes later still on full hp with about 50 mobs on you, move away from boss (he's a caster) aoe all the mobs, collect rep, rinse repeat. do with tabards for any tabard reps you need.
I remember doing the Sunken Temple boss back when i started in TBC. Tbh I had no idea what was going on back then and was super amazed how people managed to summon extra boss by clicking statues in specific order. Good times
I convinced my guild to help me do omegaplug. They didn’t know what the reward was and were thoroughly disappointed when they got it, but I was happy ☺️
@NextIZF3 - That is generally a sign that people don't really enjoy the game, and are probably just addicted to it. That's also part of the reason why WoW kind of sucks, these days; instead of improving the actual gameplay, they just wave "more loot" (much easier for them, they just need to tweak a couple of numbers), and a significant percentage of the current player base goes along with it.
This was just some of the magic Vanilla and TBC offered. It's so sad. Hidden bosses, puzzles, quest chains, class quests etc., a great part of the journey.
@@TuberoseKisser Yeah but a different kind of puzzles. More for kids, no-brainers. Not possible to die. You could just one-shot everything with some legendary artifact recovered from a normal mob in the woods, or walk around with heirlooms. All expacs beyond Wotlk/Cata are a joke, but the signs of destruction of WoW started already in TBC though.
@@ZonZorZerx Given that some can kill you if you are not careful shows you are wrong. Tho I do agree that BfA and Shadowlands were quite bad. TBC too tho
The information in the video on Lurker Below is a bit off. During The Burning Crusade, he was actually considered a well known raid boss and was considered as a progression boss for entry SSC raid guilds. The part about hostile fish in the water was true, but we use to have a strategy back then where raiders on the central platform would sink themselves in the center of the water where Lurker was stationed, as the fish didn't inhabit the center circle, only the outsides of it. Lurker was the first boss that just about ever single raid guild at the time would fight, as Hydross was a mechanics, dps, and nature resistance gear check, and some guilds would save him until around the third or fourth progression boss.
Lurker is well known only because someone actually discovered it. He is still a secret boss because the first ever group who entered SSC wouldn't have known the boss is there unless someone happened to fish that specific school and told everyone about the boss. Just because you know before hand about the boss because someone told you doesn't make lurker any less a secret.
For the Sunken Temple one you get a chain that leads to this boss starting I think in Tanaris. You get a notebook that mentions that when the correct idol is used, a green glow appears. If you choose the wrong one, you take damage and the puzzle resets. People just did it until they got all 6 idols to light up. There may have been something more direct, but I don't remember if that exists.
The Troll boss in Sunk temple was the very 1st thing in game that made me look up how to summon him all those years back. And i still have that folder where i wrote it down sitting under my BC box in my desk drawer funny enough
@David Davidson You're only proving yourself to be even more "special" than before. Here's a wild idea, don't click on something just because it's in your recommended list. Surely you can think for yourself?
Next Top 10. Top 10 secret items from dungeons or raids . Example : Sul'thraze the Lasher from zul'farrak you had to combine 2 swords from 2 different bosses in Zul'Farak . Its quite unique to this day that an a weapon requires 2 other weapons to combine them. It also had a legacy achievement in 7.1 but for some reason it was removed .
I had that. It... was not actually very good. It was a 3.1 speed 2h sword... so it was straight up worse than the polearm everybody used at that level anyways. Looked cool though.
Theldren and his 5 person arena team in Blackrock Depths. While you can't do the quest chain to get the item to summon him anymore, he is still summonable if you find someone with it. 5 level 60 elite mobs, no threat table, used CC, and some had special moves not available to players. Also, one of them was playing the tinkerer class, over a decade before players might be able to.
I walked across the map in World of Warcraft. Eastern Kingdom took me 3 hours and 47 minutes and walking across Kalimdor took me 3 hours and 41 minutes. No joke.
Aww geez Hiru. You really hit the nostalgia button today. I remember doing all the crap for Ghaz'ranka (Looking for Nat Pagle's Fish Terminator for my vanilla feral druid) and for Anzu. those quests were really time and resource heavy for the time, especially for a casual like me. Thanks for another great vid!
When you did the tier 0,5 duengon armor grind and completed it. You got a key to summon bosses in UBRS the beast room, last room in stratholm living, also a boss in dire maul east where you killed a tree boss and a boss in Scholomance same room as you had to get into for the flasks. What i remember most is the staff from UBRS it had a nice black shine to it, still got it.
I remember doing #1 during my noob year of starting W.o.D. And I loved it. It was basically a vivid memory until your video and now I get to reminisce a bit about it. Thank you :3 And have a Merry Christmas.
You could say whole UBRS was a secret that needed a special key (or ring i think it was) to be able to do it. Scholomance had a secret bat boss that required some special item to summon him.
Ah yes, the Seal of Ascension, I still have the grey ring somewhere on at least one character. I remember the pride at finally grinding it. It was the other thing that Emberstrife was good for (as well as the Onyxia Attunement chain).
Great video. I stopped making detailed videos like you do as I know how painful it is to create a video like this. The prison key drops reminded me of my exalted guides. Long grinds for a simple guide.
Yes you could i rwmember helping someone with these quest but we never did the boss because the quest was so long its the only reason why i ever did any of the rep there on that toon plus thats when i started playing wow end of crusades
Would really love another video on this. It’s very insightful and had. No idea about the time walking extra boss.maybe top 10 secret or hidden pets or mounts or long quests to get them or get combination of items to make or spawn them?
the death knight under scholomance in rattlegores old room. shaman quest to get the epic helm, required precise pulls not to aggro whole room of spawning ghosts. only shamans could summon him, never know he was there otherwise.
So besides the Polymorph:Turtle book that Gahz'ranka dropped the main reason guilds did him was for the trinket *Nat Pagle's Broken Reel* For The Four Horsemen fight in Naxxramas you need *8 geared tanks* n they should all get that trinket to use during tank swaps so the taunt isnt resisted.
Ahh, i do remember those ones. That were good times. I dont play WoW for like 5 years by now, so it's a bit sad to hear that most of them has been removed from the game. Especially the scarlet monastery one. Back in vanilla i always loved to surprise new players in a party by showing them that secret room. Just a simple torch-switch and one secret door and so much satisfaction :D
9:50 The altar at the bottom you could click on and it'd tell you which one is next so you'd clear all the platforms then have one person sit at the altar and click it while everyone else runs around.
It's been a while but is the DM tribute run the one where you keep certain bosses alive, then you get the buff from the last boss and run back to the beginning to kill the first one?
@@Aussie_Tom you kill the last boss, then you get a chest with rewards that become more and more for every boss you left alive. after that they become friendly and give 2h op buffs
@@9001greg Those aren't rare. Postmaster was a guaranteed spawn while other Stratholme optionals weren't guaranteed. You just need to check the mailboxes until the man spawns. Dark Keepers was done often for the blood. Also a guaranteed spawn. You just need to right click the name under the portrait in the Black Vault Then it will spawn somewhere. The name plate will tell you where. And the name of the mob as well.
I used to love doing a full BRD run back in vanilla- every boss the dungeons were so massive it would literally take hours. Don't forget all the shortcuts you could take though in that place lava swimming and stuff to the respawning room. BRD is one of my favourite dungeons of all time in any game.
The threshadon boss you summon with the item you drop at the end of BlackFathom depths that requires you to backtrack a bit and activate the underwater altar, iirc ;)
We always did lurker in tbc. Never thought about it till now, but pretty funny to think about someone randomly fishing and likely getting 1 shot and wiping the raid
the Sunken Temple boss rooms had green light beams that would shine on the snake statues, but it was harder for a pug group to coordinate the clicks than it was when using ventrilo with a premade group that knew the fight.
in legion before the broken shore was available,if you explored the island a bit you could actually see (BOSS) level npc's roaming around,which is kinda rare considering most of the bosses are confined to raids,anyway i was exploring this area before the broken shore patch,and few noteworthy demons were there,like Kathra'Natir the dreadlord,i don't have evidence to support this,but it was cool to see such notorious demons walking around was badass.
Nightbane Pre Nerf at release was possibly the hardest Raid Boss Ever. He was bugged, and he wasnt supposed to go down, but my guild and I did it, as only a very small selection of guild throughout the world. That together with downing C'Thun in Vanilla, is my proudest moment as Player, Guild Master & Raid Leader. :) Video of the kill in its 480p glory : ruclips.net/video/lp7QcOdi5CA/видео.html
Good video! I will say Nightbane was well known about right when karazhan came out in TBC. My guild was the server first to clear kara back in the day and we knew about him the week in. He was already on the list of bosses needed to kill to be considered the first to clear it.
The Nightbane mount actually has a 20% drop chance increased by each player in the group additively. It only has a 100% drop chance with a full group, which of course was required to defeat the boss while it was curren. But leaves the friendless people returning to the dungeon in later expansions to solo have to rely on a little bit of luck. Nothing outrageous, but interesting fact imo.
For sunken temple, the statues would light up when you activated them in the right order and would lose the glow if you picked the wrong one so it was just a matter of having someone on 5 of them and seeing when the lights went on/off.
Because you mentioned the hydra rare, it reminded me of the rare Burnig Felguard in the lower blackrock depths with the hidden boss in it, the burning felguard is summoned by the warlock mobs in that dungeon (idk if its widely known) but I found it pretty cool
@@MrConstiii idk if there's any video on it. I was solo'ing the dungeon and ly character was low enough lvl that the warlocks could start the summoning spells and at first they just summoned imps but then I was surprised by the rare. After I killed it I looked it up on wowhead and it says that the rare can only appear through the summoning spell
T0.5 quest series and class quest series were full of hidden bosses. By the way, one of those bosses killed a lvl70 full 10 players raid in UBRS back in the days
If i remember correctly the statues in Sunken Temple didn't "reset" if you clicked on a wrong one, so once you had cleared all the trash in the corridors you could just run circles around there and click them all and the ones that didn't light up meant 1 at least more lap of clicking (ofc it was still really dull since it took a while to cover all the distance, and many long-term movement buffs like ghost wolf couldn't be used indoors yet, think that got added at the end of wotlk, until then they had the same usage restrictions as mounts... it was a good day when doorways stopped breaking travel-type shapeshiftings!).
@Louise Hayle Same thing in UBRS. You can still access the old bosses by zoning into LBRS and using tools such as the Rogue's grappling hook and parachutes to reach the upper section. Since I don't have the item to summon lord whatshisname in the Beast room, I don't know if it works.
9:56 People found it out by clicking randomly. When you clicked, the statues would emit a green glow, when you clicked a wrong statue, all lit ones would cancel out and you would learn the order.
Number 2. I remember that so well and it was so fun actually. It had some depth to it. The entire dungeon. But doing those statues and trying to figuring it out, it was fun.
For the snake statues in sunken temple there was a stone you could click on one of the balconies that lit up the snake statues with a beam of light in the order you had to press them. No guessing required at all.
I think The Lurker Below was actually in the official guidebook to TBC. If not openly included in the list of SSC bosses, there was definitely a cheeky dev note going "try fishing inside that circle, a surprise will pop out ;) "
wasnt that undead bone serpent in the sunken temple also some sort of a quest chain boss? or what about the dwarf in blackrock depths that would spawn after you clicked his image in the bank part of the instance? (all the names of npcs were once basic knowledge to me but damn, is that a long time ago xD)
For Atal'talarion a spot light would shine on a statue when you did something (Forgot how just remember the spot light), giving the order in which you had to press em I still remember doing him during my vanilla days, good times good times.
The Lost Vikings references in Uldaman were fantastic. Silicon and Synapse, as Blizzard was originally known, developed some iconic games in the 1990s-and Lost Vikings was no exception. :)
Summon the Hydra HandsUp - on a serious note, the Sunken Temple secret boss statue click order draws a Star of David if you connect the dots, starting north. That's how you figure out the order.
actually after Anzu was changed from being a druid only summon it was changed to anyone being able to interact with the items in the dungeon to summon the boss, but you still had to summon it, basically clear dungeon, go back and summon extra boss Anzu. Although the drop rate on the mount was nerffed to 1percent.
Little late to the party here :P BUT! Atal'alarion! Even though Sunken Temple has been revamped and are now smaller, you can actually still enter the old halls... they are just empty now. You have to actually go to sunken temple and take the old entrence and then you are free to explore the nostalgia ^^. I really like the fact that you have this one vanilla dungeon, where you can still go and have a look around - just without the mobs.
WoTLK pre event had an extra secret boss in Karazhan. You had to beat the first boss, the horseman, then go trough the stables and find its room. They dropped a cool bat pet and one of the guitars and other cool stuff. It was a vampire boss.
@@Wolfsbane1974 Yeah and I think they never rerun that boss, so the pet is a big collectable to this day. Although i wouldn't know since I quit at the end of WOTLK:
Whenever you do a top 10, I normally 90% know them all on the list prior to watching , I’ve played since vanilla and my main at the time was a Druid so I knew Anzu, however that last one .... I have never seen, or heard ANYTHING , ANYWHERE about him , you the first you tuber to mention him and i was shocked in my lack of knowledge
@9:30 - as far as I remember a spotlight would open up above the statues as you clicked them in the right order... so if you clicked the wrong one, all the spotlights would go off and you'd start from the first one again and know that whichever one you activated to reset the whole thing was the wrong statue in the wrong order. EDIT: Wow I didn't even know about number one and I played all of TBC.
I'm a year late, I know, but I'm glad you included Anzu. Anzu is by far my favorite our of the three Arakkoan Gods being Rukhmar, Anzu and Sethe and it took me forever but I finally got the mount, and it's my main ground mount on a few of my toons.
"Blizzard was very slow on fixing bugs back in the day!" , there we are in 2019 with an entire expansion bugged from A-Z, while being live for almost a year.
About the sunken temple, every time you failed the click order, they would light up in the right order and the lights would go back out and you could re try the clicks again. (not something everyone payed attention to)
In regards to Atal"Alarion, my group that I ran dungeons with regularly during Vanilla would actually clear the entire floor, then we would split up and 1 person would sit at one statue and we'd just press them until it worked lol.
I think the Leeroy Jenkins quest was forgotten here, if I remember this correctly you had to rez Leeroy in WOD UBRS and then kill one of the last boss and wait there until Jenkins would show up for an extra follower.
With the sautes in ST I'm pretty sure your statue would be unclickable after you click it if the people after you did it in the right order but would become clickable again if the next person in line didn't click the correct one. So you could trial and error it really easily that way. It was something like that anyway. We never looked it up, always just figured it out when we got there. There was definitely some way to just figure it out based on what it would and wouldn't let you click.
He was a hardmode boss that was not easy accessible and very difficult. Whether he is secret or not is debatable IMO (I would say no), but he certainly IMO is the most spectacular boss ever. His dialogue, his visuals, the graphic scenario. It was all amazing. Blizzard was in their prime back then.
I have fond memories of Fairbanks, if only because he was the only secret in WoW I ever discovered on my own. I was jokingly talking about how torch sconces were always secret triggers in cartoons... only for that one to actually be one.
I remember there was a 2D free online game with murloc character. In a stage of the game while you are passing the brigde the hydra was spawning unavoidable. After that game I noticed the WoW and my first job was to lvl till I reach the point to fight with Gahz'ralka.
Holy shit. You just reminded me of something locked away deep within mu memories. I remember that game being a demo so i never got to play more than one level or w.e Cheers for making me remember something amazing.
Speaking of fishes in the water, there were a few places in SSC where a female gnome could end up swimming in a puddle. Like in the Sea Giant's room. Which promptly resulted in being eaten by the fish.
Much like Anzu for druids, I'll never forget the Dreadstead boss in Dire Maul at the end of the crazy long warlock mount quest in vanilla. Thankful that I got to experience it before Blizzard changed it so you just GET it when leveling.
Indeed I completed that Dreadsteed mount quest and was determined to remain lvl 60 until I had (TBC was out then, but hadn't been out long). Sadly I got bored waiting for my mates to arrive and killed some elites outside DM while waiting and dinged 61. I was the Warlock that done of the work for the Materials needed for the Mission. We completed it with a Druid Tank NE Priest and 2 other Warlocks who basically got a free ride and had none of the items needed for the summon. Also done the Flightform Quest chain on a Druid for the Anzu Summon Key but was a long time after the Flightform Mission was removed that I got the Mount. Also done the green fire Mission on my Warlock. Hard and took a few tries lol. Paladin mount quest was removed before I finished it on my Paladin, But was once in a Group that helped a Paladin to get his Mount :P Oh and the Legendary Daggers Mission Chain on a Rogue. Completed that but shortly after a new expansion made those daggers obsolete and it was a little annoying you couldn't use the Skin for a Transmogification.
4:30 Lucky me, I'd play via BC times as a Druid by swiching from Warri and had a group of friends of mine which also played, so I could get the 'Reins of the Raven Lord' by 100% and they'd drop after the first try.^^ After that we didn't even go again (can't remember why😅, maybe 'noobish thinking' or so), so I'm the only one having it. Even today this is my most loved and used riding mount not only for it's unique design.🤩😍🥰❤
You can click on the alters multiple times so you get 1 person on each platform and click one until one finally glows then keep clicking and moving between rooms untill all the altars are glowing. It was pretty easy to summon the boss without knowing the correct order in sunken temple.
Wow. I had done the Lurker Below when it was current content and I had no idea it was discovered that way. I'd also done the Sunken Temple statue thing, but couldn't remember how I found out the order.
the thing that would suck about Ironya is that more often then not 2 different players would get the staff parts and either 1 or both players that had the parts would leave the group thus locking you out of fighting her.
I dunno if you know this, but in vanilla sunken temple, if you clicked the correct snake statue it would glow green, if you clicked the wrong one it killed you. If you clicked the right first one, then clicked the wrong second one, it killed you. So, you could figure out the order by trial and error.
Whoa. I've run Mana Tombs probably 50 times, been exalted with the Consortium since BC, farmed up dozens of those keys (probably still have a few in an alt bank somewhere), and I never knew about Yor.
the alternative quest item was Speedy Racer Goggles www.wowhead.com/item=9653/speedy-racer-goggles#comments the glasses flight masters wore. unique model of the square frame. these would have been super rare today if they hadn't given every player who completed the quest that transmog even if they did not pick that quest reward. The rarity of this object would be people who actually have the gear in their bank. without the 3% I kept up just fine with my groups, and looked good doing it.
Whoever first discovered the lurker below must have had a heart attack.
I played BC and Lurker was always the first boss people would do in SSC. He was easy loot. Hydros was difficult for most guilds the first time, but you can walk past him.
@@devoureddeath222 actually hydros was pretty easy... there were a few tutorials how to solo him as a warlock... he was hitting hard but he had no hard phase at all...lurker was easy too but he was kinda buggy so we often skipped him...
I loved Fishing in WOW !! and in WOW Fishing is full of surprises .. !! from shoes to epic gems, you basically get some crazy stuff when you Fish in Dungens or Heroic.
@Frank Løbner Yeah, I also did SSC in TBC and he was always the first boss we killed.
I remember lurker very distinctly because it reminds me of how FREAKING BAD my first raiding guild was. My guild wiped on lurker over and over and over. I played a mage at the time. It's been a very long time so I don't remember all the details, but I do remember there were certain phases where the boss would go under water and adds would spawn and you had limited time to deal with the adds before the boss would surface again. The add phase always wiped us because there were always adds left up when the boss came back up. I think 2 adds would spawn on each of the 3 outer platforms, and 3 adds would spawn on the middle platform, 9 adds total. Someone once suggested the raid put a mage on each outer platform to polymorph one of the adds and keep polymorphing every time it almost wears off to keep the mob as a sheep. If the add was still alive during the next add phase, then only 1 add would spawn on the platform instead of 2. This basically eliminated needing to kill 3 adds during the add phase, as long as the mages could consistently keep them polymorphed. It's a strategy a lot of much better guilds used. My guild leader said "ABSOLUTELY NOT, we will not do that." His reasoning? He didn't think the game was meant to be played that way. He felt it was a bug, or a glitch, and basically said he didn't want to over simplify the game. He said the game spawned a total of 9 adds and it was up to us to deal with all 9 adds. I was a brand new raider so I didn't disagree because I didn't know any better. But then on a night when the guild leader wasn't there, we tried that strategy and it worked and the encounter was much easier. His mentality of "it spawns 9, so you deal with 9" is still valid by polymorphing 3 of them..... you're just dealing with them through crowd control isntead of killing. And it made things a little more difficult overall (but still not that difficult) because you had to have 3 dependable mages who could dps the boss and other adds while also keeping an eye on their polymorphed adds during the entire fight, and you also had to depend on the entire rest of the raid group to NOT attack the adds. If someone accidentally puts a DoT on one of them, it's impossible to polymorph it since the damage will keep unsheeping it.
When u click the altar downstairs on the troll boss in sunken temple there will be green lights lighting up the order in which u need to click the statues.
ty for being oldschool
ahh I was beaten to the punch :P
Lol back when you basically had to draw your own map.
the order is a basic version of the konami code, right? down, up, left right left right
Just wanted to write that myself :)
Sunken Temple always felt like a legit dungeon crawl to me- a bit difficult to navigate, the puzzle for Atal'alarion, shade of Hakkar event, and killing the priests to unlock jammal'an.
“And I don’t have any friends” :(
WoW, the largest single play game
That sums up my WoW gaming in its entirety
I think hirum's comment was tongue-in-cheek. If he wanted to he could easily just ask people on twitter or wherever would volunteer to help him because people are cool like that, assuming he really doesn't have enough RL friends or guildies to do it. I suspect he just doesn't like socializing that much, judging from his previous comments.
Anyone who's lonely in WoW, let's make a guild of all the people who have no one to play with.
Vanessa Rae :(
There was this one "Loch Ness" monster looking boss that was hidden underneath the final boss-room in Blackfathom Deeps. It was kinda out of the way, and I can remember showing countless people that it even existed in the first place, as most people hardly even jumped into the water in that room until Cata, when the quests were given inside the dungeon, and everyone noted that quest object in the water.
@Designer Fetish
No, there's a rare boss that has the "Loch Ness Monster" inspired model. It's underneath the area that you walk into to proceed to the next boss and leave the water room. It's this one: wow.gamepedia.com/Old_Serra%27kis
Do you just give him tree fiddy?
Old Serra'kis
Ghaz'rilla in Zul'Farrak needed a mallet from the hinterlands. Want your carrot on a stick? better hope someone did that quest on the other side of the world!
Wasn't even a quest hah. It was just an item that dropped from a 50 elite (accompanied by another 50 elite) that then required you to reach the alter in jint alor to activate it.
Getting the mallet was significantly more difficult than doing zf as the jint alor mobs were far harder hitting and higher level
@@ronanmcw Ah yeh :D having the mallet made you feel like a boss when you stepped up and hit that gong! Particularly back then when no1 had any idea wtf was happening xD
Oh no a quest reward that wasn't just at the beginning of the dungeon. Me angry
Omg, I remember getting that mallet and keeping it a secret from my guild. Then I just ran up to the gong and hit it. I felt super proud of myself for having that mallet!
Dude that zone was difficult on its own, but it got even better when a horde group waltzed in.
The Tier 0.5 quests in Vanilla had a BUNCH of bosses that took a bit of effort to summon, and many dropped decent loot for their relative lvl.
You know you've been playing this game for a long time when you remember doing most of those old secret bosses in their PITA version lol
Oh! I actually never heard of that number one spot before... EVER! Nice seeing there are still some surprises in the game
Of course there are, The Hivemind mount was just discovered this week.
@@Benzinilinguine But the hivemind is almost only as old as its discovery. I mean, I didn't even know Yor existed either and it goes back to Burning Crusade !
I knew about yor pretty much when I started playing some random guy summoned him in a time walking dungeon
Alan Pritchard the guy said he never knew about the boss I was surprised as I saw him summoned in a dungeon how on earth is that bragging
@@drrae771 Read what you wrote and how you wrote it. It's how you come across.
For #1 rep grind, just do HC Mana-Tombs, kill all the mobs and leave the bosses alive. There is a balcony at the end which leads to the entrance. The mobs are dropping Prison Keys as well. Hope it helps someone.
Great video, as always.
Or just buy the consortium commendations during BC timewalking and go from neutral to exalted in about a minute lol.
@@kopitarrules Thats 84 commendations for 4200 badges (77commedations/3850badges for humans), not sure if worth it but sure, you can do that.
@@Lordillidian yup for me it totally is worth it, at least. I already have all the mounts and toys I can buy with time walking badges and since the commendations are bind on account all you really need is 8 toons above level 71 doing 1 time walking dungeon (assuming you have no badges to begin with) or 7 If the toon you want to unlock the boss is a human, and bingo bango bongo you have the rep. It's actually colicky quick to grind it that way.
@@kopitarrules or even better, clear up to last boss, pull boss without damaging, go afk, alt tab youtube, come back 10 minutes later still on full hp with about 50 mobs on you, move away from boss (he's a caster) aoe all the mobs, collect rep, rinse repeat. do with tabards for any tabard reps you need.
I remember doing the Sunken Temple boss back when i started in TBC. Tbh I had no idea what was going on back then and was super amazed how people managed to summon extra boss by clicking statues in specific order. Good times
i always summon Yor during timewalking, none of my groups ever seem to realize whats happening
I convinced my guild to help me do omegaplug. They didn’t know what the reward was and were thoroughly disappointed when they got it, but I was happy ☺️
Isn't it sad that people need a reward to try to kill a boss inside a game?
NextIZF3 I didn’t entice them with the reward, I just said “hey there’s this secret boss let’s go do it” and I pestered them enough that they agreed.
Atleast you have a guild 🤣😂
@@falscherkim3033 We truly live in a society
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@NextIZF3 - That is generally a sign that people don't really enjoy the game, and are probably just addicted to it. That's also part of the reason why WoW kind of sucks, these days; instead of improving the actual gameplay, they just wave "more loot" (much easier for them, they just need to tweak a couple of numbers), and a significant percentage of the current player base goes along with it.
This was just some of the magic Vanilla and TBC offered. It's so sad. Hidden bosses, puzzles, quest chains, class quests etc., a great part of the journey.
I'm assuming this comment was during legion or bfa but.....those two expacs were filled with puzzles and hidden stuff.
@@TuberoseKisser Yeah but a different kind of puzzles. More for kids, no-brainers. Not possible to die. You could just one-shot everything with some legendary artifact recovered from a normal mob in the woods, or walk around with heirlooms. All expacs beyond Wotlk/Cata are a joke, but the signs of destruction of WoW started already in TBC though.
@@ZonZorZerx Given that some can kill you if you are not careful shows you are wrong. Tho I do agree that BfA and Shadowlands were quite bad. TBC too tho
Anzu has to be heroic mode. So it's a daily farm.
Morgan Medrano remember when he was bugged? You could summon as much Anzu as you wanted.
The information in the video on Lurker Below is a bit off. During The Burning Crusade, he was actually considered a well known raid boss and was considered as a progression boss for entry SSC raid guilds. The part about hostile fish in the water was true, but we use to have a strategy back then where raiders on the central platform would sink themselves in the center of the water where Lurker was stationed, as the fish didn't inhabit the center circle, only the outsides of it. Lurker was the first boss that just about ever single raid guild at the time would fight, as Hydross was a mechanics, dps, and nature resistance gear check, and some guilds would save him until around the third or fourth progression boss.
Lurker is well known only because someone actually discovered it. He is still a secret boss because the first ever group who entered SSC wouldn't have known the boss is there unless someone happened to fish that specific school and told everyone about the boss.
Just because you know before hand about the boss because someone told you doesn't make lurker any less a secret.
maraudon was basically an entire secret boss in itself due to nobody doing it and having a scepter was as rare as thunderfury
That place was awful lol
5:45 heh, lost viking backwards
Took me 14 years to finally see that.
@@terrydirks4441 I was today years old when i found out
There is also some dwarf mobs in there named after them
lol nice
OMG DUDE WTF!
For the Sunken Temple one you get a chain that leads to this boss starting I think in Tanaris. You get a notebook that mentions that when the correct idol is used, a green glow appears. If you choose the wrong one, you take damage and the puzzle resets. People just did it until they got all 6 idols to light up. There may have been something more direct, but I don't remember if that exists.
The Troll boss in Sunk temple was the very 1st thing in game that made me look up how to summon him all those years back. And i still have that folder where i wrote it down sitting under my BC box in my desk drawer funny enough
Old school Sunken Temple was the shit. Though it still looked like a walk in the park compared to full BRD run.
BRD was my guilds end game content :)
3:30 "I don't have any friends." Story of WoW nowadays.
Maybe it's because of how he pronounced I-ron- aye - ya
@David Davidson Only a special kind of loser goes to videos of things he's not interested in and bags out the creator/viewers...
@David Davidson People still play EQ, UO and DAoC....
@David Davidson You're only proving yourself to be even more "special" than before. Here's a wild idea, don't click on something just because it's in your recommended list. Surely you can think for yourself?
@David Davidson Don't wear yourself out buddy. I know a more thought out response is beyond you but I don't want you to hurt yourself.
Orc boss in Dire Maul. You had to get that disguise and do a dance to summon it.
Next Top 10. Top 10 secret items from dungeons or raids . Example : Sul'thraze the Lasher from zul'farrak you had to combine 2 swords from 2 different bosses in Zul'Farak . Its quite unique to this day that an a weapon requires 2 other weapons to combine them. It also had a legacy achievement in 7.1 but for some reason it was removed .
Might have been shuffled around a bit, I know I was confused about old achievements -- but Wowpedia says it still exists.
I had that. It... was not actually very good. It was a 3.1 speed 2h sword... so it was straight up worse than the polearm everybody used at that level anyways. Looked cool though.
Dan Lorett my tank loved it lol
Theldren and his 5 person arena team in Blackrock Depths. While you can't do the quest chain to get the item to summon him anymore, he is still summonable if you find someone with it. 5 level 60 elite mobs, no threat table, used CC, and some had special moves not available to players. Also, one of them was playing the tinkerer class, over a decade before players might be able to.
I walked across the map in World of Warcraft. Eastern Kingdom took me 3 hours and 47 minutes and walking across Kalimdor took me 3 hours and 41 minutes. No joke.
Please tell me you got paid to do this lol
The actual walk or default running?
The username is appropriate
Aww geez Hiru. You really hit the nostalgia button today.
I remember doing all the crap for Ghaz'ranka (Looking for Nat Pagle's Fish Terminator for my vanilla feral druid) and for Anzu. those quests were really time and resource heavy for the time, especially for a casual like me. Thanks for another great vid!
When you did the tier 0,5 duengon armor grind and completed it. You got a key to summon bosses in UBRS the beast room, last room in stratholm living, also a boss in dire maul east where you killed a tree boss and a boss in Scholomance same room as you had to get into for the flasks. What i remember most is the staff from UBRS it had a nice black shine to it, still got it.
I remember doing #1 during my noob year of starting W.o.D. And I loved it. It was basically a vivid memory until your video and now I get to reminisce a bit about it. Thank you :3 And have a Merry Christmas.
You could say whole UBRS was a secret that needed a special key (or ring i think it was) to be able to do it. Scholomance had a secret bat boss that required some special item to summon him.
Ah yes, the Seal of Ascension, I still have the grey ring somewhere on at least one character.
I remember the pride at finally grinding it. It was the other thing that Emberstrife was good for (as well as the Onyxia Attunement chain).
Everyone knew about the Gargoyle boss though.
Always ready to click a Hiru vid in less than 10 seconds of its upload.
Great video. I stopped making detailed videos like you do as I know how painful it is to create a video like this. The prison key drops reminded me of my exalted guides. Long grinds for a simple guide.
While it’s not a raid or instance boss, the TBC portal event boss Shartuul in Blade Edge Mountain is quite secret and kind of hard.
You can also grind the necklaces from ogres in Nagrand and turn them into the Consortium for reputation.
Yes you could i rwmember helping someone with these quest but we never did the boss because the quest was so long its the only reason why i ever did any of the rep there on that toon plus thats when i started playing wow end of crusades
Would really love another video on this. It’s very insightful and had. No idea about the time walking extra boss.maybe top 10 secret or hidden pets or mounts or long quests to get them or get combination of items to make or spawn them?
What about ghaz'rilla from zul farrak? Was'nt there a cross continential quest for the summoning Item in hinterlands
Yup, Mallet of Zul'Farrak. Originally was a grey item but they eventually made it a weapon
the death knight under scholomance in rattlegores old room. shaman quest to get the epic helm, required precise pulls not to aggro whole room of spawning ghosts. only shamans could summon him, never know he was there otherwise.
omg, I forgot about him! Wow genuinely something in Wow that I forgot over time, thank for reminding me!
What about the vampire from Scholomance, Kirtonos the Herald? Require's a quest chain and seems to have been forgotten by everyone haha.
And the Paladin epic mount boss in Scholomance :p
almsot none of his secret bosses are the rarest ones, they're all very known
So besides the Polymorph:Turtle book that Gahz'ranka dropped the main reason guilds did him was for the trinket *Nat Pagle's Broken Reel*
For The Four Horsemen fight in Naxxramas you need *8 geared tanks* n they should all get that trinket to use during tank swaps so the taunt isnt resisted.
I still have that trinket on my druid main that I equip for my fishing set. Nobody ever inspects me and notices tho :(
the taunt could still resist, the chance was just considerably lower.
Ahh, i do remember those ones. That were good times. I dont play WoW for like 5 years by now, so it's a bit sad to hear that most of them has been removed from the game. Especially the scarlet monastery one. Back in vanilla i always loved to surprise new players in a party by showing them that secret room. Just a simple torch-switch and one secret door and so much satisfaction :D
9:50 The altar at the bottom you could click on and it'd tell you which one is next so you'd clear all the platforms then have one person sit at the altar and click it while everyone else runs around.
Zul'Drak has a secret boss after the 2nd boss, and is behind a wall.
I definitely think the Dire Maul tribute run from Vanilla belongs on this list.
This. I fully expected it to be. So many tribute runs back in the day. >_
It's been a while but is the DM tribute run the one where you keep certain bosses alive, then you get the buff from the last boss and run back to the beginning to kill the first one?
@@Aussie_Tom you kill the last boss, then you get a chest with rewards that become more and more for every boss you left alive. after that they become friendly and give 2h op buffs
Yeah definitely
Not exactly a secret boss, just a secret way of clearing the dungeon for better lóot. Same for strat45
The Postmaster in ol' Stratholme?
Or the Dark Keepers of BRD?
Too rare for him, everything on the video is common known bosses
@@9001greg Those aren't rare. Postmaster was a guaranteed spawn while other Stratholme optionals weren't guaranteed. You just need to check the mailboxes until the man spawns.
Dark Keepers was done often for the blood. Also a guaranteed spawn. You just need to right click the name under the portrait in the Black Vault Then it will spawn somewhere. The name plate will tell you where. And the name of the mob as well.
@@tywinlannister8015 Rarer than majority of the ones mentioned.
Remember when Deepfury was a random Rare Elite in Stockades?
I used to love doing a full BRD run back in vanilla- every boss the dungeons were so massive it would literally take hours. Don't forget all the shortcuts you could take though in that place lava swimming and stuff to the respawning room. BRD is one of my favourite dungeons of all time in any game.
The threshadon boss you summon with the item you drop at the end of BlackFathom depths that requires you to backtrack a bit and activate the underwater altar, iirc ;)
We always did lurker in tbc. Never thought about it till now, but pretty funny to think about someone randomly fishing and likely getting 1 shot and wiping the raid
the Sunken Temple boss rooms had green light beams that would shine on the snake statues, but it was harder for a pug group to coordinate the clicks than it was when using ventrilo with a premade group that knew the fight.
in legion before the broken shore was available,if you explored the island a bit you could actually see (BOSS) level npc's roaming around,which is kinda rare considering most of the bosses are confined to raids,anyway i was exploring this area before the broken shore patch,and few noteworthy demons were there,like Kathra'Natir the dreadlord,i don't have evidence to support this,but it was cool to see such notorious demons walking around was badass.
Lurker was known about before the raid was even released.
Probably just chilling while the group was having mana break Hoooooollllyyyy shiiiiiiiit
Nightbane Pre Nerf at release was possibly the hardest Raid Boss Ever. He was bugged, and he wasnt supposed to go down, but my guild and I did it, as only a very small selection of guild throughout the world. That together with downing C'Thun in Vanilla, is my proudest moment as Player, Guild Master & Raid Leader. :)
Video of the kill in its 480p glory : ruclips.net/video/lp7QcOdi5CA/видео.html
Another one I remember was Eck from Gundrak.
@Poison Might be. Been a while. Still, he was a secret boss, not like a heroic end-boss tack-on (like Synestra).
Eck, I hate him :D
Good video! I will say Nightbane was well known about right when karazhan came out in TBC. My guild was the server first to clear kara back in the day and we knew about him the week in. He was already on the list of bosses needed to kill to be considered the first to clear it.
The Nightbane mount actually has a 20% drop chance increased by each player in the group additively. It only has a 100% drop chance with a full group, which of course was required to defeat the boss while it was curren. But leaves the friendless people returning to the dungeon in later expansions to solo have to rely on a little bit of luck. Nothing outrageous, but interesting fact imo.
For sunken temple, the statues would light up when you activated them in the right order and would lose the glow if you picked the wrong one so it was just a matter of having someone on 5 of them and seeing when the lights went on/off.
Because you mentioned the hydra rare, it reminded me of the rare Burnig Felguard in the lower blackrock depths with the hidden boss in it, the burning felguard is summoned by the warlock mobs in that dungeon (idk if its widely known) but I found it pretty cool
WoW_ Girl69 never heard of that one, is there any video about it or something?
@@MrConstiii idk if there's any video on it. I was solo'ing the dungeon and ly character was low enough lvl that the warlocks could start the summoning spells and at first they just summoned imps but then I was surprised by the rare. After I killed it I looked it up on wowhead and it says that the rare can only appear through the summoning spell
As someone who played a ton during Burning Crusade, I NEVER encountered Yor and/or knew about this boss. Well done.
T0.5 quest series and class quest series were full of hidden bosses.
By the way, one of those bosses killed a lvl70 full 10 players raid in UBRS back in the days
If i remember correctly the statues in Sunken Temple didn't "reset" if you clicked on a wrong one, so once you had cleared all the trash in the corridors you could just run circles around there and click them all and the ones that didn't light up meant 1 at least more lap of clicking (ofc it was still really dull since it took a while to cover all the distance, and many long-term movement buffs like ghost wolf couldn't be used indoors yet, think that got added at the end of wotlk, until then they had the same usage restrictions as mounts... it was a good day when doorways stopped breaking travel-type shapeshiftings!).
The sunken temple was one of my favorite dungeons before they changed it. So sad that they cut off that part of the dungeon...
ye, wont forget when i frist time jumped by mistake in that pit at the center xD
@Louise Hayle Same thing in UBRS. You can still access the old bosses by zoning into LBRS and using tools such as the Rogue's grappling hook and parachutes to reach the upper section. Since I don't have the item to summon lord whatshisname in the Beast room, I don't know if it works.
9:56 People found it out by clicking randomly. When you clicked, the statues would emit a green glow, when you clicked a wrong statue, all lit ones would cancel out and you would learn the order.
Yo hiru i love your channel dog, as a vet player for more than 8 years I still learn new things everyday because of you. keep it up, you earned a sub!
Number 2. I remember that so well and it was so fun actually. It had some depth to it. The entire dungeon. But doing those statues and trying to figuring it out, it was fun.
And about the "how did people figure it out" well, trial and error. If you did it wrong, it just reset and you tried again.
The old vanilla AQ world bosses were cool too. Nice video
9:35, there was a stone that lit up the order and was located above the stairs above where the secret boss spawns
For the snake statues in sunken temple there was a stone you could click on one of the balconies that lit up the snake statues with a beam of light in the order you had to press them. No guessing required at all.
I think The Lurker Below was actually in the official guidebook to TBC. If not openly included in the list of SSC bosses, there was definitely a cheeky dev note going "try fishing inside that circle, a surprise will pop out ;) "
wasnt that undead bone serpent in the sunken temple also some sort of a quest chain boss?
or what about the dwarf in blackrock depths that would spawn after you clicked his image in the bank part of the instance?
(all the names of npcs were once basic knowledge to me but damn, is that a long time ago xD)
For Atal'talarion a spot light would shine on a statue when you did something (Forgot how just remember the spot light), giving the order in which you had to press em I still remember doing him during my vanilla days, good times good times.
Another day, another great video. Happy holidays Hiru!
The Lost Vikings references in Uldaman were fantastic. Silicon and Synapse, as Blizzard was originally known, developed some iconic games in the 1990s-and Lost Vikings was no exception. :)
Summon the Hydra HandsUp - on a serious note, the Sunken Temple secret boss statue click order draws a Star of David if you connect the dots, starting north. That's how you figure out the order.
or you could have clicked on the stone tablet down in the lower room and watch the snake statues light up in order.
actually after Anzu was changed from being a druid only summon it was changed to anyone being able to interact with the items in the dungeon to summon the boss, but you still had to summon it, basically clear dungeon, go back and summon extra boss Anzu. Although the drop rate on the mount was nerffed to 1percent.
why didnt you include the 2 bosses you need to summon to do the druid D1 to D2 gear upgrade chain? one in BRS and the other in UBRS
Little late to the party here :P BUT! Atal'alarion! Even though Sunken Temple has been revamped and are now smaller, you can actually still enter the old halls... they are just empty now. You have to actually go to sunken temple and take the old entrence and then you are free to explore the nostalgia ^^. I really like the fact that you have this one vanilla dungeon, where you can still go and have a look around - just without the mobs.
WoTLK pre event had an extra secret boss in Karazhan. You had to beat the first boss, the horseman, then go trough the stables and find its room. They dropped a cool bat pet and one of the guitars and other cool stuff.
It was a vampire boss.
The pet was a vampire bat. I remember we accidentally found the room wondering why that door was suddenly clickable.
@@Wolfsbane1974 Yeah and I think they never rerun that boss, so the pet is a big collectable to this day. Although i wouldn't know since I quit at the end of WOTLK:
Whenever you do a top 10, I normally 90% know them all on the list prior to watching , I’ve played since vanilla and my main at the time was a Druid so I knew Anzu, however that last one .... I have never seen, or heard ANYTHING , ANYWHERE about him , you the first you tuber to mention him and i was shocked in my lack of knowledge
@9:30 - as far as I remember a spotlight would open up above the statues as you clicked them in the right order... so if you clicked the wrong one, all the spotlights would go off and you'd start from the first one again and know that whichever one you activated to reset the whole thing was the wrong statue in the wrong order.
EDIT: Wow I didn't even know about number one and I played all of TBC.
I'm a year late, I know, but I'm glad you included Anzu. Anzu is by far my favorite our of the three Arakkoan Gods being Rukhmar, Anzu and Sethe and it took me forever but I finally got the mount, and it's my main ground mount on a few of my toons.
"Blizzard was very slow on fixing bugs back in the day!" , there we are in 2019 with an entire expansion bugged from A-Z, while being live for almost a year.
For Dirge's Kickin' Chimerok Chops, you had to get a 500lb chicken/turkey from a very specific, and very powerful mob in Feralas.
About the sunken temple, every time you failed the click order, they would light up in the right order and the lights would go back out and you could re try the clicks again. (not something everyone payed attention to)
In regards to Atal"Alarion, my group that I ran dungeons with regularly during Vanilla would actually clear the entire floor, then we would split up and 1 person would sit at one statue and we'd just press them until it worked lol.
2:59 So basically you now have to do the original mechanics that everyone ignored since Vanilla?
I think the Leeroy Jenkins quest was forgotten here, if I remember this correctly you had to rez Leeroy in WOD UBRS and then kill one of the last boss and wait there until Jenkins would show up for an extra follower.
With the sautes in ST I'm pretty sure your statue would be unclickable after you click it if the people after you did it in the right order but would become clickable again if the next person in line didn't click the correct one. So you could trial and error it really easily that way. It was something like that anyway. We never looked it up, always just figured it out when we got there. There was definitely some way to just figure it out based on what it would and wouldn't let you click.
I think Algalon is worth noting. Yes, nowadays we all know CITIZENS OF DALARAN, but back in the day that was really something special.
John Andonuts Special? Sure. Secret? Far from it
@@RC-xc2mr yep
he wasn't secret he was heroic only.
Chicken Permission there was no such thing as heroic in ulduar
He was a hardmode boss that was not easy accessible and very difficult. Whether he is secret or not is debatable IMO (I would say no), but he certainly IMO is the most spectacular boss ever. His dialogue, his visuals, the graphic scenario. It was all amazing. Blizzard was in their prime back then.
The boss in sunken temple: the statue order can be learned if you click the altar at the top of the stairs where he spawns.
I have fond memories of Fairbanks, if only because he was the only secret in WoW I ever discovered on my own. I was jokingly talking about how torch sconces were always secret triggers in cartoons... only for that one to actually be one.
There was a Dreadlord in Stratholme that dropped legendary weapons that you could pick up and use against him. Required a chain quest aswell.
that was a part of the legendary quest chain for the legendary staff, in vanilla. not a secret boss.
I remember there was a 2D free online game with murloc character. In a stage of the game while you are passing the brigde the hydra was spawning unavoidable. After that game I noticed the WoW and my first job was to lvl till I reach the point to fight with Gahz'ralka.
Holy shit. You just reminded me of something locked away deep within mu memories. I remember that game being a demo so i never got to play more than one level or w.e
Cheers for making me remember something amazing.
Speaking of fishes in the water, there were a few places in SSC where a female gnome could end up swimming in a puddle. Like in the Sea Giant's room. Which promptly resulted in being eaten by the fish.
Much like Anzu for druids, I'll never forget the Dreadstead boss in Dire Maul at the end of the crazy long warlock mount quest in vanilla. Thankful that I got to experience it before Blizzard changed it so you just GET it when leveling.
Indeed I completed that Dreadsteed mount quest and was determined to remain lvl 60 until I had (TBC was out then, but hadn't been out long). Sadly I got bored waiting for my mates to arrive and killed some elites outside DM while waiting and dinged 61. I was the Warlock that done of the work for the Materials needed for the Mission. We completed it with a Druid Tank NE Priest and 2 other Warlocks who basically got a free ride and had none of the items needed for the summon.
Also done the Flightform Quest chain on a Druid for the Anzu Summon Key but was a long time after the Flightform Mission was removed that I got the Mount.
Also done the green fire Mission on my Warlock. Hard and took a few tries lol.
Paladin mount quest was removed before I finished it on my Paladin, But was once in a Group that helped a Paladin to get his Mount :P
Oh and the Legendary Daggers Mission Chain on a Rogue. Completed that but shortly after a new expansion made those daggers obsolete and it was a little annoying you couldn't use the Skin for a Transmogification.
dayum who wouldve thought you still had interesting topics left for top lists
4:30 Lucky me, I'd play via BC times as a Druid by swiching from Warri and had a group of friends of mine which also played, so I could get the 'Reins of the Raven Lord' by 100% and they'd drop
after the first try.^^ After that we didn't even go again (can't remember why😅, maybe 'noobish thinking' or so), so I'm the only one having it.
Even today this is my most loved and used riding mount not only for it's unique design.🤩😍🥰❤
You can click on the alters multiple times so you get 1 person on each platform and click one until one finally glows then keep clicking and moving between rooms untill all the altars are glowing. It was pretty easy to summon the boss without knowing the correct order in sunken temple.
Wow. I had done the Lurker Below when it was current content and I had no idea it was discovered that way. I'd also done the Sunken Temple statue thing, but couldn't remember how I found out the order.
the thing that would suck about Ironya is that more often then not 2 different players would get the staff parts and either 1 or both players that had the parts would leave the group thus locking you out of fighting her.
I dunno if you know this, but in vanilla sunken temple, if you clicked the correct snake statue it would glow green, if you clicked the wrong one it killed you. If you clicked the right first one, then clicked the wrong second one, it killed you. So, you could figure out the order by trial and error.
Nightbane isn't a "secret" boss at all, he's part of a very obvious quest chain that even requires you to kill him.
Whoa. I've run Mana Tombs probably 50 times, been exalted with the Consortium since BC, farmed up dozens of those keys (probably still have a few in an alt bank somewhere), and I never knew about Yor.
Y'all don't know how happy I was to get my carrot on a stick when I first started. 3% felt like such a big difference when you're racing your friends.
the alternative quest item was Speedy Racer Goggles www.wowhead.com/item=9653/speedy-racer-goggles#comments the glasses flight masters wore. unique model of the square frame. these would have been super rare today if they hadn't given every player who completed the quest that transmog even if they did not pick that quest reward. The rarity of this object would be people who actually have the gear in their bank. without the 3% I kept up just fine with my groups, and looked good doing it.