N64 folks: I'm seeing a lot of comments about games you think are 60fps, but aren't really. If you're playing them in an emulator, they are likely enhanced compared to what the real hardware is capable of. The emulator is not representative of the real console when they're used in this manner.
on N64 it was easiest to run games at 20fps because of the data path design most games going faster on the screen draw were letting the RDP run most parts independent of user input.
I believe Star Wars: Rogue Squadron has an uncapped framerate. While it never hits 60fps on original hardware, it will on an emulator. Probably why many are confused.
I really loved it at the time, and like it a lot more than N64. At least in the United States I have to give PSX the overall nod as the best of the four main systems that gen just because of the library, but Saturn is still amazing. Honestly while I prefer the typical graphics in a Saturn game I was still surprised by how much better and more powerful it looks in this video after you get done with the N64 segment. It’s kind of making me think even even more that N64 was the worst design system that generation.
One major thing I love about Game Sack is ol' boy is COMMITTED to excellence. Critiques are relevant and on point, the humor is A1, and you're never left uninformed about a game you don't necessarily know.
and theyre just comforting man lol i love falling asleep to their vids and waking up in the middle of the night with it playing lol joe has a nice voice for relaxing viewing, i love all the cheesy dad jokes LOL
@@DawnRazor-wy8uv im asian so i know how to hold my drinks and a friend who didnt drink drives everyone home. besides if i was drunk i wouldnt be able to type.
This video brought back so many memories. Sega had some great fighting games on the Saturn. I loved Fighting Vipers and Last Bronx but my favourite was always Virtua Fighter 2. That music on Akira’s stage is still amazing after all these years.
Richard Divizio(the digitized actor for Kano and Baraka) technically wasn't fired as his likeness was still used for Quan Chi on the arcade cabinet for MK4... but yeah a lot of people were "future endeavored"...
Golden fox on the cylindrical oval track (Silence I think). Get max speed boost and hit the boosters while boosting and ull go so fast ull fly upwards off the track
@@tfofgaming3413 GX is an insane title. I really hope that it either gets remastered or a sequel, but that would depend on Nintendo doing another collab with Sega.
One more game on the N64 that tries it's best to maintain it's 60fps is the amazing Mischief Makers! I love this game and it uses some polygonal backgrounds at times and it scrolls and runs smootly. :)
I didn't grow up playing video games, I don't own any gaming consoles, majority of these games I've never played nor heard of, but I love watching Game Sack on Sunday morning!
@@Pooby1000 ikr? it's insane the amount of Genesis collections, we had a Dreamcast Collection for the 360 but other than that nothing else, just Genesis 😅
We’re probably just now getting to the point where emulating the Saturn is possible on the very newest consoles. The PS4 and XBOne probably couldn’t handle it, they have worse CPUs than my old laptop, which can’t run Saturn at full speed.
These games bring back 90s nostalgia of a Blockbuster run and sleepovers with friends trying to stay up late with copies of EGM and Gamepro all over the floor.
Yep VDP2 was the best trick the Saturn has up its sleeve. My favorite usage of it is in Panzer Dragoon II where it uses it to create these huge landscapes & set pieces. Such as when you're in the ravine and you fly off the cliff, the scope is insane.
@@jsr734 This is true but its still a tiny fraction compared to how many games came out (~100 60fps 3D games vs. 7000+ total games). Games that come to mind are the Tekken trilogy, Both Bloody Roars, Both Tobals, Dead or Alive, Dynasty Warriors, Rival Schools, Ehrgeiz, Raystorm, Raycrisis, Einhander, Xevious 3D/G+, Klonoa, Tomba, The Granstream Saga, Pong: The Next Level, Tempest X3, Micro Machines V3, Rat Attack, iS: Internal Section, Roll Away, Intelligent Qube, Devil Dice, Forsaken, etc.
Hey Joe! I thought it was weird that you mentioned Skeleton Warriors was “from Playmates,” which is true, as it was published by them, but there’s another reason that game is sort of noteworthy and also the only reason I remember it. It’s the first game developed by Neversoft, a game developer that went on to make the Tony Hawk’s Pro Skater series and also some Guitar Hero games before being sucked up into the Call of Duty mines that every Activision-Blizzard owned studio is fated to being designated to. Thankfully, they got to dissolve the company after working on Ghosts, probably the most panned CoD entry in recent memory.
I can’t believe how often Joe puts these videos out now. Long, high quality, informative videos with a ton of editing and script, plus game footage. And he still has been cranking them out every week or two. Makes Sunday mornings better.
Such a great idea for an episode! I didn't expect the N64 to have many games, but it was mind-blowing playing either F-Zero X or MK4, and seeing how smooth those ran. The Saturn had a bunch that I never realized! Imagine if Virtual Hydlide could run at that framerate?! Seriously though, awesome episode as always Joe!
I haven't watched GameSack in a while and I gotta say, there's just something so nostalgic about watching Joe do what he does best! I love this channel! 😁
I think the Saturn had a technical - perhaps RAM-based - limitation, which forced 8-bit textures on VDP1 at high resolutions, which meant no lighting. This will be why there are mixed-resolution titles where VDP2 runs in high resolution but VDP1 runs in standard resolution, as I don't think the image would fit in VDP1's 256KB frame buffers. This could explain Virtua Fighter 2's baked-in lighting as compared to the real-time lighting in, say, Fighters Megamix.
As an early adopter of the Sega Saturn.. when I first rented Virtua Fighter 2.. I was mindblown. not only did it have a high resolution, but it ran at 60fps. hadn't seen any polygon console game run at 60fps until then. Wish I bought that game instead of Fighting Vipers.
But Fighting Vipers is an exellent fighting game. I mean is not that Virtua Fighter 2 is bad, but i think Fighting Vipers looks a little more advanced technically on the Saturn.
I love the use of chapter markers in the video. There are so many times i have to scrub around and find the name of the game again. Please continue to do so!!
For an excellent example of the advantages of 480i60 over 240p60, check out the original arcade version of Tekken 3. There's a setting in the options menu that lets you choose. The 240p mode looks like a chunky mess with the high-detail character models, especially when zoomed out.
240p60 is still much better for sprite-based 2D fighters and shooters though, also on CRTs. The flickering of 480i is not good for typical 2D assets. It's one thing I appreciate with the Dreamcast and PS2 as well, for the 2D arcade ports that still supported 240p when appropriate, although I wish more of them did.
It looks like a chunky mess because the game was never intended for 240p resolution.I am guessing 512x240 because Tekken 3 Arcade normally renders at 512x480.
Hello, great episode these were great clips: @13:50 - this was good @14:37 - i love the wall kick in this these two clips kind of show of all the neat things you could do in the game and they're only 20 seconds long each, great stuff.
Saturn devs definitely focused more on fast-paced, action-orientated arcade-style experiences (kinda what you would expect from SEGA), mainly 3D Fighters in this case, which probably benefitted the most from 60FPS. N64 on the other hand had more experiences featuring new, "big" 3D worlds where the 3D itself was the main selling point. Consumers and developers didn't care that much about frame rate - most N64 games don't even reach 30FPS consistently - it was probably also not really worth it. Like Ocarina of Time doesn't need 60 FPS, even if it would've been nice. You sort of just accepted a lower frame rate as a trade-off. Nowadays, many Saturn games look leagues better than many N64 games, because early 3D and its "big" levels really haven't aged well and because most of us actually think the 2D (or 2.5D) games weren't at all outdated.
It looks on par i would say. But that is because none of those games were really pushing the N64 really hard. With more complex games like Conker, Bajo Kazooie/Tooie, Golden Eye, Perfect Dark, etc. there is no competition.
looking at fighting vipers with mesh textures running on the model2 i can assume that for the saturn real half transparencies were never considered from the beginning of platform specs development.
I like these compilation videos - I always find at least one new game to look up and maybe play. If you're taking suggestions - I think it would be interesting to have a compilation of PS2 games with widescreen support, as the PS2 did catch that transitional timeframe of the standard switching from 4:3 to 16:9.
16:40 if the ground is 'completely flat', it was almost certainly rendered w/ VDP2, meaning it's not made up of 'polygons' it's actually a background layer tilemap - like a board - being scaled & rotated & subject to perspective-correct affine transformations a lá SNES' *Mode 7*, so naturally it'll be completely flat but it's a much cheaper fill rate for faster performance & much more visually stable (won't warp/warble or pop-in & -out) than if one were to construct a large surface out of polygons w/ VDP1 or on PlayStation. Almost every one of these 60 FPS 3D Saturn games are making extensive use of this hardware feature, & it's often used to draw so-called 'infinite planes' out to the horizon which competing consoles could never. セガサターン、シロ!
Nah, VDP2 was definitely the ace up Saturn's sleeve, yes I guess N64 could draw two faces to a similar effect (PS1 definitely can't) but I mean the results of this video speak for themselves: just five 60 FPS 3D N64 games versus - probably more than - twenty-eight 60 FPS 3D Saturn games many of which render in a high-res 640×480i or even 704×480i. Neither PS1 nor N64 have anything quite like _DecAthlete_ for instance & that's a fact, which is especially embarrassing for a system w/ 3D acceleration like N64 (hope all the blurry graphical effects were worth it)!@@jhkuno88
@@powerfulaura5166 Believe it or not, i think the Ps1 can do mode 7 graphics too. Just look at the world map in the Final Fantasy Snes compilations on the Ps1 and also the Jumping Flash games are using a similar tech to achieve the floor´s textures.
The reality is that the Saturn is not less powerful than the N64. The N64 hardware could do nice effects but the console was very underpowered, this is why you either see nice looking games running at sub 10fps, or barebone games running at 60fps.
Kind of sounds like a repeat of the SNES vs Genesis, if I'm understanding right. So one's got better visual fidelity while the other has more raw power? Now that I think about it, raw power definitely makes sense for the very arcadey approach Sega took to the Saturn's hardware design (even if that did make it way more difficult to develop for unless the devs were already accustomed to Sega's super-bespoke and complex arcade systems of the day).
29:29 This is actually the third and final game of the Zero Divide series: Zero Divide: The Final Conflict. Previous games came out on PlayStation, but they ran at 30 FPS.
That's a great review of 60fps games. Honestly didn't know the N64 had that many that ran faster than 30, Good Times. Also would love to know more about how you got that snes ASCII pad from the intro video. Thanks for the quality content
I just wanted to stop watching and go play any game, and I don't think there is a better feeling than that, so thank you Game Sack for always bringing joy to my days.
Ah, good to see the classic "three connected pieces of metal" as an awkward weapon, because nunchucks were so dangerous it was too risky to even show them to you.
Ah, the N64.... I remember playing Super Mario N64 and remembering all the slowdown but, at the time was blown away by a 3-D Mario.... Nice list and thanks for showing.
That Taramaru game is one game I will definitely emulate or play on a modded Saturn that can play burned CDs. Also, Skeleton Warriors is based on a Saturday morning cartoon that aired on CBS.
I have the ps1 version of mass destruction. I always thought the budget went to the soundtrack which is spectacular. Its the only game soundtrack I've ripped to my pc. Definitely should see if the saturn version is worth playing.
I remember the Skeleton Warriors cartoon, but not the toy line. I remember enjoying MK 4 a lot on N64. And yes, do a PS1 games at 60 FPS video or three.
Zero Divide 2 is a guilty pleasure of mine, a true hidden gem. It's not the best fighting game ever but it does do a decent Virtua Fighter impression, it's fun to play and oh my god that soundtrack is freakin' amazing. Zero Divide deserves more love.
N64 folks: I'm seeing a lot of comments about games you think are 60fps, but aren't really. If you're playing them in an emulator, they are likely enhanced compared to what the real hardware is capable of. The emulator is not representative of the real console when they're used in this manner.
on N64 it was easiest to run games at 20fps because of the data path design most games going faster on the screen draw were letting the RDP run most parts independent of user input.
I'm gay
@@bksgames9891 ur gay
I’m gay
I believe Star Wars: Rogue Squadron has an uncapped framerate. While it never hits 60fps on original hardware, it will on an emulator. Probably why many are confused.
This episode has a lot of Fun Per Second!
Great to see Savaki being covered. It is such weirdly neat Saturn jank.
Panda spotted
Hey man great video on Sega's failure, BTW. I watched in two parts. I watched the 2nd part right after I released this video, LOL.
@@GameSack Thanks Joe!! Glad you liked it, and great to see you feature some wonderful Saturn games in creamy 60fps.
And F-Zero too. :)
I had n64, ps1, and the saturn. The older i get, the more i appreciate the saturn. Love that amazing system.
I really loved it at the time, and like it a lot more than N64. At least in the United States I have to give PSX the overall nod as the best of the four main systems that gen just because of the library, but Saturn is still amazing.
Honestly while I prefer the typical graphics in a Saturn game I was still surprised by how much better and more powerful it looks in this video after you get done with the N64 segment.
It’s kind of making me think even even more that N64 was the worst design system that generation.
One major thing I love about Game Sack is ol' boy is COMMITTED to excellence. Critiques are relevant and on point, the humor is A1, and you're never left uninformed about a game you don't necessarily know.
and theyre just comforting man lol i love falling asleep to their vids and waking up in the middle of the night with it playing lol joe has a nice voice for relaxing viewing, i love all the cheesy dad jokes LOL
Yup😊
@@Dominicn123Me too. It's audio-visual comfort food.
This video unintentionally reminded me of how awesome the Virtua Fighter 2 OST is. Takenobu Mitsuyoshi is a legend.
nothing beats getting home from the bar and seeing a Game Sack video is up
Imagine drinking alcohol
@@SeanPennIIit’s good for you
It's the best! I'm on a train ride home. This helps
@@DawnRazor-wy8uv lol sucks to suck I guess
@@DawnRazor-wy8uv im asian so i know how to hold my drinks and a friend who didnt drink drives everyone home. besides if i was drunk i wouldnt be able to type.
This video brought back so many memories. Sega had some great fighting games on the Saturn. I loved Fighting Vipers and Last Bronx but my favourite was always Virtua Fighter 2. That music on Akira’s stage is still amazing after all these years.
Funny enough, the actors might've "lost" their jobs in MK4 but more jobs were created as a result of the mocap techniques used for the 3d fighters
True!
I think most of the more famous or known ones are basically still doing mocap.
Richard Divizio(the digitized actor for Kano and Baraka) technically wasn't fired as his likeness was still used for Quan Chi on the arcade cabinet for MK4... but yeah a lot of people were "future endeavored"...
Não. Foram criados empregos precarizados.
You should do an episode on the lowest frame rate games.
2/3 of the N64 library. Done. Lol
@@TooBokoothat would be a long ass video lol
There's already been a few n64 compilation on the channel
Trolllolol
Do you really wish to inflict upon Joe the torturous pain that is Virtual Hydlide?
@@Astfgl he did that one already. I mean it was more of a skit than an actual review, but still lol
I’m so impressed by the quality Joe continues to bring to this show. It’s the most consistently good thing in my life lol. Thanks Game Sack!
Joe is one of the few guys that was involved in this stuff early and still going strong today.
True! Its been years and Gamesack is still as good as ep1.
No kidding. the passion really shows
In regards to longevity, he has even surpassed James Rolfe.
Joe puts out more content more often than James does at this point, too.
@@thisisnotachannelAlso James's stuff is still... fine.
Meanwhile Joe's output has only improved, year on year.
F-Zero X may still be my favourite racing game. Worth owning an N64 just for this one game IMO. And what an awesome soundtrack.
Ever play GX?
theres 1 track where u can break gravity
Golden fox on the cylindrical oval track (Silence I think). Get max speed boost and hit the boosters while boosting and ull go so fast ull fly upwards off the track
@@tfofgaming3413 GX is an insane title. I really hope that it either gets remastered or a sequel, but that would depend on Nintendo doing another collab with Sega.
No idea how I managed to never play it. Had a PS1 but all my friends had N64s, and yet none had F-Zero.
One more game on the N64 that tries it's best to maintain it's 60fps is the amazing Mischief Makers! I love this game and it uses some polygonal backgrounds at times and it scrolls and runs smootly. :)
I LOVED Killer Instinct Gold on the N64 and play so many hours of it. Had great music and awesome fighting with all of its crazy combos.
I didn't grow up playing video games, I don't own any gaming consoles, majority of these games I've never played nor heard of, but I love watching Game Sack on Sunday morning!
You should be at church, heathen!
that's very odd but interesting
"The Nintendo 64... does what it can." is a very apt review of the entire system. Graphics, sound, games, all of it.
F-Zero X was mind blowing at the time seeing a polygonal 3D game run that smoothly at home.
Would love to see Sega release a Saturn games collection like they do with the Genesis ones
X2! I've got a Genesis Collection game on PS2, 3, and 4. Where's the Saturn/Dreamcast Collections?
Yes, and one holding Panzer Dragoon Saga. That game is too expensive otherwise to own physically!
@@Pooby1000 ikr? it's insane the amount of Genesis collections, we had a Dreamcast Collection for the 360 but other than that nothing else, just Genesis 😅
We’re probably just now getting to the point where emulating the Saturn is possible on the very newest consoles. The PS4 and XBOne probably couldn’t handle it, they have worse CPUs than my old laptop, which can’t run Saturn at full speed.
never gonna happen. they want the dreamcast and saturn to be forgotten. just Genesis and Sonic Sonic Sonic
These games bring back 90s nostalgia of a Blockbuster run and sleepovers with friends trying to stay up late with copies of EGM and Gamepro all over the floor.
We grew up during the golden age
That's a false memory.
@@prezidenttrump5171you're fake news.
Most Saturn games that look like they have a flat polygonal floor are likely just using VDP2 instead. Great video, would love to see a PS1 version.
Yeah same. Not too many 3d games on the PS1 managed it. That bonus disc of ridge racer type 4 comes to mind
Yep VDP2 was the best trick the Saturn has up its sleeve.
My favorite usage of it is in Panzer Dragoon II where it uses it to create these huge landscapes & set pieces. Such as when you're in the ravine and you fly off the cliff, the scope is insane.
@@Autotrope Nope. There are a ton of games running at 60fps on the Play Station including lots of 3d fighting games in high res mode.
@@jsr734 This is true but its still a tiny fraction compared to how many games came out (~100 60fps 3D games vs. 7000+ total games).
Games that come to mind are the Tekken trilogy, Both Bloody Roars, Both Tobals, Dead or Alive, Dynasty Warriors, Rival Schools, Ehrgeiz, Raystorm, Raycrisis, Einhander, Xevious 3D/G+, Klonoa, Tomba, The Granstream Saga, Pong: The Next Level, Tempest X3, Micro Machines V3, Rat Attack, iS: Internal Section, Roll Away, Intelligent Qube, Devil Dice, Forsaken, etc.
@@AutotropeOr the high-fi mode of GT1...
Hey Joe! I thought it was weird that you mentioned Skeleton Warriors was “from Playmates,” which is true, as it was published by them, but there’s another reason that game is sort of noteworthy and also the only reason I remember it. It’s the first game developed by Neversoft, a game developer that went on to make the Tony Hawk’s Pro Skater series and also some Guitar Hero games before being sucked up into the Call of Duty mines that every Activision-Blizzard owned studio is fated to being designated to. Thankfully, they got to dissolve the company after working on Ghosts, probably the most panned CoD entry in recent memory.
They were also responsible for the excellent Spider-Man games on the original Playstation.
Thanks!
Thanks!!!
Joe, thank you for sharing the secret everyday struggle of the audio engineer in your end sketch! That was hilarious :D
I can’t believe how often Joe puts these videos out now. Long, high quality, informative videos with a ton of editing and script, plus game footage. And he still has been cranking them out every week or two. Makes Sunday mornings better.
It's inspiring!
Such a great idea for an episode! I didn't expect the N64 to have many games, but it was mind-blowing playing either F-Zero X or MK4, and seeing how smooth those ran. The Saturn had a bunch that I never realized! Imagine if Virtual Hydlide could run at that framerate?! Seriously though, awesome episode as always Joe!
Would definitely enjoy a PS1 video about this. Also Dreamcast. Their lists are longer, but you could always break them up into different episodes.
Gotta love a late night game sack video
I haven't watched GameSack in a while and I gotta say, there's just something so nostalgic about watching Joe do what he does best! I love this channel! 😁
For me (and my time schedule) are the Game Sack sunday mornings, I have been watching this show like this for a while now.
That has nothing to do with the video.
I like how both Sega and Nintendo both made great F-Zero games
I think the Saturn had a technical - perhaps RAM-based - limitation, which forced 8-bit textures on VDP1 at high resolutions, which meant no lighting. This will be why there are mixed-resolution titles where VDP2 runs in high resolution but VDP1 runs in standard resolution, as I don't think the image would fit in VDP1's 256KB frame buffers. This could explain Virtua Fighter 2's baked-in lighting as compared to the real-time lighting in, say, Fighters Megamix.
As an early adopter of the Sega Saturn.. when I first rented Virtua Fighter 2.. I was mindblown. not only did it have a high resolution, but it ran at 60fps. hadn't seen any polygon console game run at 60fps until then. Wish I bought that game instead of Fighting Vipers.
I wish at the time, (as sadly had to sell collection a decade ago) I bought fighters megamix in the day.... to this day I've never played it.
But Fighting Vipers is an exellent fighting game. I mean is not that Virtua Fighter 2 is bad, but i think Fighting Vipers looks a little more advanced technically on the Saturn.
@@jsr734 nah the higher resolution on vf2 looks far better to me personally
@@orderofmagnitude-TPATP But i think both use the same resolution 704x480.
It's always a good night when a new Game Sack video pops up.
Thunder Force V is 60fps and using polygons for all the enemies and some of the background elements.
I considered adding that one, but there's just too much slowdown for me to include it.
Your skits at the end are getting really funny.
I love the use of chapter markers in the video. There are so many times i have to scrub around and find the name of the game again. Please continue to do so!!
Yes, 60 FPS Playstation games!
And that skit definitely hits home, lol.
Mischief Makers on the N64 also had a few polygonal stages!
Very true!
The PSX 60FPS video would be fantastic! Also, the microphone struggle is real. I felt that one in my soul.
if i remember correctly, konami fighter Rakugakids was also a 60FPS N64 game, and a rather unknown one at that
definitely worth a look!
Awesome video Joe, thank you again! Great seeing Zero Divide get the attention it deserves, a real hidden gem and masterpiece!
That cut to the Game Sack logo right when Samus gets knocked out of the Smash Bros. arena was a damn smooth bit of editing there.
For an excellent example of the advantages of 480i60 over 240p60, check out the original arcade version of Tekken 3. There's a setting in the options menu that lets you choose.
The 240p mode looks like a chunky mess with the high-detail character models, especially when zoomed out.
240p60 is still much better for sprite-based 2D fighters and shooters though, also on CRTs. The flickering of 480i is not good for typical 2D assets. It's one thing I appreciate with the Dreamcast and PS2 as well, for the 2D arcade ports that still supported 240p when appropriate, although I wish more of them did.
It looks like a chunky mess because the game was never intended for 240p resolution.I am guessing 512x240 because Tekken 3 Arcade normally renders at 512x480.
@@Mogura87480i can look great on 2D games if the art was created for that resolution. For example, the Guilty Gear games.
As an absolute noob to content creation, that end skit was gold!!
Hello, great episode
these were great clips:
@13:50 - this was good
@14:37 - i love the wall kick in this
these two clips kind of show of all the neat things you could do in the game and they're only 20 seconds long each, great stuff.
Is it just me or does the Saturn just look phenomenal next to the N64?
Saturn devs definitely focused more on fast-paced, action-orientated arcade-style experiences (kinda what you would expect from SEGA), mainly 3D Fighters in this case, which probably benefitted the most from 60FPS.
N64 on the other hand had more experiences featuring new, "big" 3D worlds where the 3D itself was the main selling point. Consumers and developers didn't care that much about frame rate - most N64 games don't even reach 30FPS consistently - it was probably also not really worth it. Like Ocarina of Time doesn't need 60 FPS, even if it would've been nice. You sort of just accepted a lower frame rate as a trade-off.
Nowadays, many Saturn games look leagues better than many N64 games, because early 3D and its "big" levels really haven't aged well and because most of us actually think the 2D (or 2.5D) games weren't at all outdated.
@@jhkuno88wrong
It looks on par i would say. But that is because none of those games were really pushing the N64 really hard. With more complex games like Conker, Bajo Kazooie/Tooie, Golden Eye, Perfect Dark, etc. there is no competition.
The narration during the Rugby game was a riot 😂
Breakfast in Germany and watching GameSack 🤩 Greetings from Wuerzburg 😉
That is impressive! I mean both the Saturn and you being able to compile a list like this.
Mind blown!
Outro was really funny
That post credit skit is the best one yet. Genuinely made me laugh! 😅
looking at fighting vipers with mesh textures running on the model2 i can assume that for the saturn real half transparencies were never considered from the beginning of platform specs development.
This is why I love Game Sack. Only Joe would ever think to make a video about this.
Cool, in Mortal Kombat 4 (N64), the sword actually comes flying towards you. 5:24
One of the Best Retro gaming channels! 👍🏿
So now I’m really curious, what games have “unlockable” high frame rate modes?
Only one I can think of is Sin & Punishment for n64
@@VexX6 You don't say? 🤔 How do you unlock it?
@@thefroyukenfiles3641 beat the game on Hard
Panzer Dragoon and Super Monkey Ball Jr are the only ones I'm aware of
Skeleton Warriors is among my favorite games and cartoons.💀
I like these compilation videos - I always find at least one new game to look up and maybe play.
If you're taking suggestions - I think it would be interesting to have a compilation of PS2 games with widescreen support, as the PS2 did catch that transitional timeframe of the standard switching from 4:3 to 16:9.
Late 90's PC games felt like goddamn magic with the refresh rate and resolution available.
Jonah Lomu Rugby is low key one of the best multiplayer games of that generation
The best part of Clockwork Knight is the uncanny low poly cutscenes. They are unintentionally super creepy.
Great episode as always, man! thanks!
16:40 if the ground is 'completely flat', it was almost certainly rendered w/ VDP2, meaning it's not made up of 'polygons' it's actually a background layer tilemap - like a board - being scaled & rotated & subject to perspective-correct affine transformations a lá SNES' *Mode 7*, so naturally it'll be completely flat but it's a much cheaper fill rate for faster performance & much more visually stable (won't warp/warble or pop-in & -out) than if one were to construct a large surface out of polygons w/ VDP1 or on PlayStation. Almost every one of these 60 FPS 3D Saturn games are making extensive use of this hardware feature, & it's often used to draw so-called 'infinite planes' out to the horizon which competing consoles could never. セガサターン、シロ!
Nah, VDP2 was definitely the ace up Saturn's sleeve, yes I guess N64 could draw two faces to a similar effect (PS1 definitely can't) but I mean the results of this video speak for themselves: just five 60 FPS 3D N64 games versus - probably more than - twenty-eight 60 FPS 3D Saturn games many of which render in a high-res 640×480i or even 704×480i. Neither PS1 nor N64 have anything quite like _DecAthlete_ for instance & that's a fact, which is especially embarrassing for a system w/ 3D acceleration like N64 (hope all the blurry graphical effects were worth it)!@@jhkuno88
@@powerfulaura5166 Believe it or not, i think the Ps1 can do mode 7 graphics too. Just look at the world map in the Final Fantasy Snes compilations on the Ps1 and also the Jumping Flash games are using a similar tech to achieve the floor´s textures.
Joe even though the videos are awesome we all know we come here to see the ending sketches too. You deliver on those :D
Isn’t Zero Divide the one that has a version of Phalanx on it?
So you're saying that the Saturn is more powerful than the N64. Got it.
The reality is that the Saturn is not less powerful than the N64. The N64 hardware could do nice effects but the console was very underpowered, this is why you either see nice looking games running at sub 10fps, or barebone games running at 60fps.
Kind of sounds like a repeat of the SNES vs Genesis, if I'm understanding right. So one's got better visual fidelity while the other has more raw power?
Now that I think about it, raw power definitely makes sense for the very arcadey approach Sega took to the Saturn's hardware design (even if that did make it way more difficult to develop for unless the devs were already accustomed to Sega's super-bespoke and complex arcade systems of the day).
Thank you so much Gamesack for your content
I love when the game sack episodes have time stamps !!
Always excited for a new Game Sack. Let's get to it.
29:29 This is actually the third and final game of the Zero Divide series: Zero Divide: The Final Conflict. Previous games came out on PlayStation, but they ran at 30 FPS.
World Driver Championship for the N64 apparently runs at 60fps and has very good graphics, and doesn't need the expansion pak to do it.
Game sack is one of my go tos for cleaning, eating, sleeping etc. ❤️❤️❤️
Also for sitting on the toilet which I'm currently doing lol
If memory serves me correctly, the background layer in NiGHTS runs at 60fps while all the 3D models run at 30fps.
Yes that's true! More than a couple of Saturn games did that. Of course I couldn't count such a thing for this episode.
What a treat, thanks a ton Joe
This video will be amazing to refer to in the future. I wonder if you have plans to do a similar style video with maybe the PSP?
Hell yeah, New Zealand rugby legend Jonah Lommoo! (spelt phoenetically)
Saw the video title and thought "So, a lot of Saturn games,and a few N64 games?" 😅
The most incredible pronunciation of Jonah Lomu I have ever heard in my life
That's a great review of 60fps games. Honestly didn't know the N64 had that many that ran faster than 30, Good Times. Also would love to know more about how you got that snes ASCII pad from the intro video. Thanks for the quality content
Capcom wanted that Final Fight fighting game to work so badly that they just let FF take over the Street Fighter universe.
Enjoyed this a lot hope you can cover more 60fps consoles.👍👍👍
Unique topics great work Sir thank you
I just wanted to stop watching and go play any game, and I don't think there is a better feeling than that, so thank you Game Sack for always bringing joy to my days.
the skit at the end: top shelf comedy😂
A great day to watch game sach.
Edit: I know the pain in that end sketch. Perfect
Ah, good to see the classic "three connected pieces of metal" as an awkward weapon, because nunchucks were so dangerous it was too risky to even show them to you.
27:00 - yea i remember those days joe... virtua fighter 2 was a revolution, along with sega rally and virtua cop.
Cling we certainly did
Really liked the video. I would like to see top 10 buying guide games for console
Man, jonah lomu rugby is such a fantastic (rugby) game.
The post credits scene is like adjusting the temperature in my shower.
For real. I'd make a skit like that, but those damn censors don't wanna see my sack!
Just think, Doom (Sat) could of been in there if Carmack wasn't a baby.
Ah, the N64.... I remember playing Super Mario N64 and remembering all the slowdown but, at the time was blown away by a 3-D Mario.... Nice list and thanks for showing.
Since it's from the same era, what PS1 games ran at 60fps? I remember that bonus version of Ridge Racer was at 60fps
Fantastic episode, man👍
That Taramaru game is one game I will definitely emulate or play on a modded Saturn that can play burned CDs.
Also, Skeleton Warriors is based on a Saturday morning cartoon that aired on CBS.
I have the ps1 version of mass destruction. I always thought the budget went to the soundtrack which is spectacular. Its the only game soundtrack I've ripped to my pc. Definitely should see if the saturn version is worth playing.
That ending skit… I can totally relate! Ding dang mics are either blown out or too soft. I can never get it right!
Im glad u keepin up wit the channel
Thanks for another outstanding video!
17:25 what a fantastic goal ! It may be just another soccer game, but it looks like a good one.
The player was offside. No valid goal.
I remember the Skeleton Warriors cartoon, but not the toy line. I remember enjoying MK 4 a lot on N64. And yes, do a PS1 games at 60 FPS video or three.
The Zero Divide games are so freaking awesome, the soundtracks SLAP you into synth-fusion-robot hell
It looks what Rise of the Robots was trying to accomplish if it was any good. 😆
Zero Divide 2 is a guilty pleasure of mine, a true hidden gem. It's not the best fighting game ever but it does do a decent Virtua Fighter impression, it's fun to play and oh my god that soundtrack is freakin' amazing. Zero Divide deserves more love.