@@nikolaidrago7938 ok i maybe was a brainlet and thought it was the HS 66 HS combo from the time stamp, but i guess if you really want that wall break you can RC after the Beta Blade and break although prob not worth when you can have corner pressure
Question: On the very first combo, how do you reliably get 236S instead of an accidental 6236S? The forward input from 6P keeps registering as part of the input for 236S, and I'm getting the DP at the end of the combo instead of the rekka. If I try to add space between the button presses I drop the combo. (I use a PS4 controller by the way).
Ok I did it switching the p2 with anji, it seems that he have a bigger hurtbox while falling. Previously I was training with Ky and I still got it with a really precise spacing and timing using S instead of the secondo HS
It’s dropping because u started the combo with too much distance between u and ur opponent. It the models overlap when you do the first swing it shouldn’t drop.
Click the link in the description that says numberpad notation and it explains it. The website linked is really useful when you don't know a fighting game term, you can just search it up, get a definition, and usually it provides a video demonstrating it.
I recommend you all to practice the combo at 1:01, it's very practical and having that extra damage after a command grab can finish off the opponent and win you the game.
Thanks very much I love that you added time stamps and command notations. Solid upload!
Thank you so much for this, you’re a life saver
Yo, love your video format on these! The timestamps are sooo convenient!
Well time to waste my free time on practice mode.
"Aw shit here we go again" -CJ The train follower
How fast do I need to press for 2:17 bc nothing is coming out
Having trouble too. against a Ky
Damn because of the thumbnail I legit though this would be a meme
Just as an fyi the combo at 0:51 has an unpreformed 5HS in the notations and later the command grab is a half circle back not quarter
Yeah that combo was eluding me so much
Right on, fixed
@@Honzogonzo sweet thanks
the one in 2:16 is character specific? I can't do it against ky
it's big specific i think, i can't land it on girls or normals without trying some roman cancel stuff
actually i found something you can do, you can do delayed beta blade and if you time it right you still get the screen transition
@@TheMattyMayhew yo that shit works. You don't get wallbreak from it though.
@@nikolaidrago7938 ok i maybe was a brainlet and thought it was the HS 66 HS combo from the time stamp, but i guess if you really want that wall break you can RC after the Beta Blade and break although prob not worth when you can have corner pressure
@@TheMattyMayhew yeah that's not really worth it in most scenarios but the extra dmg from the beta blade is still nice
No manches jaja la mejor miniatura del mundo jajaj. Buen combito, bro.
in the air-to-air combo at 0:18, im having trouble getting the final HS. I feel like I'm always slightly too far away after the alpha blade
make sure your using anji as your opponent, or someone with decently larger hitbox.. seems smaller ones the hs doesnt land
Hey, the combo at 0:27 is Ch236S 236K, not 214k
Question: On the very first combo, how do you reliably get 236S instead of an accidental 6236S? The forward input from 6P keeps registering as part of the input for 236S, and I'm getting the DP at the end of the combo instead of the rekka. If I try to add space between the button presses I drop the combo. (I use a PS4 controller by the way).
you have a little bit more time than you think after the 6p. I was having the same problem but you'll find the timing and get used to it.
Input resshou as a half circle motion instead of fireball, it'll reset the buffer
For the 0:18 combo I can't seem to get the second hit of the HS in the corner after the 236k. Any tips?
Same
Ok I did it switching the p2 with anji, it seems that he have a bigger hurtbox while falling. Previously I was training with Ky and I still got it with a really precise spacing and timing using S instead of the secondo HS
@@kokishi4423 appreciate the help 🙏
mannn you gotta add some wall combos too
Do you have any tips for hitting the dust attack on combo 4? The opponent seems too high to land
I am gunna be real, I held forward and mashed D and it always worked
After the alpha blade, you have to hold up-forward and press/mash Dust to work otherwise the opponent is indeed too high to land.
It’s dropping because u started the combo with too much distance between u and ur opponent. It the models overlap when you do the first swing it shouldn’t drop.
I don't understand what all these numbers mean when people do combos
Click the link in the description that says numberpad notation and it explains it. The website linked is really useful when you don't know a fighting game term, you can just search it up, get a definition, and usually it provides a video demonstrating it.
@@chrono8791 Ah thank you so much.
Anyone else not find any chipps online so far?
I swear no one put inputs anymore
Did you find anything for ch 2h? Seems like a really odd hit I feel more rewarded for hitting non ch
Not really, I even trolled the discord and couldn't find anything. BUT, feel free to experiment
@@Honzogonzo trust me I have been
Goes into a wall run combo.
@@Wiziliz I found some stuff u can ch 2h 236k don’t press anything then as soon as u land u can go into 5s 6h then whatever special or Roman cancel
@@dilbyfgc2259
Sounds fun. Valuable to have meterless combos though, as well.
Are these universal?
welp my good sir. you are my bible now. well earn sub. also why wallbreak with HS instead of D when possible? isn't D just more damage.
Yah you should lab the optimal wall break, thats why in the notation its generic since I know I prolly would be wrong
I chose this video because of the thumbnail
I recommend you all to practice the combo at 1:01, it's very practical and having that extra damage after a command grab can finish off the opponent and win you the game.
Thank u dio. 💛
hi thanks for your video its rly helpfull in short time . waiting for update
Does the counter hit 2D into 2HS only work on certain characters? Or is it maybe a run momentum thing?
prolly a mix of both, you can just do 2S into it prolly
Sushi , sukiyaki , Bansai !!
(Transrstion : thank you so much , i will use this combos to killing someone ;^) )
Bro I had to watch this in X.75 slow tf down
Although maybe it makes sense for Chipp
I need serious help if anyone wants to help me
change the thumbnail, i thoughts its not a guilty gear video