I see the not optimal disclaimer BUT I do wanna say I think doing c.S, jump, S, D, JUMP, S, D, Dash, S, D, 236P is better than double dashing. It helps consistently landing the combo and nets more damage as the bad moon hits more times on the way down too. Also gets the wall broken faster.
Millia really makes you work for that damage, huh. I really enjoy her kit and I find it fun but her damage is so lacking. I always lose when the opponent has like 1/8th of their health left or even sometimes the magic pixel, but character difference :/
It is the price paid for her mix-up potential. When you really start getting in people's heads it will level out, but like you said you're really gonna have to work for that
It's most painful when you're fighting Potemkin. Probably one of my favorite matchups, but I still scream every time I die to getting hit 3 times after running an absolute bullet train on him.
whats your button layout? i play on stick. Im trying to do the air dash combos and my hands get tired. My layout is (Top Row: K, S, HS, Dust). (Bottom Row; P, Dash, Roman Cancel). Also thanks for the tutorial, i played Sol in rev2 but now i wanna try out Millia
Holy shit, none of these look beginner friendly except the first 2... I'll just stick to using those, all the other one's look way to hard fir me to pull off. They look badass though, nice job!
just bind dash to a button and make sure to jump cancel and they become easy. offline is for practice, online is for practicial use. because they are harder than a few buttons is why you should use offline practice time to make them muscle memory so they become easy to use online
Dang man this is confusing I come from fighting games like mk & injustice so I’m lost now with the 6p inputs and all 😔 this is my first time ever playing a guilty gear. The traditional inputs usually is Square = 1 Triangle = 2 X = 3 4 = O But this game goes up 5 & 6 etc what is this plz help lol
lol, the numbers actually refer to directional inputs not the face buttons on a controller. think of it as a number pad on a keyboard on your d-pad. 1 = down back, 2 = down, 3 = down forward, 4 = back, 5 = neutral (standing still or no direction input given), 6 = forward, 7 = up back, 8 = up, 9 = up forward
@@Mxssixh thanks I really appreciate your input I was so thrown off especially coming from mortal kombat & injustice 😂. Honestly I shouldn’t even be starting off with this character as a beginner because her ease of use is at 2 stars but millia caught my attention the most.
If you mean K, sometimes it gets them slightly higher or it's faster to make a conversion more consistent. Mess around with both and you'll get a feel for the differences
i have a question about wallbreak...im having to use 236P to "break" the wall at the end of most of these combos but I notice you dont have to do that...is there a trick to holding down the end of a combo or something? I feel like im missing something
236p will rarely break wall outside of a training scenario, if they splat high in the air, jD or jH, otherwise Iron Savior if they're close to the floor
@@agiliteaV you used to be able to combo any normal into any other higher strength normals like p to k to s to hs or p to forward k and such, now you don't get any real combos from p or k
I really can’t shake how simple and honestly bland combos look in this game compared to xrd... really sucks since it’s such a beautiful game but I feel like it’ll get boring really fast just spamming j.S > j.D in the air till you hit a wall...
Jon C that’s the problem. I WANT to have to break my fingers to do literally anything because it’s difficult. It’s more fun because it gives me a reason to practice since I can’t pick it up in like 5 minutes.
If anyone is a smooth brain like me and wants to see the combos slower, be sure to turn down the playback speed setting.
Ehh true but he does have the annotations for the button inputs on each combo you can pause it.
Zato's scream cracks me up every time. He wins the role of permanent training dumby
Thanks for sharing the combos in the description! Legendary!
thank you so so much for this i literally spent hours doing all the variations of the jump k/d/66 etc loops....so many possibilities!
Underrated, thanks for this
Thanks for the help, really let me solodify my gameplay
She looks so fun
Once you get the dash combos down she actually is mad fun lol
j.D is one of the coolest things in the game
1:17 That sync tho
🔥🔥 I’ll be labbing these
I see the not optimal disclaimer BUT I do wanna say I think doing c.S, jump, S, D, JUMP, S, D, Dash, S, D, 236P is better than double dashing. It helps consistently landing the combo and nets more damage as the bad moon hits more times on the way down too. Also gets the wall broken faster.
Thanks, hopefully this will bring me from a bad player to a bad player but in floor 5
ty i am new to this game, this helps me a lot :)
Any info of picture on the thumbnail please? 🙂
Dustlopp says that 2p has the same startup as 2k, 6 frames
The dust combo is even easier than that and 196 the exact same same all you do is: S,D,S,D,S,D,D no jumps or dashes lol
0:02 doesnt work for me with 214P after all of that, but doing 2S instead of far 5S makes it work for me
I can do it with 5S every 20 times, there is probably some frame perfect stuff
i think he forgot to write in the dash at the start. i find it only works when u get the forward momentum from the dash
am i missing something, im doing this consistent. what character are you labbing against
Millia really makes you work for that damage, huh. I really enjoy her kit and I find it fun but her damage is so lacking. I always lose when the opponent has like 1/8th of their health left or even sometimes the magic pixel, but character difference :/
It is the price paid for her mix-up potential. When you really start getting in people's heads it will level out, but like you said you're really gonna have to work for that
It's most painful when you're fighting Potemkin. Probably one of my favorite matchups, but I still scream every time I die to getting hit 3 times after running an absolute bullet train on him.
You should check out Rev 2 combos xd
So milla is basically the dbz character in guilty gear, noted
Zato is the bane of my existence
It's skin number 10 I think...
3 more days and I can start going CRAZY
I’m already going crazy since PC doesn’t get early access. All I can do I mentally play in my head.
@@hido... I dead ass been doing that with every video I watch lmao
LETSGOOOO
whats your button layout? i play on stick. Im trying to do the air dash combos and my hands get tired. My layout is (Top Row: K, S, HS, Dust). (Bottom Row; P, Dash, Roman Cancel). Also thanks for the tutorial, i played Sol in rev2 but now i wanna try out Millia
Holy shit, none of these look beginner friendly except the first 2... I'll just stick to using those, all the other one's look way to hard fir me to pull off. They look badass though, nice job!
just bind dash to a button and make sure to jump cancel and they become easy. offline is for practice, online is for practicial use. because they are harder than a few buttons is why you should use offline practice time to make them muscle memory so they become easy to use online
Dang man this is confusing I come from fighting games like mk & injustice so I’m lost now with the 6p inputs and all 😔 this is my first time ever playing a guilty gear.
The traditional inputs usually is
Square = 1
Triangle = 2
X = 3
4 = O
But this game goes up 5 & 6 etc what is this plz help lol
lol, the numbers actually refer to directional inputs not the face buttons on a controller. think of it as a number pad on a keyboard on your d-pad. 1 = down back, 2 = down, 3 = down forward, 4 = back, 5 = neutral (standing still or no direction input given), 6 = forward, 7 = up back, 8 = up, 9 = up forward
@@Mxssixh thanks I really appreciate your input I was so thrown off especially coming from mortal kombat & injustice 😂. Honestly I shouldn’t even be starting off with this character as a beginner because her ease of use is at 2 stars but millia caught my attention the most.
@@phatpenguin5936 i would say play millia if you really want to and have a easy pocket character like Ram,may,kye to alternate in between.
0:37 can't seem to get the kick after 236HS, any tips?
thing that worked for me was delaying 236HS by a little bit, not sure if that's how it's supposed to be done though
@@spitfire8616 ty, I'll try that for sure
You gotta delay the j.K a lot, hit it as late as you can before hitting the ground. Too early and it won't come out.
Yeah I ended up doing both of those things and it worked great ! Ty all
why do you sometimes use j.P instead of j.S to juggle?
If you mean K, sometimes it gets them slightly higher or it's faster to make a conversion more consistent. Mess around with both and you'll get a feel for the differences
@@Honzogonzo yeah thats what i meant thanks for the answer gonna test it!
i have a question about wallbreak...im having to use 236P to "break" the wall at the end of most of these combos but I notice you dont have to do that...is there a trick to holding down the end of a combo or something? I feel like im missing something
236p will rarely break wall outside of a training scenario, if they splat high in the air, jD or jH, otherwise Iron Savior if they're close to the floor
kapel also works well for wallbreak at the end of a combo
What skin is that? Is it like an extra one. Cause I don't see it in the game
It's either 10 or 11
@@samyamshrestha8366 thx, bought the color pack so I got it now lol
Millia is so hard😭 practice does not make perfect I tried to do some of these convos hundreds of times and I still can't lol
damn, i miss gatlings
I'm new to GG, what were gatlings?
@@agiliteaV you used to be able to combo any normal into any other higher strength normals like p to k to s to hs or p to forward k and such, now you don't get any real combos from p or k
@@abfloorr I see, I noticed in Strive only S goes into HS consistently...
I play Millia and I'd love to go from a low k into slashes.
@@agiliteaV 2k goes into 2d
probably the best you can do is 5k 5k into 2d / 2k 2k 2d or whatever else works. If the enemy doesn't burst or RC you got an easy disc setup.
Ty
is there a list of the button combos somewhere?
lol
its the time stamps
@@ZayZillaFGC totally didnt see that, my bad
Song name?
Love my subhuman self its millia theme
Dang it just doesn't feel fair. So many options.
I really can’t shake how simple and honestly bland combos look in this game compared to xrd... really sucks since it’s such a beautiful game but I feel like it’ll get boring really fast just spamming j.S > j.D in the air till you hit a wall...
i agree, kind of looks like millia has one single combo with slight variations.
She def has more sauce but these are the basics that are pretty good. She's still knock down and setup so idk what you want from her (don't say pin)
@@Honzogonzo I'm a noob so I dunno, but Xrd millia is a lot more fun to watch atm.
They went the SF route more or less, but regardless she's super fun and you dont have to break your fingers to play her this time around.
Jon C that’s the problem. I WANT to have to break my fingers to do literally anything because it’s difficult. It’s more fun because it gives me a reason to practice since I can’t pick it up in like 5 minutes.