Pulverise Is Better Than It Looks...
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- Опубликовано: 26 ноя 2023
- So, to summarize: enemies are affected by Pulverize twice if you stop right after you hit them with your charge because of a secondary collision bubble that expands outward from your Ogryn when you come to a standstill, making for 10 stacks of Bleed instead of 5. The damage from these stacks can be furthed boosted by Thunderous and Skullcrusher blessings on your weapon to be strong enough to kill elite Gunners outright.
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This interaction was unfortunately removed from the game in Patch 17 and the information in this video is no longer accurate.
To clarify bleed will apply those debuffs from your weapon so regardless of how the bleed is applied a bleeding enemy will get max debuffs nearly instantly from the damage ticks if you have the melee weapon out.
Thanks for the additional information!
@@hankjw_dtApparently this also works if you apply Burns with the Kantreal Shotgun and swap to your melee with those blessings.
Didn’t realize this is how it works. I use the mk 3 club with the same blessings and with carapace dmg I found if I charge a crusher, a single push attack light combo (plus the bleed after) will kill it. Now I see why the bleed I was doing was so high.
wow! thanks for posting this. this game is so spaghetti code that we will never learn things like this without the community
I'd love to see exactly what the AOE looks like on this. The gunner directly in front got the effect, but the other one didn't despite being directly beside you. Maybe thinking of it like an added shoulder check at the end and targeting one special in a horde would be accurate?
Foot knight Kruber had a similar move in vermintide 2. The seconds part of the attack was a conical AoE that hit basically everything you could see in front of you. Maybe the ogryn’s charge is the same.
Considering Fatshark loves re-using already existing systems, I would bet on it ;) @@AegisAuras
Cool info, thanks for sharing!
lekkere video makker. 'hank out' is low key echt gangster B)
Good vid! No cruft, but very conversational
So you got it half right, green skin gunner has maniac armor which takes more damage from multiple tick damage over time vs large singular damage over a short time. Carapace armored enemies take more damage from singular high-damage attacks over a short time, hence the significant DPS difference in both gunners. Pretty dope about the Thunderstrike bleed stack, gonna update my build soon. Thanks for the vid.
The green skin gunner? Are you talking about the drug or scab gunner? Scab is all flak and dreg is a mix of flak and unarmored. Maniac only applies to dreg rager and specials excluding bomber, sniper and hound.
I wondered why my charges were doing so much damage, thanks
huh, might be that the ending aoe might benefit from the heavy attacks procs; like the slap or punch count as heavy attacks for bleed that might too? either way good stuff.
good video
another weird/bugged/badly explained mechanic of the skill+interaction with weapon blessing....it will never end....
more unintended damage interactions, hooray
cute interaction for sure but still pretty damn crappy tbh. hell the normal 5 stack bleed doesnt even apply to everything that gets knocked over by your charge, only the things you actually touch, being able to apply +5 extra to the ones at the very end of a charge still doesnt really do enough for it to feel worthwhile imo
nice vid. but they need to remove bleed from the game. it's a terrible mechanic.
what
Huh?
not sure what's confusing here...
do you think bleed is fun gameplay?
@@Kaydin66 In the game about killing things the thing that lets you kill things is bad?
how many games aren't about 'killing things'. what is that point...
and it's about how you kill things. that's called gameplay.
I was skipping the talent, but this tech really makes it worth it.