@@Shadar22 In my experience, the two classes who need to be played best are Psyker and Zealot. Psyker cause Psyker, but Zealot for the melee troops and bursting down the twins. Ive done well with average to even below average Ogryns and Vets, but if a Psyker or Zealot isnt pulling their weight you FEEL it, ESPECIALLY on Heresy and Damnation
@@thomaswright4387 strange, I always felt that an orgyn tank was necessary. Either way, I figured out the hard mode fight with a group of randos requeing a few times so it's all good
Big Boy Fun. Tried 4 man organ squad a couple of times on Damnation, but they kept dropping an insane amount of gas grenades about. Finally just grabbed some zealots and bible thumped them into submission. :/
You mean to tell me that this, and any other mission, is reasonablly done without ogryns needing to have wound curios? I can't believe it i can't like how else could he tank sooo many hits?!? Well done by the way that was buttery smooth.
Wound curios does not increase max health. They only segment your health into more bars. It helps if you are afraid you may go down often, but if you're comfortable, it's better to run either max health or max toughness for more survivability.
If you get three 17-16% toughness and pickup every toughness and toughness damage reduction maybe even the purple middle feat. You too can experience true tankiness as an oygrn! Just dont rely on your ability much because only the charge is worth it or the gunner. Depending on what points your will sacrifice running the heavy Ogryn build. Slab shield makes you extra tanky but this guy is running more of the shooter mixup. You get almost 300 toughness, 55% toughness damage reduction, plus an additional 10 per bleeding enemy up to 60%, 20% more per downed teammate, with three 17% curio’s. (If you pick up the melee or gunner thing you can increase this by another 15% while charging heavies or aiming with gun. However not worth it) Now you might be asking “thats over 100% damage reduction do you stop taking damage?” No, they work like applying to damage each separately. So 30% of 100= 70 10-60% lets go with 60% of 70= 28 20,40,60% 60% of 28=11 2.5-25% of 11= 8~ Rough idea, also rule of note, depending on how much toughness you have from 100% to 95% dictates how much % of attacks chip through which can be affected again but only by feel no pain 2.5-25%, bleed resist 10-60% (i think) and downed players perks. Meaning those that affect damage resistance specifically effect both numbers of toughness damage and hp damage chip. As long as you heavy multiple enemies with that one feat for 25% toughness back it should be fine more so if you have the 15% on 3 enemies hit or 8% on one, this makes it now 40%per or 33%per regen… Which is enough to regen whatever tiny damage you take. Just watch out for fire, barrels and ledges you can be thrown off of. Oh and crushers only deal about 1/6th of your hp on a full toughness hit from their overheads. (Which is big for clutch revives)
Once you've completed the bell puzzle in the mission and beaten the Karnak Twins on hard mode (on any difficulty), you unlock those two bells (one for normal, one for hard mode) at the start so you can teleport to the boss room.
Sorry to bug you. I’m just trying to understand the build a little. Is there a way to proc bleed with the cleaver for delight with destruction, or do you just take the node for options further down the bull tree? Also how neccessary is the cleaver? Just wondering if other melee options would be equally as viable?
Hey here! Nothing to apologize for, I'm here to help. Delight in Destruction is a tax node in this build, I simply take it because it gives me access to Dominate (Rending is very powerful) and another +10% toughness damage reduction (you should grab all three of these nodes in every build). The cleaver isn't necessary, it's just one of the best Gunlugger melee weapons because it deals high damage to both hordes and decent damage to elites without any melee dmg talents from the left side of the skill tree. You could use anything with fast, strong light attacks that has access to Confident Strike (for sustain), like the mk3 bully club as well.
Not the weakest, just technically the most annoying and lethal if he bets a lucky hit. Plasma gun can stunlock you, tox grenades can nuke your health. Rodin's main strength is weakening you and pinning you down so much that you're easy pickings for the horde.
Literally 5 minutes Hard Mode Twin Wipe.
Those Nurgle Simps ain't no Shit (pun intended).
Love the joke, but I'm *pretty* sure the twins are actually Chaos Undivided.
You know it's serious when the Inquisition deployed The Emperor's "Special" Forces.
Send the grey ogryn to banish daemon!!!
John Darktide
Jane Darktide
Joe Darktide
Jamie Darktide
They definitely flew in on the short Valkyrie
I always laugh when people say one of the other classes is the strongest when the ogryn exists.
Wish I had a group to play with. Most pubs are not up to this fight.
It's a miracle I got a single hard mode completion on it.
Fr dude, I can stay alive for a while, but it seems like every time I tried hard mode on teammate dies instantly
@@cabbageashthe1st594 You can't carry on this encounter. People need to play their classes well.
Took me forever just to get a damnation completion. Every time someone would leave, either during the final encounter or just prior. Was brutal.
@@Shadar22 In my experience, the two classes who need to be played best are Psyker and Zealot. Psyker cause Psyker, but Zealot for the melee troops and bursting down the twins. Ive done well with average to even below average Ogryns and Vets, but if a Psyker or Zealot isnt pulling their weight you FEEL it, ESPECIALLY on Heresy and Damnation
@@thomaswright4387 strange, I always felt that an orgyn tank was necessary. Either way, I figured out the hard mode fight with a group of randos requeing a few times so it's all good
"You notice your enemies a a bit smaller than y..."
- "I CAST VICIOUS MOCKERY! NAT 20, LET'S GO!"
"Your a short motherf**ker and nobody likes you!..."
Ogryn fire is the most powerful thing in this game right now. A stubber with fire kills a demon host or a boss in mere seconds. Insane!
There is nothing that can stop the creators of the Ogrynomicon
Big Boy Fun.
Tried 4 man organ squad a couple of times on Damnation, but they kept dropping an insane amount of gas grenades about. Finally just grabbed some zealots and bible thumped them into submission. :/
This was like 4 Astartes! 🔥
Love the pure gameplay videos man. Really demonstrates the power that stats cant provide
Bro, this was phenomenal!
You mean to tell me that this, and any other mission, is reasonablly done without ogryns needing to have wound curios?
I can't believe it i can't like how else could he tank sooo many hits?!?
Well done by the way that was buttery smooth.
Extra wounds are completely useless waste of curio on Oggs.
Wound curios does not increase max health. They only segment your health into more bars. It helps if you are afraid you may go down often, but if you're comfortable, it's better to run either max health or max toughness for more survivability.
If you get three 17-16% toughness and pickup every toughness and toughness damage reduction maybe even the purple middle feat.
You too can experience true tankiness as an oygrn!
Just dont rely on your ability much because only the charge is worth it or the gunner. Depending on what points your will sacrifice running the heavy Ogryn build.
Slab shield makes you extra tanky but this guy is running more of the shooter mixup.
You get almost 300 toughness, 55% toughness damage reduction, plus an additional 10 per bleeding enemy up to 60%, 20% more per downed teammate, with three 17% curio’s.
(If you pick up the melee or gunner thing you can increase this by another 15% while charging heavies or aiming with gun. However not worth it)
Now you might be asking “thats over 100% damage reduction do you stop taking damage?”
No, they work like applying to damage each separately.
So 30% of 100= 70
10-60% lets go with 60% of 70= 28
20,40,60% 60% of 28=11
2.5-25% of 11= 8~
Rough idea, also rule of note, depending on how much toughness you have from 100% to 95% dictates how much % of attacks chip through which can be affected again but only by feel no pain 2.5-25%, bleed resist 10-60% (i think) and downed players perks.
Meaning those that affect damage resistance specifically effect both numbers of toughness damage and hp damage chip.
As long as you heavy multiple enemies with that one feat for 25% toughness back it should be fine more so if you have the 15% on 3 enemies hit or 8% on one, this makes it now 40%per or 33%per regen…
Which is enough to regen whatever tiny damage you take. Just watch out for fire, barrels and ledges you can be thrown off of. Oh and crushers only deal about 1/6th of your hp on a full toughness hit from their overheads. (Which is big for clutch revives)
@@Kati_Gory Always Go Max Hp on Ogryn
Damn I need to finish hard mode before fatshark sees this. Spent the whole weekend in pubs trying different comps and builds
6:35
I NEED MORE BOOLETS
Good work, that went nearly perfectly. How did you teleport there or was that editting?
Once you've completed the bell puzzle in the mission and beaten the Karnak Twins on hard mode (on any difficulty), you unlock those two bells (one for normal, one for hard mode) at the start so you can teleport to the boss room.
Also adding to what Hank said - if ANY member of the fireteam finished it, the bells should be visible for everyone :)
Ah that is great, thanks folks.
Remind me what the other classes were for again?
Beats me. It's Ogryntide now.
@@hankjw_dt Ogryn together strong.
😊to make ogryn look good
"ogrynheimer" XD
when the doom misuc starts playing you know it will be messy
That was awesome
Fantastic
Awsome thumbnail :)
GO BIG MAN GO
Da brute squad
nice run, which profile border are you using?
Community playtester frame :)
Sorry to bug you. I’m just trying to understand the build a little. Is there a way to proc bleed with the cleaver for delight with destruction, or do you just take the node for options further down the bull tree? Also how neccessary is the cleaver? Just wondering if other melee options would be equally as viable?
Hey here! Nothing to apologize for, I'm here to help. Delight in Destruction is a tax node in this build, I simply take it because it gives me access to Dominate (Rending is very powerful) and another +10% toughness damage reduction (you should grab all three of these nodes in every build). The cleaver isn't necessary, it's just one of the best Gunlugger melee weapons because it deals high damage to both hordes and decent damage to elites without any melee dmg talents from the left side of the skill tree. You could use anything with fast, strong light attacks that has access to Confident Strike (for sustain), like the mk3 bully club as well.
@@hankjw_dt Thank you!
i know your frame is a playtester frame (big fan of the ogrynomicon!) but what is kerfus using?
Haha that's another frame we got for playtesting but I believe that one will get another purpose down the line. The one I'm using will not.
oh, ok thank you :)
Oh and the build in the description doesn't seem to be linking.
Good shout, fixed!
Karker twins ain’t got nuffin on OGRYN
WELL DON SAH
0:47 not true. its 4 ogryns in a small, confined space (the elevator), they'd be shitting themselves
I see it's the usual move is kill Rodin first since he's literally the weakest, and easy to aim.
Not the weakest, just technically the most annoying and lethal if he bets a lucky hit. Plasma gun can stunlock you, tox grenades can nuke your health. Rodin's main strength is weakening you and pinning you down so much that you're easy pickings for the horde.
you have to explain me how you dont get any gunners and shotgunners...
There were 7 Shotgunners ;) No gunners, yes, but they are a relatively rare spawn. We got compensated by getting rather unusual number of Poxbursters.
@@FireAnt it was in damnation right ? me litteraly all game i got horde of gunners everytime i play this boss
Of course. This is Damnation Hard Mode.@@leprincepopeye
you gotta chill out with that title cuh