Hi, developer here. Let's just pretend for a second you didn't hate the game as much as you just expressed and let us clarify something: We're not involved in the development of Lords of the Fallen 2. If you want to see if we care about feedback and are able to learn from criticism, please check out the Surge games. But yeah, there were some fair points in the video, not gonna lie 😅 -Phil
Bro, The Surge 2 was such a jam, picked it up on steam sale and it just stole an entire week from me. It was a massive improvement over the first one in the series as well and I can't wait for another like it.
Did you play even play Dark Souls 1? Better recheck the game and its fat fast rolls. Rolling in DS was Garbage before DS3, thats why everyone completes his first playthrough with a Shield. Didnt need that in LOTF btw. but yes it was Slow.
Sorry but DS 1 was not a mechanically challenging game, if you kept your shield up and waited for the enemy attack to end you beat already 80% of the game.
If you want to have an enemy that can't be backstabbed, don't just have him turn around instantly, have it be some crunchy amalgamation who is facing both directions at once
@@IronPineapple It's cheesy but I think it's simple enough to keep in the viewer's mind when or if they talk about LOTF with anyone. Not to mention it *makes sense* in the context of how dark the whole game is.
I got every single achievement in this game..... The one thing I will actually give it credit for is getting the legendary weapons by defeating each boss under a certain set of criteria.... OH! And for the love of God, please look up final boss glitch, there is a chance the final boss will completely jump off the stage right at the start, allowing you to win immediately. Happened to me first playthrough
I think the legendary weapons are a cool idea, but I found the requirements for almost all of them to be pretty lame and unfun, like "beat this boss without taking damage". Was hoping for something cooler along the lines of "chop off the dragon's tail." Was going to mention them, but cut it from my script.
@@IronPineapple that's how it works in the surge(by the same devs), you get a base version of the boss weapon for beating the boss and the real fancy version for destroying a certain part. honestly deck 13 is a great example of a dev who keeps improving with every game, this one is kinda bland and just ok but the surge 2 really stands on it's own with a unique setting and mechanics and is easily one of the best soulslikes out there
I utilised that glitch on my last (third playthrough) on the final boss only because the new game scaling is terrible with most enemies and bosses being complete pushovers in your first playthrough only to become absolute gods in your second and third ng.
These "commander" "guardian" "worshipper" "infiltrator" "champion" "beast" "annihilator" "judge" bosses sound very original and unique i dont see the problem
They did something to that affect in Legacy of Kain: Soul Reaver, in that you have to murder your former knight brethren, transformed into vampiric monstrosities.
yeah people tend to forget how many knights there were, mostly cause pop culture just pretends most of them don’t exist, even tho they’re all super cool, like the two werewolf knights, the literal capital G Giant knight, the knight who can shoot fire from his hands, and it was also multi cultural and multi religious, with multiple Arabic and Muslim knights. And a lot of them existed in folklore outside of Arthur, the Round table was kinda like the Medieval Europe equivalent to the Avengers
The gang's all here! I wonder if "Infiltrator" will return in Lords of the Fallen 2? What are the lore implications of "Annihilator" and how will this impact the sequel?
The Devs wont make Lords of the Fallen 2 , because they parted ways with the Publisher wich owns the rights. The Devs made The Surge 1 + 2 after Lords of the Fallen.
I like how you're actually really very fair. You end up on "mediocre" instead of an exaggerated "bad", and find purely positive things to compliment in a game you don't like. That speaks to a very commendable degree of rationality and maturity in how you evaluate games.
The way he evaluates games is amazing. He has a lot of perspective, and explains every aspect he likes and dislikes about something. Usually going as far as to say "I understand that some may like the part I dislike, so here's the game for you"
This is why i love his content. Hes very clear about how this is all his opinion, is very fair in his analysis of games. Hell sometimes i think he's too nice and i love some games that are admittedly very rough 😂
I did too and in all honsty i always thought I sucked till this vid. I always thought the must be something obvious you can do to this guy but I guess not lol
I think something underappreciated in the Souls games is how slow they are, or rather how slowly they encourage you to play. I think that's why something like animation cancelling and the experience regain timer stands out so much here. In the Souls games I've played I feel like 99/100 of my deaths happen because I'm not careful/patient enough.
That’s honestly why the more aggressive combat style of Bloodborne didn’t grab me nearly as much: I played that last of the series and learned up to that point that being patient and defensive were key, only to suddenly be told “GO FAST HIT EVERYTHING”. Needless to say Bloodborne is my least favorite.
@@lowresolutionbunnyfeng3919 I haven't played Bloodborne or Sekiro, but Elden Ring feels like it's the same style as DS. Most individual boss attacks are faster for sure, but you can still beat them all easily by being very patient and studying each pattern before attempting to actually retaliate (except Malenia with her Waterfowl attack; I usually just give myself 60 vig and tank the damage from that one).
Cannot emphasize enough how much I appreciate the countdown during the sponsered bit. It actually made me not skip because I know exactly how much was coming and didn't gamble of 5 seconds or 2 minutes. Also, despite its flaws, the exp multiplier actually seems really cool.
Ah yes, CHONK souls. Edit: also yes I played some of this. I got bored and stopped when I reached that one boss who has like lightning or something and one shots you if you don't hide in the gazebo.
"At the end of this zone, we get to fight Quelaag, but significantly less hot... *because there's no fire attacks* " They had us in the first half, not gonna lie
مواليد 21 يناير 1988) هو مليونير برازيلي برتغالي مدير ومدون فيديو وممثل وممثل كوميدي وكاتب. إنه أحد مستخدمي RUclips المعروفين في البرازيل مع أكثر من 42 مليون مشترك [2] مما يجعل قناته في المرتبة 43 الأكثر اشتراكًا على موقع الويب. بدأ حياته المهنية على RUclips بالحديث عن المشاهير والأفلام والأنشطة اليومية بطريقة انتقادية أو كوميدية ، كونه أول قناة على RUclips تصل إلى 17 مليون مشترك في البرازيل. [3] وهو أيضًا شقيق RUclipsr Luccas Neto. تركز مقاطع الفيديو الخاصة به حاليًا على الترفيه العام.
There was one cool thing that I remember about and I didn't see you mention - there were some conditions where if you kill a boss in a certain way you get a different reward. That was kinda cool - like with cutting the tail in ds1
@Ryan Vetter it’s ok Ryan. Everyone here is friends. But your abusive drinking is causing a rift in are friendship. I don’t want to get a call one day saying you died in a car crash from you drinking and driving. Please, let’s us help you. Where here for you. It’ll be ok.
Dude out here always sayin ‘why should I play your game over one of the souls games’ when ‘You’ve already played all the souls games’ is a perfectly valid answer
It's still a valid question, though. I would rather plays Dark Souls 1 for the 50th time than Lords of the Fallen, and that's not even considering the various game changing mods it has.
@@CiaphasKirby lords of the fallen isnt good by any means but if it wasnt for the clunky combat and roll i would probably play it. I remember playing the first 30 minutes and couldnt do anymore because of the slowness of it
@@spaghettisauce1104 The heavy feel of the game is the main reason I enjoy playing it. If it wasn't designed so you are a tank with this slow movement and attacks then it would have no niche.
Banjo, and to the same extent, conker, have a really crass and crude aesthetic and humour to them. So when that music is put into something that is trying to take it self seriously, this is what you get.
fromsoftware: "hey lets do hard enemies with various mechanics and give them some movesets" Lords of the Fallen: "hey lets do slow enemies that only have damage and HP"
"a serviceable and middling experience, but mostly a joyless one" That sums it up perfectly. Using the more agile characters and their parry ability definitely improved my experience, but yeah, not enough for me to want to actually finish the game.
I totally understand why people enjoy it and why you'd want to play it if you just really want this type of game and want something close to souls after finishing all of the games, but yeah
I completely disagree with the agility part; Having fuck-you levels of Poise is so much fun. Heavy armor in this game actually works, Dark Souls 3 should take a lesson.
I liked it, not loved it but it was fine. Had some fun and overall, a good time. Not a great game though. Still, pretty alright. And personally, I liked the heavy feeling. Everything felt so _weighty_ . Like using heavy weapons should feel. Momentum and impact. It was easier than other souls like but it has its place as a lighter snack that tried to repeat an idea very closely and while not succeeding, just went for it. I wouldn’t have recommended it but personally, I bought it on some sale and didn’t regret it.
Something I like about your reviews is how reasonable you are about giving benefit of the doubt and trying to think about what the design they had in mind was rather than just being blastingly angry at the whole thing or jumping in with the starting narrative of it being terrible before you even introduce it. You don't need to keep stopping yourself to say "does that make sense" in your scripts though, we understand you well most of the time
@@cenciende9401 lol dude even Miyazaki and FromSoft have admitted this was the case in areas like Lost Izalith. If you didn't notice, maybe you're on drugs, or have had your head severely under the sand. It's one of the most commonly brought up points as to why DS1 gets hate. Which, by the way, I'm not doing. That's just the facts. Sober up m8
@@cenciende9401 I've played Dark Souls 1 for hundreds (possibly a thousand) hours. And I thought it was pretty good, but still prefer Demon's Souls. However, after replaying it on PC like a week ago, can't help but notice how shitty some stuff is. Izalith is easily the worst area in the game, everything in it from the eye sore visuals to the awful bosses is just bad. Grand Archives are cool but I never liked them, though I'll say they're well designed save for the mandatory boss death (unless you know and can perform a super specific jump). The Depths and Blighttown are lame tho, both boring and annoying. However you can skip them so it's not as bad.
@@Walamonga1313 As someone who has definitely played Dark Souls 1 for over a thousand hours, you start to forget about parts of the game that you don't go to anymore because you know to skip them or some way around them. In my first playthrough I made the brutal mistake of entering Blighttown normally. A truly gruelling trek all the way down, you finally find a bonfire, and beat Quelaag. One problem. How do you get out? Sure now I know I can take the lift up and end up in the woods, but when I first played I just did the whole area in reverse. Again, gruelling. There's also places that feel almost vestigial. Great Hollow, Ash Lake, Valley of Drakes, Lost Izalith, Demon Ruins. Then stuff that isn't really vestigial, but optional and therefore likely missed like the 2nd version of the Asylum, Painted World, Gwyndolin, the entire shortcut through the chaos servant covenant (absolute godsend tbh, I use it all the time). While a lot of the game is really good, people seem to forget the bad parts either out of not playing them in a while or not looking at it from a new players perspective. Sure, I know I can skip Lost Izalith and Blighttown, and I know how to cheese Ceaseless Discharge, and to pick up the Havel and Favor rings really early, but a lot of new people don't, so while to me they're not so bad, new players get swept by them. I distinctly remember in my first playthrough having to run all the way through Sen's for each shot at the boss, because the bonfire is hidden and the lift (which doesn't even look like a lift but instead window dressing) needs a key only found by making a perilous jump with the scuffed jump mechanics over a gap that looks like it was made to stop the player going the wrong way, NOT hide an important item. Sure, it was rewarding to beat Iron Golem in the end, but it wasn't "Fuck yeah, that was difficult, good job I had (some aspect of my build)" as it should be, it was "Thank fuck that's over with. I'm never going there again. Those wonky axe hitboxes can burn in hell." Code:Vein, while not exactly amazing, at least doesn't hide its save points so much, and the map is a huge help. While it does negate some of the fun of exploring, if I'm going to smash my head into a brick wall over and over again, I'd rather not have to run through 5 panes of glass to even reach the wall for each attempt, you know? That said Code:Vein isn't exactly good but I had fun.
1) I love the way you do comedy. Just those quick comments or cuts to something silly, and then it's gone again. Always gets me by surprise and makes me grin. 2) Same for your sponsor ads. The way you do them is genuinely funny.
Damn! No wonder! I like some of the concepts and gameplay elements in Surge, but I just could not finish it because the combat felt... *gross* . It was unexplainably uncomfortable to play. Now it all makes sense.
@Mr. Arsinius What the hell does that even mean? The surge was great and The surge 2 even better. The combat was fun as hell and the way you get loot in that game should be in every other RPG.
@@R.Kardos the combat in the surge has really good ideas, and the way you get loot is awesome, but it's also horribly executed, especially in the first game. The targeting of limbs barely works, the enemy designs barely make use of the mechanic, with 2 or so exceptions, the average person will reach retirement age by the time most of the weapons finish swinging, tons of uncancelable combo attacks that will keep going seconds after you finish pressing buttons, jank as fuck hit detection, and a bunch of other issues that, while not that much of a problem on their own, but add up to make a really unsatisfying combat experience.
at 6:38 you mention a problem with the NPCs & the story giving you a choice that doesn't actually change anything, but that choice does change things. If you save the monk from falling then you can double back & go talk to him. I don't remember all the details of what happens, it's been a while since I played the game, but I remember that part clearly.
This was my: "I want Dark Souls!" "We have Dark Souls at home" "Dark Souls at home- Lords of the Fallen" It was my first souls like. I played it way before any FromSoftware game. It was fun for being my first soulslike but really doesn't compare to a Soulsborne game.
That's like when I first played through Final Fantasy Crystal Chronicles by myself on the Gamecube.. then getting a PS2 and playing FFX and crying emotionally through the whole game.. Just a world of difference there. ^_^
مواليد 21 يناير 1988) هو مليونير برازيلي برتغالي مدير ومدون فيديو وممثل وممثل كوميدي وكاتب. إنه أحد مستخدمي RUclips المعروفين في البرازيل مع أكثر من 42 مليون مشترك [2] مما يجعل قناته في المرتبة 43 الأكثر اشتراكًا على موقع الويب. بدأ حياته المهنية على RUclips بالحديث عن المشاهير والأفلام والأنشطة اليومية بطريقة انتقادية أو كوميدية ، كونه أول قناة على RUclips تصل إلى 17 مليون مشترك في البرازيل. [3] وهو أيضًا شقيق RUclipsr Luccas Neto. تركز مقاطع الفيديو الخاصة به حاليًا على الترفيه العام.
The best design part was that if you met some specific criteria on a boss fight, you would get a better reward. So you can do the bosses the easy way for the regular reward or the hard way for that unique item reward.
The best ending is a joke in this game when I got the special rune you get nearing the end of the game it was trash compared to the rest of the ones I had so I threw it on some armor and I got the best ending on accident because the main bad guy wanted me to use it on a weapon but you get the best ending if you put it on armor I was absolutely baffled.
@@ideyaa3640 Duke's Archives is fine, but the Crystal Cave is super short. Tomb of the Giants is also short. New Londo post-draining? Also short. They're not *bad* areas, and a huge step above Lost Izalith, but they are a decline in quality compared to the rest of the game. Plus the fact that you just head straight there, run around a bit, beat the bosses, and boom, you're on the path to Gwyn. It's a fine enough finish, but the first half of the game is definitely much better.
@@xSilentZeroXx it is funny how you took half of every area and said they were short, Tomb of Giant is connected with the catacombs, New Londo pre and post draining is still one area, so you do one half of the area and leave, then come back later to do the other half and complain about it being too short? really?
@Lagarto Verde The second half of the game is a big step down in terms of quality. It is a well known fact that the game's second half is not in the form it was originally intended to be in. Izalith is trash for obvious reasons. The Duke's Archives spammed high defense enemies and archers at the end of hallways but isn't too bad, and Crystal Cave is barely an area and what it has is mediocre at best with the stupid invisible pathway gimmick and poor and uninspired enemy placement and design. Tomb of the Giants is horrible because the darkness is a fucking stupid mechanic. The area is insanely cheap and frustrating, getting most of its difficulty from players falling off the edge and enemies that are spammy and do insane damage, with the last area before Nito being a Pinwheel clone spamfest. New Londo is pure spam as well, especially the part before you drain the water. It's an endless string of dozens of enemies that ambush you from every direction constantly and is extremely frustrating and uninspired. The lower part isn't too bad but it's still not nearly as good as it could have been.
Having played and beaten DS2 and watching this video it's not half that bad. DS2 has no sliding and the aim tracking is minimal. If it was worse I would have considered it maybe a hard game, but as it is DS2 is the easiest of the series.
Reminds me of Pokémon Colosseum. They give you an option to rejoin the bad guys the main character betrayed, but if you say "yes" the other guy assumes you're not being serious and will repeat the question until you say "no." Following it up with dialogue stating they knew you wouldn't rejoin was like a kick to the face.
I think false choices are just fine, as long as they aren't too obvious. The Witcher games are full of false choices, but it is often hard to tell how impactful a decision will actually be. Those games like to bite you in the ass with a few seemingly insignificant decisions you made, while some seemingly important decisions turn out to be completely inconsequential. This way, in a sense, every decision you make has a decent chance of being meaningful. They also do this thing where they'll make you feel like you made the wrong choice, regardless what you chose. Without loads of false choices, there's no way they could afford to flesh out those games as much as they did.
"I think this game has more camera shake than any other game I've ever seen." Allow me to introduce you to Outrider's Demo, in which there is literally camera shake in the cutscenes.
Allow me to introduce you to Tomb Raider 2013, the console versions where you can't turn off the camera bobbing. Literally the only game to date that has made me feel physically uncomfortable when playing.
My favourite line in Lord of the fallen is "Now I have become the lords of the fallen". Really gives me shivers, just as Dark Soul's iconic "Every soul has its dark".
I freaking loved this game. To be fair I played it before I ever played a Souls game. Maybe college nostalgia is clouding my judgement, but I beat it three times in a row back in the day.
Hey, we like what we like, nothing wrong with enjoying something as long as you can accept that others might not. Personally LOTF never looked that great to me, many of the reasons Iron Pineapple listed are why, but I am intrigued by the new game, even though the recent trailer was cinematic only I'm intrigued to see how much the franchise will evolve.
LOTF is not a bad game. It is a bit lack luster in inspiration though. That is why everyone is crapping on it. It copied Dark Souls but missed the mark on what made Dark Souls so outsandingly great. As did ALL of the Dark Souls sequels... I hear Elden Ring is back to form though. I dont know, I refuse to buy AAA games at release anymore because I refuse to pay full price to essentially be a beta tester.
I found myself enjoying Lords because the “beat the boss a secret way to get super cool weapon” that later came up in the Surge. But there is this weird aesthetic to Lords that made me feel that this should have been a souls-like Warhammer game. By the end of the game I felt like a chaos lord it was jarring.
A souls game that turns into a musou in the late game sounds neat, your character grew so strong it now fights entire hordes of enemies. Hell the unlimited stamina spell would fit right in if that was the case.
@@joshuakim5240 I think an aspiring champion of [insert god here] chugging their way through the wastes on their quest for ascension could've served as a neat hook. Which god you choose could also serve as a stand-in class system.
@@ghizghuth2088 also to be fair I haven’t played this game! Lol I just was saying in general I simply can’t stand that. Senor iron pineapple has pretty good taste so I let him torture himself playing these games so I can save some time. Do you recommend it? Would you say this is worth the money to go ahead and buy?
@@connorburrus6069 Certainly not no xD As he just said in his video, well it's pretty bland and boring. It's nice if you're terrible at Dark Souls but want to play one and feel like you're very good at it, or if you like being the generic knight with the generice shield and sword and kill demon knights, but otherwise no. I happen to fit into these two categories so I had fun playing it, but I don't recommend it. Most of all, Iron Pineapple only used the warrior's fatigue spell, but each class only has 4 spells, there are 3 classes, and the Thief has 3 garbage spells out of 4, one of them being invisibility only if the enemy hasn't spotted you. Or is not scripted. So you're better of not buying it ^^
@@ghizghuth2088 dude thanks for taking the time to give me a run down! You have fully satisfied my curiosity. Thankfully too because you saved me some munny! Haha I can fulfill my urges to knight around and kill within Lordran. I will have to keep my hopeful gaze set to the wide horizon of youtube expectantly, that I may find a game in which I may bask in its incandescence
Didn’t these devs also make The Surge 1 and 2? I really liked The Surge 2 and they both had some original mechanics, I think they’ve learned a lot from this first game
@@IronPineappleI think the surge 2 is on PlayStation plus, would def recommend it there’s a lot of looping paths and other classic souls design but the presentation is unique enough
@@IronPineapple Surge 2 is much better than Surge, but Surge did introduce some really neat ideas. This studio working on the game now has made the Sniper Ghost Warrior series and a bunch of shovelware, so I'm kinda concerned about LotF2...
Now that lords or the fallen (two) got revealed, it looks a lot better and has a cool mechanic of going from evil world to good world. I hope when it comes out it ends up being good, but who knows.
u DIDNT PUT ANY ATTRIBUTE POINTS ON AGAILITY 2nd u play with heavy waeopon 3rd heavy armor Tip: Make rogue build put on hit-gountlet or op daggers Play mid weight armor Attribute health up to 30 And agility 30 Tgere u go ure op now Dont forget about stealth op class abilities...
It wasnt bad, i enjoyed it and wanna go back but it could be better, by the final zone i was kinda just ready for it to be over And the final boss of radiant ending... just wow... never doing that ending again.
What's so weird is I absolutely loved lords of the fallen on release but initially couldn't get into dark souls. It made me go replay dark souls and then I fell in love with the series.
It's not weird at all, something in LotF obviously gelled with you in a way it didn't in Dark Souls, and when you got used to the gameplay and wanted more, were able to appreciate the nuances and flow of Soulsian combat. It took getting into Monster Hunter for Soulsborne style combat to click with me.
Speaking of Agni and Rudra, did anyone ever notice their boss arena and location is really similar to the two Dragonriders in DS2? I think even the colour scheme is similar. Is there anything behind that, like both based on a similar myth?
Dude, what are you smoking? Agni and Rudra's boss room is nothing like the Twin Dragon Rider boss room. First off: The demons have actual trash and bones littered everywhere as opposed to gold. Secondly it's more narrow which adds to the tension because the two are fast fucks. And lastly, because I'm too lazy to make more points, they're located in a fucking tower of hell that acts as a gateway between the human and demon worlds
@@Bridgetrollhaspizza well dragon riders are also in a tower, high up in Drangleic Castle. Dimension wise they seem very similar, maybe slightly narrower but not enough to point it out. The fact the arenas have piles of something make it similar. One being gold and one being bones is irrelevant. It's a similar shaped room, in a Similar high up area, with similar piles placed in the arena.
Except Teme-ni-gru is an actual tower as opposed to being a tower that's connected to a tower. And I obviously noticed how narrow Agni and Rudra's boss room was and I'm practically an autistic slice of bread! And piles of stuff can make a difference especially when it pertains to lore. And besides, the DR room is more square than it is rectangular. I'm not sure about the exact positioning of A&D in regards to the towers heights, so I'll give you that
Lords of the Fallen was a free PS plus game a long time ago, it introduced me to the souls like genre and was responsible for getting me into bloodborne, ds3, then backwards progressing all the way to demons souls. I can see why people who started on the souls games did not enjoy lord's of the fallen, but for me it holds a special place for expanding my horizons.
I remember that's how I got it for free. And it quickly became my game on "bad games night" where one of my siblings (or I) play a bad game and the others watch. We essentially do this for the lolz. I remember how "Not Dark Souls" this game was.
This game had two good ideas: The option to trade more XP for higher risk Having the dash back to all your stuff be timed (which didn't work well with the rest of the game) If nothing else, those ideas are worth reusing, and I'd love to see the second implemented into a movement shooter.
I remember breaking this game when i played it. I went past a very difficult fight in the prison are towards the start of the game, and ended up going backwards through a shortcut straight into a boss fight. I forget the bosses name, but he had a one shot attack that you had to dodge by cowering in these little shrines around the arena. I didnt know that until I looked it up though, because the hint to do so was in the rest of the level, which i skipped by accident.
@@hydroshock1853 maybe. I barely played it, realized it was trash pretty fast. Like after discovering that i had sequence broke the game by accident, i lost all interest in it
@@EmpireofJoe This game had potential. I actually like Harkyn, and the game throws some nice ideas like the shield charge, prayer moves, a Neverwinter aesthetic with Dark Souls gameplay, and swift attack-cancelling. But it's ruined by feeling like you're playing in slow-motion even with the lightest gear, boring enemies with so many spikes on their armor and shields that they would make Hela and Steppenwolf jealous, and boring bosses. Like seriously, they look cool, but they are far too tanky and repetitive. The Worshipper doesn't even look hard, but I found him hard because of your speed.
To me Lords of the Fallen felt like what Two Worlds did compared to Oblivion, everything just feels like it tries to be similar but everything feels worse. As you said hopefully the sequel is good because I really do think they could do it right.
I genuinely laughed out loud when I saw the enemy do a 360 slidespin around you at 18:05. I quit playing at the 3rd boss. The only other memory from the game that I have are the shield knight guys at 14:33, in how utterly bullshit they were.
Idk why but seeing a salt and sanctuary clip in the opening to the video makes me really happy, also love the Ashen shoutout, I played that game near launch and it was great!
Eh, I actually had good fun with the game when I stopped comparing it to other games. Especially on a second playthrough with a decent pole sword. I ripped through everything and great fun doing it. The only problem I had with the game initially was bad direction in the story and game world. It was easy to get lost and not know where the fuck you were suppose to go.
3 года назад+5
But the problems (at least the ones presented in this video) aren't solved by not comparing to other games...
The coolest thing about the xp accumulating mechanic is that after finally achieving 2.00x after a couple of hours the game crashes on you and you lose 2+ hours of progress. So much fun
Thats your fault for not reading the tip that shows up at the red stones checkpoint that says "hold L3 and then hold Y to save progress, keep the 2.00x but not get your potions and health"
I think it's incredibly ironic that Dark Souls, a Japanese game, absolutely nails European fantasy while Lords of the Fallen, a western developed game, falls completely flat with uninspired Warcraft-like designs of huge macho guys in huge impractical armor. I've never vibed with that visual style at all, its like the designers are screaming "look how cool our game is" with their over the top designs instead of you know... actually making the game cool. Dark Souls for the most part is much more subdued game in terms of weapon/armor/character design but leaves a way bigger impression. The chosen undead is a nobody, literally just some forgotten worthless guy with no history or character of their own, yet the game is cool as shit with its unique settings, bosses, mechanics, and story. What I'm trying to say is that Dark Souls is a great example of show, don't tell. Lords of the Fallen is all in on tell and it just fails completely, visually and gameplay-wise.
LOL what are you talking about ? Lords of the Fallen goes artistically into a Warhammer direction which they nailed perfectly here. "Designs of huge macho guys". The main character looked nearly exactly like the new Kratos design before the latest God of War game. A design everybody loved.
@@TheKingofbrooklin no you cant say Kratos from the new gig of war looks the same because they are both bald dudes with beards. They look completely different and have different clothing, also kratos' white and red color palette is instantly recognizable whereas this 'generic warrior character' is instantly forgettable.
Different tastes! You hit the nail on the head, but completely in reverse for me personally. I can't stand to play DS because it's so damned ugly, but LotF had me hooked immediately. Some people enjoy big guy in dumb armor, too! (Much more so than undead jerky that walks like they pooped their diaper, imo) I also grew up playing a TON of garbage games, because my parents thought 5 bargin bin games were a better gift than a single $60 game, so I have a high tolerance for trash gameplay. THEM GRAPHICS THO
Lords of the Fallen took inspiration from Gears of War and Warhammer and to be fair, they nailed it. Every lore is different. ;) At least in those games you feel like a badass. In Souls-borne games you feel like a glass cannon all the time. Everything is scary or bigger than you.
i started this game when I was younger, it was on battle pass and as a souls-fiend i just had to try it... i couldn't make it past the first enemy without losing all interest which was something so unexpected that whenever i had scrolled past the game from then on, i figured i should've tried it again. i'm glad i saw this video as you put into words what tiny me couldn't. thanks for saving my time
@@IronPineapple the game's combat might not be perfect but the art style and characters you meet is a beautiful sight to be had. It really needs a spotlight.
This was my very first Games with Gold Game. I had never played any game even close to this genre, and so it all felt very new to me. I had nothing to base it on, no prior experience. All that to say, I had a very hard time beating this game, and had a blast whilst doing so.
So after Lords of the Fallen the developers, Deck 13 did go on to make the Surge 1 +2, and with 3 financially successful games to learn from, I actually have some hope for the new The Lords of the Fallen. Which wasn't a financial failure, it sold quite well due to the lack of souls like at the time. I remember there was quite a buzz about it at the time. Though the only thing I really remember about the game, was the straight sword's strange wind up before swinging, and how it would put off the timing of a follow up swing.
When I played this game, I legit didn't even realize that the "First Warden" was even a boss. Yeah, it had a more prominent HP bar but it was so bland, so slow, and so repetitive I thought it was meant as a teaching tool for the real boss. Finding out later that it was actually the boss of the area, and the other bosses were essentially the same thing, made me put the game down completely and delete it from my PS4. I got sick of the game specifically on the paired boss fight where they jump from the floor to the ceiling. EDIT: Wow, I literally quit the game at the 2nd-to-last boss encounter? Hilarious
Yeah the same happened for me after the asylum demon ds1 and the last gianst in ds2. Completely bland normal mobs with extra hp. So i guess you didnt complete them either. Did you play any souls more than an hour?
@@ForeverLaxx Never said anything about ds3, whats your problem, are you trolling or cant u read? If you find the warden boring you must have the same opinion about the asylum demon, since he only has 3 moves and is effortlessly buttstabbed. Btw this amazing boss got copy pasted 2 more times in ds1, however 1 is hot and the other one magic, ill give you that. Great design choice nevertheless.
@@Stevemastersreason DS1 also has the Gargoyle fight, Bed of Chaos, Quelaag, Ceaseless Discharge, Manus, Hydra, Sif, etc etc. It's the weakest on boss diversity barring DS2, yet it still has plenty of variety. I think you forgot to look at the facts when trying to make what you think is a point.
RIGHT Before you said 'I couldn't remember any of the bosses before replaying it' I thought : 'I've played through this game twice and remember none of these, except for the first one'. That was on point.
It‘s sometimes underappreciated how much effort goes into making Souls combat work. There are so many little things that can go wrong, from awkward animations or weird sounds to implausible enemy feedback to strikes. Even From don’t get it perfect all the time and for studios not as experienced in creating that feeling from scratch it has to be a steep learning curve.
Imagine a drop pod crashing through the ceiling to crush a boss, everything is obscured by dust and rubble and the next thing you hear is "Battul Bruthas! We call this manouva 'Steehl reiin'!"
I guess you never experienced the “invincible boss” glitches. I remember the second and third bosses just randomly becoming straight-up _immune_ to damage. Like I would hit them, the sound and vibration and animation and all that would indicate that I had hit them, but no damage would be dealt. And it wouldn’t stop after a while- I had to restart the game or die because it was literally unbeatable. The tower shield enemies....good god, I was hoping you would mention them. Such a frustratingly lazy design. I actually did like the weightiness of the combat and the heavy feel, but yeah, it wasn’t always consistent.
the worst part is how your stats are kinda pointless. one of the best weapons in the game, is a mace that is very easy to equip and will stagger most enemies in a couple of hits.
This is a super interesting video. For me in 2014 , I loooved this game, and I had a lot of friends who did aswell, even soul players. I think this was because in 2014, as you mentioned, there wasn’t really any other soul alternatives at all, and you really have to take that heavily into consideration when you play this game. This was simply the easier souls game, I didn’t have the coordination or the patience to play real souls games back then (I do now) so this game just hypnotised me with a difficulty that was hard enough to give me a challenge but chill enough for me to come home from work and have a somewhat relaxing experience, and I literally felt like I was a part of a group I wasn’t able or even good enough to join. I never noticed this amount of repetitive enemy patterns that you can easily cheese your way through… again, I simply wasn’t good enough or had patience enough for a souls game so this was why my experience was so wildly different . I was a fast paced rogue’ish character in constant panic - and it was amazing! NOW I’ve been playing bloodbourne without finishing it , and about 2/3 of souls 3, and I still don’t have what it takes,.I really really understand the game why we play it now though, and trying my best at Elden ring at the moment. I really do see the game from your angle now, and that’s what makes it so god damn interesting - simply this game was good, but it could only peak, succeed and attract new people to the souls genre in 2014. It was the breakthrough to the souls like genre, because you don’t have a movement without a follower.
Eh, LotF is better than any of the DS games - better combat, animations, less clunky, better art and atmosphere. And better story, but it's not like either of them have much story - it's just that LotF's is actually coherent and recognizable as something resembling a story, whereas DS' isn't so much.
@@rddels Just reality. DS is completely clunky and janky, with terrible graphics and animations, and dumber, more hack-n-slashy combat, than LotF. Iron Pineapple's commentary of LotF is so filled with demonstrable nonsense that it makes it sound as though he didn't actually play the game, or otherwise he just played it out of resentment that it cloned DS (and did it better) and looked for ways to ridicule it. But LotF is, hands-down, a much better game with better design than any of the DS games.
lords of the fallen actually was the first souls game i played and i absolutely loved it and it gave me the confidence to tackle actual souls games after
You forgot to mention the fact that the priests name is Antanas, the first time I saw him I thought oh I wonder if he's going to be the main antagonist.
I got this game for free on PS Plus. Played it bc people kept saying "Don't criticize it if you haven't played it." I beat it once, and feel that time was entirely wasted. Never again.
I barely remember anything about this game so after I saw this video I went checked my Xbox account and it says I got 7 achievements back in 2016, all I remember is the 1st boss and nothing more, felt pretty mediocre to me at the time, before that I also had many hours on the first Dark Souls but just never finished it, I think I remember the performance being pretty bad and the game just didn't click with me, now Elden Ring, I freaking love Elden Ring!
dont criticise if you havnet played it is so stupid, some things you can criticise quite easily without even playing the thing, if not most things, and the rest you need a couple hours not to finish it. Or you just see a few review videos and criticise based on those
I feel the sequel isn't going to do as good as they think, lords was one of the first souls clone and i believe thats why it was successful there wasnt many options but now with so many experimenting with the genre if they dont make any changes major ones, it'll flop
Yeah, that's what I'm expecting too. The first one got in on the ground floor, but it didn't seem to leave an impression and the market is pretty saturated by now.
Was going to comment and say exactly this, the reason that any player would pick this game over other souls titles is that at the time there weren't really any out and this game capitalized on the market who wanted more and didn't want to wait for the actual continuation of the series.
The sequels going to do fantastic this review doesn't do the game Justice. this company has a huge cult following after the success of the surge 1 and the surge 2. a lot of people are looking forward to the sequel.
one Interresting, although to cryptic element to the Bosses is that each one has a secret "hard mode" or challenge attached to them, which when fulfilled, grants you there boss weapon.
I loved this game. It has its issues sure, but I loved the aesthetic, especially the armors, meaty bois! I only played it two years ago, so I missed the buggy launch, but it helped satiate my Souls itch. Up untill Hellpoint, it was my fav Souls-like outside the From games
Seriously? Hellpoint? Not the surge 1 or 2, code vein, nioh 1 or 2 (btw AMAZING games. Easily stand in their own and easy 9/10s. With nioh 1 being better, harder, more balanced, more varied and the story is 10 times better and more interesting. The character creator seriously ruined the storytelling aspect)?
@@kato093 Nioh had great combat and 2 was even better, like far better. I'd say it's the best Souls-like combat out there. The environments/exploration is bland though, and I didn't care for the story in 2. Nioh 1 had a better story, but I got really tired of fighting the same Yokai in the bland/uninspired levels. Surge 1 was cool, loved targeting body parts, but I didn't care to finish, it all felt samey, shitty bosses too. 2 improved on everything, great game. I hope Deck 13 makes another! Code Vein has is up there for amazing combat too, though it felt a bit floaty. I loved everything about it (that customization!) except the bland level design. Whoever made that Anor Londo knock off level should be shot lol. Hellpoint ticked all the Soulsborne proper boxes for me. Areas were a bit barren, but considering their small team, they still managed to cover all the things I love about Soulsborne games. Great level design, lot's of exploration, cool lore, fun bosses. I really liked the combat too. Being able to charge your estus thingy through attacks let you almost play infinitely, until you wanted to level up. The soundtrack/score is pretty damn epic too. I can't wait for the DLC!
@@GtheMVP Hellpoint's been my first Soulsborne experience, and I've got to say that even through the odd hit detection and stuff (The Celestial Beast is the worst offender) the developer really nailed the feel. Your hits feel like they have weight, the areas are bleak and hopeless, and they don't shove the lore down your throat. Kind of like DOOM, you can either search for the lore or just ignore it, and even if you ignore it you don't get lost. The world is shattered and broken, and you're desperately trying to pick up the pieces and put them back together so you can figure out what went wrong. And if I can just say--the Observatory's "reveal" was the greatest thing I'd seen in a game in a while. Just the reveal of the black hole was incredible--you *immediately* got the feeling that shit's completely fucked. All that said, aside from the hit detection and their love of putting bosses in closets and forcing you to fight them there (Consumer, Celestial Beast), there is one more issue I have with the game--the powers. They're not just poorly explained, they're not explained at all. It took me until The Hostess to break and look up what each of them do on the wiki and I'm glad I did because some of the tooltips outright lie. For example, Glaive Potential: it says it increases "range and damage." It only increases range. The Strength plugin didn't even have that explanation, but all it does is increase your chance to stagger your opponent. I'm really looking forward to trying more games in the genre, and I want to catch that feeling I had looking into the black hole for the first time again.
@@MrAndrewtheguru I loved the Observatory. The music in it is so ominous. That reveal was crazy too, much like the elevator ride when you get to see so much of the station, really captures your imagination. I loved Arisen dominion too, and the Arisen race as well. I hated the Arisen bros boss fight though. Their ranged attacks would go through cover, enraged me. The guy who charges at you with the big boot was rage inducing. I would run through Arisen Dominion and kill every one of them just to spite them for for that boss fight earlier lol The DLC is imminent, follow their discord, some cool images are out.
The drain in your souls only happens when you’re close-by already, once the drain happens you actually gain health back over time. So you run the bonus of having some regen by the risk of losing your souls.
Honestly slow and heavy dark souls sounds like it could be kinda fun. Standing there wearing forty trucks worth of metal in armor and fighting waves of monsters with a hammer the size of a bus could be kinda fun.
The lore in Lords of the Fallen was top notch, and is the one thing I remember the most about that game. I think the developers did an excellent job telling me the story through both the cinematics, character dialogue, and in-game lore pickups to get me invested in defeating the Rhogar Lords. Maybe Harkyn's motivations were unclear, but I - the player - was hooked. That being said, the gameplay was definitely not up to snuff and the balance was complete dogshit. It had almost zero replayability, too. The classes weren't all that different from one another, just your selection of Magic spells you get. I really am interested to see what they do with the sequel. It has plenty of potential to be a great game series.
Also, extra point that can make the game more of a cakewalk (For me at least). is the secret weapon you get from the first boss without getting hit or the one that straight-up heals you when the special is used.
With all its design flaws was still cool experience. There is some charm in it and besides exp multiplier was a good idea. Also, gauntlet was fine too, it changes its behaviour based on runes you are putting in.
I will say, for the point made about how "if a game copies so much from Dark Souls, why play the game instead of just playing Dark Souls?" the valid answer to that can simply be "I wanna play more Dark Souls, but I have already done everything there is to do in actual Dark Souls"
With the recent trailer for the sequel it's definitely looking like the franchise is evolving its style. The new art direction looks like its leaning much more into the dark fantasy/heavy metal/Mordor kind of look and I dig that, especially with the song they chose and Jospeh Quin's narration. It certainly seems like there's more personality there now, but how's the gamplay gonna be? We'll have to wait and see.
I've tried this game couple times and finished with DLC on PS4. After couple years I've left with good impressions of it. I loved visuals so much and it was hard to get used to slow-paced combat, I usually take agile approach in souls-likes.
Hi, developer here. Let's just pretend for a second you didn't hate the game as much as you just expressed and let us clarify something: We're not involved in the development of Lords of the Fallen 2. If you want to see if we care about feedback and are able to learn from criticism, please check out the Surge games. But yeah, there were some fair points in the video, not gonna lie 😅 -Phil
Yo, thanks for the response! It's super cool to hear from one of the original devs!
Bro, The Surge 2 was such a jam, picked it up on steam sale and it just stole an entire week from me. It was a massive improvement over the first one in the series as well and I can't wait for another like it.
Surge 1(good) and 2 (great) games
The Surge did everything better!
The Surge 2 was such a great game! I even enjoyed it more than dark souls in *some* aspects
Dark souls: Quick rolls, timed counters, giant but relatively quick bosses.
Lord of the Fallen: I LIKE THEM CHUNKY
Try mortal shell
@Luis Martinez
quick to beat, I'm pretty sure they mean
sorry i cant hear you over the sound of my fatrolling
Did you play even play Dark Souls 1? Better recheck the game and its fat fast rolls. Rolling in DS was Garbage before DS3, thats why everyone completes his first playthrough with a Shield. Didnt need that in LOTF btw. but yes it was Slow.
Sorry but DS 1 was not a mechanically challenging game, if you kept your shield up and waited for the enemy attack to end you beat already 80% of the game.
"If everything is edgy, nothing is"
A bit busy characters and environments design.
So many spikes.
I read that in Syndrome's voice
@@CelestialDraconis You are doing it right :)
you're talking about dark souls 3 right?
Oh hey Sun Wukong. Rare to see a fellow Musou fan
@@SeanHiruki Love Warriors series. It even made me to read "Romance of the Three Kingdoms" and "Journey to the West".
If you want to have an enemy that can't be backstabbed, don't just have him turn around instantly, have it be some crunchy amalgamation who is facing both directions at once
Shout out to flexile sentry.
Or armored up like the turtle knights in dark souls 2.
Shoutout to Ryomen Sukuna from nioh 2
Darkwraiths in DS3 dodging 90% of my backstabs and going for Dark Hand
"all of the dark none of the soul" this statement made me feel something.
lmao I appreciate the comment, it was such a cheesy dumb line that I almost cut it last minute
@@IronPineapple Are you kidding. That was amazing.
@@IronPineapple It's cheesy but I think it's simple enough to keep in the viewer's mind when or if they talk about LOTF with anyone. Not to mention it *makes sense* in the context of how dark the whole game is.
@@IronPineapple that line was honestly inspiring and put a lot into perspective.
@@IronPineapple It was an incredible line though.
I got every single achievement in this game..... The one thing I will actually give it credit for is getting the legendary weapons by defeating each boss under a certain set of criteria.... OH! And for the love of God, please look up final boss glitch, there is a chance the final boss will completely jump off the stage right at the start, allowing you to win immediately. Happened to me first playthrough
I think the legendary weapons are a cool idea, but I found the requirements for almost all of them to be pretty lame and unfun, like "beat this boss without taking damage". Was hoping for something cooler along the lines of "chop off the dragon's tail." Was going to mention them, but cut it from my script.
@@IronPineapple Ah yes the overused chop the creature tail during the fight.
@@IronPineapple that's how it works in the surge(by the same devs), you get a base version of the boss weapon for beating the boss and the real fancy version for destroying a certain part.
honestly deck 13 is a great example of a dev who keeps improving with every game, this one is kinda bland and just ok but the surge 2 really stands on it's own with a unique setting and mechanics and is easily one of the best soulslikes out there
I utilised that glitch on my last (third playthrough) on the final boss only because the new game scaling is terrible with most enemies and bosses being complete pushovers in your first playthrough only to become absolute gods in your second and third ng.
@@TeeBeeOhh It's mind blowing that this game was and The Surge were made by the same teams. Love Surge 1 and 2.
Aaah it feels good to hear IronPineapple's comforting voice again
hey thanks!
@@IronPineapple keep up the good work bro
Can anyone tell me what game is in 0:54?
Update: I found it
@@KrispyBread uhhhh I don't remember the name but he's covered it in a previous vid
what voice? since when can a metallic fruit wearing a six-eyed helmet with sunglasses speak?
These "commander" "guardian" "worshipper" "infiltrator" "champion" "beast" "annihilator" "judge" bosses sound very original and unique i dont see the problem
ye so damn unique man
It’s not unique dog whatsoever stfu😭 it’s the definition of unoriginal
they actually spelled worshipper as "worshiper" in the boss bar. mental
lords of the fallen 2: judgement day
First Warden was sick as fuck tho tbh
If you're going to make every boss a knight, why not give it an Arthur's round table theme? There's 12 knights right there for free.
12? Dude, that's Charlemagne's number. Arthur had in excess of 200 iirc.
@@andyknightwarden9746 the table must have been big then
@@joseisrael2946 😂😂😂😂
They did something to that affect in Legacy of Kain: Soul Reaver, in that you have to murder your former knight brethren, transformed into vampiric monstrosities.
yeah people tend to forget how many knights there were, mostly cause pop culture just pretends most of them don’t exist, even tho they’re all super cool, like the two werewolf knights, the literal capital G Giant knight, the knight who can shoot fire from his hands, and it was also multi cultural and multi religious, with multiple Arabic and Muslim knights. And a lot of them existed in folklore outside of Arthur, the Round table was kinda like the Medieval Europe equivalent to the Avengers
The names of the bosses are so inspired and creative.
“Infiltrator”
“Worshipper”
“Annihilator”
Truly unique names.
Mastu... Oh, wait!
The gang's all here! I wonder if "Infiltrator" will return in Lords of the Fallen 2? What are the lore implications of "Annihilator" and how will this impact the sequel?
It sounds like darksiders haha
dont forget the best one!
"beast"
And they didn’t even spell “Worshipper” right (5:09)
The Devs wont make Lords of the Fallen 2 , because they parted ways with the Publisher wich owns the rights. The Devs made The Surge 1 + 2 after Lords of the Fallen.
thanks
Which are really phenomenal games, especially 2. 2 is probably the best "soulslike" out there.
Surge sucks tho
The Surge 2 is literally a better souls game than DS2 (not counting the pvp since Surge 2 has no PVP).
@@jer4d I've heard a lot about Nioh 2 too!
I like how you're actually really very fair. You end up on "mediocre" instead of an exaggerated "bad", and find purely positive things to compliment in a game you don't like. That speaks to a very commendable degree of rationality and maturity in how you evaluate games.
The way he evaluates games is amazing. He has a lot of perspective, and explains every aspect he likes and dislikes about something. Usually going as far as to say "I understand that some may like the part I dislike, so here's the game for you"
Yeah iron pineapple is pretty analytic in his videos, far more so than game journalists like ign.
This is why i love his content. Hes very clear about how this is all his opinion, is very fair in his analysis of games. Hell sometimes i think he's too nice and i love some games that are admittedly very rough 😂
I don't recall him saying "mediocre" in the video
“All of the the dark, none of the soul” Good line man
🤟😔
"Every soul has its dark"
-Dark Soul, famous protagonist from the hit franchise Dark Souls
yeah cheers bro ill drink to that
right after he said that i got an ad for the movie Soul
@@Dsonsee Time for crab
-Dark Soul after getting to Road of Sacrifices
That tower shield guy is when I stopped playing. It became too clear that the design just isn't there.
Same here
I did too and in all honsty i always thought I sucked till this vid. I always thought the must be something obvious you can do to this guy but I guess not lol
I stopped playing after the third room lmao.
Have you guys ever tried: run + strong attack?
@@AltioraQuaeriteCH I don't know it's been years since I played it.
"The classic dynamic duo, Ornstein and Ornstein" lmao, that was great
Do you also enjoy magic shows and theme parks? If so, an amazing world awaits you outside.
to be fair, dark souls 3 has the demon prince which obviously start with 2 very similar demons as well and thats one hell of a boss fight
@@Xzibitfreek One of my favorite boss fights for sure
@@jeremiahmgallagher3508 til you get to NG+ and the demon prince got tons of HP jesus
I think something underappreciated in the Souls games is how slow they are, or rather how slowly they encourage you to play. I think that's why something like animation cancelling and the experience regain timer stands out so much here. In the Souls games I've played I feel like 99/100 of my deaths happen because I'm not careful/patient enough.
Ah yes, the old classic, "One more slash before dodging! ... ...Turned out to be a fatal mistake, yes."
@@hazukichanx408 way more times than I could count lmao, it's so easy to get greedy
That’s honestly why the more aggressive combat style of Bloodborne didn’t grab me nearly as much: I played that last of the series and learned up to that point that being patient and defensive were key, only to suddenly be told “GO FAST HIT EVERYTHING”. Needless to say Bloodborne is my least favorite.
That’s also why they’ve deviated from this play style in future titles like Bloodborne, Sekiro, DS3, and Elden Ring. Slow is boring and easy
@@lowresolutionbunnyfeng3919 I haven't played Bloodborne or Sekiro, but Elden Ring feels like it's the same style as DS. Most individual boss attacks are faster for sure, but you can still beat them all easily by being very patient and studying each pattern before attempting to actually retaliate (except Malenia with her Waterfowl attack; I usually just give myself 60 vig and tank the damage from that one).
When he said “all of the dark, none of the soul” I felt that
Did you feel it in your dark or in your soul, though???
Just like Dark souls 2
😔
It’s always the darkest before the soul - John darksouls
@@Hermit1O1 we found the redditor boys
it’s “Dark Soul,” the famous protagonist of the hit franchise, Dark Souls! known for his famous quotes: ”All of the dark, none of the soul 😔”
No, it's "Every dark has its soul"
Wait I thought Halo was the protagonist of Dark Souls?
@@connoroneal7405 No, you're thinking of Zelda.
"Every soul has its dark..."
@fucku weebsnfurries What’s wrong with my cat, he was a thad
"However, this is not an Ashen video, as much as you may now want it to be."
Guilty as charged.
Ashen video when?
Honestly, dark souls with more exploration and an evolving hub area seems like a dream game to me
Lol, I just bought the game today.
@@churibman It is pretty fun. I recommend it
Don't wait for the video, play the game, it is fantastic
Cannot emphasize enough how much I appreciate the countdown during the sponsered bit. It actually made me not skip because I know exactly how much was coming and didn't gamble of 5 seconds or 2 minutes.
Also, despite its flaws, the exp multiplier actually seems really cool.
Ah yes, CHONK souls.
Edit: also yes I played some of this. I got bored and stopped when I reached that one boss who has like lightning or something and one shots you if you don't hide in the gazebo.
That boss actually sounds so lame xD
The graveyard boss or something? Fuck I just remember stopping after the game told me to hide in the gazebo and then I got hit by his shit anyway
That sounds like a Nioh boss
@@ThisAdamGuy except in Nioh there is nowhere to hide
@@salsashark4133 yeah there is. Same as the comment, hide underneath the gazebo thing and it can't get you.
"At the end of this zone, we get to fight Quelaag, but significantly less hot... *because there's no fire attacks* "
They had us in the first half, not gonna lie
So did Quelaag
مواليد 21 يناير 1988) هو مليونير برازيلي برتغالي مدير ومدون فيديو وممثل وممثل كوميدي وكاتب. إنه أحد مستخدمي RUclips المعروفين في البرازيل مع أكثر من 42 مليون مشترك [2] مما يجعل قناته في المرتبة 43 الأكثر اشتراكًا على موقع الويب. بدأ حياته المهنية على RUclips بالحديث عن المشاهير والأفلام والأنشطة اليومية بطريقة انتقادية أو كوميدية ، كونه أول قناة على RUclips تصل إلى 17 مليون مشترك في البرازيل. [3] وهو أيضًا شقيق RUclipsr Luccas Neto. تركز مقاطع الفيديو الخاصة به حاليًا على الترفيه العام.
@@Walter-su4ni walter white wtf are you going on about
@@ratatouilledrinksclorax9897 bot
@@Walter-su4ni my man talking about Felipe Neto loooool
"Pretend this is late game footage"
Nice crystal soul spear man. You one shotted Gundyr.
There was one cool thing that I remember about and I didn't see you mention - there were some conditions where if you kill a boss in a certain way you get a different reward. That was kinda cool - like with cutting the tail in ds1
Only real ones got the gargoyle’s great axe😎
This game makes me feel like I’m playing as Leroy Jenkins.
As u should
God dammit Leroy
Alright chums let's do this
@@ryuuteimaru5858 *time's up let's do this
@Ryan Vetter it’s ok Ryan. Everyone here is friends. But your abusive drinking is causing a rift in are friendship. I don’t want to get a call one day saying you died in a car crash from you drinking and driving. Please, let’s us help you. Where here for you. It’ll be ok.
Dude out here always sayin ‘why should I play your game over one of the souls games’ when ‘You’ve already played all the souls games’ is a perfectly valid answer
I agree it's a valid answer, I was just explaining why it's not enough for me lol
It's still a valid question, though. I would rather plays Dark Souls 1 for the 50th time than Lords of the Fallen, and that's not even considering the various game changing mods it has.
@@CiaphasKirby lords of the fallen isnt good by any means but if it wasnt for the clunky combat and roll i would probably play it. I remember playing the first 30 minutes and couldnt do anymore because of the slowness of it
Dude he even said it. "if you cant get enough of ds gameplay, then go for it"
@@spaghettisauce1104 The heavy feel of the game is the main reason I enjoy playing it. If it wasn't designed so you are a tank with this slow movement and attacks then it would have no niche.
Why is the Banjo-Kazooie Music so iconic and brilliant in its own IP, yet so demeaning when cut over another game?? I love it
Banjo, and to the same extent, conker, have a really crass and crude aesthetic and humour to them. So when that music is put into something that is trying to take it self seriously, this is what you get.
fromsoftware: "hey lets do hard enemies with various mechanics and give them some movesets"
Lords of the Fallen: "hey lets do slow enemies that only have damage and HP"
Lords of the fallen
Dev:"hey artist what's that boss you're working on"
Artist *crying*:"i only know how to model knights"
"a serviceable and middling experience, but mostly a joyless one"
That sums it up perfectly. Using the more agile characters and their parry ability definitely improved my experience, but yeah, not enough for me to want to actually finish the game.
I totally understand why people enjoy it and why you'd want to play it if you just really want this type of game and want something close to souls after finishing all of the games, but yeah
@@IronPineapple Yeah, I never finished it because of how clunky it felt! I agree with pretty much everything you said in the vid lol
I completely disagree with the agility part; Having fuck-you levels of Poise is so much fun. Heavy armor in this game actually works, Dark Souls 3 should take a lesson.
This dude just described my life 😆
I liked it, not loved it but it was fine. Had some fun and overall, a good time. Not a great game though. Still, pretty alright. And personally, I liked the heavy feeling. Everything felt so _weighty_ . Like using heavy weapons should feel. Momentum and impact. It was easier than other souls like but it has its place as a lighter snack that tried to repeat an idea very closely and while not succeeding, just went for it.
I wouldn’t have recommended it but personally, I bought it on some sale and didn’t regret it.
Something I like about your reviews is how reasonable you are about giving benefit of the doubt and trying to think about what the design they had in mind was rather than just being blastingly angry at the whole thing or jumping in with the starting narrative of it being terrible before you even introduce it. You don't need to keep stopping yourself to say "does that make sense" in your scripts though, we understand you well most of the time
Its so committed to being a Souls clone, it even has the out-of-money-under-developed second half! Incredible
@@cenciende9401 Everything except Grand Archives after Anor Londo
@@cenciende9401 Demon ruins and lost izalith. Are you on drugs?
@@cenciende9401 lol dude even Miyazaki and FromSoft have admitted this was the case in areas like Lost Izalith. If you didn't notice, maybe you're on drugs, or have had your head severely under the sand. It's one of the most commonly brought up points as to why DS1 gets hate. Which, by the way, I'm not doing. That's just the facts. Sober up m8
@@cenciende9401 I've played Dark Souls 1 for hundreds (possibly a thousand) hours. And I thought it was pretty good, but still prefer Demon's Souls.
However, after replaying it on PC like a week ago, can't help but notice how shitty some stuff is. Izalith is easily the worst area in the game, everything in it from the eye sore visuals to the awful bosses is just bad. Grand Archives are cool but I never liked them, though I'll say they're well designed save for the mandatory boss death (unless you know and can perform a super specific jump). The Depths and Blighttown are lame tho, both boring and annoying. However you can skip them so it's not as bad.
@@Walamonga1313 As someone who has definitely played Dark Souls 1 for over a thousand hours, you start to forget about parts of the game that you don't go to anymore because you know to skip them or some way around them. In my first playthrough I made the brutal mistake of entering Blighttown normally. A truly gruelling trek all the way down, you finally find a bonfire, and beat Quelaag. One problem. How do you get out? Sure now I know I can take the lift up and end up in the woods, but when I first played I just did the whole area in reverse. Again, gruelling.
There's also places that feel almost vestigial. Great Hollow, Ash Lake, Valley of Drakes, Lost Izalith, Demon Ruins. Then stuff that isn't really vestigial, but optional and therefore likely missed like the 2nd version of the Asylum, Painted World, Gwyndolin, the entire shortcut through the chaos servant covenant (absolute godsend tbh, I use it all the time).
While a lot of the game is really good, people seem to forget the bad parts either out of not playing them in a while or not looking at it from a new players perspective. Sure, I know I can skip Lost Izalith and Blighttown, and I know how to cheese Ceaseless Discharge, and to pick up the Havel and Favor rings really early, but a lot of new people don't, so while to me they're not so bad, new players get swept by them.
I distinctly remember in my first playthrough having to run all the way through Sen's for each shot at the boss, because the bonfire is hidden and the lift (which doesn't even look like a lift but instead window dressing) needs a key only found by making a perilous jump with the scuffed jump mechanics over a gap that looks like it was made to stop the player going the wrong way, NOT hide an important item. Sure, it was rewarding to beat Iron Golem in the end, but it wasn't "Fuck yeah, that was difficult, good job I had (some aspect of my build)" as it should be, it was "Thank fuck that's over with. I'm never going there again. Those wonky axe hitboxes can burn in hell."
Code:Vein, while not exactly amazing, at least doesn't hide its save points so much, and the map is a huge help. While it does negate some of the fun of exploring, if I'm going to smash my head into a brick wall over and over again, I'd rather not have to run through 5 panes of glass to even reach the wall for each attempt, you know? That said Code:Vein isn't exactly good but I had fun.
1) I love the way you do comedy. Just those quick comments or cuts to something silly, and then it's gone again. Always gets me by surprise and makes me grin.
2) Same for your sponsor ads. The way you do them is genuinely funny.
I'm curious how many people actually played this game
first
never bothered. I was told it was easy. Not a good rep for a souls-like
I just downloaded it I’ll get back to you
I did. I freakin hated playing it
I have, for a little bit
So what you’re saying is that Metroid should make a souls like to succeed.
I would play the shit out of a metroid souls like
Metroid Prime Souls
@@casulscrub5978 Would you honestly though? Or does that just sound good in your head rather than in practice?
@@gamerinatrance3618 I'm pretty easy to please, so probably
@@gamerinatrance3618 I think it'd be fun.
Thing to note: the devs of the first game aren’t making the sequel, Deck13 went on from LotF to make the Surge and Surge 2
Damn! No wonder! I like some of the concepts and gameplay elements in Surge, but I just could not finish it because the combat felt... *gross* . It was unexplainably uncomfortable to play. Now it all makes sense.
Yeah, the first Surge was definitely a marked improvement but combat just wasn’t there yet. The Surge 2 though? Much much better
@Mr. Arsinius What the hell does that even mean? The surge was great and The surge 2 even better. The combat was fun as hell and the way you get loot in that game should be in every other RPG.
@@TheDoctorThrax fun fact deck 13 commented on this video lol
@@R.Kardos the combat in the surge has really good ideas, and the way you get loot is awesome, but it's also horribly executed, especially in the first game. The targeting of limbs barely works, the enemy designs barely make use of the mechanic, with 2 or so exceptions, the average person will reach retirement age by the time most of the weapons finish swinging, tons of uncancelable combo attacks that will keep going seconds after you finish pressing buttons, jank as fuck hit detection, and a bunch of other issues that, while not that much of a problem on their own, but add up to make a really unsatisfying combat experience.
at 6:38 you mention a problem with the NPCs & the story giving you a choice that doesn't actually change anything, but that choice does change things. If you save the monk from falling then you can double back & go talk to him. I don't remember all the details of what happens, it's been a while since I played the game, but I remember that part clearly.
This was my:
"I want Dark Souls!"
"We have Dark Souls at home"
"Dark Souls at home- Lords of the Fallen"
It was my first souls like. I played it way before any FromSoftware game. It was fun for being my first soulslike but really doesn't compare to a Soulsborne game.
That's like when I first played through Final Fantasy Crystal Chronicles by myself on the Gamecube.. then getting a PS2 and playing FFX and crying emotionally through the whole game..
Just a world of difference there. ^_^
I honestly just liked the trailers and was young & naive. But still - I had fun.
مواليد 21 يناير 1988) هو مليونير برازيلي برتغالي مدير ومدون فيديو وممثل وممثل كوميدي وكاتب. إنه أحد مستخدمي RUclips المعروفين في البرازيل مع أكثر من 42 مليون مشترك [2] مما يجعل قناته في المرتبة 43 الأكثر اشتراكًا على موقع الويب. بدأ حياته المهنية على RUclips بالحديث عن المشاهير والأفلام والأنشطة اليومية بطريقة انتقادية أو كوميدية ، كونه أول قناة على RUclips تصل إلى 17 مليون مشترك في البرازيل. [3] وهو أيضًا شقيق RUclipsr Luccas Neto. تركز مقاطع الفيديو الخاصة به حاليًا على الترفيه العام.
Rogue like*
The best design part was that if you met some specific criteria on a boss fight, you would get a better reward.
So you can do the bosses the easy way for the regular reward or the hard way for that unique item reward.
Thats on some darksouks bosses too, like when you kill ornstain last to get his armor and when you rip seath's tail off to get that sword
@@glauconvieira7930 You can get smoughs armour if you fight him last though…
The best ending is a joke in this game when I got the special rune you get nearing the end of the game it was trash compared to the rest of the ones I had so I threw it on some armor and I got the best ending on accident because the main bad guy wanted me to use it on a weapon but you get the best ending if you put it on armor I was absolutely baffled.
I love The Surge and The Surge 2. They did a phenomenal job with those games especially the second game and the improvement over the first.
If only the surge 2 looked better.
I dont know what happened with the art direction but the game looks so bad compared to the 1.
The surge has to many issues, the health management is a joke. 3 hits and you dead with o mater how many health implants.
I can't believe they even copied having a rushed second half
I dont think Demon Ruins and Izalith equal the second half of the game
@@ideyaa3640 Duke's Archives is fine, but the Crystal Cave is super short. Tomb of the Giants is also short. New Londo post-draining? Also short.
They're not *bad* areas, and a huge step above Lost Izalith, but they are a decline in quality compared to the rest of the game. Plus the fact that you just head straight there, run around a bit, beat the bosses, and boom, you're on the path to Gwyn. It's a fine enough finish, but the first half of the game is definitely much better.
@@xSilentZeroXx it is funny how you took half of every area and said they were short,
Tomb of Giant is connected with the catacombs, New Londo pre and post draining is still one area, so you do one half of the area and leave, then come back later to do the other half and complain about it being too short? really?
@Lagarto Verde The second half of the game is a big step down in terms of quality. It is a well known fact that the game's second half is not in the form it was originally intended to be in. Izalith is trash for obvious reasons. The Duke's Archives spammed high defense enemies and archers at the end of hallways but isn't too bad, and Crystal Cave is barely an area and what it has is mediocre at best with the stupid invisible pathway gimmick and poor and uninspired enemy placement and design. Tomb of the Giants is horrible because the darkness is a fucking stupid mechanic. The area is insanely cheap and frustrating, getting most of its difficulty from players falling off the edge and enemies that are spammy and do insane damage, with the last area before Nito being a Pinwheel clone spamfest. New Londo is pure spam as well, especially the part before you drain the water. It's an endless string of dozens of enemies that ambush you from every direction constantly and is extremely frustrating and uninspired. The lower part isn't too bad but it's still not nearly as good as it could have been.
damn thats hard burn.
"The game adds tracking and sliding even when you aren't locked on"
So you get what the ai enemies in dark souls get.
DS2 is horrible for this. It's a bit better in DS3.
@@StabStabStabStabby At least it's not like in DS1 where the enemies super zoom you.
Having played and beaten DS2 and watching this video it's not half that bad. DS2 has no sliding and the aim tracking is minimal. If it was worse I would have considered it maybe a hard game, but as it is DS2 is the easiest of the series.
@@RuneKatashima Assasin Maldron.jpg
@@RuneKatashima DS2:SOTFS has so many more enemies in an area I'm getting my ass whooped. 😩
“Either make the choice matter or don’t give me a choice at all”
Cough cough Pokémon cough cough
"Do you like Pokémon?"
>No
"Quit joking!"
>No
"Quit joking!"
>No
"Quit joking!"
>No
"Quit joking!"
Reminds me of Pokémon Colosseum. They give you an option to rejoin the bad guys the main character betrayed, but if you say "yes" the other guy assumes you're not being serious and will repeat the question until you say "no." Following it up with dialogue stating they knew you wouldn't rejoin was like a kick to the face.
Yup, meaningless choices before you even play the game: hmm, diamond or pearl?
I think false choices are just fine, as long as they aren't too obvious. The Witcher games are full of false choices, but it is often hard to tell how impactful a decision will actually be. Those games like to bite you in the ass with a few seemingly insignificant decisions you made, while some seemingly important decisions turn out to be completely inconsequential.
This way, in a sense, every decision you make has a decent chance of being meaningful. They also do this thing where they'll make you feel like you made the wrong choice, regardless what you chose.
Without loads of false choices, there's no way they could afford to flesh out those games as much as they did.
Honestly same goes for the Persona series, minus like one choice in the entire game
The main character felt like he was wearing cement shoes and walking on the ocean floor.
"I think this game has more camera shake than any other game I've ever seen."
Allow me to introduce you to Outrider's Demo, in which there is literally camera shake in the cutscenes.
Right? What a weird decision. It really grinds my gears...
Ahem, broforce with 500% screeb shake
Never actually been given a headache by a game. But outriders changed that for me.
Allow me to introduce you to Tomb Raider 2013, the console versions where you can't turn off the camera bobbing. Literally the only game to date that has made me feel physically uncomfortable when playing.
Ever seen a gameplay of the last avengers game ?
"Quelaag but significantly less hot... Because there's no fire attacks"
10/10 for no boob reference
agreed
gay
gayer
Agreed
@@2bussy i was summoned?
My favourite line in Lord of the fallen is "Now I have become the lords of the fallen". Really gives me shivers, just as Dark Soul's iconic "Every soul has its dark".
I freaking loved this game. To be fair I played it before I ever played a Souls game. Maybe college nostalgia is clouding my judgement, but I beat it three times in a row back in the day.
Hey, we like what we like, nothing wrong with enjoying something as long as you can accept that others might not. Personally LOTF never looked that great to me, many of the reasons Iron Pineapple listed are why, but I am intrigued by the new game, even though the recent trailer was cinematic only I'm intrigued to see how much the franchise will evolve.
LOTF is pure kino and a great game - this dude just likes to shit on stuff
LOTF is not a bad game. It is a bit lack luster in inspiration though. That is why everyone is crapping on it. It copied Dark Souls but missed the mark on what made Dark Souls so outsandingly great. As did ALL of the Dark Souls sequels... I hear Elden Ring is back to form though. I dont know, I refuse to buy AAA games at release anymore because I refuse to pay full price to essentially be a beta tester.
@@Astrochronic you could pirate triple a games. Not like they would care (the developers, that is)
@@dootpooter4740”this dude” actually is known for going very easy on games and being overly positive.
I found myself enjoying Lords because the “beat the boss a secret way to get super cool weapon” that later came up in the Surge. But there is this weird aesthetic to Lords that made me feel that this should have been a souls-like Warhammer game. By the end of the game I felt like a chaos lord it was jarring.
A souls game that turns into a musou in the late game sounds neat, your character grew so strong it now fights entire hordes of enemies. Hell the unlimited stamina spell would fit right in if that was the case.
Better use shelter, its the real god mode.
I honestly feel like this would have been much better as a Warhammer Fantasy game with the demons just being the forces of Chaos.
@@joshuakim5240 I think an aspiring champion of [insert god here] chugging their way through the wastes on their quest for ascension could've served as a neat hook.
Which god you choose could also serve as a stand-in class system.
I just can’t stand it when games have fake decisions that seem like they should impact the game but they don’t. Just comes off as a cheap trick
To be fair, most your decisions in this one do have an impact, but you won't notice it if you're not paying attention.
@@ghizghuth2088 also to be fair I haven’t played this game! Lol I just was saying in general I simply can’t stand that. Senor iron pineapple has pretty good taste so I let him torture himself playing these games so I can save some time. Do you recommend it? Would you say this is worth the money to go ahead and buy?
@@connorburrus6069 Certainly not no xD As he just said in his video, well it's pretty bland and boring. It's nice if you're terrible at Dark Souls but want to play one and feel like you're very good at it, or if you like being the generic knight with the generice shield and sword and kill demon knights, but otherwise no.
I happen to fit into these two categories so I had fun playing it, but I don't recommend it.
Most of all, Iron Pineapple only used the warrior's fatigue spell, but each class only has 4 spells, there are 3 classes, and the Thief has 3 garbage spells out of 4, one of them being invisibility only if the enemy hasn't spotted you. Or is not scripted.
So you're better of not buying it ^^
@@ghizghuth2088 dude thanks for taking the time to give me a run down! You have fully satisfied my curiosity. Thankfully too because you saved me some munny! Haha I can fulfill my urges to knight around and kill within Lordran. I will have to keep my hopeful gaze set to the wide horizon of youtube expectantly, that I may find a game in which I may bask in its incandescence
Looks at elder scrolls
Didn’t these devs also make The Surge 1 and 2? I really liked The Surge 2 and they both had some original mechanics, I think they’ve learned a lot from this first game
still haven't played through either, but I've heard more positive things from people who played both
@@IronPineappleI think the surge 2 is on PlayStation plus, would def recommend it there’s a lot of looping paths and other classic souls design but the presentation is unique enough
@@IronPineapple Surge 2 is much better than Surge, but Surge did introduce some really neat ideas.
This studio working on the game now has made the Sniper Ghost Warrior series and a bunch of shovelware, so I'm kinda concerned about LotF2...
@@IronPineapple do u think you would be open to reviewing the surge games? Would love to hear your take on em.
@@IronPineapple ohoooo please try em out. Theyre phenomenal
Now that lords or the fallen (two) got revealed, it looks a lot better and has a cool mechanic of going from evil world to good world. I hope when it comes out it ends up being good, but who knows.
Different devs tho
I come from the future.
It was... eh
u DIDNT PUT ANY ATTRIBUTE POINTS ON AGAILITY
2nd u play with heavy waeopon
3rd heavy armor
Tip:
Make rogue build put on hit-gountlet or op daggers
Play mid weight armor
Attribute health up to 30
And agility 30
Tgere u go ure op now
Dont forget about stealth op class abilities...
It wasnt bad, i enjoyed it and wanna go back but it could be better, by the final zone i was kinda just ready for it to be over
And the final boss of radiant ending... just wow... never doing that ending again.
What's so weird is I absolutely loved lords of the fallen on release but initially couldn't get into dark souls. It made me go replay dark souls and then I fell in love with the series.
It's not weird at all, something in LotF obviously gelled with you in a way it didn't in Dark Souls, and when you got used to the gameplay and wanted more, were able to appreciate the nuances and flow of Soulsian combat.
It took getting into Monster Hunter for Soulsborne style combat to click with me.
"The classic dynamic duo, Ornstein and Ornstein"
Agni and Rudra in DMC 3: Am I a joke to you
Speaking of Agni and Rudra, did anyone ever notice their boss arena and location is really similar to the two Dragonriders in DS2? I think even the colour scheme is similar. Is there anything behind that, like both based on a similar myth?
I think the symmetry and room layout provides an inner satisfaction by default.
Dude, what are you smoking? Agni and Rudra's boss room is nothing like the Twin Dragon Rider boss room. First off: The demons have actual trash and bones littered everywhere as opposed to gold. Secondly it's more narrow which adds to the tension because the two are fast fucks. And lastly, because I'm too lazy to make more points, they're located in a fucking tower of hell that acts as a gateway between the human and demon worlds
@@Bridgetrollhaspizza well dragon riders are also in a tower, high up in Drangleic Castle. Dimension wise they seem very similar, maybe slightly narrower but not enough to point it out. The fact the arenas have piles of something make it similar. One being gold and one being bones is irrelevant. It's a similar shaped room, in a Similar high up area, with similar piles placed in the arena.
Except Teme-ni-gru is an actual tower as opposed to being a tower that's connected to a tower. And I obviously noticed how narrow Agni and Rudra's boss room was and I'm practically an autistic slice of bread! And piles of stuff can make a difference especially when it pertains to lore. And besides, the DR room is more square than it is rectangular. I'm not sure about the exact positioning of A&D in regards to the towers heights, so I'll give you that
Lords of the Fallen was a free PS plus game a long time ago, it introduced me to the souls like genre and was responsible for getting me into bloodborne, ds3, then backwards progressing all the way to demons souls. I can see why people who started on the souls games did not enjoy lord's of the fallen, but for me it holds a special place for expanding my horizons.
I remember that's how I got it for free. And it quickly became my game on "bad games night" where one of my siblings (or I) play a bad game and the others watch. We essentially do this for the lolz. I remember how "Not Dark Souls" this game was.
Me too lol it was free on xbox gold and got me into soul's games
Same man, this was my 1st soulslike too. I really liked it. But then I played Sekiro... And then DS Trilogy. And finally Elden Ring.
This game had two good ideas:
The option to trade more XP for higher risk
Having the dash back to all your stuff be timed (which didn't work well with the rest of the game)
If nothing else, those ideas are worth reusing, and I'd love to see the second implemented into a movement shooter.
oh fuck a movement shooter with one or two punishing ass mechanics would be amazing
My friend, I am here to tell you about The Surge 1& 2.
I remember breaking this game when i played it. I went past a very difficult fight in the prison are towards the start of the game, and ended up going backwards through a shortcut straight into a boss fight. I forget the bosses name, but he had a one shot attack that you had to dodge by cowering in these little shrines around the arena. I didnt know that until I looked it up though, because the hint to do so was in the rest of the level, which i skipped by accident.
Worshipper?
@@hydroshock1853 maybe. I barely played it, realized it was trash pretty fast. Like after discovering that i had sequence broke the game by accident, i lost all interest in it
@@EmpireofJoe This game had potential. I actually like Harkyn, and the game throws some nice ideas like the shield charge, prayer moves, a Neverwinter aesthetic with Dark Souls gameplay, and swift attack-cancelling.
But it's ruined by feeling like you're playing in slow-motion even with the lightest gear, boring enemies with so many spikes on their armor and shields that they would make Hela and Steppenwolf jealous, and boring bosses. Like seriously, they look cool, but they are far too tanky and repetitive. The Worshipper doesn't even look hard, but I found him hard because of your speed.
Actually…that’s pretty souls like 😂😂😂
To me Lords of the Fallen felt like what Two Worlds did compared to Oblivion, everything just feels like it tries to be similar but everything feels worse. As you said hopefully the sequel is good because I really do think they could do it right.
Oof! I love both of those games. Two Worlds felt more like Gothic to me more than Oblivion though. (I'm also talking about Two Worlds 2 though)
i will say this, its a far superior game to 2worlds, no question about it.
I get it
@@marcosdheleno is it? heard 2 worlds were good.
@@rjc523 TW2 was ok, TW1 was pretty trash
I genuinely laughed out loud when I saw the enemy do a 360 slidespin around you at 18:05.
I quit playing at the 3rd boss. The only other memory from the game that I have are the shield knight guys at 14:33, in how utterly bullshit they were.
See I scrolled during the end of the video, wanted to see the 360 spin, and it went back 1 second when I clicked lol
I too gave up at the 3rd boss and never looked back.
Idk why but seeing a salt and sanctuary clip in the opening to the video makes me really happy, also love the Ashen shoutout, I played that game near launch and it was great!
Eh, I actually had good fun with the game when I stopped comparing it to other games.
Especially on a second playthrough with a decent pole sword. I ripped through everything and great fun doing it.
The only problem I had with the game initially was bad direction in the story and game world. It was easy to get lost and not know where the fuck you were suppose to go.
But the problems (at least the ones presented in this video) aren't solved by not comparing to other games...
The coolest thing about the xp accumulating mechanic is that after finally achieving 2.00x after a couple of hours the game crashes on you and you lose 2+ hours of progress. So much fun
Wait... Really? 🤣
OMG that's a pretty significant oversight.
Thats your fault for not reading the tip that shows up at the red stones checkpoint that says "hold L3 and then hold Y to save progress, keep the 2.00x but not get your potions and health"
I think it's incredibly ironic that Dark Souls, a Japanese game, absolutely nails European fantasy while Lords of the Fallen, a western developed game, falls completely flat with uninspired Warcraft-like designs of huge macho guys in huge impractical armor. I've never vibed with that visual style at all, its like the designers are screaming "look how cool our game is" with their over the top designs instead of you know... actually making the game cool. Dark Souls for the most part is much more subdued game in terms of weapon/armor/character design but leaves a way bigger impression. The chosen undead is a nobody, literally just some forgotten worthless guy with no history or character of their own, yet the game is cool as shit with its unique settings, bosses, mechanics, and story. What I'm trying to say is that Dark Souls is a great example of show, don't tell. Lords of the Fallen is all in on tell and it just fails completely, visually and gameplay-wise.
LOL what are you talking about ? Lords of the Fallen goes artistically into a Warhammer direction which they nailed perfectly here. "Designs of huge macho guys". The main character looked nearly exactly like the new Kratos design before the latest God of War game. A design everybody loved.
@@TheKingofbrooklin no you cant say Kratos from the new gig of war looks the same because they are both bald dudes with beards. They look completely different and have different clothing, also kratos' white and red color palette is instantly recognizable whereas this 'generic warrior character' is instantly forgettable.
@@-kdot-2332 I agree but somehow this became a point in the review and people gladly took it over in the comments.
Different tastes! You hit the nail on the head, but completely in reverse for me personally. I can't stand to play DS because it's so damned ugly, but LotF had me hooked immediately. Some people enjoy big guy in dumb armor, too! (Much more so than undead jerky that walks like they pooped their diaper, imo)
I also grew up playing a TON of garbage games, because my parents thought 5 bargin bin games were a better gift than a single $60 game, so I have a high tolerance for trash gameplay. THEM GRAPHICS THO
Lords of the Fallen took inspiration from Gears of War and Warhammer and to be fair, they nailed it.
Every lore is different. ;) At least in those games you feel like a badass. In Souls-borne games you feel like a glass cannon all the time. Everything is scary or bigger than you.
i started this game when I was younger, it was on battle pass and as a souls-fiend i just had to try it... i couldn't make it past the first enemy without losing all interest which was something so unexpected that whenever i had scrolled past the game from then on, i figured i should've tried it again. i'm glad i saw this video as you put into words what tiny me couldn't. thanks for saving my time
i want a ashen video. Thats it, you can move on with your day now.
maybe someday!
@@IronPineapple the game's combat might not be perfect but the art style and characters you meet is a beautiful sight to be had. It really needs a spotlight.
@@IronPineapple does you even have poise bruh! Poise it through.
Ashens needs much more love, please, it runs so well on the switch and 10/10 recommend playing it with a friend
@@IronPineapple hold up, if you could do a small video on the DarkSouls Nightfall mod that was recently showcased, that would be interesting.
The aesthetic of this game is medieval tribal tattoos and every character has diabetes
Pfft- this gets a gold star
This was my very first Games with Gold Game. I had never played any game even close to this genre, and so it all felt very new to me. I had nothing to base it on, no prior experience. All that to say, I had a very hard time beating this game, and had a blast whilst doing so.
So after Lords of the Fallen the developers, Deck 13 did go on to make the Surge 1 +2, and with 3 financially successful games to learn from, I actually have some hope for the new The Lords of the Fallen. Which wasn't a financial failure, it sold quite well due to the lack of souls like at the time. I remember there was quite a buzz about it at the time.
Though the only thing I really remember about the game, was the straight sword's strange wind up before swinging, and how it would put off the timing of a follow up swing.
When I played this game, I legit didn't even realize that the "First Warden" was even a boss. Yeah, it had a more prominent HP bar but it was so bland, so slow, and so repetitive I thought it was meant as a teaching tool for the real boss. Finding out later that it was actually the boss of the area, and the other bosses were essentially the same thing, made me put the game down completely and delete it from my PS4. I got sick of the game specifically on the paired boss fight where they jump from the floor to the ceiling.
EDIT: Wow, I literally quit the game at the 2nd-to-last boss encounter? Hilarious
Same. I quite after i reached the second boss. It was just so clunky
Yeah the same happened for me after the asylum demon ds1 and the last gianst in ds2. Completely bland normal mobs with extra hp. So i guess you didnt complete them either. Did you play any souls more than an hour?
@@Stevemastersreason I'll give you DS2, but DS1 or DS3? You're bad at trolling, son.
@@ForeverLaxx Never said anything about ds3, whats your problem, are you trolling or cant u read? If you find the warden boring you must have the same opinion about the asylum demon, since he only has 3 moves and is effortlessly buttstabbed. Btw this amazing boss got copy pasted 2 more times in ds1, however 1 is hot and the other one magic, ill give you that. Great design choice nevertheless.
@@Stevemastersreason DS1 also has the Gargoyle fight, Bed of Chaos, Quelaag, Ceaseless Discharge, Manus, Hydra, Sif, etc etc. It's the weakest on boss diversity barring DS2, yet it still has plenty of variety. I think you forgot to look at the facts when trying to make what you think is a point.
RIGHT Before you said 'I couldn't remember any of the bosses before replaying it' I thought : 'I've played through this game twice and remember none of these, except for the first one'. That was on point.
"All of the Dark, none of the soul.".
That was fucking RAW.
It‘s sometimes underappreciated how much effort goes into making Souls combat work. There are so many little things that can go wrong, from awkward animations or weird sounds to implausible enemy feedback to strikes. Even From don’t get it perfect all the time and for studios not as experienced in creating that feeling from scratch it has to be a steep learning curve.
Someone tell Harkyn the Space Marines called, they want they're shoulder pads back.
Imagine a drop pod crashing through the ceiling to crush a boss, everything is obscured by dust and rubble and the next thing you hear is "Battul Bruthas! We call this manouva 'Steehl reiin'!"
*their
Considering this came out 7 years ago I still think it looks fantastic. Animations are clunky though. It's got that euro-jank feel to it.
I guess you never experienced the “invincible boss” glitches. I remember the second and third bosses just randomly becoming straight-up _immune_ to damage. Like I would hit them, the sound and vibration and animation and all that would indicate that I had hit them, but no damage would be dealt. And it wouldn’t stop after a while- I had to restart the game or die because it was literally unbeatable.
The tower shield enemies....good god, I was hoping you would mention them. Such a frustratingly lazy design.
I actually did like the weightiness of the combat and the heavy feel, but yeah, it wasn’t always consistent.
It's been ages to play and I regrettably remember those tower shield enemies
the worst part is how your stats are kinda pointless. one of the best weapons in the game, is a mace that is very easy to equip and will stagger most enemies in a couple of hits.
This is a super interesting video.
For me in 2014 , I loooved this game, and I had a lot of friends who did aswell, even soul players.
I think this was because in 2014, as you mentioned, there wasn’t really any other soul alternatives at all, and you really have to take that heavily into consideration when you play this game. This was simply the easier souls game, I didn’t have the coordination or the patience to play real souls games back then (I do now) so this game just hypnotised me with a difficulty that was hard enough to give me a challenge but chill enough for me to come home from work and have a somewhat relaxing experience, and I literally felt like I was a part of a group I wasn’t able or even good enough to join.
I never noticed this amount of repetitive enemy patterns that you can easily cheese your way through… again, I simply wasn’t good enough or had patience enough for a souls game so this was why my experience was so wildly different . I was a fast paced rogue’ish character in constant panic - and it was amazing!
NOW I’ve been playing bloodbourne without finishing it , and about 2/3 of souls 3, and I still don’t have what it takes,.I really really understand the game why we play it now though, and trying my best at Elden ring at the moment.
I really do see the game from your angle now, and that’s what makes it so god damn interesting - simply this game was good, but it could only peak, succeed and attract new people to the souls genre in 2014. It was the breakthrough to the souls like genre, because you don’t have a movement without a follower.
The animations and overall feel of the game remind me of getting to Blighttown for the first time and the framerate and gamespeed dropping to -7
Got this game for free years ago. Friend said, “if you like this you’ll probably like dark souls...” and so began the rest of my life.
Eh, LotF is better than any of the DS games - better combat, animations, less clunky, better art and atmosphere. And better story, but it's not like either of them have much story - it's just that LotF's is actually coherent and recognizable as something resembling a story, whereas DS' isn't so much.
@@thischannel1071 who is your dealer? He must be selling some good stuff
@@thischannel1071 what are you on?
@@rddels Just reality. DS is completely clunky and janky, with terrible graphics and animations, and dumber, more hack-n-slashy combat, than LotF. Iron Pineapple's commentary of LotF is so filled with demonstrable nonsense that it makes it sound as though he didn't actually play the game, or otherwise he just played it out of resentment that it cloned DS (and did it better) and looked for ways to ridicule it. But LotF is, hands-down, a much better game with better design than any of the DS games.
@R**ard By "good stuff", you mean LotF. And, yeah, it is. It's much better than any of the DS games in pretty-much all aspects.
lords of the fallen actually was the first souls game i played and i absolutely loved it and it gave me the confidence to tackle actual souls games after
me i played it when im 10
You forgot to mention the fact that the priests name is Antanas, the first time I saw him I thought oh I wonder if he's going to be the main antagonist.
They got it right with The Surge. It’s actually pretty good, and the futuristic setting and limb combat targeting is badass.
I got this game for free on PS Plus. Played it bc people kept saying "Don't criticize it if you haven't played it."
I beat it once, and feel that time was entirely wasted. Never again.
You're better than me. I quit after beating the second boss. The combat was so mind numbingly slow I decided against continuing it.
I spent money on a physical edition of this game. Complete waste. Quit after boss 3.
I barely remember anything about this game so after I saw this video I went checked my Xbox account and it says I got 7 achievements back in 2016, all I remember is the 1st boss and nothing more, felt pretty mediocre to me at the time, before that I also had many hours on the first Dark Souls but just never finished it, I think I remember the performance being pretty bad and the game just didn't click with me, now Elden Ring, I freaking love Elden Ring!
dont criticise if you havnet played it is so stupid, some things you can criticise quite easily without even playing the thing, if not most things, and the rest you need a couple hours not to finish it. Or you just see a few review videos and criticise based on those
@@CerberusMalt so you quit a boss before the final boss...
I feel the sequel isn't going to do as good as they think, lords was one of the first souls clone and i believe thats why it was successful there wasnt many options but now with so many experimenting with the genre if they dont make any changes major ones, it'll flop
I guess, a lot of people played it bc it was for example free on PS+ and so on
Yeah, that's what I'm expecting too. The first one got in on the ground floor, but it didn't seem to leave an impression and the market is pretty saturated by now.
Wait this gets a sequel? Whyyy? Money really lets mediocre stuff get away with everything.
Was going to comment and say exactly this, the reason that any player would pick this game over other souls titles is that at the time there weren't really any out and this game capitalized on the market who wanted more and didn't want to wait for the actual continuation of the series.
The sequels going to do fantastic this review doesn't do the game Justice. this company has a huge cult following after the success of the surge 1 and the surge 2. a lot of people are looking forward to the sequel.
one Interresting, although to cryptic element to the Bosses is that each one has a secret "hard mode" or challenge attached to them, which when fulfilled, grants you there boss weapon.
I loved this game. It has its issues sure, but I loved the aesthetic, especially the armors, meaty bois!
I only played it two years ago, so I missed the buggy launch, but it helped satiate my Souls itch. Up untill Hellpoint, it was my fav Souls-like outside the From games
It's not a bad game. It's rather enjoyable.
Seriously? Hellpoint? Not the surge 1 or 2, code vein, nioh 1 or 2 (btw AMAZING games. Easily stand in their own and easy 9/10s. With nioh 1 being better, harder, more balanced, more varied and the story is 10 times better and more interesting. The character creator seriously ruined the storytelling aspect)?
@@kato093 Nioh had great combat and 2 was even better, like far better. I'd say it's the best Souls-like combat out there. The environments/exploration is bland though, and I didn't care for the story in 2. Nioh 1 had a better story, but I got really tired of fighting the same Yokai in the bland/uninspired levels.
Surge 1 was cool, loved targeting body parts, but I didn't care to finish, it all felt samey, shitty bosses too. 2 improved on everything, great game. I hope Deck 13 makes another!
Code Vein has is up there for amazing combat too, though it felt a bit floaty. I loved everything about it (that customization!) except the bland level design. Whoever made that Anor Londo knock off level should be shot lol.
Hellpoint ticked all the Soulsborne proper boxes for me. Areas were a bit barren, but considering their small team, they still managed to cover all the things I love about Soulsborne games. Great level design, lot's of exploration, cool lore, fun bosses. I really liked the combat too. Being able to charge your estus thingy through attacks let you almost play infinitely, until you wanted to level up. The soundtrack/score is pretty damn epic too. I can't wait for the DLC!
@@GtheMVP Hellpoint's been my first Soulsborne experience, and I've got to say that even through the odd hit detection and stuff (The Celestial Beast is the worst offender) the developer really nailed the feel. Your hits feel like they have weight, the areas are bleak and hopeless, and they don't shove the lore down your throat. Kind of like DOOM, you can either search for the lore or just ignore it, and even if you ignore it you don't get lost.
The world is shattered and broken, and you're desperately trying to pick up the pieces and put them back together so you can figure out what went wrong.
And if I can just say--the Observatory's "reveal" was the greatest thing I'd seen in a game in a while. Just the reveal of the black hole was incredible--you *immediately* got the feeling that shit's completely fucked.
All that said, aside from the hit detection and their love of putting bosses in closets and forcing you to fight them there (Consumer, Celestial Beast), there is one more issue I have with the game--the powers.
They're not just poorly explained, they're not explained at all. It took me until The Hostess to break and look up what each of them do on the wiki and I'm glad I did because some of the tooltips outright lie. For example, Glaive Potential: it says it increases "range and damage." It only increases range. The Strength plugin didn't even have that explanation, but all it does is increase your chance to stagger your opponent.
I'm really looking forward to trying more games in the genre, and I want to catch that feeling I had looking into the black hole for the first time again.
@@MrAndrewtheguru I loved the Observatory. The music in it is so ominous. That reveal was crazy too, much like the elevator ride when you get to see so much of the station, really captures your imagination.
I loved Arisen dominion too, and the Arisen race as well. I hated the Arisen bros boss fight though. Their ranged attacks would go through cover, enraged me. The guy who charges at you with the big boot was rage inducing.
I would run through Arisen Dominion and kill every one of them just to spite them for for that boss fight earlier lol
The DLC is imminent, follow their discord, some cool images are out.
The drain in your souls only happens when you’re close-by already, once the drain happens you actually gain health back over time. So you run the bonus of having some regen by the risk of losing your souls.
Honestly slow and heavy dark souls sounds like it could be kinda fun. Standing there wearing forty trucks worth of metal in armor and fighting waves of monsters with a hammer the size of a bus could be kinda fun.
Warhammer Vermintide 2 may be for you
Thats just a strength build in DS1
It's really fun to watch you breakdown this game and analyze it from a design perspective. Would love to see you do more videos of specific games!!
The lore in Lords of the Fallen was top notch, and is the one thing I remember the most about that game. I think the developers did an excellent job telling me the story through both the cinematics, character dialogue, and in-game lore pickups to get me invested in defeating the Rhogar Lords. Maybe Harkyn's motivations were unclear, but I - the player - was hooked.
That being said, the gameplay was definitely not up to snuff and the balance was complete dogshit. It had almost zero replayability, too. The classes weren't all that different from one another, just your selection of Magic spells you get.
I really am interested to see what they do with the sequel. It has plenty of potential to be a great game series.
Also, extra point that can make the game more of a cakewalk (For me at least). is the secret weapon you get from the first boss without getting hit or the one that straight-up heals you when the special is used.
I am glad they listened to the criticism and improved everything with The Surge
We need a follow up video on the new LotF game.
With all its design flaws was still cool experience. There is some charm in it and besides exp multiplier was a good idea. Also, gauntlet was fine too, it changes its behaviour based on runes you are putting in.
Is this elden ring?!
yes
yes
SHATTERED
It's someone or something.
Dont tell me you dont see it
I will say, for the point made about how "if a game copies so much from Dark Souls, why play the game instead of just playing Dark Souls?" the valid answer to that can simply be "I wanna play more Dark Souls, but I have already done everything there is to do in actual Dark Souls"
With the recent trailer for the sequel it's definitely looking like the franchise is evolving its style. The new art direction looks like its leaning much more into the dark fantasy/heavy metal/Mordor kind of look and I dig that, especially with the song they chose and Jospeh Quin's narration. It certainly seems like there's more personality there now, but how's the gamplay gonna be? We'll have to wait and see.
When he said "All of the dark none of the soul" SHEEEEEEEESH that hit
Reviewtrec time:
The swordspear thing was actually fun to use, especially against the human enemies.
Shame both only appear in the final level...
Heh.
I've tried this game couple times and finished with DLC on PS4. After couple years I've left with good impressions of it. I loved visuals so much and it was hard to get used to slow-paced combat, I usually take agile approach in souls-likes.
The 2023 Lords of the Fallen is really good.