Here's a playlist of all the PTR testing videos for this patch: • Dratnos 10.2 PTR Testing 10.2 News Playlist: • Dratnos 10.2 News Check out my stream at / dratnos
Blizzard : We don't like how powerful Mass Dispel is so we gave it a 2 min cd Also Blizzard: So get this, we made this boss that stuns the raid with magic
@@JaredKelso123 Thought my point would be obvious. Blizzard are not happy with how strong and "mandatory" Mass dispel feels this expansion, completely ignoring the fact that the need for MD is a symptom of a design problem. This raid boss goes to show how out of touch blizzard are. Immediately after nerfing the solution, they then add to the problem once again. There is absolutely no need for this mechanic to have a magical stun effect to it. They could easily have just added a dot after the soak or a knockback or literally anything else.
@@sadpc7369I don’t think could have less of an understanding of why md was an issue than you already do. Like in your mind do raids and 5 mans have the same roster restrictions? What is going on here 😂 you have 0 idea what you’re talking about. The entire issue you’re talking about existed because of the inherent restrictions regarding composition 5 mans have, because, well, there’s only 5 people. 1 slot being a mandatory has a massive impact. In a raid it’s not even kinda as big an issue when there’s a 99% chance you’re going to have a priest regardless. Even then the chances of needing MD to survive that mechic is probably low, and if that is the case thats its mandatory it’ll only be mythic as that’s the only place we see hyper specific class/spec abilities needed to resolve mechanics regarding raiding. Everything up to heroic is designed to be puggable. Raid content also doesn’t scale up the way m+ does, scaling being another major reason why mass dispel was mandatory in high keys. The usefulness and need of mass to simply survive went up exponentially with every key level. Idk you just fundamentally misunderstand why mass dispel was an issue in the current season. It was the product of a unique situation where group composition, current dungeon design, and the nature of m+ scaling compounded and fed into each other creating an environment for md to be disproportionately useful thus making a specific class mandatory (on top of shadow being busted) You sound exactly like the kind of person that sees people complaining about a thing so you start complaining about it to feel included even though you don’t actually know why anyone is complaining about it. Like from all of this how is what you got out of it “any potential use for mass dispel = bad” ALSO YOU CAN LITERALLY CHOOSE NOT TO DO THAT SPECIFIC MECHANIC IN THE CURRENT VERSION LMAO
WOOOOW you sound mad. My Original comment was more of a joke pointing at how silly it looks to nerf something then make a mechanic that leans into it., but you're clearly taking this very seriously. You clearly didn't read my other comment, where I literally state "Blizzard are not happy with how strong and "mandatory" Mass dispel feels this expansion, completely ignoring the fact that the need for MD is a symptom of a design problem" which is almost word for word what you just said. Mass dispel have NEVER been so problematic until blizz decided the game demanded it, Blizz are nerfing the wrong thing, they should be toning down the amount of dispels required per dungeon, or at the very least reducing the spike damage they deal so you can heal through it reasonably without dumping your cds. Obviously raids have more slots, but raid mechanic that demand specific classes tend to not be looked on favourably (see Ghuun - gateway & Razsageth- Evoker) I'm not going to waste anymore of my time writing paragraphs on this topic. I've been playing priest at a high level for a long time, trust me I understand how it works. Blizz are approaching the situation incorrectly. I don't know why you feel the need to CAPS LOCK RAGE AT ME LIKE IM SOME MAD BUT BAD KIDDO XXDMLGPRO .... it's just cringe. @@peen2804
its currently bugged, where one of the buffs that should only be up during an ability is just active for the rest of the fight (the ability is call of the wild, and it gives a %bonus to KC) so doing like 10-20% more damage than it should (the tier set is still strong though)
its not easier you probably only did lfr and normal :D heroic still was challenging before all nerfs and they lowered difficulty of mythic because of the last season of shadowlands it was too hard that rwf lasted for 2 weeks exhausting everyone participating in it. Also first bosses are always easy challenge starts usually after 5th@@infragtes7351.
Blizzard : We don't like how powerful Mass Dispel is so we gave it a 2 min cd
Also Blizzard: So get this, we made this boss that stuns the raid with magic
Okay, and, your point?
Would be better if it wasn't dispellable
@@JaredKelso123 Thought my point would be obvious. Blizzard are not happy with how strong and "mandatory" Mass dispel feels this expansion, completely ignoring the fact that the need for MD is a symptom of a design problem. This raid boss goes to show how out of touch blizzard are. Immediately after nerfing the solution, they then add to the problem once again. There is absolutely no need for this mechanic to have a magical stun effect to it. They could easily have just added a dot after the soak or a knockback or literally anything else.
@@sadpc7369I don’t think could have less of an understanding of why md was an issue than you already do. Like in your mind do raids and 5 mans have the same roster restrictions? What is going on here 😂 you have 0 idea what you’re talking about. The entire issue you’re talking about existed because of the inherent restrictions regarding composition 5 mans have, because, well, there’s only 5 people. 1 slot being a mandatory has a massive impact. In a raid it’s not even kinda as big an issue when there’s a 99% chance you’re going to have a priest regardless. Even then the chances of needing MD to survive that mechic is probably low, and if that is the case thats its mandatory it’ll only be mythic as that’s the only place we see hyper specific class/spec abilities needed to resolve mechanics regarding raiding. Everything up to heroic is designed to be puggable.
Raid content also doesn’t scale up the way m+ does, scaling being another major reason why mass dispel was mandatory in high keys. The usefulness and need of mass to simply survive went up exponentially with every key level.
Idk you just fundamentally misunderstand why mass dispel was an issue in the current season. It was the product of a unique situation where group composition, current dungeon design, and the nature of m+ scaling compounded and fed into each other creating an environment for md to be disproportionately useful thus making a specific class mandatory (on top of shadow being busted)
You sound exactly like the kind of person that sees people complaining about a thing so you start complaining about it to feel included even though you don’t actually know why anyone is complaining about it. Like from all of this how is what you got out of it “any potential use for mass dispel = bad”
ALSO YOU CAN LITERALLY CHOOSE NOT TO DO THAT SPECIFIC MECHANIC IN THE CURRENT VERSION LMAO
WOOOOW you sound mad. My Original comment was more of a joke pointing at how silly it looks to nerf something then make a mechanic that leans into it., but you're clearly taking this very seriously. You clearly didn't read my other comment, where I literally state "Blizzard are not happy with how strong and "mandatory" Mass dispel feels this expansion, completely ignoring the fact that the need for MD is a symptom of a design problem" which is almost word for word what you just said.
Mass dispel have NEVER been so problematic until blizz decided the game demanded it, Blizz are nerfing the wrong thing, they should be toning down the amount of dispels required per dungeon, or at the very least reducing the spike damage they deal so you can heal through it reasonably without dumping your cds.
Obviously raids have more slots, but raid mechanic that demand specific classes tend to not be looked on favourably (see Ghuun - gateway & Razsageth- Evoker)
I'm not going to waste anymore of my time writing paragraphs on this topic. I've been playing priest at a high level for a long time, trust me I understand how it works. Blizz are approaching the situation incorrectly. I don't know why you feel the need to CAPS LOCK RAGE AT ME LIKE IM SOME MAD BUT BAD KIDDO XXDMLGPRO .... it's just cringe. @@peen2804
This room looks like the first boss from EP.
Love the content! Hyped for season 3
Im assuming people will either go Dark Iron dwarf to take the bleeds off or Evokers/Bops will be very good for Wracking Skewer.
I mean it’s the second boss, nobody’s gonna race swap for it
@@axl4394 wasn’t saying they will but the people that already are dwarf, they just won’t soak with group and racial the bleed off.
When are you going to play HC classic ?
Isn't this Rashok?
Aren't all dragons Onyxia?
Disappointed in how long this took you to upload Dr. Atnos. Your slipping man
I was looking for it after the 1st boss video, glad it's up now nonetheless.
Be nice to my boy Dratnos
Man, they really made the fantasy of the Djaradin hella lame, kinda missed the mark making these cool, primordial humanoids.
BM is getting a nerf. There is no way they let them have this broken tier set + a buff on top man
its currently bugged, where one of the buffs that should only be up during an ability is just active for the rest of the fight (the ability is call of the wild, and it gives a %bonus to KC)
so doing like 10-20% more damage than it should (the tier set is still strong though)
@@strika234 It’s not bugged anymore. They fixed the talent
How do you get add-ons to work in PTR?
Probably putting it into the add on file directly
got to git gud so you can sell heroic runs.
I see they recycle already used models, why make bosses unique when you can reskin em
First day playing wow? Lol
@@Dropaprayerexactly doesn’t know the story and complaining
Seems like a very boring boss :/
they make the raids easyer you can see it in the raid right now groups faceroll trought it for sell runs on hc since the beginning
@@infragtes7351 I didnt say anything about difficulty. Go back to classic andy
its not easier you probably only did lfr and normal :D heroic still was challenging before all nerfs and they lowered difficulty of mythic because of the last season of shadowlands it was too hard that rwf lasted for 2 weeks exhausting everyone participating in it. Also first bosses are always easy challenge starts usually after 5th@@infragtes7351.
Probably more fun on mythic!
1st
First
Finally BM pumping