i wanna live there, this is amazing, i think this is the type of art i want to create from now on. thanks for reminding me of my childhood and where i grew up, we lived in a place just like that in Morocco, the whole city felt like one family and no one is either hungry are thirsty or homeless.
@@wahajraza4450 yeah, even lucid dreams don't compare, and lucid dreams are the only realistic simulations humans could ever make. since it has realistic physics down to the atom and lighting and characters.
Its amazing, like a hobby. Its like one of those when people make miniature models etc. But this one is digital with realistic enough ligh capture and materials that it looks very real
bro I literally was about to type, "Are you a professional artist?" Then I went to your concept artist and you're the hecking art director at big med small! LOL nice!
Wooooow fabulous work this video appeared in my home feed and was worth watching a sub for you Would mind doing a short tutorial on modeling in max workflow? Those texture looks so realistic!
@@zhoslenmakoev yes please share your full workflow How to make those modular forts and buildings and Also how did u make decals And how did u sculpt details using blender/zbrush And show us substance painter and designer workflow too if you textured from there
cool! is there a way to make UE interface behave like blender? I mean to move stuff around, rotate with quick shortcuts? I find clicking on the gizmo everything so slow and daunting.
Thanks dude! shortcuts with rotation and movement in ue working but it’s different. For example you can try to combine “ctrl” + mouse buttons in movement mode or rotation mode :)
I think the era of game engines where u need to put every object by hand is near over. In upcoming years, A.I get real access to engines and windows. Developers will just say, build me a city with those parameters. Add A.I characters, add this add... add that... make it less crowded. Devs jobs will become so much more about imagination and less about grind and hard work.
Nice to know! We've a project where we need to recreate a Bazaar and honestly those asset seemed amazing, but since it would need to run on low end devices I was afraid that the optimization process would take too long..but if they're mid to low poly it might just be what we need then. As you showed the quality can be top notch working on the rendering
Спасибо, да там на самом деле оно в ninite просто я записывал в 60fps пролет в конце, но на мантаже перегнал в 30fps что бы замедлить движения камеры, поэтому немного тормозит :)
i wanna live there, this is amazing, i think this is the type of art i want to create from now on. thanks for reminding me of my childhood and where i grew up, we lived in a place just like that in Morocco, the whole city felt like one family and no one is either hungry are thirsty or homeless.
thanks for such amazing words man!💛
just wait 10-15 years, you will be there in metaverse
@@wahajraza4450 well yeah but metaverse and all other high end tech will never be the same as real life.
@@digitalhouse6969 You bet?
@@wahajraza4450 yeah, even lucid dreams don't compare, and lucid dreams are the only realistic simulations humans could ever make. since it has realistic physics down to the atom and lighting and characters.
Its amazing, like a hobby. Its like one of those when people make miniature models etc. But this one is digital with realistic enough ligh capture and materials that it looks very real
thanks a lot!
My pc can't even run the unreal engine 5 and this guy is even recording his workflow on this high framerate, amazing
use nanite?
@@ShrineStudios What's that?🤔
@@siddhubhai2508 look it up it kinda take the whole processing out of processing..
This is so inspiring! Amazing work, subscribed
Thanks man! Appreciate!
Great Job !! looks like old Cairo !
Thanks! Glad you like it!
Made me think about the big city named Talanzaar in the video game Outcast, from Appeal studios, released in 1999 !
Love your work mate!
thanks bruh!
Amazingly Done, Loved the ethnic vibe the scene radiates. I'm a fan 😄!
Thanks a lot! Appreciate!🧡
Lovely piece of art bud
Thanks Jonathan!
bro I literally was about to type, "Are you a professional artist?" Then I went to your concept artist and you're the hecking art director at big med small! LOL nice!
😂😂😂
Zhoslen, good job!
Thanks Ruslan!
This looks awesome, would love to make some in this program too
Awesome work...
Oh wow 🤩 so cool
Thanks man!
Amazing!!
Wooooow fabulous work this video appeared in my home feed and was worth watching a sub for you
Would mind doing a short tutorial on modeling in max workflow?
Those texture looks so realistic!
Hey buddy! Thanks for supporting! Sure a bunch of stuff is upcoming on this channel very soon!
@@zhoslenmakoev yes please share your full workflow
How to make those modular forts and buildings and
Also how did u make decals
And how did u sculpt details using blender/zbrush
And show us substance painter and designer workflow too if you textured from there
Impressive!
Unreal Engine 5.1 has a project size of 22,000,000KM you could make even more art with this on a large scale!
agree! :)
cool! is there a way to make UE interface behave like blender? I mean to move stuff around, rotate with quick shortcuts? I find clicking on the gizmo everything so slow and daunting.
Thanks dude! shortcuts with rotation and movement in ue working but it’s different. For example you can try to combine “ctrl” + mouse buttons in movement mode or rotation mode :)
@@zhoslenmakoev you can increase the speed of camera movement, rotation etc
amazing.
Unreal.
This is great
Thanks Ali!
There are no camels in Grand Bazaar
This looks great.
Is there a demo for Grand Bazaar, with all those beautiful locations in the screenshots from your website ?
Did you pose people in other software? or your got it as an asset pack?
I think the era of game engines where u need to put every object by hand is near over. In upcoming years, A.I get real access to engines and windows. Developers will just say, build me a city with those parameters. Add A.I characters, add this add... add that... make it less crowded. Devs jobs will become so much more about imagination and less about grind and hard work.
Scene looks dope! Great job! Quick question, what's the polycount of the scene? and does the asset pack has a mid/low poly version of the assets? thx!
thanks! asset pack included only mid/loow poly assets :)
Nice to know! We've a project where we need to recreate a Bazaar and honestly those asset seemed amazing, but since it would need to run on low end devices I was afraid that the optimization process would take too long..but if they're mid to low poly it might just be what we need then. As you showed the quality can be top notch working on the rendering
www.bigmediumsmall.com/grand-bazaar here you can check polycount. Soon I will publish playble map with these assets.
amazing
Thanks!
It’s awesome!
Where did you get all the assets? Is it Quixel?
no its from big and small studio check first comment
can I buy it?
Did you only use 3DCoat for sculpt and modeling?
For modelling I also use 3ds max
Graphics card?
wow!
What system are you running? This looks smooth!
RTX 3090
Maximum nice :)
Thanks man!
надо было еще добавить Nanit чтобы оптимизировать сцену и показать еще в более плавном состоянии, а так вполне неплохо
Спасибо, да там на самом деле оно в ninite просто я записывал в 60fps пролет в конце, но на мантаже перегнал в 30fps что бы замедлить движения камеры, поэтому немного тормозит :)
@@zhoslenmakoev Well, then there are no complaints, everything is done wonderfully;)
@@bad_7475 thanks buddy! :)
Can I run it on rtx 3060
Yes you can:)
Static Characters? Feel like I wasted my money! And no premade levels! Smh
Please animate this
My pc can't even run the unreal engine 5 and this guy is even recording his workflow on this high framerate, amazing