Not really, the reason for p2p if im not mistaken is you can access hundreds or thousands channel at the dence cable with p2p connected.Bc in the dence cable you can have 32 channel and that mean 32 p2p with 32 channel each, so maximum of 1024 channel in 1 cable however you dont need that much if you not playing a big modpack.
@KohJS-d5g yeah so instead of 32 noodles you can run 1 noodle. You can run 32 dense cables all over the place and have spaghetti but why do that when 1 dense cable can do the same thing if you use p2p
Without knowing the context, my best guess as to the problem you’re running into is the fact that interfaces and the like can only carry 8 channels through them, as though they were a normal cable. As you can see I have each group of interfaces separated into rows of 8 for that reason. Without more context it’s very possible you’ve got a different issue though.
Thank you very much Sir. Thank you, even though I don't speak your language, I managed to understand Ae2 perfectly.
I really say thank you
Hey nice work I’m still learning ae2.
Thanks! This video helped me understand :D (after 3 other videos)
Could you pass energy from a single network into the sub network to be delivered?
As long as you use Quartz fiber cable to keep the channels from being shared, you’ll have no problem powering the subnet with the mainnet
So the entire use for p2p is just to make everything look cleaner?
But i like my spaghetti
Not really, the reason for p2p if im not mistaken is you can access hundreds or thousands channel at the dence cable with p2p connected.Bc in the dence cable you can have 32 channel and that mean 32 p2p with 32 channel each, so maximum of 1024 channel in 1 cable however you dont need that much if you not playing a big modpack.
@KohJS-d5g yeah so instead of 32 noodles you can run 1 noodle. You can run 32 dense cables all over the place and have spaghetti but why do that when 1 dense cable can do the same thing if you use p2p
I only get 8 channels
Without knowing the context, my best guess as to the problem you’re running into is the fact that interfaces and the like can only carry 8 channels through them, as though they were a normal cable.
As you can see I have each group of interfaces separated into rows of 8 for that reason.
Without more context it’s very possible you’ve got a different issue though.
I didn't even think of making subnets. This is smart