pro tip: tru ballers build the machine at 20:37. Don't tell Captain, but we had one way back in our DW20 let's play :P you can see it in the background of ep 08 ruclips.net/video/PvMXFm4NL6I/видео.htmlm51s
The MindCrafters If you connect all 6 sides of the p2p onto the controller you've created a p2p sub network. You can provide channels with another controller and power or use quartz fiber.
@@evanescentenquirer2684 I would agree, but the reason I think he is smart is because of how simple he made the mod, It's almost intuitive to understand.
I just finished watching part 3 and couldn't find part 4 until I clicked on their channel to find out that it had just come out 50 min ago. Only after finding this series a day ago.
@@DranKof Yeah, if a mod doesn't use any of the energy types that you already have installed, it will most likely use FE. FE is ~99% compatible with RF.
Got to say this is the best tutorial I've seen in a long, long time. Straight to the point, no wasting time on things like crafting recipes that everyone already gets through JEI, doesn't assume we're so dumb we need to hear the same thing 4 times on a loop before we learn it, and covered a fairly dense topic in a very efficient way.
I would personally LOVE to see you guys do more videos again. I've found your videos to be so helpful all of these years later. I still refer to them first if they are updated to whatever I'm needing at the time, so thank you all!
hot hint: do NOT try to allocate P2P inputs while holding a shield. it'll count as having something in your hand, and it'll just continually clear the memory card instead of copying the config. thanks for the video, by the way. it really helped me understand how these tunnels work.
11:50 actually it's because your subnetwork (the one carrying only the tunnel over the 8-channel cable, i.e. the p2p *network*) needs power too. it would work equally well if you put a piece of quartz fiber on that 1-channel p2p network, and then used that to connect to some other powered cable or power source. You don't have to cable it to the controller and both waste a channel on the p2p network and waste a side of the controller. you just need to power the p2p network. :)
This is by far the best tutorial for ae2 that I've watched, believe me I've watched loads. I've never really understood any but this was very clear to follow, you didn't jump all over the place going off on tangents. I loved it so much I feel almost confident enough to try using the mod for more than just storage :)
At first I was concerned that I may run out of channels, but in all honesty even without P2P tunnels the fact that ME controllers emit 32 channels PER FACE means I think it would nearly impossible to run out of channels. The existence of P2P tunnels brings it from "nearly impossible" to "absolutely impossible", love this video
Yeah, I'm playing E2E now and I have absolutely no problem with channels, even with automating almost everything. The only time I've run into an issue with it is forgetting how many channels I already had used on a cable and accidentally hooking up too much.
Absolutely great tutorial series. Took me from someone who avoided ae2 entirely aside from the me system to someone who's able to autocraft & build networks easy. Greatly appreciate these videos
4 years later and I'm beyond glad this tutorial exists. Just started ATM7 Skyblock and needed a way to process my 50 storage drawers without clogging my system. I've ignored p2p all this time but this video made it stupidly easy to figure out.
Easily the best explanation anyone has ever given me, and its interesting too, "P2P" sounds complicated but when you explain "Point 2 Point" it just.. clicks for me? this is gona be fun to experiment with!
I recently started playing All The Mods 7 and couldn't find anything to learn from the ground up for AE2. Even though the game and mods have been updated a number of times since you've uploaded this... your 4 year old, 4 part video has more information than anything else I've come across... which is dumbed down and incredibly easy to follow along for a complete beginner like myself. Thank you for uploading this years ago!
You guys absolutely make the best Tutorials for Minecraft. These AE2 tutorials and your big reactors tutorials help me so much. looking forward to trying the Draconium Evolution mod when I get there.
This is insanely powerful and it doesn't surprise me that most people can't explain it properly. Thank you very much for the consize explanetion it will help LOTS on completing my base.
I am going to post this same comment on every video in this series just incase you guys still look once in a while. Thank you, your tutorials have been the best bar none. I wont break down the many ways you guys hit the nail on the head, just know that your work was highly appreciated. Get your buts together again and go after Hytale when it releases. If you guys would have stuck with this channel, maybe branched out along the same lines of Survival games, and just kept at it, no doubt your channel would have become very very busy. Thank you again, your work was excellent.
Saved my life with this video, cause it's hard to find good informations about how to use this f*cking p2p tunnels correctly ! TY Captain ! Always a pleasure !
Actually you don't need to connect p2p tunnels to your main network, they can be their own subnetwork dedicated to carry your main network channels. Just need to power your subnetwork with quartz fiber. You can also use ME energy acceptor to power your ME network so you don't have to sacrifice a controller side to power it directly. Also subnetwork/network communication isn't both way, you can't access your main network form a subnetwork. TKH *cough*
Me p2p can transfer power from one part to another, not just channels. A power acceptor on any part can power everything that is connected to the part it is on. Also me p2p tunnels can be placed on cables so dense cables can be used for both channels and power.
@@edwardsizemore8340 Waisse is saying while the tunnel can transport power, this power does not supply the tunnel itself. The tunnel requires power to operate .. which includes transporting power or whatever else through the tunnel. In his example at 11:50, he could have used a quartz fiber to connect the "outside" tunnel back to the source Controller and the tunnel would have lit up (without consuming a channel in the process). If you have a core to your network, you can provide power to all tunnels at a central point ofc.
This was really helpful, been struggling with my system cuz of all the damn cables, and didn't know how to use p2p, but this is going to clean things up so well, no need for any more messy cabling.
The Storage Bus -> Interface method is one-sided. You can make it two-sided by hooking up a second set in reverse though. This becomes absurdly powerful for storage once you realize the following: You can create an 8-channel subnetwork with one interface (so that the main network can access it with a storage bus), six ME drives and one storage bus of its own. This storage bus can then be used to connect another 8-channel subnetwork with one interface, six ME drives and one storage bus. Which can accept another 8-channel subnetwork with one interface, six ME drives and one storage bus. You need to provide all of them with power but that can easily be done with cables separated by quartz fibers (and it doesnt even require a separate channel). But this allows you to daisy-chain literally as many ME drives as you need on one channel on the main network. You dont need to use drives, either. You could do this with more storage buses and Black Hole Units (formerly Deep Storage Units) from Industrial Foregoing (formerly Minefactory Reloaded) if you have an absurd amount of one item (just crank up the priority on the corresponding storage bus). You could use fluid storage buses and your favorite option to store liquids (I think these would need a whitelist filter; with Black Hole Units you can just lock them). You could crank up the priority for a big chest that idk, feeds ores into an auto-processing contraption. TL;DR subnetworks are god-tier if you know how they work and if you are creative enough.
Now after watching all of these videos its time for me to put this knowledge to test, lord knows I’m going to make some beginner mistakes but at least now I have the confidence to use this mod’s diverse applications.
Gotta say. Currently playing through ATM8 with a 1 chunk base design. I made the crazy controller brain with the full 7x7x7 size and p2p tunnels almost everywhere initially for the crazy look but I've actually been using a lot of it. More so for cable management having 8 input p2p tunnels into a sub controller and leading on cable to a different floor with 8 output p2p tunnels but I could expand it to 1 input for 8 outputs and test that craziness
you could get an additional 448 channels if you used the dense cables to their limit. instead of 10 dense cables connecting the p2p tunnels and 10 cables going out use 3 and 3. you've got 80 total faces on the controller, 3 dense cables support 96 channels, so then there are 74 available spaces for p2p tunnels.
i once ran a very large city on a mc server with townie and in order to get everyone to come to my town i setup a community warehouse. in this warehouse i easily justified using such a thing as 24:40 as the warehouse was designed to supply anything and everything to several dozen players. during this process i nearly got banned and wiped multiple times by the server staff due to creating a ton of server lag but ultimately i prevailed and created an extremely efficient system that created no lag. eventually i got bored and handed the town over to my 2nd in command. i imagine it collapsed shortly after as such a massive town is a huge undertaking and required soooo much micromanaging to ensure steady revenue from the citizens to afford the insane upkeep. looking back on it i honestly cant believe how easy it was to take over an entire server.... i think it was baconetworks server.
You should see my setup im really proud of it. I am jist using 7 controllers and im happy how it turned out this tutorial summerised most how i have done it acually
Found your tutorials super helpful to help me while trying to learn AE2 and from 18:15 on was the most helpful bit I was looking for to implement on my server with my buddies. After mimicking your setup to try get 160 channels out of 1 controller in my server I was only getting a max of 40 and I had no idea why. Took it to creative mode and copied this exact layout and still only a max of 40 channels. After doing a bit of research, I noticed you didn't show us how to actually "connect" the colored p2p tunnels. Grab yourself a memory card shift-right click a tunnel from the controller, find the other end of the matching color and right click the p2p tunnel there. BOOM 32 channels lit up like a Christmas tree. Hope this helps those wondering the same thing.
Fun fact; rather than having to connect a cable to your controller to power the P2P tunnels, you can cover your entire controller with p2p tunnels and use a secondary ‘subnet’ controller to ‘host’ the network of tunnels
You can use dense cables between the p2p and the cobtroller witch makes it a little bit more manageble so the colourcoding works even better Also one thing I think you didnt say is that you 1 cannot use the autocrafting when using subnetworks (very obvisous) and you said that it can read both but its one way the sorage bus can only read the interface
the side the storage bus is on will be the visible one. if you added the same config next to that one, but flipped, it would work both ways. as in + (Interface) - (storage Bus) + (network 1) + + (network 2) + (storage Bus) - (Interface) + (the + and - are cables to show they're connected) in that instance, network 1 will be able to see network 2 storage and vice versa i just tested this and it worked. if you want more explanation i can take a screenshot with annotations and show you.
You can pull out the max of 192 Channels of one Main ME-Controller by using a second ME-controller that is only connected to the P2P Network Cables. In this way you can put 6 P2P Tunnels on the Main Controller to Transfer the ME-Data Point to Point while the second Controller acts as a network switch to control the Tunnels. To provide Energy you can simple use quartz fiber and Glass-cables to bypass only the Energy over the P2P-Tunnels between the Networks. I think this can still increase the perfomance of the ME-System. In your Version the main ME-Controller has to handle ME-Data AND the P2P Tunnels at the same time. In my Version with a second Controller only for Tunneling, each Controller has only one Job to do.
Important Pro tip after The Reciving Quantum Ring powerd up from an external power source. It will stay aktive if you take the power away the power will now be transfered form the Sending ring to the reciving ring :D
1. u need at least 1 energy-cell on the other side. if the server restarts it could be that the quantum-ring is unpowered and disconnects 2. if the main-me-system is out ouf power the connection ist lost and needs a new power-activation ;)
@@scudmcfox9415 pretty good idea actually I never did it becaus because I never had the problem even if my Reaktor (and battery Pack) are off my me can run for Like 5 more min (I have pretty Much energycells directly on the me Controller ;D)
15:47 This is only one way, so the things that are available on blue network aren't available on yellow network, but the things that were yellow network are visible on your blue
I’m watching this tutorial to learn more about feed the beast mod pack. FTB is the only way to go when it comes to integration with other mods, I wouldn’t dare to install all of this manually lol
This mod is designed perfectly for mod packs, and works better the bigger the pack and the smarter the user. Theres a mod pack (cant remember the name anymore) that's built SOLELY to maximize the potential of the ME systems (the pack is built so a well made system can be using something like 10,000 channels and it basically turns the end game of the pack into an idle clicker game because legit every single thing in every single mod is automated and organized... it's not a pack made for serious play if you cant tell, it's made to test just how far the ME system can be pushed (pretty much a creative only mod pack bc in survival you wont even see 1/100 of what's in the pack)
ive seen someone have a base with one of those mega controller thingies with p2p tunnels and his base was literally like 8x8 chunks and then each tunnel had MORE subsystems with cores etc and yeah that was pretty damn crazy to see
I'm not understanding the point of the machine at 13:08. It seems like each controller must be a different network, and so any device placed on a Tunnel coming from one controller would not communicate with any device placed on a Tunnel from another controller.
Great guide! The only thing I will point out though, is you're a tad misleading on the storage bus+interface thing. Storage buses only work 1 way! So in your example, the blue network can 'see' into the yellow network, but not vice versa. For that the yellow network would also need to have a storage bus attached to an interface on the blue network. Cheers for the guide!
I know this is old but your video helped me quite a bit. I would like to mention something tough the P2P dosent need a channel, i have been separating it with quartz for the power. (could also be because of an update)
You could technically use Import buses for the ore refining, last time I did one I put imports on the outputs connected to a storage bus on the inputs/ender chest.
At 12:30 I do not understand how you can transmit 1024 channels 32x32 using only 1 Face of a Controller. I tried to replicate what I saw here and all 32 channels are used up by the 32 P2P tunnels and if I try to link anything else it just shows offline because the channels are used up?
you're supposed to use another line of dense cable connected to another face to have channels for additional output tunnels, or you can use a subnet connected to the tunnels to avoid using channels of your main controller
I dont know if anyone else caught this or if i am too late but the first sub network they mistakenly tell us its yellow and blue both can see each other, which isnt true. If you make 2 of them each facing the opposite way then they can, i dont know if you need the anchors in certain layouts but the one way they show - interface to storage is only one way traffic so to say, so just make another and reverse the me interface and the storage thing
Hate to necro but this has always been a great AE2 series. I ran into problems recreating the p2p system @ 14:00. I found that it will send channels and power devices but mine wouldn't read crafting patterns in me interfaces to my main network. This setup created mini networks which i was able to test by putting a terminal on the p2p output to see the crafting recipes but not my items. I guess the channels must originate with your main network or it won't detect anything. Course i'm not a guru like these guys so i may have screwed something up.
i just run into the same problem.. did you find a solution? my problem is that i cant access my autocrafters from my main network making this trick unsusable to add more than 1 autocrafter tree on a single controler side
@@kostas-rigas In the end I just did p2p tunnels off my main network and ran them out to where I had a need. say an area where I had all my mekanism stuff or whatever would need to be linked. I made 2 me controller towers 7 high (i believe), dense smart cable out the top to run power down the sides to p2p tunnels facing into the controllers. I only bothered using 3 sides of the towers each for a total of 42 p2p tunnels giving an extra 42x32 channels out to where I needed them. I don't believe I ended up using more than half. I was playing Equivelant Skies and had a real problem getting any of the wireless options in that mod to work reliably. Most notably the quantumn rings into compact machines.
@@kostas-rigas Oh i just realized it wasn't atm7 that i was having problems with the wireless stuff (other than wireless crafting terminal) it was Equivelant Skies. a different skyblock. if ever you get into that one.
The device at 13:09 doesn't make all controllers on the same network, rather, each of the controllers is for their own network, unless used for interface storage bus storage, they will nlbe unable to be used for autocrafting
Can someone explain the purpose of 13:15, since none of the controllers are connected its not like you can access any of those channels all at once, it just appears to create 8 sub systems for no good reason...
The point of the individual controlled is just to show that you can infinitely add channels to your existing network if for some reason you ran out of channels on your main controller....or build your controller in a way that you have no more room to expand it. The point is really to show what CAN be done, not what needs or SHOULD be done. AE2 is a very powerful mod that players who enjoy complexity can use and play with. If you want a simple AE2 system, refined storage is the mod for you. Thanks for the feedback.
pro tip: tru ballers build the machine at 20:37. Don't tell Captain, but we had one way back in our DW20 let's play :P you can see it in the background of ep 08 ruclips.net/video/PvMXFm4NL6I/видео.htmlm51s
The MindCrafters AE2: the most OP mod ever known to the modded realm
The MindCrafters btw do the p2p tunnels exist in 1.7.10?
Yes they do. In that version there are also more variants of them.
The MindCrafters If you connect all 6 sides of the p2p onto the controller you've created a p2p sub network. You can provide channels with another controller and power or use quartz fiber.
The MindCrafters iiii
sure its complicated but not as much, what I'm amazed as is whoever made this mod must be a genius
Idk, it's remarkably simple in its design, just because it can get so big doesn't make it smart, the smart people are the ones who build it.
@@BOB-fs3vx the smart one is whoever made computercraft
@@evanescentenquirer2684 I would agree, but the reason I think he is smart is because of how simple he made the mod, It's almost intuitive to understand.
@@evanescentenquirer2684 The smart people are the people who actually _use_ ComputerCraft/OpenComputers.
Part 1: 80 IQ Required
Part 2: 100 IQ Required
Part 3: 120 IQ Required
Part 4: 300+IQ Required
Yep
What the fuck is your name lmfao
Honestly I am just ocnfused lol
W e w
e
w
@@G259-y9z Not something youtube would allow. Let's take a moment to appreciate whatever force let it slip through.
Here we are, in 2024 and still a useful tutorial :D
3 years later, and this is the most informative video I've seen. Thank you for this masterpiece!
*4
@@leeuwengames315 ... 4 for you. it was 3 when I first commented
I just finished watching part 3 and couldn't find part 4 until I clicked on their channel to find out that it had just come out 50 min ago. Only after finding this series a day ago.
Hope you enjoyed them and thanks for reminding me to update the links on the other three videos :p
@@TheMindCrafters part 5?
@@dylanharding5720 yes, they said it comes out in 2039
@@palmberry5576 nono the demo comes out in 2039, the full release comes in 2077.
FE is Forge Energy, this is a type of energy built into Forge.
I was just about to comment that :P
Thank you!
@Kevew123 Pretty much every mod that has power uses it. Though they call it by their own names, it's frequently a 1:1 exchange.
@@DranKof Yeah, if a mod doesn't use any of the energy types that you already have installed, it will most likely use FE. FE is ~99% compatible with RF.
RF is also just another name for FE. So is UI from EnderIO
Got to say this is the best tutorial I've seen in a long, long time. Straight to the point, no wasting time on things like crafting recipes that everyone already gets through JEI, doesn't assume we're so dumb we need to hear the same thing 4 times on a loop before we learn it, and covered a fairly dense topic in a very efficient way.
There's nothing more annoying than clicking on a 15-minute mod spotlight that devotes 11 minutes to walking through the crafting recipes.
I just watched all 4 parts to the applied energistics 2 and my brain hurt.
@@QueueTeePies Thank you, thats a nice idea. I should swipe it.
I would personally LOVE to see you guys do more videos again. I've found your videos to be so helpful all of these years later. I still refer to them first if they are updated to whatever I'm needing at the time, so thank you all!
hot hint: do NOT try to allocate P2P inputs while holding a shield. it'll count as having something in your hand, and it'll just continually clear the memory card instead of copying the config. thanks for the video, by the way. it really helped me understand how these tunnels work.
These guys deserve WAY more views. Everything is in-depth and easy to understand compared to others who skim over stuff and don't explain properly.
11:50 actually it's because your subnetwork (the one carrying only the tunnel over the 8-channel cable, i.e. the p2p *network*) needs power too. it would work equally well if you put a piece of quartz fiber on that 1-channel p2p network, and then used that to connect to some other powered cable or power source. You don't have to cable it to the controller and both waste a channel on the p2p network and waste a side of the controller. you just need to power the p2p network. :)
This is by far the best tutorial for ae2 that I've watched, believe me I've watched loads. I've never really understood any but this was very clear to follow, you didn't jump all over the place going off on tangents. I loved it so much I feel almost confident enough to try using the mod for more than just storage :)
by far, the most easy to follow explanation of p2p tunnels i have EVER seen! thanks for that ;)
At first I was concerned that I may run out of channels, but in all honesty even without P2P tunnels the fact that ME controllers emit 32 channels PER FACE means I think it would nearly impossible to run out of channels. The existence of P2P tunnels brings it from "nearly impossible" to "absolutely impossible", love this video
Yeah, I'm playing E2E now and I have absolutely no problem with channels, even with automating almost everything. The only time I've run into an issue with it is forgetting how many channels I already had used on a cable and accidentally hooking up too much.
I like he's saying a reminder, "make it colorful". Whatever i use cable, this reminder always pops my head and dyed every single cable.
TheMindcrafters ME System:Complex and Interesting
My ME System:ME Controller connected to 2 ME Drives and a Crafting Terminal
FE stands for Forge Energy. It’s a unified system of power in Forge that many modders use to simplify energy transmission and inter-mod compatibility.
Holy crap, I almost forgot that there was supposed to be a 4th episode of AE. Love y’all’s videos, and love AE.
Goddamnit. No matter how many tutorials I watch, I just can't wrap my head around this. This is why I prefer Refined Storage.
Absolutely great tutorial series. Took me from someone who avoided ae2 entirely aside from the me system to someone who's able to autocraft & build networks easy. Greatly appreciate these videos
Thanks man, glad to hear the feedback after all these years!
4 years later and I'm beyond glad this tutorial exists. Just started ATM7 Skyblock and needed a way to process my 50 storage drawers without clogging my system. I've ignored p2p all this time but this video made it stupidly easy to figure out.
Glad you enjoyed the video! Maybe more content coming soon... :D
Easily the best explanation anyone has ever given me, and its interesting too,
"P2P" sounds complicated but when you explain "Point 2 Point" it just.. clicks for me? this is gona be fun to experiment with!
OMG finally Episode 4. Thanke Captain
I recently started playing All The Mods 7 and couldn't find anything to learn from the ground up for AE2. Even though the game and mods have been updated a number of times since you've uploaded this... your 4 year old, 4 part video has more information than anything else I've come across... which is dumbed down and incredibly easy to follow along for a complete beginner like myself. Thank you for uploading this years ago!
Maybe it's time for a ground up re-do of these tutorials.... :D
Still a great refresher to AE2 after 4 years
Time for a refresher tutorial maybe? :p
You guys absolutely make the best Tutorials for Minecraft. These AE2 tutorials and your big reactors tutorials help me so much. looking forward to trying the Draconium Evolution mod when I get there.
Hello! This was a great refresher course for when I started a new modpack. Thank you for taking the time to make this!
This is insanely powerful and it doesn't surprise me that most people can't explain it properly. Thank you very much for the consize explanetion it will help LOTS on completing my base.
I am going to post this same comment on every video in this series just incase you guys still look once in a while.
Thank you, your tutorials have been the best bar none. I wont break down the many ways you guys hit the nail on the head, just know that your work was highly appreciated. Get your buts together again and go after Hytale when it releases. If you guys would have stuck with this channel, maybe branched out along the same lines of Survival games, and just kept at it, no doubt your channel would have become very very busy. Thank you again, your work was excellent.
Thank you! I’ve only been playing Minecraft for a few months but tutorials like yours are letting me catch up to my friends very quickly.
I was struggling for hours to hook up my network. You explained it in 10 mins and it instantly provided the info needed to fix my problem. Thank you!
Saved my life with this video, cause it's hard to find good informations about how to use this f*cking p2p tunnels correctly ! TY Captain ! Always a pleasure !
Be knowing that these four videos are the most usefull i have ever seen
The years later, playing a sky block.... I got you fam. Imma build a set up that NEEDS that crazy build...... wish me luck
My mind was blown with the Quantum p2p combi
I learned something about these P2P tunnels before. It's only now that it's actually making coherent sense.
I was running out of channels and this video provided the answer I was looking for in spades.
I love how you explain these things better than the actual mod creator does ;P
Thanks for making these videos - they're a great help!
I followed your guides with AE1 and it was amazing. ty for re-making.
Maybe it's time to update the series....lot's has changes hehe :p
@@TheMindCrafters Down to help if you need an extra hand :)
Very nice! Now to re-watch all the parts 20 times until I finally understand it
Wait I knew about P2P tunnels, but never knew about the light emitting function, that's actually way cool for making neat light fixtures!
Actually you don't need to connect p2p tunnels to your main network, they can be their own subnetwork dedicated to carry your main network channels. Just need to power your subnetwork with quartz fiber.
You can also use ME energy acceptor to power your ME network so you don't have to sacrifice a controller side to power it directly.
Also subnetwork/network communication isn't both way, you can't access your main network form a subnetwork.
TKH *cough*
Storage works well with subnets,but if u have a large base and everything on 1 network,subnets won't work good with autocrafting
Me p2p can transfer power from one part to another, not just channels. A power acceptor on any part can power everything that is connected to the part it is on. Also me p2p tunnels can be placed on cables so dense cables can be used for both channels and power.
@@edwardsizemore8340 Waisse is saying while the tunnel can transport power, this power does not supply the tunnel itself. The tunnel requires power to operate .. which includes transporting power or whatever else through the tunnel. In his example at 11:50, he could have used a quartz fiber to connect the "outside" tunnel back to the source Controller and the tunnel would have lit up (without consuming a channel in the process). If you have a core to your network, you can provide power to all tunnels at a central point ofc.
huh????
HOLY BLOCKS!!! We have been waiting for this for YEARS!!!!! great job though.
Do pneumaticcraft next
This was really helpful, been struggling with my system cuz of all the damn cables, and didn't know how to use p2p, but this is going to clean things up so well, no need for any more messy cabling.
The Tutorial Series is amazing, keep it up man
The Storage Bus -> Interface method is one-sided. You can make it two-sided by hooking up a second set in reverse though.
This becomes absurdly powerful for storage once you realize the following:
You can create an 8-channel subnetwork with one interface (so that the main network can access it with a storage bus), six ME drives and one storage bus of its own.
This storage bus can then be used to connect another 8-channel subnetwork with one interface, six ME drives and one storage bus.
Which can accept another 8-channel subnetwork with one interface, six ME drives and one storage bus.
You need to provide all of them with power but that can easily be done with cables separated by quartz fibers (and it doesnt even require a separate channel).
But this allows you to daisy-chain literally as many ME drives as you need on one channel on the main network.
You dont need to use drives, either. You could do this with more storage buses and Black Hole Units (formerly Deep Storage Units) from Industrial Foregoing (formerly Minefactory Reloaded) if you have an absurd amount of one item (just crank up the priority on the corresponding storage bus).
You could use fluid storage buses and your favorite option to store liquids (I think these would need a whitelist filter; with Black Hole Units you can just lock them).
You could crank up the priority for a big chest that idk, feeds ores into an auto-processing contraption.
TL;DR subnetworks are god-tier if you know how they work and if you are creative enough.
still the best AE2 tutorial of all time.
Dang man, thanks :D. Maybe time for an updated series? hehe
Now after watching all of these videos its time for me to put this knowledge to test, lord knows I’m going to make some beginner mistakes but at least now I have the confidence to use this mod’s diverse applications.
This might be a bit dated ( I think) but some insights are priceless.
I forgot everything in the first 3 videos, welp, time to watch em again
i know this is old. but still one of the dam best videos for this
Glad we can help! Maybe a new video soon?....hmm...
Great video, once again doing the TMC special of taking a hard concept and making it simple to get at!
i thought it was peer to peer for the longest time because "computers, p2p, peer to peer!" but actually it is point to point
This is actually the best tutorial I've ever watched, thank you so much!
thank you so much for the series! I am brand new to modded MC so I greatly appreciate this.
as a GTNH player I hereby officialy declare that I do need at least one ME controller brain in my base
wow. so organised and makes it really easy to understand! thank you!
Gotta say. Currently playing through ATM8 with a 1 chunk base design. I made the crazy controller brain with the full 7x7x7 size and p2p tunnels almost everywhere initially for the crazy look but I've actually been using a lot of it.
More so for cable management having 8 input p2p tunnels into a sub controller and leading on cable to a different floor with 8 output p2p tunnels but I could expand it to 1 input for 8 outputs and test that craziness
Best explanation I've heard yet
you could get an additional 448 channels if you used the dense cables to their limit. instead of 10 dense cables connecting the p2p tunnels and 10 cables going out use 3 and 3. you've got 80 total faces on the controller, 3 dense cables support 96 channels, so then there are 74 available spaces for p2p tunnels.
Crazy mega network.
Thx for explaining this so nice.
Very helpful 🤩
Thanks for Watching!
Finally my ME system can be complete. :P
i once ran a very large city on a mc server with townie and in order to get everyone to come to my town i setup a community warehouse. in this warehouse i easily justified using such a thing as 24:40 as the warehouse was designed to supply anything and everything to several dozen players. during this process i nearly got banned and wiped multiple times by the server staff due to creating a ton of server lag but ultimately i prevailed and created an extremely efficient system that created no lag. eventually i got bored and handed the town over to my 2nd in command. i imagine it collapsed shortly after as such a massive town is a huge undertaking and required soooo much micromanaging to ensure steady revenue from the citizens to afford the insane upkeep. looking back on it i honestly cant believe how easy it was to take over an entire server.... i think it was baconetworks server.
You should see my setup im really proud of it. I am jist using 7 controllers and im happy how it turned out this tutorial summerised most how i have done it acually
Found your tutorials super helpful to help me while trying to learn AE2 and from 18:15 on was the most helpful bit I was looking for to implement on my server with my buddies. After mimicking your setup to try get 160 channels out of 1 controller in my server I was only getting a max of 40 and I had no idea why. Took it to creative mode and copied this exact layout and still only a max of 40 channels. After doing a bit of research, I noticed you didn't show us how to actually "connect" the colored p2p tunnels. Grab yourself a memory card shift-right click a tunnel from the controller, find the other end of the matching color and right click the p2p tunnel there. BOOM 32 channels lit up like a Christmas tree. Hope this helps those wondering the same thing.
i see now. i never used them before since i never really understood P2P, but those are pretty handy.
Fun fact; rather than having to connect a cable to your controller to power the P2P tunnels, you can cover your entire controller with p2p tunnels and use a secondary ‘subnet’ controller to ‘host’ the network of tunnels
this does seem more efficient, in my head.
No way! This is amazingly powerful!
the last set up looks perfect for greg tech
Thanks, I have been waiting for a year now
The light p2p tunnels are great for lighting your house especialy with facads
i swear u guys are the best. well done
Best tutorial on RUclips
You can use dense cables between the p2p and the cobtroller witch makes it a little bit more manageble so the colourcoding works even better
Also one thing I think you didnt say is that you 1 cannot use the autocrafting when using subnetworks (very obvisous) and you said that it can read both but its one way the sorage bus can only read the interface
the side the storage bus is on will be the visible one. if you added the same config next to that one, but flipped, it would work both ways.
as in
+ (Interface) - (storage Bus) +
(network 1) + + (network 2)
+ (storage Bus) - (Interface) +
(the + and - are cables to show they're connected)
in that instance, network 1 will be able to see network 2 storage and vice versa
i just tested this and it worked. if you want more explanation i can take a screenshot with annotations and show you.
20:57, Enigmatica 2 expert actually requires this many channels to automate everything, i want to die
You can pull out the max of 192 Channels of one Main ME-Controller by using a second ME-controller that is only connected to the P2P Network Cables. In this way you can put 6 P2P Tunnels on the Main Controller to Transfer the ME-Data Point to Point while the second Controller acts as a network switch to control the Tunnels. To provide Energy you can simple use quartz fiber and Glass-cables to bypass only the Energy over the P2P-Tunnels between the Networks. I think this can still increase the perfomance of the ME-System. In your Version the main ME-Controller has to handle ME-Data AND the P2P Tunnels at the same time. In my Version with a second Controller only for Tunneling, each Controller has only one Job to do.
wow... a 4 year, 4 part series
Brain is hurting, but thank you VERY much for the tutorial ;)
Important Pro tip after The Reciving Quantum Ring powerd up from an external power source. It will stay aktive if you take the power away the power will now be transfered form the Sending ring to the reciving ring :D
1. u need at least 1 energy-cell on the other side. if the server restarts it could be that the quantum-ring is unpowered and disconnects 2. if the main-me-system is out ouf power the connection ist lost and needs a new power-activation ;)
@@scudmcfox9415 pretty good idea actually I never did it becaus because I never had the problem even if my Reaktor (and battery Pack) are off my me can run for Like 5 more min (I have pretty Much energycells directly on the me Controller ;D)
15:47
This is only one way, so the things that are available on blue network aren't available on yellow network, but the things that were yellow network are visible on your blue
still the best tutorial out ther ! thanks guys !
It all seems so complicated that I'll need a lot of other mods just to feel like I need this mod
I’m watching this tutorial to learn more about feed the beast mod pack. FTB is the only way to go when it comes to integration with other mods, I wouldn’t dare to install all of this manually lol
This mod is designed perfectly for mod packs, and works better the bigger the pack and the smarter the user. Theres a mod pack (cant remember the name anymore) that's built SOLELY to maximize the potential of the ME systems (the pack is built so a well made system can be using something like 10,000 channels and it basically turns the end game of the pack into an idle clicker game because legit every single thing in every single mod is automated and organized... it's not a pack made for serious play if you cant tell, it's made to test just how far the ME system can be pushed (pretty much a creative only mod pack bc in survival you wont even see 1/100 of what's in the pack)
Excellent tutorial channel, much appreciated.
ive seen someone have a base with one of those mega controller thingies with p2p tunnels and his base was literally like 8x8 chunks and then each tunnel had MORE subsystems with cores etc and yeah that was pretty damn crazy to see
I'm not understanding the point of the machine at 13:08. It seems like each controller must be a different network, and so any device placed on a Tunnel coming from one controller would not communicate with any device placed on a Tunnel from another controller.
Great guide! The only thing I will point out though, is you're a tad misleading on the storage bus+interface thing. Storage buses only work 1 way! So in your example, the blue network can 'see' into the yellow network, but not vice versa. For that the yellow network would also need to have a storage bus attached to an interface on the blue network. Cheers for the guide!
Samal this is true, thank you and sorry for the confusion!
I know this is old but your video helped me quite a bit. I would like to mention something tough the P2P dosent need a channel, i have been separating it with quartz for the power. (could also be because of an update)
You could technically use Import buses for the ore refining, last time I did one I put imports on the outputs connected to a storage bus on the inputs/ender chest.
the gods have spoken finally
At 12:30 I do not understand how you can transmit 1024 channels 32x32 using only 1 Face of a Controller. I tried to replicate what I saw here and all 32 channels are used up by the 32 P2P tunnels and if I try to link anything else it just shows offline because the channels are used up?
you're supposed to use another line of dense cable connected to another face to have channels for additional output tunnels, or you can use a subnet connected to the tunnels to avoid using channels of your main controller
I dont know if anyone else caught this or if i am too late but the first sub network they mistakenly tell us its yellow and blue both can see each other, which isnt true. If you make 2 of them each facing the opposite way then they can, i dont know if you need the anchors in certain layouts but the one way they show - interface to storage is only one way traffic so to say, so just make another and reverse the me interface and the storage thing
Great video, very good explained.
Hate to necro but this has always been a great AE2 series. I ran into problems recreating the p2p system @ 14:00. I found that it will send channels and power devices but mine wouldn't read crafting patterns in me interfaces to my main network. This setup created mini networks which i was able to test by putting a terminal on the p2p output to see the crafting recipes but not my items. I guess the channels must originate with your main network or it won't detect anything. Course i'm not a guru like these guys so i may have screwed something up.
i just run into the same problem.. did you find a solution? my problem is that i cant access my autocrafters from my main network making this trick unsusable to add more than 1 autocrafter tree on a single controler side
@@kostas-rigas In the end I just did p2p tunnels off my main network and ran them out to where I had a need. say an area where I had all my mekanism stuff or whatever would need to be linked. I made 2 me controller towers 7 high (i believe), dense smart cable out the top to run power down the sides to p2p tunnels facing into the controllers. I only bothered using 3 sides of the towers each for a total of 42 p2p tunnels giving an extra 42x32 channels out to where I needed them. I don't believe I ended up using more than half.
I was playing Equivelant Skies and had a real problem getting any of the wireless options in that mod to work reliably. Most notably the quantumn rings into compact machines.
@@solisarith thanks man. i ended up making the same 5 controllers in a row with p2p to expand my network in atm7 skyblock
@@kostas-rigas Oh i just realized it wasn't atm7 that i was having problems with the wireless stuff (other than wireless crafting terminal) it was Equivelant Skies. a different skyblock. if ever you get into that one.
The device at 13:09 doesn't make all controllers on the same network, rather, each of the controllers is for their own network, unless used for interface storage bus storage, they will nlbe unable to be used for autocrafting
Can someone explain the purpose of 13:15, since none of the controllers are connected its not like you can access any of those channels all at once, it just appears to create 8 sub systems for no good reason...
The point of the individual controlled is just to show that you can infinitely add channels to your existing network if for some reason you ran out of channels on your main controller....or build your controller in a way that you have no more room to expand it. The point is really to show what CAN be done, not what needs or SHOULD be done. AE2 is a very powerful mod that players who enjoy complexity can use and play with. If you want a simple AE2 system, refined storage is the mod for you. Thanks for the feedback.
Wow, great video, thanks for doing this.
Fe stands for forge energy. It's a common energy type used by mods and is equivalent to RF