I doubted posting this video. Would have been easier to just delete the footage. Never happened, nothing to see here. But it's my mistakes that I learn from. That you can learn from. Some days I just mess up, so be it. Might as well learn from it when I do.
I don't know if it would be interesting or worth your time, but i'd love to see you try again and utilize the minesweeper. I don't think i have seen any other scenario with mines in it so that would be interesting ! As for the mistakes, I expect my first few weeks of gameplay after release to look even worse
I understand that people often heavily criticize you for things you do wrong or for making bad decisions, personally I don’t care. I just love the videos you make, succeeding or failing.
Respect +5 for publishing this. Mine warfare is actually quite complicated - slow and exhausting. It doesn't appear that it is implemented well in the game and they should probably take it out until they can get it right. Idk what kind of briefing you got but if it didn't warn you about a submarine/mine threat then it failed. As an aside, I don't see how they can put a range limit on passive sonar. It's passive - you hear what you hear and YOU have to figure out how far away it is! There are a number of tools and techniques for doing so, but it's not something that needs to be inflicted on the gamer. The game needs to automate some things just enough to help the gamer, but not take all the decision making away. It's a fine line and I wish them luck. As far as I can see this applies to almost every aspect of the game, not just ASW.
I kinda feel like it's unusually cheesy for the game to tell you exactly what munition hit your ships, to the point where you can look through the manual and identify the exact types of vessel that can fire it. Ideally it would just say 'Torpedo' or 'Missile' etc, and then you would still have enough information to work from and guess that there's a sub around, and it would feel like a realistic amount of information to receive from the situation.
They didn't go for this approach because in a more complex scnearios there will be alot going at the same time for an average Joe. I would prefer more of a cold waters approach though, where you have to look at those gimmickey sonar signatures to identify ships/subs, weapon type has to be identified by yourself based on it's characteristics but it wont work well with multiple things going on. And the way it is is actually pretty realistic, each missile and torpedo has its own speed and characteristics so it is pretty easy to figure out what's flying towards you by the crew
That would be ideal, yes. But each missile and torpedo gives off its own identity, either by its size, range, damage output, and a whole lot of other factors.
Even though the mission was very tough, I find still it very entertaining like the minesweeper resorting to its autocannons to destroy the mines lol,, keep up the good work!! It's more fun to see people learning from their mistakes instead of winning all the time
I was in the Navy in early to mid 80’s and ships did a swept channel drill. Don’t know what other folks were doing but as a Gunner’s Mate, we manned the 50 caliber machine guns and put people on the bow armed with rifles to shoot at floating mines. Seemed pretty suspect to me at the time.
Minefields are a welcome addition to the game as they bring another layer of depth to scenarios. However on another note I would like to see the ability to pick up life rafts and downed pilots giving the player more humane decisions to make. This should present new scenarios like SAR and rescue ops ( navy not only shoot but most of the time luckily help other ships in distress )
I am with you. Additinal to minefields (which kinds of mines?) there should be the possibility for minesweeping. Of course it's some work for the devs, but perhaps in the future...
I recall on one of Jive Turkey's streams that he got a notification that survivors had been rescued by allied ships from an OPFOR ship he'd sunk, so I would assume there is a provision for it in-game already. I don't know if choppers work with it yet, but it's something I'm going to try right off the bat, since i want to do mission creation for a friend to play.
The minesweeper had the big winches, streaming paravanes and other gear for mine clearance VISIBLE on deck, but has to rely on a questionable sonar and Mk 1 Eyeball? Good on you for showing all of this mate. Good training tool.
I contacted the devs. They said the mechanic wasn't fully implemented. When I asked why then they put it into the mission I got no reply. If you don't give the player tools to detect and eliminate the mines then don't add the mines, is my opinion.
I wonder if the minesweeper had the right sonar to detect mines. Don’t know about this era but the specific sonar for the job on a sub is short ranged.
@@Stealth17Gaming Many navies in the world have no minesweeping capabilities. They can not say "we don't play with you, because you are using mines". In my opinion there was no chance for the russians to clear such a minefield, because it needs much time and ressources to do so. In reality they had to send some minesweepers which would need hours or days to clear the "small" waterway. And i guess the norwegians had costal artillery at such narrow points to guard the minefields. It is possible, but it needs time and many ressources. So the russians had to stay away from shallow areas, where probably mines exist. In addition here some technical data: The norwegian submaries were the class 207, build at Nordseewerke in Emden, Germany. They were very similar to the german class 205 ans 206. Due to the small displacment of 459t they had 8 torpedoe tubes, but no reloads. For reload, the boat had to be in a harbour, the torpedoes were put into the tubes from the bow. There are three methods of mine clearence. First the classic "Minesweeper", which tugs some clearing devices behind him. The Sweeper steams through non-cleared waters, the clearing devices cut the anchor cable of the mine, which swims up and can be destroyed, usually by gunfire. Second the "Minehunter", which has a sonar optimized to detect mines. When a potential mine is detected, a mine diver identifies the mine and fixes a small bomb on it, which destroys the mine. Third is the "simulation clearing" were the Minesweeper or a remote controlled craft tows some equipment behind him, which simulates the presence of a large ship (sound, magnetic fied, ...) and let the mine explode. All three methods are risky (more or less) and very time consuming, because you normally don't know, where the mines are and you have to search in a big area. Thanks for your nice and interesting videos!!!
The psychological warfare and emotional damage is super effective in this game. Any area denial weapons/strategies are a pain to deal with due to limited time and resources. Just imagine the headache very patient, mobile and hidden coastal missle defense batterie could give you in time sensitive mission like this.
I appreciate you showing your successes, and your failures. Seeing you make mistakes and learn can be more interesting than perfectly executed missions. Thanks for showing us you are human, learning and adapting as you progress in this game.
This is a good scenario to describe the situation "Sometimes, what youve got is all youve got." Youre not always going to have the best forces available for the job.
I hope they add manouver routines because here for example leapfroging the ships would have been the best as the small boats can slow down listen for subs and catch up again, with 3 or 4 there is always one sonar going slow while the entire group stays fast. Problem is that this needs micro in this game and I dont think anyone wants to micro TB for 3h untill combat starts The only other limit is that this tactic needs TBs / missle boats with decent sonar
I enjoy seeing things go wrong! At the end of the day Sea Power is a game, and you do not even necessarily *need* to learn from your mistakes as long as you are having fun. I notice when you make mistakes you seem to have an imperative that they *must* be meaningful and you *must* improve but honesly I don't think that pressure does anyone any good. The focus should be on if it's fun and then if you can improve along the way (which you almost certainly will, and you have already) then that's great too! I find a great test for how fun a game is to be if you can still have fun and enjoy it when you're loosing and making mistakes, and certainly in naval warfare sometimes the situations you may come up against just aren't winable
Thank you. Interesting perspective. When I'm making a video I always wonder "is this going to make for a good video?". If not, then I'm wasting previous time. That's why I'm experiencing the pressure of "it must mean something"
@@Stealth17Gaming Mistakes, catastrophes, and mission fails make great stories even without lessons learned. It's not like the Americans really "win" the Battle of Mogadishu or the Allies "win" Market Garden, but these make amazing stories. I enjoyed watching this Soviet task force get ambushed from its own perspective - "Wait, are we being torpedoed?"
It looks like the minesweeper has paravanes but they don't seem to be implemented. That's the thing used to 'sweep' mines. However I don't see how the mission's author expects the players to clear the minefield.
Rushing in was indeed a mistake, but I’m not sure how much more you could’ve done if you hadn’t. No VDS, no airborne ASW support, and a stormy sea state? I’m not sure you’re ever detecting a diesel sub in those conditions. The minesweeper also just seems to just be a glorified gunboat as it is now lol.
23:22 the sounds in that area can be deep or else there is a threshold but the water in the fjord is deep. That threshold has a number of not so pleasant effects. Saltströmmen is probably the most well known (a fast current due to tide changes) through a narrow sound.
Hello, friend. Thanks for posting this video, it's nice to see that you learn from this. The mine warfare is a basic naval warfare type, which is, as you saw, extremely difficult. Yes, you detect the mines by sonar and you destroy them by shooting them! You should also have towed arrays to the side of the boats that are mini-sonars in order to have a bigger area covered, but the T43 minesweeper didn't have them (this is reality, not only the game! The Soviets didn't have this kind of technology at the time the T43s were the main minesweeper). As for your strike group, it blindly head towards the very only area that is suitable for big ships to come. And thus, a lone submarine torpedoed the group. I feel that a more aggressive approach, with the anti-sub vessels in front, should have been used, while Strike Group B should have the minesweeper in the front and the missile boats behind, as this corridor is the perfect place to mine. Have a nice time.
The mines were a cheat move, but 'probability of enemy submarines' was right there in the mission brief. Kudos for posting, and remember The Mighty Jingles' motto - "I suck, so that you don't have to." :)
It might be a bug. But in a sense the way these mines were located - extremely close to or on the surface - makes them invisible for sonar. My reasoning is that sonar is "looking" downward and not kind of up ahead. Of course given the circumstances of the scenario this makes these mines kind of wonder weapons.
24:30 did your attack boat follow the same track as the mine sweeper ? Basically expect the safe area to be narrower than 500 m so 1/4 nautical mile. Use the formation editor to force the FAC to follow 1/2 nautical mile behind the mine sweeper.
1:00 "You're a minesweeper!? Riiight, okay. I don't believe we're going to use that a whole lot." "In the business, we call this foreshadowing." -Count Dankula
11 дней назад
Hi! Great work you're doing with Sea Power. I already knew you from your Ultimate Admiral Dreadnoughts series but hadn’t commented before. I really enjoyed your Arctic Spear scenario-I’m playing it myself :) Cheers!
That could have happened in real life. I can remember how Soviet ships were nothing but sitting ducks to my torpedoes and missiles when I was playing Red Storm Rising with Amiga 500 three decades ago.
When you don't have helicopters then you should use the 'sprint & drift' method, where you sprint ahead for a couple minutes then cut the engines and drift to listen. You almost did that. And minesweepers should be at the front of a single file slow moving column.
I was curious if Sea Power was going to have minefields, and seeing you were given a minesweeper in this scenario I had a feeling of such. Never once have I officially heard anything of mines being a thing. These naval engagements with the Norwegians are rough, especially with all the other "suprises" they had in store for you. Before, I'd usually want something like an Udaloy, or a Sovremenny, or a Kara, etc. to help prosecute such missions (mostly for the helo). But with the mines bring a factor, having the large ships enter such a confined space doesn't seem like a good idea anymore.
ah, mine-or problems this time around I see. Fun watching the minesweeper drift around though, although I'm curious why its unit reference says it has 25mm guns while its ammunition list at the bottom of the screen says it has 37mm rounds.
If the game is realistically modeled (should be) you use the cranes in the rear to deploy the minesweeping gear to cut the mine cables to clear a path. And yeah, shooting the mines with a large caliber gun is a ligit and very Russian way of sweeping.
Very interesting video and quite cool to see that even sea-mines have been modelled into the game! Is it possible to fire torpedos "manually" without a target track? I would have tried that when yiu were searching for the unknown sub. A single torpedo may have got them scared and try to run away, therefor making them easier to detect with passive sonar.
Very interesting video Stealth! thank you for sharing it! As you said, we learned a lot from your mistakes. By the way I want to ask you if you can share the video of the scenario made in your streming called "Sea Power - Creating a scenario"? thanks!
@@Stealth17Gaming Yes it was! but I think that was with a regular US carrier group, not double. The video where you made it is in your streaming sub-page, and was upload a month ago. Since that I have been waiting to see it, especially if the enemy gets the second kirov XD.
Stealth was taking being a Soviet commander too seriously. You are supposed to find mines and torpedo's with your units. Quantity is a quality of its own after all.
Intelligence should have warned you that shipping was avoiding those channels as obviously the Norwegians would warn their civilian and allied ships about the mines.
I hope they have the submerged smart mines that can be air launched like dumb bombs. Reminds me of one of the campaign missions in Janes F/A-18 was to air drop a large number of submerged smart mines in designated coordinates in Russian Northern fleet channel inlet to prevent ships and subs from going in or out.
Captor mines, not sure on spelling. Sneaky little bastards that lay on the bottom. When their passive sonar detects a ship near by they spit out a MK 46 torpedo.
I like the Video, only showing Videos where everything goes mostly smooth is boring and makes the game way less interesting, i want to see an intersting game, not a boring one.
I doubted posting this video. Would have been easier to just delete the footage. Never happened, nothing to see here.
But it's my mistakes that I learn from. That you can learn from.
Some days I just mess up, so be it. Might as well learn from it when I do.
I don't know if it would be interesting or worth your time, but i'd love to see you try again and utilize the minesweeper. I don't think i have seen any other scenario with mines in it so that would be interesting !
As for the mistakes, I expect my first few weeks of gameplay after release to look even worse
I understand that people often heavily criticize you for things you do wrong or for making bad decisions, personally I don’t care.
I just love the videos you make, succeeding or failing.
Fails usually more entertaining
Glad you did, it shows just how dangerous an undetected submarine can be!
@@BrotherMunro the tarawa already proved that like 5 videos ago
"Well, comrade. We successfully wasted 5 Norwegian torpedoes, 4 anti-ship missiles, and mostly cleared a channel of mines."
(gunshot)
***throws binoculars***
Why is this the most accurate Russian thing I've seen?
@@20valver *_"KAMCHATKAAAAAAAAAAAAAAAAA!"_*
I know I'm going to lose so many of these missions. Thanks for the post.
This is quite normal, especially the first time you run a mission you just get wrecked 😅
I hear ya and I’m going to love every moment
you wont finish most of them because the game will crash after you spend an hour just getting to the enemy
Respect +5 for publishing this. Mine warfare is actually quite complicated - slow and exhausting. It doesn't appear that it is implemented well in the game and they should probably take it out until they can get it right. Idk what kind of briefing you got but if it didn't warn you about a submarine/mine threat then it failed. As an aside, I don't see how they can put a range limit on passive sonar. It's passive - you hear what you hear and YOU have to figure out how far away it is! There are a number of tools and techniques for doing so, but it's not something that needs to be inflicted on the gamer. The game needs to automate some things just enough to help the gamer, but not take all the decision making away. It's a fine line and I wish them luck. As far as I can see this applies to almost every aspect of the game, not just ASW.
I kinda feel like it's unusually cheesy for the game to tell you exactly what munition hit your ships, to the point where you can look through the manual and identify the exact types of vessel that can fire it.
Ideally it would just say 'Torpedo' or 'Missile' etc, and then you would still have enough information to work from and guess that there's a sub around, and it would feel like a realistic amount of information to receive from the situation.
Easy solution, don't look. :)
They didn't go for this approach because in a more complex scnearios there will be alot going at the same time for an average Joe. I would prefer more of a cold waters approach though, where you have to look at those gimmickey sonar signatures to identify ships/subs, weapon type has to be identified by yourself based on it's characteristics but it wont work well with multiple things going on. And the way it is is actually pretty realistic, each missile and torpedo has its own speed and characteristics so it is pretty easy to figure out what's flying towards you by the crew
That would be ideal, yes. But each missile and torpedo gives off its own identity, either by its size, range, damage output, and a whole lot of other factors.
Even though the mission was very tough, I find still it very entertaining like the minesweeper resorting to its autocannons to destroy the mines lol,, keep up the good work!! It's more fun to see people learning from their mistakes instead of winning all the time
Got your ass kick lol 😂😂😂
I was in the Navy in early to mid 80’s and ships did a swept channel drill. Don’t know what other folks were doing but as a Gunner’s Mate, we manned the 50 caliber machine guns and put people on the bow armed with rifles to shoot at floating mines. Seemed pretty suspect to me at the time.
Minefields are a welcome addition to the game as they bring another layer of depth to scenarios. However on another note I would like to see the ability to pick up life rafts and downed pilots giving the player more humane decisions to make. This should present new scenarios like SAR and rescue ops ( navy not only shoot but most of the time luckily help other ships in distress )
I am with you. Additinal to minefields (which kinds of mines?) there should be the possibility for minesweeping.
Of course it's some work for the devs, but perhaps in the future...
I recall on one of Jive Turkey's streams that he got a notification that survivors had been rescued by allied ships from an OPFOR ship he'd sunk, so I would assume there is a provision for it in-game already. I don't know if choppers work with it yet, but it's something I'm going to try right off the bat, since i want to do mission creation for a friend to play.
The minesweeper had the big winches, streaming paravanes and other gear for mine clearance VISIBLE on deck, but has to rely on a questionable sonar and Mk 1 Eyeball?
Good on you for showing all of this mate. Good training tool.
I contacted the devs. They said the mechanic wasn't fully implemented. When I asked why then they put it into the mission I got no reply. If you don't give the player tools to detect and eliminate the mines then don't add the mines, is my opinion.
@@Stealth17Gaming well said.
I wonder if the minesweeper had the right sonar to detect mines. Don’t know about this era but the specific sonar for the job on a sub is short ranged.
@@stevepirie8130 you'd hope so. Should be a low frequency set. I think...
@@Stealth17Gaming Many navies in the world have no minesweeping capabilities. They can not say "we don't play with you, because you are using mines".
In my opinion there was no chance for the russians to clear such a minefield, because it needs much time and ressources to do so. In reality they had to send some minesweepers which would need hours or days to clear the "small" waterway. And i guess the norwegians had costal artillery at such narrow points to guard the minefields. It is possible, but it needs time and many ressources. So the russians had to stay away from shallow areas, where probably mines exist.
In addition here some technical data:
The norwegian submaries were the class 207, build at Nordseewerke in Emden, Germany. They were very similar to the german class 205 ans 206. Due to the small displacment of 459t they had 8 torpedoe tubes, but no reloads. For reload, the boat had to be in a harbour, the torpedoes were put into the tubes from the bow.
There are three methods of mine clearence.
First the classic "Minesweeper", which tugs some clearing devices behind him. The Sweeper steams through non-cleared waters, the clearing devices cut the anchor cable of the mine, which swims up and can be destroyed, usually by gunfire.
Second the "Minehunter", which has a sonar optimized to detect mines. When a potential mine is detected, a mine diver identifies the mine and fixes a small bomb on it, which destroys the mine.
Third is the "simulation clearing" were the Minesweeper or a remote controlled craft tows some equipment behind him, which simulates the presence of a large ship (sound, magnetic fied, ...) and let the mine explode.
All three methods are risky (more or less) and very time consuming, because you normally don't know, where the mines are and you have to search in a big area.
Thanks for your nice and interesting videos!!!
As said earlier, everyone does it, the important thing is what you learn from it. Nice content ! KEEP UP !!
The psychological warfare and emotional damage is super effective in this game. Any area denial weapons/strategies are a pain to deal with due to limited time and resources. Just imagine the headache very patient, mobile and hidden coastal missle defense batterie could give you in time sensitive mission like this.
Emotional damage lol!
I appreciate you showing your successes, and your failures. Seeing you make mistakes and learn can be more interesting than perfectly executed missions. Thanks for showing us you are human, learning and adapting as you progress in this game.
This is a good scenario to describe the situation
"Sometimes, what youve got is all youve got." Youre not always going to have the best forces available for the job.
I hope they add manouver routines because here for example leapfroging the ships would have been the best as the small boats can slow down listen for subs and catch up again, with 3 or 4 there is always one sonar going slow while the entire group stays fast.
Problem is that this needs micro in this game and I dont think anyone wants to micro TB for 3h untill combat starts
The only other limit is that this tactic needs TBs / missle boats with decent sonar
I enjoy seeing things go wrong! At the end of the day Sea Power is a game, and you do not even necessarily *need* to learn from your mistakes as long as you are having fun. I notice when you make mistakes you seem to have an imperative that they *must* be meaningful and you *must* improve but honesly I don't think that pressure does anyone any good. The focus should be on if it's fun and then if you can improve along the way (which you almost certainly will, and you have already) then that's great too!
I find a great test for how fun a game is to be if you can still have fun and enjoy it when you're loosing and making mistakes, and certainly in naval warfare sometimes the situations you may come up against just aren't winable
Thank you. Interesting perspective. When I'm making a video I always wonder "is this going to make for a good video?". If not, then I'm wasting previous time. That's why I'm experiencing the pressure of "it must mean something"
@@Stealth17Gaming Mistakes, catastrophes, and mission fails make great stories even without lessons learned. It's not like the Americans really "win" the Battle of Mogadishu or the Allies "win" Market Garden, but these make amazing stories. I enjoyed watching this Soviet task force get ambushed from its own perspective - "Wait, are we being torpedoed?"
It looks like the minesweeper has paravanes but they don't seem to be implemented. That's the thing used to 'sweep' mines. However I don't see how the mission's author expects the players to clear the minefield.
Rushing in was indeed a mistake, but I’m not sure how much more you could’ve done if you hadn’t. No VDS, no airborne ASW support, and a stormy sea state? I’m not sure you’re ever detecting a diesel sub in those conditions.
The minesweeper also just seems to just be a glorified gunboat as it is now lol.
23:22 the sounds in that area can be deep or else there is a threshold but the water in the fjord is deep.
That threshold has a number of not so pleasant effects. Saltströmmen is probably the most well known (a fast current due to tide changes) through a narrow sound.
I personally like that you may lose in a video. Gives it some mystery. I’ll never know the outcome coming into a video.
Hello, friend. Thanks for posting this video, it's nice to see that you learn from this. The mine warfare is a basic naval warfare type, which is, as you saw, extremely difficult. Yes, you detect the mines by sonar and you destroy them by shooting them! You should also have towed arrays to the side of the boats that are mini-sonars in order to have a bigger area covered, but the T43 minesweeper didn't have them (this is reality, not only the game! The Soviets didn't have this kind of technology at the time the T43s were the main minesweeper). As for your strike group, it blindly head towards the very only area that is suitable for big ships to come. And thus, a lone submarine torpedoed the group. I feel that a more aggressive approach, with the anti-sub vessels in front, should have been used, while Strike Group B should have the minesweeper in the front and the missile boats behind, as this corridor is the perfect place to mine. Have a nice time.
The mines were a cheat move, but 'probability of enemy submarines' was right there in the mission brief.
Kudos for posting, and remember The Mighty Jingles' motto - "I suck, so that you don't have to." :)
It might be a bug. But in a sense the way these mines were located - extremely close to or on the surface - makes them invisible for sonar.
My reasoning is that sonar is "looking" downward and not kind of up ahead.
Of course given the circumstances of the scenario this makes these mines kind of wonder weapons.
Glad you posted this...shows how challenging the game can be!
Usually doing a mission the 2nd time confers great advantages but with this one? Not so sure. Would love to see you try again!
24:30 did your attack boat follow the same track as the mine sweeper ?
Basically expect the safe area to be narrower than 500 m so 1/4 nautical mile. Use the formation editor to force the FAC to follow 1/2 nautical mile behind the mine sweeper.
You can't always win. I think Minesweepers hull would be covered or made of non-metallic material.
usually fiber glass reinforced plastic hulls (and before that wood.)
1:00 "You're a minesweeper!? Riiight, okay. I don't believe we're going to use that a whole lot."
"In the business, we call this foreshadowing." -Count Dankula
Hi! Great work you're doing with Sea Power. I already knew you from your Ultimate Admiral Dreadnoughts series but hadn’t commented before. I really enjoyed your Arctic Spear scenario-I’m playing it myself :) Cheers!
Thanks! Have fun :)
That could have happened in real life. I can remember how Soviet ships were nothing but sitting ducks to my torpedoes and missiles when I was playing Red Storm Rising with Amiga 500 three decades ago.
Actually, I found this one of the most entertaining of all the videos I've watched regarding Sea Power.
Great video, thanks for posting! Losing is even more interesting and certainly I can learn more. Love your videos, keep them coming.
One the best and most important Sea Power vids people should watch
Thank you very much and my full respect for posting this video
I am glad you posted your hardship with this scenario. Other RUclipsrs have only posted Wins.
Ouch. Expect the unexpected? Enjoying the series and learning experiences.
Proper gameplay ❤ great video so refreshing to see problem solving and hardship
When you don't have helicopters then you should use the 'sprint & drift' method, where you sprint ahead for a couple minutes then cut the engines and drift to listen. You almost did that. And minesweepers should be at the front of a single file slow moving column.
14:44 you weren't expecting to... SEA MINES
I was curious if Sea Power was going to have minefields, and seeing you were given a minesweeper in this scenario I had a feeling of such. Never once have I officially heard anything of mines being a thing.
These naval engagements with the Norwegians are rough, especially with all the other "suprises" they had in store for you. Before, I'd usually want something like an Udaloy, or a Sovremenny, or a Kara, etc. to help prosecute such missions (mostly for the helo). But with the mines bring a factor, having the large ships enter such a confined space doesn't seem like a good idea anymore.
Tank you for still uploading. Failure is a part of future success
I loved this mission :]
Are you Norwegian by any chance? XD
For The Algorithm (FTA)!
Great video. I like both the wins and the losses. One learns from both.
Keep it up!
I learnt more from this video than any of your others 👍War is not pretty and clean. much more compelling thank you. subbed
ah, mine-or problems this time around I see. Fun watching the minesweeper drift around though, although I'm curious why its unit reference says it has 25mm guns while its ammunition list at the bottom of the screen says it has 37mm rounds.
If the game is realistically modeled (should be) you use the cranes in the rear to deploy the minesweeping gear to cut the mine cables to clear a path. And yeah, shooting the mines with a large caliber gun is a ligit and very Russian way of sweeping.
Very interesting video and quite cool to see that even sea-mines have been modelled into the game!
Is it possible to fire torpedos "manually" without a target track? I would have tried that when yiu were searching for the unknown sub. A single torpedo may have got them scared and try to run away, therefor making them easier to detect with passive sonar.
Don't listen to the armchair warriors mate. Your uploads are great, informative and very entertaining.
17:37
Noot noot!
I love this video. Not what I was expecting. LMAO
Mistakes are how we learn..well done to you, sir.
That is such an il logic scenario. Completely bonkers
Mission fails are good! It’s no fun just watching people kick in the computer’s teeth each time.
Very interesting video Stealth! thank you for sharing it! As you said, we learned a lot from your mistakes. By the way I want to ask you if you can share the video of the scenario made in your streming called "Sea Power - Creating a scenario"? thanks!
Was that the one with the Soviets vs the double US carrier group?
@@Stealth17Gaming Yes it was! but I think that was with a regular US carrier group, not double. The video where you made it is in your streaming sub-page, and was upload a month ago. Since that I have been waiting to see it, especially if the enemy gets the second kirov XD.
Stealth was taking being a Soviet commander too seriously. You are supposed to find mines and torpedo's with your units. Quantity is a quality of its own after all.
Intelligence should have warned you that shipping was avoiding those channels as obviously the Norwegians would warn their civilian and allied ships about the mines.
game over comrade >:D
I thought Minesweepers used nets, not machine guns xD
Try it again!
I hope they have the submerged smart mines that can be air launched like dumb bombs.
Reminds me of one of the campaign missions in Janes F/A-18 was to air drop a large number of submerged smart mines in designated coordinates in Russian Northern fleet channel inlet to prevent ships and subs from going in or out.
Captor mines, not sure on spelling. Sneaky little bastards that lay on the bottom. When their passive sonar detects a ship near by they spit out a MK 46 torpedo.
Comrade Stalin wishes to speak with you.
17:19 nautical miles , not anglosaxian land miles....
I belive the Admiral was sent to the gulag for this performance...
I like the Video, only showing Videos where everything goes mostly smooth is boring and makes the game way less interesting, i want to see an intersting game, not a boring one.
Then it got worse.. story of the soviet navy.
*HELICOPTER PARACOPTER*
*changing course like a tight parabola*
*HELICOPTER SENSOR COPTER*
Are Type 209 subs in the game?
Russia using metric and not imperial units? totally legit!