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Glad it was helpful! I'm working on a new lip sync/drawing substitutions video that uses layers and might be a better approach than this one. Hopefully, I'll have it out in the next few weeks. Thanks for watching!
I meant that it is kind of similar. You can also add various mouths shapes wit ha timestretcher node and the key it to fit the audio. I also tried automation solutions like rhubarb or allosaurus but these suck if the language is german. For english it worked nicely.@@davidpikedesigns
Great! I'll look into it. I also tried Rhubarb, but I wasn't a fan. I made another video about a different way to do lip sync in Blender, which I really prefer over using the Time Offset Modifier. In this option, you turn on and off the Opacity setting for mouth layers, which automatically creates keyframes. I think it is much easier to set up and less technical. ruclips.net/video/IUeJb7SUU8Q/видео.html You can also use this method with the mouth chart in the viewport and keyframe the lip sync that way: ruclips.net/video/IRWkdQUCUMI/видео.html
Thanks for watching! I haven't created a video on the armature option, but I did create one on parenting a 2D mouth to a 3D object. Hopefully, that one will be helpful. You can view it here: ruclips.net/video/9AAcVqdP6TA/видео.html
Awesome video. Have you tried Rhubarb auto lip sync in Blender? If you have, I would pay for you to make a video on this. The way Rhubarb is set for opentoonz it is soo easy. but i have done most of my project on blender 2d already and it's hard to export to PNG in high quality from Blender. Bit of a pain in the ass lol.
Glad you found it helpful! Thanks for watching! Concerning Rhubarb, I haven't tried it, but, unfortunately, the GitHub page says, "This project is not under active development, and does not work on Blender 3.2 and above. See the issues tab for some community discussion on how to get it working for later Blender versions." I typically use the latest version of Blender, so it sounds like using it won't be possible.
You should be able to. The easiest option I can think of would be to add each mouth image as a separate plane, then keyframe the opacity and just turn the images on and off. I'm sure there are other ways, but that is the first thought that came to mind. I bet you could create switches, too, to change the images out.
Unfortunately, if you rotate the head, the mouth shape will need to change to match the head's new perspective. This is part of why 2D can be more time consuming than 3D. I'm always back and forth between whether I want to use 2D or 3D. I like the 2D look more, but it can be a pain to use.
I did draw everything on one layer in this instance just because I wanted to quickly create the example; however, if I was creating a finished product, I would include the lines on one layer and the fills on another layer. The following two videos show that process. Hope that helps. Thanks for watching! ruclips.net/video/i2FyDMcM-hg/видео.html ruclips.net/video/Ru2LGgPigoU/видео.html
Thanks for watching! I haven't tried it, but I've seen it. I checked online and it appears that is no longer being developed and isn't compatible with Blender 3.2 and above; however, someone posted a workaround for it. I may look into it. Thanks for suggesting it!
I agree! I like to sync mine visually, but there are videos on RUclips that show auto lip syncing, but I haven't tried those methods. Maybe they work really well. I may look into it.
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This was exactly what I was looking for. Couldn't find a good tutorial on this anywhere and you helped massively. Thanks very much :)
Glad it was helpful! Thanks for watching!
Thanks so much for this - now i can load up my rigged characters with the mouth shapes using the Timeoffset method you taught me
Glad it was helpful! Thanks for watching!
Thorough & straight forward! Kudos for also trying to give proper attribution for the mouth art. Looking forward to more. Thx!
Glad it was helpful! Thanks for watching!
Great video, you kept it simple and straightforward, thank you for uploading!
Glad it was helpful! I'm working on a new lip sync/drawing substitutions video that uses layers and might be a better approach than this one. Hopefully, I'll have it out in the next few weeks. Thanks for watching!
Wow❤
Glad it was helpful! Thanks for watching!
Interesting. It is kind of similar how you can do it in Davinci Resolve.
Precisely done, well done.
I hadn't heard of that in Resolve. I use it for my video editing, so I'll need to check that out. Thanks for watching!
I meant that it is kind of similar. You can also add various mouths shapes wit ha timestretcher node and the key it to fit the audio. I also tried automation solutions like rhubarb or allosaurus but these suck if the language is german. For english it worked nicely.@@davidpikedesigns
Great! I'll look into it. I also tried Rhubarb, but I wasn't a fan. I made another video about a different way to do lip sync in Blender, which I really prefer over using the Time Offset Modifier. In this option, you turn on and off the Opacity setting for mouth layers, which automatically creates keyframes. I think it is much easier to set up and less technical. ruclips.net/video/IUeJb7SUU8Q/видео.html
You can also use this method with the mouth chart in the viewport and keyframe the lip sync that way: ruclips.net/video/IRWkdQUCUMI/видео.html
Hi David Thanks for the tutorial, Any chance you make a video for other body parts or lip sync for the moving armature? thank you so much!
Thanks for watching! I haven't created a video on the armature option, but I did create one on parenting a 2D mouth to a 3D object. Hopefully, that one will be helpful. You can view it here: ruclips.net/video/9AAcVqdP6TA/видео.html
@@davidpikedesigns Thanks, David!
Happy to help!
Merci pour cette démonstration.
À bientôt. Philippe P
Merci d'avoir regardé!
Great video!
Glad you enjoyed it. Thanks for watching!
Thanks❤🎉
Thanks for watching!
(clapping) Now That was AWesome!👏🙂
Glad you liked it and that it was helpful. Thanks for watching!
great video
Glad you liked it! Thanks for watching!
thanks for sharing!
Thanks for watching!
Awesome video. Have you tried Rhubarb auto lip sync in Blender? If you have, I would pay for you to make a video on this. The way Rhubarb is set for opentoonz it is soo easy. but i have done most of my project on blender 2d already and it's hard to export to PNG in high quality from Blender. Bit of a pain in the ass lol.
Glad you found it helpful! Thanks for watching!
Concerning Rhubarb, I haven't tried it, but, unfortunately, the GitHub page says, "This project is not under active development, and does not work on Blender 3.2 and above. See the issues tab for some community discussion on how to get it working for later Blender versions." I typically use the latest version of Blender, so it sounds like using it won't be possible.
THANKS A LOT!!
Glad you liked it! I'll be adding the second part of the video in the next day or two. Hopefully, you'll find it helpful as well. Thanks for watching!
this is work for moved charactor? mough also move?or not? sir
The mouth will move with the character since it is a layer within the character's object. Hope that helps. Thanks for watching!
hey how can i master lip sync if i just dowloaded a bunch of image of mouths without drawing it?
You should be able to. The easiest option I can think of would be to add each mouth image as a separate plane, then keyframe the opacity and just turn the images on and off. I'm sure there are other ways, but that is the first thought that came to mind. I bet you could create switches, too, to change the images out.
Please someone help this doesn't work if I have to rotate head multiple times
Unfortunately, if you rotate the head, the mouth shape will need to change to match the head's new perspective. This is part of why 2D can be more time consuming than 3D. I'm always back and forth between whether I want to use 2D or 3D. I like the 2D look more, but it can be a pain to use.
Interesting tutorial. Did you do the pencil, ink and fill in one layer i.e head at 1.52
I did draw everything on one layer in this instance just because I wanted to quickly create the example; however, if I was creating a finished product, I would include the lines on one layer and the fills on another layer. The following two videos show that process. Hope that helps. Thanks for watching!
ruclips.net/video/i2FyDMcM-hg/видео.html
ruclips.net/video/Ru2LGgPigoU/видео.html
Also, I'll have another video coming out in the next few days showing a different, simpler process for lip syncing.
Great. IL follow the steps as is
Nice tutorial, Have you tried rhubarb?
Thanks for watching! I haven't tried it, but I've seen it. I checked online and it appears that is no longer being developed and isn't compatible with Blender 3.2 and above; however, someone posted a workaround for it. I may look into it. Thanks for suggesting it!
@@davidpikedesigns ruclips.net/video/Anltf1_ufLQ/видео.htmlsi=WUT8MoMOos8jFaQ6
@cartoon_cocktail all in all I like you page
Thanks! Glad you like it!
@@davidpikedesigns you are welcome
We need auto lipsync in blender like other 2d animation software
I agree! I like to sync mine visually, but there are videos on RUclips that show auto lip syncing, but I haven't tried those methods. Maybe they work really well. I may look into it.