Retargeting made easy in Unreal I The Ultimate Retargeting Guide

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  • Опубликовано: 5 ноя 2024

Комментарии • 59

  • @the_artrobot
    @the_artrobot 11 месяцев назад

    Many of us dream of being able to do everything in Unreal. One DCC to rule them all ...at least to reduce dependencies. It would be great to see Unreal catch up to any outside tools to make that easier. It would also be good to understand what workflows from other tools can be transferable to a pure Unreal workflow. I'm still learning, but it certainly seems like the graphs or scripts in Unreal can extend options that are exposed by default. I'm particularly interested in how to do many of the things I'm used to from Maya and Motionbuilder HIK including "fixing" animation in the retargeting step, such as limiting lower limb rotations to one hing axis and puting those other rotation keys to upper limb or foot and hand to keep that original animation sillowette without breaking the rig/deformation with, for example, side to side or twisting from the elbows and knees.

  • @taroREIWA
    @taroREIWA Год назад

    The best tutorial! It was very helpful. thanks!

  • @_m3atball
    @_m3atball Год назад

    Thanks Sam! Exactly what I needed to get my character working in UE5

    • @RokokoMotion
      @RokokoMotion  Год назад +1

      Fantastic to hear you find it useful! :)

  • @wolfwirestudios
    @wolfwirestudios Год назад

    Thanks for this tutorial Sam. You're awesome and an awesome teacher as well. !!

  • @irvinestudios8213
    @irvinestudios8213 Год назад

    You guys made the video I've been needing thank you!!!

  • @PixelBokeh
    @PixelBokeh Год назад

    Incredibly helpful and very much appreciated.

    • @RokokoMotion
      @RokokoMotion  Год назад

      Great to hear, thank you! Stay tuned for more tutorials :)

  • @irvinestudios8213
    @irvinestudios8213 Год назад

    Can't wait for the metahuman video

  • @one9502
    @one9502 Год назад

    Thank you! Which version of Unreal are you using? I have left a few questions in the Discord but none are answered - is there a better way to connect?

  • @ChrisChris011
    @ChrisChris011 Год назад

    But how can I retarget the face? I don't see any tutorials on that....just live stream

    • @RokokoMotion
      @RokokoMotion  Год назад +1

      Hey Chris, we are working on producing more tutorials and adding your feedback as to what we could possibly focus on in the future :)

    • @westonfordham5220
      @westonfordham5220 Год назад

      Have you figured this out yet? Need help with this as well

  • @th-redattack
    @th-redattack 11 месяцев назад

    We really need that metahuman skeleton update because we are losing a lot of time for something that you can quickly fix

  • @MiroslavGeorgijevic
    @MiroslavGeorgijevic Год назад

    Hey Sam, thanks for the great tutorial. It's super helpful. However, I'm facing the problem to set my character to be aligned to the surface. Can you explain how to set a character to collide with an uneven surface or some objects? Thank you!

  • @sergioleonmechelk5256
    @sergioleonmechelk5256 Год назад

    Thanks for the tutorial! When do you expect the metahuman worflow tutorial to be online?

    • @RokokoMotion
      @RokokoMotion  Год назад

      Thanks for the feedback! We're working on it and it should be out soon!

    • @danupnorth6607
      @danupnorth6607 Год назад

      ​@@RokokoMotion Hi Rokoko, any updates on when this will be released? Shorter overview tutorials, or just 'whats changed since last time' type tutorials would be great to keep up with the software because I know it must be so time-consuming doing a whole tutorial every few months because the industry is moving so quickly. A quick overview of Rokoko Studio (out of beta) plus Unreal 5.1 /Metahuman would be great... before Metahuman Animator and 5.2 rolls out would be super appreciate!

  • @christopherpoterson1734
    @christopherpoterson1734 3 месяца назад

    Where can I find a more up to date video with unreal 5.4 or 5.3?

  • @christopherpoterson2244
    @christopherpoterson2244 Год назад

    I would like to see the Meta-human & Mocap with the new 5.2 Unreal.

  • @lucalanzi9345
    @lucalanzi9345 Год назад

    Hi Sam, Luca Here from S4 Studios. Fantastic video series here! I was able to get the suit up and going super quick thanks to all your tutorials and videos. Just have a quick question. Is this retargeting method applicable to any character model I want to bring in? I.E. A monster from UE Marketplace, or a Metahuman

    • @Xgrl00fireX
      @Xgrl00fireX Год назад

      Mixamo export can retarget to metahuman rig no problem. Didn't try but any rig is probably ok as long as it has the same number of joints per chain

    • @RokokoMotion
      @RokokoMotion  Год назад

      Hey Luca! Yup, you just need to create the bone chains for that model the same way, and it should work. The new system is pretty clean in that way. Good luck, I hope this helps!

  • @Tech-is1xy
    @Tech-is1xy Год назад

    Will you need to add the retarget chains for every animation we import from rokoko?

  • @wowersdh1
    @wowersdh1 Год назад

    So cool
    hey I got question. I did some of mocap through Rokoko and import mocap data.
    but I wanna edit some part with control rig in UE5. like make hand move further or change leg position little bit with mocap data.
    Is there a way I can do that?
    I can't find pipeline or tutorial for it.

    • @RokokoMotion
      @RokokoMotion  Год назад

      Hey! We recommend checking out this link if you haven't already -support.rokoko.com/hc/en-us/articles/15165002022929-Livestream-to-Metahumans-in-Unreal-Engine-5, or you join our Discord Server, as there are community members who can support you - discord.com/channels/897473293500710912/897479224804380682. Hope this helps! :)

  • @TylerCall
    @TylerCall Год назад

    Great video! Excited to see future Metahuman guides!

    • @RokokoMotion
      @RokokoMotion  Год назад

      Thank you for the feedback, we're glad you find it useful!

  • @aweidenhammer
    @aweidenhammer Год назад

    Watched the whole thing. Great to see the workflow in 5.x! I'm very interested in getting a metahuman working with Rokoko pre-recorded mocap. It's been a bit of a challenge to piece it together from multiple videos geared more toward 4.27. It's tough to keep up things move so fast. Looking forward in particular to your video on this! Thanks! I was not aware of the IK retargeting process.

    • @RokokoMotion
      @RokokoMotion  Год назад

      Hi Andrew, great to hear you've found it valuable! :)

  • @emanueleplicato9050
    @emanueleplicato9050 Год назад

    when will the tutorial for metahumans be out? There is any guide or tutorial to follow that uses latest version of rokoko and unreal?

    • @RokokoMotion
      @RokokoMotion  Год назад

      Hi Emanuele! We're working on a tutorial for Metahumans and it should be out very soon! In the meantime, Sam has covered Metahumans on Office Hours a few times, we recommend you check it out :)

  • @noiseworks
    @noiseworks Год назад +2

    can u give assurance rokoko does not use or access mocap data created in studio in any way?

    • @RokokoMotion
      @RokokoMotion  Год назад +5

      Hi there, as with most tech companies, it is part of our end user license agreement that we can use the data (anonymised and following GDPR requirements) to improve our products with machine learning etc. However, we of course can't distribute or sell the data in any way.

    • @noiseworks
      @noiseworks Год назад +3

      @@RokokoMotion thanks for your reply - smart suit goes in bin

    • @SidewaysCinema
      @SidewaysCinema Месяц назад

      @@noiseworks Sheeesh.

  • @wingng9205
    @wingng9205 Год назад

    Hello, I see you show this technology use in animation sequence, I want asked this skill is work in live link? Thank you.

    • @RokokoMotion
      @RokokoMotion  Год назад

      Hey! Thanks for your question, you can live stream while using the Unreal plugin. We recommend you check out this video to learn more - ruclips.net/video/AdhXByIJ7A4/видео.html.

  • @FPChris
    @FPChris Год назад

    7:30 If you export from Rokoko using a Mixamo skeleton why do you have to retarget to a Mixamo skeleton? Don't they already have the same bone hierarchy?

    • @RokokoMotion
      @RokokoMotion  Год назад

      This tutorial is out of date - we're currently working on the new one and it should be up next week - much cleaner workflow now. This livestream might help get you started while we finish the tutorial: ruclips.net/user/liveq1q-823qOCQ?si=8LEssjq8Jk44UVJP&t=5118

  • @moradizx
    @moradizx 6 месяцев назад

    Why I can't import without skeleton? the import button is inactive in import dialogue till I choose the skeleton 6:27

  • @Zgraphicz
    @Zgraphicz Год назад

    why arent these export settings in Rokoko Studio legacy?

  • @asfersha9741
    @asfersha9741 Год назад +1

    I have some mocap files that I downloaded from rokoko's website but they only contain the mocap data and have no mesh attached to the fbx. This makes it impossible to import into unreal engine and every single time I import it. UE crashes. Anyone know any solutions for this problem?

    • @RokokoMotion
      @RokokoMotion  Год назад +1

      Hey! That is strange. We recommend you reach out to our Support Team at support@rokoko.com, or join our Discord server, as there are a lot of supportive community members who can support you! Join with the link here - discord.com/invite/YEvtvbAuvB.

  • @Test-n7y2l
    @Test-n7y2l Год назад

    I tried exporting with no mesh and used the Unreal export toggle and it worked fine on the UE4 mannequin. Using 5.1. What's the reason for not doing this? Thanks.

    • @RokokoMotion
      @RokokoMotion  Год назад

      Hey Christopher! Yep, this is a common issue.
      We are currently exporting ue4 using their out of the box mannequin skeleton, but there is no ue5 manny skeleton available yet, so you'll need to retarget in UE directly.

  • @endvr
    @endvr Год назад

    How would you do this with facial mocap too?

    • @RokokoMotion
      @RokokoMotion  Год назад

      Check out this video: ruclips.net/video/hc5mal951I8/видео.html

  • @jordantessier25
    @jordantessier25 Год назад

    reserved a spot for the most recent webinar. only to be locked out when I went to join by a message saying it was at capacity. what's the point of reserving a spot if the spot isnt even held? reservation means that spot is kept for me regardless. please do better.

    • @RokokoMotion
      @RokokoMotion  Год назад

      We are really sorry about that! Many more showed up than we had expected and we can't change the limit on the Zoom call after it has started. We are trying to find a solution. Very sorry for the inconvenience

    • @RokokoMotion
      @RokokoMotion  Год назад

      It is live on RUclips now for those that couldn't fit on Zoom - hope you can still catch it! :) ruclips.net/user/liveGJzhbjHjMts?feature=share

  • @photobrandon
    @photobrandon Год назад

    Thanks for this video, Sam! Question. I'm having an issue where after I export the retargeted animation and put it in sequencer, it no longer moves around the space like the source. Suddenly, it has zero root motion. In the retargeter it looks fine, it's just when the animals is exported. Thoughts on this? Thanks in advance!

    • @RokokoMotion
      @RokokoMotion  Год назад

      Hi Brandon! Have you tried asking our community on Discord? You can do so here: discord.gg/bd7evnmwEb

    • @RokokoMotion
      @RokokoMotion  Год назад

      Hi Brandon - did you make sure to right click on the root bone (hips, usually) in the IK RIG asset for both the character and the mocap? That could be the culprit - Unreal has some weird root motion stuff sometimes, it's possible you might also need to turn on Root motion or something, the Unreal docs should have an answer for that. Hope that helps!!

  • @eugenepylinsky3906
    @eugenepylinsky3906 Год назад

    This process is too complicated... I thougth there was an easier way to do this, we need some simple auto retargeting

  • @ThingaMagid
    @ThingaMagid Год назад

    what about for facial mocap animations? How do we bring those in?