Updated Unreal Engine 5.4+ Mocap Workflow | Rokoko Motion Capture

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  • Опубликовано: 20 дек 2024

Комментарии •

  • @konichiwatanabi
    @konichiwatanabi 4 дня назад

    Good show! Thanks alot

  • @fernando749845
    @fernando749845 3 месяца назад +2

    Time to post a video about your indie deal on RUclips, no? You guys are AWESOME ❤❤

  • @brocscogmyre5592
    @brocscogmyre5592 3 месяца назад +1

    Thats an understatement dear chap, most UE tutorials are out of date, especially animation where there are virtually zero tutorials in 5.4

  • @JonJagsNee
    @JonJagsNee 3 месяца назад +1

    THANKS SAM! ❤️

  • @animaai_mai
    @animaai_mai 3 месяца назад +1

    🥳 very nice, thanks!

  • @funkfz6312
    @funkfz6312 9 дней назад

    when i import a fbx from rokoko team library to unreal 5.5 usign the skeleton shown in this video i only have head movement on the animation, no body anim. Character is in A pose and moving the head. I try other all the skeletons i have in unreal but non one is working

  • @Mokalogga
    @Mokalogga 2 месяца назад

    Thanks for the tutorial. Do you have any updates for Metahumans in UE5.4? 😇

  • @christopherpoterson1734
    @christopherpoterson1734 3 месяца назад

    That's great but what about the audio from face capture and dialog recording when recording Mocap and face capture? How does that work?? This is not the first time Iv'e asked Rokoko this question...

  • @EntyDio
    @EntyDio Месяц назад

    Hi Sam! I’m having a strange issue with my mocap and I was hoping you or someone in the comments could help me out.
    In Rokoko studio the animation looks good, but when importing into UE5, the root bone is all wonky, causing my animation to flip forward and "fall" on its face. If I had to guess, it has something to do with the forward axis being different but I don’t remember setting this anywhere. Older mocap takes were all fine and dandy, but only recently has it begun to do this when I import new/old mocap takes to UE5.
    Animation blending causes the character to dip into the floor as well, this happens with and without using root motion.
    I could really use your help!

    • @raymondsvejd6274
      @raymondsvejd6274 Месяц назад

      Im having the same issue, did you find a solution for this?

    • @EntyDio
      @EntyDio Месяц назад

      @@raymondsvejd6274 The newest update for Rokoko Studio has solved the issue for me. You’ll need to export from Rokoko studio with the Unreal Engine 5 mannequin (4 might work too, haven’t tried) and import in Unreal as you normally would. You will see that the animation asset in UE5 has the proper axis.
      TL;DR Update Rokoko Studio and try again.

  •  8 дней назад

    Do you have or anyone a workflow for a character from cc4 + rokoko body and face capture in unreal 5.3?

  • @tophermaraffi_NCSU
    @tophermaraffi_NCSU 3 месяца назад +1

    What about a UE5.4 update specifically targeted at Metahumans?

    • @Mokalogga
      @Mokalogga 2 месяца назад

      Hei! Did you find any updates on this?

  • @박종인의땅의역사
    @박종인의땅의역사 3 месяца назад

    nice video, thank you. BTW I am using Sony mocopi for body, and a 3rd party gloves for hand and finger(Sorry, not Rokoko). Can I combine those two data from mocopi and gloves together?

  • @cthrower
    @cthrower 3 месяца назад

    Wonder why you aren’t using the Coil Pro device? For those of us on the fence about the purchase. In my opinion, it would be awesome to see some current videos of the product in action.

  • @NickRios
    @NickRios 3 месяца назад

    Thanks Sam!

  • @SiliconRiot
    @SiliconRiot 3 месяца назад

    Is there a method in UE for stitching and blending together two pieces of animation..?

    • @funkfz6312
      @funkfz6312 9 дней назад

      yes, in sequencer add an animation to your asset. Then press the + button next to it. Add the other animation. Now you can blend them and even link them with different bones

  • @richardparry10
    @richardparry10 3 месяца назад

    Importing the FBX works in terms of the preview but there are no curves data. Any suggestions?

    • @thejabberwock3854
      @thejabberwock3854 3 месяца назад

      There is no animation included? You may have to select “Import Animations” or for face capture make sure that “Import Morph Targets” are selected in the import dialogue box (the morph target one is under advanced)

  • @303round
    @303round 2 месяца назад

    With ai and a camera will Rokoko still be relevant for a mocap solution in the years to come?

  • @lukecresante
    @lukecresante 3 месяца назад +1

    Perfect timing, finally said goodbye to 5.3.2 (just kidding)

  • @FriendlyMudcake
    @FriendlyMudcake Месяц назад

    Does anybody know if this workflow will also work with Meta Humans?

    • @funkfz6312
      @funkfz6312 9 дней назад

      yes, usign 5.5. Do not work with rokoko team library anim.

  • @StudioVacant
    @StudioVacant 3 месяца назад

    Thanks :D

  • @buraksozugecer
    @buraksozugecer 3 месяца назад

    is there same thing in 5.2? I mean layered FK rig

    • @veith3dclub
      @veith3dclub 3 месяца назад +1

      no, it comes with 5.4, you can bake it and add additive/absolute keyframes, but its not like 5.4

    • @buraksozugecer
      @buraksozugecer 3 месяца назад

      @@veith3dclub yeah, thank you for help 🤘

  • @zackheredia1
    @zackheredia1 3 месяца назад +3

    lol ship my stuff already

  • @noiseworks
    @noiseworks 2 месяца назад +1

    hey are u still training your AI models on the data from studio? rokoko have no faith in their own product, the writing is on the wall. its always been just a stupid toy anyway

    • @303round
      @303round 2 месяца назад +1

      So many solutions popping up via camera setups and ai I wonder how long Rokoko will be around?

    • @noiseworks
      @noiseworks 2 месяца назад

      do they even make a profit? who knows