WoW Player Reacts To Every FFXIV Limit Break 3 Animation
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- Опубликовано: 23 авг 2024
- CasuaLann's Video: • All Endwalker Limit Br...
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The healer lb's look and feel a bit more impressive when you see the whole party returning to life.
doesnt hit the same without 7 people being lifted into the air and brought back to life. thats the real fireworks.
and then at least two of them were in the wall anyways and instantly die again.
Trueee I’ve already begun to experience that actually 😅
Raising 7 people when you're the last one alive in Savage prog and going on to clear on that pull, feels good man.
@Shiirow that's like my dB xenoverse character returning back to full strength & pinbaling the two enemy players like ragdolls & winning.
Red Mage's Verflashbang is a great tool to remind the rest of the party to use the limit meter.
If it's a low level dungeon then it's not as important to use the limit break. I just dont use it on my paladin because I feel it's better if a healer uses it instead.
if they're not using it, I certainly will
As a RDM, I approve this message. You better use it before I do, because I'm spamming the LB button when it hits lvl 3.
@@NogginNogs I don't like it when people waste the LB3 meter. LB3s are usually only a thing in 8 man fights, and there are a few fights where I really would rather prefer we save it for healer LB. I've personally saved a few wipes with a healer LB3 and I've been in groups where another healer has done so on a number of times. Now, if it's an easy fight and you're at 10% left with everybody alive, then sure, it's probably safe. But if people are dying and being rezzed, please hold off on that. Let the healer have it until you get to 10% or less.
@@Dhalin I also use lb1/2 as a healer or tank to assert my dominance
I don't know if anyone in your chat answered your question about how the video was made but most dungeons have an "Explorer Mode" after you have completed them once, You can go into those dungeons and use your limit breaks in them as many times as you want. You can also just use it to explore the environments at your own pace and read little lore notes that are lying around in some of them without slowing down a group. They can also be a really great spot for gposing for some impressive pictures of your character.
2 yrs of playing and never knew this
That’s really cute. Thanks for the heads up!
tangentially related, that same menu also has options to run content Unsynced so you can blast through them like doing Transmog runs in WoW@@Psybear_tv
@@davidbernardino8109 When you started it would have been Shadowbringers dungeons only. But they added it to earlier dungeons when they added duty support.
I never knew this. thanks bro
I highly recommend setting party members to limited effects and alliance members to no effects because the animations get out of control at higher levels
💯 agree. The Limited view shows the effects for important party-related spells but hides everything else and Alliance spells don't help you so it doesn't matter 😂
Lb3s don't get reduced but I'm fine with it lol
I rock with party effects on, even enemies in frontline😅
If I haven't already done that then I will the next time I log in. I dont want to be overwhelmed.
White Mage is cool because you're praying to Aerith from FF7's staff. It's just a really neat little easter egg.
That's pretty much what i was thinking when i saw it!
Was it always like that or is it new?
The cool thing with White Mage's LB3 is that it's an homage to Aerith Gainsborough from FF7. The staff in the center is the weapon she uses and your character does her iconic praying pose (particularly for a certain climactic moment).
The monk LB3 only moves your hitbox _up to_ the boss, even though the animation will send the character model through the boss.
So the only way it can send you off an edge is if there's an edge _between_ you and the boss (which can happen sometimes, but most boss arenas are circles or squares where the boss is always between you and the edge).
a certain butterfly would like to say hi
Almost happened to me last night… Ifrit gap closer almost killed me against the certain butterfly
i made that mistake agains a certian pre-reflex testing dragon/psychopath, also a spider jail.
Paladin, White Mage, Black Mage, and Monk were the original LB3 for every job of the same role, before each job got their own unique animation, so theirs tend to not be as flashy since they were developed earlier. And yes, it was really wierd watching a Dragoon throw away their spears to do a magic punch.
The exception is Black Mage, cuz Meteor is meant to be super flashy, they actually had to tone it down cuz it was too flashy.
Also can't forget that Bard and Machinist both originally used Healer LB3 (The White Mage one), then Bard had it's LB3 made for Ranged Physical during mid-Heavensward I think, then I want to say in Stormblood Machinist finally got it's own LB3. And Shadowbringers on down, every class gets a unique LB3 spell effect. Every category has the same effects of all of their LBs just different animations at LB3, LB1 & 2 are identical among a whole category.
7:35 it actually depends on the scenario. Melee is the goto for single target damage, but the moment there's a second target, ranged and caster LB become more beneficial (this is even more relevant in dungeons because a caster LB on a trash pack will always be better than melee LB on a boss). However, healer LB is used the most during progression because a party-wide res can keep the pull going - occasionally tank LB can be used for this as well to force a pull to keep going through a very heavy raidwide. Additionally, some fights will _require_ the use of specific LBs for mechanics, the most common example being requiring tank LB3 in order to survive unavoidable damage.
bonus fun fact: before LBs were differentiated with the release of heavensward, bard had healer lb due to the class being an actual support role instead of fully dps at the time
Fun little tidbit about MNK LB3, its Tifa's ultimate move from FF7. FF14 has a lot of numerous shout outs to the various other games of the franchise.
WHM LB3 is Breath of Life, which is the same as Aerith's Breath of Life LB. The staff made of light is Aerith's initial weapon in FF7 as well, and you're doing the same pose as she is most famous for.
Red Mage LB3 can blind your party. Been in a few fights where we got so blinded, we lost a few people during the cast.
It's important that red mages have the best revives as they need to use them after they limit break.
if you know FF7 you'll recognize the monk limit break as Tifa's and white mage's as Aerith's
By the time you've wiped to a fight for the nth time because a red mage blinded the group with lb3 you want only simple animations.
When I play RDM, I'm very careful about when I pop the LB3 (and more often than not, someone else takes it before I can even try to use it). I'm quite proud of the fact that out of all the times I've used the RDM's LB3, I've only accidentally wiped the group *one* time. I also had a moment where at the end of the final Stormblood 24-man Raid, I did my RDM LB3 at the exact same time as the RDMs in the other two alliances, so the final boss got nailed by a triple Vermillion Scourge (which was enough to end the fight right then and there). I like to imagine that scenario resulting in the boss being there one second, and then the triple VS goes off and once the blindness has subsided, all that's left of the boss is a scorched and smoking crater. :P
Vermillion Scourge lol, more commonly known as "Ver-Blind".
All LB3's have a pretty long animation lock meaning they have a wind up and a a few seconds after where you cant move, the NIN LB feels very restrictive and kinda fun to use in that regard since the job is so high in APM when you finally get to slap the LB3 and just stand there and pump out a 100 handsigns and summon the swords it's a great change of pace, although you also kind of get locked out of certain timings for it if you want to optimize.
Imagine if WoW used the limit break system, ie a big ultimate move per class that can only be used from a partywide resource. In FF, it would be as simple as "x uses the lb because their class does the most damage" or "healer, we need a mass rez now" but in WoW there wouldn't be enough salt in the ocean to compare to the meter wars over who uses the LB to pad their numbers.
Well, FFLogs handles that by having the Limit Break be separate damage from all the players. It's done by the same people who make Warcraft Logs, so they'd probably do something similar.
On top of the fact the LB dps is separated in logs, and depending on when the LB is used, it can considered a dps loss especially if it is done during a burst window. It is also recommended any dps who have a dmg down or had only recently revived to use the LB instead.
Limit breaks depend on the situation. Sometimes you need tank LB3, most of the time melee LB3 is used because it attakcs singke target but if you don't have a melee in your party, you use any of the other ones. Both ranged and magical dps LB3 is a attacks a group of mobs but one is a circle and the one is in a line. Healer LB3 is reserved only for worse case scenarions (like, everyone is dead and healer is on like... 10 HP and does a saving throw).
Edit: Most parties fear RMD LB3 tho because it's super flashy and can blind you. It's especially bad if the boss is like at 3% and decided to do an attack which you will not see. I... might have been guilty of that crime xD
AST's can blind too but generally it's less of an issue because everyone was already dead anyways lol. Was funny watching a group get run over by trains in the last boss of Tower at Paradigm's Breach because an AST LB3'd and nobody could see what lights were red and green hahah
@@knowwhoiamyetI had that happen to me, but it was the red mage lb3 instead of astro and I the main tank moved to a track I thought was clear… end result was 3 dps and 1 healer alive among the 24 people. The red mage killed 20 people and lived
@@howlingzangetsu Then it sounds like the RDM did their job lmao!
@@aaronlefebre5060 they did… and then the boss hit them cause they were highest on threat lol
While you can turn down other effects, you can‘t turn down the LB effects.
And you too will learn about the might of Verwipe (Red Mage‘s LB3)!
And you can‘t fall off of ledges. Even if the animation displaces your character, you will always turn back to your starting position. For the Monk: yes, he will actually stand in the air if that happens. 🙈
mnk lb can make you fall in some fights tho. happened a lot in p12s
Specifically, Monk LB will move you up to the edge of the enemy hitbox. If there's an AoE or hole on the way, you can fall down!
You can kind of tell when most jobs were made because the ARR LB3s are pretty underwhelming (aside from Dragoon) and they improve from there. HW had astro, machinist, and DK; SB had samurai and red mage; ShB had dancer and gunbreaker; and EW has sage and reaper. They’re all great but the visuals definitely ramp up as time went on. I fear whatever is coming in Dawntrail 😃
Job release time doesn't really correlate to their LB3, as most of the LB3s were added a few expansions after the original jobs. What you really notice is who's got the oldest animation, which would be PLD, WHM, BLM, and MNK. --Until at least Stormblood no classes had their own unique LB3 Animation, and BRD/MCH didn't even have one for the ranged physical role initially, it was shared with healers instead.--
Edit: Nevermind, just double checked, all the unique LB3 Animations began in 3.0 Heavensward Release. Who still uses the original animations is still true, and BRD originally using Healer LB3 is also still true, rest is wrong.
Some situations ranged is needed. Like in the ultimate dsr you need it to hit multiple meteors in phase 5.
people seem to forget that there are situations where you wont want the melee to go ham on LB3, like certain fights with multi targets for ranged, tank LB for required damage reduction and just healer LB3 for a safety net in progression.
Also in dungeons, using an aoe LB on a pack of trash mobs is way more efficient than using single target on the boss.
For the limit breaks a lot of them I actually love the flourish the character does at the end. Like generally speaking you won’t see those except in situations like this video, but the devs went through the effort to add those touch to details, also yeah the older jobs for some clearly take a more simple approach compared to the later additions of the same role as an example white mage and scholar are very simplistic compared to astro and sage (I’d personally expect a flower themed light show on par with sage’s tree form white mage)
yeah, not a lot of accasions but if you do it's so nice with the little flourish. Got to use Bard LB3 some days ago, Raid only had me and 1 tank standing. Managed to shave of most HP with the LB3 and we killed the boss shortly after. That little bow at the end of Bard LB3 looked so intentional lol "Came to save your asses please applaude my performance" :P
The cool Easter Egg for the White Mage LB3 is that it is named after Aerith's second level 3 Limit Break from FFVII and your weapon actually turns into a glowing version of her starting rod.
SE needs to put out a new version of "Break The Limit" with the new classes, they'd made an amazing showcase of all the Limit Breaks as of Shadowbringers which would have been perfect for reacting.
WHM is visually underwhelming, but is also note-for-note an action Aerith does in FF7. A bunch of the names are also callbacks (Braver, Final Heaven, Chimatsuri / Blood festival, Doom of the Living, Healing Wind, Breath of the Earth, Big Shot, Satellite Beam, for example, all also reference ff7)
They are quite the spectacle. My favorites are the RDM and Ast ones, with an honorable mention to drg.
Melee DPS gets priority on the LB most of the time, but there are occasions where it's better for alternate roles to do it. For example, in the last fight of Praetorium, when Gaius puts those four copies of himself in all the corners. If there's a ranged DPS in that party, they should use the LB to damage two of the adds at once.
Don't worry the FF community will have you react to every single piece of content by the time you're at end game, it's a ritual at this point
I still feel guilty at times if I’m reacting to things but then I realise that everyone seems to really enjoy it. It’s quite nice
Typically, the older the job, the less flashy the LB3.
So, Pal, Warrior, White Mage, Scholar, Summoner, Lancer, and all the other jobs you can choose to start out as.
Ninja was introduced in the ARR patches
DRK, MCH and AST Heavensward
SAM and RDM in Stormblood (Sam being one of the ones that is less flashy while being "newer")
DNC and GNB in Shadowbringers
Sage and Reaper in Endwalker
Now there is a good chance that A LOT of people do not know this, but LB3 use to not be job specific but role specific.
Paladin's current LB3 was the Tank LB3, same with White Mage and Black Mage being the Healer and Caster LB3 respectively.
I do not remember what the LB3 for melee was. Did not play any of those back then.
Stormblood I think is when they made LB3 job specific?
Forgive me if I am off on any of this. It has been years since I have seen this stuff
Yep PLD LB3 covered PLD/WAR then DRK, WHM LB3 covered WHM/SCH/BRD then AST --/MCH-- , BLM LB3 covered BLM/SMN, MNK LB3 covered MNK/DRG/NIN at least up to --early-- HW. I want to say BRD/MCH got the line AoE LB3 in --late-- HW. Generally when a job released has little bearing on it's LB3, the only noteworthy exceptions are who "kept" a shared LB3, which in this case is PLD/WHM/BLM/MNK --and kind of BRD--.
Edit: Nevermind, just double checked, all the unique LB3 Animations began in 3.0 Heavensward Release. Who still uses the original animations is still true, and BRD originally using Healer LB3 is also still true, rest is wrong.
Melee LB3 back then was MNK's current LB3.
@@ZeroKaiser Ah, thank you for saying so.
The MNK LB won't make you fall off; while the character appears to be moving forward for the attack, their actual position remains the same all throughout the execution, only the model moves for the strike.
It is basically how they fixed the DRG's Jump / High Jump as it used to move you forward, land and strike then jump back to where you were so it happened often that you'd end up jumping in at the end of an enemy's AoE being cast and taking a hit. Now, Jump / High Jump has you remain where you are but the character model does visually jump, land and strike then jump back visually while your actual position remains where you activated the action.
In a way, that works even better because in old FF titles, the pro of using Jump for Dragoons was that while they were in the air, they were un-targettable and couldn't be damaged for about a turn; with the way it works now, it achieves the same since you can't be damaged by the AoE unless you used Jump / High Jump while already in it when you activated it.
So it used to be in ARR that all Jobs of a certain role had the exact same LB3 animations - and Bard, being the only Ranged Physical DPS and being mostly a support DPS, had the Healer Limit Breaks instead of a damage dealing one.
The Tanks shared what is now Paladin's LB3, the Healers (and Bard) shared White Mage's, the Melee DPS shared Monk's, and the Magic/Caster DPS shared Black Mage's. It's why those 4 animations probably feel a bit more dated or "unimpressive" visually to the other unique Job ones.
I actually lost a P12S Enrage because my Monk leaped off the platform 🤣
Interesting thing that people miss with the WHM LB3, that is Aerith's Staff from FFVII made out of light that they pray to.
When you start doing Ultimate raids, some fight mechanics require specific LB3s to prevent wiping, like in The Weapon's Refrain (UwU) or The Omega Protocol (TOP)
LimitBreaks are ultimate ability with various effect:
For DPS MELEE : Huge single target attack
For DPS Caster: HUGE AOE
For DPS Ranged: Line AOE
Healer: Huge Heal + Rez everyone
Tank: BoomBoom Bring Tankyness to the party
You can use like 1 to 2 level 3 Limitbreak on an High-end content fight of ~8mn
1:04 --- You can - but not Limit Break 3 😎
The area this is filmed in is a normal dungeon from StormBlood. Its in "exlorer mode", which means no mobs or bosses, you just go there alone or with friends for pretty screenshots. You can place a dummy for battle effects and you have access to all limit breaks whenever you like.
5:55 --- I think WHM is underwhelming because its an older job and they didnt went overboard with them that much...
7:06 --- Nah, as a BLM you just summon a meteor (not Dalamut) down to earth to bury your enemies. No big deal XD
7:27 --- LB3s can only be used in 8man content (and Porta Decumana when you get a LB3 granted by Haydaelyn). Sometimes the boss makes a "end it all"-move, then you use tank LB3 - its a requirement. Sometimes the party wipes, then you use healer LB3 - this is a "we f***ed up, save us, healer!"-moment, not so much a requirement gameplaywise (except in some Ultimates to cheese a mechanic). DPS LB3 is usually reserved for melees: theirs is single target and does more dmg, whereas ranged dd's and magic dps have multi-target LB3s, which does less dmg. Which is pretty darn infuriating, if you think about it. The only time you use a ranged/magic LB1 or 2 is in dungeon mob pulls - in Ultimates, Savage or Extremes, you never see their AOE LB3. Except in Alliance Raids, where strikt dmg numbers dont matter, and even then melees can get salty for "stealing" their LB3 (which is why I keep doing that ^.^ )
13:59 --- They dont fall of because they dont leave the spot from where they start: its just an animation. Also, you cant use LB3 on a boss on a ledge because if he was, you usually cant target him, ego no LB3 to begin with. Also, you never miss an LB - UNLESS you're in the middle of charging up and the boss disengages - it happens. I think melees, needing a target, get interrupted unless they are too far in, than it goes off regardless. Ranged and magic LBs are screwed: they are in animation lock and cant interrupt themselves.
A little correction but there are some fights where you do use AOE LB3s. Some of the Heavensward fights it was better to use ranged LB3s to clear some adds so the melees could burst down another add. Or in UWU where you do the LB3 dance between the primals and Ultima. A tank, Healer, AoE, and melee LB3 are all required during that.
Hey man ! just randomly discovered your channel via recommandations and I love your reactions, glad to see you're enjoying FFXIV so far, I'm a very long time player (8 years now) and one of my favourite things is seeing people react to the story as well as raiding, can't wait to see more of that ! And welcome to the game :D
Trust me, tanking in this game is so much more inviting, until this game I never even thought id be a tank main. started with Gunbreaker and I just snowballed to the rest of the tank classes from there.
(that being said, Dark Knight should not be your first tank class as that one is a bit....unique in how it plays, it is very much not your typical tank class.)
Red Mage LB3: "The power of the sun in the palm of my hand."
Melee-LB's are used most of the time cause they're single-target and do the most damage to bosses. Distance-DD's LBs are all line-aoe and Mage are all circle-aoe. Heals mostly get to use LB3 in alliance-raids when most of the party is down and need to be revived. Tank get to use LB very rarely but there are some raid-bosses you NEED to use them to avoid a wipe - Alexander for example.
I'm very sad to say that I mained Red Mage from level 50 to 90 and yet have never had the opportunity to blind folks with an LB3. There are like no fights where caster LB3 is preferable to melee :(
Same here. I never get to bless people with my Red Mage LB3 lol
Well, UWU requires a caster LB3 to clear. But, aside from that, there are 2-target fights where a caster LB3 could be useful (e.g., Turn 1). Or if they're spread too far apart, you use a ranged LB3. The AoE LBs are always a gain on two targets over a single target LB.
That said, I actually recommend that you use caster LB in dungeons on trash. It's not an LB3, but it's still useful.
Use it on casual stuff like Alliance Raids or normal trials. I do.
Its funny how they say you can fall off with the monk lb or whatever but you dont. If the boss is on a ledge it stops you when you get to a certain point in its hitbox for bosses like that. In my experience ive never seen it happen and ive played the game for almost 10 years.
I know this is not about XIV, but sometime, look up a full FFXI Weaponskill video. FFXI was a thing before WoW even started, and even back then, SE knew how to do some really cool animations. Though try to find one performed by a Mithra if you can; theirs are usually the coolest animations.
FFxiv, especially in recent years, has made tanking a WHOLE lot easier. honestly, everyone should try it and see if they like it or not. Tanks are really just dps that like to get hit in the face and have some more defense than normal lol.
Fun trivia from back in the day: Bards lb3 used to be White Mage's current lb3. So to get the full party lb3 rez back during the coils of Bahamut raids, a bard was a must. They changed it later when heavensward released so that bard would have a ranged one and whm have a healer one.
I saved a party in Ifrit Ex once as a bard with the old LB3 rez back in ARR. Was the first time I ever prevented a wipe, and I'll never forget it.
@@Kaligraphy22 nice!!! Coming in clutch honestly is the best feeling imo
The staff that appears for the white mage is Aerith’s staff from ffvii
People who claim monks fall off of the arena when they do LB are talking out of their behinds. As a monk main, I can confirm, your character model just floats in mid air and returns to the starting point.
The reason being is that there is no actual Z axis involved in limit breaks. Nor does your character ACTUALLY really leave their spot during the animation.
There ARE some rare instances where you can be really badly placed and the game does a bit of weird hocus pocus where you do clip through and fall off, but that is rare and can be attributed to being a bug.
99 out of 100 times, you are assumed to be in the spot you started casting your LB3 in. Even if your model is out of that place when an attack lands there during the animation.
Even moreso. You die during cast/early animation lock and the entire animation goes off, the LB3 charge is consumed and it didn't actually happen. That goes for all of the LB3's even though the tank one doesn't quite have a casting time.
I'm pretty sure Monks can use their LB3 without issue on ledge mobs same as any other class. I could be wrong. Might need to test this out.
EDIT: So I went and tested it out on the P10 Boss. I was right. You'll have no issue as though it looks like your character blasts through, you yourself are actually rooted on the spot. That's just an animation.
FFXIV Tanking is a lot less stressful than WoW, because in FFXIV you WILL know if the tank screws up versus if a healer didn't crack the glass for emergency heals or cast Lucid Dreaming before running completely dry. Tank-specific mechanics, such as Tank Busters, Tank Stacks and Tank Towers make this apparent and obvious enough for EVERYONE to acknowledge performance.
In WoW, however, you could have done everything right as a Tank and "done not enough damage" (arbitrary demand parameter of the raid/party or raid/party leader; it fluctuates and changes depending on the mood the player is in and not because you've met the minimum requirements) and subsequently get kicked in favor of more DPS and one tank rather than two tanks, without warning.
Definitely didn't kill my entire party during P11s reclear by using sage LB in the middle of him casting a dark or light mechanic. The light from the sage lb completely obscured the fact that he was casting a dark ability, and everyone ran to their deaths.
A red mage used their limit break in Delubrum Reginae and we couldn’t see the floor with explosives to avoid and we all wiped lol
Not only can you fall off, you update position pretty much the whole LB so you can easily snapshot yourself in bad or zip out of your tower or whatever
The limit break is generally reserved for the healers, their level 3 revives every one..... the ultimate "oh shit" button lol but if everything is going smoothly it goes to the dps
Black mage master magician, able to control the elements at will, power of god and anime on their side
also black mage: "i summon big rock :^ )"
The bard's one has a really good sound design btw
As someone who started playing FF14 as a tank, it's really not so bad! You can think of it less as a responsibility and more as insurance to make sure you don't die to mechanics. Tank privilege, baybee.
Plus, you're the #1 priority for Healers to pay attention to and keep alive, so even if you *do* screw up and take a boatload of damage, as long as that damage doesn't kill you outright (and even if you *do* die, your Healers, SMNs, and/or RDMs will be really damn quick to rez you), they will be able to get you back up to full HP very quickly (or in the case of a SGE, they could just drop a Haima on you to negate damage from the next 5 incoming attacks while they then go about actually healing you).
Not to mention, the community as a whole is very understanding, so all you really have to do is inform them that you're not used to or are still learning how to tank, and more than likely they'll be happy to help you out and offer you tips.
The first four are the Tank LB3s. Yes, the animations may get in the way of the mechanics animation, but considering they come with 80% damage reduction, they're usually used as "Get Out of Mechanics Free" cards.
This does end up in a bit of a silly situation, where a raid group can't figure out a mechanic, so they decide to just say screw it and Tank LB to faceroll their way through it. Unfortunately, this does mean they never actually learn how to successfully do the mechanic, so as the expansion goes on and they get better gear, so eventually they get so good that they don't have the limit break charged when they need it. They either have to learn the mechanic, or _take off their pants_ so they take long enough to charge the LB before they get to that mechanic.
NEST calls this the "No-Pants Strat"
Just realized the DK LB looks like a Domain Expansion. 😮
bard lb3 used to be like healer lb3, rez everyone
There are specific times when you want tank do lb3, but its pretty rare. Healer lb3 is lifesaver, if something went horribly wrong and most of team is dead. It situational.
Most often its dps and since its usually just single boss you fighting, its melee job who does lb3 for maximum damage. Caster/Ranged dps lb3 is not very common to use. In more flex content, if you dont have melee or he is sleeping, you might end up using it. But normally its as tank lb. Only at speciffic times that are very rare you really want use AoE lb3, because otherwise its considered waste.
In endgame its almost always melee dps, in crisis healer, but since dps check is tight you might not have enough dps after heal lb to kill boss before timer runs out.
Machinist's LB is a callback to Valefor from FFX
Most of the LB3’s are characters from the FF universes limit breaks. So if you’re a huge fan of other FF games they’re really cool. For example, the staff in the white mage one is Aerith’s Guard Stick. In the Black Mage one that’s Vivi’s Meteor and so on.
You should watch the Endwalker skill showcase
do this for sure
The WHM lb3 is based off Aerith's Limit Break of the same name from FF7. It even has her Gaurd Stick in the animation.
I think it would have been more fitting if the Reaper one had been last, at that one's named 'The End'.
When you use limit break, even if your model moves, your character doesnt. So everyone saying theyve seen a monk fall off an edge with their lb is straight up lying lmao
The correct amount of things to pull as a tank is "Yes"
Oh I recommend watching papachin mod trailers also xD
You can def turn down animations, however limit break is something that while one player / class uses it, it is coordinated. These types of things (ideally) aren't just going off unplanned.
Honestly. If youre using tank limit break its because YOU ARE going to eat that mechanic. When you use a heal limitbreak its because YOU FAILED that mechanic and need to save the run.
The dps limit break is more like taking the final kill.
Some of the less impressive ones are more so referencing other ff games (white mage and monk being the most blatant in referencing ff7)
Thinking of it there should be fights where the aoe LB3's are required, like an insane crowd of adds or something. Or a hydra add where if you kill it you just get two etc. They could do all kinds of things by coming up with scenarios that require certain LB3's.
Yeah that could be a cool idea. At least ranged get to use their’s then 😆
There were a few back in Heavensward when they were still relevant fights. Examples being the A5S pigs and some of the adds in A10S. There's also the Ultimates which one of them forces you to use every single type of LB3(Tank, Healer, AoE, and Melee) to pass a mechanic.
BLU doesn't need no LB... he is the LB!!
Tanking anxiety is definitely a good reason to want to delay tanking. That said, FF's tanking is actually very user friendly. You're effectively just another melee DPS with a simpler rotation generally speaking, and where to hold mobs usually isn't too bad of a choice. Don't stand in bad, don't face enemies towards the group, easy peasy. The rest comes with experience.
Playing every role helps you understand what to do as the others though, so it's encouraged to play everything. If you play a healer, you understand what it's like when a dps stands too far out for heals, or a tank doesn't mitigate. If you play DPS you understand how annoying it can be when your healer doesn't pay attention to your debuffs and cleanse them, or when the tank won't sit still. Playing tank helps you understand how frustrating it can be when people don't let you get aggro by pulling ahead of you then scattering like the wind, etc etc. Playing everything to learn what NOT to do as everything else is encouraged!
there are some really impressive lb3 mods out there.
for the scholar i feel like he should summon a massive pure white fairy that does a kind of mejestic pray animation. that or a bunch of fairies spawn and give each ally a kiss on their forehead which then resurrects them.
white mage can be underwhelming because it was the first healer (and bard) LB3, Scholar, astro and sage came much later
TIL that every class has their own LB - after playing all the way through Endwalker... /facepalm
Couldn’t wait for him to see astrologian and red mage lb3 lmfao
as a white mage main the lb is very underwhelming luckily I dont need to do it often unless something is very wrong
Only one missing LB3 in this video its a rare one only in 24 man raids if each group has a Red Mage and all 3 cast LB3 everyone in raid gets hit with a blinding FLASH BANG.
Yh, melee lb3 are the least flashy looking. But unfortunately they're the hardest hitting. Which is why they take priority.
But in my honest opinion, unless it's savage raiding, whoever gets it out first wins(unless it's needed for mitigation or the team sucks and you save it for the healer)
As you can probably tell, some classes need massive LB3 overhauls to be in-line with the others. Specifically:
- Paladin
- Scholar
- White Mage
- Summoner
- Samurai
- Ninja
It really depends. I really like WHM's LB3. It's entirely a nod to FF7's Aerith. The staff that appears in front of you is the same model as Aerith's staff and you kneel down just like her.
I like my Bahamut wings.
Once you learn your class as a tank and know the best times to use your abilities and all that... it's so much fun going into something new... you're little bro has to start somewhere and the community is generally cool to sprouts so lol
I have it on limited during raids but most of the times I leave it on
AST is my favorite healer and you will have a blast leveling it. Healing is so great in this game lol
Reaper is the coolest, Red Mage 2nd and Dragoon 3rd. Rest is maaaahhhh
Tanking in FFXIV is WAAAY easier than in WoW. I've been playing WoW since 2006 and I still don't tank. FFXIV I started 2 years ago and I have no trouble tanking lower end content. Once youget into Savage level, my confidence falls off, but that's not unusual. Your brother should be fine tanking as PLD
Remember when Bard had a very pretty healer LB3? Those were the days :')
You wouldnt fall off for using monk lb3 on a boss just outside the arena. 😂 That's like saying Dancer would fall too. I main DNC and never fallen off cos you saw dnc lb3 zooms foward in a zig zag. It's for effect.
Like some dance emotes in 14 make you "walk off" the ledges, but act like the ground is still there.
I like DRG more than the others. I remember a 24 man raid where a drg from the other 2 alliances and myself (as drg) let off our lb3s at the same time as the boss let his big attack go with us. We all killed each other at the same time and ended the raid. The other party members of each alliance was all cheering and amazed by it. Some in chat was calling it the Dragoon's Sacrifice. I wish I had recorded that fight that night. lol
Lmaoo sounds like a good time
That was probably one of the best raids I've had in years in the game.
This entire video can be answered with one simple sentence;
Play the game and find out for yourself. 😉👍
Tanks use LB3 when the boss is gonna use a party killer.
Healers use it when the vast majority of the party is dead. It res the whole party.
Melee dps use it for big damage against boss.
Ranged dps basically shouldn't use it. You could kill a group of mobs...
Caster LB3 was used on Shinryu Extreme to break his 2 wings and deal damage to the head while we were on his back. Also usefull in the last boss of the Omega raids as it's 2 bosses and you can damage both at the same time.
Basically, when the boss is 2 bosses, use Caster LB3.
@@royox By the time I made my op post I didn't encounter such a boss yet, but it makes sense if you need to deal damage to multiple hitboxes to use ranged dps LB.
Tank is the easiest job in the game, trust me, ESPECIALLY if you're not doing endgame raids. This is because tank are so beefy that you can make mistakes after mistakes and still do fine, whereas other roles can get one shotted if they fail mechanics even once. Healers are especially harsh, cuz a dead healer can be a wipe.
Ive always hated SMN LB3. Its such a wasted opportunity to summon a huge ass bahamut and cast Ahk morn.
im sorry....muh-lee??
As a healer main, tanking is really easy. I just go unga bunga and trust my healer to keep up.
Underwhelming, but WHM is a reference to Aerith in FF7. So I think that makes it p cool. :)
Monk never uses the LB3? Excuse me Sir, you underestimate my willingness to die for the big numbers and flashy animations :D
1:20
Can you limit others animation. Yes, and it's ideal at end game to do so with as flashy as all the classes get.
Melee animations are faster cuz you don't want to stay locked in place melee with the boss for a long ass time