@@danielclark272 It's better than Knack 1 and 2 combined, that's for sure. But the prophecy will only be fulfilled when Bigmode publishes Knack 3 : The Knackening. Animal Well will then PALE in comparison.
@@thomascheckie2394 Elden Ring for people not even remotely into soulslikes is most definitely NOT easy. I remember it took me 3 tries to finally understand the appeal of Elden Ring. Now I love FromSoftware games. But it wasn't an easy process.
@@jan-ep7lm And you don't even have to be that good to do it! L1 spamming makes you invulnerable to most of the enemies. Beyond that it's just a rhythm game where you gotta remember to jump once in a while.
Billy Basso ... omg, this is one of the most enjoyable game experiences I have had in a while. No backseating, learning game mechanics through examples in the game and it's just my brain and the items working to figure things out.
Replying to my own comment. Just got done solving the BIG non-apparent puzzle in the late game. Took me hours, but what a feeling to watch it start taking shape as I found each (blank) and it just clicked. Wow
@@webinatic216 Kendrick plays the game with his daughter on his lap laughing together as they figure out the puzzles, drake plays it with someone's daughter on his lap as she tries to figure out the puzzles and he smells her hair byden style..
I love the fact that I devised a perfect run to take the Mock Disc ALL THE WAY up to the altar, and then my buddy with less MetroidVania experience just uses the Warp Whistle to cut out 2/3 of the legwork that I did. This game just keeps astounding me and I am so here for it.
Lol u did that whole part without the warp whistle?? I've done a few things the hard way, too. And then saw RUclips vids of people doing it a much easier way, lol.
@@amixofgeekcontent yeah, I mapped a route, then just did attempts until I managed to do it. Wasn't bad at all, like 5 tries or so. I kinda had a suspicion that there was an easier way, but I didn't care because I was having fun.
@@potatopotatopotatopotatopo8746 Something I wish I had before mostly finishing the game! If you have the flute and have used it to reach the fast travel area, say hello to the fishy fellow in the room below it. Bring the flute, it wants to show you something.
Truthfully, any time I hear about a proprietary engine, I'm interested. Not that good games CAN'T be made in Unity and Unreal and stuff, but I feel like more often than not, proprietary engines have something special to them, something extra. I will be buying this as soon as I get home today!
I just beat the game for the first time. I want to thank both you and Billy for such a beautiful experience. I've been battling depression for a long time now, and the game released the day I got out of the hospital. This game will always have a special place in my heart. Thank you again, dog bless ❤
It’s crazy the amount of people who either don’t know God or left it behind. I have never been religious but I’m shocked nonetheless. It’s so innocent too. Like crazy man. Wowzers
I honestly couldnt put it down until I got the platinum trophy. This is a game changer. I hope this gets a sequel, either direct or spiritual. I need more of this! Amazing job guys!
@@JoicSethThat's actually a lot more typical of custom engines. Games made with bespoke engines that have exactly the things the game needs, made exactly for the way it needs to work in that game, are often way more performant and lightweight. It's the "generalized" engines that end up heavy and sluggish.
The way Billy Basso describes Layer 3 (The Evil Layer) is why I love this game. Animal Well feels like it came from an alternate timeline where Super Metroid and Symphony of the Night were just a stepping stone instead of the standard to be measured against. Billy has jumped that 25 years of imaginary progress by himself. The secrets, the freedom, the inventive and multi-use power-ups. Damn. Thank you Billy Basso for making this and thank you BIGMODE for giving it the spotlight and audience it deserves.
“The dialogue in this game is literally buried in a secret spot” I thought he was joking but it actually *is* buried. It’s below the ground in a secret spot. Nice job, Dunk.
I legit stopped at the start until I could get around to playing it. I just got to the end (not 100%) and I think the game is phenomenal. Dunkey hit the nail on the head when talking about how rewarding it is to figure things out in this game, half the techniques and tricks you either go "maybe I can.." or you find out something completely by accident. It feels like Dunkey's metaphor for Super Mario 64 being like jazz. Definitely gonna 100%
Congrats Dunkey! Such an amazing accomplishment from Bigmode and Billy! It’s wonderful to use your platform to seek out and shine a light on artists making truly unique work, looking forward to what’s next from Bigmode!
Dunkey's sarcasm and Billy's deadpan are a comedic power couple. Like watching someone do standup to an audience of people who think he's doing a ted talk
I'm 7 hours in. Best game I've played in years. The world's atmosphere and soundscape is just sublime. The sense of discovery and exploration feels like a mix of Outer Wilds and Hollow Knight and it's ensnared me as thoroughly as those titles. Gameplay is crisp and responsive with plenty of creative elements to keep it interesting. Interacting with the world using your myriad tools and gadgets is as fun as it is satisfying and being inquisitive never felt so rewarding. I truly love this game. Well done to everyone involved.
I winced when I heard them say they cut it all out -I imagine this “Aha” moment came after laying down some groundwork, and realizing it’s all made irrelevant by the simple (and in hindsight, obvious) realization that “animals don’t talk.”
“Later on when I was trying to make the game more realistic, I realized that animals don’t talk.” I guess Dunkey is still figuring that one out for himself, huh?
I was just about to say that animal well was like the lasagna of video games. The first layer is like Halo 2 the second layer is like halo 3 and the third is like Godfather 1 and 2 had a baby and that baby was a rat that became the greatest chef in all of paris
I love Castlevania and Metroid and everything in between and after but this game is way too cryptic and convoluted. I found myself getting stuck more than a few times, had to put it down. Maybe it's just not for me.
The technological wizardry it must’ve taken to make this game under 40 MB is insane to me. You have reflections, smoke physics, detailed animations, all the music, the detailed pixel art, everything. Less than 40 MB. This is more impressive than if Halo 2 met Halo 3.
Yeah, the real storage bloat is in high res textures and hours upon hours of dialogue audio files. If the graphics are all created by the engine as you play then that's just code, which is equivalent to text storage wise. 1MB is about 1,000,000 characters before compression. So with 40mb you can hold millions and millions of characters, maybe even more than 40 million with proper compression and compilation. Aaand i just remembered that compilation reduces variables and function names to single characters in most cases (as far as i have experience with) so this could be like, a couple hundred thousand to a million lines of code in this game. That's more than enough space to make a complete game and engine to run it (and just it). It seems people are forgetting just how little space games used to take up. It's really just textures and audio that make CoD hundreds of gigabytes, i bet there's less than a gigabyte of actual compiled code in those games, including netcode.
It being under 40MB isn't surprising given it's on his own purpose-made engine. That he did that as well as all those other things is impressive. It takes a wealth of skills and dedication to achieve that.
@@eqwerewrqwerqreI think you are talking about JavaScript or scripting languages in general. I would guess this game is written in compiled language like C++. Code in these languages is compiled to machine code, which is considerably smaller than minified JavaScript, which is still UTF8 characters.
- Critically acclaimed - Innovative Metroidvania - Gorgeous artstyle - 35 MB total size - Hilarious marketing leading up to launch - 10% launch discount to win cheapskates like me over Gotta say, Dunkey, you did quite well with this one. Congrats to you and Billy and anyone else involved!
I wish one day I could wield a fraction of Billy Basso's power, I mean this guy is a programming/artistic/musical genius! Built it all from scratch, there's incredible water and smoke physics all over, dynamic lighting and reflections, the pixel art is truly something else and the music sounds incredible, on top of that the game is under 40MBs and playable on consoles too? My mind is completely blown.
I've never played a game that is so eager to embrace emergent mechanics into it's core toolbox. Using the bubble wand to infinitely climb feels like an exploit, but it's 100% accounted for in the level design. There was this one puzzle in the late game (a bunny puzzle) where it seemed like even after obtaining all the toys, I still wasn't able to solve it, but I figured out some mechanical cheese and it felt completely earned. Every inch of this game tells the story of a developer who has a deep passion for the medium.
Yes - finding out you can glitch the bubble wand only to realize a bit later that it’s 100% intentional was one of the best gaming experiences I had in a while.
I bet Moppin is punching the air right now, they made two well type games(Downwell and Poinpy) and never thought to make an open-well type game. The fools.
It's so impressive how Billy Basso developed this entire gorgeous mastahpiece from the ground up. He put so much love into it. Congratulations to him and to Bigmode.
So happy to see this is getting so much positive attention. Best of luck to the dev and to the big mode team! Really looking forward to your next thing
Billy and Jason. Thanks for putting a wonderful piece of art into the world. This was a lot of hard work and I couldn’t be more thankful. Thank you so much.
I watched the video, played video game, and returned to watch the video again, to confirm that everything Dunkey says is 100% true. It's just masterpiece
Dunkey i love your approach to the game drop! Interviewing creators is something I would love to see you do more of. Thanks for putting the focus on the creators you da beeest.
"I made the game by myself" me: "oh a fellow jack of all trade, it inspires me more on becoming a solo-develop-" "I also made the engine" me:"you fucking psycho"
It's not as uncommon as you think. It's also really fun. What's less common is carrying it through to the end. Also, his visuals are pretty good. I couldn't do that.
@@Nickbronline Yes. What they mean though is that people who usually make their game engines often have trouble completing a polished game using their engine.
I remember meeting Dunkey at PAX last year and getting to play the Animal Well demo while chatting with Leah. Graphics and gameplay were very intriguing. Happy to see how far along the game came!
It's a 9/10 for me. Being dead serious, what an incredible game, I always meme'd the hype about the game, but I never realized just how good it was. It would have been a 10/10 if it was called Super Mario Brothers 3, but not every game can be Super Mario Brothers 3.
Dunkey makes a lot of jokes but it was clear to me from day 1 that he truly believed this game was something incredibly special. It was obviously not a light decision to make it BigMode's first published game.
I just hit the credits on it. I really loved it. Really really good game. Thanks Dunkey for pushing the game to us and thanks Billy for all your hard work!
The guy who made this game is genius. Dunkey initially I was sceptical but if you manage to maintain this quality I am excited about what is next from Bigmode. Also hope to see more games from Billy. I just still cannot believe it he made all of this by himself and put it 38mb.
This is not a game you just play while holding the controller... My wife and I have discussed puzzles OUTSIDE of the game itself. It is her FAVORITE game to watch! Thanks BIlly and Dunkey!
It’s nice that Dunkey gives as much recognition to Billy Basso as he does with Animal Well. Great to see game developers like Billy getting the spotlight he deserves. :)
Spoilers: You simply count the pixels of the odd numbered flashes of light in the water of the save room, then translate that into morse code, which translates to a language that only exists in one village in India, which translates to a phone number, where a guy gives you an address, and when you go there at a specific time, Billy Basso gives you a handshake.
@@corican there was something about that comment... when you see ''spoilers'' and know you dont want to spoil it but read it anyway because you want to know what it is thats being spoiled that you didnt want spoiled but spoiled it anyway only to find out its the solution to a puzzle you know is made up but are really not sure so you want to play the game to find out just how wild these puzzles are that you are never going to solve, thanks.
Dunkey.. On the small chance you see this, I just want to say Ive been following you well over a decade at this point and to see your journey from making funny youtube videos to publishing the amazing piece of art that is Animal Well has been just incredible buddy. Im proud of you dude. You inspire me to try and do half the great things youve accomplished already. Keep it coming my friend. You knocked it out of the park with this one.
Loved animal well!! Got it on steam about a week ago and have been playing it and enjoying every minute! My four year old loves it too, specially the firecrackers 😊👍 it's awesome that you got to publish this great game!! Congrats BigMode on a great first hit!! 👏👏👏👏👏👍
I love this game so much. It makes me feel like a kid again! I don’t remember the last time I was actually immersed in a game like I am in Animal Well.
Something that I love which isn't even tied to the gameplay is how quickly the game boots up and closes. It makes it so easy to pop open play when I want to. No unnecessary waiting around
@@ProtossOP I've been hearing some say around 6+ hours first playthrough plus 20+ of post game. One person said like 90 hours. It's a Metroidvania style game, so I guess your mileage may vary, but the amount of custom variety to each area to me suggests the size is just really optimized since it doesn't seem to use a lot of repeated assets.
Congratulations to Billy Basso, dunkey, Leah, and everyone from the Big Mode team, I bought the game last week and have been having a blast playing it. It was only when watching this video again that I realized that the game really doesn't give you any direction explicitly, but it guides you through its environments wonderfully. It's like a guide that intuitively knows where you want to go just by the way you interact with the environment. Amazing game.
I’m happy to hear that the developer was so into making the game that he did allllll of it by himself. Idk how one person can have that much skill, determination, and imagination but I’m happy to see it. I hope Billy and animal well are extremely successful!
On a serious note this guy is insanely impressive, you can really tell how much he really cares about this project and how much love he put into it. I'm sold lmao
I downloaded this from ps plus for the heck of it. But I adore it now. It’s like all the great stuff about new games used in the format of the old classics I love. Thank you for bringing this to life
I've heard it's like Halo 2 meets Halo 3. Can't wait to play it!
Is it better than Knack?
I’ve played that it’s called halo 5 I wasn’t a fan
@@danielclark272 It's better than Knack 1 and 2 combined, that's for sure. But the prophecy will only be fulfilled when Bigmode publishes Knack 3 : The Knackening. Animal Well will then PALE in comparison.
@@FartucusYeah save your money for Animal Well.
Ttue😂
“If I can do it, you can do it”
- The guy that played Elden Ring five times just to be extra sure if he liked it or not.
i mean, elden ring is really easy, you can beat it without even levelling up
@@thomascheckie2394 Elden Ring for people not even remotely into soulslikes is most definitely NOT easy. I remember it took me 3 tries to finally understand the appeal of Elden Ring. Now I love FromSoftware games. But it wasn't an easy process.
@@thomascheckie2394 yeah you can beat sekiro without getting hit once what an easy game
@@jan-ep7lmSuper easy -Someone who’s never played Sekiro
@@jan-ep7lm And you don't even have to be that good to do it! L1 spamming makes you invulnerable to most of the enemies. Beyond that it's just a rhythm game where you gotta remember to jump once in a while.
Billy is so humble, he didn't even mention how he wrote the IDE and the OS he used to program this beauty.
roaster coaster tycoon vibes... props to both of them for their respective mastapeecees
HE DID WHAT??? LMAAAAAO
he also designed and built the computer from scratch and created his own programming language (i love spreading misinformation online)
@@SockManAnims Incredible! I can hardly believe it!
It's not obvious, but there's a reason this game is like Halo 2 meets Halo 3... That's right, Billy made 'em both.
Billy Basso ... omg, this is one of the most enjoyable game experiences I have had in a while. No backseating, learning game mechanics through examples in the game and it's just my brain and the items working to figure things out.
Replying to my own comment. Just got done solving the BIG non-apparent puzzle in the late game. Took me hours, but what a feeling to watch it start taking shape as I found each (blank) and it just clicked. Wow
Completely agree
They say Drake and Kendrick’s feud ended when they realized they both play Animal Well.
nah it was rekindled a week later when kendrick realized drake was using animal well as a pedo tinder app
Kendrick play this with his kids and Drake play with kids.
@@webinatic216the classic inc*st vs p*do divide
@@webinatic216 Kendrick plays the game with his daughter on his lap laughing together as they figure out the puzzles, drake plays it with someone's daughter on his lap as she tries to figure out the puzzles and he smells her hair byden style..
@@FrawgfithAmblose😢
the bubble wand might actually be my favorite item in any game ever
But which animals in the well are S tier?
Gonna need a tierlist of all the animals from Animal Well
Which animal will be S tier in an animal well though?
Always a good year when TierZoo comments on a Dunkey video!
Gonna need a tier list for well-type animals
Animal Well is so good, it killed Dunkey the day it was released. No videos ever since. 10/10.
I love the fact that I devised a perfect run to take the Mock Disc ALL THE WAY up to the altar, and then my buddy with less MetroidVania experience just uses the Warp Whistle to cut out 2/3 of the legwork that I did. This game just keeps astounding me and I am so here for it.
Lmao I did that too, it was a fun challenge though. I had no idea at that point that the warp whistle exists.
Lol u did that whole part without the warp whistle??
I've done a few things the hard way, too. And then saw RUclips vids of people doing it a much easier way, lol.
@@amixofgeekcontent yeah, I mapped a route, then just did attempts until I managed to do it. Wasn't bad at all, like 5 tries or so. I kinda had a suspicion that there was an easier way, but I didn't care because I was having fun.
Me reading this comment having no clue what a warp whistle is lol
@@potatopotatopotatopotatopo8746 Something I wish I had before mostly finishing the game! If you have the flute and have used it to reach the fast travel area, say hello to the fishy fellow in the room below it. Bring the flute, it wants to show you something.
The fact that Billy Basso made this game ENTIRELY from scratch is absolutely incredible
Amazing stuff indeed! Only good stuff comes out when people are this passionate about this art
Truthfully, any time I hear about a proprietary engine, I'm interested. Not that good games CAN'T be made in Unity and Unreal and stuff, but I feel like more often than not, proprietary engines have something special to them, something extra. I will be buying this as soon as I get home today!
The last time I've seen something of the kind was Undertale. And it was so refreshing.
mind boggling, such a talented guy!
Billy Basso built Animal Well in a cave! With a box of scraps! By himself!
if Billy was truly committed to Animal Well then he would have invented the colors he used too
You're not going to believe this...
@@2m7b5 say it isn't so
You know how they say 24bit color has 16.7 million colors? Well now it's got 17.7 million.
I did invent them
-Billy
Who’s gonna break the news
I just beat the game for the first time. I want to thank both you and Billy for such a beautiful experience. I've been battling depression for a long time now, and the game released the day I got out of the hospital. This game will always have a special place in my heart. Thank you again, dog bless ❤
dog bless you :)
I hope you're doing better!!
It’s crazy the amount of people who either don’t know God or left it behind.
I have never been religious but I’m shocked nonetheless.
It’s so innocent too.
Like crazy man.
Wowzers
game sucks eggs.
@@phantombigboss8429 I don't think anything sucks nearly as much as your bitter attitude lol
I honestly couldnt put it down until I got the platinum trophy. This is a game changer.
I hope this gets a sequel, either direct or spiritual. I need more of this!
Amazing job guys!
Animal Well 2: Well Well Well
@@DanMilano Animal, Well Here We Go Again
Animal Well 2: Animal Boogaloo
Animal Well 2: BABY!!!
Animal Well 2: Lassie's Turn
The game is only under 40MBs and The developer created the engine from scratch and did every part of this game. It is tremendous, What a Genius.
if true thats actually an incredible feat of optimization
@@JoicSethThat's actually a lot more typical of custom engines. Games made with bespoke engines that have exactly the things the game needs, made exactly for the way it needs to work in that game, are often way more performant and lightweight. It's the "generalized" engines that end up heavy and sluggish.
But without EOS forcibly installing and shader compilation stutter how will I really feel like I'm playing a videogame!?!
@@PSYCOMMUnist don't you dare calling out my modded Skyrim
Wtf
holy shit there was no "more dunkey" at the end, he means business
dunkey is gone, now we well
Dunkey is over
literally!
More dunkey!
no its more bunkey silly guy
No Dunk for 2 weeks....I need my fix.
The way Billy Basso describes Layer 3 (The Evil Layer) is why I love this game. Animal Well feels like it came from an alternate timeline where Super Metroid and Symphony of the Night were just a stepping stone instead of the standard to be measured against. Billy has jumped that 25 years of imaginary progress by himself. The secrets, the freedom, the inventive and multi-use power-ups. Damn. Thank you Billy Basso for making this and thank you BIGMODE for giving it the spotlight and audience it deserves.
"You did well, Animal. You did well."
-Welliam, at the end of the game
Well well well, look what we have well.
Don't spoil it!!
i clapped
"Animal, well done."
- Tony Soprano to the Welf of Wellstreet
ABSOLUTE CINEMA
- "which engine did you used"
- "I made the engine myself"
i'm sold
Yeah but which framework did he use? Probably C/C++ and SDL since its cross platform. I'm a Python/pygame user these days.
hi sold, i'm alduin.
Guy is a beast
@@michaelpalmer2143You've just completely owned Basso. Animal Well is now another 7/10 game.
@@purebaldnessI can no longer play this game after Michael Palmer revealed this to me 😢
“The dialogue in this game is literally buried in a secret spot”
I thought he was joking but it actually *is* buried. It’s below the ground in a secret spot. Nice job, Dunk.
I legit stopped at the start until I could get around to playing it. I just got to the end (not 100%) and I think the game is phenomenal. Dunkey hit the nail on the head when talking about how rewarding it is to figure things out in this game, half the techniques and tricks you either go "maybe I can.." or you find out something completely by accident. It feels like Dunkey's metaphor for Super Mario 64 being like jazz. Definitely gonna 100%
Congrats Dunkey! Such an amazing accomplishment from Bigmode and Billy! It’s wonderful to use your platform to seek out and shine a light on artists making truly unique work, looking forward to what’s next from Bigmode!
BIgmode isn't quite as good as insaneo style to me, personally. 9/10
Marry me, Joel?
@@btcbuster5556 I don't know. I feel like any publisher that's not Bigmode can go straight back to Bunko Town.
buy the dog
Hey Joel
Dunkey's sarcasm and Billy's deadpan are a comedic power couple. Like watching someone do standup to an audience of people who think he's doing a ted talk
Paradigm Shift reference?
There is a actual Ted Talk just like that. lol
The year is 2070...
Sea. Floor. Farming.
Those comics can't keep getting away with it
I'm 7 hours in. Best game I've played in years.
The world's atmosphere and soundscape is just sublime. The sense of discovery and exploration feels like a mix of Outer Wilds and Hollow Knight and it's ensnared me as thoroughly as those titles.
Gameplay is crisp and responsive with plenty of creative elements to keep it interesting. Interacting with the world using your myriad tools and gadgets is as fun as it is satisfying and being inquisitive never felt so rewarding.
I truly love this game. Well done to everyone involved.
making an entire game engine from scratch is something not even big name development studios attempt to do - one person doing it is amazing.
And Basso did all this WHILE being a dog? Incredible.
nah, that was just a joke, he is not an actual dog
@@indecay8756 😔
@@indecay8756 Yeah right dude that doesn't even make sense
@@indecay8756 🤓
Maybe he did it BECAUSE he is a dog
"animals don't talk"
brother that human scream from the kangaroo has scared the shit out of me on many occassions and i live in a place with kangaroos
Wild Indeimaus spotted
Do they pay rent at least
I winced when I heard them say they cut it all out -I imagine this “Aha” moment came after laying down some groundwork, and realizing it’s all made irrelevant by the simple (and in hindsight, obvious) realization that “animals don’t talk.”
Pls play this mister maus.
@@sandytower6016It's ok brother, he was joking abt that. There was never any dialogue.
thank you billy, not just for the amazing game, but for the inspiration. What an indie legend.
I have already completed everything in the game but watching this makes me want to replay it all over again
Wow, incredible that you managed to get an interview with the voice of the Kangaroo from Animal Well. Dunkey has really hit the big time.
He has hit the big mode.
“Later on when I was trying to make the game more realistic, I realized that animals don’t talk.”
I guess Dunkey is still figuring that one out for himself, huh?
I guess Billy never watched the classic film Over The Hedge
you missed the joke. that quote was directly from an animal talking...
Legendary 7th best Dauntless Axe speed runner in Dunkey comments? It's more likely than you think
this neon artstyle really lift the visual to another level
Started playing Animal Well, and all I can say is it is EXTREMELY satisfying, excellent work!
The fact Billy made the Kangaroo voice by himself from scratch is an achievement no game developer has made before.
Todd Howard NEVER voiced the kangaroo in animal well and he made Skyrim like 26 times
Billy is truly a one of a kind developer
In fact, NO ONE EVER KNEW what sound kangaroos even make until Billy invented it.
I was just about to say that animal well was like the lasagna of video games. The first layer is like Halo 2 the second layer is like halo 3 and the third is like Godfather 1 and 2 had a baby and that baby was a rat that became the greatest chef in all of paris
3rd layer is obviously knack 2
4th layer is super mario world 2
I've beaten it now (2 layers) and if anyone is reading this its so amazing, a must play for sure.
I love Castlevania and Metroid and everything in between and after but this game is way too cryptic and convoluted. I found myself getting stuck more than a few times, had to put it down.
Maybe it's just not for me.
I waited till i completed the game before watching this! True ending reached and loved it.
congrats on the launch donkey
thanks
When are you going to make a game?
Oh my god its drew gooden
Really nice to hear you let Dunkey upload this video to your website Drew 😊😊👍
Animal Well review possibly incoming? That way you can talk about something you actually like XD
Animal well really makes you FEEL like you're eating lasagna.
I felt more like I was eating some spaghetti and meatballs
This game really makes you FEEEL like your in a well
sp
Billy actually designed the universe we currently occupy for this game
Brand new universe
this game makes you FEEL like an animal in a well
The first “well” type game
what about downwell
Ermmm, Downwell? 🤓
There's Downwell.
creature in the well?
What about waterwell
The technological wizardry it must’ve taken to make this game under 40 MB is insane to me. You have reflections, smoke physics, detailed animations, all the music, the detailed pixel art, everything. Less than 40 MB.
This is more impressive than if Halo 2 met Halo 3.
I might be wrong here but I think making your own engine trims a lot of unnecessary bloat
Yeah, the real storage bloat is in high res textures and hours upon hours of dialogue audio files. If the graphics are all created by the engine as you play then that's just code, which is equivalent to text storage wise. 1MB is about 1,000,000 characters before compression. So with 40mb you can hold millions and millions of characters, maybe even more than 40 million with proper compression and compilation. Aaand i just remembered that compilation reduces variables and function names to single characters in most cases (as far as i have experience with) so this could be like, a couple hundred thousand to a million lines of code in this game. That's more than enough space to make a complete game and engine to run it (and just it).
It seems people are forgetting just how little space games used to take up. It's really just textures and audio that make CoD hundreds of gigabytes, i bet there's less than a gigabyte of actual compiled code in those games, including netcode.
It being under 40MB isn't surprising given it's on his own purpose-made engine. That he did that as well as all those other things is impressive. It takes a wealth of skills and dedication to achieve that.
@@craptastrophe521 You're absolutely right
@@eqwerewrqwerqreI think you are talking about JavaScript or scripting languages in general. I would guess this game is written in compiled language like C++. Code in these languages is compiled to machine code, which is considerably smaller than minified JavaScript, which is still UTF8 characters.
I hear this is the first game that was meant to be played. A true game type game.
So you're hiring Billy for the rest of bigmode's ventures right? Absolute legend
Born too late to explore the Earth.
Born too early to explore the galaxy.
Born just in time to experience the lasagne of video games.
I thought it was spelled 'lasagna'
There a bomb in the lasagna
@FrawgfithAmblose lasanga is the common US spelling. Don't get me started on gabagool.
i heard its like halo 2 meets halo 3
@@debornmcid say its more like halo 3 if it was made of lasagna and halo 2 if it had the meatballs
- Critically acclaimed
- Innovative Metroidvania
- Gorgeous artstyle
- 35 MB total size
- Hilarious marketing leading up to launch
- 10% launch discount to win cheapskates like me over
Gotta say, Dunkey, you did quite well with this one. Congrats to you and Billy and anyone else involved!
He did well, but did he do animal well ?
@@Juanouogroan
@@Juanouogroan
@@Juanouo*cums*
@@Juanouo groan
Beeg Yoshi never showed up, disappointed.
10/10 game tough
I travel the 7 seas mostly ; but for love to Dunkey and the developer, I'm paying for this on my Switch.
I love how it’s so much like halo 2 and halo 3
You guys talking about animal well?
And its not even on Xbox
That's what I've been saying
I heard it comes out May 9th
I wish one day I could wield a fraction of Billy Basso's power, I mean this guy is a programming/artistic/musical genius! Built it all from scratch, there's incredible water and smoke physics all over, dynamic lighting and reflections, the pixel art is truly something else and the music sounds incredible, on top of that the game is under 40MBs and playable on consoles too? My mind is completely blown.
I've never played a game that is so eager to embrace emergent mechanics into it's core toolbox. Using the bubble wand to infinitely climb feels like an exploit, but it's 100% accounted for in the level design. There was this one puzzle in the late game (a bunny puzzle) where it seemed like even after obtaining all the toys, I still wasn't able to solve it, but I figured out some mechanical cheese and it felt completely earned. Every inch of this game tells the story of a developer who has a deep passion for the medium.
Yes - finding out you can glitch the bubble wand only to realize a bit later that it’s 100% intentional was one of the best gaming experiences I had in a while.
I love this sort of CRT filter it has over the pixels, really makes it look nostalgic and super cozy
"a mysterious animalvania the first ever open well type game" had me in tears 😭
I bet Moppin is punching the air right now, they made two well type games(Downwell and Poinpy) and never thought to make an open-well type game. The fools.
You should see a therapist mate.
@@italicpigeon ?
@@Anorak__ if stuff like this makes you cry
It's so impressive how Billy Basso developed this entire gorgeous mastahpiece from the ground up. He put so much love into it. Congratulations to him and to Bigmode.
He did such an incredible job.
A mastahpiece indeed.
So happy to see this is getting so much positive attention. Best of luck to the dev and to the big mode team! Really looking forward to your next thing
Were you not paying attention, it’s a pastamiece like lasagna
I can't wait to play it.
Today I learned why animal well is in fact called animal well. It was in that moment I knew I was playing a damn good game
Billy and Jason. Thanks for putting a wonderful piece of art into the world. This was a lot of hard work and I couldn’t be more thankful. Thank you so much.
This is the only Dunkey video I can recall that doesn't end with some version of "More Dunkey."
Man, this Animal Well game must be good
I watched the video, played video game, and returned to watch the video again, to confirm that everything Dunkey says is 100% true. It's just masterpiece
Well, well, well
Or he's done making videos forever
Az was right
Of course it's good, it's Halo 2 meets Halo 3.
"You're an animal? Well so am I."
Literal chills when I heard that line. Great game.
This is the best well type video I’ve ever watched
unironically one of my favorite games of all time
The fact you get to say your first game published was Animal Well, has to be a big source a pride.
My cousin who fell into a well at the age of 9 and was rescued at the age of 25 really enjoyed this game, 10/10.
Was the game accurate?
Did the prolonged well entrapment turn him into an animal?
@@jewelsverne9027Thank you for asking the question my brain was bleating.
I am so proud of Billy Basso for this. This is such an exciting achievement and I love how perfectly thematic it is. It has such a spirit to it.
Dunkey i love your approach to the game drop! Interviewing creators is something I would love to see you do more of. Thanks for putting the focus on the creators you da beeest.
Halo 2 and halo 3? In one game? This is insane.
HALO 5 BABY!!!
Wait are you guys talking about animal well?
Oh? Is it May 9th already?
Halo 2 meeting Halo 3 reminds me so much of Animal Well! Which comes out on May 9th, by the way!
"I made the game by myself"
me: "oh a fellow jack of all trade, it inspires me more on becoming a solo-develop-"
"I also made the engine"
me:"you fucking psycho"
It's not as uncommon as you think. It's also really fun. What's less common is carrying it through to the end.
Also, his visuals are pretty good. I couldn't do that.
@@pierrelaroche1441 how is it fun? ELI5
@@pierrelaroche1441If you “made” a game that implies it’s finished
@@pierrelaroche1441 Other people ask me for everything, but for building an engine I would not even know where to start 😅
@@Nickbronline Yes. What they mean though is that people who usually make their game engines often have trouble completing a polished game using their engine.
He looks like Tim Roger’s in a very good disguise
I remember meeting Dunkey at PAX last year and getting to play the Animal Well demo while chatting with Leah. Graphics and gameplay were very intriguing. Happy to see how far along the game came!
"I realized that animals don't talk, so..."
Day 1 purchase.
It's a 9/10 for me. Being dead serious, what an incredible game, I always meme'd the hype about the game, but I never realized just how good it was. It would have been a 10/10 if it was called Super Mario Brothers 3, but not every game can be Super Mario Brothers 3.
I’ve heard it’s like halo 2 meets halo 3
shit's been out for 48 minutes and you already have a whole ass review on it
@@TPF00T he also has the wr any% speedrun
Dunkey makes a lot of jokes but it was clear to me from day 1 that he truly believed this game was something incredibly special. It was obviously not a light decision to make it BigMode's first published game.
I just hit the credits on it. I really loved it. Really really good game. Thanks Dunkey for pushing the game to us and thanks Billy for all your hard work!
The guy who made this game is genius. Dunkey initially I was sceptical but if you manage to maintain this quality I am excited about what is next from Bigmode. Also hope to see more games from Billy. I just still cannot believe it he made all of this by himself and put it 38mb.
"This reminds me of the well at Don Cheadles mansion"
- An animal probably
possibly a gecko
I love how he went right into explaining how to make pretzels.
so glad dunk published this game just for his ability to advertise for it. it was some of the best 23 hours I've had in a game
This is not a game you just play while holding the controller... My wife and I have discussed puzzles OUTSIDE of the game itself. It is her FAVORITE game to watch! Thanks BIlly and Dunkey!
"I realized animals couldn't talk". This is coming from a guy who can make pretzels.
Fun twist: He can hear animals talk, but scrapped it because we can't 😂
You incorporated this interview with Billy perfectly. I laughed multiple times while loading up steam to buy Animal Well
I like how the haptics feel on the PS5 controller in this game.
It’s nice that Dunkey gives as much recognition to Billy Basso as he does with Animal Well. Great to see game developers like Billy getting the spotlight he deserves. :)
"But I know they're there." -a man who knows this game will be coming back to him in 20 years when someone figures out some Cicada 3301 level arg
Spoilers: You simply count the pixels of the odd numbered flashes of light in the water of the save room, then translate that into morse code, which translates to a language that only exists in one village in India, which translates to a phone number, where a guy gives you an address, and when you go there at a specific time, Billy Basso gives you a handshake.
@@coricanthe games mean it for 5 hours😭😭😭😭😭😭😭
@@corican there was something about that comment... when you see ''spoilers'' and know you dont want to spoil it but read it anyway because you want to know what it is thats being spoiled that you didnt want spoiled but spoiled it anyway only to find out its the solution to a puzzle you know is made up but are really not sure so you want to play the game to find out just how wild these puzzles are that you are never going to solve, thanks.
@@jinx20001 my pleasure! Enjoy your handshake!
The world's first surrealist comedy type dev interview
You might not have seen the videos small developers make about stuff like the church of ffmpeg
The fish bubbles I have to jump are killing me.
This game really makes you feel like you're playing animal well
I’ve heard it’s like halo 2 meets halo 3
Really makes you feel like Halo 2 when it meets Halo 3
Dunkey.. On the small chance you see this, I just want to say Ive been following you well over a decade at this point and to see your journey from making funny youtube videos to publishing the amazing piece of art that is Animal Well has been just incredible buddy. Im proud of you dude. You inspire me to try and do half the great things youve accomplished already. Keep it coming my friend. You knocked it out of the park with this one.
Loved animal well!! Got it on steam about a week ago and have been playing it and enjoying every minute! My four year old loves it too, specially the firecrackers 😊👍 it's awesome that you got to publish this great game!! Congrats BigMode on a great first hit!! 👏👏👏👏👏👍
I love this game so much. It makes me feel like a kid again! I don’t remember the last time I was actually immersed in a game like I am in Animal Well.
Something that I love which isn't even tied to the gameplay is how quickly the game boots up and closes. It makes it so easy to pop open play when I want to.
No unnecessary waiting around
Steam says it's 40mb. In this day and age of 100gb+ games, this is really refreshing.
@@TayoEXEno way, is it a short game? Like 3-5 hours? Because that would explain the size.
@@ProtossOP I've been hearing some say around 6+ hours first playthrough plus 20+ of post game. One person said like 90 hours. It's a Metroidvania style game, so I guess your mileage may vary, but the amount of custom variety to each area to me suggests the size is just really optimized since it doesn't seem to use a lot of repeated assets.
Donkey Murphy's hilarious sarcasm and Billiam Bassoon's dry humor is an incredible dynamic. Congratulations to the both of you fellas.
- 🐦
...but is Dunkey being sarcastic here??? I have no idea.
@@daggers101getting caught with what
@@gsofficialThat's the best part. Ya never know 😁
- 🐦
Billy Basso sounds like a name Dunkey would make up
I have 5 pages of notes so far. So many secrets. So many eggs. I love it. Adhd type game.
I can really see where Billy took inspiration from Halo 2 and Halo 3 to make this game.
It’s a mastapiece
Billy is such a dork. Thanks for including him in your dorky video. I'll try the game after work today. Thanks guys.
This isn't a dorky video. This is a Dunkey video.
@@LordDragox412This is a donsly video
@LordDragox412 no this is actually a review by the knack devs.
My partner and I finally got platinum! Absolutely loved playing this game ❤
Congratulations to Billy Basso, dunkey, Leah, and everyone from the Big Mode team, I bought the game last week and have been having a blast playing it. It was only when watching this video again that I realized that the game really doesn't give you any direction explicitly, but it guides you through its environments wonderfully. It's like a guide that intuitively knows where you want to go just by the way you interact with the environment. Amazing game.
I’m happy to hear that the developer was so into making the game that he did allllll of it by himself. Idk how one person can have that much skill, determination, and imagination but I’m happy to see it. I hope Billy and animal well are extremely successful!
On a serious note this guy is insanely impressive, you can really tell how much he really cares about this project and how much love he put into it. I'm sold lmao
Quina, go back to your marsh
@@garrettbenedek1036 YOOOOO, ngl first other person on the platform who knows who quina is lmao
@@zeman156 Nah they're not the only one. Quina is such a goofball.
Billy basso is hilarious perchance he is my new dunkey
the nakey jakey comment with no interactions after 6 hours? wowza
How thus not got likes this is Nakey Jakey
I downloaded this from ps plus for the heck of it. But I adore it now. It’s like all the great stuff about new games used in the format of the old classics I love. Thank you for bringing this to life
Billy's dialogue and character is an underrated element to this video lol.