why do you refuse to reissue the miku when it would literally print money for you? nobody cares about those little nutube build your own pedals in comparison
@@emilyharpist I knew you were best friends, I just knew. And as best friends I'm sure you know about Dumby's policy about gifting him a PS5 Pro to celebrate their friendship
I love the way he speaks about his process. He kinda makes it sound like it was an accident he made a masterpiece but he clearly just stuck to it and it worked out amazing
“Practical research” Is the term I heard used by an experimental celluloid filmmaker, quoting it from his time in academia. Honestly he called it a wanker term too And from my own experience in uni, we literally would even just say we mucked/played around in our process and seeing what sticks 😂
Oh man the no fx “hi, hello” killed me. This the laugh I needed today haha. As someone who has no idea what they are doing with most things this was so inspiring.
I'd never heard of it, but based just on the thumbnails shown of her games I'm gonna have to check em out! loved the aesthetic, kinda reminds me of Sable a little.
Being creative requires doing things outside of what we know. Better to not know what you are doing than actually knowing. That way something new and interesting has a possibility of happening.
Two things: I'm quite convinced that EVERY composer and creator in all honesty is just fucking around and finding out when it comes down to it. Down view this as a negative at all. Second, per the limiting yourself thought, it's a fabulous point that I've adpated for years in so many things. In the early 1990s I went to uni to learn audio engineering. I never wanted to do itprofessionally, just for hobby. So I was easy going, but others were champing at the bit. After a few theory lessons we finally got to go to the hallowed recording studio downstairs and one guy remarked "what the fuck is this? a 16 track studio? Shouldn't we be on 64?" The studio teacher said there's benefit to being limited and learning on something that reigns you in. Because if you can learn and operate on those conditions then you can do anything when given easier equipment and choices. And he was absolutely right.
I run a record label that somehow ended up with an album in Pitchfork's top 10 albums of 2000-2010 even though we just bumbled our way into the record biz, luck is underrated
Is it the Avalanches? I remember being surprised to see Since I Left You as 10 on that list, but was glad because it totally deserves it. If that's not it....I'm sure your album is fine too 😂
I am just in awe of the determination, intelligence, creativity, grit, playfulness this guy exhumes. He just goes for it and tries anything. I am so inspired by his creativity. Love it. A truly different kind of unit. 🙌🙌🙌
Being limited to certain options is actually so good for creativity. Especially if you're formally trained because you're reacting to a framework. Pure creativity is very difficult.
Thanks for this interview in learning about his musical process. It's cool to see how little theory/knowledge one really needs to make sounds that work. You can do a lot with just relying on your ear.
My scientist sister has a T-Shirt: “Research:what I’m doing when I don’t know what I’m doing.” If a musician already knows what they’re doing, chances are they aren’t really being creative.
I already loved Animal Well and this made me love it even more. Hadn't ever seen Billy talk before, loved this interview. Idk if you usually do interviews but you should, this was so damn entertaining!
This was a DELIGHT to watch! It's always refreshing to know that even the professionals don't even really know what they're doing half of the time. And you're right -- working with a limited toolset does such a wonderful job unrestricting the creative juices.
I adore your youtube channel and your work. I love to see the process behind creating art (music). The additional bonus that you speak with others to cultivate new inspiration for yourself is what I always treasure for conversations about creativity.
this is one of the best interviews I've seen in the video game world, you shone such a genuine light on Billy and his creative process and it was such a fun video!
You honestly show us when you hear a certain sound your mix and match with other cool sounds that go with it and give us a sample of how your brain works. I am really fascinated by how creative you can get just listening to a sound, you are the coolest person there is I have seen all over RUclips
Hey Emily Hopkins and Russ! I don't have any idea what your doing either! My lack of concern in that regard is unsettling! I reluctantly encourage you to continue! Ride ride ride!
I pronounced archives r chives for decades, blissfully unaware of my error, until my partner burst out laughing when I said it in front of her for the first time.
This was a great video. Maybe we've seen the first of many vids like this. It had such a fun atmosphere and was interesting and inspiring at the same time.
This is so cool to watch; one of the main reasons I even got into music production is because of the music in video games. And the fact that he also made the game is even more of an accomplishment! I might have to try it out, thanks Emily!
As someone who just recently started making games, this video was incredibly helpful and entertaining. It's nice to have the motivation to try new stuff, even when I'm inexperienced.
LOVE seeing your process, hearing what you think about sounds and tracks. It's your process, as cool and sophisticated, or as simple and un-nuanced as it may be. The really granular parts of the process can add details when we see and hear a result. Whatever it is, and however you get there is amazing. Thanks for sharing all the cool pedals and techniques! Thanks for bringing us along! ♥
This made me feel so much better as a new film composer who also does not have a battle station setup and just likes to make farty wet sounds lmao Genuinely the way you both talk about music actually makes sense to me and that’s very rare!
This is the best game I've played in years. Not since journey on ps3 i haven't injoyed a game this much. Using the wheel warp I got the Mantacore before I had any of the flames.Amazing.
What a collab! I loved Animal Well so much! The whole world was crafted with such care, and obviously the sound design was a big part of that. I really loved how every sound effect had strong stereo separation with the screen you were on further drawing your focus to every important bit around you. Im glad to hear he's a big nerdy goofball as well, very on brand. Admittedly, I'm a Dunkey die hard too, so I knew I was getting it the second he talked about it lol
One of my favorite games and soundtracks of this year. Love his approach to the music. In my experience curiosity can create amazing outcomes in music and sound.
The fact he had no prior background in pretty much anything, taught himself and absolutely smashed it first time - from graphics, game engine, level design, puzzles, characters, sound AND music.. absolutely unbelievable. I fully support independant, indie/small groups with a passion and a vision - and that passion isn't money, it's the art itself. It reminds me of the movie "Everything Everywhere All At Once" Made entirely by a small group that taught themselves how to use the 3D rendering software 'Blender' to do ALL of the CGI and special effects themselves. It saved hundreds of thousands of dollarpounds and I didn't even notice. In fact, I remember thinking to myself - wow, this CGI is awesome. It fit the film so well. It wasn't a massive FX company like WETA or ILM, it was a few guys that said they learned how to do it from RUclips tutorial videos. They fully deserved all of the awards they won. Excellent casting too. Bringing back Ke Huy Quan (Short Round!) was an inspired choice and he totally nailed the role. I believe so much of a game's "coherence" and polish comes from the fact that it one vision that they stick to. I read constantly about disgruntled video game engineers. Huge game companies are top-heavy with execs that step in last minute to justify their salary by making ridiculous changes. They have no understanding of programming or how projects are managed. And, they don't play games themselves, they're businessmen. "Just add some loot boxes, microtransactions, always-on internet requirement to prevent piracy.. oh, and just change the entire game engine. That's like, a couple of mouse clicks, right?" It completely derails the whole project and then you get overworked, underpaid, unrested programmers working to a new deadline. Passionate people willing to pull late nights in order to get the game out the door. If you are really interested in behind the scenes videogame development and a whole ton of excellent advice, I recommend checking out Thor on the Pirate Software RUclips channel or Twitch streams. He previously worked for Blizzard Entertainment (World of Warcraft) and he discusses how he was treated and paid so terribly. Years of working under bad management stops you wanting to even get up and go to a job you're supposed to love. So he left what many would consider a 'dream job' at a world renowned company to start his own studio and he released one of the best indie games of recent years. You can feel the love running through the game. It is jam packed with so many small and extremely thoughtful touche. E.g., It's playable if you're colour blind, all colour palette were tested so anyone can play. Sound is spatial and gives clues to your location so you can play a lot of the game if you're visually impaired as well. When you compare a solid indie game with these so-called Triple A overblown junk code melting pot at 100GB+ install, then.. lest I forget the 20GB+ first download when you boot the game to patch all the glitches that were present on release day. I know older games were simpler, but is that an excuse for unfinished content being released and charged for? It's rare, but what about people that don't even have access to the internet? Anyone remember the 'Nintendo Seal of Quality' that was on SNES games? When a game was released on cartridge based console. That's it. No patches or DLC. It got thoroughly beta playtested and only released when it was finished.
Thanks, Emily! I’m in a rut right now following a long hospital stay (2 months), PT, and another surgery in a month. But I’m booting up my DAW right now! Goonies never say die!
Billy is a bright light in our indie scene! He is always so humble and down to earth, I have been following him for years! Animal well is a very very special game and so happy for him that all the hard work paid off! Loved the video! Thanks Emily!
This was one of the most enjoyable RUclips videos that I have watched in quite some time. Thank you for putting this together! Everyone involved did an awesome job!
animal well is one of the coolest games i've ever seen and had the pleasure of experiencing firsthand. recently i've been playing some of the old metroid games and trying to gain an understanding of the design language these exploration platformers use, and it's given me a new appreciation for the clever spin on the genre's mechanics and the wealth of brilliant new ideas billy has managed to cram into such a compact, concise world
A lot of very early video games used square waves along with pulse-width modulation to make sound effects with. It's a very flexible waveform if you only have memory to generate one waveform.
This interview was so much fun to watch!!! Animal Well was one of my favorite games this year. Easily among my top game experiences ever too! Also Emily I cannot believe you put Space Station Silicon Valley music behind the start of your video OMG!!! Edit: Okay wow I really didn't expect you to start playing SSSV towards the end there! XD Amazing!!!
@@emilyharpist YESSSS!!! NO ONE KNOWS IT! I've loved that game since renting it as a kid!!! The soundtrack has always been a favorite of mine!! The Battery Farm, Snow Joke, Ice N Easy Does It...all classics!!!
This was honestly such a refreshing and charming interview. Thank you for doing this!! You both are really humble and that inspires the crap out of me.
This is an amazing interview. It's like when you go to hang out with your best friend and you have the stupidest, funniest, but deepest conversations at the same time.
Animal Well is my game of the year so thank you Emily this was awesome, i always wondered about the audio i had some idea of how it was made but it was cool to see it
hearing your opening words is like welcomed fresh air to me , jack white has also been helpful with this problem he said Constriction is the answer ! that's exactly what works for some of us having problems with modern tech , Digital stuff programming or just to many options, its like overwhelming and you spend all the creative moments trying to menu dive rather than getting it down while its there.this has been a nightmare for me ,what made me create as a Dylexic non music type was the lack of options , to pick up the violin is simple compared to programming the drum machine , I've done 40yrs of not knowing what the hell but creating very original music in the process compared with my old band mates , The wisdom of uncertainty ❤
I really liked this episode. A lot of times we get so inundated with choices it can be overwhelming. Putting limitations on yourself/your project is a great way to expand your creative thinking and make something new and exciting!
@@emilyharpist I can tell! It really shows in the final product! Another way to expand your creative thinking is to use an instance of Random Chance! My personal favorite way of doing this is to implement Andrew Huang’s “The Book of Chances”. It’s a deck of cards that can be used to help overcome a musicians “writers block” by making suggestions or adding limitations to your project.
Great video! I love this. Great way to show how so much of making this kind of music is experimenting until you find something that fits within your taste & then running with it.
The topic of this video is spot on why I follow you. My partner and I had a discussion on how she loves this bilty to take limited resources and make amazing things with them. I am not sure everyone gets how amazing skill set this is to have.
@@HenritheHorse Wow. They are already extremely generous with that software, and the licence is SO cheap in comparison to other DAWs, but you proudly screw the devs over anyway.
@@HenritheHorse u dont even need to crack it, u can just use the trial version forever and its not limited in any way aside from a message box u have to close every time u open it
This is the video I didn't know I needed. Keep on not having a clue, it makes your curiosity that much greater. Thank you for all of the wonderful content over the years.
Farty-wet is the way
why do you refuse to reissue the miku when it would literally print money for you? nobody cares about those little nutube build your own pedals in comparison
@@adamp8765 Crypton, probably.
Yes
Light arrows work best to pierce darkness.
@@KorgOfficial It truly is, when I saw that clip it didn’t even strike me as weird, I was just like “yup.”
I can't believe videogamedunkey bribed Emily to talk about animal well
For only $50 too, incredible.
Now we know why he’s been posting daily videos
@@choiie he really needs that ps5 pro
@@emilyharpist I knew you were best friends, I just knew. And as best friends I'm sure you know about Dumby's policy about gifting him a PS5 Pro to celebrate their friendship
He didn’t task for goth egg
I'm pretty confident every great idea starts with someone who doesn't know what they're doing, but is game to learn. 🧡
Do you guys sell dangerous crabs at all??
Hey Reverb, your front page has been broken all day and clicking support just takes me to an ai assistant. Look into it.
@@HaydenLikeHey Where can I get one?
I hate nothing more than finding a dangerous crab in my guitar. Glad you guys are taking care of that.
But how can I make sure that I won’t find dangerous guitars in my crabs?
"were you gonna play jingle bells on it?" is my new go-to insult, thank you very much.
❤
Absolutely the highlight of my day watching this video. Thank you so much for getting out there and interviewing Billy about the audio!
Furyforged commenting on a Emily Hopkins video WHAT IS HAPPENING
Man does billy find good ways to describe sounds “An irritated drunk girl” was the best description I’ve heard of a lynx to date
I love the way he speaks about his process. He kinda makes it sound like it was an accident he made a masterpiece but he clearly just stuck to it and it worked out amazing
“Practical research”
Is the term I heard used by an experimental celluloid filmmaker, quoting it from his time in academia. Honestly he called it a wanker term too
And from my own experience in uni, we literally would even just say we mucked/played around in our process and seeing what sticks 😂
Based on this video alone, I need to check out Animal Well. Billy seems like such a cool dude and the quality of his work speaks for itself.
You should, it's SUCH a good game!
oh my god you're in for a treat. just be careful, while I was hooked in it I had a hard time doing anything else, it was so addictive
it is a fantastic game, highly recommend it!
Oh man the no fx “hi, hello” killed me. This the laugh I needed today haha. As someone who has no idea what they are doing with most things this was so inspiring.
his impression of the raw yoshi recording sent me over a hill laughing and now I'm 40
SHE MADE BIRTH? That's hilarious, I love BIRTH and Animal Well both.
I'd never heard of it, but based just on the thumbnails shown of her games I'm gonna have to check em out! loved the aesthetic, kinda reminds me of Sable a little.
@@alexanderlane it's an extremely charming little puzzle game.
My mum made birth when I was a baby
BRB gonna go play Animal Well...
Now this is epic!
I'm all for a DLC with the beluga noise without the effects
LMAO ME TOO
How about a DLC that just adds a toggle to change EVERY sound to the original sound without effects.
5:14 "When the tomatoes are perfect, it's gonna be a good game." , wish more studios would think that way
Billy and all the people around him seem awesome. So glad animal well did as well as it did
omg how tf did Dunkey and Big Mode miss this AMAZING piece of BTS for marketing lol, this is fantastic
I’ve heard that Animal Well is as good as Halo 2 and 3 combined.
Being creative requires doing things outside of what we know. Better to not know what you are doing than actually knowing. That way something new and interesting has a possibility of happening.
Two things:
I'm quite convinced that EVERY composer and creator in all honesty is just fucking around and finding out when it comes down to it. Down view this as a negative at all.
Second, per the limiting yourself thought, it's a fabulous point that I've adpated for years in so many things.
In the early 1990s I went to uni to learn audio engineering. I never wanted to do itprofessionally, just for hobby. So I was easy going, but others were champing at the bit. After a few theory lessons we finally got to go to the hallowed recording studio downstairs and one guy remarked "what the fuck is this? a 16 track studio? Shouldn't we be on 64?"
The studio teacher said there's benefit to being limited and learning on something that reigns you in. Because if you can learn and operate on those conditions then you can do anything when given easier equipment and choices. And he was absolutely right.
As an electronic music producer this interview is so validating
Also it was hilarious I love it great job
Can’t wait to try the game
I like how light hearted the interview is, that's how the making ofs should be
I run a record label that somehow ended up with an album in Pitchfork's top 10 albums of 2000-2010 even though we just bumbled our way into the record biz, luck is underrated
What's the label, what's the record?
Is it the Avalanches? I remember being surprised to see Since I Left You as 10 on that list, but was glad because it totally deserves it. If that's not it....I'm sure your album is fine too 😂
When the walls fell
Temba, his arms wide.
Can confirm, I am the Fender crab inspector
🧐🦀🎸
only harmless crabs
Saw a reddit post where a guy found bedbugs crammed between the neck and the body after he bought a guitar from a private seller 💀
@@brendanhilgeman1395 EWWWWWWWW I HATE IT
"Australia, not Austria - kangaroos, not Mozart"
Playing old console games on a professional video monitor... It fills you with determination.
The collab I never knew I needed
fr XD
can't believe billy basso is a real person
I am just in awe of the determination, intelligence, creativity, grit, playfulness this guy exhumes. He just goes for it and tries anything. I am so inspired by his creativity. Love it. A truly different kind of unit. 🙌🙌🙌
I can confirm, i also have no idea what im doing. This Awesome video, great interview, and hysterical banter :)
Being limited to certain options is actually so good for creativity. Especially if you're formally trained because you're reacting to a framework. Pure creativity is very difficult.
I’m so glad somebody is finally addressing the crabs-living-in-used-guitars issue
Thanks for this interview in learning about his musical process. It's cool to see how little theory/knowledge one really needs to make sounds that work. You can do a lot with just relying on your ear.
This fellow highlights the golden rule: if it sounds good it is good
My scientist sister has a T-Shirt: “Research:what I’m doing when I don’t know what I’m doing.”
If a musician already knows what they’re doing, chances are they aren’t really being creative.
I already loved Animal Well and this made me love it even more. Hadn't ever seen Billy talk before, loved this interview. Idk if you usually do interviews but you should, this was so damn entertaining!
fuck i love animal well
fuck, i love jorb!
@@JorbLovesGear I love it too
This is the coolest crossover
That's so cool that Madison Karrh and Billy Basso are a couple! She has made some amazing games too.
This was a DELIGHT to watch! It's always refreshing to know that even the professionals don't even really know what they're doing half of the time. And you're right -- working with a limited toolset does such a wonderful job unrestricting the creative juices.
I wish billy basso did more content for his own youtube channel. He seems like such a funny and charming guy.
thank you for this interview! I absolutely loved Animal Well, and Billy seems like a genuinely nice guy!
I adore your youtube channel and your work. I love to see the process behind creating art (music). The additional bonus that you speak with others to cultivate new inspiration for yourself is what I always treasure for conversations about creativity.
this is one of the best interviews I've seen in the video game world, you shone such a genuine light on Billy and his creative process and it was such a fun video!
You honestly show us when you hear a certain sound your mix and match with other cool sounds that go with it and give us a sample of how your brain works. I am really fascinated by how creative you can get just listening to a sound, you are the coolest person there is I have seen all over RUclips
Hey Emily Hopkins and Russ! I don't have any idea what your doing either! My lack of concern in that regard is unsettling! I reluctantly encourage you to continue! Ride ride ride!
ride ride ride!
I pronounced archives r chives for decades, blissfully unaware of my error, until my partner burst out laughing when I said it in front of her for the first time.
I AM NOT ALONE!
Having a soundtrack and sound design series about videogames you enjoyed where you met the creators would be absolute gold
This was a great video. Maybe we've seen the first of many vids like this. It had such a fun atmosphere and was interesting and inspiring at the same time.
0:14 Ah, my favourite, NDA ❤
What is it lol
@@habibh42069 no clue
Animal Well is GOATed
This is so cool to watch; one of the main reasons I even got into music production is because of the music in video games. And the fact that he also made the game is even more of an accomplishment! I might have to try it out, thanks Emily!
As someone who just recently started making games, this video was incredibly helpful and entertaining. It's nice to have the motivation to try new stuff, even when I'm inexperienced.
LOVE seeing your process, hearing what you think about sounds and tracks. It's your process, as cool and sophisticated, or as simple and un-nuanced as it may be. The really granular parts of the process can add details when we see and hear a result. Whatever it is, and however you get there is amazing. Thanks for sharing all the cool pedals and techniques! Thanks for bringing us along! ♥
I just love how positive and cheerful and goofy the banter is between everyone in the room. It's so sweet.
This made me feel so much better as a new film composer who also does not have a battle station setup and just likes to make farty wet sounds lmao
Genuinely the way you both talk about music actually makes sense to me and that’s very rare!
The iconic star wars blaster sound was nothing more than a wrench striking an antenna guy-wire.
This is the best game I've played in years. Not since journey on ps3 i haven't injoyed a game this much. Using the wheel warp I got the Mantacore before I had any of the flames.Amazing.
Now I want to see a video game where all of the sound effects are voice acted.
I'm pretty sure someone modded half life one and replaced every audio file with himself, it was funny. "Pew pew"
There's a game called Hidden Folks that only uses vocals for all of the sound
What a collab! I loved Animal Well so much! The whole world was crafted with such care, and obviously the sound design was a big part of that. I really loved how every sound effect had strong stereo separation with the screen you were on further drawing your focus to every important bit around you. Im glad to hear he's a big nerdy goofball as well, very on brand. Admittedly, I'm a Dunkey die hard too, so I knew I was getting it the second he talked about it lol
One of my favorite games and soundtracks of this year. Love his approach to the music. In my experience curiosity can create amazing outcomes in music and sound.
The fact he had no prior background in pretty much anything, taught himself and absolutely smashed it first time - from graphics, game engine, level design, puzzles, characters, sound AND music.. absolutely unbelievable.
I fully support independant, indie/small groups with a passion and a vision - and that passion isn't money, it's the art itself.
It reminds me of the movie "Everything Everywhere All At Once" Made entirely by a small group that taught themselves how to use the 3D rendering software 'Blender' to do ALL of the CGI and special effects themselves. It saved hundreds of thousands of dollarpounds and I didn't even notice. In fact, I remember thinking to myself - wow, this CGI is awesome. It fit the film so well. It wasn't a massive FX company like WETA or ILM, it was a few guys that said they learned how to do it from RUclips tutorial videos.
They fully deserved all of the awards they won.
Excellent casting too. Bringing back Ke Huy Quan (Short Round!) was an inspired choice and he totally nailed the role.
I believe so much of a game's "coherence" and polish comes from the fact that it one vision that they stick to.
I read constantly about disgruntled video game engineers. Huge game companies are top-heavy with execs that step in last minute to justify their salary by making ridiculous changes. They have no understanding of programming or how projects are managed. And, they don't play games themselves, they're businessmen. "Just add some loot boxes, microtransactions, always-on internet requirement to prevent piracy.. oh, and just change the entire game engine. That's like, a couple of mouse clicks, right?"
It completely derails the whole project and then you get overworked, underpaid, unrested programmers working to a new deadline. Passionate people willing to pull late nights in order to get the game out the door. If you are really interested in behind the scenes videogame development and a whole ton of excellent advice, I recommend checking out Thor on the Pirate Software RUclips channel or Twitch streams. He previously worked for Blizzard Entertainment (World of Warcraft) and he discusses how he was treated and paid so terribly. Years of working under bad management stops you wanting to even get up and go to a job you're supposed to love. So he left what many would consider a 'dream job' at a world renowned company to start his own studio and he released one of the best indie games of recent years. You can feel the love running through the game. It is jam packed with so many small and extremely thoughtful touche. E.g., It's playable if you're colour blind, all colour palette were tested so anyone can play. Sound is spatial and gives clues to your location so you can play a lot of the game if you're visually impaired as well.
When you compare a solid indie game with these so-called Triple A overblown junk code melting pot at 100GB+ install, then.. lest I forget the 20GB+ first download when you boot the game to patch all the glitches that were present on release day.
I know older games were simpler, but is that an excuse for unfinished content being released and charged for? It's rare, but what about people that don't even have access to the internet?
Anyone remember the 'Nintendo Seal of Quality' that was on SNES games? When a game was released on cartridge based console. That's it. No patches or DLC. It got thoroughly beta playtested and only released when it was finished.
Thank you for your journey and interview. I never heard of Animal Well before your video. Super fun, old school style game.
the first strand type sound design
Thanks, Emily! I’m in a rut right now following a long hospital stay (2 months), PT, and another surgery in a month. But I’m booting up my DAW right now! Goonies never say die!
The chemistry in this vid is so great! Animal Well creator seems like a lovely guy
Billy is a bright light in our indie scene! He is always so humble and down to earth, I have been following him for years! Animal well is a very very special game and so happy for him that all the hard work paid off! Loved the video! Thanks Emily!
This was one of the most enjoyable RUclips videos that I have watched in quite some time. Thank you for putting this together! Everyone involved did an awesome job!
animal well is one of the coolest games i've ever seen and had the pleasure of experiencing firsthand. recently i've been playing some of the old metroid games and trying to gain an understanding of the design language these exploration platformers use, and it's given me a new appreciation for the clever spin on the genre's mechanics and the wealth of brilliant new ideas billy has managed to cram into such a compact, concise world
A lot of very early video games used square waves along with pulse-width modulation to make sound effects with. It's a very flexible waveform if you only have memory to generate one waveform.
This was an absolute riot. The concept of dicking about until it sounds acceptable is a truly useful life lesson. Perfection is a fools errand
I have never been this early on a vid before. In my opinion, in most art forms. fucking around and finding out is a great way to do things.
I love that blue Meteora, what a beautiful guitar.
Watched this vid at work...was a mistake...laughed so hard, that I farted. I was asked to stop. I loved it. Thx guys :)
Stop farting? Or stop watching things at work? Lol
@@LePetitNuageGris An impossible choice, right?!
Ayo 😂
No one likes a fart.
Hope you watched this video with sounds on loudspeakers, so you could just go "Fart? Me? Naw, man. That is the MS-20 in the video!"
Billy is such an inspiration to me, and animal well is an absolute masterpiece. Really cool to see more about its creation!
I have to try this game. Looks right up my alley.
Gary Numan also said he knew shit when he was creating songs like Cars and Are Friends Electric
This is more than silly, whimsical and freakin hilarious, it’s actually cool how the animals sounds are real-life accurate.
Omg I definitely didn't expect to see Space Station Silicon Valley on a video about Animal Well ❤
This interview was so much fun to watch!!!
Animal Well was one of my favorite games this year. Easily among my top game experiences ever too!
Also Emily I cannot believe you put Space Station Silicon Valley music behind the start of your video OMG!!!
Edit: Okay wow I really didn't expect you to start playing SSSV towards the end there! XD Amazing!!!
I LOVE SSSV!!
@@emilyharpist YESSSS!!! NO ONE KNOWS IT! I've loved that game since renting it as a kid!!! The soundtrack has always been a favorite of mine!! The Battery Farm, Snow Joke, Ice N Easy Does It...all classics!!!
@@8BitAlchemy CLASSICS
"When the tomatos are perfect it's gonna be a good game" words to live by as a game dev
This was honestly such a refreshing and charming interview. Thank you for doing this!! You both are really humble and that inspires the crap out of me.
7:26 OMG PAUL GILBERT I LOVE YOUR WORK.
This was great, and that guitar is awesome.
Animal Well is the first open well type game, glad to see you talk about it!!!!!!
This is an amazing interview. It's like when you go to hang out with your best friend and you have the stupidest, funniest, but deepest conversations at the same time.
Animal Well is my game of the year so thank you Emily this was awesome, i always wondered about the audio i had some idea of how it was made but it was cool to see it
hearing your opening words is like welcomed fresh air to me , jack white has also been helpful with this problem he said Constriction is the answer ! that's exactly what works for some of us having problems with modern tech , Digital stuff programming or just to many options, its like overwhelming and you spend all the creative moments trying to menu dive rather than getting it down while its there.this has been a nightmare for me ,what made me create as a Dylexic non music type was the lack of options , to pick up the violin is simple compared to programming the drum machine , I've done 40yrs of not knowing what the hell but creating very original music in the process compared with my old band mates , The wisdom of uncertainty ❤
Yes. This is exactly how I felt this year. I wanted to climb into Billy's world, and I can't thank you enough for doing that, and making this ❤
0:15 You can't fool me with that NDA label, that is clearly Minecraft! 😏
I had to look up kangaroo noises after this and they really sound like some sort of weird old man grunting.
I really liked this episode. A lot of times we get so inundated with choices it can be overwhelming. Putting limitations on yourself/your project is a great way to expand your creative thinking and make something new and exciting!
Thanks so much! We had so much fun making this haha
@@emilyharpist I can tell! It really shows in the final product! Another way to expand your creative thinking is to use an instance of Random Chance! My personal favorite way of doing this is to implement Andrew Huang’s “The Book of Chances”. It’s a deck of cards that can be used to help overcome a musicians “writers block” by making suggestions or adding limitations to your project.
This is so heartwarming. I love seeing nice, talented people succeed
Great video! I love this. Great way to show how so much of making this kind of music is experimenting until you find something that fits within your taste & then running with it.
The topic of this video is spot on why I follow you. My partner and I had a discussion on how she loves this bilty to take limited resources and make amazing things with them. I am not sure everyone gets how amazing skill set this is to have.
Fantastic video! Love how you tied this into a useful lesson and the interview with Billy was very interesting and funny. Subscribed!
So much for premium DAWS. This man wrote all this on reaper!! Super Inspiring ideas !
Cracked Reaper all the way!
@@HenritheHorse Wow. They are already extremely generous with that software, and the licence is SO cheap in comparison to other DAWs, but you proudly screw the devs over anyway.
@@shadowselfCA I was gonna pay, but then I saw they support terrorism and propaganda.
reaper for life
@@HenritheHorse u dont even need to crack it, u can just use the trial version forever and its not limited in any way aside from a message box u have to close every time u open it
A very stooky video right there.
Glad to see you two back.
Hope all is stooky over there
wow just discovered your channel. this rocks.
Most of the time, I don't know what you're doing, either. I'd be a lousy stalker.
This is the video I didn't know I needed. Keep on not having a clue, it makes your curiosity that much greater. Thank you for all of the wonderful content over the years.
I loved this video so much and wasn't expecting such hyped collab! Thanks for sharing
This is an RTJ-in-Cyberpunk or Aesop-Rock-Lovecraft-in-Brooklyn-remix level of favorite thing overlap
What's up with this Aes mix?
@@kurobassOP's positive, I think they're saying it's a cool thing.