Codex Adeptus Mechanicus 10th Edition - Full Admech Rules Review

Поделиться
HTML-код
  • Опубликовано: 23 окт 2024

Комментарии • 303

  • @auspextactics
    @auspextactics  11 месяцев назад +40

    SMALL CORRECTIONS:
    - Serberys Raiders gained an AP-1 in melee, they're a little more hard-hitting now!
    - Typo on the Sterilyzors unit - they re-roll WOUND rolls, not hit rolls (the audio was correct there).
    - The datasmith doesn't give the infantry keyword to Kastelans any more as mentioned multiple times in the audio. I still had it written on one slide, but that was incorrect.
    - The Dominus gives electro priests a 4+ Feel No Pain (that's not a change, was the same in the Index)
    Let me know if you spot anything else!

    • @MrSweetiebear95
      @MrSweetiebear95 11 месяцев назад +2

      You also missed that the Dominus gives electro priest's a 4+ fnp, so it's not redundant on them

    • @VenturiDebian
      @VenturiDebian 11 месяцев назад

      Hi, are you sure the rad bombardment from round 2 to 5 doesn't trigger at the start of the battle round but your command phase? Thanks in advance!

    • @auspextactics
      @auspextactics  11 месяцев назад +1

      @@MrSweetiebear95 Ah thanks - missed that one. Updated the comment above

    • @auspextactics
      @auspextactics  11 месяцев назад +1

      @@VenturiDebian Yep I'm sure!

    • @Tomoyuki_Tanaka
      @Tomoyuki_Tanaka 11 месяцев назад +1

      Don't the Serberys Raiders now get AP -1 for their melee weapons?

  • @birdy_coolbeans
    @birdy_coolbeans 11 месяцев назад +123

    "Not standout damage for the cost though" is the tldr for this army. I'm interested in the changes but spending so much money on numerically weak units just feels so bad.

    • @birdy_coolbeans
      @birdy_coolbeans 11 месяцев назад +25

      like would it be the end of the world for a blanket +30% point costs and BS3? why do we have to shoot like guard?

    • @hv6349
      @hv6349 11 месяцев назад +10

      ​@@birdy_coolbeansworse, most of the time

    • @I2dios8
      @I2dios8 11 месяцев назад +9

      Exactly my sentiment. If I wanted to play a horde army, I'd pick up Guard, Nids, or even Orks. Changing the army's playstyle so drastically feels bad, and it doesn't help it was already one of the most expensive armies beforehand.

    • @wojciechprzewozniak597
      @wojciechprzewozniak597 11 месяцев назад

      guard shoots on 2s @@birdy_coolbeans

    • @CMTechnica
      @CMTechnica 10 месяцев назад

      @@wojciechprzewozniak597we shoot on 4+

  • @ThornTheWitch
    @ThornTheWitch 11 месяцев назад +67

    I truly don't understand the "They need a points cut" mentality everyone is carrying.
    This was their opportunity to actually buff up some strength and AP of units, especially Elites, to make them actually cost-effective and functional without making a $70 box of models rake in 60 points on the field just to accomplish next to Nothing damage wise. But they didn't do that. Almost No stat lines have been changed whatsoever, and this largely ranged shooting based army struggles to wound a space marine.
    How many more points per dollar are going to be hacked down until your entire deployment zone is packed shoulder-to-shoulder with a fragile, difficult to paint, expensive horde of models only hitting half the time, wounding on 5's and 6's against a single terminator, and with no AP punch so they save all of them on a 2+. They don't NEED more points cuts, the points cuts were a bandaid issue to hash out the Index to save them on reprinting the cards so everyone's $25 investment for each army they choose wasn't a complete waste of time. The army is already obnoxiously expensive to collect. Why would I want to spend More money for More units to hit the table and accomplish Nothing?

    • @Tylran
      @Tylran 10 месяцев назад +5

      I'm just skipping AdMech this edition. It's sad, because they were my favourite faction to play in 9th (and I started them in 9th)

    • @DarrinSK
      @DarrinSK 10 месяцев назад +1

      Yeah I really don't understand why everyone wants to make them into a horde army as if they ever were that. I mean they're basically worse than guardsmen. All of this bespoke incredible technology that the admix sit upon and they can't do as much damage as the freaking imperial guard

    • @beejaabee30
      @beejaabee30 10 месяцев назад

      Isn't that reaction more a response to the fact GW didn't increase the average power of a model

    • @Kellhound32
      @Kellhound32 10 месяцев назад

      It's really no problem. Just buy $500 of Kastelans and $500 of Breachers and will be fine.

  • @amrikneifer1193
    @amrikneifer1193 11 месяцев назад +33

    This codex feels like a slap in the face. Ad Mech has such potential to be a real interesting glass cannon army but not with the lackluster rules. Not to mention the price of the army.

    • @marcuskarlsson8535
      @marcuskarlsson8535 11 месяцев назад +4

      Well, they are still glass? Even if the cannon part is missing they are still glass ^^

  • @Amdor
    @Amdor 11 месяцев назад +74

    I wish they gave ws 3+ for ruststalkers and infiltrators... or at least split their alphas as characters that boost ws? They already do that in custodes so why not.

    • @marcuskarlsson8535
      @marcuskarlsson8535 11 месяцев назад

      Ruststalkers would be fine if everyone had the same weapon as the alpha.
      Anti-infantry and dev wounds would make them dangerous even if they hit like crap and have bad AP.

    • @murderofbirder
      @murderofbirder 10 месяцев назад +1

      sicarians are kinda sad now with them being the elite infantry and just as good at shooting as some 14 year old with a lasgun

  • @ryanscott961
    @ryanscott961 11 месяцев назад +61

    Still waiting for GW to explain why heavy grav cannons are 2 damage, while normal grav cannons are 3 damage for other factions.

    • @VatharGuy
      @VatharGuy 11 месяцев назад +18

      Cuz GW hates admech, basically

    • @stevencarmody1755
      @stevencarmody1755 11 месяцев назад +3

      Because having 2 overpowered units is too much for us to have they gave us breachers we should appreciate that

    • @VatharGuy
      @VatharGuy 11 месяцев назад

      @@stevencarmody1755 but just wait, they probably increased the cost of the Breachers to punish us for having something worth taking

    • @ryanscott961
      @ryanscott961 10 месяцев назад +2

      @@stevencarmody1755 I strongly doubt that'd make destroyers overpowered

    • @stevencarmody1755
      @stevencarmody1755 10 месяцев назад +3

      @@ryanscott961 we can't have 2 weapons doing 3 damage on vehicles gw won't allow it we'd upset drukhari players too much

  • @philliphampton5380
    @philliphampton5380 11 месяцев назад +34

    Darn, I was hopping all Phosphor weapons got an ap boost to ap1. Sulphurhounds still have the crappy9" flamers also sucks. How much more nerfs do they have to pile on a unit that was already underwhelming.?

  • @darkroom0716
    @darkroom0716 11 месяцев назад +33

    Whoever is writing our idex and codex is doing so in a vacuum, totally oblivious to what other armies get. Were it not for Breachers we would have an abysmal win rate. I'm really not looking forward to having to wait for another 6 months for a new balance dataskate that might help us.

    • @arykaas
      @arykaas 11 месяцев назад +7

      " a new balance dataskate that might help us"
      Won't ever happen : theey'll just change point costs, making the army even more expansive to collect for ZERO ADDED PERFORMANCE.
      Like they did all 9th edition when the main issue was the codex was designed in early 9th, when you had more CP "Before the game" so our shit was balanced on pre-game stratagem usage. But other armies abused this and we got Warzone Nachmund that changed how CP generated (less CP before game, more generated during the game) .... Except our stratagems stayed pre-game, with little to no CP to use them.
      Point costs ajustments only go so far. And big design changes only come with new codices. So See ya in 11th, admech friends :(

    • @darkroom0716
      @darkroom0716 11 месяцев назад

      @@arykaas yeah thats what worries me. More and more point decreases. I dont want cheaper units, I want units that arent shittier than last edition.

    • @DarrinSK
      @DarrinSK 10 месяцев назад +1

      I'm just going to stick to playing kill team. Or go to one page rules?

  • @Yakiro255
    @Yakiro255 11 месяцев назад +37

    Skatros will need to be 40pts to even consider it vs the 80pt Vindicare.

    • @vitev009
      @vitev009 11 месяцев назад +3

      At 50pts I would take 3 with Jezzails to be a hit squad. Anything more I would only take 1 for a cheaper lone operative

  • @SpiritStoneWarrior94-yx3gs
    @SpiritStoneWarrior94-yx3gs 11 месяцев назад +79

    The Cohort Cybernetica would've been so much better if it also made Kastellan's gain the battleline keyword. So that they could have 6 full units of them instead of just the 3 they can take.

    • @TheStargateNerd
      @TheStargateNerd 11 месяцев назад +5

      Considering how beefy they are it might've been overkill, though I would've gotten 24 robots to play it at least once.

    • @Celentar
      @Celentar 11 месяцев назад +13

      6 full squads would be 2400 points not even counting any datasmiths

    • @SpiritStoneWarrior94-yx3gs
      @SpiritStoneWarrior94-yx3gs 11 месяцев назад

      @@Celentar tbh I meant it mainly for the option to take more than 3 squads. I'm not an AdMech player so don't know the points, but surely even 4 full squads and some characters/a tank would be a lot better than just 3 squads

    • @HeroesBosses
      @HeroesBosses 11 месяцев назад +1

      Oh man, that WOULD have been cool. Battleline robots :D

    • @gregsmw
      @gregsmw 11 месяцев назад +4

      there are a LOT of things that could be done to improve basically everything in the book
      making an army of 1 unit is not really one of them

  • @GreaverBlade
    @GreaverBlade 11 месяцев назад +12

    1:03 Codex Contents
    3:37 Army Rule - Doctrina Imperatives
    7:17 The Detachments
    9:23 Detachment - Explorator Maniple
    10:53 Explorator Maniple Stratagems (Part 1)
    12:41 Explorator Maniple Stratagems (Part 2)
    15:04 Explorator Maniple Enhancements
    18:00 Detachment - Cohort Cybernetica
    20:52 Cohort Cybernetica Stratagems (Part 1)
    23:55 Cohort Cybernetica Stratagems (Part 2)
    27:11 Cohort Cybernetica Enhancements (Part 1)
    29:31 Cohort Cybernetica Enhancements (Part 2)
    32:02 Detachment - Skitarii Hunter Cohort
    33:37 Skitarii Hunter Cohort Stratagems (Part 1)
    35:57 Skitarii Hunter Cohort Stratagems (Part 2)
    38:27 Skitarii Hunter Cohort Enhancements
    42:30 Detachment - Data-Psalm Conclave
    44:53 Data-Psalm Conclave Stratagems (Part 1)
    46:17 Data-Psalm Conclave Stratagems (Part 2)
    48:44 Data-Psalm Conclave Enhancements
    51:32 Detachment - Rad-Zone Corp
    54:32 Rad-Zone Corp Stratagems (Part 1)
    55:43 Rad-Zone Corp Stratagems (Part 2)
    56:56 Rad-Zone Corp Stratagems (Part 3)
    58:45 Rad-Zone Corp Enhancements (Part 1)
    59:49 Rad-Zone Corp Enhancements (Part 2)
    1:02:04 Detachment Thoughts
    (Somebody else can do all the datasheets)

  • @MrChasecoats
    @MrChasecoats 11 месяцев назад +21

    Hate how the army rule doesn't affect the full army...

  • @SnowFoxWithAGasMask
    @SnowFoxWithAGasMask 11 месяцев назад +12

    The admech codex has the same colored background as the tyranid book, and for a moment when I looked at the thumbnail I thought you posted the wrong photo 😂

  • @vajukal
    @vajukal 10 месяцев назад +11

    It seems a lot of units need point cost reductions with this and not just speaking for myself, I am pretty sure point drops and becoming more hordey is the last thing most admech players want. I didn't start admech to have a horde army and Im pretty it's the same for the majority of admech players.

  • @InfiniteHarbinger
    @InfiniteHarbinger 11 месяцев назад +46

    Well personally, my admech are going to be exploring an unmapped sector (the shelf) until the return of the omnissiah's blessing (a new edition). My prettiest faction has once again been relegated to the not fun zone. Ah well.

    • @BruderSenf
      @BruderSenf 11 месяцев назад +9

      i feel you brother, the codex is at best "meh" and looks generally unfun

    • @InfiniteHarbinger
      @InfiniteHarbinger 11 месяцев назад +12

      @@BruderSenf yeah feels like they were scared to make the units unique and complementary. Instead it feels generally like too many models needed and not enough cool/fun rules. A huge waste of potential as the necrons got a fun and competitive codex.

    • @d.w.7203
      @d.w.7203 11 месяцев назад +2

      Necrons competitive? WHAT are YOU smokin

    • @BruderSenf
      @BruderSenf 11 месяцев назад

      @@d.w.7203 it looked kinda fun tho

    • @gregsmw
      @gregsmw 11 месяцев назад

      the necron codex looks really good, idk what your on if you think its not competative
      one of their detachments is army wide reroll hits dude @@d.w.7203

  • @ZibbityBoop
    @ZibbityBoop 11 месяцев назад +32

    The content making machine graces us once again

  • @chochopete
    @chochopete 11 месяцев назад +8

    Thank you for your work, I could always have something about 40k to enjoy when I open youtube

  • @ElonDaOmnissiah
    @ElonDaOmnissiah 11 месяцев назад +74

    Already have a stealth build I call “Crouching robot hidden person”

  • @HugbotMkII
    @HugbotMkII 11 месяцев назад +15

    Oh cool the Dunecrawler datasheet still contains both the Heavy Phosphor Blaster and the Twin Onager Heavy Phosphor Blaster, an error that was noted within 3 seconds of the index being released. Sloppy.
    And it looks like the infantry arc rifle get dev wounds while the heavy arc rifle does not. Makes sense

    • @swheen
      @swheen 11 месяцев назад

      to be fair, the codwx was already in the prints when that particular idiocy was detected

    • @captaincoolbreeze9429
      @captaincoolbreeze9429 11 месяцев назад

      Auspex Tactics uses the index datasheets when he shows them in these videos. You can even tell where he edits them to include the ability or stat changes.

    • @HugbotMkII
      @HugbotMkII 11 месяцев назад

      @@captaincoolbreeze9429 hoping that is the case here and I was just dumb and blind and couldn't see the pixels.

    • @captaincoolbreeze9429
      @captaincoolbreeze9429 11 месяцев назад

      @@HugbotMkII If what you saw was there, he was probably using the original index datasheet without any of the errata changes.

    • @stevencarmody1755
      @stevencarmody1755 11 месяцев назад

      The difference between the kataphrons weapon and the skitarii weapon is the range ap and rapid fire output breachers get to fully reroll if a battle line is nearby whereas the skitarii don't as well as the guaranteed damage they gave the arc rifle Dev wounds to make it viable in the skitarii arsenal

  • @luske2
    @luske2 11 месяцев назад +97

    My Mechanicus army will be mostly relegated to the shelves this edition. Really disappointed with the direction of the army. Just a horde of infantry while being the most expensive models, no new robot units despite a whole detachment for them, crappy stats on almost everything, new stilt man is undewelming and will kill almost nothing during a game, army rule not affecting everything, every detachment being conditional, new combat patrol is god awful. I could go on. I don't care about being the most competitive army but at least make them fun to play... I still think 8th edition Mechanicus was the best iteration of the army.

    • @thetherapist53
      @thetherapist53 11 месяцев назад +32

      Hear hear. If I wanted to play guard I'd play guard. I don't want hordes of Skitarii, I want the "elite GEQ" that it always should have been.
      AdMech should be to Guard as Custodes are to Space Marines.

    • @joshy7759
      @joshy7759 11 месяцев назад +9

      ​@@thetherapist53 I always used to think of it being AdMech, sisters, and Scions all as the "carapace or better hard hitting elite human" group.

    • @VatharGuy
      @VatharGuy 11 месяцев назад +8

      God do I miss 8th edition admech

    • @thetherapist53
      @thetherapist53 11 месяцев назад +10

      @@joshy7759 Absolutely! And Scions/Kasrkin fit that niche within Guard very well without breaking the feel of the overall army. Sisters also have their own army feel and flavor that suits them - AdMech just feel, for the back of a better term, especially given stilt-boi, *shafted*.

    • @zacharypurdue4584
      @zacharypurdue4584 11 месяцев назад +6

      Genuinely shocking they haven’t put out a massive Redemptor sized Robot for Admech. Would be a sure shot for them, plus if it’s specialized for AT it wouldn’t even compete with them.

  • @cntssv
    @cntssv 11 месяцев назад +6

    I’m glad I sold off my ad mech finally

  • @davidcox6454
    @davidcox6454 11 месяцев назад +14

    So far nobody has liked their codex I guess that’s better than codex creep but god damn they could make them a little more exciting. I feel like they make detachments without any thought given to the model range. Like the white scar detachment it makes sense until you look at the model range and realize there isn’t enough mounted units to make it fun same with the Kastelan robot detachment seeing as how that’s the only robot lol these detachments could be cool but they are too busy making lieutenants

    • @Zakading
      @Zakading 11 месяцев назад +1

      Watch them release a halfbaked detachment like that for every faction, then only start releasing enough units to make them viable in the last months of the edition

    • @marcuskarlsson8535
      @marcuskarlsson8535 11 месяцев назад

      I liked big parts if the space marine codex. Lots of fun options.

    • @wojciechprzewozniak597
      @wojciechprzewozniak597 11 месяцев назад

      lieutenants are great with lethal hits so you can join them to flamer marines, that dont even roll for hit, in first place

    • @tastiGMmaster2099
      @tastiGMmaster2099 10 месяцев назад +2

      *GW sees all the complaints about 9e Codexes being OP*
      “Ah, I see I see…you all want us to have Codexes that *nerf* your faction on release! You got it! Thanks for the feedback, everyone!!!”

    • @wojciechprzewozniak597
      @wojciechprzewozniak597 10 месяцев назад

      @@tastiGMmaster2099 m
      Metallica was kinda cool only Siegler win tourney with it.
      With rad detachment at the time if lucky, you can kill 3 marines with a burst from an 9pts dude lool.

  • @murderofbirder
    @murderofbirder 10 месяцев назад +4

    cybernetica is just funny with them making a detachment for robots and then not giving us more robots on codex launch

  • @iExploder
    @iExploder 11 месяцев назад +6

    I miss the return fire stratagem (Vengeful Fallout) already. I'd even pay two CP for it to have it back.

    • @fluiypj
      @fluiypj 11 месяцев назад +1

      Or keep it 1CP add it to explorator and the enemy needs to be on the point

  • @franciscogalvez8891
    @franciscogalvez8891 11 месяцев назад +3

    The Explorator Maniple seems to pair well with Cawl and objective control secondaries, I'll probably be trying that one first when I get the codex.

    • @DarrinSK
      @DarrinSK 10 месяцев назад +1

      I hate that the only character we have is that hideous model. I despise having to use it

    • @franciscogalvez8891
      @franciscogalvez8891 10 месяцев назад

      ​@@DarrinSK I was secretly hoping for a character like the Marshal but with Sicaran augmentations that could join Infiltrator or Ruststalker units so imagine my frustration when I saw that thing.

    • @thebiggestbaz
      @thebiggestbaz 9 месяцев назад

      ​@@DarrinSKbig L cawl is my favourite 40k model of all time

  • @ivy7642
    @ivy7642 11 месяцев назад +1

    Good use of 'precipitating'. Great vid!

  • @DJCallidus
    @DJCallidus 11 месяцев назад +5

    Love the Admech asthetic, gives me John Blanche vibes. Cool that there's both stoic cyborgs and religious zealots.
    Weird that the breachers seem much more threatening all round. The destroyers need more bite damage wise.
    My favourite are the Kastellans and hope they expand the Cybernetica. They have a good HH range.
    Good review. Thanks 👍

    • @zacharypurdue4584
      @zacharypurdue4584 11 месяцев назад +2

      Genuinely wish they built a massive robot for Admech as a rough counterpart to a Redemptor in terms of size. Give it some serious shooting and boom Admech gets a solid heavy. (I also like the imagine heavy and tracked skitarii expansions in some future)

  • @thedoctor1471
    @thedoctor1471 10 месяцев назад +1

    Infiltrators could be a neat way to "steal" an objective. Make them charge the opponent with a ranger or vanguard squad nearby, making them do a battleshock at -2 ? Not sure it's GREAT but that's a 200ish points invested, not too much either.

  • @crucible_of_words
    @crucible_of_words 10 месяцев назад +2

    As an Ad Mech player (if point stay the same):
    -Marshal, Dunerider and Vanguard are really good now
    -Ruststalkers are unplayable
    -Robots are playable now, if they get points cut, they'll be great
    -Corpuscari are really in solid in a couple of detachments
    -Onager still does zero damage, which makes it really weird, it's just a dinner plate base with good toughness
    -Overall, codex is a massive improvement. There are other ways of being able to deal damage now without having to spam Breachers.
    Detachments:
    Data Psalm: This is the most powerful one from the off. It has genuinely good damage output, but is a little weaker at the objective game than others.
    Hunter: This one has great tricks but is going to be harder to play as it's damage output is low.
    Explorator: This is my personal preference due to my collection, it has good tools for a wide range of units and is good at the objective game.
    Cybernetica: Surprisingly useful, but lives and dies based on points, it needs points cuts to robots.
    Rad: This got some nerfs and some buffs, but it's very swingy based on going first. If you go first, you can easily pen your opponent into their DZ and rinse them, but if you go second it's a bit harder. It forces you to go deep on Infiltrators to move block if you are going second, which can result in a lot of wasted points for that.
    I'm half expecting GW to make our points lots more and make us unplayable again lol

    • @DarrinSK
      @DarrinSK 10 месяцев назад +1

      Where are you seeing useful damage outside of fatboys

    • @crucible_of_words
      @crucible_of_words 10 месяцев назад

      @@DarrinSK Vanguard out of boats do good PPP dmg, as do Corpuscarii. Fulgs are great damage if you can deliver them, but that's it outside of Breachers (which are awful PPP). Now we've gotten the points and things are just the same and I've had more time to maths out the codex, I agree with you that it's grim pickings for Ad Mech now.
      They'll have to do a large overhaul of the codex this edition to make them viable. Either rewriting a lot of datasheets or giving everything BS3 (which still makes them worse PPP than most factions, but it would close the gap a lot, with some points cuts to tanks, this could work).

  • @whichDude
    @whichDude 11 месяцев назад +1

    Maybe Tech Priest with alot Kastelan guards marching forward center objective will be scary if he has a few detonating Duneriders to already pressing forward. 80 points per bomb. Either oppent kills them and deals with bomb threat, or you can push them into obnoxious areas.

  • @danuk459
    @danuk459 10 месяцев назад +3

    Having to say the "army rule" only affects about half the army sucks. I really don't understand why GW thought this was a good idea and could let it pass. I miss my Doctrinas and Canticles from 9th ed. Yeah they could be complicated at first but once you were used to them they were awesome and felt accurate to the armies lore.
    The new army rule being limited to both only certain units AND based around deployment zones is just plain bad compared to what other factions can bring to the table. Its so situational that for my last two games I've plain forgot to use it.

  • @noxthealmighty5938
    @noxthealmighty5938 11 месяцев назад +4

    So is it a typo that pteraxii sterylizors get rerolls of hits on a torrent weapon?

  • @kamakazi339
    @kamakazi339 11 месяцев назад +1

    "put the floppy disk in the kastelan robots" actually made me lol

  • @That_Average_Nerd
    @That_Average_Nerd 10 месяцев назад +2

    after thinking about it, I'm wondering if it would be a good idea to basically run 2 admech detachments rather than using 1 big army. like put all the skittles in a Skitarii hunter cohort as they are the only ones who benefit from those rules anyway and run all the priests and bots in another one (I was thinking data-psalm or rad-zone). the rad-zone's affects don't matter how many units are in that detachment so if you run a detachment with the fewest units you can you'll get the same outcome as a full army's worth of units cause you bombed the shit out of the enemy already.
    so basically I want to know the viability of running multiple smaller detachments rather than a single big one to get the best benefits for the specific units that can use them as it's pretty segregated to start with, maybe we just gotta lean into it rather than try and force the subfunctions to do the same thing.

    • @BlackMoloch
      @BlackMoloch 10 месяцев назад +1

      I Don't think you can run multiple detachements, IIRC in the core rule book it's precised you have to take one detachement rule for your army. If I'm wrong, your idea seem quite wonderful tho.

  • @Yakiro255
    @Yakiro255 11 месяцев назад +5

    Ruststalkers didn't get any love and they're my favorite unit :(

  • @riconade4431
    @riconade4431 11 месяцев назад +8

    If the Skatros had D3 + 1 damage on the arquebus, do yall think itd be a better choice?

    • @aidankennedy6571
      @aidankennedy6571 11 месяцев назад +14

      Barely. They gave it an "anti-tank gun" that does less damage than the Jezzail, what a joke. They should have scrapped the Skatros, and buffed the Sydonian Dragoon with the Jezzail. Y'know, the other towering walker with a sniper rifle that should be hunting characters.

    • @cadettrev762
      @cadettrev762 11 месяцев назад +3

      @@aidankennedy6571But… stilt man

    • @kevjanowitchreeves5743
      @kevjanowitchreeves5743 11 месяцев назад +9

      3 Steps to win:
      1: Buy stilt man.
      2:
      3: Use him as a count as model for the Warhammer+ Vindicare Assassin on a balcony: win win in style and efficiency. :)

    • @vast9467
      @vast9467 11 месяцев назад +2

      @@kevjanowitchreeves5743 style? nah

    • @gregsmw
      @gregsmw 11 месяцев назад +5

      no
      at 1 shot hitting on 3s with no rerolls he will always be bad
      he needed multiple shots
      or ideally, he needed to not exist and for us to get an actual new unit and not that shit

  • @Grokvar
    @Grokvar 11 месяцев назад +4

    Thanks for the great overview! All the new detachments and playstyles introduced in the codex are great, but I think the actual point values will be key. Would love to see Kastelan Robots, Sydonian Dragoons, the Skorpius Disintegrator, and Belisarius Cawl all get some real point reductions.

  • @goforitpainting
    @goforitpainting 11 месяцев назад +6

    Cool and useful as always. Thank you 👍

  • @SpiritStoneWarrior94-yx3gs
    @SpiritStoneWarrior94-yx3gs 11 месяцев назад +9

    If you allied in a big knight or a couple small knights, would the auto explode 12" aura from that enhancement affect them? As it doesn't specify an AdMech/Legio Cybernetica vehicle

    • @whichDude
      @whichDude 11 месяцев назад +1

      It does specify Admech Vehicle or Legio Cybernetica

    • @Zakading
      @Zakading 11 месяцев назад

      Might be interesting if the Knight codex gives them back a rule to count as an AdMech unit

  • @nicolasgauthier8972
    @nicolasgauthier8972 11 месяцев назад +4

    Take a shot everytime breachers come up.
    Oh wait pls don't

  • @johnathang8568
    @johnathang8568 11 месяцев назад +1

    I didn’t think I would see another video before I headed to bed. But I should have know the legend would post

  • @Corellian
    @Corellian 11 месяцев назад +2

    Wait why do the Sterilylizors get to re-roll 1s to hit with flamers? Don't they auto-hit?

  • @magos_blender
    @magos_blender 11 месяцев назад +2

    I think that Rustsalkers could use the Blade/claw weapon choice and a bonus to Hit rolls. They are meant to be a melee menace, so I am quite sad that they don't really get to do that. I would live them becoming much more point expensive if they would receive such buffs, making them into the true Skitarii Elites.

    • @Zakading
      @Zakading 11 месяцев назад +3

      Tbh the only REAL threats are blobs of 6 Breachers and 4 Kastelan in melee. Nothing else in the book is dangerous unless brought in masses.

    • @marcuskarlsson8535
      @marcuskarlsson8535 11 месяцев назад

      ​@@ZakadingKastelans aren't dangerous. They are move 6 vehicles, everything can avoid them and they die to any real anti tank.

    • @Zakading
      @Zakading 11 месяцев назад +1

      @@marcuskarlsson8535 I meant it literal, as in, IF 4 Kastelans with twin fists reach melee, they actually pose a threat. Outside of literally the fight phase, they're a complete dud, of course.

    • @marcuskarlsson8535
      @marcuskarlsson8535 11 месяцев назад +2

      @@Zakading Fair enough. But even then? 4 attacks hitting on 4+ with no plus to hits or re-rolls? Mid AP and dmg. It's till not that good even of you magically ended up with them in combat.
      (Better then most of the codex sure, but still not good)

    • @magos_blender
      @magos_blender 10 месяцев назад

      @@Zakading For a time now I wanted to have a solid army of Skitarii only. True, Breachers and melee Kastelans are devastating and I got to witness that firsthand, but I can't help but feel almost forced to include them in my army. Hunter Cohorts give me a solid option for Skitarii army, but still, Rustsalkers have almost identical statline like Genestealers, but they hit on 4+... Like... They are supposed to be dedicated melee infantry for Skitarii cohorts, but they hit less than half the time. True, on wound rolls they are good, but still, EVRYTHING elite in AdMech that is not a Character hits on 4+ with rare occasions of rerolls to hit or wound. Kastelans have Datasmith who changes Protocols to meet the needed requirements at the moment, Skitarii Battleline has Tech-Priests and Marshalls, who are by the way THE ONLY character that gives any rerolls and Manipulus gives Lethal Hits, which are the only characters that have true value in my eyes. Sicarians? Nu-uh! They are only speedy and tend to be hard to hit, but in melee if they are the ones being charged they WILL perish.

  • @shakyrob6512
    @shakyrob6512 11 месяцев назад +2

    And another one gone. A stack of Servitors to be used as needed for everyone that had a Tech Marine/Priest is now something only Inquisition Acolyte can take a pair of.

  • @ratatata3192
    @ratatata3192 11 месяцев назад +6

    im excited to try out these new detachments, admech is easily my top faction, if only it werent so expensive to collect it'd be my main army. a bit disappointed to see that there isnt a dedicated melee detachment for them, i really enjoyed playing them in 9th, since they already had enough firepower to make them a threat, so a boost to melee never hurt, in my games at least. Praise the Omnissiah!

    • @chaoticrevenge7950
      @chaoticrevenge7950 11 месяцев назад

      The one focused on the cult can buff melee if you would consider that one

    • @ratatata3192
      @ratatata3192 11 месяцев назад +2

      @@chaoticrevenge7950 oh yeah, but to be perfectly honest... i just dont like any of the cult models besides the tech priests. skitarii, my beloved♡ but yeah, id rather stick to the models i love playing rather than a playstyle i prefer with models i dont enjoy

    • @Zakading
      @Zakading 11 месяцев назад

      The skittles cohort looks solid for Sicarian spam at least

    • @ratatata3192
      @ratatata3192 11 месяцев назад

      ​@@Zakadingit looks really fun, but i just wish they had maybe made the melee-focused units better to compensate for the redirect towards buffing shooting. to be fair, yes, its a shooting army, but its just not gonna work out if we get very limited melee buffs and the melee units we have stay the same. i honestly think the original doctrina imperatives from 9th ed are simple enough for the simplified 10th, and have enough power to gear any part of your army towards a specific need

  • @madknightpash6125
    @madknightpash6125 11 месяцев назад +2

    The move shoot move enhancement in the hunter cohort allows some shenanigans with having a unit jump out of a dunerider, get full rerolls to hit and wound then hop back into the transport for protection and so you can do it again the next turn.

    • @0XFallen
      @0XFallen 11 месяцев назад

      at last open topped dune riders xd

    • @stevencarmody1755
      @stevencarmody1755 11 месяцев назад

      You cant disembark and embark again. It's in the core rules

    • @madknightpash6125
      @madknightpash6125 11 месяцев назад

      @@stevencarmody1755 you only can’t in the same PHASE. You get out in the movement phase and re-embark on the shooting phase so it’s fine and works.

    • @stevencarmody1755
      @stevencarmody1755 11 месяцев назад

      ​@@madknightpash6125 well you learn something new and practically bs every day what a hilarious oversight that is on gws behalf

  • @stansmith7438
    @stansmith7438 Месяц назад

    Watching SM2 made me think about trying out the tabletop.
    "hmm, i really like those tech lunatics, adeptus mechanicus, what about them?"
    > 36% winrate
    > the most expensive army to build
    of course

  • @Cannonhead
    @Cannonhead 11 месяцев назад +9

    4:00 I love how you said that "Due to the lore" certain units don't get Doctrina Imperatives. It's an excellent example of why game mechanics should always come before lore. Mechanics can be flavorful and invoke the feel of the lore, but that should never be at the expense of the game.

    • @aidankennedy6571
      @aidankennedy6571 11 месяцев назад +5

      Wouldn't it be crazy if the same company that made the game wrote the lore, woah. The fact that Admech are the only (as far as I know) faction that doesn't give its whole army it's core faction rule is fcking bonkers.

    • @samhunter1205
      @samhunter1205 11 месяцев назад +8

      This just shows how people want completely different things from the game. For me, lore should always come before game mechanics. There are a million other things they could tweak to make Ad Mech competitive without torching the lore.

    • @Cannonhead
      @Cannonhead 11 месяцев назад +3

      @@samhunter1205 You're right, they could have given non-Doctrina units something else to compensate for the lack of that rule. It's unfortunate that they didn't do that.
      I suppose my argument is that not everyone who plays a tabletop game cares about the lore, but they all care about the game. Though ultimately I agree that lore and mechanics should ideally be enmeshed as much as is reasonably possible.

    • @helix.01
      @helix.01 11 месяцев назад +4

      ​@@samhunter1205they could have easily had two rules, Doctrinas and Canticles... like how it was in 9th lol. then boom one detachment could be Mars from 9th where Skitarii can get Canticles

    • @samhunter1205
      @samhunter1205 11 месяцев назад +1

      @@Cannonhead sure, but not everyone who plays the game cares that much about balance - there are narrative players out there who will look down on you like a WAAC try-hard for even mentioning balance (a view I strongly disagree with). Like you say, I think things are best when lore and game play mesh well. For Ad Mech I don't think having a split between the doctrina and non-doctrine units is an insurmountable balance problem.

  • @Tortle-Man
    @Tortle-Man 11 месяцев назад +4

    I’m prepared for the worst tbh. Let me down easy daddy Auspex. Are the rules as bad as they look?

    • @johnj.spurgin7037
      @johnj.spurgin7037 11 месяцев назад +1

      I mean, the detachments are generally fine? Cohort Cybernetica us kinda bad though.

    • @williamhanna9718
      @williamhanna9718 11 месяцев назад +1

      Hunter Cohort and Exploratore Maniple seem the best ones

    • @johnj.spurgin7037
      @johnj.spurgin7037 11 месяцев назад

      @williamhanna9718 radzone corps has potential as well, to some extent. The battleshock is meh, but if you can hem the enemy in to within 6" of their deployment zone...

    • @gregsmw
      @gregsmw 11 месяцев назад +1

      yes
      they are awfull

    • @FlyingNinjaish
      @FlyingNinjaish 11 месяцев назад

      They are as bad or worse. Personally, I'm impressed that they managed to potentially make Rad-Cohort worse

  • @chriscannon7065
    @chriscannon7065 11 месяцев назад +1

    I wouldn’t be surprised if in the errata we see the Sterylizors ability corrected to say reroll 1s to wound instead of hits to be more in line with other similar rules. Definitely looks like a failure to proofread currently.
    With the way the engineseer’s wound recovery is written if we’ll see them with vanguard or rangers at times to work like a medic to bring back models. It would still be better with vehicles, but does make for an interesting option if the FnP wasn’t needed else where. Like if 2 engineseers are only close to the same vehicles.

    • @ThornTheWitch
      @ThornTheWitch 11 месяцев назад +1

      That was an edit Auspex did from the existing datacards. It is not written this way in the book.

  • @johannes8270
    @johannes8270 11 месяцев назад +3

    Lots of typos/copy+paste oversights in this one. "Will not add inf. key word". Then in bold: " will add inf. Key word".
    Doing night shifts it seems 😅

  • @Tipperbodda
    @Tipperbodda 11 месяцев назад +1

    Thanks for this Auspex

  • @ragnarogk
    @ragnarogk 11 месяцев назад +1

    I think Sterylizors have something write bad. [+1 to hit with torch] wich is a torrent weapon. And it "upgrades to full reroll wound rolls. I thinh there shold be +1 to WOUND with torches

  • @royrule36
    @royrule36 11 месяцев назад +1

    Can we get some win rates of only the codex armies against each other? I am wondering how that is looking rather than vs datasheets.

  • @DarrinSK
    @DarrinSK 10 месяцев назад +2

    Why the hell is everyone talking about reducing points cost? The army functionally sucks versus its old play style. What needs to happen is not to make it cheaper, It needs a damn buff. Major stat line buffs. The damage is just not there. The synergy is just not really there. Stop talking about points cuts

  • @LazymanCreations
    @LazymanCreations 11 месяцев назад +2

    I honestly wouldn’t care too much if they weren’t competitively viable but idk, they just seem boring to play compared to most other armies. I just started collecting them and as much as I like some of their models, I feel like I need to wait to see some fun rules before I’ll feel like they’re worth playing

    • @marcuskarlsson8535
      @marcuskarlsson8535 11 месяцев назад

      Agreed. Admech sucked last year(s) of 9th but at least they where fun to play.
      Now the only playstyle is "hide and score" since we can't shoot, can't fight, can't tank and can't buff.

  • @GreaverBlade
    @GreaverBlade 11 месяцев назад

    I feel like the Data-Psalm Conclave could be good with robots as well. I've not seen anything that indicates a Cybernetica Datasmith loses the Tech Priest keyword. I think the Citation in Savagery rule on some punchy bots could be a lot of fun. And give them Temporcopia to have Fights First robots for good measure. Add a second Datasmith to the unit with Data-Blessed Autosermon and the majority of the army can be in Panegyric Procession, while the robots go Savage.

    • @ethanpettibone198
      @ethanpettibone198 11 месяцев назад

      I believe it only affect cult mechanicus keyword units, and the Datasmith has Legio Cybernetica instead.

    • @GreaverBlade
      @GreaverBlade 11 месяцев назад

      @@ethanpettibone198 The slide indicates that models with Tech Priest gain the Cult Mechanicus keyword. The Cybernetica Datasmith has the Tech Priest keyword and would convey it to the unit. I base this off the supposition on the slide that Skitarii led by a Tech Priest would gain the benefit in the same way.

  • @Lawless4566
    @Lawless4566 11 месяцев назад +1

    Well….. at least I still have my dark angles and grey knights to look forward to.

  • @kairosDM666
    @kairosDM666 11 месяцев назад +1

    If Im reading correctly the rule, the explorator maniple allows you to re-roll ONE wound roll of 1, not EVERY wound roll of 1. So It should be better for low shots, heavy impact squads...

  • @dannykleinhempel2828
    @dannykleinhempel2828 10 месяцев назад

    I have a question. Why shouldn't the unit be able to get out after 1 round deep strike with the archaeopter transvector? Forget i a rule?

  • @Proiteus
    @Proiteus 11 месяцев назад

    Thanks as always but you forgot the bookmarks.

  • @baldingatheist7555
    @baldingatheist7555 11 месяцев назад +1

    I'd love to know why we can't get grenades! Only on the skystalkers? WTF is that about?

  • @Kellhound32
    @Kellhound32 10 месяцев назад +3

    Soooo... $50 for a codex full of milquetoast units with really no synergy, cohort rules that, when you choose one, pretty much renders 75% of your models useless, and some stratagems that, situationally, under the right circumstances might possibly be useful. And a stupid looking unit on stilts. Another win, GW. Well done.

  • @WeOnlyEatSoup
    @WeOnlyEatSoup 5 месяцев назад

    I wanna get into this army so damn badly!

  • @brycedery9596
    @brycedery9596 11 месяцев назад +1

    The radium jezzail on the stilt sniper is a trap choice you'll always be happier that you took the arquebus. These weapons aren't balanced against each other, jezzail wound need anti infantry 2+ to have a role; even then, often str7 = 3+ to wound anyways. The heavy arc rifle is superior to the torsion cannon on breachers. Can no one at GW do math? Why are the AT options superior in almost every scenario to the AInf weapons? Infiltrators, the stub carbine is equivalent, unless you can put Lethal Hits or exploding hits on the flechette.

    • @zacharypurdue4584
      @zacharypurdue4584 11 месяцев назад +1

      Flat damage 3 is pretty solid all things considered compared D3 damage from the Transuranic

    • @brycedery9596
      @brycedery9596 11 месяцев назад

      @@zacharypurdue4584 That is definitely relevant, gives it a niche use against terminators.

  • @The_Penguin_8964
    @The_Penguin_8964 11 месяцев назад +1

    Many thanks to you for the Codex review Auspex🙏🏻
    My rating to these five detechment will be:
    1. Skitarii Hunter Cohort (Good enough mobility to finish almost every missions)
    2. Explorator Maniple (Really strong if the objective marker is fixed)
    3. Data-psalm Conclave (ok for fun, don't take it serious)
    4. Cohort Cybernetica (although vehicle are strong in Admech, but without rules it did cause serious danger)
    5. Rad-zone Cohort (You DID know that almost EVERYONE'S leadership were 7+, right GW??)
    Didn't fix most of the bugs, not really satisfied, but at least they give a fair start to us🙏🏻but 'till the next FAQ, Admech might still need some times with the Knights🙈

    • @TheStreetad
      @TheStreetad 11 месяцев назад +1

      Needing a battleshock roll of 7+ still means you are going to fail approximately 42% of the time. If you can force a lot of tests you are going to see a lot of battleshocked units.
      Whether Battleshock actually has enough of a negative effect is a different question...

    • @The_Penguin_8964
      @The_Penguin_8964 11 месяцев назад

      ​​@@TheStreetadWell at least it did something if it's auto-battleshock, especially in some mission🤦🏻‍♂️
      Since CK still in progress to have their codex, battle shock may change its effect in further FAQ🤔

    • @ChaosSwarm
      @ChaosSwarm 11 месяцев назад

      ​​@@TheStreetad a havent sheked but is there any imperial agent and/or knights that reduce Ld to try combo it for fun. Chaos have alot of combos do that if is mad.

    • @masterofthelag8414
      @masterofthelag8414 11 месяцев назад

      Nope. Imperial Knights don't get any leadership effects, it's just chaos. @@ChaosSwarm

    • @ChaosSwarm
      @ChaosSwarm 11 месяцев назад +1

      @@masterofthelag8414 okej, just sheking if players now. Probably one of The imperial agents assasins do.

  • @gregoryshinn9805
    @gregoryshinn9805 11 месяцев назад

    Thanks for the video

  • @AlexMakesGames80
    @AlexMakesGames80 10 месяцев назад +2

    Why can’t anything in the army hit on a 3 anymore? Not even elite sicarians can shoot better then a guardsmen?! Why?! GW HAS to be trying to make admech unplayble this is just sad

  • @Ghin_3110
    @Ghin_3110 11 месяцев назад +1

    Looking forward to play with the hunter Cohort in roundabout 2 weeks, though i would need more marshalls now. do i miss understand, you get to reroll hits of 1 with the sterilyzors on a weapon that doesnt roll hits?

    • @Gumball-zn8vm
      @Gumball-zn8vm 11 месяцев назад

      If they are on an obj. Full rerolls to wound if battleline is near. I'm looking at combining these with a vanguard+marshal in a boat (re-rolls to wound if they shoot the same target the boat hit)

  • @BOYVIRGO666
    @BOYVIRGO666 10 месяцев назад +2

    I hate kataphron breachers. why does GW hate rangers and vanguard so much?

  • @commanderkei9537
    @commanderkei9537 9 месяцев назад

    Idk about you guys. I’m happy with the codex. Maybe it’s because it’s my first army, but I like my funny little punchy robots and silly skitarii bois. My only consternation is whether to paint them blue or red

  • @epzilonblue
    @epzilonblue 11 месяцев назад +1

    Because I dont like Cult mech side unit(especially Katapron) . Hunter is my best choice here. the problem is I have 0 Marshal lol hope my local store will restock it soon

  • @wojciechprzewozniak597
    @wojciechprzewozniak597 11 месяцев назад

    i got confused, is the battleshock bombardment actually help you score primaries in any scenario?

    • @cutler9393
      @cutler9393 10 месяцев назад +1

      It makes your opponent not score objectives (become O.C. zero), but the fact it only effects units in thier deployment zones means the units you actually want to be battle shocked arnt and your opponent can simply leave their deployment zone and ignore your rule entirely which is what happens to me every game.

    • @wojciechprzewozniak597
      @wojciechprzewozniak597 10 месяцев назад

      @@cutler9393 Thank You for putting more light on the ability. So if i understand correctly you can steal the primary in opponent deployment zone with a waiting callidus/rushing taser lancers/kaakaamen/reserve units turn 4+, for example.
      IF:
      0. You actually force a battleshock test/tests to fail. On 7 Ld unit, you probably need to force 2 or more Ld tests to get success
      1. You manage to sneak a unit to opponent deployment zone, 3' from his home objective marker. Which seems more manageable, turn 4 onwards with reserved units, (or freakin up and down bird-man kaakaa squad)
      3. One model from your unit survive till begining of your command phase or more of your models survive then the not battleshocked ones..

    • @wojciechprzewozniak597
      @wojciechprzewozniak597 10 месяцев назад

      @@cutler9393 in the example he wasnt able to score his home objective which is kinda nice to have...unless there was a vehicle? (indirect type prob?)

  • @samloveday2470
    @samloveday2470 11 месяцев назад

    Why do the flyboy flamers have reroll 1 to hit on their flamers?

  • @ForgeWorldFocus
    @ForgeWorldFocus 11 месяцев назад +2

    Jesus how do you follow up the cool playstyle of 8th and 9th into this shit

  • @devineright1
    @devineright1 11 месяцев назад +11

    I don’t know who got the worse codex admech or necrons 😂

    • @johnj.spurgin7037
      @johnj.spurgin7037 11 месяцев назад +13

      Necrons. Admech were in a worse place than necrons, but necrons DEFINITELY fell farther with a SEXTUPLE layer nerf to their core mechanic synergies.

    • @devineright1
      @devineright1 11 месяцев назад +3

      Yeah 100% and made the only decent strats the one with the least ammount of models people seem to have. 😅

    • @Ahriman_362
      @Ahriman_362 11 месяцев назад +2

      ​@@devineright1just as planned...

    • @gregsmw
      @gregsmw 11 месяцев назад +6

      as a player of both
      admech easy, the necron codex is actually good, anyone who says otherwise has no idea what they are talking about
      the admech codex is a travesty

    • @erikohlsson9360
      @erikohlsson9360 11 месяцев назад +1

      @@gregsmwI agree. The nerfed the tankiness of large bricks of necrons but they got A LOT in return. For admech it seems the only thing it got going for it (breacher spam) got stomped and they got very little back.

  • @Amdor
    @Amdor 11 месяцев назад +1

    "Just reprinted increased save and invulnerable" "Stats T3 Sv 5+/6++" oopsy ;)

  • @holstatt6896
    @holstatt6896 11 месяцев назад +12

    Gotta say, GW was smoking like, all the crack when they wrote this codex. Or maybe they just attached electrical diodes to a dead intern/monkey and shocked them next to a type writer until they got the draft for this codex from it. It is little surprise that the horde-skittari detatchment has the most potential, since it has the most and honestly only support from GW in the faction. They could have filled out the cult mechanicus side with these new releases, but instead insult the Ad-Mech fanbase by giving us a doofus on stilts and still require an extensive presence of skittari in our not-skittari detatchments. This overall faction push to expendable infantry being covered by and screening heavy armor firebases and away from biomechanical abominations + automata means that the Adeptus Mechanicus is having an identity crisis in that they are indistinguishable from the imperial guard aside from having a 5+ that cannot be reduced and being forced to rely on their squishy AF infantry to activate the lion's share of their unit abilities and strategems. 0/10, bury the dead intern and hire some american rules writers to do this for GW. My Ad-Mech will be sitting on the shelf as my mechanized guard pull double time before the eventual codex update strips my regimental enginseers of the ability to meaningfully protect their tanks. 4+ invul for 5+ FNP? what a joke.

    • @weirdo3116
      @weirdo3116 11 месяцев назад +2

      I just don't believe comments like this anymore. Like people where saying similar stuff about the tyranid codex. Specifically the swarm lord and the tyrannofex. But last game I played the swarm lord with tyrant gaurs did work. Like he was absolutely worth bringing. And was a leftover model I got from last edition that people kept telling was actual garbage this edition.

    • @Lordmun445
      @Lordmun445 11 месяцев назад +4

      While I have some agreement on the codex, the American bit gets me, absolutely not, why make it worse if we want better

    • @Alpharius2479
      @Alpharius2479 11 месяцев назад +2

      Why specifically Americans thats my real question. Also if you want mechanical abominations and automata may I recommend the Horus Heresy Mechanicus?

    • @holstatt6896
      @holstatt6896 11 месяцев назад

      @@Lordmun445 we Americans laugh at how poorly done British writing is mechanically. because to be blunt, Brits suck at their own language as far as conciseness and specificity goes. Americans have totally passed them on this due to a slew of culture factors; none actually good for humans (hyper legalistic law system, a lawyer culture unrivaled world wide, a sprawling beaurocracy that demands higher literacy to effectively interact with; OR ELSE.) But the result is that you get a gaggle of editors who can spot singular mistakes from kilos away. They'd benefit immensely from such cancerous, legalistic thinking for making a clear and concise ruleset.

    • @holstatt6896
      @holstatt6896 11 месяцев назад

      @@Alpharius2479 because I give zero fucks about the horus heresy. I want my robots in the setting I care about.

  • @ajtame
    @ajtame 11 месяцев назад +1

    I cant work out why no-one is talking about the missing datacards??

    • @Alf_Hairy-arse
      @Alf_Hairy-arse 11 месяцев назад +1

      What's to talk about? They said they were delayed. Just wait a little bit.

  • @nightsyrup1752
    @nightsyrup1752 11 месяцев назад +2

    Not a big fan of the direction GW seems to be taking ad mech with these weird design choices that don't seem to make much sense. While points reductions would be welcome, I don't want this army to become a horde army.

    • @Zakading
      @Zakading 11 месяцев назад

      Hasn't it been a horde army since the start of 9th anyway?

  • @ThijsSchrijnemakers
    @ThijsSchrijnemakers 10 месяцев назад

    thanks

  • @JustMyOpinionOfficial
    @JustMyOpinionOfficial 11 месяцев назад +1

    i guess the enginseer cant heal kastelans anymore

  • @DanC1987
    @DanC1987 10 месяцев назад +1

    I love your channel... but could you please, please think about changing the white background... at 1am it burns my eyes even on lowest brightness settings 😂😂

    • @shadowbush5021
      @shadowbush5021 10 месяцев назад

      I feel you it hurts it’s like that one character in SpongeBob yelling my eyes!!

  • @TheStargateNerd
    @TheStargateNerd 11 месяцев назад

    A perfect birthday gift!

  • @alexNicoleWa
    @alexNicoleWa 10 месяцев назад

    the book says 10 rangers are 130 points now ?!?! but the ap says 90 ? WHICH IS IT ?!

  • @duelisticnature6901
    @duelisticnature6901 11 месяцев назад +1

    The Codex, while not competitively changing a lot which has a lot of players a bit miffed, is a huge datacache of THEMATIC opportunities to make lists with. They might not be competitively viable unless you like breacher bricks, but youll look hella fresh doing it.
    An entire Skitarii hunter cohort sounds awesome being fast and elusive.
    Radbombardment shelling people and watching them panic and flail with battleshock tests.
    The explorator maniple just declaring a point is theirs with red targeting lenses glowing.
    Cool ideas, cool strategies to play, cool models to include... but when push comes to shove... youll still look to your breachers to do the most of the heavy lifting.

  • @Tylran
    @Tylran 10 месяцев назад +2

    This army's design philosophy is just disappointing. AdMech were fun to play even in the last days of 9th, when you actually needed some mastery and finesse and you had options for your playstyle. Now it's just weak shooting, weak melee and some Onagers and Kastelans to help you not die. They really castrated this army.

  • @Coreyseyes11
    @Coreyseyes11 11 месяцев назад

    Do data smiths add infantry or not your slides are not clear

  • @tjthehobopainter9173
    @tjthehobopainter9173 11 месяцев назад +5

    being worse at launch of 10th and seeing improvement feels way better. This compared to necrons, who were better at launch (imo) and with the codex kicked down >.< Now waiting for ork codex and see if they'll get something that favors dakka.

    • @gregsmw
      @gregsmw 11 месяцев назад +3

      idk what your on about
      the necron codex looks incredible, every detachment looks useable to an extent (with the sole exception being destroyer cult, which would be the best one in the admech book) and have interesting rules
      the admech book looks astonishingly bad, the detachments are incredibly restrictive, buffs require you to jump through hoops and spend resources to get the same thing that other armies just get for free, the detachment abilities are bad, the stratagems are bad, the datasheets are bad
      we are 100% going to see more points drops for admech after this, because it is not good

    • @FlyingNinjaish
      @FlyingNinjaish 11 месяцев назад +1

      Are you high? The necron codex has one detachment better than everything in this book.

    • @tjthehobopainter9173
      @tjthehobopainter9173 10 месяцев назад

      @FlyingNinjaish @gregsmw I think there is a misunderstanding. Not claiming admech codex is powerfull compared to necron codex. I'm stating admech unit profiles improved compared to admech 10th launch. Whereas necron warrior reanimation got nerfed, reanimator aura got nerfed, res orb nerfed to single use, no more mancers able to join lychguard, and the iconic lord is completely squatted. Imo that is a downgrade.

  • @devineyre5545
    @devineyre5545 11 месяцев назад +1

    Breachers are worse, less range more points and cant shoot back. Cawl is worse. Removed servitors, didnt meaningfully buff melee. Many typos in the codex.
    Hopefully they lower the cost of kastellans and Cawl...

    • @Zakading
      @Zakading 11 месяцев назад +1

      Hopefully they just give massive fucking buffs and erratas across the board. Points cuts for the army with the worst points-to-dollar ratio in the game is not a balance fix but a money laundering scheme.

  • @stevencarmody1755
    @stevencarmody1755 11 месяцев назад

    So mantle doesnt work on attacks with a + so so lascannons become1+whatever making it good only against multidamage melee or a few guns these detachments and most of the strats are awful which means the good ones become targets for nerfs gw wont be satisfied until the admech are completely unplayable

  • @batshit36
    @batshit36 11 месяцев назад +1

    PRAISE THE OMNISIAH

  • @DarrinSK
    @DarrinSK 10 месяцев назад +2

    Just fucking remove the admech from the game. If they're going to be this bad, I don't even want to consider them an option. Really sad that I picked adeptus mechanicus in 9th

  • @stevencarmody1755
    @stevencarmody1755 11 месяцев назад

    Other reviews say the sabers get ap1

  • @bradleykey2288
    @bradleykey2288 11 месяцев назад

    Your a legend mate best content 👌

  • @albertovalcarenghi350
    @albertovalcarenghi350 11 месяцев назад

    No more servitors?!? 😢

  • @dominicbrady1539
    @dominicbrady1539 11 месяцев назад +1

    First auto pick should always be be Adeptus Clown guy on the stilts

  • @MarketResearchReading114
    @MarketResearchReading114 10 месяцев назад

    Cost reductions are not all good because if they do another run over armies where they reduce the amount of models in their philosophy for the better play experience, we're gonna be seeing very unhappy players.

  • @scottyscott402
    @scottyscott402 11 месяцев назад

    My robot babies

  • @AutisticDumplingMan
    @AutisticDumplingMan 11 месяцев назад +2

    I am alpharius